Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.17 @ 06:07:35 Player: nnnnsk Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (71) 355 Value Destroyed (1935) 1935 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (91) 91 TOTAL SCORE: 4801 Bonus ------- High Alert Combat Kills 91 Cogmind --------- Core Integrity 311/700 Matter 15/300 Energy 28/100 System Corruption 2% Temperature Cool (0) Movement Treading (170) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Treads Armored Treads VTOL Module Improved Cesium-ion Thruster > --- UTILITY (6) ------ Medium Storage Unit Improved Signal Interpreter System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Advanced Heat Sink Large Storage Unit Improved Sensor Array Improved Terrain Scanner Field Laser Improved Datajack Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Gauss Rifle > --- INVENTORY -------- Light Ion Engine Armored Treads Aerolev Unit Sensor Array Signal Interpreter Improved Terrain Scanner Recoil Stabilizer Improved Medium Armor Plating Hardlight Generator System Shield Particle Gun Heavy Rocket Launcher Heavy Rocket Launcher Improved Datajack Maul [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Assault Rifle Energy Gun Heavy Laser Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Great Maul Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 64 | 6 7 6 29 16 Power 9 | 1 . 1 5 2 Engine 4 | 1 . 1 2 . Core 5 | . . . 3 2 Reactor . | . . . . . Propulsion 21 | 2 . 1 9 9 Treads 12 | 2 . 1 7 2 Leg 2 | . . . 2 . Wheel . | . . . . . Hover . | . . . . . Flight 7 | . . . . 7 Utility 17 | 2 2 1 7 5 Device 6 | 1 . . 3 2 Storage 3 | 1 1 . . 1 Processor 3 | . . 1 1 1 Hackware 1 | . . . . 1 Protection 4 | . 1 . 3 . Artifact . | . . . . . Weapon 17 | 1 5 3 8 . Energy Gun 5 | 1 1 . 3 . Energy Cannon . | . . . . . Ballistic Gun 7 | . 3 3 1 . Ballistic Cannon . | . . . . . Launcher 2 | . . . 2 . Special Weapon 1 | . 1 . . . Impact Weapon 2 | . . . 2 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 22 | . . 3 7 12 Power 5 | . . 1 1 3 Propulsion 7 | . . 1 1 5 Utility 5 | . . . 3 2 Weapon 5 | . . 1 2 2 Highest Loss Streak 6 | . . 3 2 6 To Critical Strikes . | . . . . . Average Backups 13 | 4 13 14 14 9 Power . | . 1 . . . Propulsion 3 | 2 4 3 2 1 Utility 4 | . 3 5 5 2 Weapon 4 | 2 4 4 4 3 Tool/Special . | . . . . . Unused Backups 21 | . 2 1 16 2 Power 1 | . . . 1 . Propulsion 8 | . 2 . 6 . Utility 6 | . . . 5 1 Weapon 4 | . . 1 3 . Tool/Special 2 | . . . 1 1 Average Slot Usage (%) 96 | . 100 100 97 71 Engine 8 | . 14 14 4 . Core 2 | . . . 4 4 Treads 27 | . 28 28 32 1 Leg 1 | . . . 3 . Flight 1 | . . . . 24 Device 4 | . 1 . 8 5 Storage 11 | . 14 14 9 7 Processor 7 | . . 14 9 7 Protection 6 | . 12 . 7 4 Energy Gun 5 | . 3 . 10 7 Ballistic Gun 12 | . 22 16 5 . Special Weapon 3 | . 2 11 . . Peak Build Rating 40 | 8 9 11 40 39 Average Rating 17 | 4 8 9 27 29 On Entrance 13 | . 8 8 11 38 Avg Prop Armor Cover (%) 4 | . . . 4 . Naked Turns . | . . . . . Heaviest Build 43 | 13 32 29 43 40 Greatest Support 80 | 40 40 40 80 20 Greatest Overweight (x) 1 | . . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 14 15 15 12 Most Carried 15 | 8 15 15 15 15 Average Carried 13 | 5 13 14 14 9 Final Capacity 15 | 8 15 15 15 10 Final Carried 15 | 8 15 12 15 7 Class Distribution -------------------- 70% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 1314 | 260 127 47 858 22 Remotely . | . . . . . Salvage Created 2299 | 85 319 96 1621 178 Parts 127 | 5 30 5 69 18 Haulers Intercepted 2 | . 1 . 1 . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 4 | . . 4 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 49 | . 9 3 27 10 Guns 31 | . 9 3 19 . AOE 18 | . . . 8 10 Classes Destroyed 14 | 2 5 1 6 . Worker 4 | . 1 . 2 1 Builder 1 | . . . 1 . Tunneler 3 | 1 . . 2 . Hauler 2 | . 1 . 1 . Recycler 5 | 1 . . 3 1 Mechanic 2 | . 1 . 1 . Operator 1 | . . . 1 . Watcher 4 | . 2 . 