Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.30 @ 15:10:34 Player: corny Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (132) 660 Value Destroyed (4217) 4217 Prototype IDs (22) 440 Alien Tech Used (3) 600 Bonus (1094) 1094 TOTAL SCORE: 14211 Bonus ------- High Alert Combat Kills 444 Follower Combat Kills 534 Entered DSFs 500 Friendly Fire -384 Cogmind --------- Core Integrity 0/1450 Matter 252/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Experimental Core Shielding Lance Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Gyrokinetic Inverter Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Sensor Array Advanced Signal Interpreter Seismic Detector Advanced Target Analyzer Core Analyzer Nanoactuators Improved Transmission Jammer Advanced Reaction Control System Layered Medium Armor Plating System Shield > --- WEAPON ----------- Lance Lance > --- INVENTORY -------- Antigrav System Improved Phase Shifter Improved Phase Shifter Experimental Core Shielding Layered Medium Armor Plating Long-range Missile Launcher Lance Lance [Rating: 126] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Gyrokinetic Inverter Flight Unit Nuclear Pulse Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Improved System Shield Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Great Axe Piercing Weapon Lance Build | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Slots Evolved 16 | . . . 2 2 . . 4 2 . . . . 2 . 2 2 Power 1 | . . . . . . . 1 . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 1 . . . . . . . . Utility 12 | . . . 1 2 . . 2 1 . . . . 2 . 2 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 224 | . 4 4 26 39 7 5 51 17 6 5 7 7 14 . 12 20 Power 25 | . 1 1 3 5 1 . 5 1 . . 1 . 1 . 3 3 Engine 16 | . 1 1 3 3 1 . 5 1 . . . . . . . 1 Core 4 | . . . . 2 . . . . . . . . 1 . 1 . Reactor 5 | . . . . . . . . . . . 1 . . . 2 2 Propulsion 49 | . . 2 9 5 1 1 12 4 1 . 1 . 4 . 1 8 Treads 26 | . . 2 9 5 1 1 8 . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel 2 | . . . . . . . . . . . . . 2 . . . Hover 16 | . . . . . . . 4 3 1 . . . 2 . 1 5 Flight 5 | . . . . . . . . 1 . . 1 . . . . 3 Utility 102 | . 3 . 8 13 4 2 21 12 3 4 5 6 7 . 8 6 Device 52 | . . . 1 5 1 . 16 6 2 3 4 3 3 . 5 3 Storage 5 | . 2 . 2 . . . . 1 . . . . . . . . Processor 12 | . . . 1 1 . 1 3 . 1 . . . 2 . 1 2 Hackware 5 | . . . . . 1 . 1 . . . . . 2 . 1 . Protection 28 | . 1 . 4 7 2 1 1 5 . 1 1 3 . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 48 | . . 1 6 16 1 2 13 . 2 1 . 1 2 . . 3 Energy Gun 9 | . . . 3 6 . . . . . . . . . . . . Energy Cannon 3 | . . . 2 1 . . . . . . . . . . . . Ballistic Gun 22 | . . 1 1 9 1 2 8 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 4 | . . . . . . . 2 . 1 . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 . 1 . . 1 . . . . Piercing Weapon 6 | . . . . . . . 1 . . 1 . . 2 . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 1 . . 2 . 1 . 6 . . . 1 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . . . . . . . 2 Parts Lost 53 | . . 2 9 9 2 . 6 . 1 . . 1 . 1 6 16 Power 5 | . . . 1 . . . . . 1 . . . . . 1 2 Propulsion 16 | . . 1 2 3 . . . . . . . 1 . 1 2 6 Utility 22 | . . . 2 4 2 . 4 . . . . . . . 3 7 Weapon 10 | . . 1 4 2 . . 2 . . . . . . . . 