Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.23 @ 11:19:41 Player: Ash Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (130) 650 Value Destroyed (4334) 4334 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1882) 1882 TOTAL SCORE: 12146 Bonus ------- High Alert Combat Kills 224 Follower Combat Kills 196 Awakened Behemoth Slayer 1000 Met Imprinter 300 Was Imprinted 300 Friendly Fire -138 Cogmind --------- Core Integrity 0/1150 Matter 102/300 Energy 100/100 System Corruption 14% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] > --- WEAPON (2) ------- CR-A16's Behemoth Slayer > --- INVENTORY (5) ---- Light Antimatter Reactor Advanced ECM Suite Advanced Trap Extractor (0/8) Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY ---------- Makeshift Trap Scanner Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] Improved Transmission Jammer Bomb Factory No. 2 > --- WEAPON ----------- Advanced Datajack CR-A16's Behemoth Slayer > --- INVENTORY -------- Light Antimatter Reactor Advanced ECM Suite Advanced Trap Extractor [Rating: 97] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Flight Unit Nuclear Pulse Thruster Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Katana Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Proton Missile Launcher Impact Weapon Power Maul Slashing Weapon Katana Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . . 4 2 Power 1 | . . . . . . . . . . 1 Propulsion 5 | . . 2 . . . . . . 2 1 Utility 6 | . . . . 2 2 . . . 2 . Weapon . | . . . . . . . . . . . Parts Attached 132 | 6 4 21 3 21 30 . 8 5 24 10 Power 17 | 1 1 2 1 2 2 . 4 1 2 1 Engine 12 | 1 . 2 1 1 2 . 3 1 1 . Core 5 | . 1 . . 1 . . 1 . 1 1 Reactor . | . . . . . . . . . . . Propulsion 26 | 2 . 5 . 4 8 . . . 6 1 Treads . | . . . . . . . . . . . Leg 22 | 2 . 5 . 4 8 . . . 3 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 4 | . . . . . . . . . 3 1 Utility 49 | 1 3 5 1 10 11 . 3 2 9 4 Device 23 | . 2 3 1 3 3 . 2 2 3 4 Storage 4 | 1 1 1 . 1 . . . . . . Processor 8 | . . 1 . 1 3 . . . 3 . Hackware 2 | . . . . . 1 . . . 1 . Protection 12 | . . . . 5 4 . 1 . 2 . Artifact . | . . . . . . . . . . . Weapon 40 | 2 . 9 1 5 9 . 1 2 7 4 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 5 | 2 . 3 . . . . . . . . Ballistic Cannon 2 | . . . . . . . . 1 1 . Launcher 6 | . . 1 . 1 2 . . . 2 . Special Weapon . | . . . . . . . . . . . Impact Weapon 15 | . . 4 1 2 5 . . 1 2 . Slashing Weapon 6 | . . 1 . 2 2 . . . . 1 Piercing Weapon 2 | . . . . . . . 1 . 1 . Special Melee Weapon 4 | . . . . . . . . . 1 3 Unidentified Prototypes 5 | . . . . 1 . . 2 . 1 1 Parts Lost 26 | . . 1 . 3 2 . . 1 7 12 Power 4 | . . 1 . 1 . . . . . 2 Propulsion 11 | . . . . . 1 . . . 5 5 Utility 9 | . . . . 1 1 . . 1 2 4 Weapon 2 | . . . . 1 . . . . . 1 Highest Loss Streak 11 | . . 1 . 1 1 . . 1 5 11 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 98 100 99 99 100 99 99 98 68 Engine 5 | . 1 5 11 8 6 7 6 7 . 4 Core 2 | . 12 5 . . . . . . 4 4 Leg 32 | . 28 42 44 36 29 30 30 30 34 8 Device 12 | . 13 10 11 12 13 15 14 14 10 14 Storage 7 | . 14 11 11 9 7 7 7 7 4 . Processor 9 | . . . . . 9 15 15 15 16 15 Protection 7 | . . . . 13 14 7 6 7 10 . Ballistic Gun 1 | . 28 5 . . . . . . . . Impact Weapon 6 | . . 12 9 7 6 15 7 7 2 . Slashing Weapon 3 | . . 4 11 9 6 . . . . . Piercing Weapon 2 | . . . . . . . 6 7 3 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 97 | 11 19 33 36 62 68 65 83 72 97 54 Greatest Support 106 | 20 20 43 43 68 70 68 68 68 106 38 Greatest Overweight (x) 2 | . . 