Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.24 @ 14:08:43 Player: taku_the_hopeless Result: Destroyed by TX-9GY(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (153) 765 Value Destroyed (3057) 3057 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1667) 1667 TOTAL SCORE: 7609 Bonus ------- High Alert Combat Kills 263 Follower Combat Kills 604 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/400 Matter 268/300 Energy 94/100 System Corruption 11% Temperature Cool (36) Movement Core (50) Location -9/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Treads Improved Treads > --- UTILITY (2) ------ (None) > --- WEAPON (3) ------- Makeshift Spear > --- INVENTORY (5) ---- Experimental Terrain Scanner Reactive Plating Rocket Launcher Rocket Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Hacking Suite > --- WEAPON ----------- Advanced Beam Cannon Ion Cannon Ion Cannon > --- INVENTORY -------- Improved Ion Engine Reinforced Ion Engine Heavy Ion Engine Improved Treads Improved Treads Improved Treads Improved Treads Improved Treads Cooling System Cooling System Cooling System Cooling System High-capacity Matter Pod Reactive Plating Reactive Plating Reactive Plating Reactive Plating Advanced Beam Cannon Ion Cannon Ion Cannon Rocket Launcher Rocket Launcher Rocket Launcher Improved Datajack Plasma Cutter [Rating: 30] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Reactor Cold Fusion Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Ion Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon CPS Tube Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 74 | 8 15 1 25 12 2 11 Power 10 | 1 4 . 2 2 . 1 Engine 9 | 1 4 . 2 1 . 1 Core . | . . . . . . . Reactor 1 | . . . . 1 . . Propulsion 35 | 4 5 . 15 7 . 4 Treads 22 | 2 . . 9 7 . 4 Leg 13 | 2 5 . 6 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 3 . 3 1 1 1 Device 2 | . . . . . 1 1 Storage 3 | 1 1 . 1 . . . Processor 2 | . 1 . 1 . . . Hackware 1 | . . . . 1 . . Protection 2 | . 1 . 1 . . . Artifact . | . . . . . . . Weapon 19 | 2 3 1 5 2 1 5 Energy Gun 1 | 1 . . . . . . Energy Cannon 10 | . 2 1 4 1 . 2 Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon 1 | . 1 . . . . . Launcher 3 | . . . 1 1 . 1 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 2 | . . . 1 1 . . Corrupted Parts 1 | . . . . . . 1 System Corruption 8 | . . . . . . 8 Parts Lost 7 | . 1 . . . . 6 Power . | . . . . . . . Propulsion 2 | . . . . . . 2 Utility 2 | . 1 . . . . 1 Weapon 3 | . . . . . . 3 Highest Loss Streak 4 | . 1 . . . . 4 To Critical Strikes . | . . . . . . . Average Backups 22 | 2 11 15 21 24 24 23 Power 1 | . 2 3 1 2 2 1 Propulsion 4 | 2 5 5 4 5 5 4 Utility 9 | . 1 4 10 10 9 9 Weapon 4 | . 1 2 3 5 6 6 Tool/Special . | . . . . . . . Unused Backups 46 | . 2 . 20 1 . 23 Power 2 | . . . 2 . . . Propulsion 6 | . . . 3 . . 3 Utility 28 | . . . 12 1 . 15 Weapon 8 | . 2 . 2 . . 4 Tool/Special 2 | . . . 1 . . 1 Average Slot Usage (%) 99 | . 98 100 99 99 100 99 Engine 11 | . 14 14 10 11 11 10 Treads 27 | . . . 29 33 33 32 Leg 4 | . 28 28 3 . . . Device 3 | . . . . . . 10 Storage 11 | . 14 14 11 11 11 10 Processor 5 | . 11 14 10 10 . . Hackware 1 | . . . . . 10 . Energy Cannon 30 | . 14 28 32 32 32 32 Peak Build Rating 30 | 6 8 8 22 30 27 29 Average Rating 21 | 4 7 8 18 23 26 26 On Entrance 13 | . 6 8 8 22 27 26 Avg Prop Armor Cover (%) 39 | . . . . . . 39 Naked Turns . | . . . . . . . Heaviest Build 112 | 14 29 29 103 106 108 112 Greatest Support 69 | 40 20 20 60 69 69 69 Greatest Overweight (x) 2 | . 1 1 1 1 1 2 Average Overweight (x) . | . . 