1 Highest Loss Streak 6 | . . 1 6 3 1 . 2 . 1 . . 1 . 1 2 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 99 84 96 96 100 92 97 97 94 90 89 94 96 92 66 Engine 8 | . 14 14 8 4 9 9 11 10 8 5 5 5 5 5 1 . Treads 15 | . . 4 30 26 27 27 20 . . . . . . . . . Leg 2 | . 28 23 . . . . . . . . . . . . . . Hover 7 | . . . . . . . 3 24 31 33 31 25 24 26 21 14 Device 13 | . . . 3 8 13 13 20 17 15 15 12 15 16 20 26 16 Storage 7 | . 16 14 11 9 9 9 4 . 5 5 5 5 5 5 4 3 Processor 10 | . . . 2 7 9 13 12 11 11 16 16 16 19 20 15 12 Hackware 1 | . . . . . . . 1 5 5 5 5 5 8 5 5 3 Protection 7 | . 10 14 11 17 10 9 3 8 5 . . . . . . 3 Energy Gun 4 | . 28 23 5 4 9 1 . . . . . . . . . . Ballistic Gun 7 | . . 4 11 12 9 16 9 . . . . . . . . . Piercing Weapon 2 | . . . . . . . 1 5 5 9 11 8 8 10 9 7 Naked Turns 24 | . . . 5 . . . . . . . . . . . . 19 Heaviest Build 63 | 12 52 30 48 63 43 43 63 45 46 35 47 59 38 38 48 56 Greatest Support 120 | 20 20 40 66 60 60 60 120 47 54 54 45 45 58 58 54 67 Greatest Overweight (x) 4 | . 2 1 1 1 . . 4 1 . . 1 1 1 . . . Average Overweight (x) . | . 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 20 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 Average Capacity 13 | . 18 15 13 15 15 15 12 5 10 10 10 10 10 10 10 9 Most Carried 15 | . 10 8 12 15 15 15 15 10 10 10 10 10 10 10 10 10 Average Carried 11 | . 7 7 8 13 14 15 12 5 9 9 9 9 9 10 8 8 Final Capacity 15 | 8 15 15 15 15 15 15 5 10 10 10 10 10 10 10 10 5 Final Carried 15 | 6 8 7 8 15 15 15 5 10 10 10 10 10 10 10 10 3 Class Distribution -------------------- 45% | Scavenger-Mutant 45% | Mutant 3% | Infiltrator-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Mutant | -4/DSF Infiltrator-Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ----------- Run | Jun Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Matter Collected 3867 | 176 44 68 394 1055 159 51 1030 101 157 49 . 173 63 . 101 246 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5105 | . 257 91 601 1794 320 104 1137 101 221 . . 200 63 . 115 101 Parts 261 | . 10 2 26 116 11 8 58 6 4 . . 1 3 . 7 9 Haulers Intercepted 1 | . . . . 1 . . . . . . . . . . . . Recyclers Shooed 5 | . . . . . 1 1 3 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . 4 . . 4 . . . . Prevented 4 | . . . . . . . . . . 2 . 2 . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Combat Hostiles Destroyed 95 | . 5 2 14 40 6 2 16 4 4 . . 1 . . . 1 Melee 11 | . . . 4 2 . . . 4 . . . 1 . . . . Guns 74 | . 4 2 9 36 6 2 15 . . . . . . . . . Cannons 1 | . . . . 1 . . . . . . . . . . . . AOE 8 | . 1 . 1 . . . 1 . 4 . . . . . . 1 Classes Destroyed 14 | . 4 . 1 7 . . 1 . . . . . . . 1 . Worker 13 | . 1 . . 5 . . 4 . . . . . 1 . . 2 Builder 6 | . . . . 3 . . 2 . . . . . . . 1 . Tunneler 1 | . . . . . . . . . . . . . . . 1 . Hauler 1 | . . . . 1 . . . . . . . . . . . . Recycler 7 | . 1 . 2 2 1 . 1 . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . . Watcher 6 | . . . . 1 . . 1 . . . . . 1 . 2 1 Swarmer 19 | . 3 . 3 6 1 . . 4 1 . . . . . . 1 Grunt 53 | . 2 2 9 22 5 . 10 . 2 . . 1 . . . . Brawler 3 | . . . . 1 . . 2 . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . Sentry 14 | . . . 2 8 . 2 1 . 1 . . . . . . . Hunter 2 | . . . . 2 . . . . . . . . . . . . Programmer 3 | . . . . . . . 