1 . . 1 . 1 1 1 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 15 15 20 20 20 20 20 20 5 Average Capacity 17 | 6 9 14 15 17 20 20 20 20 19 5 Most Carried 20 | 3 8 15 15 19 20 20 20 20 20 5 Average Carried 16 | 1 5 11 14 15 18 20 19 19 19 4 Final Capacity 20 | 8 10 15 15 20 20 20 20 20 5 5 Final Carried 20 | 1 8 14 15 17 20 20 20 20 5 4 Class Distribution -------------------- 33% | Gladiator 31% | Mutant 18% | Scavenger-Mutant 10% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Gladiator | -7/Lower Caves Gladiator | -6/Zion Gladiator | -5/Proximity Caves Mutant | -5/Factory Ninja | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Matter Collected 1728 | 205 153 245 50 244 206 81 74 148 252 70 Remotely . | . . . . . . . . . . . Salvage Created 5583 | . 280 640 642 849 1086 . . 710 1189 187 Parts 273 | . 17 37 30 55 44 . . 27 50 13 Haulers Intercepted 7 | . 2 1 . 1 2 . . . 1 . Recyclers Shooed 5 | . 2 1 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . 23 . . Prevented 18 | . . . . . . . . 18 . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 90 | . 3 14 7 19 14 . . 10 21 2 Melee 59 | . . 7 7 13 14 . . 7 10 1 Guns 4 | . 3 1 . . . . . . . . Cannons 3 | . . . . . . . . 2 1 . AOE 18 | . . 3 . 5 . . . . 9 1 Classes Destroyed 15 | . 3 5 3 . 1 . . 2 1 . Worker 9 | . . 2 2 1 2 . . . 2 . Builder 5 | . 1 . 2 . 2 . . . . . Tunneler 2 | . . . 1 . 1 . . . . . Hauler 7 | . 2 1 . 1 2 . . . 1 . Recycler 7 | . . . 3 . 3 . . . 1 . Minesweeper 1 | . . . . . . . . 1 . . Watcher 8 | . . 3 . 1 2 . . . . 2 Swarmer 18 | . . 3 . 4 2 . . . 9 . Grunt 46 | . 3 5 6 10 6 . . 7 8 1 Brawler 1 | . . . 1 . . . . . . . Duelist 4 | . . 2 . . 1 . . 1 . . Sentry 13 | . . 4 . 5 1 . . 1 2 . Programmer 7 | . . . . . 4 . . . 2 1 Behemoth 1 | . . . . . . . . 1 . . Fireman 1 | . . . . . . . . . 1 . Best Kill Streak 6 | . 2 4 4 4 6 . . 3 6 2 Combat Bots Only 5 | . 1 4 4 4 5 . . 3 5 2 Max Kills in Single Turn 4 | . 1 3 1 4 1 . . 1 4 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 3 . 4 . . . . 3 1 Melee 1 | . . 1 1 1 1 . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Hostile Shots Fired 641 | . 13 54 16 69 161 . . 34 111 183 Missed 198 | . 6 18 2 25 57 . . 11 34 45 Damage Taken 6348 | . 91 367 161 598 1168 . . 459 1313 2191 Core 1780 | . 8 65 41 111 165 . . 85 151 1154 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 22 | . . . . 22 . . . . . . Ignored by Resistances 1809 | . 26 109 47 169 341 . . 124 358 635 Regen/Repaired (Parts) 70 | . . 59 . 11 . . . . . . Core Remaining (%) 82 | 100 96 . 73 79 . . . 64 84 . Volleys Fired 43 | . 18 10 . 4 1 . . 3 7 . Largest 2 | . 2 2 . 1 1 . . 1 1 . Hottest 53 | . 40 43 . 33 33 . . 53 53 . Shots Fired 70 | . 36 19 . 4 1 . . 3 7 . Gun 54 | . 36 18 . . . . . . . . Cannon 4 | . . . . . . . . 3 1 . Launcher 12 | . . 1 . 4 1 . . . 6 . Special . | . . . . . . . . . . . Kinetic 58 | . 36 18 . . . . . 3 1 . Thermal . | . . . . . . . . . . . Explosive 8 | . . 1 . 4 1 . . . 2 . Electromagnetic 4 | . . . . . . . . . 4 . Robot Hit Streak 15 | . 15 9 . 3 . . . 6 7 . Robot Miss Streak 2 | . 1 1 . 2 . . . . 1 . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 290 | . 30 43 28 30 78 . . 31 45 5 Core Hits 138 | . 12 17 11 24 25 . . 12 34 3 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 11 | . . 5 1 . 3 . . 1 1 . Critical Strikes 39 | . . 7 3 1 10 . . 4 11 3 Smash 11 | . . 5 1 . 3 . . 1 1 . Sever 12 | . . 2 2 1 7 . . . . . Impale 16 | . . . . . . . . 3 10 3 Melee Attacks 295 | . . 