Cogmind - Beta 14 --- EXPLORER MODE // 2025.05.04 @ 22:39:26 Player: Sputz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (98) 490 Value Destroyed (2865) 2865 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 6451 Bonus ------- High Alert Combat Kills 16 Cogmind --------- Core Integrity 0/850 Matter 295/300 Energy 37/100 System Corruption 7% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Improved Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (10) --- Improved Carbon-fiber Leg Improved Target Analyzer Launcher Loader Improved Medium Armor Plating Improved Medium Armor Plating Hypervelocity Gauss Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Gravmag System Combat Airjet Combat Airjet > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Hardened Light Armor Plating Improved Medium Armor Plating Remote Shield Improved Hacking Suite > --- WEAPON ----------- Pulse Rifle Pulse Rifle Cooled Plasma Cannon Cooled Plasma Cannon Scatter Rocket Array > --- INVENTORY -------- Micro Nuclear Core Fusion Compressor Improved Carbon-fiber Leg Improved Target Analyzer Launcher Loader Improved Medium Armor Plating Remote Shield Improved EM Pulse Cannon Hypervelocity Gauss Rifle [Rating: 68] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Utility Medium Storage Unit Device Kinecellerator Storage Medium Storage Unit Processor Visual Processing Unit Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 9 | . 1 2 2 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . . . . 1 Utility 4 | . 1 1 1 . 1 Weapon 3 | . . 1 1 1 . Parts Attached 85 | 7 . 11 13 13 41 Power 13 | 1 . 3 . 2 7 Engine 8 | 1 . 3 . 1 3 Core 5 | . . . . 1 4 Reactor . | . . . . . . Propulsion 18 | 2 . 2 5 . 9 Treads . | . . . . . . Leg 12 | 2 . 2 5 . 3 Wheel 3 | . . . . . 3 Hover 3 | . . . . . 3 Flight . | . . . . . . Utility 22 | 2 . 3 2 4 11 Device 11 | 1 . . 1 2 7 Storage 1 | 1 . . . . . Processor 3 | . . 1 . . 2 Hackware 1 | . . . . . 1 Protection 6 | . . 2 1 2 1 Artifact . | . . . . . . Weapon 32 | 2 . 3 6 7 14 Energy Gun 9 | 2 . 1 4 1 1 Energy Cannon 9 | . . . . 2 7 Ballistic Gun 7 | . . 1 2 3 1 Ballistic Cannon 1 | . . 1 . . . Launcher 6 | . . . . 1 5 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Parts Lost 26 | . . 1 1 . 24 Power 5 | . . . . . 5 Propulsion 6 | . . . . . 6 Utility 5 | . . . . . 5 Weapon 10 | . . 1 1 . 8 Highest Loss Streak 14 | . . 1 1 . 14 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 87 99 99 95 90 Engine 8 | . 12 10 8 12 6 Core 2 | . . . . 1 5 Leg 12 | . 25 20 16 14 9 Wheel 1 | . . . . . 2 Hover 1 | . . . . . 2 Device 8 | . 12 3 5 5 11 Storage 7 | . 12 10 8 7 6 Processor 4 | . . 9 8 2 2 Hackware 1 | . . . . . 3 Protection 11 | . . 15 18 15 7 Energy Gun 12 | . 25 17 16 12 10 Energy Cannon 8 | . . . . 5 14 Ballistic Gun 6 | . . 2 11 16 2 Ballistic Cannon 1 | . . 10 4 . . Peak Build Rating 68 | 7 8 17 27 45 68 Average Rating 37 | 5 7 13 22 38 50 On Entrance 17 | . 7 8 17 27 44 Naked Turns . | . . . . . . Heaviest Build 70 | 19 19 30 38 68 70 Greatest Support 37 | 20 20 26 28 27 37 Greatest Overweight (x) 17 | 3 . 1 1 2 17 Average Overweight (x) 1 | . . . 1 1 2 Largest Inventory Capacity 10 | 10 10 10 10 10 10 Average Capacity 9 | 9 10 10 10 10 10 Most Carried 10 | 8 10 10 10 10 10 Average Carried 8 | 5 8 9 9 9 8 Final Capacity 10 | 10 10 10 10 10 10 Final Carried 10 | 8 10 10 10 10 7 Class Distribution -------------------- 62% | Hacker-Tank 31% | Hacker-Gunner 6% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2053 | 270 . 