3 . . . . . . . . . Savage 1 | . . . . . . . . . 1 . . . . . . . Butcher 1 | . . . . . . . . . 1 . . . . . . . Best Kill Streak 9 | . 4 1 3 9 3 1 4 2 4 . . 1 1 . 2 1 Combat Bots Only 7 | . 3 1 3 7 3 1 4 2 4 . . 1 . . . 1 Max Kills in Single Turn 4 | . 2 1 1 2 1 1 1 1 4 . . 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . 1 . 1 . . . 1 . 3 . . . . . . 1 Melee 1 | . . . 1 1 . . . 1 . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Jun Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Damage Taken 11584 | . 209 306 1289 3126 236 43 1714 122 178 37 . 119 33 85 927 3160 Core 2809 | . 95 27 313 273 33 . 282 14 62 . . . . 65 183 1462 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 102 | . 12 26 25 35 4 . . . . . . . . . . . Ignored by Resistances 3 | . . . . . . . 3 . . . . . . . . . Core Remaining (%) 68 | 100 . 51 21 . . 44 66 . . . . 85 . 94 85 . Volleys Fired 318 | . 12 12 48 137 17 5 84 . 2 . . . . . . 1 Largest 2 | . 2 2 2 2 2 2 2 . 1 . . . . . . 1 Hottest 130 | . 90 90 70 130 94 94 51 . 43 . . . . . . 43 Shots Fired 600 | . 24 23 83 273 34 10 150 . 2 . . . . . . 1 Gun 575 | . 24 23 81 256 34 10 147 . . . . . . . . . Cannon 19 | . . . 2 17 . . . . . . . . . . . . Launcher 6 | . . . . . . . 3 . 2 . . . . . . 1 Special . | . . . . . . . . . . . . . . . . . Kinetic 433 | . . 7 60 194 17 8 147 . . . . . . . . . Thermal 118 | . 12 12 13 62 17 2 . . . . . . . . . . Explosive 6 | . . . . . . . 3 . 2 . . . . . . 1 Electromagnetic 43 | . 12 4 10 17 . . . . . . . . . . . . Robot Hit Streak 19 | . 11 14 16 16 11 7 19 . 1 . . . . . . 2 Robot Miss Streak 5 | . 3 3 3 5 3 1 4 . . . . . . . . . Penetration Max 1 | . . . . 1 . . . . . . . . . . . . Secondary Targets 4 | . . . 2 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . Shots Hit Robots 511 | . 16 16 65 216 21 7 124 9 1 . . 8 4 . 10 14 Core Hits 272 | . 10 4 25 126 13 4 59 4 10 . . 4 1 . 6 6 Critical Kills 2 | . . . . 1 1 . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . . . . . . . . . . Critical Strikes 20 | . 2 2 3 4 2 . . 2 . . . . 1 . 2 2 Burn 9 | . 2 2 3 1 1 . . . . . . . . . . . Destroy 4 | . . . . 3 1 . . . . . . . . . . . Sever 2 | . . . . . . . . 2 . . . . . . . . Impale 5 | . . . . . . . . . . . . . 1 . 2 2 Melee Attacks 145 | . . . . . . . 5 16 8 14 . 17 7 1 42 35 Impact . | . . . . . . . . . . . . . . . . . Slashing 24 | . . . . . . . 2 12 6 . . 4 . . . . Piercing 121 | . . . . . . . 3 4 2 14 . 13 7 1 42 35 Sneak Attacks 12 | . . . . . . . 2 . . . . . 3 . 2 5 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 11 | . . . . . . . . 1 . . . . 1 . 3 6 Damage Inflicted 11894 | . 280 205 945 4263 463 109 2444 328 667 . . 436 296 . 467 991 Guns 7641 | . 219 205 845 3886 448 109 1929 . . . . . . . . . Cannons 374 | . . . 53 321 . . . . . . . . . . . . Explosions 1337 | . 61 . 33 35 . . 271 . 667 . . . . . . 270 Melee 2409 | . . . . . . . 175 328 . . . 436 296 . 453 721 Ramming 133 | . . . 14 21 15 . 69 . . . . . . . 14 . Kinetic 5893 | . . 68 604 2989 236 67 1929 . . . . . . . . . Thermal 1608 | . 165 86 171 932 212 42 . . . . . . . . . . Explosive 1208 | . . . . . . . 271 . 667 . . . . . . 270 Electromagnetic 643 | . 115 51 156 321 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 381 | . . . . . . . 