Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 20:52:45 Player: SunoPerson Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (66) 330 Value Destroyed (1803) 1803 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1201) 1201 TOTAL SCORE: 6634 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 701 Met Imprinter 300 Was Imprinted 300 Friendly Fire -116 Cogmind --------- Core Integrity 0/850 Matter 208/300 Energy 83/100 System Corruption 9% Temperature Cool (46) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Cooling System Spectral Analyzer 0b10 Decoder Chip [Generic] Plasma Rifle KE Penetrator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Light Armor Plating Hardened Medium Armor Plating Improved Shield Generator Hacking Drone Bay > --- WEAPON ----------- Plasma Rifle Plasma Rifle Gauss Rifle CR-A16's Pointy Stick > --- INVENTORY -------- F-cell Engine Advanced Treads Cooling System Spectral Analyzer Spectral Analyzer 0b10 Decoder Chip [Generic] Hardened Medium Armor Plating Shield Generator Relay Coupler [Grunt] System Restoration Module Plasma Rifle Proton Cannon Heavy Assault Rifle KE Penetrator Datajack Mining Laser Makeshift Axe [Rating: 63] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Flight Unit Flight Unit Utility Hacking Suite Device Shield Generator Storage Large Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Remote Datajack Slashing Weapon Mining Claw Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 3 | . . 1 . . . 2 Weapon 2 | . . 1 . . . 1 Parts Attached 70 | 8 13 20 1 4 4 20 Power 7 | 1 2 2 . . 1 1 Engine 6 | 1 2 2 . . 1 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 21 | 2 5 6 . 2 . 6 Treads 9 | 2 1 2 . . . 4 Leg 10 | . 2 4 . 2 . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . 2 . . . . . Utility 15 | 2 2 3 1 1 1 5 Device 6 | 1 . 1 1 1 . 2 Storage 3 | 1 1 . . . 1 . Processor . | . . . . . . . Hackware 1 | . 1 . . . . . Protection 5 | . . 2 . . . 3 Artifact . | . . . . . . . Weapon 27 | 3 4 9 . 1 2 8 Energy Gun 8 | 1 1 3 . . . 3 Energy Cannon . | . . . . . . . Ballistic Gun 11 | 2 2 4 . . 2 1 Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon 2 | . . 1 . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon 2 | . 1 1 . . . . Piercing Weapon 2 | . . . . 1 . 1 Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 32 | . 7 4 . . 1 20 Power 4 | . . 1 . . 1 2 Propulsion 10 | . 4 1 . . . 5 Utility 8 | . 1 1 . . . 6 Weapon 10 | . 2 1 . . . 7 Highest Loss Streak 16 | . 3 2 . . 1 16 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 97 96 99 100 92 89 Engine 9 | . 14 10 11 11 4 5 Treads 4 | . 18 5 . . . 10 Leg 16 | . 1 14 22 22 22 11 Device 8 | . 2 1 10 11 11 11 Storage 10 | . 14 11 11 11 11 5 Hackware 9 | . 10 11 11 11 11 3 Protection 3 | . . 9 . . . 9 Energy Gun 6 | . 1 12 11 4 . 9 Ballistic Gun 17 | . 22 12 22 22 22 8 Slashing Weapon 2 | . 4 7 . . . . Piercing Weapon 4 | . . . . 6 11 5 Naked Turns 5 | . . . . . . 5 Heaviest Build 94 | 12 28 39 38 38 62 94 Greatest Support 88 | 40 40 40 23 30 30 88 Greatest Overweight (x) 14 | . 9 3 1 1 2 14 Average Overweight (x) . | . . 1 1 1 1 . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 Average Capacity 15 | 7 10 15 15 15 16 19 Most Carried 20 | 2 7 15 15 15 15 20 Average Carried 11 | . 3 9 13 14 14 13 Final Capacity 20 | 8 15 15 15 15 20 5 Final Carried 15 | 1 7 15 13 15 15 5 Class Distribution -------------------- 58% | Mutant 26% | Scavenger-Tank 14% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Tank | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1355 | 153 235 536 83 48 140 160 Remotely . | . . . . . . . Salvage Created 2398 | 142 478 949 154 . 226 449 Parts 144 | 9 37 68 3 . 8 19 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . . 3 . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 14 | . . . . . 14 . Prevented 11 | . . . . . 11 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 49 | . 13 21 6 . 4 5 Melee 5 | . 2 3 . . . . Guns 41 | . 11 17 6 . 4 3 Cannons 1 | . . . . . . 