Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.20 @ 02:44:31 Player: Miwa Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (38) 190 Value Destroyed (478) 478 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 1093 Bonus ------- Follower Combat Kills 25 Cogmind --------- Core Integrity 0/250 Matter 295/300 Energy 80/100 System Corruption 5% Temperature Cool (0) Movement Walking (120) Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (2) ------ Improved Heat Sink Small Storage Unit > --- WEAPON (2) ------- Heavy Battle Rifle Mining Laser > --- INVENTORY (8) ---- Improved Aluminum Leg Improved Aluminum Leg Improved Heat Sink Advanced Weight Redist. System Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit > --- WEAPON ----------- Heavy Assault Rifle Heavy Battle Rifle > --- INVENTORY -------- Light Ion Engine Improved Aluminum Leg Improved Aluminum Leg Improved Heat Sink Heavy Assault Rifle Heavy Assault Rifle Mace Mace [Rating: 19] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 17 | 7 5 5 Power 3 | 1 1 1 Engine 2 | 1 . 1 Core 1 | . 1 . Reactor . | . . . Propulsion 5 | 2 2 1 Treads 2 | 2 . . Leg 3 | . 2 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 2 . 1 Device 2 | 1 . 1 Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | 2 2 2 Energy Gun 2 | 2 . . Energy Cannon . | . . . Ballistic Gun 3 | . 2 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 1 | . . 1 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 2 | . . 2 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . . 1 Weapon . | . . . Highest Loss Streak 1 | . . 1 To Critical Strikes . | . . . Average Slot Usage (%) 99 | . 100 99 Engine 2 | . 5 2 Core 11 | . 8 11 Treads 1 | . 7 . Leg 26 | . 20 28 Device 13 | . 14 13 Storage 14 | . 14 14 Energy Gun 1 | . 6 . Ballistic Gun 26 | . 21 27 Naked Turns . | . . . Heaviest Build 18 | 12 17 18 Greatest Support 40 | 40 40 28 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 6 8 8 Most Carried 8 | 5 8 8 Average Carried 7 | 3 6 7 Final Capacity 8 | 8 8 8 Final Carried 8 | 4 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 998 | 260 219 519 Remotely . | . . . Salvage Created 1287 | 117 265 905 Parts 78 | 8 13 57 Haulers Intercepted 1 | . 1 . Recyclers Shooed 3 | . . 3 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 7 | . 4 3 Guns 7 | . 4 3 Classes Destroyed 7 | 2 3 2 Worker 8 | . . 8 Builder 9 | . . 9 Tunneler 5 | 2 . 3 Hauler 1 | . 1 . Recycler 6 | 1 . 5 Watcher 2 | . 2 . Grunt 7 | . 4 3 Best Kill Streak 5 | 2 2 5 Combat Bots Only 2 | . 2 2 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 552 | . 96 456 Core 288 | . 10 278 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 120 | 9 28 83 Largest 2 | 2 2 2 Hottest 100 | 90 46 100 Shots Fired 236 | 18 56 162 Gun 232 | 18 56 158 Cannon . | . . . Launcher . | . . . Special 4 | . . 4 Kinetic 214 | . 56 158 Thermal 22 | 18 . 4 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 7 | 3 7 7 Robot Miss Streak 8 | 1 5 8 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 89 | 11 18 60 Core Hits 42 | 4 10 28 Critical Kills 1 | . . 1 Critical Parts Destroyed . | . . . Critical Strikes 1 | . . 1 Destroy 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1701 | 125 287 1289 Guns 1643 | 125 284 1234 Cannons . | . . . Explosions 55 | . . 55 Melee . | . . . Ramming 3 | . 3 . Kinetic 1518 | . 284 1234 Thermal 180 | 125 . 55 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 25 | . . 25 Projectiles . | . . . Explosions 25 | . . 25 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 1 | . 1 . Kicked 1 | . 1 . Crushed . | . . . Highest Temperature 120 | 120 6 36 Average Temperature 40 | 50 3 25 Received Heat Transfer 99 | . 57 42 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 3 | . 3 . Impact Corruptions 1 | . 1 . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 373 | 323 . 50 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 146 | 15 146 87 Initial 15 | . 9 15 Average 29 | 7 43 27 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . . 1 Investigation 1 | . . 1 Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 15 | . 11 4 Peak Tracking Total 3 | . 3 2 Tactical Retreats 1 | . 