1 . 1 1 . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 Average Capacity 22 | 6 12 15 22 25 25 24 Most Carried 25 | 6 15 15 25 25 25 25 Average Carried 22 | 3 11 15 21 24 24 23 Final Capacity 25 | 8 15 15 25 25 25 5 Final Carried 25 | 6 15 15 25 25 24 5 Class Distribution -------------------- 44% | Commander-Gunner 29% | Gunner 14% | Mutant 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Storage Commander-Gunner | -9/Recycling Commander-Gunner | -9/Scraptown Resources | -11 -10 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Matter Collected 2358 | 224 744 10 704 224 56 396 Remotely . | . . . . . . . Salvage Created 4791 | . 851 54 2436 836 349 265 Parts 328 | . 56 3 181 60 13 15 Haulers Intercepted 12 | . 2 . 5 5 . . Recyclers Shooed 8 | . 3 . 3 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Combat Hostiles Destroyed 86 | . 20 1 44 11 5 5 Guns 7 | . 7 . . . . . Cannons 52 | . 12 1 25 7 5 2 AOE 26 | . . . 19 4 . 3 Classes Destroyed 19 | . 7 1 5 . 1 5 Worker 12 | . 2 . 8 2 . . Builder 19 | . 1 . 17 1 . . Tunneler 2 | . . 1 1 . . . Hauler 12 | . 2 . 5 5 . . Recycler 8 | . 3 . 2 2 1 . Mechanic 1 | . . . 1 . . . Operator 5 | . . . 3 2 . . Watcher 6 | . 1 . 5 . . . Swarmer 27 | . 12 . 11 4 . . Grunt 35 | . 8 1 22 4 . . Brawler 3 | . . . 3 . . . Duelist 1 | . . . 1 . . . Sentry 16 | . . . 8 4 4 . Programmer 1 | . . . . . 1 . Bolteater 1 | . . . . . . 1 Federalist 1 | . . . . . . 1 Ranger 1 | . . . . . . 1 Guru 1 | . . . . . . 1 Scrapper 1 | . . . . . . 1 Best Kill Streak 8 | . 5 1 8 6 2 2 Combat Bots Only 7 | . 4 1 7 5 1 2 Max Kills in Single Turn 5 | . 1 1 5 3 2 2 Gunslinging . | . . . . . . . Exploded 3 | . . . 3 3 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Scr Hostile Shots Fired 363 | . 86 1 90 31 6 149 Missed 97 | . 13 . 31 9 1 43 Hits 266 | . 73 1 59 22 5 106 Melee 37 | . . . . . . 37 Projectile 229 | . 73 1 59 22 5 69 Critical Strikes 6 | . 1 . 1 . . 4 Damage Taken 3092 | . 639 12 719 331 75 1316 Core 533 | . 121 . 111 25 . 276 Absorbed by Shields 59 | . . . . . . 59 Regen/Repaired (Parts) 100 | . . . 69 31 . . Core Remaining (%) 75 | 100 . 51 . . . . Volleys Fired 304 | 2 71 4 167 37 7 16 Largest 3 | 2 2 2 3 3 3 3 Hottest 205 | 70 120 120 188 188 188 205 Shots Fired 691 | 4 139 8 406 78 23 33 Gun 71 | 4 67 . . . . . Cannon 596 | . 72 8 392 74 23 27 Launcher 23 | . . . 14 4 . 5 Special 1 | . . . . . . 1 Kinetic 73 | 2 71 . . . . . Thermal 594 | 2 68 8 392 74 23 27 Explosive 23 | . . . 14 4 . 5 Electromagnetic . | . . . . . . . Robot Hit Streak 17 | 1 8 5 17 6 17 8 Robot Miss Streak 5 | 1 5 2 5 2 1 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 312 | 2 74 5 148 34 30 19 Core Hits 176 | . 29 2 105 24 6 10 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 5 | . 5 . . . . . Burn 2 | . 2 . . . . . Destroy 1 | . 1 . . . . . Blast 2 | . 2 . . . . . Melee Attacks 16 | . . . . . 15 1 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 1 | . . . . . . 1 Sneak Attacks 14 | . . . . . 14 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8763 | 28 1180 89 5215 1158 379 714 Guns 393 | 28 365 . . . . . Cannons 5589 | . 815 89 3173 878 333 301 Explosions 2466 | . . . 1889 238 . 339 Melee 69 | . . . . . . 69 Ramming 246 | . . . 153 42 46 5 Kinetic 586 | 28 558 . . . . . Thermal 5466 | . 622 89 3243 878 333 301 Explosive 2396 | . . . 1819 238 . 339 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 69 | . . . . . . 69 Highest Corruption 11 | . . . . . 1 11 Average Corruption 1 | . . . . . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 23 | . . . . . 