Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.08 @ 22:42:53 Player: Kromatom Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (89) 445 Value Destroyed (2952) 2952 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (244) 244 TOTAL SCORE: 8121 Bonus ------- Follower Combat Kills 78 Met Data Miner 300 Friendly Fire -134 Cogmind --------- Core Integrity 0/850 Matter 127/300 Energy 100/100 System Corruption 42% Temperature Cool (37) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Reinforced Deuterium Engine Microactuators Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Improved Medium Armor Plating Heart of Steel > --- WEAPON ----------- Disruptor Cannon Heavy Particle Cannon Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Fusion Compressor Flexi-carbon Leg Flexi-carbon Leg Improved Cooling System Medium Storage Unit Weight Redist. System Advanced ECM Suite Shock Rifle Gauss Rifle Flak Cannon Plasma Flamer Chainsword [Rating: 78] Favorites ----------- Power Nuclear Core Engine Angular Momentum Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Improved Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Heavy Riot Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Slots Evolved 8 | . . 2 2 2 . . . . 2 . . Power . | . . . . . . . . . . . . Propulsion 3 | . . 1 1 . . . . . 1 . . Utility 3 | . . 1 1 . . . . . 1 . . Weapon 2 | . . . . 2 . . . . . . . Parts Attached 142 | 11 9 23 13 19 3 1 . 11 32 9 11 Power 17 | 1 2 4 . 2 . . . 2 4 . 2 Engine 12 | 1 2 4 . 2 . . . 1 1 . 1 Core 5 | . . . . . . . . 1 3 . 1 Reactor . | . . . . . . . . . . . . Propulsion 27 | 2 . 4 5 4 1 . . 1 6 3 1 Treads . | . . . . . . . . . . . . Leg 20 | 2 . 4 5 4 1 . . 1 1 1 1 Wheel 4 | . . . . . . . . . 2 2 . Hover 3 | . . . . . . . . . 3 . . Flight . | . . . . . . . . . . . . Utility 47 | 6 4 11 2 4 . . . 1 13 3 3 Device 26 | 2 . 4 1 3 . . . . 11 2 3 Storage 12 | 4 3 4 1 . . . . . . . . Processor 3 | . . 1 . 1 . . . . 1 . . Hackware . | . . . . . . . . . . . . Protection 6 | . 1 2 . . . . . 1 1 1 . Artifact . | . . . . . . . . . . . . Weapon 51 | 2 3 4 6 9 2 1 . 7 9 3 5 Energy Gun 12 | . . 2 2 2 1 . . 2 2 . 1 Energy Cannon 17 | . . 1 2 2 . . . 3 6 2 1 Ballistic Gun 14 | 2 3 1 1 3 . 1 . . 1 1 1 Ballistic Cannon 2 | . . . . 1 . . . . . . 1 Launcher 3 | . . . 1 . 1 . . 1 . . . Special Weapon 1 | . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 . . . . . 1 . Parts Lost 43 | . . 4 1 6 . 1 . 7 6 1 17 Power 4 | . . 1 . . . . . . 1 . 2 Propulsion 13 | . . . 1 3 . . . 3 2 . 4 Utility 11 | . . 2 . 2 . . . 1 1 . 5 Weapon 15 | . . 1 . 1 . 1 . 3 2 1 6 Highest Loss Streak 16 | . . 1 1 3 . 1 . 4 5 1 16 To Critical Strikes 4 | . . . . . . . . . . . 4 Average Slot Usage (%) 84 | . 100 97 99 97 100 99 100 75 69 74 57 Engine 5 | . 14 10 9 7 7 7 7 1 . 6 4 Core 1 | . . . . . . . . 5 5 . . Leg 20 | . 28 32 35 29 30 30 30 20 3 6 5 Wheel 2 | . . . . . . . . . 4 11 11 Device 9 | . 7 9 9 13 15 15 15 4 15 9 5 Storage 8 | . 14 11 18 7 7 7 7 7 6 6 5 Processor 4 | . . 2 . 2 7 7 7 7 4 2 . Protection 4 | . 6 8 9 4 . . . 2 . 5 4 Energy Gun 6 | . . 8 11 11 7 3 . 6 6 . . Energy Cannon 6 | . . 3 2 3 7 7 7 7 12 11 5 Ballistic Gun 9 | . 28 10 4 12 10 10 15 7 2 9 9 Naked Turns 6 | . . . . . . . . . . . 6 Heaviest Build 72 | 13 28 44 56 54 51 51 51 56 60 72 70 Greatest Support 62 | 20 20 33 47 57 57 57 57 57 62 62 56 Greatest Overweight (x) 12 | . 1 1 1 1 . . . 1 12 7 2 Average Overweight (x) . | . . . 