1 AOE 1 | . . 1 . . . . Classes Destroyed 14 | 2 4 3 1 . 2 2 Worker 5 | . 2 1 . . . 2 Builder 2 | . . 2 . . . . Tunneler 4 | 3 . . . . . 1 Recycler 2 | 1 . . . . . 1 Operator 1 | . 1 . . . . . Watcher 2 | . . 1 . . . 1 Swarmer 14 | . 5 3 4 . 2 . Grunt 23 | . 8 11 1 . . 3 Brawler 1 | . . . 1 . . . Duelist 2 | . . . . . 2 . Sentry 7 | . . 7 . . . . Hunter 1 | . . . . . . 1 Programmer 1 | . . . . . . 1 Mutant 1 | . . . . . 1 . Best Kill Streak 4 | 3 4 4 4 . 2 3 Combat Bots Only 4 | . 3 4 4 . 2 2 Max Kills in Single Turn 3 | 1 2 2 3 . 1 1 Gunslinging 1 | . 1 . 1 . . . Exploded 1 | . . 1 . . . . Melee 1 | . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 468 | . 109 122 13 . 27 197 Missed 109 | . 33 26 2 . 10 38 Damage Taken 5529 | . 795 1274 107 . 284 3069 Core 1278 | . 118 217 28 . 65 850 Absorbed by Shields 292 | . . 15 20 . . 257 Redirected to Shielding 8 | . . 8 . . . . Core Remaining (%) 58 | 100 52 . . . 22 . Volleys Fired 179 | 16 61 59 9 . 11 23 Largest 3 | 2 2 3 3 . 2 3 Hottest 203 | 60 60 144 111 . 56 203 Shots Fired 386 | 32 101 141 29 . 22 61 Gun 372 | 32 101 140 29 . 22 48 Cannon 10 | . . . . . . 10 Launcher . | . . . . . . . Special 4 | . . 1 . . . 3 Kinetic 239 | 29 89 61 19 . 22 19 Thermal 129 | . . 80 10 . . 39 Explosive . | . . . . . . . Electromagnetic 15 | 3 12 . . . . . Robot Hit Streak 13 | 6 13 9 10 . 4 10 Robot Miss Streak 12 | 5 7 7 12 . 5 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 8 | . 3 2 1 . 1 1 Max Gunslinging Chain 1 | . 1 1 1 . 1 1 Shots Hit Robots 226 | 16 64 81 12 . 13 40 Core Hits 102 | 5 31 39 8 . 8 11 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | 1 . . . . 1 . Critical Strikes 16 | 1 . 8 1 . 1 5 Burn 14 | . . 8 1 . . 5 Destroy 2 | 1 . . . . 1 . Melee Attacks 29 | . 8 15 . . . 6 Impact . | . . . . . . . Slashing 23 | . 8 15 . . . . Piercing 4 | . . . . . . 4 Sneak Attacks 7 | . . 2 . . . 5 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4012 | 185 768 1479 226 . 275 1079 Guns 3108 | 185 665 1045 226 . 275 712 Cannons 122 | . . . . . . 122 Explosions 63 | . . 63 . . . . Melee 651 | . 78 328 . . . 245 Ramming 68 | . 25 43 . . . . Kinetic 1906 | 160 566 466 146 . 275 293 Thermal 1200 | . . 579 80 . . 541 Explosive . | . . . . . . . Electromagnetic 187 | 25 99 63 . . . . Impact . | . . . . . . . Slashing 406 | . 78 328 . . . . Piercing 245 | . . . . . . 245 Highest Corruption 8 | . . 1 1 1 . 8 Average Corruption 1 | . . 1 1 1 . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 15 | . . 2 10 2 . 1 Message Errors 2 | . . . 1 . . 1 Matter Fused 4 | . . . 4 . . . Heat Flow Errors 3 | . . 1 1 1 . . Parts Rejected 1 | . . . 1 . . . Data Loss (minor) 3 | . . 1 1 1 . . Misfires 2 | . . . 2 . . . Overload Shots . | . . . . . . . Overflow Damage 74 | . . 10 . . . 64 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 74 | . . 10 . . . 64 Knockbacks 3 | . 1 1 . . . 1 Impact 2 | . 1 1 . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 43 | . . 43 . . . . Shots 1 | . . 1 . . . . Rammed 8 | . 7 1 . . . . Targets Rammed 21 | . 8 13 . . . . Kicked 12 | . . 12 . . . . Crushed 1 | . 1 . . . . . Highest Temperature 667 | . 36 484 203 98 . 667 Average Temperature 161 | . 15 150 91 56 . 254 Received Heat Transfer 1068 | . 339 419 12 . 48 250 Effects 32 | . . 5 . . . 27 Shutdowns 9 | . . 2 . . . 7 Energy Bleed 1 | . . . . . . 1 Interference 5 | . . . . . . 5 Matter Decay 2 | . . 1 . . . 1 Short Circuit 3 | . . 2 . . . 1 Damage (minor) 1 | . . . . . . 1 Damage (major) 10 | . . . . . . 10 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 13 | . . 8 . . . 5 Heat Transferred 3784 | . . 2035 259 . . 1490 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 425 | 20 180 425 281 . . 310 Initial 165 | . 13 13 141 . . 165 Average 111 | 9 96 123 148 . . 89 Maximum Alert Level 2 | . . 2 1 . . 1 Low Security (%) 83 | 100 100 77 62 . . 97 Level 1 15 | . . 20 37 . . 2 Level 2 . | . . 1 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 2 4 . . . 3 Investigation 4 | . 