37 30 30 104 . 1 29 51 13 Impact 85 | . . 28 2 7 24 . . 9 15 . Slashing 140 | . . 9 28 23 80 . . . . . Piercing 69 | . . . . . . . 1 20 36 12 Sneak Attacks 37 | . . 3 12 2 16 . . 1 3 . Combat Hostiles 1 | . . . . . 1 . . . . . Follow-up Attacks 28 | . . 4 2 3 9 . . 7 3 . Damage Inflicted 11670 | . 328 1435 1269 1428 3232 . . 1249 2551 178 Guns 499 | . 328 171 . . . . . . . . Cannons 128 | . . . . . . . . 94 34 . Explosions 1457 | . . 129 . 478 49 . . . 801 . Melee 9586 | . . 1135 1269 950 3183 . . 1155 1716 178 Ramming . | . . . . . . . . . . . Kinetic 627 | . 328 171 . . . . . 94 34 . Thermal 153 | . . . . . . . . . 153 . Explosive 928 | . . 129 . 478 49 . . . 272 . Electromagnetic 376 | . . . . . . . . . 376 . Impact 2569 | . . 756 130 202 700 . . 514 267 . Slashing 4749 | . . 379 1139 748 2483 . . . . . Piercing 2268 | . . . . . . . . 641 1449 178 Highest Corruption 14 | . . . . . 1 1 1 . 3 14 Average Corruption 1 | . . . . . 1 1 1 . 2 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 18 | . . . . . 11 2 1 . 3 1 Message Errors 6 | . . . . . 2 1 1 . 2 . Matter Fused 9 | . . . . . 8 . . . . 1 Heat Flow Errors 1 | . . . . . 1 . . . . . Energy Discharges 1 | . . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1454 | . . 227 324 36 487 . . 252 128 . Projectiles 1 | . . . . . 1 . . . . . Explosions . | . . . . . . . . . . . Melee 1453 | . . 227 324 36 486 . . 252 128 . Knockbacks 7 | . . 1 . . 4 . . 1 1 . Impact 6 | . . 1 . . 3 . . 1 1 . Kinetic . | . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . Self-Inflicted Damage 161 | . . . . 97 . . . . 64 . Shots 6 | . . . . 3 . . . . 3 . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 168 | . 31 8 . 24 168 . . 6 4 . Average Temperature 19 | . 8 7 . 9 80 . . 3 2 . Received Heat Transfer 2076 | . 72 162 84 351 387 . . 183 432 405 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 14 | . . 6 . 1 4 . . 3 . . Impact Corruptions 25 | . . 8 2 2 10 . . 2 1 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . Heat Transferred 300 | . . . . . . . . . 300 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . 4 . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Peak Influence 635 | . 144 422 308 495 381 . . . 635 274 Initial 522 | . . 51 88 1 120 . . . 522 196 Average 230 | . 82 246 148 163 144 . . . 505 208 Maximum Alert Level 2 | . . 2 1 2 1 . . . 2 1 Low Security (%) 50 | 100 100 24 77 67 68 . . . . 34 Level 1 30 | . . 73 22 26 31 . . . 13 65 Level 2 18 | . . 2 . 5 . . . . 86 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . . 2 1 3 5 . . . 6 1 Investigation 4 | . . 1 . 1 . . . . 2 . Extermination 6 | . . . . . 3 . . . 2 1 Reinforcement 7 | . . 1 . 2 2 . . . 2 . Assault 1 | . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 3 | . . . . . 1 . . . 2 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Distress Signals 4 | . . 2 . 1 . . . 1 . . Communications Jammed 7 | . . . . . . . . . 7 . Distress Signals 7 | . . . . . . . . . 7 . Times Spotted 159 | . 8 21 9 28 28 . . 19 37 9 Peak Tracking Total 6 | . 2 5 3 5 5 . . 4 6 5 Tactical Retreats 18 | . 2 1 2 3 4 . . 2 3 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Traps Triggered 2 | . 1 . . . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 3 | . . . . . . . . 1 1 1 Traps Extracted . | . . . . . . . . . . . Installed 4 | . . . . . . . . 1 2 1 Triggered 7 | . . . . . . . . 5 1 1 Fabricated Traps 4 | . . . . . . . . . 2 2 Most Traps Carried 2 | . . . . . . . . 