Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 21:18:55 Player: TechnicalFowl Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (77) 385 Value Destroyed (2946) 2946 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (697) 697 TOTAL SCORE: 7428 Bonus ------- High Alert Combat Kills 72 Follower Combat Kills 425 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 258/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Improved Melee Analysis Suite Improved Melee Analysis Suite Core Analyzer Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Gauss Rifle Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Core Shielding Hacking Suite System Shield > --- WEAPON ----------- Gauss Rifle Gauss Rifle Axe > --- INVENTORY -------- Light Angular Momentum Engine Improved Signal Interpreter Utility Shielding Tractor Beam High-powered Shotgun Remote Datajack Powered Hammer Axe [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Utility Improved Targeting Computer Device Tractor Beam Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Assault Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Slots Evolved 8 | . . 2 2 . . 2 2 Power . | . . . . . . . . Propulsion 3 | . . 1 . . . 1 1 Utility 4 | . . 1 1 . . 1 1 Weapon 1 | . . . 1 . . . . Parts Attached 91 | 5 3 8 11 10 11 25 18 Power 6 | 1 . 1 . . 1 1 2 Engine 4 | 1 . 1 . . . . 2 Core 2 | . . . . . 1 1 . Reactor . | . . . . . . . . Propulsion 37 | 2 . 2 3 4 3 16 7 Treads . | . . . . . . . . Leg 33 | 2 . 2 3 4 3 12 7 Wheel 4 | . . . . . . 4 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 1 2 1 4 2 3 6 4 Device 5 | . . 1 3 1 . . . Storage 3 | 1 1 . . . . 1 . Processor 6 | . 1 . . . 1 2 2 Hackware 2 | . . . . . . 1 1 Protection 7 | . . . 1 1 2 2 1 Artifact . | . . . . . . . . Weapon 25 | 1 1 4 4 4 4 2 5 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 11 | 1 . 3 2 1 1 . 3 Ballistic Cannon 5 | . . . 2 1 2 . . Launcher . | . . . . . . . . Special Weapon 1 | . . . . . . . 1 Impact Weapon 3 | . 1 . . . . 1 1 Slashing Weapon 2 | . . . . . 1 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . . 1 . 2 . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 44 | . . . . . 7 17 20 Power 5 | . . . . . 1 1 3 Propulsion 19 | . . . . . 1 11 7 Utility 8 | . . . . . 2 2 4 Weapon 12 | . . . . . 3 3 6 Highest Loss Streak 11 | . . . . . 7 8 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 92 84 100 99 96 82 86 Engine 6 | . 14 11 9 9 6 . 3 Core 1 | . . . . . 1 5 1 Leg 25 | . 28 27 27 26 26 22 25 Device 2 | . . 1 9 9 . . . Storage 8 | . 14 11 9 9 9 5 5 Processor 12 | . 10 11 9 9 10 18 13 Hackware 3 | . . . . . . 7 11 Protection 6 | . . . 9 8 14 3 5 Ballistic Gun 8 | . 14 21 18 3 4 2 7 Ballistic Cannon 7 | . . . 8 17 18 2 . Impact Weapon 1 | . 9 . . . . 1 2 Slashing Weapon 2 | . . . . . 2 6 5 Special Melee Weapon 1 | . . . . 5 . . . Naked Turns . | . . . . . . . . Heaviest Build 39 | 12 19 22 32 32 39 36 26 Greatest Support 95 | 20 20 33 33 42 45 60 95 Greatest Overweight (x) 2 | . . . 1 1 1 2 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 8 Average Capacity 9 | 7 8 10 10 10 10 9 7 Most Carried 10 | 5 7 10 10 10 10 10 8 Average Carried 7 | 1 3 8 9 9 9 7 6 Final Capacity 10 | 8 10 10 10 10 10 8 5 Final Carried 10 | 1 6 10 10 10 7 6 3 Class Distribution -------------------- 35% | Scavenger-Mutant 22% | Mutant 11% | Gunner 11% | Scavenger-Tank 9% | Scavenger-Gladiator 6% | Commander-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Commander-Mutant | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Matter Collected 2066 | 286 77 216 166 435 474 262 150 Remotely 527 | . . 54 158 315 . . . Salvage Created 3428 | 77 211 367 179 87 521 1218 768 Parts 177 | 1 11 24 8 6 33 65 29 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . . 