Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.04.03 @ 17:45:44 // Winter2019/RPGLIKE

Player: Storm Mk9

Result: Destroyed 0B10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (13)       2600
Robots Destroyed (139)     695
Value Destroyed (6722)     6722
Prototype IDs (43)         860
Alien Tech Used (2)        400
Bonus (11347)              11347
              TOTAL SCORE: 27124

 Bonus
-------
High Alert Combat Kills    741
Follower Combat Kills      75
Met Sigix                  2000
Escaped with Sigix         5000
Win                        3000
Win Speed                  531

 Cogmind 
---------
Core Integrity             990/1650
Matter                     300/300
Energy                     590/610
System Corruption          3%
Temperature                Cool (20)
Movement                   Flying (26)
Location                   Tau Ceti IV Orbit

 Parts 
-------
>              --- POWER (6) --------
         Micro Fission Core
         Light Antimatter Reactor
         Light Antimatter Reactor
         Light Particle Reactor
         Light Particle Reactor
         Light Quantum Reactor
>              --- PROPULSION (8) ---
               Electron Diverter
               Impulse Thruster Array
               Impulse Thruster Array
               Impulse Thruster Array
      Improved Q-thruster
>              --- UTILITY (8) ------
  Experimental Signal Interpreter
  Experimental ECM Suite
               Reaction Control System
  Experimental Phase Shifter
      Improved Cloaking Device
               Hacking Suite
      Advanced System Shield
>              --- WEAPON (4) -------
               Segregator
               Sigix Broadsword
      Enhanced Force Lance
>              --- INVENTORY (2) ----
               Sigix Containment Pod

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
         Light Antimatter Reactor
         Light Antimatter Reactor
         Light Particle Reactor
         Light Particle Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
               Electron Diverter
               Impulse Thruster Array
               Impulse Thruster Array
               Impulse Thruster Array
      Improved Q-thruster
>              --- UTILITY ----------
  Experimental Signal Interpreter
  Experimental ECM Suite
               Reaction Control System
  Experimental Phase Shifter
      Improved Cloaking Device
               Hacking Suite
      Advanced System Shield
>              --- WEAPON -----------
               Segregator
               Sigix Broadsword
      Enhanced Force Lance
>              --- INVENTORY --------
               Sigix Containment Pod
[Rating: 202]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Fission Core
  Reactor                  Light Particle Reactor
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Structural Scanner
  Processor                Experimental Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Slashing Weapon          Axe
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Qua Res Tes Acc 
Slots Evolved              22   | 7   .   3   1   2   2   .   1   1   1   1   .   1   2   
  Power                    5    | 2   .   1   1   1   .   .   .   .   .   .   .   .   .   
  Propulsion               7    | 2   .   2   .   1   .   .   .   .   .   1   .   1   .   
  Utility                  7    | 2   .   .   .   .   2   .   1   .   1   .   .   .   1   
  Weapon                   3    | 1   .   .   .   .   .   .   .   1   .   .   .   .   1   
Parts Attached             97   | 9   9   4   9   14  5   3   1   2   12  9   6   7   7   
  Power                    29   | 2   3   2   7   6   .   1   1   1   2   1   .   1   2   
    Engine                 15   | 2   3   2   4   4   .   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   3   2   .   1   1   1   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   2   1   .   1   2   
  Propulsion               23   | 2   3   2   .   6   .   2   .   .   2   1   1   2   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 21   | .   3   2   .   6   .   2   .   .   2   1   1   2   2   
  Utility                  33   | 3   2   .   1   1   5   .   .   .   5   5   5   4   2   
    Device                 20   | .   1   .   .   .   2   .   .   .   3   5   5   3   1   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | 1   1   .   1   .   1   .   .   .   2   .   .   1   .   
    Hackware               4    | .   .   .   .   1   2   .   .   .   .   .   .   .   1   
    Protection             2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   12   | 2   1   .   1   1   .   .   .   1   3   2   .   .   1   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | 1   .   .   .   1   .   .   .   1   2   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   1   .   1   .   .   .   .   .   1   1   .   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   .   .   1   .   .   .   .   4   3   2   4   .   
Parts Lost                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     91   | .   90  93  99  94  98  99  95  92  90  87  82  81  79  
  Engine                   15   | .   26  27  26  22  21  20  15  11  7   .   .   .   .   
  Core                     9    | .   .   .   5   8   10  10  15  16  18  13  13  11  6   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   1   12  13  12  16  
  Flight                   26   | .   13  26  33  32  32  30  30  28  23  21  17  20  19  
  Device                   9    | .   8   7   6   5   5   10  10  9   12  17  17  14  15  
  Processor                6    | .   11  14  13  6   5   5   5   4   4   4   4   4   3   
  Hackware                 5    | .   .   .   .   3   10  10  10  9   9   8   8   8   7   
  Ballistic Gun            4    | .   9   7   6   5   5   5   5   6   9   1   .   .   .   
  Slashing Weapon          5    | .   8   7   6   5   5   5   5   4   4   4   4   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             101  | 19  22  18  30  45  47  49  49  54  70  84  84  89  101 
  Greatest Support         130  | 30  30  30  30  53  58  59  59  59  72  93  104 122 130 
  Greatest Overweight (x)  1    | .   1   .   .   1   .   .   .   .   .   1   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 2    | .   .   .   .   .   .   .   .   .   .   2   2   2   2   
  Average Capacity         .    | .   .   .   .   .   .   .   .   .   .   .   2   2   2   
  Most Carried             2    | .   .   .   .   .   .   .   .   .   .   2   2   2   2   
  Average Carried          .    | .   .   .   .   .   .   .   .   .   .   .   2   2   2   
  Final Capacity           2    | .   .   .   .   .   .   .   .   .   .   2   2   2   2   
  Final Carried            2    | .   .   .   .   .   .   .   .   .   .   2   2   2   2   

