Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.29 @ 13:12:20 Player: zinchalk Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (135) 675 Value Destroyed (4275) 4275 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (184) 184 TOTAL SCORE: 7774 Bonus ------- High Alert Combat Kills 404 Friendly Fire -220 Cogmind --------- Core Integrity 0/700 Matter 186/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Hardened Light Armor Plating Reflective Plating Hacking Suite System Shield > --- WEAPON ----------- Particle Gun EM Pulse Cannon Shock Bomb Launcher > --- INVENTORY -------- High-capacity Battery Improved Sensor Array Weapon Cycler Improved ECM Suite Improved Light Armor Plating Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Datajack [Rating: 36] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Armored Wheel Hover Unit Improved Hover Unit Utility High-capacity Battery Device Shield Generator Storage High-capacity Battery Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon EM Pulse Cannon Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 2 | . . 1 . 1 . Propulsion . | . . . . . . Utility 3 | . . 1 1 1 . Weapon 1 | . . . 1 . . Parts Attached 83 | 4 6 21 28 22 2 Power 12 | 1 . 4 5 2 . Engine 11 | 1 . 4 5 1 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 15 | 2 . 8 4 1 . Treads 10 | 2 . 6 2 . . Leg . | . . . . . . Wheel 4 | . . 2 2 . . Hover 1 | . . . . 1 . Flight . | . . . . . . Utility 25 | . 3 4 9 9 . Device 5 | . 1 1 2 1 . Storage 6 | . 1 . 2 3 . Processor 1 | . . . . 1 . Hackware 2 | . . . 1 1 . Protection 11 | . 1 3 4 3 . Artifact . | . . . . . . Weapon 31 | 1 3 5 10 10 2 Energy Gun 8 | . 2 . 2 2 2 Energy Cannon 9 | . . 4 4 1 . Ballistic Gun 5 | 1 . 1 2 1 . Ballistic Cannon 1 | . . . . 1 . Launcher 6 | . 1 . 2 3 . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 31 | . 1 3 5 18 4 Power 5 | . . . 1 4 . Propulsion 2 | . . . . 2 . Utility 9 | . . 2 . 5 2 Weapon 15 | . 1 1 4 7 2 Highest Loss Streak 15 | . 1 1 2 15 2 Average Slot Usage (%) 88 | . 97 96 97 67 56 Engine 14 | . 14 20 17 5 . Treads 11 | . 28 21 8 5 . Wheel 4 | . . . 9 . . Device 4 | . 10 5 6 . . Storage 12 | . 11 11 16 7 11 Processor 1 | . . . . 3 7 Hackware 4 | . . . 3 9 7 Protection 9 | . 3 14 9 9 4 Energy Gun 4 | . 13 2 4 4 7 Energy Cannon 6 | . . 9 9 3 4 Ballistic Gun 5 | . 11 6 4 3 . Launcher 6 | . 2 3 8 5 . Naked Turns . | . . . . . . Heaviest Build 77 | 7 27 43 73 77 56 Greatest Support 40 | 40 40 40 40 40 8 Greatest Overweight (x) 13 | . . 3 5 13 6 Average Overweight (x) 1 | . . . 1 2 . Largest Inventory Capacity 12 | 4 10 10 12 12 12 Average Capacity 9 | 4 8 10 11 7 8 Most Carried 11 | 3 7 10 11 9 2 Average Carried 6 | 1 2 8 7 4 1 Final Capacity 12 | 4 10 10 12 12 4 Final Carried 9 | 2 7 9 7 2 . Class Distribution -------------------- 39% | Mutant 35% | Hacker-Tank 14% | Tank 8% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 2406 | 249 112 440 1016 519 70 Remotely 81 | . 81 . . . . Salvage Created 4462 | 60 570 586 2396 850 . Parts 259 | 2 48 40 117 52 . Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed 8 | . 1 1 5 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 84 | . 12 13 44 15 . Guns 26 | . 10 2 10 4 . Cannons 21 | . . 7 12 2 . AOE 35 | . 2 4 20 9 . Classes Destroyed 13 | 1 6 2 3 1 . Worker 12 | . 2 1 6 3 . Builder 12 | . 2 2 7 1 . Tunneler 1 | . 1 . . . . Hauler 2 | . . . 2 . . Recycler 5 | 1 2 . 2 . . Operator 3 | . . . 2 1 . Watcher 15 | . 3 2 5 5 . Swarmer 9 | . 