82 299 . . . . . . . . Piercing 2028 | . . . . . . . 93 29 . . . 436 296 . 453 721 Highest Corruption 9 | . . . 3 1 1 1 6 . . . . . . . 2 9 Average Corruption 2 | . . . 3 1 1 1 3 . . . . . . . 2 2 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 50 | . . . 3 . 5 8 26 . . . . . . . 3 5 Message Errors 11 | . . . 1 . 2 3 3 . . . . . . . 1 1 Matter Fused 11 | . . . . . 1 3 6 . . . . . . . 1 . Heat Flow Errors 10 | . . . 1 . . 2 6 . . . . . . . . 1 Energy Discharges 8 | . . . 1 . 2 . 4 . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 2 . . . . . . . . . Data Loss (major) 4 | . . . . . . . 1 . . . . . . . 1 2 Misfires 2 | . . . . . . . 2 . . . . . . . . . Alerts 2 | . . . . . . . 2 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 419 | . . . . . . . 5 9 12 . . 96 174 . 38 85 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 12 | . . . . . . . . . 12 . . . . . . . Melee 407 | . . . . . . . 5 9 . . . 96 174 . 38 85 Knockbacks 4 | . . . . . . . 4 . . . . . . . . . Impact 4 | . . . . . . . 4 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 116 | . 37 . 29 43 . . . . . . . . . . 7 . Shots 3 | . 1 . 1 1 . . . . . . . . . . . . Rammed 20 | . . . 2 7 2 1 7 . . . . . . . 1 . Targets Rammed 27 | . . . 6 9 3 1 7 . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . Crushed 7 | . . . 4 2 1 . . . . . . . . . . . Highest Temperature 264 | . 192 227 98 264 15 248 256 139 162 . 3 83 . . 6 118 Average Temperature 96 | . 78 99 24 122 9 117 68 65 92 . 3 45 . . 3 45 Received Heat Transfer 3264 | . 42 114 501 1521 117 9 651 27 45 18 . 81 . . 75 63 Effects 2 | . . . . 2 . . . . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . Interference 1 | . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . Parts Fried 2 | . . . . 1 . . 1 . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 3 | . . 2 . 1 . . . . . . . . . . . . Heat Transferred 3865 | . 444 407 679 1780 481 74 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . 1 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Peak Influence 988 | . 179 55 272 988 655 282 274 195 . . . . 146 112 402 537 Initial 309 | . . . 21 103 309 196 86 70 . . . . 12 105 63 214 Average 228 | . 73 13 125 554 464 168 114 122 . . . . 61 101 193 302 Maximum Alert Level 3 | . . . 1 3 2 1 1 . . . . . . . 2 2 Low Security (%) 62 | . 100 100 71 22 . 50 87 100 . . . . 100 100 66 . Level 1 19 | . . . 28 9 30 49 12 . . . . . . . 33 85 Level 2 11 | . . . . 29 69 . . . . . . . . . . 14 Level 3 6 | . . . . 37 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 1 . 4 11 1 . 12 1 . . . . 2 . . 5 Investigation 8 | . . . . 3 . . 4 . . . . . 1 . . . Extermination 6 | . . . . . . . 4 . . . . . 1 . . 1 Reinforcement 14 | . 1 . 4 2 1 . 1 1 . . . . . . . 4 Assault 2 | . . . . 2 . . . . . . . . . . . . Garrison 7 | . . . . 4 . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Jun Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Distress Signals 12 | . 1 . 3 5 1 . . . . . . . . . 1 1 Communications Jammed 50 | . . . . . . . . . . . . . . . 47 3 Distress Signals 41 | . . . . . . . . . . . . . . . 38 3 Times Spotted 283 | . 10 6 31 77 16 1 41 10 7 6 . 1 4 1 36 36 Peak Tracking Total 23 | . 6 3 10 7 5 . 4 4 5 4 . 1 4 1 11 23 Tactical Retreats 54 | . 