 Class Distribution 
--------------------
 44% | Wizard-Sprinter
 28% | Scavenger-Scout
  8% | Generator-Sprinter
  7% | Generator-Scout
  5% | Hacker-Mutant
  3% | Hacker-Scout

 Dominant Class 
----------------
      Hacker-Mutant | -10/Materials
    Scavenger-Scout | -9/Materials
    Scavenger-Scout | -8/Materials
    Scavenger-Scout | -7/Factory
 Generator-Sprinter | -6/Factory
    Wizard-Sprinter | -5/Factory
    Wizard-Sprinter | -4/Factory
    Wizard-Sprinter | -4/Extension
    Wizard-Sprinter | -3/Research
    Wizard-Sprinter | -3/Quarantine
    Wizard-Sprinter | -2/Research
    Wizard-Sprinter | -2/Testing
    Wizard-Sprinter | -1/Access

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   -4   -3   -3   -2   -2   -1   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Ext  Res  Qua  Res  Tes  Acc  
Matter Collected           1299 | 254  141  75   100  158  56   30   .    30   135  118  50   40   112  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6238 | .    62   328  737  614  356  13   231  398  317  1126 352  186  1518 
  Parts                    358  | .    8    26   37   47   34   2    7    16   21   42   21   14   83   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Qua Res Tes Acc 
Combat Hostiles Destroyed  108  | .   4   7   15  17  10  .   2   1   6   12  6   3   25  
  Melee                    95   | .   .   2   13  15  10  .   2   1   6   12  6   3   25  
  Guns                     13   | .   4   5   2   2   .   .   .   .   .   .   .   .   .   
Classes Destroyed          13   | .   1   4   1   3   .   .   .   .   1   2   .   .   1   
  Worker                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 2    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 6    | .   .   .   .   1   2   1   .   2   .   .   .   .   .   
  Watcher                  21   | .   .   3   2   5   1   .   1   2   .   .   2   2   3   
  Swarmer                  34   | .   4   5   5   6   2   .   .   .   .   .   4   .   8   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    20   | .   .   1   4   4   3   .   .   .   .   5   .   .   3   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   19   | .   .   1   5   4   3   .   1   1   2   .   .   .   2   
  Hunter                   15   | .   .   .   1   .   1   .   .   .   2   2   2   3   4   
  Programmer               14   | .   .   .   .   2   1   .   1   .   2   1   .   .   7   
  Lightning                3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Best Kill Streak           10   | .   2   5   4   3   2   1   1   4   5   7   7   3   10  
  Combat Bots Only         10   | .   2   4   3   3   2   .   1   1   4   7   6   3   10  
Max Kills in Single Turn   2    | .   1   1   1   1   1   1   1   1   1   2   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    2    | .   .   1   1   1   1   .   1   1   1   2   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -4   -3   -3   -2   -2   -1   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Ext  Res  Qua  Res  Tes  Acc  
Damage Taken               5871  | .    63   165  339  1053 371  .    112  69   671  608  206  310  1904 
  Core                     4625  | .    47   126  278  816  286  .    89   52   533  476  159  247  1516 
  Absorbed by Shields      45    | .    .    .    .    .    .    .    .    45   .    .    .    .    .    
  Redirected to Core       4057  | .    33   94   184  687  237  .    76   52   472  467  159  213  1383 
Core Remaining (%)         86    | 100  93   87   94   78   96   96   .    98   .    65   .    85   60   
Volleys Fired              87    | .    21   29   10   18   6    .    .    .    3    .    .    .    .    
  Largest                  2     | .    1    1    1    1    1    .    .    .    2    .    .    .    .    
  Hottest                  53    | .    20   20   20   20   20   .    .    .    53   .    .    .    .    
Shots Fired                90    | .    21   29   10   18   6    .    .    .    6    .    .    .    .    
  Gun                      90    | .    21   29   10   18   6    .    .    .    6    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  90    | .    21   29   10   18   6    .    .    .    6    .    .    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         18    | .    8    18   7    11   5    .    .    .    11   .    .    .    .    
  Robot Miss Streak        3     | .    1    1    3    1    2    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           423   | .    17   38   51   75   50   1    9    10   30   38   19   12   73   
  Core Hits                188   | .    6    18   23   32   21   1    7    5    12   15   11   5    32   
  Critical Hits            40    | .    .    .    1    5    .    .    .    .    .    9    3    3    19   
  Critical Kills           15    | .    .    .    1    1    .    .    .    .    .    2    1    2    8    
  Critical Parts Destroyed 22    | .    .    .    .    3    .    .    .    .    .    7    2    1    9    
Melee Attacks              414   | .    .    11   44   70   47   2    18   24   24   46   21   13   94   
  Thermal                  7     | .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 346   | .    .    11   44   70   47   2    18   24   24   32   9    7    58   
  Piercing                 61    | .    .    .    .    .    .    .    .    .    .    14   12   6    29   
  Sneak Attacks            14    | .    .    1    .    3    2    .    .    3    .    3    .    .    2    
    Combat Hostiles        5     | .    .    .    .    2    1    .    .    .    .    1    .    .    1    
  Follow-up Attacks        12    | .    .    .    .    .    .    .    .    .    .    1    4    1    6    
Damage Inflicted           20655 | .    132  537  1501 2724 1954 71   393  746  1008 3329 1355 1034 5871 
  Guns                     664   | .    132  224  82   102  41   .    .    .    83   .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    19991 | .    .    313  1419 2622 1913 71   393  746  925  3329 1355 1034 5871 
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  664   | .    132  224  82   102  41   .    .    .    83   .    .    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 16070 | .    .    313  1419 2622 1913 71   393  746  925  2722 575  587  3784 
  Piercing                 3921  | .    .    .    .    .    .    .    .    .    .    607  780  447  2087 
Highest Corruption         5     | .    .    .    .    .    1    .    1    1    2    5    .    .    3    
  Average Corruption       1     | .    .    .    .    .    1    .    1    1    1    2    .    .    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  23    | .    .    .    .    .    9    .    .    .    1    7    .    .    6    
    Message Errors         10    | .    .    .    .    .    5    .    .    .    .    3    .    .    2    
    Matter Fused           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    .    .    1    .    .    1    