6 . 3 . . Grunt 52 | . 6 8 32 6 . Brawler 2 | . . 1 1 . . Sentry 12 | . . 4 6 2 . Hunter 3 | . . . 2 1 . Programmer 6 | . . . . 6 . Thug 1 | . . . . 1 . Best Kill Streak 8 | 1 8 4 8 7 . Combat Bots Only 6 | . 3 3 6 4 . Max Kills in Single Turn 3 | 1 3 1 3 3 . Gunslinging . | . . . . . . Exploded 3 | . 1 1 3 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 5197 | . 409 854 1332 2460 142 Core 1110 | . 53 95 254 600 108 Absorbed by Shields 474 | . . 41 433 . . Core Remaining (%) 76 | 100 78 76 53 . . Volleys Fired 237 | 3 34 43 92 58 7 Largest 3 | 1 2 2 3 3 3 Hottest 178 | 20 60 131 164 150 178 Shots Fired 491 | 3 67 74 221 110 16 Gun 226 | 3 64 31 70 50 8 Cannon 147 | . . 31 93 15 8 Launcher 118 | . 3 12 58 45 . Special . | . . . . . . Kinetic 138 | 3 34 15 58 24 4 Thermal 61 | . . 26 12 19 4 Explosive 72 | . 3 12 33 24 . Electromagnetic 220 | . 30 21 118 43 8 Robot Hit Streak 24 | 3 13 23 16 24 11 Robot Miss Streak 4 | . 2 1 4 2 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 361 | 3 47 61 154 83 13 Core Hits 240 | 1 29 28 121 58 3 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 7 | . . . . 7 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . . 2 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11615 | 42 765 1555 6450 2569 234 Guns 1987 | 42 456 273 705 483 28 Cannons 2940 | . . 581 1867 286 206 Explosions 6429 | . 304 690 3667 1768 . Melee . | . . . . . . Ramming 259 | . 5 11 211 32 . Kinetic 1193 | 42 198 99 551 197 106 Thermal 1488 | . 32 364 433 559 100 Explosive 4296 | . 272 664 2429 931 . Electromagnetic 4379 | . 258 417 2826 850 28 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 21 | . . . 2 10 21 Average Corruption 3 | . . . 1 7 13 Corruption Purged . | . . . . . . Effects 94 | . . . 29 53 12 Message Errors 25 | . . . 11 14 . Matter Fused 18 | . . . . 16 2 Heat Flow Errors 12 | . . . 5 5 2 Energy Discharges 8 | . . . 4 3 1 Data Loss (minor) 12 | . . . 6 4 2 Misfires 2 | . . . . 2 . Alerts 1 | . . . . 1 . Misdirections 3 | . . . . . 3 Targeting Errors 12 | . . . 3 7 2 Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 310 | . . 46 178 86 . Projectiles 30 | . . . 30 . . Explosions 280 | . . 46 148 86 . Melee . | . . . . . . Knockbacks 2 | . . 1 1 . . Impact 2 | . . 1 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 672 | . 167 28 385 92 . Shots 27 | . 5 2 16 4 . Rammed 30 | . 2 3 20 5 . Targets Rammed 34 | . 2 3 23 6 . Kicked . | . . . . . . Crushed 4 | . . . 3 1 . Highest Temperature 587 | . 36 536 587 505 383 Average Temperature 141 | . 15 126 150 142 175 Received Heat Transfer 1617 | . 90 243 510 774 . Effects 69 | . . 10 44 13 2 Shutdowns 24 | . . 5 11 8 . Energy Bleed 13 | . . . 10 2 1 Interference 11 | . . . 10 1 . Matter Decay 2 | . . 1 1 . . Short Circuit 6 | . . 1 4 1 . Damage (minor) 8 | . . . 6 1 1 Damage (major) 4 | . . 3 1 . . Damage (core) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 3 | . . . 3 . . Combat Hostiles 2 | . . . 2 . . Parts Fried 23 | . . 3 13 7 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 . 1 . Heat Transferred 2513 | . 50 814 720 781 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 9 | . 1 1 5 2 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 851 | 5 312 195 851 281 . Initial 48 | . 2 . 19 48 . Average 210 | 4 68 59 407 57 . Maximum Alert Level 3 | . 1 . 3 1 . Low Security (%) 63 | 100 95 100 19 98 100 Level 1 10 | . 4 . 20 1 . Level 2 22 | . . . 51 . . Level 3 3 | . . . 