1 . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 14 15 15 15 15 15 15 15 15 13 Most Carried 15 | 8 10 15 15 15 15 14 13 15 15 15 15 Average Carried 13 | 5 9 13 13 14 14 13 13 14 13 13 12 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 7 10 15 15 15 14 13 13 15 14 15 2 Class Distribution -------------------- 29% | Mutant 28% | Gunner 16% | Tank 15% | Scavenger-Mutant 5% | Scavenger-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Mutant | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Matter Collected 3103 | 284 170 526 137 435 154 122 . 336 383 325 231 Remotely . | . . . . . . . . . . . . Salvage Created 3626 | 112 170 679 348 734 83 69 . 272 519 210 430 Parts 209 | 6 18 52 26 27 2 1 . 21 25 9 22 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 6 | . . 2 . 2 . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . 3 . . 29 . 6 22 Prevented 2 | . . . . . . . . 2 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Combat Hostiles Destroyed 73 | . 8 14 8 9 4 3 . 8 6 5 8 Melee 1 | . . . . . . . . . . . 1 Guns 44 | . 8 12 6 6 . . . 7 2 1 2 Cannons 19 | . . 2 1 3 . 1 . . 4 3 5 AOE 8 | . . . 1 . 4 2 . 1 . . . Classes Destroyed 16 | 2 2 4 1 2 . . . 3 . 1 1 Worker 2 | . . . . 2 . . . . . . . Builder 3 | . . 1 2 . . . . . . . . Tunneler 2 | 1 . 1 . . . . . . . . . Recycler 8 | 1 . 1 1 3 . . . . 2 . . Drone 1 | . . . . . . . . 1 . . . Watcher 1 | . . . 1 . . . . . . . . Swarmer 22 | . 6 3 4 . . 2 . 4 . 3 . Saboteur 1 | . . . . . . . . . . . 1 Grunt 18 | . 2 6 3 1 3 . . . . . 3 Brawler 7 | . . 1 . 3 1 . . . . . 2 Duelist 3 | . . 1 . . . . . . . . 2 Protector 2 | . . . . . . . . 2 . . . Sentry 9 | . . 3 1 3 . 1 . . 1 . . Demolisher 2 | . . . . . . . . 2 . . . Hunter 2 | . . . . . . . . . . 2 . Programmer 7 | . . . . 2 . . . . 5 . . Best Kill Streak 11 | 2 6 3 6 11 4 3 . 4 2 3 6 Combat Bots Only 6 | . 6 3 4 3 4 3 . 4 1 3 6 Max Kills in Single Turn 2 | 1 1 2 2 2 2 1 . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . 1 . 2 1 . 1 . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Damage Taken 7512 | . 186 966 278 1118 119 212 . 895 1051 660 2027 Core 1288 | . 40 169 16 52 . 31 . 110 231 103 536 Absorbed by Shields 69 | . . . . . . . . . 69 . . Redirected to Shielding 48 | . 5 43 . . . . . . . . . Regen/Repaired (Parts) 30 | . . 30 . . . . . . . . . Core Remaining (%) 82 | 100 84 57 97 . . . . 72 . . . Volleys Fired 240 | 4 19 52 17 33 7 4 . 24 33 14 33 Largest 4 | 2 2 2 2 4 3 4 . 4 4 4 4 Hottest 248 | 40 40 124 120 244 163 202 . 248 165 215 216 Shots Fired 580 | 8 38 102 33 132 10 12 . 90 59 58 38 Gun 406 | 8 38 94 23 110 2 6 . 62 29 18 16 Cannon 161 | . . 8 8 22 2 3 . 26 30 40 22 Launcher 13 | . . . 2 . 6 3 . 2 . . . Special . | . . . . . . . . . . . . Kinetic 296 | 8 38 76 3 83 1 4 . 33 19 16 15 Thermal 213 | . . 21 14 49 2 3 . 34 30 40 20 Explosive 13 | . . . 2 . 6 3 . 2 . . . Electromagnetic 58 | . . 5 14 . 1 2 . 21 10 2 3 Robot Hit Streak 19 | 1 5 11 7 19 3 3 . 10 11 7 4 Robot Miss Streak 8 | 1 3 4 3 5 3 3 . 8 6 4 2 Penetration Max 1 | . . . . 1 . . . . . . 1 Secondary Targets 1 | . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 348 | 4 21 64 19 91 4 9 . 50 38 24 24 Core Hits 189 | 3 10 29 19 45 9 6 . 29 15 7 17 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 2 | . . . . 1 . . . . . . 1 Burn 1 | . . . . 1 . . . . . . . Sever 1 | . . . . . . . . . . . 1 Melee Attacks 3 | . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . Slashing 3 | . . . . . . . . . . . 