    Energy Discharges      3     | .    .    .    .    .    1    .    .    .    1    .    .    .    1    
    Data Loss (minor)      3     | .    .    .    .    .    1    .    .    .    .    .    .    .    2    
    Targeting Errors       4     | .    .    .    .    .    2    .    .    .    .    2    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1491  | .    .    .    64   196  116  .    .    175  5    233  33   154  515  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1491  | .    .    .    64   196  116  .    .    175  5    233  33   154  515  
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        174   | .    80   7    .    .    .    .    .    .    174  149  .    .    114  
  Average Temperature      37    | .    33   2    .    .    .    .    .    .    103  103  .    .    61   
  Received Heat Transfer   1014  | .    .    114  189  324  153  .    18   21   18   60   27   .    90   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Heat Transferred         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -6   -5   -4   -4   -3   -3   -2   -2   -1   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Ext  Res  Qua  Res  Tes  Acc  
Peak Influence             1256 | .    100  224  770  305  175  420  233  110  156  264  349  149  1256 
  Initial                  151  | .    .    30   67   70   .    21   151  20   14   65   30   .    67   
  Average                  195  | .    43   96   368  158  58   97   115  31   65   85   120  106  704  
Maximum Alert Level        4    | .    .    1    3    1    .    2    1    .    .    1    1    .    4    
  Low Security (%)         73   | 100  100  95   28   67   100  76   94   100  100  88   80   100  14   
  Level 1                  11   | .    .    4    31   32   .    .    5    .    .    11   19   .    .    
  Level 2                  7    | .    .    .    33   .    .    23   .    .    .    .    .    .    30   
  Level 3                  5    | .    .    .    6    .    .    .    .    .    .    .    .    .    38   
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          19   | .    .    .    1    3    4    .    2    2    1    1    1    1    3    
  Investigation            5    | .    .    .    1    .    1    .    .    .    1    1    .    .    1    
  Extermination            4    | .    .    .    .    2    1    .    .    .    .    .    .    .    1    
  Reinforcement            8    | .    .    .    .    1    2    .    1    2    .    .    1    1    .    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Garrison                 1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Qua Res Tes Acc 
Distress Signals           9    | .   .   2   1   1   .   .   .   1   .   2   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              227  | .   6   13  25  31  19  2   15  10  8   34  15  6   43  
  Peak Tracking Total      8    | .   3   3   6   4   3   1   8   5   4   5   4   3   8   
  Tactical Retreats        26   | .   .   1   4   1   1   .   2   1   1   7   2   .   6   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Qua Res Tes Acc 
Traps Triggered            11   | .   .   .   2   2   3   .   2   1   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Reprogrammed             10   | .   .   .   .   .   .   3   .   .   4   3   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  -3  -2  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Qua Res Tes Acc 
Machines Disabled          3    | .   .   .   .   .   .   .   .   .   .   2   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Garrison Access          4    | .   .   .   .   .   1   .   1   .   .   1   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Qua Res Tes Acc 
Machines Accessed          80   | .   2   6   4   17  5   5   5   8   5   15  2   2   4   
  Terminals                58   | .   1   5   4   8   4   3   4   7   4   14  2   1   1   
  Fabricators              6    | .   .   .   .   3   .   2   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          10   | .   1   1   .   5   .   .   .   1   1   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   1   1   .   1   .   .   1   .   .   1   
Total Hacks                330  | .   7   18  17  49  20  33  29  15  31  76  14  8   13  
  Successful               261  | .   6   16  11  35  10  31  23  14  22  65  11  8   9   
  Failed                   69   | .   1   2   6   14  10  2   6   1   9   11  3   .   4   
    Catastrophic           9    | .   .   .   .   1   1   .   1   .   2   3   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   144  | .   3   9   5   22  8   9   11  6   18  37  8   2   6   
  Terminals                288  | .   4   17  17  33  18  28  28  14  29  75  14  6   5   
  Fabricators              16   | .   .   .   .   7   .   5   .   .   .   .   .   .   4   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Recycling Units          17   | .   3   1   .   7   .   .   .   1   2   .   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   2   2   .   1   .   .   1   .   .   1   
Terminal Hacks             178  | .   1   8   8   12  6   23  20  12  17  54  10  5   2   
  Record                   26   | .   .   .   .   .   .   4   3   1   .   17  1   .   .   
  Part Schematic           11   | .   .   .   .   1   .   3   2   .   3   2   .   .   .   
  Robot Analysis           2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Prototype ID Bank        12   | .   .   4   1   2   .   1   1   .   2   1   .   .   .   
  Open Door                8    | .   .   .   .   .   .   .   1   6   .   1   .   .   .   
  Level Access Points      4    | .   .   .   .   .   .   .   1   1   .   1   .   .   1   
  Branch Access Points     3    | .   .   .   .   .   .   .   .   1   .   1   .   .   1   
  Emergency Access Points  2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           5    | .   .   .   .   1   1   .   1   .   1   1   .   .   .   
  Fabricator Index         5    | .   .   .   .   .   .   .   1   .   1   2   .   1   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Index           2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Alert Level              16   | .   .   1   1   5   1   2   2   .   .   3   1   .   .   
  Unreport Threat          29   | .   .   1   2   1   3   1   3   2   3   9   3   1   .   
  Locate Traps             9    | .   .   .   1   .   1   2   2   .   .   3   .   .   .   
  Disarm Traps             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Reprogram Traps          3    | .   .   .   .   .   .   1   .   .   1   1   .   .   .   
  Dispatch Records         7    | .   .   .   .   .   .   2   .   .   2   2   1   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Security Status          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Patrol Status            3    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Reinforcement Status     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         4    | .   1   .   1   .   .   .   .   .   .   1   1   .   .   