2 1 2 11 3 . 7 3 2 1 . . 2 1 11 8 Traps | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Traps Triggered 8 | . . . . 1 . . 2 . . . . . . . 2 3 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . 1 2 . 4 . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ---------- Run | Jun Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Machines Disabled 1 | . . . . 1 . . . . . . . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . . . . . . . Garrison Access 3 | . . . . 1 1 . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Jun Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Machines Accessed 51 | . 3 . 2 7 5 9 9 1 2 . 5 . 5 . 3 . Terminals 31 | . 3 . 2 5 4 5 6 1 . . . . 4 . 1 . Fabricators 1 | . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 8 | . . . . 1 . 4 1 . . . . . 1 . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 1 . 1 . . . . . . . 1 . Total Hacks 147 | . 8 . 5 22 13 18 20 8 7 . 18 . 21 . 7 . Successful 70 | . 1 . 2 10 4 12 5 3 7 . 18 . 6 . 2 . Failed 77 | . 7 . 3 12 9 6 15 5 . . . . 15 . 5 . Catastrophic 14 | . . . . 3 2 1 6 1 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 65 | . 8 . 5 16 8 1 6 8 . . . . 13 . . . Terminals 102 | . 8 . 5 20 11 12 15 8 . . . . 20 . 3 . Fabricators 1 | . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 12 | . . . . 1 . 6 1 . . . . . 1 . 3 . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 1 2 . 3 . . . . . . . 1 . Terminal Hacks 52 | . . . 1 6 3 7 4 3 7 . 18 . 3 . . . Record 12 | . . . . . . . . . 6 . 6 . . . . . Part Schematic 4 | . . . . . . . . . . . 4 . . . . . Robot Analysis 5 | . . . . . . . . 1 . . 4 . . . . . Prototype ID Bank 5 | . . . . . . 1 . . . . 4 . . . . . Open Door 1 | . . . . . . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . . . Branch Access Points 2 | . . . . . 1 1 . . . . . . . . . . Alert Level 7 | . . . 1 1 1 1 3 . . . . . . . . . Unreport Threat 4 | . . . . 2 1 . 1 . . . . . . . . . Locate Traps 3 | . . . . 2 . . . . . . . . 1 . . . Dispatch Records 1 | . . . . . . 1 . . . . . . . . . . Maintenance Status 1 | . . . . . . 1 . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . Registered Components 1 | . . . . . . . . 1 . . . . . . . . Zone Layout 3 | . . . . . . 1 . 1 . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 9 | . . . . 1 . 5 1 . . . . . 1 . 1 . Report Inventory 8 | . . . . 1 . 4 1 . . . . . 1 . 1 . Retrieve Components 1 | . . . . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 1 . . . . . . . . . 1 . Seal Access 3 | . . . . 1 1 . . . . . . . . . 1 . Unauthorized Hacks 6 | . 1 . 1 2 . . . . . . . . 2 . . . Terminals 6 | . 1 . 1 2 . . . . . . . . 2 . . . Botnet 6 | . 1 . 1 2 . . . . . . . . 2 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 3 . 2 6 5 7 9 1 . . . . 3 . 2 . Full Trace Events 7 | . 1 . . 2 . 1 2 . . . . . 1 . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------------ Run | Jun Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Jun Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Total Allies 12 | . . . . . 10 . . . 2 . . . . . . . Largest Group 10 | . . . . . 10 4 4 . 2 . . . . . . . Highest-Rated Group 173 | . . . . . 173 77 77 . 45 . . . . . . . Highest-Rated Ally 29 | . . . . . 29 29 29 . 25 . . . . . . . Total Orders 2 | . . . . . . . 