7 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 30 | . 2 4 13 11 . Investigation 11 | . 2 2 6 1 . Extermination 5 | . . . . 5 . Reinforcement 13 | . . 2 7 4 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Construction Impeded 6 | . . . 4 2 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 9 | . 3 1 4 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 150 | . 18 20 81 28 3 Peak Tracking Total 8 | . 4 3 8 4 3 Tactical Retreats 11 | . . 2 8 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . . . 4 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 25 | . 4 2 9 10 . Max in Single Turn 3 | . 2 1 2 3 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 19 | . 4 4 10 1 . Terminals 13 | . 3 3 7 . . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 2 | . 1 . 1 . . Scanalyzers 3 | . . 1 2 . . Garrison Access . | . . . . . . Total Hacks 66 | . 14 11 38 3 . Successful 44 | . 8 7 27 2 . Failed 22 | . 6 4 11 1 . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 50 | . 13 8 29 . . Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units 3 | . 1 . 2 . . Scanalyzers 10 | . . 3 7 . . Garrison Access . | . . . . . . Terminal Hacks 31 | . 7 4 20 . . Record 4 | . . . 4 . . Robot Analysis 3 | . . 1 2 . . Prototype ID Bank 4 | . . 1 3 . . Level Access Points 1 | . . . 1 . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . . 1 . . Alert Level 6 | . 3 1 2 . . Unreport Threat 2 | . 2 . . . . Locate Traps 2 | . . . 2 . . Disarm Traps 1 | . . . 1 . . Dispatch Records 1 | . . . 1 . . Security Status 1 | . . . 1 . . Patrol Status 1 | . 1 . . . . Transport Status 1 | . . . 1 . . Recall Investigation 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks 3 | . 1 . 2 . . Report Inventory 2 | . . . 2 . . Retrieve Components 1 | . 1 . . . . Scanalyzer 8 | . . 3 5 . . Insert Component 4 | . . 1 3 . . Analyze 4 | . . 2 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 3 3 6 1 . Full Trace Events 13 | . 3 3 6 1 . Feedback Events 2 | . . . 1 1 . Corruption 2 | . . . 1 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 1 2 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 13 | . . . . 13 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed 4 | . . 1 3 . . Part Schematics Acquired 3 | . . 1 2 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . . 2 . Non-combat . | . . . . . . Combat 2 | . . . . 2 . Robot Hacks Applied 2 | . . . . 2 . parse_system 2 | . . . . 2 . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 12 | . . . . . 12 Total Damage 190 | . . . . . 190 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total 3 | . . 1 2 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 9044 | 124 961 1392 3958 2492 117 Spaces Moved 4902 | 77 525 727 2507 981 85 Core 274 | 13 . . . 258 3 Treads 2640 | 64 525 677 957 417 . Legs . | . . . . . . Wheels 1600 | . . 50 1550 . . Hover 388 | . . . . 306 82 Flight . | . . . . . . Fastest Speed 50 | 50 160 100 100 50 60 Average Speed 164 | 141 160 166 141 230 112 Slowest Speed 700 | 160 160 190 230 700 420 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . 1 . . . Exploration Rate (%) 38 | 6 58 49 71 14 30 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 596 | . 38 65 376 117 . Melee . | . . . . . . Projectile . | . . . . . . AOE 596 | . 38 65 376 117 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 5429 | 89 577 836 2717 1116 94 Wait 18 | . . . 6 12 . Move 4898 | 76 524 726 2506 981 85 Hop . | . . . . . . Pick Up 93 | 6 10 24 31 22 . Fast Attach . | . . . . . . Attach 46 | 4 4 7 10 19 2 Detach 7 | . . 