  Registered Components    7    | .   .   2   1   1   .   1   1   .   1   .   .   .   .   
  Registered Prototypes    5    | .   .   .   .   .   .   1   1   .   1   1   .   1   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Protovariant Controls    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           16   | .   .   .   .   7   .   5   .   .   .   .   .   .   4   
  Network Status           2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Load Schematic           7    | .   .   .   .   3   .   2   .   .   .   .   .   .   2   
  Build                    7    | .   .   .   .   3   .   2   .   .   .   .   .   .   2   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       15   | .   2   1   .   7   .   .   .   1   2   .   .   .   2   
  Report Inventory         12   | .   1   1   .   5   .   .   .   1   2   .   .   .   2   
  Retrieve Components      3    | .   1   .   .   2   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   1   .   1   .   .   1   .   .   1   
  Seal Access              4    | .   .   .   .   .   1   .   1   .   .   1   .   .   1   
Unauthorized Hacks         45   | .   2   7   3   9   3   3   2   1   3   10  1   1   .   
  Terminals                45   | .   2   7   3   9   3   3   2   1   3   10  1   1   .   
    Track                  3    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             7    | .   .   .   .   4   .   1   1   .   .   1   .   .   .   
    Botnet                 35   | .   1   5   3   5   3   2   1   1   3   9   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         55   | .   2   5   4   12  4   3   3   1   4   10  2   2   3   
  Full Trace Events        5    | .   .   .   2   .   1   .   .   .   1   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   1   .   3   1   .   3   2   .   .   .   
  Parts Built              7    | .   .   .   .   4   .   1   .   .   .   .   .   .   2   
    Matter                 1637 | .   .   .   .   504 .   570 .   .   .   .   .   .   563 
    Time                   569  | .   .   .   .   168 .   304 .   .   .   .   .   .   97  
  Total Part Build Rating  34   | .   .   .   .   16  .   5   .   .   .   .   .   .   13  
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Time                     62   | .   .   .   .   .   .   .   .   .   .   .   .   62  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     7    | .   2   .   .   5   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  -3  -2  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Qua Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  -3  -2  -2  -1  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Qua Res Tes Acc 
Total Allies               20   | .   .   .   .   7   2   1   1   8   .   1   .   .   .   
  Largest Group            7    | .   .   .   .   4   2   1   1   7   .   1   .   .   .   
  Highest-Rated Group      393  | .   .   .   .   119 62  10  26  393 .   10  .   .   .   
  Highest-Rated Ally       156  | .   .   .   .   31  31  10  26  156 .   10  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               40   | .   .   .   .   17  19  .   .   4   .   .   .   .   .   
  Total Damage             717  | .   .   .   .   335 267 .   .   115 .   .   .   .   .   
  Kills                    3    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res Qua Res Tes Acc 
Robot Analysis Total       2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -4   -3   -3   -2   -2   -1   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Ext  Res  Qua  Res  Tes  Acc  
Turns Passed               5422 | 68   328  314  446  1201 639  268  165  233  233  456  194  213  664  
Spaces Moved               9081 | 48   362  418  714  2276 1269 353  339  507  373  861  419  306  836  
  Core                     4    | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     117  | 44   73   .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   8960 | .    289  418  714  2276 1269 353  339  507  373  861  419  306  836  
  Fastest Speed            25   | 50   34   28   28   25   25   25   25   25   25   27   27   26   26   
  Average Speed            28   | 114  72   32   28   26   25   25   25   25   27   27   29   26   26   
  Slowest Speed            120  | 120  120  34   28   111  25   25   25   25   28   102  108  29   96   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            35   | .    3    .    .    5    2    1    .    12   .    9    3    .    .    
  Cave-ins Triggered       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Exploration Rate (%)       33   | 5    47   39   51   55   31   10   15   53   15   85   12   27   18   
  Regions Visited          13
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        13   | 1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 43   | .    .    .    .    5    1    1    8    13   .    5    .    .    10   
Terrain Destroyed          43   | .    .    .    .    5    1    1    8    13   .    5    .    .    10   
  Melee                    43   | .    .    .    .    5    1    1    8    13   .    5    .    .    10   
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -6   -5   -4   -4   -3   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Ext  Res  Qua  Res  Tes  Acc  
Total                      10993 | 56   404  546  869  2729 1499 527  386  557  455  984  453  414  1114 
  Wait                     1084  | .    6    78   65   300  143  168  28   17   17   57   5    63   137  
  Move                     9005  | 47   356  417  713  2265 1264 350  338  488  372  843  412  305  835  
  Hop                      27    | .    2    .    .    5    2    1    .    6    .    8    3    .    .    
  Pick Up                  1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Fast Attach              97    | 9    9    4    9    12   5    3    1    2    12   11   6    7    7    
  Attach                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Detach                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Drop                     71    | .    7    1    8    9    3    3    1    1    11   10   7    5    5    
  Fire                     87    | .    21   29   10   18   6    .    .    .    3    .    .    .    .    
  Melee                    389   | .    .    11   44   70   47   2    18   24   24   44   15   11   79   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8     | .    .    .    .    .    .    .    .    8    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            222   | .    3    6    20   48   29   .    .    11   16   10   5    23   51   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
-5/Factory
-4/Factory (discovered 5 exits: Res x4 / *Ext)
-4/Extension (discovered 3 exits: *Res x2 / Cet)
-3/Research
-3/Quarantine
-2/Research
-2/Testing
-1/Access (discovered 2 exits: *Sur / Com)
Tau Ceti IV Orbit