1 2 1 Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Machines Disabled 7 | . . 1 . 4 . . . . 2 . Max in Single Turn 2 | . . 1 . 2 . . . . 2 . Garrison Access 1 | . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Machines Accessed 32 | . 2 8 . 5 14 . . 1 2 . Terminals 21 | . 2 6 . 3 9 . . 1 . . Fabricators 4 | . . . . . 3 . . . 1 . Repair Stations 3 | . . 1 . 2 . . . . . . Recycling Units 2 | . . 1 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . 1 . Total Hacks 93 | . 7 22 . 18 33 . . 6 7 . Successful 46 | . 2 13 . 7 17 . . 6 1 . Failed 47 | . 5 9 . 11 16 . . . 6 . Catastrophic 7 | . 1 1 . . 5 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 65 | . 6 10 . 13 16 . . . 12 8 Terminals 69 | . 7 17 . 14 25 . . 6 . . Fabricators 7 | . . . . . 5 . . . 2 . Repair Stations 6 | . . 2 . 4 . . . . . . Recycling Units 5 | . . 3 . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . . . 5 . Terminal Hacks 26 | . 1 7 . 3 9 . . 6 . . Record 6 | . . . . . . . . 6 . . Part Schematic 1 | . . . . . 1 . . . . . Robot Analysis 2 | . . 1 . . 1 . . . . . Level Access Points 1 | . . 1 . . . . . . . . Branch Access Points 3 | . . 1 . 1 1 . . . . . Terminal Index 2 | . . 1 . . 1 . . . . . Alert Level 3 | . 1 1 . 1 . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . Locate Traps 3 | . . . . . 3 . . . . . Recall Investigation 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . Zone Layout 2 | . . . . 1 1 . . . . . Fabricator Hacks 4 | . . . . . 4 . . . . . Network Status 2 | . . . . . 2 . . . . . Load Schematic 1 | . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks 4 | . . 2 . 2 . . . . . . Scan Component 2 | . . 1 . 1 . . . . . . Repair 2 | . . 1 . 1 . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 9 | . 1 2 . 2 4 . . . . . Terminals 8 | . 1 1 . 2 4 . . . . . Assimilate 1 | . . . . . 1 . . . . . Botnet 7 | . 1 1 . 2 3 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . Tunnel 1 | . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 30 | . 2 7 . 5 13 . . 1 2 . Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . 1 . 15 . 8 . Parts Built 2 | . . . . . 2 . . . . . Authchips 1 | . . . . . 1 . . . . . Time 84 | . . . . . 84 . . . . . Total Part Build Rating 8 | . . . . . 8 . . . . . Parts Repaired 2 | . . 1 . 1 . . . . . . Time 134 | . . 26 . 108 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . . 1 Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . 1 Relay Couplers Released 4 | . . . . . 4 . . . . . Programmers 4 | . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Total Allies 8 | . . . 1 . . . 4 . 3 . Largest Group 4 | . . . 1 1 . . 4 4 3 . Highest-Rated Group 156 | . . . 31 31 . . 156 156 84 . Highest-Rated Ally 40 | . . . 31 31 . . 40 40 28 . Zionite Dispatches 1 | . . . . . . . . . 1 . Fire 1 | . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . Ally Attacks 69 | . . . . 9 . . . 59 1 . Total Damage 1726 | . . . . 144 . . . 1582 . . Kills 7 | . . . . 1 . . . 6 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Robot Analysis Total 2 | . . 1 . . 1 . . . . . Derelict Logs Recovered 5 | . . . 2 . . 1 2 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 36 | . . . . . . . . . 26 10 Garrisons 2 | . . . . . . . . . 2 . Patrols 17 | . . . . . . . . . 7 10 Investigations 4 | . . . . . . . . . 4 . Reinforcements 3 | . . . . . . . . . 3 . Guards 10 | . . . . . . . . . 10 . Zionite Intel Received 4 | . . . . . . . . . 2 2 Guard Positions 1 | . . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Turns Passed 8807 | 47 387 617 877 838 2020 262 1188 731 1354 486 Spaces Moved 5860 | 34 253 335 625 517 1274 189 952 429 807 445 Core 6 | 6 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 5462 | 28 253 335 625 517 1274 189 952 429 780 80 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 392 | . . . . . . . . . 27 365 Fastest Speed 50 | 50 120 120 120 120 115 115 115 115 55 54 Average Speed 118 | 107 120 124 120 127 125 115 115 140 115 68 Slowest Speed 260 | 120 120 190 120 130 193 115 190 190 192 260 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 3 40 46 100 50 38 27 90 67 23 11 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 11 | . . 1 . . . . 2 . . 8 Known Exits Taken 8 | . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched 7 | . . . 2 . . 1 3 1 . . Spaces Dug 27 | . . . . 1 12 . . . 7 7 Terrain Destroyed 93 | . . 11 . 24 15 . . . 36 7 Melee 27 | . . . . 1 12 . . . 7 7 Projectile . | . . . . . . . . . . . AOE 66 | . . 11 . 23 3 . . . 29 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Total 7269 | 42 303 461 711 654 1562 233 1041 513 1143 606 Wait 801 | . 22 54 44 55 123 45 69 41 220 128 Move 5850 | 33 252 334 624 516 1273 188 951 428 806 445 Hop . | . . . . . . . . . . . Pick Up 82 | 3 5 10 6 15 20 . 4 7 10 2 Fast Attach 23 | 4 2 2 . 2 5 . 1 . 4 3 Attach 48 | 2 . 5 . 7 10 . 4 1 13 6 Detach 12 | . 1 . . 1 5 . 1 . 1 3 Swap 61 | . 2 14 3 12 15 . 3 4 7 1 Drop 94 | . 1 4 6 16 23 . 7 7 26 4 Fire 43 | . 18 10 . 4 1 . . 3 7 . Melee 251 | . . 28 28 26 87 . 1 21 47 13 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 4 | . . . . . . . . 1 2 1 Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: Mat x3 / *Min / Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 3) 310 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 13) 435 | -10/Materials | Entered another Materials area 435 | -9/Materials | Evolved 2 slots: Propulsion x2 449 | -9/Materials | Identified exit to Mines 449 | -9/Materials | Identified exit to Storage 512 | -9/Materials | Identified exit to Materials 732 | -9/Materials | Build established: Scavenger-Mutant 926 | -9/Materials | Repaired Aluminum Leg 1052 | -9/Materials | Entered Mines 1055 | -9/Mines | Discovered exit to Materials (range 9) 1211 | -9/Mines | Discovered exit to Materials (range 11) 1230 | -9/Mines | Learned 4 Materials zone layouts 1255 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1257 | -9/Mines | Found Prototype Device 1325 | -9/Mines | Learned Materials stockpile data 1602 | -9/Mines | Met a Derelict testing a Signal Generator 1606 | -9/Mines | Found Signal Generator 1929 | -9/Mines | Entered Materials 1929 | -8/Materials | Accompanied by 1 ally 1929 | -8/Materials | Evolved 2 slots: Utility x2 1930 | -8/Materials | Identified exit to Factory 1930 | -8/Materials | Identified Exp. Sensor Array 2371 | -8/Materials | Build established: Mutant 2542 | -8/Materials | Repaired Exp. Sensor Array 2619 | -8/Materials | Discovered exit to Factory (range 13) 2767 | -8/Materials | Entered Factory 2767 | -7/Factory | Evolved 2 slots: Utility x2 3344 | -7/Factory | Discovered new exit (range 19) 3545 | -7/Factory | Identified exit to Lower Caves 3910 | -7/Factory | Discovered new exit (range 12) 3970 | -7/Factory | Build established: Assassin 4042 | -7/Factory | Discovered new exit (range 4) 4046 | -7/Factory | Identified exit to Factory 4412 | -7/Factory | Discovered exit to Factory (range 15) 4502 | -7/Factory | Fabricated Imp. Carbon-fiber Leg (x2) 4787 | -7/Factory | Entered Lower Caves 