Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.29 @ 17:40:21 Player: LameThyst Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (49) 245 Value Destroyed (1523) 1523 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5428 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 260/300 Energy 98/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Enhanced Optical Array Improved Signal Interpreter > --- WEAPON (3) ------- Heavy Pick > --- INVENTORY (5) ---- Light Nuclear Core Large Storage Unit Advanced Sensor Array Phase Cannon Autogun Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter > --- WEAPON ----------- Improved EM Pulse Cannon Phase Cannon Autogun > --- INVENTORY -------- (None) [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Slashing Weapon Makeshift Sword Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Slots Evolved 8 | . . 2 . . 4 . . 2 Power 1 | . . . . . . . . 1 Propulsion 4 | . . 2 . . 1 . . 1 Utility 2 | . . . . . 2 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 55 | 6 . 9 12 . 4 8 1 15 Power 9 | 1 . 1 2 . . 3 . 2 Engine 4 | 1 . 1 2 . . . . . Core 4 | . . . . . . 3 . 1 Reactor 1 | . . . . . . . . 1 Propulsion 15 | 2 . 3 5 . 1 1 . 3 Treads . | . . . . . . . . . Leg 14 | 2 . 3 5 . 1 1 . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 11 | 1 . 1 1 . 3 . . 5 Device 4 | . . . . . 2 . . 2 Storage 3 | 1 . 1 . . . . . 1 Processor 3 | . . . 1 . . . . 2 Hackware . | . . . . . . . . . Protection 1 | . . . . . 1 . . . Artifact . | . . . . . . . . . Weapon 20 | 2 . 4 4 . . 4 1 5 Energy Gun 4 | . . 2 1 . . 1 . . Energy Cannon 4 | . . . . . . 1 . 3 Ballistic Gun 7 | 2 . 1 1 . . 1 1 1 Ballistic Cannon 3 | . . 1 2 . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . . . Parts Lost 27 | . . . . . . 13 2 12 Power 5 | . . . . . . 1 1 3 Propulsion 8 | . . . . . . 6 . 2 Utility 3 | . . . . . . 2 . 1 Weapon 11 | . . . . . . 4 1 6 Highest Loss Streak 7 | . . . . . . 5 2 7 To Critical Strikes . | . . . . . . . . . Average Backups 6 | 3 5 6 7 8 5 6 4 5 Power . | . 1 1 . . . 1 1 . Propulsion . | 1 2 1 . . . . . . Utility 2 | . . . 3 5 3 1 2 2 Weapon 2 | . 1 2 3 3 2 3 . 1 Tool/Special . | . . . . . . . . . Unused Backups 13 | . . 3 5 . 1 1 . 3 Power 2 | . . . 1 . . . . 1 Propulsion 2 | . . 2 . . . . . . Utility 5 | . . 1 1 . . 1 . 2 Weapon 4 | . . . 3 . 1 . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 73 | . 85 90 100 100 95 79 51 36 Engine 4 | . 14 11 11 11 7 1 . . Core 2 | . . . . . . 5 6 2 Leg 22 | . 28 43 44 44 35 21 . 1 Device 5 | . . . . . 13 13 7 4 Storage 8 | . 14 13 11 11 7 7 7 3 Processor 6 | . . . 10 11 7 7 7 5 Energy Gun 1 | . . 1 . . 7 5 . . Energy Cannon 2 | . . . . . . . 7 5 Ballistic Gun 8 | . 28 17 4 11 7 7 7 3 Ballistic Cannon 5 | . . 2 17 11 7 5 . . Slashing Weapon 1 | . . . . . . 1 5 2 Peak Build Rating 33 | 6 6 12 14 14 23 27 18 33 Average Rating 15 | 5 6 8 12 14 21 20 16 17 On Entrance 12 | . 6 6 12 14 14 23 16 18 Naked Turns 73 | . . . . . . . . 73 Heaviest Build 55 | 13 13 19 19 19 24 24 23 55 Greatest Support 68 | 20 20 40 40 40 58 68 3 31 Greatest Overweight (x) 7 | . . . . . . 6 7 7 Average Overweight (x) . | . . . . . . . 6 . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 8 15 Average Capacity 7 | 7 8 8 8 8 8 8 8 7 Most Carried 8 | 4 7 8 8 8 7 8 6 7 Average Carried 6 | 3 5 6 7 8 5 6 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 4 7 8 8 8 6 5 6 5 Class Distribution -------------------- 45% | Mutant 26% | Scavenger-Mutant 21% | Skirmisher 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Matter Collected 1537 | 188 82 167 427 . . 367 47 259 Remotely . | . . . . . . . . . Salvage Created 1726 | . 82 148 448 . . 470 142 436 Parts 89 | . 5 11 25 . . 22 2 24 Haulers Intercepted 2 | . . . 2 . . . . . Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 23 | . . . . . . 21 2 . Prevented 1 | . . . . . . 1 . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Combat Hostiles Destroyed 43 | . 2 5 11 . . 15 3 7 Melee 1 | . . . . . . . . 1 Guns 23 | . 2 5 4 . . 