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Power slot (x2)
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x2)
    1 | -11/Scrapyard | Upgraded with Utility slot (x2)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
    9 | -11/Scrapyard | Identified exit to Materials
    9 | -11/Scrapyard | Discovered exit to Materials (range 15)
   69 | -11/Scrapyard | Entered Materials
  249 | -10/Materials | Identified exit to Materials
  249 | -10/Materials | Discovered exit to Materials (range 13)
  397 | -10/Materials | Entered another Materials area
  399 | -9/Materials  | Reached level 2
  399 | -9/Materials  | Reached level 3
  410 | -9/Materials  | Upgraded with Power slot (x1)
  410 | -9/Materials  | Upgraded with Propulsion slot (x1)
  553 | -9/Materials  | Reached level 4
  565 | -9/Materials  | Identified exit to Materials
  565 | -9/Materials  | Discovered exit to Materials (range 8)
  601 | -9/Materials  | Upgraded with Propulsion slot (x1)
  711 | -9/Materials  | Entered another Materials area
  713 | -8/Materials  | Reached level 5
  713 | -8/Materials  | Reached level 6
  713 | -8/Materials  | Upgraded with Power slot (x1)
  787 | -8/Materials  | Build established: Scavenger-Scout
  856 | -8/Materials  | Reached level 7
  976 | -8/Materials  | Identified exit to Factory
  976 | -8/Materials  | Discovered exit to Factory (range 7)
 1036 | -8/Materials  | Reached level 8
 1151 | -8/Materials  | Discovered exit to Factory (range 4)
 1157 | -8/Materials  | Entered Factory
 1159 | -7/Factory    | Reached level 9
 1159 | -7/Factory    | Reached level 10
 1159 | -7/Factory    | Upgraded with Power slot (x1)
 1159 | -7/Factory    | Upgraded with Propulsion slot (x1)
 1346 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 1493 | -7/Factory    | Identified exit to Factory
 1493 | -7/Factory    | Discovered exit to Factory (range 16)
 1712 | -7/Factory    | Discovered exit to Factory (range 11)
 1831 | -7/Factory    | Reached level 11
 1922 | -7/Factory    | Fabricated Xenon Bombardment Thruster?
 2300 | -7/Factory    | Fabricated Xenon Bombardment Thruster (x2)
 2342 | -7/Factory    | Build established: Generator-Scout
 2358 | -7/Factory    | Entered another Factory area
 2360 | -6/Factory    | Reached level 12
 2360 | -6/Factory    | Reached level 13
 2360 | -6/Factory    | Upgraded with Utility slot (x1)
 2388 | -6/Factory    | Allied Derelicts emerged from ambush trap array
 2715 | -6/Factory    | Reached level 14
 2720 | -6/Factory    | Upgraded with Utility slot (x1)
 2729 | -6/Factory    | Build established: Generator-Sprinter
 2992 | -6/Factory    | Identified exit to Factory
 2992 | -6/Factory    | Discovered exit to Factory (range 15)
 2997 | -6/Factory    | Entered another Factory area
 2999 | -5/Factory    | Reached level 15
 2999 | -5/Factory    | Reached level 16
 3201 | -5/Factory    | Local fabrication network quarantined
 3214 | -5/Factory    | Fabricated Biomechanical Wings?
 3244 | -5/Factory    | Identified exit to Factory
 3244 | -5/Factory    | Discovered exit to Factory (range 6)
 3265 | -5/Factory    | Entered another Factory area
 3267 | -4/Factory    | Reached level 17
 3267 | -4/Factory    | Reached level 18
 3267 | -4/Factory    | Upgraded with Utility slot (x1)
 3293 | -4/Factory    | Build established: Wizard-Sprinter
 3319 | -4/Factory    | Garrison activated, responded to threat
 3332 | -4/Factory    | Identified exit to Research
 3350 | -4/Factory    | Reached level 19
 3418 | -4/Factory    | Identified exit to Extension
 3418 | -4/Factory    | Discovered exit to Extension (range 6)
 3430 | -4/Factory    | Entered Extension
 3430 | -4/Extension  | Accompanied by 1 ally
 3432 | -4/Extension  | Reached level 20
 3432 | -4/Extension  | Upgraded with Weapon slot (x1)
 3438 | -4/Extension  | Rescued a captive Derelict