2 . Swarmer 21 | . 9 . 3 9 Grunt 13 | . . . 13 . Duelist 2 | . . . 2 . Sentry 8 | . . . 8 . Hunter 2 | . . . 1 1 Subdweller 3 | . . 3 . . Best Kill Streak 7 | 2 4 1 7 7 Combat Bots Only 7 | . 3 1 7 6 Max Kills in Single Turn 5 | 1 2 1 4 5 Gunslinging 1 | . 1 . . . Exploded 4 | . . . 4 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 315 | . 41 37 124 113 Missed 102 | . 7 11 28 56 Hits 213 | . 34 26 96 57 Melee 9 | . . . 9 . Projectile 204 | . 34 26 87 57 Critical Strikes 6 | . . . 6 . Damage Taken 3647 | . 283 613 1626 1125 Core 712 | . 14 196 113 389 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 127 | . . . 127 . Core Remaining (%) 65 | 100 . 16 79 . Volleys Fired 156 | 4 28 21 96 7 Largest 2 | 1 2 2 2 1 Hottest 150 | 50 100 55 150 39 Shots Fired 285 | 4 54 40 180 7 Gun 266 | 4 52 40 170 . Cannon . | . . . . . Launcher 12 | . . . 5 7 Special 7 | . 2 . 5 . Kinetic 146 | . 50 40 56 . Thermal 127 | 4 4 . 119 . Explosive 12 | . . . 5 7 Electromagnetic . | . . . . . Robot Hit Streak 25 | 4 6 15 25 9 Robot Miss Streak 4 | . 2 1 4 2 Penetration Max 1 | . . . 1 . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 200 | 4 33 34 125 4 Core Hits 117 | 3 17 5 74 18 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . . . 7 . Burn 6 | . . . 6 . Destroy 1 | . . . 1 . Melee Attacks 3 | . . . 3 . Impact 3 | . . . 3 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5266 | 52 411 528 3025 1250 Guns 3130 | 52 411 528 2139 . Cannons . | . . . . . Explosions 2023 | . . . 773 1250 Melee 102 | . . . 102 . Ramming 11 | . . . 11 . Kinetic 1804 | . 387 528 889 . Thermal 1677 | 52 24 . 1250 351 Explosive 1672 | . . . 773 899 Electromagnetic . | . . . . . Impact 102 | . . . 102 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Matter Fused 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 152 | . . . . 152 Projectiles . | . . . . . Explosions 152 | . . . . 152 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 361 | . . . . 361 Shots 7 | . . . . 7 Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 123 | 20 36 . 123 12 Average Temperature 25 | 10 19 . 28 12 Received Heat Transfer 831 | . . 24 594 213 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | . . . 8 . Heat Transferred 4059 | 148 74 . 3637 200 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level 2 | . . . 2 2 Low Security (%) 66 | 100 100 . 43 67 Level 1 6 | . . . 9 14 Level 2 27 | . . . 47 18 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 489 | 5 127 . 471 489 Initial 188 | . . . . 188 Average 169 | 1 43 . 250 235 Influence Increases 1881 | 10 368 . 933 570 Destroy 0b10 Robot/C 920 | . 180 . 540 200 Destroy 0b10 Robot/NC 110 | 10 25 . 65 10 Destroy Leader 232 | . 36 . 156 40 Successful Hack 97 | . 34 . 35 28 Select Force Hacks 30 | . 30 . . . Disable Machine 120 | . 15 . 60 45 Destroy Structure 132 | . 3 . 47 82 Partial Spotted 30 | . . . . 30 Lose Combat Pursuer 210 | . 45 . 30 135 Influence Decreases 1413 | 10 346 22 519 516 Entered New Map 237 | . . 11 . 226 Time Decay 1006 | 10 346 11 469 170 Lost Part 170 | . . . 50 120 Squads Dispatched 6 | . 1 . 3 2 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 3 | . . . 1 2 Assault 1 | . . . 1 . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 4 | . . . 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 99 | . 19 3 48 29 Peak Tracking Total 10 | . 4 2 7 10 Tactical Retreats 7 | . 1 . 1 5 Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 2 | . . 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 8 | . 1 . 4 3 Max in Single Turn 2 | . 1 . 2 2 Garrison Access 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 22 | . 9 . 8 5 Terminals 17 | . 8 . 6 3 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . 1 . Garrison Access 2 | . . . . 2 Total Hacks 65 | . 26 . 26 13 Successful 39 | . 19 . 16 4 Failed 26 | . 7 . 10 9 Catastrophic 2 | . . . 1 1 Database Lockouts . | . . . . . Manual 39 | . 