18 5 Message Errors 5 | . . . . . 3 2 Matter Fused 9 | . . . . . 7 2 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 3 | . . . . . 3 . Data Loss (minor) 2 | . . . . . 2 . Data Loss (major) 1 | . . . . . 1 . Misfires 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 245 | . 18 . 147 37 1 42 Projectiles 149 | . 18 . 70 19 . 42 Explosions 95 | . . . 77 18 . . Melee 1 | . . . . . 1 . Knockbacks 4 | . 3 . 1 . . . Impact 1 | . . . 1 . . . Kinetic 2 | . 2 . . . . . Secondary 1 | . 1 . . . . . Self-Inflicted Damage 23 | . . . 23 . . . Shots 2 | . . . 2 . . . Rammed 30 | . . . 19 8 2 1 Targets Rammed 37 | . . . 26 8 2 1 Kicked 4 | . . . 4 . . . Crushed 3 | . . . 3 . . . Highest Temperature 474 | 9 360 126 474 295 316 307 Average Temperature 105 | 6 96 61 112 88 115 107 Received Heat Transfer 1003 | . 120 6 285 102 18 472 Effects 13 | . 2 . 9 . 2 . Shutdowns 2 | . 1 . 1 . . . Energy Bleed 3 | . . . 3 . . . Interference 6 | . . . 5 . 1 . Damage (minor) 2 | . 1 . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions 3 | . 1 . . 1 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 14 | . 2 . 11 . . 1 Heat Transferred 10065 | . 1517 185 5785 1480 555 543 Parts Sabotaged . | . . . . . . . Parts Stolen 3 | . . . . . . 3 Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Maximum Alert Level 3 | . 1 . 3 2 1 . Low Security (%) 51 | 100 51 100 34 . 97 . Level 1 11 | . 48 . 10 . 2 . Level 2 20 | . . . 13 99 . . Level 3 16 | . . . 41 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1096 | . 295 90 1096 613 227 . Initial 462 | . . 90 . 462 217 . Average 312 | . 167 15 494 523 45 . Influence Increases 4049 | . 722 69 1899 1017 342 . Destroy 0b10 Robot/C 2020 | . 400 40 980 500 100 . Destroy 0b10 Robot/NC 340 | . 45 5 210 70 10 . Destroy Leader 530 | . 86 10 270 164 . . Allied During Kill 186 | . . 14 24 143 5 . Successful Hack 147 | . 38 . 51 43 15 . Select Force Hacks 300 | . 60 . 30 . 210 . Disable Machine 180 | . 30 . 90 60 . . Destroy Structure 286 | . 3 . 244 37 2 . Lose Combat Pursuer 60 | . 60 . . . . . Influence Decreases 4049 | . 489 302 803 1556 886 13 Entered New Map 1130 | . . 143 . 634 340 13 Time Decay 2551 | . 479 159 755 612 546 . Lost Part 10 | . 10 . . . . . Lost Ally 208 | . . . 48 160 . . Purge Threat 150 | . . . . 150 . . Squads Dispatched 18 | . 5 . 9 4 . . Investigation 8 | . 4 . 4 . . . Extermination . | . . . . . . . Reinforcement 7 | . 1 . 3 3 . . Assault 3 | . . . 2 1 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Distress Signals 8 | . 1 . 4 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 175 | . 37 2 78 28 6 24 Peak Tracking Total 9 | . 4 2 7 4 2 9 Tactical Retreats 5 | . 3 . . . . 2 Traps | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Traps Triggered 4 | . 2 . . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Machines Disabled 18 | . 2 . 7 4 . 5 Max in Single Turn 1 | . 1 . 1 1 . . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Machines Accessed 49 | . 8 . 12 12 13 4 Terminals 29 | . 6 . 8 10 5 . Fabricators . | . . . . . . . Repair Stations 3 | . . . 2 1 . . Recycling Units 11 | . 2 . 1 . 8 . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . 1 . . Total Hacks 140 | . 28 . 38 34 24 16 Successful 95 | . 19 . 20 21 19 16 Failed 45 | . 9 . 18 13 5 . Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual 97 | . 22 . 30 26 19 . Terminals 96 | . 26 . 30 31 9 . Fabricators . | . . . . . . . Repair Stations 7 | . . . 5 2 . . Recycling Units 19 | . 2 . 2 . 15 . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 39 | . 