290 360 357 776 Remotely . | . . . . . . Salvage Created 3459 | 263 . 831 701 410 1254 Parts 193 | 17 . 65 25 18 68 Haulers Intercepted 2 | . . 1 1 . . Recyclers Shooed 5 | 1 . 3 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 56 | . . 14 12 7 23 Guns 22 | . . 6 8 3 5 Cannons 22 | . . 6 3 . 13 AOE 9 | . . 2 . 4 3 Classes Destroyed 13 | 3 . 7 1 2 . Worker 9 | 2 . 1 . . 6 Builder 12 | . . 5 . 1 6 Tunneler 6 | 5 . . . 1 . Hauler 2 | . . 1 1 . . Recycler 4 | 1 . 1 . 2 . Operator 2 | . . 2 . . . Watcher 7 | . . 2 2 1 2 Swarmer 10 | . . 2 . 3 5 Grunt 23 | . . 7 8 . 8 Brawler 2 | . . . 1 . 1 Sentry 12 | . . 5 3 2 2 Hunter 2 | . . . . 1 1 Programmer 7 | . . . . 1 6 Best Kill Streak 11 | 4 . 11 3 4 5 Combat Bots Only 5 | . . 5 3 4 4 Max Kills in Single Turn 3 | 1 . 3 1 3 2 Gunslinging . | . . . . . . Exploded 3 | . . 2 . 3 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 500 | . . 67 26 55 352 Missed 128 | . . 14 4 20 90 Damage Taken 4223 | 14 . 434 205 346 3224 Core 1053 | . . 53 38 111 851 Absorbed by Shields 106 | . . . . . 106 Redirected to Shielding 26 | . . 17 . 9 . Ignored by Resistances 2251 | 8 . 274 129 151 1689 Regen/Repaired (Parts) 47 | . . . 47 . . Core Remaining (%) 92 | 100 100 86 93 84 . Volleys Fired 176 | 12 . 47 28 21 68 Largest 5 | 2 . 3 4 5 5 Hottest 305 | 80 . 131 172 251 305 Shots Fired 536 | 23 . 124 101 67 221 Gun 351 | 23 . 80 79 46 123 Cannon 171 | . . 44 22 18 87 Launcher 14 | . . . . 3 11 Special . | . . . . . . Kinetic 147 | . . 47 52 22 26 Thermal 306 | 11 . 39 49 42 165 Explosive 12 | . . . . 3 9 Electromagnetic 71 | 12 . 38 . . 21 Robot Hit Streak 28 | 16 . 15 28 10 18 Robot Miss Streak 5 | 2 . 2 5 2 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 370 | 19 . 90 73 45 143 Core Hits 161 | 9 . 37 30 25 60 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 17 | . . 2 8 . 7 Burn 11 | . . . 7 . 4 Meltdown 1 | . . . . . 1 Destroy 2 | . . . . . 2 Blast 2 | . . 1 1 . . Corrupt 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8047 | 297 . 1550 1194 1260 3746 Guns 3859 | 230 . 751 898 624 1356 Cannons 2596 | . . 536 296 281 1483 Explosions 1592 | 67 . 263 . 355 907 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1644 | . . 563 594 331 156 Thermal 4730 | 152 . 549 600 574 2855 Explosive 739 | . . . . 355 384 Electromagnetic 934 | 145 . 438 . . 351 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . . 7 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 34 | . . . . . 34 Message Errors 8 | . . . . . 8 Matter Fused 9 | . . . . . 9 Heat Flow Errors 5 | . . . . . 5 Energy Discharges 6 | . . . . . 6 Data Loss (minor) 2 | . . . . . 2 Misfires 2 | . . . . . 2 Alerts 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 123 | . . 4 13 . 106 Projectiles 51 | . . 2 13 . 36 Explosions 72 | . . 2 . . 70 Melee . | . . . . . . Knockbacks 9 | . . 4 5 . . Impact . | . . . . . . Kinetic 8 | . . 3 5 . . Secondary 1 | . . 1 . . . Self-Inflicted Damage 291 | 14 . . . . 277 Shots 8 | 1 . . . . 7 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 832 | 54 . 307 482 609 832 Average Temperature 156 | 20 . 111 137 158 192 Received Heat Transfer 1188 | . . 207 180 36 765 Effects 77 | . . 3 10 12 52 Shutdowns 17 | . . . 2 2 13 Energy Bleed 7 | . . . 1 2 4 Interference 18 | . . 3 6 . 9 Matter Decay 9 | . . . 1 2 6 Short Circuit 7 | . . . . 1 6 Damage (minor) 2 | . . . . . 2 Damage (major) 14 | . . . . 4 10 Damage (core) 3 | . . . . 1 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted 3 | . . . 