10 2 . Cannons 18 | . . . 7 . . 5 1 5 AOE 1 | . . . . . . . . 1 Classes Destroyed 9 | . 1 2 3 . . 1 . 2 Worker 1 | . . . 1 . . . . . Builder 1 | . . . . . . . . 1 Hauler 2 | . . . 2 . . . . . Recycler 2 | . . . 1 . . . . 1 Swarmer 20 | . . 3 3 . . 9 1 4 Grunt 16 | . 2 1 6 . . 4 1 2 Sentry 5 | . . 1 2 . . 1 1 . Programmer 1 | . . . . . . . . 1 Behemoth 1 | . . . . . . 1 . . Best Kill Streak 7 | . 2 3 6 . . 7 3 5 Combat Bots Only 7 | . 2 3 5 . . 7 3 4 Max Kills in Single Turn 1 | . 1 1 1 . . 1 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . . 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Hostile Shots Fired 388 | . 2 20 46 . . 141 41 138 Missed 112 | . . 7 15 . . 33 15 42 Hits 276 | . 2 13 31 . . 108 26 96 Melee 2 | . . . . . . . . 2 Projectile 274 | . 2 13 31 . . 108 26 94 Critical Strikes 16 | . . 1 3 . . 3 1 8 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 4236 | . 22 148 365 . . 1582 323 1796 Core 1293 | . . 10 71 . . 243 105 864 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 82 | 100 100 . . 79 . . 50 . Volleys Fired 127 | . 3 18 31 . . 35 9 31 Largest 3 | . 2 2 2 . . 3 3 3 Hottest 179 | . 40 80 89 . . 123 148 179 Shots Fired 251 | . 6 36 62 . . 93 14 40 Gun 165 | . 6 36 22 . . 67 10 24 Cannon 86 | . . . 40 . . 26 4 16 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 184 | . 6 24 61 . . 60 9 24 Thermal 58 | . . 12 1 . . 31 1 13 Explosive . | . . . . . . . . . Electromagnetic 9 | . . . . . . 2 4 3 Robot Hit Streak 17 | . 3 7 17 . . 8 10 9 Robot Miss Streak 6 | . 1 1 3 . . 6 1 2 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . 3 . . . 2 . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . Shots Hit Robots 168 | . 3 12 46 . . 64 12 31 Core Hits 87 | . 4 8 19 . . 37 7 12 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 9 | . . . 5 . . 2 . 2 Burn 2 | . . . . . . 2 . . Destroy 1 | . . . 1 . . . . . Blast 4 | . . . 4 . . . . . Sever 2 | . . . . . . . . 2 Melee Attacks 5 | . . . . . . 2 . 3 Impact . | . . . . . . . . . Slashing 5 | . . . . . . 2 . 3 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3224 | . 40 137 839 . . 1212 201 795 Guns 1739 | . 40 137 268 . . 864 152 278 Cannons 1292 | . . . 571 . . 310 49 362 Explosions 54 | . . . . . . . . 54 Melee 139 | . . . . . . 38 . 101 Ramming . | . . . . . . . . . Kinetic 2223 | . 40 137 823 . . 808 137 278 Thermal 678 | . . . 16 . . 316 15 331 Explosive . | . . . . . . . . . Electromagnetic 184 | . . . . . . 50 49 85 Impact . | . . . . . . . . . Slashing 139 | . . . . . . 38 . 101 Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . . . . 7 Average Corruption 6 | . . . . . . . . 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 10 | . . . . . . . . 10 Message Errors 4 | . . . . . . . . 4 Matter Fused 2 | . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 5 | . . . . . . . . 5 Projectiles 5 | . . . . . . . . 5 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 5 | . . . 3 . . 2 . . Impact . | . . . . . . . . . Kinetic 5 | . . . 3 . . 2 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 64 | . . . . . . . . 64 Shots 1 | . . . . . . . . 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 322 | . 12 54 322 . . 313 128 140 Average Temperature 86 | . 9 26 58 . . 128 83 59 Received Heat Transfer 1085 | . 12 21 183 . . 180 123 566 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 Heat Transferred 1308 | . . . 37 . . 851 37 383 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Alert | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Maximum Alert Level 1 | . . . . . . . . 1 Low Security (%) 96 | 100 100 100 100 100 100 . . 90 Level 1 3 | . . . . . . . . 9 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 261 | . 55 100 158 51 . . . 261 Initial 51 | . . 18 16 51 . . . . Average 46 | . 23 38 64 11 . . . 68 Influence Increases 1411 | . 65 130 324 14 . 345 75 458 Destroy 0b10 Robot/C 860 | . 40 100 220 . . 300 60 140 Destroy 0b10 Robot/NC 30 | . . . 20 . . . . 10 Destroy Leader 144 | . 10 30 44 . . 30 . 30 Successful Hack 20 | . . . 