 3442 | -4/Extension  | Rescued a captive Derelict
 3443 | -4/Extension  | Rescued a captive Derelict
 3497 | -4/Extension  | Rescued A7
 3508 | -4/Extension  | Identified exit to Cetus
 3537 | -4/Extension  | Rescued a captive Derelict
 3539 | -4/Extension  | Spotted B-86 Titan
 3540 | -4/Extension  | Rescued a captive Derelict
 3620 | -4/Extension  | Rescued a captive Derelict
 3620 | -4/Extension  | Rescued a captive Derelict
 3658 | -4/Extension  | Spotted B-86 Titan
 3663 | -4/Extension  | Entered Research
 3665 | -3/Research   | Reached level 21
 3665 | -3/Research   | Reached level 22
 3665 | -3/Research   | Upgraded with Utility slot (x1)
 3677 | -3/Research   | Identified exit to Quarantine
 3677 | -3/Research   | Discovered exit to Quarantine (range 9)
 3746 | -3/Research   | Found Prototype Processor
 3746 | -3/Research   | Identified Spectral Analyzer
 3761 | -3/Research   | Found Prototype Processor
 3761 | -3/Research   | Identified Exp. Signal Interpreter
 3812 | -3/Research   | Reached level 23
 3896 | -3/Research   | Entered Quarantine
 3898 | -3/Quarantine | Reached level 24
 3905 | -3/Quarantine | Found Alien Artifact
 3905 | -3/Quarantine | Identified Subatomic Replicator
 3966 | -3/Quarantine | Found Alien Slashing Weapon
 3966 | -3/Quarantine | Identified Sigix Broadsword
 4005 | -3/Quarantine | Identified exit to Research
 4081 | -3/Quarantine | Reached level 25
 4082 | -3/Quarantine | Upgraded with Propulsion slot (x1)
 4137 | -3/Quarantine | Found Enh. Force Lance
 4170 | -3/Quarantine | Met incapacitated Sigix Warrior
 4170 | -3/Quarantine | Lockdown squad dispatched
 4170 | -3/Quarantine | Reached level 26
 4171 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber
 4172 | -3/Quarantine | Unlocked Sigix quarantine chamber
 4258 | -3/Quarantine | Spotted Lightning
 4259 | -3/Quarantine | Destroyed Lightning
 4262 | -3/Quarantine | Spotted Lightning
 4262 | -3/Quarantine | Spotted Lightning
 4287 | -3/Quarantine | Destroyed Lightning
 4293 | -3/Quarantine | Destroyed Lightning
 4299 | -3/Quarantine | Found Exp. Phase Shifter
 4301 | -3/Quarantine | Found Prototype Device
 4301 | -3/Quarantine | Identified EM Dispersion Field
 4314 | -3/Quarantine | Destroyed 7 combat bots
 4347 | -3/Quarantine | Cryocooling Duct disabled
 4352 | -3/Quarantine | Entered Research
 4354 | -2/Research   | Reached level 27
 4447 | -2/Research   | Reached level 28
 4456 | -2/Research   | Spotted B-90 Cyclops
 4532 | -2/Research   | Identified exit to Testing
 4532 | -2/Research   | Discovered exit to Testing (range 16)
 4546 | -2/Research   | Entered Testing
 4548 | -2/Testing    | Reached level 29
 4548 | -2/Testing    | Upgraded with Propulsion slot (x1)
 4675 | -2/Testing    | Repaired Reaction Control System
 4733 | -2/Testing    | Identified exit to Access
 4733 | -2/Testing    | Discovered exit to Access (range 15)
 4750 | -2/Testing    | Found Prototype Processor
 4750 | -2/Testing    | Identified Exp. Melee Analysis Suite
 4759 | -2/Testing    | Entered Access
 4761 | -1/Access     | Reached level 30
 4761 | -1/Access     | Reached level 31
 4762 | -1/Access     | Upgraded with Utility slot (x1)
 4849 | -1/Access     | Fabricated Adv. System Shield (x1)
 4858 | -1/Access     | Local fabrication network quarantined
 4913 | -1/Access     | Fabricated Exp. ECM Suite (x1)
 5009 | -1/Access     | First assault squad dispatched
 5113 | -1/Access     | Reached level 32
 5209 | -1/Access     | Upgraded with Weapon slot (x1)
 5232 | -1/Access     | Reached level 33
 5281 | -1/Access     | Destroyed 10 combat bots
 5281 | -1/Access     | Identified exit to Surface
 5281 | -1/Access     | Identified exit to Command
 5411 | -1/Access     | Crushed by falling debris
 5415 | -1/Access     | Crushed by falling debris
 5423 | -1/Access     | Reached level 34
 5423 | ***           | Destroyed 0B10!