3 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7873 | 65 261 890 604 2011 582 315 . 836 1113 599 597 Guns 4093 | 65 252 716 239 1450 12 91 . 563 355 115 235 Cannons 2289 | . . 165 100 349 . 50 . 161 698 484 282 Explosions 1318 | . . . 250 212 570 174 . 112 . . . Melee 80 | . . . . . . . . . . . 80 Ramming 93 | . 9 9 15 . . . . . 60 . . Kinetic 3176 | 65 252 541 13 1212 . 83 . 336 333 115 226 Thermal 2943 | . . 295 223 587 47 50 . 284 698 484 275 Explosive 1143 | . . . 156 212 523 174 . 78 . . . Electromagnetic 438 | . . 45 197 . 12 8 . 138 22 . 16 Impact . | . . . . . . . . . . . . Slashing 80 | . . . . . . . . . . . 80 Piercing . | . . . . . . . . . . . . Highest Corruption 42 | . . 4 . 2 2 2 2 2 6 6 42 Average Corruption 3 | . . 2 . 1 2 2 2 2 4 6 10 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 160 | . . 22 . 3 7 5 1 44 20 43 15 Message Errors 46 | . . 9 . . 3 2 . 11 6 11 4 Matter Fused 41 | . . 2 . 2 1 1 . 13 5 13 4 Heat Flow Errors 13 | . . 3 . . 1 1 . 4 . 3 1 Energy Discharges 21 | . . 1 . 1 1 . 1 4 2 9 2 Parts Rejected 2 | . . . . . . . . . . . 2 Data Loss (minor) 17 | . . 3 . . . . . 7 4 3 . Data Loss (major) 9 | . . 2 . . . . . 3 2 2 . Misfires 6 | . . . . . 1 . . 2 1 2 . Alerts 3 | . . 2 . . . 1 . . . . . Misdirections 1 | . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 81 | . . . 9 49 10 . . . 3 10 . Projectiles 21 | . . . 5 3 . . . . 3 10 . Explosions 60 | . . . 4 46 10 . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 6 | . . . . 4 . . . . 2 . . Impact 2 | . . . . . . . . . 2 . . Kinetic 4 | . . . . 4 . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 287 | . . . 37 175 . 46 . . 29 . . Shots 4 | . . . 1 2 . 1 . . . . . Rammed 4 | . . . . . . . . . 4 . . Targets Rammed 9 | . 1 1 3 . . . . . 4 . . Kicked 5 | . 1 1 3 . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 385 | . . 259 111 185 116 208 . 218 90 328 385 Average Temperature 99 | . . 86 40 82 66 64 . 68 39 122 219 Received Heat Transfer 1033 | . 42 246 81 147 72 42 . 36 48 . 319 Effects 9 | . . . . . . . . . . 5 4 Shutdowns 2 | . . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . . 1 Interference 5 | . . . . . . . . . . 5 . Damage (minor) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Melted 11 | . . . . 2 . . . . 6 3 . Heat Transferred 4604 | . . 629 322 1152 . 74 . 339 950 731 407 Parts Sabotaged 2 | . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . 1 . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Peak Influence 377 | 10 173 285 377 227 . . . . 99 . . Initial 86 | . 6 72 57 86 . . . . 9 . . Average 96 | 5 64 135 186 91 . . . . 35 . . Maximum Alert Level 1 | . . 1 1 1 . . . . . . . Low Security (%) 91 | 100 100 85 70 99 . . . . 100 . . Level 1 8 | . . 14 29 . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 18 | . 1 2 2 6 . . . . 6 . 1 Investigation 3 | . . 1 1 . . . . . 1 . . Extermination 8 | . . . . 3 . . . . 5 . . Reinforcement 3 | . 1 1 1 . . . . . . . . Assault 1 | . . . . . . . . . . . 1 Garrison 3 | . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . 1 . . Construction Impeded 1 | . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Distress Signals 32 | . 2 8 . . . . . 20 2 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 124 | . 14 37 14 10 6 3 . 14 7 5 14 Peak Tracking Total 8 | . 4 6 4 4 4 3 . 4 2 3 8 Tactical Retreats 12 | . 1 2 1 1 . . . 