6 14 . . . . Disable Machine 15 | . . . 15 . . . . . Destroy Structure 12 | . . . 4 . . . . 8 Partial Spotted 15 | . . . . . . . . 15 Lose Combat Pursuer 315 | . 15 . 15 . . 15 15 255 Influence Decreases 1150 | . 20 135 233 145 . 331 89 197 Entered New Map 135 | . . 27 24 80 . . 4 . Time Decay 878 | . 20 108 209 65 . 266 65 145 Lost Part 137 | . . . . . . 65 20 52 Squads Dispatched 4 | . 1 1 . . . . . 2 Investigation 1 | . 1 . . . . . . . Extermination 1 | . . . . . . . . 1 Reinforcement 2 | . . 1 . . . . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Distress Signals 3 | . . 2 . . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 83 | . 3 12 12 . . 20 5 31 Peak Tracking Total 8 | . 3 6 4 . . 4 3 8 Tactical Retreats 9 | . 1 . 1 . . 1 1 5 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Traps Triggered 3 | . 1 1 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Machines Disabled 1 | . . . 1 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Machines Accessed 9 | . . . 3 4 1 1 . . Terminals 6 | . . . 2 2 1 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . 1 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 22 | . . . 4 9 1 8 . . Successful 14 | . . . 3 3 . 8 . . Failed 8 | . . . 1 6 1 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 18 | . . . 3 6 1 8 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . 1 3 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 13 | . . . 2 3 . 8 . . Record 8 | . . . . . . 8 . . Part Schematic 1 | . . . 1 . . . . . Branch Access Points 1 | . . . . 1 . . . . Transport Status 1 | . . . . 1 . . . . Registered Components 1 | . . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . . . 3 3 1 1 . . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . . . 2 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Active Infowar (turns) 1831 | . . . . . 101 882 352 496 Optics 41 | . . . . . . . . 41 Sensors 1806 | . . . . . 101 882 352 471 Structural 814 | . . . . . 100 714 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Turns Passed 3397 | 131 81 307 508 276 103 882 352 757 Spaces Moved 2049 | 84 48 165 280 217 79 535 81 560 Core 564 | 4 . . . . . 32 81 447 Treads . | . . . . . . . . . Legs 1405 | 80 48 165 280 217 79 503 . 33 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 80 | . . . . . . . . 80 Fastest Speed 50 | 50 120 120 120 120 120 120 350 50 Average Speed 131 | 116 120 120 120 120 120 137 395 107 Slowest Speed 440 | 120 120 120 120 120 120 350 400 440 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 6 10 14 37 51 3 80 17 13 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 2 | . . . . . . 2 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 7 | . . . 1 . . . . 6 Melee . | . . . . . . . . . Projectile 5 | . . . 1 . . . . 4 AOE 2 | . . . . . . . . 2 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Total 2518 | 114 66 239 395 232 86 606 101 679 Wait 175 | 21 13 29 36 11 . 14 6 45 Move 2041 | 83 47 164 279 216 78 534 80 560 Hop . | . . . . . . . . . Pick Up 42 | 4 3 9 11 . 2 6 2 5 Fast Attach 23 | 6 . 1 4 . 1 . . 11 Attach 25 | . . 3 . . 3 8 2 9 Detach 9 | . . . 1 . . 1 . 7 Swap 33 | . . 8 14 . 1 5 2 3 Drop 33 | . . 7 19 . 1 1 . 5 Fire 127 | . 3 18 31 . . 35 9 31 Melee 5 | . . . . . . 2 . 3 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 5 | . . . . 5 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 132 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 15) 213 | -10/Materials | Entered another Materials area 213 | -9/Materials | Evolved 2 slots: Propulsion x2 302 | -9/Materials | Build established: Mutant 364 | -9/Materials | Discovered new exit (range 12) 520 | -9/Materials | Entered Storage 708 | -9/Storage | Build established: Scavenger-Mutant 988 | -9/Storage | Met 01-MTF 1024 | -9/Storage | Discovered new exit (range 5) 1027 | -9/Storage | Identified exit to Recycling 1028 | -9/Storage | Entered Recycling 1028 | -9/Recycling | Accompanied by 1 ally (01-MTF) 1029 | -9/Recycling | Met a Zionite searching for Scraptown 1277 | -9/Recycling | Discovered new exit (range 16) 1295 | -9/Recycling | Identified exit to Factory 1304 | -9/Recycling | Entered Factory 1304 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1350 | -7/Factory | Discovered new exit (range 10) 1360 | -7/Factory | Identified exit to Lower Caves 1407 | -7/Factory | Entered Lower Caves 1410 | -7/Lower Caves | Learned Factory interactive machine intel 1492 | -7/Lower Caves | Attracted the attention of an 0b10 base 1556 | -7/Lower Caves | Destroyed 7 combat bots 1567 | -7/Lower Caves | Learned location of 1 exit from Research 1567 | -7/Lower Caves | Learned Extension stockpile data 1567 | -7/Lower Caves | Learned Factory security intel 1567 | -7/Lower Caves | Learned Extension terminal intel 1567 | -7/Lower Caves | Learned Research garrison access intel 1650 | -7/Lower Caves | Learned Factory trap positions 1720 | -7/Lower Caves | Spotted B-75 Beast 1742 | -7/Lower Caves | Destroyed B-75 Beast 1867 | -7/Lower Caves | Lost 3 parts (2n1w) 1872 | -7/Lower Caves | Build established: Skirmisher 2058 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2208 | -7/Lower Caves | Lost 5 parts (1p2n1u1w) 2250 | -7/Lower Caves | Discovered new exit (range 11) 2282 | -7/Lower Caves | Identified exit to Lower Caves 2289 | -7/Lower Caves | Entered another Lower Caves area 2291 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2460 | -7/Lower Caves | Build established: Mutant 2609 | -7/Lower Caves | Discovered new exit (range 5) 2637 | -7/Lower Caves | Identified exit to Factory 2641 | -7/Lower Caves | Entered Factory 2641 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2642 | -6/Factory | Loaded intel: 79 trap records 2644 | -6/Factory | Loaded intel: 54 interactive machine locations 3026 | -6/Factory | Released all parts (4) 3056 | -6/Factory | Lost 7 parts (1p1n1u4w) 3082 | -6/Factory | Core integrity fell below 50% 3149 | -6/Factory | Core integrity fell below 20% 3224 | -6/Factory | Lost 3 parts (1p1n1w) 3398 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03248_ R-10 Processor collects Imp. Heat Sink. 03250_ System corrupted: FCS attempts to trigger Autogun. 03250_ System corrupted: Autogun misfires. 03250_ U-05 Engineer destroyed. 03251_ K-01 Serf collects debris. 03277_ Connecting with DSF Access... 03283_ A-15 Conveyor enters garrison. 03287_ Acquired Adv. Sensor Array. 03288_ Dropped Autogun. 03289_ Dropped Lgt. Nuclear Core. 03289_ Acquired Autogun. 03337_ System corrupted: Component data lost. 03348_ K-01 Serf cleans the Construction Platform. 03357_ Acquired Enh. Optical Array. 03363_ Dropped Arm. Leg. 03364_ Acquired Hvy. Pick. 03367_ HWKZBKCDYDVPSQU::UPWTY1 , 9U8KG2DRLPC 03383_ System corrupted: Energy discharge (-27). 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""" #? | | ??""?????????????# " " b % #? | | ??""?????????????# ! #? | | ?????????????????# #######? | | ?????????????????# * ^ #?? | | ?????????????????# """"""" # #?? | | ?????????????????# """"""" # #?? | | ??????????????? # """"""" #^ #?? | | ??????????????? A """"""" # ^ #?? | | ?????"""??????? # # ^ #?? | | ?????"""?????? # + #?? | | ?????"S?????? ?# # #?? | | ?????"""???? ??+ # #?? | | ??????""???? ???########## # #?? | | ???????????? ????????????# # #?? | | ??????????????????????????# # #?? | | ??????????????????????????# ##############?? | | ??????????????????????????# #??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# #??????????????? | | ?????????????????????????## #??????????????? | | ?????????????????????????# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 30 Energy Capacity 325 Matter Stores 307 Matter Capacity 350 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- Imp. Light Cannon | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed MappingReactiveFocus Manual? 0 Play Time 00:41:10 Cumulative 35.9 hours Start 2025.06.29 @ 17:01:04 End 2025.06.29 @ 17:40:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 29 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 56c2ea69-018a-44e6-ac4e-9f7e2964f59e