4794 | -7/Lower Caves | Build established: Gladiator 4835 | -7/Lower Caves | Learned Factory emergency access door positions 5035 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5048 | -7/Lower Caves | Identified exit to Zion 5049 | -7/Lower Caves | Entered Zion 5071 | -6/Zion | Found CR-A16's Pointy Stick 5166 | -6/Zion | Discovered new exit (range 8) 5175 | -6/Zion | Identified exit to Proximity Caves 5208 | -6/Zion | System corruption cleaned by Quarantine Array 5227 | -6/Zion | Learned location of Quarantine (-3) 5423 | -6/Zion | Found Prototype Device 5425 | -6/Zion | Identified Bomb Factory No. 2 5526 | -6/Zion | Learned Factory terminal intel 5627 | -6/Zion | Identified exit to Deep Caves 5752 | -6/Zion | Found GAL Module 5822 | -6/Zion | Given A8's code to call for help 5894 | -6/Zion | Imprinted 5896 | -6/Zion | Declared Zion's savior 6237 | -6/Zion | Entered Proximity Caves 6237 | -5/Proximity Caves | Accompanied by 4 allies 6240 | -5/Proximity Caves | Spotter reported a threat 6240 | -5/Proximity Caves | Spotter reported a threat 6331 | -5/Proximity Caves | Attracted the attention of an 0b10 base 6357 | -5/Proximity Caves | Learned Extension trap positions 6357 | -5/Proximity Caves | Learned Research terminal intel 6360 | -5/Proximity Caves | Spotter reported a threat 6509 | -5/Proximity Caves | Spotted B-75 Beast 6525 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 6528 | -5/Proximity Caves | Destroyed B-75 Beast 6946 | -5/Proximity Caves | Discovered new exit (range 8) 6955 | -5/Proximity Caves | Identified exit to Factory 6968 | -5/Proximity Caves | Entered Factory 6968 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x2 6970 | -5/Factory | Loaded intel: 25 terminal locations 7268 | -5/Factory | Search patrols dispatched 7640 | -5/Factory | Discovered new exit (range 7) 7647 | -5/Factory | Identified exit to Factory 7682 | -5/Factory | Retrieved Zion intel report: Trap Installations 7751 | -5/Factory | Build established: Mutant 7817 | -5/Factory | Discovered exit to Factory (range 5) 7905 | -5/Factory | Zion Fire squad teleported in 7976 | -5/Factory | Lost 3 allies 8094 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 8322 | -5/Factory | Entered another Factory area 8322 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8349 | -4/Factory | Lost 5 parts (4n1u) 8438 | -4/Factory | Found Prototype Slashing Weapon 8439 | -4/Factory | Identified Molecular Scythe 8463 | -4/Factory | Retrieved Zion intel report: Guard Positions 8496 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 8748 | -4/Factory | System corruption reached 10% 8771 | -4/Factory | Core integrity fell below 50% 8793 | -4/Factory | Core integrity fell below 20% 8807 | -4/Factory | Lost 11 parts (2p4n4u1w) 8808 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 08761_ >> DECODED: Patrol location. 08761_ K-01 Serf collects debris. 08763_ R-10 Processor collects Corrupted Imp. Heat Sink. 08764_ K-01 Serf collects debris. 08766_ R-10 Processor collects Corrupted Lgt. Quantum Reactor. 08767_ Mak. Trap Scanner destroyed. 08769_ R-10 Processor collects Wheel. 08769_ K-01 Serf collects debris. 08770_ System corrupted: Matter fused (-5). 08772_ P-70 Sage IFF system glitched. 08772_ R-10 Processor collects Corrupted Phase Gun. 08772_ K-01 Serf collects debris. 08775_ P-70 Sage resets R-10 Processor, system corruption cleaned. 08776_ K-01 Serf collects debris. 08776_ Adv. Sensor Array destroyed. 08779_ K-01 Serf collects debris. 