 Last Messages 
---------------
05321_ Destroyed Xenon Bombardment Thruster.
05321_ Segregator follow-up attack on S-43 Plague.
05325_ S-43 Plague destroyed.
05329_ Acquired Lgt. Antimatter Reactor.
[Achievement: Ultimate Loadout]
05331_ Acquired 10 matter.
05334_ 5TJCNPZOT4 K1|LN2AMO&ZLK8PR31N= L
05346_ U-05 Engineer builds a Wall.
05348_ S-43 Plague destroyed. <x2>
05386_ Dropped Lgt. Antimatter Reactor.
05386_ Acquired Lgt. Quantum Reactor.
05389_ Acquired 10 matter.
05411_ The unstable cave ceiling collapses.
05411_ Crushed by falling debris.
05414_ System corrupted: Component data lost.
05415_ The unstable cave ceiling collapses.
05415_ Crushed by falling debris.
05420_ Main Access Shell breached.
05423_ Reached level 34.
[Achievement: Payload Armed]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           127
Energy Generation          121
Energy Capacity            610
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
ECM Strength               5
Cloak Strength             3
Additional Mass Support    16
Armor Coverage             300
Resistance: KI             40
Resistance: TH             40
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Phase Shifting             20
Evasion (%)                96
Targeting Accuracy         5
Offensive Hacking          60
Defensive Hacking          39