4 1 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Traps Triggered 6 | . . 2 . . . . . . 4 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Machines Disabled 6 | . . 1 1 3 . . . 1 . . . Max in Single Turn 2 | . . 1 1 2 . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Machines Accessed 16 | . 1 3 4 . 1 . 4 . . 3 . Terminals 6 | . 1 2 2 . . . . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . 1 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 51 | . 3 7 8 . 1 . 29 . . 3 . Successful 49 | . 3 7 6 . 1 . 29 . . 3 . Failed 2 | . . . 2 . . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 2 | . . . . . . . 2 . . . . Terminals 11 | . 3 4 3 . . . . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 6 | . . 3 3 . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 43 | . 3 4 3 . 1 . 29 . . 3 . Record 16 | . 1 2 1 . . . 11 . . 1 . Part Schematic 9 | . . . . . . . 9 . . . . Robot Schematic 6 | . . . . . . . 6 . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . Open Door 3 | . . . . . 1 . . . . 2 . Alert Level 3 | . 1 1 1 . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . 3 1 . . . . . . . . Scan Component 3 | . . 2 1 . . . . . . . . Repair 1 | . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 5 | . . 2 2 . . . . . . 1 . Full Trace Events 3 | . . 2 1 . . . . . . . . Feedback Events 1 | . . 1 . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 10 | . . . 1 . . . 9 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . Time 26 | . . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Total Allies 1 | . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . 1 . . . Highest-Rated Group 96 | . . . . . . . . 96 . . . Highest-Rated Ally 96 | . . . . . . . . 96 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 43 | . . . . . . . . 43 . . . Total Damage 713 | . . . . . . . . 713 . . . Kills 4 | . . . . . . . . 4 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 2 . . 2 . 3 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Turns Passed 10678 | 148 362 1482 541 1019 686 417 127 2672 1291 1622 311 Spaces Moved 6311 | 99 219 614 221 522 498 317 102 1670 776 1085 188 Core 58 | 9 . . . . . . . . 37 1 11 Treads . | . . . . . . . . . . . . Legs 4483 | 90 219 614 221 522 498 317 102 1670 229 . 1 Wheels 1576 | . . . . . . . . . 316 1084 176 Hover 194 | . . . . . . . . . 194 . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 122 125 125 125 125 100 100 50 Average Speed 137 | 113 120 175 190 156 125 125 125 142 129 115 110 Slowest Speed 650 | 120 190 190 192 193 125 125 125 200 650 400 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 40 | 4 30 36 25 14 56 44 75 96 17 67 17 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . 1 . . 1 . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . . 1 . 3 . 2 1 Spaces Dug 1 | . . . . . . . . . . 1 . Terrain Destroyed 143 | . . . 26 35 49 15 . . 9 9 . Melee . | . . . . . . . . . . . . Projectile 21 | . . . 3 . . . . . 9 9 . AOE 122 | . . . 23 35 49 15 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Total 7849 | 124 283 921 308 641 554 329 101 1903 1008 1428 249 Wait 963 | . 18 183 40 45 36 8 . 188 139 295 11 Move 6296 | 98 218 613 220 521 497 316 101 1669 775 1080 188 Hop 2 | . . . . . . . . . . 2 . Pick Up 81 | 8 7 23 6 11 4 . . 2 7 10 3 Fast Attach 51 | 6 2 6 2 6 . . . 3 22 4 . Attach 45 | 4 . 5 3 5 1 1 . 4 6 5 11 Detach 21 | 3 . 4 . 1 . . . 5 6 2 . Swap 46 | 1 7 12 8 8 2 . . 4 4 . . Drop 87 | . 11 22 9 11 6 . . 