3 . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Combat Hostiles Destroyed 59 | . 4 4 4 3 12 18 14 Melee 33 | . . . . . 4 17 12 Guns 12 | . 4 4 3 1 . . . Cannons 11 | . . . 1 2 8 . . Classes Destroyed 13 | 1 2 2 2 1 4 1 . Worker 4 | . . . 1 . . . 3 Builder 1 | . . . . . 1 . . Recycler 8 | 1 . 2 . . . 5 . Mechanic 1 | . . . . . 1 . . Operator 2 | . . 1 . . . . 1 Watcher 2 | . 1 . . . 1 . . Swarmer 4 | . . . . . 1 . 3 Grunt 29 | . 4 . 2 2 4 12 5 Duelist 4 | . . . . . 1 2 1 Sentry 12 | . . 4 1 . 5 2 . Specialist 3 | . . . . 1 . . 2 Hunter 4 | . . . 1 . 1 1 1 Programmer 3 | . . . . . . 1 2 Best Kill Streak 9 | 1 3 3 2 1 9 4 4 Combat Bots Only 4 | . 2 1 2 1 4 3 4 Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Hostile Shots Fired 556 | . 19 16 22 25 90 192 192 Missed 152 | . 8 7 10 12 12 60 43 Damage Taken 6721 | . 143 123 186 251 1232 1954 2832 Core 1464 | . 40 . . 50 233 275 866 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 108 | . . . . . 38 . 70 Regen/Repaired (Parts) 89 | . . 89 . . . . . Core Remaining (%) 78 | 100 84 100 . . 48 60 . Volleys Fired 126 | 12 19 20 13 18 32 3 9 Largest 3 | 1 1 2 3 3 3 2 1 Hottest 127 | 20 20 43 90 111 127 72 25 Shots Fired 251 | 12 19 40 36 52 77 6 9 Gun 130 | 12 19 40 23 16 9 3 8 Cannon 120 | . . . 13 36 68 3 . Launcher . | . . . . . . . . Special 1 | . . . . . . . 1 Kinetic 250 | 12 19 40 36 52 77 6 8 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 13 | 3 13 9 5 4 4 2 5 Robot Miss Streak 6 | 2 1 3 3 3 6 2 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 264 | 8 18 29 23 42 36 50 58 Core Hits 111 | 2 9 15 11 6 22 23 23 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . . . . . 1 2 Critical Strikes 19 | . . . 1 1 2 8 7 Blast 3 | . . . 1 1 1 . . Smash 3 | . . . . . . 1 2 Sever 13 | . . . . . 1 7 5 Melee Attacks 182 | . 7 1 . 11 12 63 88 Impact 30 | . 7 . . . . 4 19 Slashing 140 | . . . . . 12 59 69 Piercing . | . . . . . . . . Sneak Attacks 18 | . . 1 . 10 . 5 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks 5 | . . . . . . 1 4 Damage Inflicted 6984 | 101 235 416 407 655 1028 1832 2310 Guns 1454 | 101 235 416 275 178 28 39 182 Cannons 1424 | . . . 132 477 788 27 . Explosions . | . . . . . . . . Melee 4106 | . . . . . 212 1766 2128 Ramming . | . . . . . . . . Kinetic 2878 | 101 235 416 407 655 816 66 182 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact 1015 | . . . . . . 206 809 Slashing 3091 | . . . . . 212 1560 1319 Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . . 2 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . . . 2 Message Errors 1 | . . . . . . . 1 Matter Fused 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 572 | . . . . 3 10 251 308 Projectiles 13 | . . . . 3 10 . . Explosions . | . . . . . . . . Melee 559 | . . . . . . 251 308 Knockbacks 15 | . . . 2 3 7 . 3 Impact 3 | . . . . . . . 3 Kinetic 11 | . . . 2 2 7 . . Secondary 1 | . . . . 1 . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 559 | . 5 . 226 391 559 42 . Average Temperature 175 | . 5 . 106 142 222 19 . Received Heat Transfer 2160 | . 81 36 81 9 594 765 594 Effects 30 | . . . 1 3 26 . . Shutdowns 5 | . . . . 1 4 . . Energy Bleed 6 | . . . 1 2 3 . . Interference 10 | . . . . . 10 . . Matter Decay 1 | . . . . . 1 . . Damage (minor) 1 | . . . . . 1 . . Damage (major) 7 | . . . . . 7 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 6 | . . . . . . 2 4 Impact Corruptions 16 | . . . . 1 . 2 13 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Peak Influence 471 | 5 114 230 262 445 471 460 257 Initial 216 | . 3 48 96 170 216 163 171 Average 225 | 1 81 160 191 296 336 284 161 Maximum Alert Level 2 | . . 1 1 2 2 2 1 Low Security (%) 43 | 100 100 81 34 21 . 12 74 Level 1 50 | . . 18 65 71 78 81 25 Level 2 5 | . . . . 