1 . 2 Combat Hostiles 3 | . . . 1 . 2 Parts Melted 27 | 1 . . 4 . 22 Heat Transferred 9135 | 250 . 973 2035 999 4878 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | 2 . 3 . . 1 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 427 | 40 27 427 243 98 171 Initial 61 | . 19 7 61 . 27 Average 71 | 18 23 161 141 31 53 Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 90 | 100 100 59 60 100 100 Level 1 9 | . . 36 39 . . Level 2 . | . . 3 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . . 2 3 3 11 Investigation 5 | . . . 2 1 2 Extermination 8 | . . . . 2 6 Reinforcement 6 | . . 2 1 . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 4 | . . 2 . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . . 3 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | . . 19 17 5 34 Peak Tracking Total 7 | . . 3 4 4 7 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 7 | . . 1 1 . 5 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 1 | . . 1 . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 7 | . . . 1 . 6 Max in Single Turn 3 | . . . 1 . 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 19 | . 3 3 7 4 2 Terminals 10 | . 3 1 3 2 1 Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . 1 . . Recycling Units 5 | . . 2 1 1 1 Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Total Hacks 63 | . 8 7 24 10 14 Successful 48 | . 5 6 18 7 12 Failed 15 | . 3 1 6 3 2 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 32 | . 8 3 7 4 10 Fabricators 3 | . . . . 3 . Repair Stations 5 | . . . 5 . . Recycling Units 14 | . . 4 3 3 4 Scanalyzers 9 | . . . 9 . . Garrison Access . | . . . . . . Terminal Hacks 20 | . 5 2 2 2 9 Record 7 | . . . 1 1 5 Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . . . . 1 . Emergency Access Points 1 | . 1 . . . . Alert Level 2 | . 1 . . . 1 Locate Traps 1 | . . 1 . . . Reprogram Traps 1 | . . 1 . . . Surveillance Status 1 | . 1 . . . . Investigation Status 1 | . . . . . 1 Hauler Manifests 2 | . . . 1 . 1 Zone Layout 2 | . 1 . . . 1 Fabricator Hacks 3 | . . . . 3 . Load Schematic 2 | . . . . 2 . Build 1 | . . . . 1 . Repair Station Hacks 5 | . . . 5 . . Scan Component 2 | . . . 2 . . Repair 2 | . . . 2 . . Refit 1 | . . . 1 . . Recycling Unit Hacks 11 | . . 4 2 2 3 Retrieve Matter 6 | . . 2 1 1 2 Retrieve Components 5 | . . 2 1 1 1 Scanalyzer 9 | . . . 9 . . Insert Component 5 | . . . 5 . . Analyze 4 | . . . 4 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 2 2 6 4 1 Full Trace Events 5 | . 1 . 2 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 4 . . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 31 | . . . . 31 . Total Part Build Rating 4 | . . . . 4 . Parts Repaired 2 | . . . 2 . . Time 64 | . . . 64 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 13 | . . 10 2 . 1 Parts Scanalyzed 4 | . . . 4 . . Part Schematics Acquired 4 | . . . 4 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 6388 | 183 120 718 887 1408 3072 Spaces Moved 2620 | 93 99 262 365 607 1194 Core 21 | 16 . . . . 5 Treads . | . . . . . . Legs 1840 | 77 99 262 365 607 430 Wheels 489 | . . . . . 489 Hover 270 | . . . . . 270 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 185 185 101 Average Speed 207 | 135 120 188 189 213 226 Slowest Speed 900 | 200 120 190 190 265 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 21 | 5 22 35 31 12 21 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 155 | 5 . 6 . 2 142 Melee . | . . . . . . Projectile 22 | . . . . . 