 Item Schematics 
-----------------
 Xenon Bombardment Thruster | -7/Factory    | Hacked
       Imp. Antigrav System | -5/Factory    | Hacked
        Biomechanical Wings | -5/Factory    | Hacked
         Adv. System Shield | -5/Factory    | Hacked
           Impulse Thruster | -4/Factory    | Hacked
     Field Propulsion Array | -3/Research   | Hacked
            Diametric Drive | -3/Research   | Hacked
     Field Propulsion Drive | -3/Research   | Hacked
             Exp. ECM Suite | -3/Quarantine | Hacked
       Lgt. Quantum Reactor | -3/Quarantine | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Xenon Bombardment Thruster | x2 | -7/Factory 
 Xenon Bombardment Thruster | x2 | -7/Factory 
        Biomechanical Wings | x1 | -5/Factory 
         Adv. System Shield | x1 | -1/Access  
             Exp. ECM Suite | x1 | -1/Access  

 Alien Tech Used 
-----------------
Subatomic Replicator
Sigix Broadsword

 Achievements 
--------------
Ambidextrous
Cya!
Deadly Force
Dodgeball, But With Guns
False Reunion
Melee Specialist
Payload Armed
Ultimate Loadout

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -8   -7   -6   -5   -4   -4   -3   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Ext  Res  Qua  Res  Tes  Acc  
Levels Raised              33    | .    .    3    4    3    3    2    3    1    3    3    2    1    5    
  XP Earned                56091 | 6000 500  4498 6020 5470 4198 2563 4312 1300 4553 4923 3145 1755 6854 
  XP Spent                 53570 | 6000 .    4475 4470 4515 5995 2995 4400 1580 2965 6025 1560 2915 5675 
Upgrades                   103   | 17   .    11   14   7    10   8    4    7    3    7    3    4    8    
  Power Slot               5     | 2    .    1    1    1    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          7     | 2    .    2    .    1    .    .    .    .    .    1    .    1    .    
  Utility Slot             7     | 2    .    .    .    .    2    .    1    .    1    .    .    .    1    
  Weapon Slot              3     | 1    .    .    .    .    .    .    .    1    .    .    .    .    1    
  Core Integrity           21    | 1    .    2    2    1    1    1    .    6    1    .    2    3    1    
  Heat Dissipation         17    | .    .    4    5    4    4    .    .    .    .    .    .    .    .    
  Energy Generation        3     | .    .    .    2    .    1    .    .    .    .    .    .    .    .    
  Energy Storage           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Mass Support             4     | 2    .    .    .    .    1    .    .    .    .    1    .    .    .    
  Inventory Capacity       2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Sensor Range             15    | 7    .    2    4    .    .    .    .    .    .    1    .    .    1    
  Melee Accuracy           5     | .    .    .    .    .    .    .    1    .    .    1    .    .    3    
  Hack Attack %            6     | .    .    .    .    .    .    3    .    .    1    1    1    .    .    
  Hack Defense %           5     | .    .    .    .    .    .    3    2    .    .    .    .    .    .    
  KI Resistance %          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  TH Resistance %          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Protomatter Created        2159  | .    13   36   139  431  370  .    .    .    249  145  115  179  482  
  Integrity Restored       4723  | .    32   92   403  1003 570  .    .    244  379  225  102  537  1136 
    Core                   3965  | .    5    73   322  671  444  .    .    162  336  225  102  537  1088 
    Parts                  758   | .    27   19   81   332  126  .    .    82   43   .    .    .    48   
Protomatter Decayed        559   | .    1    2    .    57   223  .    .    .    92   .    81   .    103  

 Game 
------
Seed              AbsorptionWeightSuperbattery
  Manual?         0
Play Time         03:10:24
  Cumulative      43.5 hours
  Start           2021.04.03 @ 12:54:45
  End             2021.04.03 @ 17:45:44
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      Winter2019/RPGLIKE
Game No.          17
  Rogue           0
  Adventurer      0
  Explorer        17
Win Type          3
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             39
Gallery%          33
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 85c07d8e-7d10-4a7b-9937-f73ee6db7104