1 . Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled 3 | . . 3 Max in Single Turn 1 | . . 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 4 | . 2 2 Terminals 3 | . 2 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 8 | . 2 6 Successful 6 | . 2 4 Failed 2 | . . 2 Catastrophic . | . . . Database Lockouts . | . . . Manual 5 | . 1 4 Terminals 7 | . 2 5 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 2 4 Open Door 1 | . . 1 Level Access Points 1 | . . 1 Branch Access Points 2 | . 1 1 Locate Traps 1 | . 1 . Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 1 1 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies 1 | . . 1 Largest Group 1 | . . 1 Highest-Rated Group 31 | . . 31 Highest-Rated Ally 31 | . . 31 Total Orders . | . . . Ally Attacks 6 | . . 6 Total Damage 62 | . . 62 Kills 1 | . . 1 Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 3411 | 132 556 2723 Spaces Moved 2426 | 62 333 2031 Core 10 | 10 . . Treads 130 | 52 78 . Legs 2286 | . 255 2031 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 121 | 142 129 120 Slowest Speed 160 | 160 160 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 1 | . . 1 Exploration Rate (%) 51 | 4 52 99 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched 1 | . . 1 Spaces Dug 4 | . . 4 Terrain Destroyed 33 | . . 33 Melee . | . . . Projectile 15 | . . 15 AOE 18 | . . 18 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 2643 | 88 404 2151 Wait 44 | . 20 24 Move 2424 | 61 332 2031 Hop . | . . . Pick Up 24 | 11 10 3 Fast Attach 3 | . 2 1 Attach 8 | 7 1 . Detach . | . . . Swap 6 | . 2 4 Drop 13 | . 8 5 Fire 120 | 9 28 83 Melee . | . . . Ram . | . . . Kick 1 | . 1 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 133 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 16) 419 | -10/Materials | Identified exit to Mines 689 | -10/Materials | Entered Mines 692 | -10/Mines | Received a Mining Laser from a helpful Derelict 776 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 945 | -10/Mines | Learned location of Zion (-7) 1160 | -10/Mines | Discovered new exit (range 6) 1307 | -10/Mines | Discovered new exit (range 6) 1355 | -10/Mines | Met a Derelict shopkeep closing up shop 2464 | -10/Mines | Identified exit to Materials 3413 | -10/Mines | Crushed by falling debris 3413 | -10/Mines | Smashed by cave-in Last Messages --------------- Acquired 18 matter. U-05 Engineer destroyed. Acquired 6 matter. K-01 Serf destroyed. Acquired 6 matter. K-01 Serf collects debris. U-05 Engineer builds a Wall. U-05 Engineer destroyed. K-01 Serf collects debris. Acquired 12 matter. Acquired 5 matter. U-05 Engineer destroyed. Acquired 7 matter. U-05 Engineer builds a Wall. U-05 Engineer destroyed. Acquired 18 matter. The unstable cave ceiling collapses. Crushed by falling debris. Lgt. Ion Engine destroyed. System corrupted by crushing effect (+5). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ####???????????????????????????????? | | """##??????????????????????????????? | | =!!"#??????????????????????????????? | | ! ="#???????????????????####???????? | | ##???????????????????# #???????? | | ###???????????????????#@#????????? | | X #???????????????????#;###??????? | | ##?????????????????## ##?????? | | #?????????????????# #?????? | | #???#########?????# #?????? | | #???# #?????## #?????? | | #???# #??????# ##????? | | #???# #??????# ##???? | | #???# """ ##?????## #???? | | #???# """ T#??????### #???? | | #???# """ ##????????## #???? | | ##### #??????????# ##??? | | ###### #??????????# #??? | | #????# < #?????????## ##?? | | ###### ## #??????#### #?? | | [% ## #?????## #?? | | #=#### ##########???### ##?? | | # #?## #????????????## ##??? | | # ### #????????????## ##???? | | # ##????????????## #????? | | #### ############### ##????? | | ???# !%* ### ####?????? | | ???# #### %### #????????? | | ???## #??# ### ##???????? | | ????## ###??# ! ###?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldDynamicClaws Manual? 0 Play Time 00:21:21 Cumulative 18.2 hours Start 2022.05.20 @ 02:22:51 End 2022.05.20 @ 02:44:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 413bca82-13b0-4129-b1cb-9c2a54b3eae9