7 21 5 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 1 . 2 . . 4 6 Investigation 3 | . . . 1 . . 2 . Extermination 3 | . . . . . . 1 2 Reinforcement 7 | . 1 . 1 . . 1 4 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Distress Signals 2 | . . 1 . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 92 | . 7 7 5 12 15 21 25 Peak Tracking Total 5 | . 3 2 2 3 5 4 5 Tactical Retreats 3 | . . . . . . 2 1 Traps | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Traps Triggered 4 | . . . 2 1 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts 20 | . . . . 20 . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . . . . 1 . . . Reused . | . . . . . . . . Traps Extracted 1 | . . . . 1 . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Machines Disabled 1 | . . . . . . . 1 Max in Single Turn 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Machines Accessed 16 | . 1 4 2 3 2 3 1 Terminals 12 | . 1 2 1 3 2 2 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units 2 | . . 1 . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 44 | . 2 13 6 4 8 7 4 Successful 20 | . 1 6 2 1 4 3 3 Failed 24 | . 1 7 4 3 4 4 1 Catastrophic 4 | . 1 2 . 1 . . . Database Lockouts . | . . . . . . . . Manual 10 | . 1 4 2 . 3 . . Terminals 33 | . 2 8 3 4 8 4 4 Fabricators . | . . . . . . . . Repair Stations 2 | . . 2 . . . . . Recycling Units 6 | . . 3 . . . 3 . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 3 . . . . Terminal Hacks 15 | . 1 2 1 1 4 3 3 Record 4 | . . . . . . 1 3 Robot Analysis 1 | . . . . . 1 . . Alert Level 3 | . 1 . . . 1 1 . Locate Traps 3 | . . 1 1 . . 1 . Dispatch Records 1 | . . . . . 1 . . Zone Layout 2 | . . 1 . . 1 . . Patrol Navigation 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . Report Inventory 1 | . . 1 . . . . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Unlock Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used 1 | . . 1 . . . . . Hacking Detections 14 | . 1 3 2 2 2 3 1 Full Trace Events 4 | . . 1 1 . . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . . 9 . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . 1 . . . . . Non-combat 1 | . . 1 . . . . . Combat . | . . . . . . . . Robot Hacks Applied 1 | . . 1 . . . . . parse_system 1 | . . 1 . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 6 | . . . . 6 . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Total Allies 6 | . . . . 6 . . . Largest Group 6 | . . . . 6 1 . . Highest-Rated Group 132 | . . . . 132 21 . . Highest-Rated Ally 24 | . . . . 24 21 . . Total Orders . | . . . . . . . . Ally Attacks 42 | . . . . 38 4 . . Total Damage 1057 | . . . . 1012 45 . . Kills 12 | . . . . 11 1 . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . 1 . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Turns Passed 4015 | 97 297 387 298 743 628 632 933 Spaces Moved 2486 | 60 190 234 192 519 422 335 534 Core 22 | 12 . . . . . 3 7 Treads . | . . . . . . . . Legs 2440 | 48 190 234 192 519 422 308 527 Wheels 24 | . . . . . . 24 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 110 110 90 120 Average Speed 117 | 106 120 120 120 113 112 120 120 Slowest Speed 190 | 120 120 120 190 190 185 190 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 4 29 18 13 52 35 7 12 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 30 | . 4 . . . 1 2 23 Terrain Destroyed 42 | . 4 . 5 . 8 2 23 Melee 29 | . 4 . . . . 2 23 Projectile 13 | . . . 5 . 8 . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Total 3082 | 81 227 298 226 627 495 456 672 Wait 95 | . . 26 5 35 7 13 9 Move 2478 | 59 189 233 191 517 421 334 534 Hop . | . . . . . . . . Pick Up 63 | 5 8 8 3 3 6 15 15 Fast Attach 30 | 1 . . 6 4 4 13 2 Attach 45 | 4 2 4 2 1 6 10 16 Detach 2 | . . 1 . . . . 1 Swap 16 | . 1 4 3 5 1 2 . Drop 26 | . 