08791_ >> DECODED: Patrol location. 08791_ K-01 Serf collects debris. 08794_ P-70 Sage destroyed. 08794_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ????????????????? | | ???????????????????????###???? ????????????????? | | ??????????????????????? ???? ????????????????? | | ??????????????????????? ???? #??#?????????????? | | ??????????????????????? ???? #? ?????????????? | | ???????????????????????" ??? #? ??????????????? | | ?????????????????"""??"" ??? # ???????????????? | | ?????????????????""" """ #?? # ???????????????? | | ????????????????? +? +????????????????? | | ??????????????????"" """ #? #????????????????? | | ???????????????????" """ #? #????????????????? | | ???????????????????" """ # #????????????????? | | ???????????????????? # #????????????????? | | ????????????????????? # #????????????????? | | ??????????????????######### #????????????????? | | ??????????????????# # #????????????????? | | ??????????????????# k [%# #????????????????? | | ??????????????????# g =|#! #????????????????? | | ??????????????????#! g !%#! #????????????????? | | ??????????????????# @#% #????????????????? | | ??????????????????# %#!! #????????????????? | | ?????????????????## !% #! #????????????????? | | ################### % +* #????????????????? | | # # """ # """" # #????????????????? | | # """ # "Y" # """"=#?? #????????????????? | | # """ # " " # #?? #????????????????? | | # """ # # w"""" #?? #????????????????? | | # # # """" #? ###??????????????? | | # """ / """ + """" #? # #??????????????? | | # """ # """ # """" #? ???????????????? | | # """ # """ # # #????????????????? | | # # # # #????????????????? | | #######+######/############ #????????????????? | | ^ #????????????????? | | #????????????????? | | ^ ^ #????????????????? | | #????????????????? | | #????????????????? | | ####+##### ###+##########??????????? | | # # # ???????????? | | + """ # # """"""????????????? | | # """ # # """"""????????????? | | + """ ! # / ! """"""????????????? | | ####### # # """"""????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 28 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 59 Melee Accuracy 6 Offensive Hacking 22 Authchip Count 2 Item Schematics ----------------- Imp. Carbon-fiber Leg | -7/Factory | Hacked Tactical Coordination Suite | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Spk. Medium Treads | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Drone Bay | -6/Zion | Archive Antigrav System | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Cold Fusion Reactor | -5/Factory | Z-intel Cld. Cesium-ion Thruster | -5/Factory | Z-intel Cld. Plasma Cannon | -5/Factory | Z-intel Cld. Pulse Rifle | -5/Factory | Z-intel Scatter Rocket Array | -5/Factory | Z-intel Fusion Reactor | -5/Factory | Z-intel Mni. Assault Cannon | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Robot Schematics ------------------ Y-54 Guardian | -6/Zion | Archive K-01 Serf | -6/Zion | Archive D-83 Annihilator | -6/Zion | Archive Fabricated ------------ Imp. Carbon-fiber Leg | x2 | -7/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- The One Challenges ------------ None Game ------ Seed ChainMappingThermoblaster Manual? 0 Play Time 02:22:14 Cumulative 41.2 hours Start 2024.04.22 @ 20:49:55 End 2024.04.23 @ 11:19:41 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 41 Rogue 2 Adventurer 39 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 41 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1342c90a-cc5e-4d59-be31-1f7102e1964d