3 12 13 . Fire 240 | 4 19 52 17 33 7 4 . 24 33 14 33 Melee 3 | . . . . . . . . . . . 3 Ram 4 | . . . . . . . . . 4 . . Kick 5 | . 1 1 3 . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 5 | . . . . . 1 . . 1 . 3 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / Ext) -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 149 | -11/Scrapyard | Entered Materials 360 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 12) 511 | -10/Materials | Entered another Materials area 511 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 597 | -9/Materials | Repaired Aluminum Leg 1488 | -9/Materials | Build established: Scavenger-Mutant 1874 | -9/Materials | Discovered new exit (range 4) 1993 | -9/Materials | Entered another Materials area 1993 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1995 | -8/Materials | Discovered new exit (range 8) 2389 | -8/Materials | Discovered new exit (range 15) 2534 | -8/Materials | Entered Factory 2534 | -7/Factory | Evolved 2 slots: Weapon x2 2819 | -7/Factory | Build established: Scavenger-Tank 2853 | -7/Factory | Garrison activated, responded to threat 2971 | -7/Factory | Lost 3 parts (1n1u1w) 3331 | -7/Factory | Discovered new exit (range 6) 3553 | -7/Factory | Entered Lower Caves 3601 | -7/Lower Caves | Encountered a Warlord checkpoint 3728 | -7/Lower Caves | Build established: Gunner 4041 | -7/Lower Caves | Learned Factory interactive machine intel 4216 | -7/Lower Caves | Discovered new exit (range 8) 4239 | -7/Lower Caves | Entered another Lower Caves area 4277 | -7/Lower Caves | Spotted B-75 Beast 4456 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4565 | -7/Lower Caves | Discovered new exit (range 6) 4656 | -7/Lower Caves | Entered Data Miner 4656 | -7/Data Miner | Discovered new exit (range 6) 4680 | -7/Data Miner | Met Data Miner 4728 | -7/Data Miner | Learned location of Section 7 (-2) 4728 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4755 | -7/Data Miner | Received God Mode back door access code from Data Miner 4783 | -7/Data Miner | Entered Proximity Caves 5246 | -6/Proximity Caves | Learned Factory terminal intel 5423 | -6/Proximity Caves | Escorted by Enhanced Grunt 5606 | -6/Proximity Caves | Learned Factory terminal intel 6047 | -6/Proximity Caves | Lost 4 parts (1n1u2w) 6183 | -6/Proximity Caves | Spotted B-75 Beast 6569 | -6/Proximity Caves | Build established: Mutant 7441 | -6/Proximity Caves | Discovered new exit (range 14) 7455 | -6/Proximity Caves | Entered Factory 7455 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7456 | -6/Factory | Identified exit to Extension 7457 | -6/Factory | Loaded intel: 53 interactive machine locations 7458 | -6/Factory | Loaded intel: 27 terminal locations 7593 | -6/Factory | Incoming investigation squad redirected 7867 | -6/Factory | Lost 5 parts (1p2n1u1w) 8619 | -6/Factory | Discovered new exit (range 19) 8746 | -6/Factory | Entered Lower Caves 9272 | -6/Lower Caves | Build established: Tank 9294 | -6/Lower Caves | Learned Factory terminal intel 9400 | -6/Lower Caves | Learned Factory terminal intel 9485 | -6/Lower Caves | Found Prototype Device 9509 | -6/Lower Caves | Identified Heart of Steel 9873 | -6/Lower Caves | Encountered a Warlord checkpoint 9873 | -6/Lower Caves | Discovered new exit (range 15) 10368 | -6/Lower Caves | Entered another Lower Caves area 10378 | -6/Lower Caves | Encountered a Warlord checkpoint 10515 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10544 | -6/Lower Caves | System corruption reached 10% 10579 | -6/Lower Caves | Core integrity fell below 50% 10657 | -6/Lower Caves | System corruption reached 30% 10671 | -6/Lower Caves | Core integrity fell below 20% 10679 | -6/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 10660_ B-48 Gladiator destroyed. 