1 1 3 7 6 4 4 Fire 126 | 12 19 20 13 18 32 3 9 Melee 175 | . 7 1 . 11 12 62 82 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . 5 . . . Rewire 1 | . . . . 1 . . . Trap 20 | . . . . 20 . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 13) 395 | -10/Materials | Entered another Materials area 395 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 575 | -9/Materials | Repaired Aluminum Leg 743 | -9/Materials | Discovered new exit (range 3) 782 | -9/Materials | Entered another Materials area 782 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1077 | -8/Materials | Build established: Gunner 1078 | -8/Materials | Identified exit to Garrison 1080 | -8/Materials | Entered Garrison 1386 | -8/Garrison | Triggered checkpoint 1386 | -8/Garrison | Triggered checkpoint 1462 | -8/Garrison | Discovered new exit (range 12) 1490 | -8/Garrison | Triggered checkpoint 1550 | -8/Garrison | Lost 3 allies 1639 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1688 | -8/Garrison | Triggered checkpoint 1770 | -8/Garrison | Triggered checkpoint 1797 | -8/Garrison | Discovered new exit (range 15) 1823 | -8/Garrison | Entered Materials 1823 | -8/Materials | Accompanied by 1 ally 2133 | -8/Materials | Build established: Scavenger-Tank 2225 | -8/Materials | Discovered new exit (range 16) 2308 | -8/Materials | Core integrity fell below 50% 2342 | -8/Materials | Lost 7 parts (1p1n2u3w) 2451 | -8/Materials | Entered Factory 2451 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2636 | -7/Factory | Build established: Scavenger-Mutant 2734 | -7/Factory | Lost 6 parts (3n1u2w) 2867 | -7/Factory | Discovered new exit (range 5) 2995 | -7/Factory | Lost 8 parts (6n1u1w) 3083 | -7/Factory | Entered another Factory area 3083 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3252 | -6/Factory | Build established: Scavenger-Gladiator 3339 | -6/Factory | Lost 3 parts (1p2n) 3610 | -6/Factory | Build established: Scavenger-Mutant 3915 | -6/Factory | Core integrity fell below 50% 3948 | -6/Factory | Lost 11 parts (1p5n2u3w) 3998 | -6/Factory | Core integrity fell below 20% 4016 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Knocked back. Slug penetrates Wall. Knocked back. Sml. Storage Unit destroyed. Lgt. Angular Momentum Engine destroyed. Knocked back. Penetrated by Slug. Remote Datajack destroyed. H-61 Shepherd calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. K-01 Serf destroyed. U-05 Engineer builds a Wall. K-01 Serf collects debris. Imp. Carbon-fiber Leg severed. K-01 Serf collects debris. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer builds a Wall. Hpw. Shotgun destroyed. 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" # | | ????????????????????????????# "" = # | | ????????????????????????????# G # | | ????????????????????????????? "" # | | ????????????????????????????# " + | | ????????????????????????????# # | | ????????????????????????????# """""" # | | ???????????????????????????????""""" = ######### | | ????????????????????????????????"""" #????# | | ?????????????????????????????????""" #????# "" | | ???????????????????????????????? #???## "" | | ????????????????????????????????##########???## "" | | ?????????????????????????????????????????????## "" | | ??????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 12 Core Analysis 6 Armor Integrity Analysis 30 Offensive Hacking 10 Defensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Hehehe Challenges ------------ None Game ------ Seed StasisGhostInverter Manual? 0 Play Time 00:52:26 Cumulative 6.3 hours Start 2024.04.06 @ 20:23:16 End 2024.04.06 @ 21:18:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 10 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ad71689f-358a-4b31-98fd-257ea8f336cb