2 4 1 . Swap 37 | . 2 14 18 3 . Drop 52 | . 1 17 27 7 . Fire 237 | 3 34 43 92 58 7 Melee 7 | . . . . 7 . Ram 18 | . . . 13 5 . Kick . | . . . . . . Crush 16 | . 2 3 10 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 125 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 904 | -10/Materials | Discovered new exit (range 16) 1086 | -10/Materials | Entered another Materials area 1086 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1433 | -9/Materials | Identified exit to Mines 1469 | -9/Materials | Crushed by falling debris 1601 | -9/Materials | Discovered new exit (range 16) 2466 | -9/Materials | Discovered new exit (range 12) 2478 | -9/Materials | Entered another Materials area 2478 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2501 | -8/Materials | Identified exit to Factory 5015 | -8/Materials | Build established: Tank 5402 | -8/Materials | Build established: Hacker-Tank 6436 | -8/Materials | Entered Factory 6436 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7193 | -7/Factory | Garrison activated, responded to threat 7355 | -7/Factory | Core integrity fell below 50% 7424 | -7/Factory | Lost 15 parts (4p2n4u5w) 7537 | -7/Factory | Build established: Hacker-Mutant 8179 | -7/Factory | Build established: Hacker-Tank 8255 | -7/Factory | Repaired Hcp. Battery 8462 | -7/Factory | Core integrity fell below 20% 8756 | -7/Factory | System corruption reached 10% 8928 | -7/Factory | Sucked down chute 8928 | -7/Factory | Entered Waste 8929 | -7/Waste | Met a frightened Derelict 8943 | -7/Waste | EMP discharged 8966 | -7/Waste | Spotted C-40 Crusher 8991 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8994 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9011 | -7/Waste | Spotted C-40 Crusher 9016 | -7/Waste | Spotted C-40 Crusher 9042 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9043 | -7/Waste | EMP discharged 9045 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9045 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 08996_ System corrupted: Matter fused (-6). 08999_ Shock Rifle crushed. 08999_ Lightning Gun crushed. 08999_ Adv. Assault Cannon crushed. 09001_ Hcp. Storage Unit crushed. 09003_ Acquired 70 matter. 09006_ Lgt. Angular Momentum Engine crushed. 09014_ System corrupted: Energy discharge (-96). 09029_ System corrupted: Heat flow error (+145). 09033_ ALERT: Foreign system detected. Charging EMP. 09037_ System corrupted: Shock Rifle targeting data glitched. 09042_ Shock Rifle crushed. 09042_ Imp. Hover Unit crushed. 09043_ System corrupted (+7). 09043_ Lyr. Heavy Armor Plating fried beyond repair. 09043_ Broken Angular Momentum Engine fried beyond repair. 09045_ System corrupted: Matter fused (-8). 09045_ Hcp. Battery crushed. 09045_ Imp. Signal Interpreter crushed. 09045_ Hacking Suite crushed. 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Treads | -9/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Reflective Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Backstab Everything Is Under Control Hey, That's Mine! I Spy Loot Pinata Made in Tau Ceti IV Oops Party Time System Compromised Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed LinearAlertMagmablaster Manual? 0 Play Time 01:42:40 Cumulative 6.2 hours Start 2021.11.28 @ 21:34:40 End 2021.11.29 @ 13:12:20 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: abc8a1c1-936c-4f37-9022-07cff2aa917f