1 3 . . . . Extermination 2 | . . . . . . 2 Reinforcement 3 | . 1 1 . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 5 | . . 5 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 110 | . 30 31 6 . 20 23 Peak Tracking Total 13 | . 4 4 4 . 5 13 Tactical Retreats 7 | . 1 4 . . 2 . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 2 | . 1 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . . 6 . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 8 | . . 2 . . . 6 Max in Single Turn 1 | . . 1 . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 11 | . 2 7 . . 1 1 Terminals 10 | . 2 6 . . 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 35 | . 5 27 . . 2 1 Successful 29 | . 4 22 . . 2 1 Failed 6 | . 1 5 . . . . Catastrophic 4 | . 1 3 . . . . Database Lockouts . | . . . . . . . Manual 18 | . 2 3 . . 2 11 Terminals 33 | . 5 25 . . 2 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Terminal Hacks 27 | . 4 20 . . 2 1 Record 12 | . 2 8 . . 2 . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . . 2 . . . . Open DSF 1 | . . . . . . 1 Branch Access Points 1 | . . 1 . . . . Alert Level 1 | . . 1 . . . . Locate Traps 1 | . . 1 . . . . Reprogram Traps 2 | . . 2 . . . . Patrol Status 1 | . . 1 . . . . Transport Status 1 | . . 1 . . . . Reinforcement Status 1 | . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . Registered Components 1 | . 1 . . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 2 6 . . 1 . Full Trace Events 3 | . 1 2 . . . . Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 5 | . . . . . . 5 Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . . . 2 Non-combat 2 | . . . . . . 2 Combat . | . . . . . . . Robot Hacks Applied 3 | . . . . . . 3 no_distress 1 | . . . . . . 1 find_chute 1 | . . . . . . 1 find_recycling 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 12 | . . . 1 9 . 2 Largest Group 9 | . . . 1 9 9 2 Highest-Rated Group 266 | . . . 31 266 266 170 Highest-Rated Ally 85 | . . . 31 40 40 85 Zionite Dispatches 1 | . . . . . . 1 Heavy 1 | . . . . . . 1 Total Orders 1 | . . . . . . 1 RETURN 1 | . . . . . . 1 Ally Attacks 85 | . . . . . 72 13 Total Damage 3169 | . . . . . 2548 621 Kills 23 | . . . . . 16 7 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 2 | . . . 1 . 1 . Drone Launches 1 | . . . . . . 1 Drone Recoveries 1 | . . . . . . 1 Zionite Intel Received 2 | . . . . . . 2 Unaware Schematics 1 | . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 8909 | 174 889 2027 942 1793 1915 1169 Spaces Moved 3971 | 62 320 811 466 889 889 534 Core 12 | 4 7 . . . . 1 Treads 780 | 58 242 254 . . . 226 Legs 3128 | . 20 557 466 889 889 307 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 51 | . 51 . . . . . Fastest Speed 50 | 50 160 160 190 190 195 145 Average Speed 196 | 152 190 204 190 194 208 186 Slowest Speed 750 | 160 520 330 190 195 265 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 50 | 4 41 52 71 76 94 13 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 7 | . . . 1 . . 6 Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 6 | . . . 1 2 3 . Spaces Dug 1 | . 1 . . . . . Terrain Destroyed 3 | . 1 . . . . 2 Melee 1 | . 1 . . . . . Projectile 2 | . . . . . . 2 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 4657 | 109 483 1019 504 955 935 652 Wait 303 | 22 66 76 25 47 19 48 Move 3965 | 61 319 810 465 888 888 534 Hop . | . . . . . . . Pick Up 55 | 1 6 17 1 9 6 15 Fast Attach 23 | 7 7 2 1 . 1 5 Attach 21 | 1 2 7 . . . 11 Detach 3 | 1 . 1 . . . 1 Swap 27 | . 4 11 . 4 3 5 Drop 31 | . 2 8 3 7 7 4 Fire 179 | 16 61 59 9 . 11 23 Melee 29 | . 8 15 . . . 6 Ram . | . . . . . . . Kick 12 | . . 12 . . . . Crush 9 | . 