22 AOE 133 | 5 . 6 . 2 120 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3218 | 126 100 398 501 680 1413 Wait 209 | . . 58 85 10 56 Move 2615 | 92 98 261 364 606 1194 Hop . | . . . . . . Pick Up 68 | 15 2 10 6 13 22 Fast Attach 14 | . . . . 4 10 Attach 41 | 7 . 4 4 6 20 Detach . | . . . . . . Swap 30 | . . 7 9 3 11 Drop 55 | . . 11 5 17 22 Fire 176 | 12 . 47 28 21 68 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 10 | . . . . . 10 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 15) 184 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Evolved 1 slot: Utility x1 253 | -10/Materials | Identified exit to Materials 253 | -10/Materials | Discovered exit to Materials (range 3) 304 | -10/Materials | Entered another Materials area 304 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 625 | -9/Materials | Build established: Hacker-Tank 766 | -9/Materials | Identified exit to Mines 766 | -9/Materials | Discovered exit to Mines (range 18) 983 | -9/Materials | Identified exit to Materials 983 | -9/Materials | Discovered exit to Materials (range 8) 1022 | -9/Materials | Entered another Materials area 1022 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1586 | -8/Materials | Identified exit to Factory 1586 | -8/Materials | Discovered exit to Factory (range 17) 1617 | -8/Materials | Repaired Seismic Detector 1655 | -8/Materials | Repaired Carbon-fiber Leg 1909 | -8/Materials | Entered Factory 1909 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2144 | -7/Factory | Fabricated Hrd. Light Armor Plating (x2) 2381 | -7/Factory | Identified exit to Lower Caves 3099 | -7/Factory | Identified exit to Factory 3099 | -7/Factory | Discovered exit to Factory (range 13) 3317 | -7/Factory | Entered another Factory area 3317 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3791 | -6/Factory | Lost 6 parts (1p1n1u3w) 4122 | -6/Factory | Build established: Hacker-Gunner 4333 | -6/Factory | Found Prototype Launcher 5290 | -6/Factory | Found Launcher Loader 5667 | -6/Factory | Crushed by falling debris 6110 | -6/Factory | Build established: Hacker-Tank 6235 | -6/Factory | Identified Scatter Rocket Array 6313 | -6/Factory | Core integrity fell below 50% 6376 | -6/Factory | Core integrity fell below 20% 6389 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Wall collapses. U-05 Engineer builds a Wall. Acquired Imp. Medium Armor Plating. Slug penetrates Wall. System corrupted: Heat flow error (+199). Terrain Scan Processor melted. U-05 Engineer destroyed. Cld. Plasma Cannon destroyed. H-66 Slayer IFF system glitched. Slug penetrates Wall. Cmb. Airjet severed. Slug penetrates Wall. Remote Shield destroyed. Slug penetrates Wall. Fusion Compressor severed. Slug penetrates Wall. H-66 Slayer destroyed. U-05 Engineer builds a Wall. Slug penetrates Wall. Cmb. Airjet destroyed. 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Light Armor Plating | -8/Materials | Scanalyzed Autogun | -8/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Pulse Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hrd. Light Armor Plating | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakingGammaStreamer Manual? 0 Play Time 01:23:52 Cumulative 21.4 hours Start 2025.01.11 @ 17:44:39 End 2025.05.04 @ 22:39:26 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 18 Rogue 0 Adventurer 0 Explorer 18 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 23 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e2118b07-643c-40ea-a6cb-326798714b59