8 . 6 9 . 16 Record 7 | . . . . . . 7 Robot Analysis 8 | . . . . . . 8 Prototype ID Bank 3 | . 2 . 1 . . . Open Door 4 | . . . . 4 . . Branch Access Points 1 | . 1 . . . . . Terminal Index 2 | . 1 . . 1 . . Alert Level 1 | . . . . 1 . . Unreport Threat 1 | . . . . 1 . . Locate Traps 1 | . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . Registered Components 3 | . 1 . 1 1 . . Zone Layout 6 | . 2 . 3 1 . . Proto ID Catalog 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . 4 2 . . Scan Component 3 | . . . 2 1 . . Repair 3 | . . . 2 1 . . Recycling Unit Hacks 6 | . . . 1 . 5 . Report Inventory 6 | . . . 1 . 5 . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 43 | . 11 . 9 9 14 . Terminals 33 | . 9 . 8 9 7 . Botnet 14 | . 4 . 3 5 2 . Skim 19 | . 5 . 5 4 5 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 10 | . 2 . 1 . 7 . Tunnel 10 | . 2 . 1 . 7 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 28 | . 5 . 11 8 4 . Full Trace Events 5 | . 1 . 3 . 1 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 3 | . . . 2 1 . . Time 108 | . . . 70 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . 1 . Non-combat 1 | . . . . . 1 . Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . parse_system 1 | . . . . . 1 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 5 | . . . . . 5 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Scr Total Allies 21 | . . 5 . 10 5 1 Largest Group 10 | . . 5 4 10 5 6 Highest-Rated Group 178 | . . 82 74 88 116 178 Highest-Rated Ally 62 | . . 31 31 16 34 62 Total Orders 16 | . . . . 1 2 13 STAY 6 | . . . . 1 1 4 FOLLOW 7 | . . . . . 1 6 GUARD 3 | . . . . . . 3 Ally Attacks 183 | . . 12 34 106 1 30 Total Damage 3009 | . . 133 489 944 32 1411 Kills 40 | . . 1 5 16 1 17 Allies Corrupted 1 | . . . . . . 1 Allies Melted 2 | . . . . . . 2 Intel | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Active Infowar (turns) 2384 | . 1397 922 65 . . . T.N.C. 2384 | . 1397 922 65 . . . Robot Analysis Total 8 | . . . . . . 8 Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Turns Passed 19679 | 95 1714 922 5495 2013 3273 6167 Spaces Moved 8159 | 57 897 479 2045 762 1329 2590 Core 80 | 2 . . . . . 78 Treads 6396 | 13 . . 1780 762 1329 2512 Legs 1683 | 42 897 479 265 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 160 240 240 50 Average Speed 220 | 126 158 190 221 240 240 234 Slowest Speed 320 | 160 190 190 240 240 240 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 3 | . . . . 3 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 81 | 5 97 95 98 91 97 88 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 13 | . 2 . 1 . 9 1 Known Exits Taken 4 | . 1 . 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . Scrap Searched 5 | . . 1 . . . 4 Spaces Dug 48 | . . . 41 3 . 4 Terrain Destroyed 342 | . . . 284 48 2 8 Melee . | . . . . . . . Projectile 60 | . . . 45 9 2 4 AOE 282 | . . . 239 39 . 4 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Total 9216 | 72 1051 484 2664 884 1395 2666 Wait 402 | . 39 . 313 31 19 . Move 8153 | 56 896 478 2044 761 1328 2590 Hop . | . . . . . . . Pick Up 81 | 6 14 . 36 9 1 15 Fast Attach 21 | 6 4 . 6 2 . 3 Attach 14 | . 1 . 3 1 1 8 Detach 8 | . 2 . 1 1 1 3 Swap 63 | 2 10 1 27 15 2 6 Drop 99 | . 14 1 41 19 1 23 Fire 304 | 2 71 4 167 37 7 16 Melee 16 | . . . . . 15 1 Ram . | . . . . . . . Kick 4 | . . . 4 . . . Crush 33 | . . . 22 8 2 1 Escape Stasis . | . . . . . . . Rewire 18 | . . . . . 