8 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 175 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 6) 451 | -10/Materials | Discovered new exit (range 14) 591 | -10/Materials | Discovered new exit (range 7) 811 | -10/Materials | Lost 3 parts (2n1w) 1064 | -10/Materials | Entered another Materials area 1064 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1772 | -9/Materials | Discovered new exit (range 14) 2228 | -9/Materials | Discovered new exit (range 4) 2390 | -9/Materials | Discovered new exit (range 16) 2408 | -9/Materials | Build established: Tank 2741 | -9/Materials | Core integrity fell below 50% 2861 | -9/Materials | Discovered new exit (range 16) 3003 | -9/Materials | Identified exit to Mines 3091 | -9/Materials | Entered Mines 3413 | -9/Mines | Build established: Scavenger-Tank 3577 | -9/Mines | Discovered new exit (range 7) 3588 | -9/Mines | Received a Mining Laser from a helpful Derelict 4010 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4033 | -9/Mines | Entered Zion 4124 | -7/Zion | System corruption cleaned by Quarantine Array 4520 | -7/Zion | Found Prototype Processor 4523 | -7/Zion | Found Prototype Processor 4730 | -7/Zion | Found CR-A16's Pointy Stick 5018 | -7/Zion | Build established: Mutant 5046 | -7/Zion | Imprinted 5048 | -7/Zion | Declared Zion's savior 5656 | -7/Zion | Given the Hacking Drone Bay 5660 | -7/Zion | Found Prototype Device 5661 | -7/Zion | Identified Hacking Drone Bay 5754 | -7/Zion | Gained Derelict followers 5787 | -7/Zion | Discovered new exit (range 16) 5826 | -7/Zion | Entered Proximity Caves 5826 | -6/Proximity Caves | Accompanied by 9 allies 5850 | -6/Proximity Caves | Learned Factory trap positions 6159 | -6/Proximity Caves | Spotted B-75 Beast 7273 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7686 | -6/Proximity Caves | Discovered new exit (range 9) 7741 | -6/Proximity Caves | Entered Factory 7741 | -6/Factory | Accompanied by 2 allies 7741 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 7742 | -6/Factory | Loaded intel: 88 trap records 7901 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 8056 | -6/Factory | Build established: Tank 8407 | -6/Factory | Lost 4 parts (1n1u2w) 8606 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 8607 | -6/Factory | Zion Heavy squad teleported in 8702 | -6/Factory | Build established: Scavenger-Tank 8873 | -6/Factory | Cargo convoy interrupted 8904 | -6/Factory | Core integrity fell below 50% 8909 | -6/Factory | Core integrity fell below 20% 8910 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Engine. M-28 Smith destroyed. Power failure, Mic. Nuclear Core shutdown. Penetrated by Slug. Adv. Treads destroyed. Slug penetrates Wall. P-60 Hacker resets X-67 Chaingunner, system corruption cleaned. U-05 Engineer builds a Wall. Adv. Treads destroyed. Mic. Nuclear Core destroyed. Remote Datajack destroyed. WCWOPL=LLUN Critical hit (Intensify). 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"" " """" #??? !^#% ????????? | | ##????????????# " "" """" +???? [= ????????? | | #?????????????# """" """" #?????? ????????? | | + ????????????# """" """" #???????# ?????????? | | # "???????????# ??"" """??#????????? ?????????? | | # ""??????????# ???"" ?????????????????????????? | | #? ?????????#???? ?????????????????????????? | | #??""??????????????? ?????????????????????????? | | #???"??????????????? ?????????????????????????? | | #??????????????????? ??????????????????????????? | | #???????????????????#??????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????^??????????????????????????????????????????? | | ??????????????^??????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Utility Shielding 33 Evasion (%) 48 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ R-06 Scavenger | -6/Factory | Z-intel Y-54 Guardian | -6/Factory | Z-intel B-48 Gladiator | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel I-36 Angel | -6/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab I'm Back, Baby! Please Form A Line Robot Respite Serviceable Loadout The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed WeaponInertialScreen Manual? 0 Play Time 01:10:25 Cumulative 3.0 hours Start 2024.03.31 @ 19:42:52 End 2024.03.31 @ 20:52:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cefd4388-f111-42b6-8e76-82c7febc88f1