15 . 18 6 Terminals 56 | . 25 . 20 11 Fabricators . | . . . . . Repair Stations 5 | . . . 5 . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . 1 . Garrison Access 2 | . . . . 2 Terminal Hacks 16 | . 11 . 4 1 Prototype ID Bank 2 | . 2 . . . Emergency Access Points 2 | . 2 . . . Terminal Index 2 | . 1 . 1 . Locate Traps 6 | . 4 . 2 . Zone Layout 4 | . 2 . 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . 3 . Scan Component 2 | . . . 2 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . . 1 . Insert Component 1 | . . . 1 . Garrison Access Hacks 2 | . . . . 2 Seal Access 2 | . . . . 2 Unauthorized Hacks 17 | . 8 . 8 1 Terminals 16 | . 7 . 8 1 Botnet 4 | . 2 . 2 . Skim 12 | . 5 . 6 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Tunnel 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 7 . 5 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . . 1 . Time 36 | . . . 36 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) 3033 | 17 90 1351 1358 217 Optics 2709 | . . 1351 1358 . Sensors 217 | . . . . 217 Terrain 107 | 17 90 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 5174 | 143 1291 1351 2047 342 Spaces Moved 2588 | 75 727 448 910 428 Core 2 | 2 . . . . Treads 2159 | 73 727 448 910 1 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight 427 | . . . . 427 Fastest Speed 26 | 50 160 160 160 26 Average Speed 144 | 157 160 160 165 57 Slowest Speed 170 | 160 160 160 170 170 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 17 | . . . . 17 Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 42 | 6 92 33 64 17 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 7 | . 4 . 3 . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 6 | . 1 . 5 . Terrain Destroyed 153 | . 1 . 54 98 Melee 1 | . . . 1 . Projectile 5 | . 1 . 4 . AOE 147 | . . . 49 98 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 3701 | 95 795 1046 1268 497 Wait 783 | . 20 568 153 42 Move 2554 | 74 726 447 909 398 Hop 13 | . . . . 13 Pick Up 55 | 11 10 2 31 1 Fast Attach 17 | 3 . . 6 8 Attach 23 | 3 1 3 8 8 Detach 6 | . . . 1 5 Swap 44 | . 7 3 27 7 Drop 46 | . 3 2 33 8 Fire 156 | 4 28 21 96 7 Melee 3 | . . . 3 . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: Fac / Sto / Low x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 144 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 13) 312 | -10/Materials | Build established: Mutant 504 | -10/Materials | Discovered new exit (range 6) 852 | -10/Materials | Learned location of Recycling (-7) 883 | -10/Materials | Learned Storage stockpile data 904 | -10/Materials | Loaded intel: 42 machine locations 916 | -10/Materials | Learned location of 2 exits from Subcaves 938 | -10/Materials | Learned location of Mines (-8) 970 | -10/Materials | Learned 4 Recycling zone layouts 1071 | -10/Materials | Discovered new exit (range 14) 1098 | -10/Materials | Discovered new exit (range 16) 1366 | -10/Materials | Discovered new exit (range 4) 1435 | -10/Materials | Entered Subcaves 1436 | -10/Subcaves | Approached by a straggling Scientist 1436 | -10/Subcaves | Identified exit to Materials 2148 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2179 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2183 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2558 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2571 | -10/Subcaves | Learned location of 1 exit from Materials 2667 | -10/Subcaves | Learned Materials terminal intel 2726 | -10/Subcaves | Core integrity fell below 50% 2746 | -10/Subcaves | Core integrity fell below 20% 2783 | -10/Subcaves | Lost 3 parts (1p1n1w) 2786 | -10/Subcaves | Entered Materials 2786 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2787 | -8/Materials | Identified exit to Factory 2788 | -8/Materials | Loaded intel: 12 terminal locations 3162 | -8/Materials | Build established: Scavenger-Mutant 3467 | -8/Materials | Repaired Broken Lgt. Treads 3534 | -8/Materials | Garrison activated, responded to threat 3879 | -8/Materials | Destroyed 7 combat bots 4013 | -8/Materials | Discovered exit to Factory (range 18) 4063 | -8/Materials | Learned Factory recycling unit intel 4096 | -8/Materials | Learned 2 Lower Caves zone layouts 4120 | -8/Materials | Learned Storage stockpile data 4134 | -8/Materials | Learned location of Lower Caves (-7) 4138 | -8/Materials | Learned location of Zion (-7) 4139 | -8/Materials | Learned 2 Storage zone layouts 4146 | -8/Materials | Learned location of 3 exits from Factory 4161 | -8/Materials | Learned location of Storage (-7) 4734 | -8/Materials | Build established: Mutant 4786 | -8/Materials | First assault squad dispatched 4833 | -8/Materials | Entered Factory 4833 | -7/Factory | Evolved 2 slots: Utility x2 4834 | -7/Factory | Identified exit to Lower Caves 4835 | -7/Factory | Identified exit to Factory 4835 | -7/Factory | Identified exit to Storage 4836 | -7/Factory | Loaded intel: 6 recycling unit locations 5111 | -7/Factory | Lost 6 parts (1p3n2u) 5157 | -7/Factory | Core integrity fell below 50% 5159 | -7/Factory | Lost 3 parts (1p2n) 5175 | -7/Factory | Self-destructed Last Messages --------------- 05132_ R-06 Scavenger collects VTOL Module. 05135_ The unstable cave ceiling collapses. 05137_ Acquired Imp. Sensor Array. 05150_ System corrupted: Matter fused (-8). 05150_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05151_ Connecting with Garrison Access... >>Seal Access door sealed. 05154_ Dropped Great Maul. 05155_ Acquired Field Laser. 05157_ Acquired Arm. Treads. 05157_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F018. 05163_ Lgt. Nuclear Core destroyed. 05163_ Acquired Arm. Treads. 05168_ Hvy. Rocket Launcher destroyed. 05172_ The unstable cave ceiling collapses. 05173_ Hvy. Rocket Launcher destroyed. 05173_ Destroyed Hvy. Rocket Launcher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#########????????????????????????????? | | ???????????? #????????????????????????????? | | ????????????# #????????????????????????????? | | ????????????# #????????????????????????????? | | ????????????# +????????????????????????????? | | ????????????# #####+##?????????????????????? | | ????????????# #?????????????????????? | | ????????????# #?????????????????????? | | ????????????# ===#?????????????????????? | | ????????????# =@ #?????????????????????? | | ????????????# " " = ??????????????????? | | ????????????# ""G"" g ##### ??????????? | | ????????????+ r g #????????????? | | ????????????# g / ####???????????????? | | ????????????# gg ??????""?????????? | | ????????????# #### # # ?????"Y?????????? | | ????????????# #? ? ## ????""?????????? | | ????????????# ## ? / !! #? ??????????????? | | ????????????# ##? ? ! #?########?????????????? | | ????????????# #?! ? !! # #??????????????????????? | | ####??????### ### ? # #??????????????????????? | | ######## ## #??????????????????????? | | " " "" ???????????????????????? | | ######## "T T ???????????????????????? | | # ######### ???????????????????????? | | # # | ## #####! !#??????????????????????? | | ### ##?????####???????????????????????? | | # "" !#?# #?????????????????????????????????? | | " #?# #???#####?????????????????????????? | | # F =#?# #?? !#?????????????????????????? | | " ### ##? #?????????????????????????? | | # !## # !!!#?????????????????????????? | | ! ##### "" # !!!#?????????????????????????? | | "T + !!!#?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 9% | -8/Materials | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RefineryZipAutopenetrator Manual? 0 Play Time 00:49:19 Cumulative 123.1 hours Start 2026.07.16 @ 06:24:50 End 2026.07.17 @ 06:07:35 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 114 Adventurer 0 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 45 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d3ea0d7-8a78-49d7-93f5-874e97acb117