18 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 12) 283 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 670 | -10/Materials | Discovered new exit (range 16) 783 | -10/Materials | Discovered new exit (range 13) 970 | -10/Materials | Discovered new exit (range 16) 1256 | -10/Materials | Discovered new exit (range 15) 1810 | -10/Materials | Entered Mines 1877 | -10/Mines | Discovered new exit (range 6) 2220 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2715 | -10/Mines | Discovered new exit (range 5) 2732 | -10/Mines | Entered Materials 2732 | -9/Materials | Accompanied by 4 allies 2732 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2733 | -9/Materials | Identified exit to Storage 2737 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3241 | -9/Materials | Build established: Gunner 3308 | -9/Materials | Discovered new exit (range 11) 3725 | -9/Materials | Discovered exit to Storage (range 12) 3743 | -9/Materials | Discovered new exit (range 13) 4083 | -9/Materials | Build established: Scavenger-Gunner 4167 | -9/Materials | Discovered new exit (range 16) 4477 | -9/Materials | Learned Storage emergency access door positions 4508 | -9/Materials | Identified exit to Materials 4508 | -9/Materials | Learned location of 2 exits from Materials 4528 | -9/Materials | Learned 4 Recycling zone layouts 4541 | -9/Materials | Learned location of 2 exits from Materials 4542 | -9/Materials | Learned Storage trap positions 4545 | -9/Materials | Loaded intel: 1 recycling unit location 4556 | -9/Materials | Learned location of 3 exits from Materials 4677 | -9/Materials | Destroyed 7 combat bots 5828 | -9/Materials | Repaired Ion Cannon 5862 | -9/Materials | Repaired Imp. Ion Engine 5884 | -9/Materials | Destroyed 7 combat bots 5932 | -9/Materials | First assault squad dispatched 6120 | -9/Materials | Build established: Gunner 8227 | -9/Materials | Entered Storage 8228 | -9/Storage | Identified exit to Recycling 8229 | -9/Storage | Loaded intel: 7 trap records 8304 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 8598 | -9/Storage | Build established: Commander-Gunner 9494 | -9/Storage | Build established: Gunner 9582 | -9/Storage | Repaired Ion Cannon 9877 | -9/Storage | Discovered exit to Materials (range 15) 10227 | -9/Storage | First assault squad dispatched 10233 | -9/Storage | Used back door to open Recycling access 10240 | -9/Storage | Entered Recycling 10688 | -9/Recycling | Discovered new exit (range 16) 10909 | -9/Recycling | Scanned before Scraplab entrance 11238 | -9/Recycling | Learned location of Zion (-6) 11278 | -9/Recycling | Identified exit to Scraptown 11309 | -9/Recycling | Learned 4 Recycling zone layouts 11341 | -9/Recycling | Learned location of 1 exit from Storage 12114 | -9/Recycling | Build established: Commander-Gunner 13481 | -9/Recycling | Entered Scraplab 13513 | -9/Recycling | Entered Scraptown 13513 | -9/Scraptown | Accompanied by 5 allies 13513 | -9/Scraptown | System corruption cleaned by C-Scrubber 13708 | -9/Scraptown | Visited UFD Registry 13708 | -9/Scraptown | Registered with UFD as "Flakdriver" 13792 | -9/Scraptown | Visited LU-1G1's Boring Crew 13881 | -9/Scraptown | Visited Scrap Suit Storage 13926 | -9/Scraptown | Visited Analyses Database 14032 | -9/Scraptown | Visited Abandonware Association 14065 | -9/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 14073 | -9/Scraptown | Learned abandonware demo "MELTYB.EXE" 14073 | -9/Scraptown | Learned abandonware demo "HACKBUD.EXE" 14125 | -9/Scraptown | Visited Junk Repository 14197 | -9/Scraptown | Visited DA-N13 Charitable Foundation 14225 | -9/Scraptown | Found DCF Scrap (27 items) 14311 | -9/Scraptown | Visited Botcube Research 14421 | -9/Scraptown | Visited Infowarlord's Domain 14512 | -9/Scraptown | Found Exp. Terrain Scanner 14561 | -9/Scraptown | Visited Curators Association 14650 | -9/Scraptown | Visited Science Guys 14792 | -9/Scraptown | Visited TADAMA 14864 | -9/Scraptown | Visited Junk Repository 14940 | -9/Scraptown | Visited Cyclists 14960 | -9/Scraptown | Entered Cyclist Reading Room 15636 | -9/Scraptown | Visited Fellowship of the Rings 15704 | -9/Scraptown | Visited Symbiants 15828 | -9/Scraptown | Discovered new exit (range 13) 17111 | -9/Scraptown | Found Botcube 17472 | -9/Scraptown | Visited CPS Storage 18819 | -9/Scraptown | Botcube activated 18843 | -9/Scraptown | Botcube completed mutation into treaded form, armed with 1 gun, 1 launcher. 19235 | -9/Scraptown | Met Optimus 19235 | -9/Scraptown | Accepted into 0bPrime 19508 | -9/Scraptown | Civil war broke out across Scraptown 19555 | -9/Scraptown | Core integrity fell below 50% 19584 | -9/Scraptown | Identified exit to Factory 19585 | -9/Scraptown | Core integrity fell below 20% 19642 | -9/Scraptown | Lost 4 parts (1n1u2w) 19642 | -9/Scraptown | Attached CPS modules to Triborg. 19645 | -9/Scraptown | Lost 11 allies 19669 | -9/Scraptown | Optimus destroyed in the chaos of civil war 19676 | -9/Scraptown | System corruption reached 10% 19680 | -9/Scraptown | Attacked by Scraptown defenders 19680 | -9/Scraptown | Destroyed by TX-9GY(j) with Overtuned Pulse Rifle Last Messages --------------- 19627_ Acquired CPS Tube. 19634_ System corrupted: Matter fused (-9). 19636_ FL-11X(g) destroyed. 19641_ Acquired 19 matter. 19642_ CPS modules attach to Triborg. 19648_ Acquired 70 matter. 19648_ Acquired 65 matter. 19657_ HAC%E8A2 AU%IRH6UZ,1 19664_ Penetrated by Bolt. 19667_ KZ-SWJ(j) destroyed. 19667_ CR-96A(h) destroyed. 19669_ S9-2LP(j): "We are one!" 19669_ ANNOUNCEMENT: The traitor Optimus has been dealt with. Put down any remaining collaborators. 19675_ Acquired Corrupted Mak. Spear. 19675_ Integrated Corrupted Mak. Spear (+8). 19678_ #RT6QURZRD2 0CAWVIY4VM,MT8WZWION6/MMLO # 19679_ Sneak attack on Triborg. 19680_ CPS Tube destroyed. 19680_ Imp. Treads destroyed. Map ----- +----------------------------------------------------+ | #?# !=%#?# #?????????##### #####??? | | ###""["=##[&=######"#" ####???????##### ######## | | !!![ *% [%!!%[/[ #???????#"""" """""""" | | [%=%! !! =**=!%! #???????#" | | *[!!! %= %==* #???????#" | | =[ [ =! !] #???????#" | | !!]!] #???????#" | | ###"""#"######"## !]! #????####" | | *[#?##?# #?????####=/! = #????"""" """"""" | | =%#????##?????????#*!] % #????"""" """"""" | | !!#???????????????# #????"""" ""##### | | #???????????????# ! !#????"""" ""# | | #??????#####????# ==!%#????""" !""# | | #??????# # !%[= ###?#"""" =%""# " | | #??????# # **=% "#"#"""" ""# "" | | #??????# x ==[= """"#"""" ""# " | | #??????# = ! % ! 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"" "" " #????????""""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Cannon | 69% | -9/Materials Imp. Ion Engine | 51% | -9/Materials Ion Cannon | 73% | -9/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Frankenstein Challenges ------------ None Game ------ Seed AblativeFieldthrustCyclogen Manual? 0 Play Time 01:11:06 Cumulative 279.5 hours Start 2025.11.22 @ 16:35:15 End 2025.11.24 @ 14:08:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 315 Rogue 315 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 77 Gallery% 72 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 4bd0b499-e263-44bb-add6-ee9b9907e706