10661_ Flexi-carbon Leg destroyed. 10661_ Critical hit (Burn: +50). 10662_ Critical hit (Smash). 10662_ Gauss Rifle destroyed. 10662_ System corrupted by crushing effect (+4). 10664_ Acquired ECM Suite. 10666_ Slug penetrates Wall. 10668_ Imp. Light Armor Plating fries itself beyond repair. 10668_ Mace fries itself beyond repair. 10670_ Acquired Rnf. Deuterium Engine. 10670_ Slug penetrates Wall. 10672_ ECM Suite destroyed. 10672_ System corrupted by crushing effect (+4). 10672_ Acquired Microactuators. 10673_ Penetrated by Slug. 10673_ Acquired 70 matter. 10674_ System corrupted: Heat flow error (+174). 10676_ Fusion Compressor destroyed. 10679_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#########?????????????????????? | | ???????????????????# ####??????????????????? | | ??????????????###??# ##?????????????????? | | ??????????????# ### #####?????????????? | | ?????????? ### # ##????????????? | | ????????? ##???????????? | | ????????? #???????????? | | ????????? #???????????? | | ????????? ### ##???????????? | | ????????? #?# ## ##???????????? | | ?????????? ## ##### ##??????????? | | ?????????? #??## #??????????? | | ??????????? ## ##??# #??????????? | | ??????????? ??##% @##??# ##??????????? | | ???????????? ?????### #?## ##??????????? | | ????????????????????## #?# ###???#####? | | ?????????????????????## #### #???# # | | ??????????????????????## #?# #?## | | ???????????????????????#b #?# #?# | | ???????????????????????# #?### ### ##?# | | ???????????????????????#! #???#############?# | | ???????????????????????#= #?###"##]*##### #?### | | ???????????????????????#] ### #???## | | ???????????????????????#!Y## ##???# | | ??????????????????????##g|##% ##??# | | ??????????????????????# %!*%" ##?# | | ??????????????????????#%######## #### | | ??????????????????????# #??????# ### ### | | ??????????????????????# #??????# #### | | ??????????????????????# #??????# ### ### | | ??????????????????????# #??????# # ! ##?## | | ??????????????????????# ?????# ### #???# | | ??????????????????????# #???# #?## #??# | | ??????????????????????# ##???# #??# #??# | | ?????????????????????? ???? #?# ##??## | | ?????????????????????? ??? #??# ###????# | | ?????????????????????? ?? ???### ##??????# | | ??????????????????????### ## ?????###???????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 25 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Additional Mass Support 6 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 55 Melee Accuracy 5 Armor Integrity Analysis 30 Item Schematics ----------------- Cld. Ion Engine | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Adv. Thermal Shield | -7/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Hey, That's Mine! Please Form A Line The Oracle Challenges ------------ None Game ------ Seed HardenedGuidedDatajack Manual? 0 Play Time 03:53:59 Cumulative 19.6 hours Start 2023.02.06 @ 22:33:41 End 2023.02.08 @ 22:42:53 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 11 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d3be2fc3-c5bb-423b-b459-85bd18a6e334