2 . . . . . . . . . STAY 1 | . . . . . . . 1 . . . . . . . . . FOLLOW 1 | . . . . . . . 1 . . . . . . . . . Ally Attacks 155 | . . . . . 72 4 78 . 1 . . . . . . . Total Damage 2045 | . . . . . 970 68 1007 . . . . . . . . . Kills 22 | . . . . . 12 1 9 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Robot Analysis Total 5 | . . . . . . . . 1 . . 4 . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 1 2 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------------- Run | Jun Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Turns Passed 10215 | . 615 326 770 1535 684 779 2651 306 269 415 135 655 290 37 381 367 Spaces Moved 7928 | 1 233 153 396 526 332 453 1831 357 518 603 187 679 483 82 618 476 Core 117 | . . . 78 . . . . . . . . . . . . 39 Treads 2680 | . . 27 318 526 332 453 1024 . . . . . . . . . Legs 360 | 1 233 126 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 4721 | . . . . . . . 807 357 518 603 187 679 483 82 618 387 Flight 50 | . . . . . . . . . . . . . . . . 50 Fastest Speed 35 | 120 120 160 50 163 163 163 48 48 43 43 48 48 40 40 40 35 Average Speed 95 | 120 228 185 140 176 163 164 114 59 45 47 48 49 47 41 43 43 Slowest Speed 300 | 120 260 240 240 250 163 166 300 108 48 48 112 103 103 44 48 55 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . . 3 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 45 | 1 44 37 39 49 46 79 51 7 60 69 60 84 16 82 26 24 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 5 | . . 1 . . 1 . . . . . 3 . . . . . Known Exits Taken 9 | . . . . . 1 . 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . . . . . . . . . Scrap Searched 9 | . . . . . . . . . 2 5 . 2 . . . . Spaces Dug 66 | . . . . . . . 1 3 6 12 . 7 3 1 22 11 Terrain Destroyed 134 | . 3 . 4 3 . . 18 3 36 12 . 7 3 1 22 22 Melee 66 | . . . . . . . 1 3 6 12 . 7 3 1 22 11 Projectile . | . . . . . . . . . . . . . . . . . AOE 68 | . 3 . 4 3 . . 17 . 30 . . . . . . 11 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Jun Mat Min Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac DSF Res Res Total 9760 | . 291 172 521 859 439 480 2238 425 537 715 230 971 529 82 690 581 Wait 903 | . 32 4 24 109 74 3 192 26 2 85 27 267 14 . 20 24 Move 7908 | . 232 152 395 525 331 452 1830 356 517 602 186 678 482 81 618 471 Hop 2 | . . . . . . . . . . . . . . . . 2 Pick Up 83 | . 7 . 10 19 3 5 21 7 1 3 1 1 3 . . 2 Fast Attach 89 | . 3 . 13 8 1 2 20 3 2 2 6 . 11 . 6 12 Attach 49 | . . 2 8 11 1 . 10 3 2 . 1 1 . . 3 7 Detach 32 | . 1 . 5 3 . . 6 2 1 1 2 1 3 . 3 4 Swap 89 | . 1 2 5 20 5 3 21 11 3 3 2 6 3 . 3 1 Drop 113 | . 3 . 7 18 4 9 42 5 1 6 5 2 7 . 1 3 Fire 318 | . 12 12 48 137 17 5 84 . 2 . . . . . . 1 Melee 122 | . . . . . . . 5 12 6 13 . 15 6 1 36 28 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 26 | . . . 6 9 3 1 7 . . . . . . . . . Escape Stasis 26 | . . . . . . . . . . . . . . . . 26 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/DSF -3/Research (discovered 3 exits: *Res / Arm / Qua) -2/Research History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 313 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 3) 487 | -10/Materials | Discovered new exit (range 16) 616 | -10/Materials | Entered Mines 619 | -10/Mines | Learned location of Storage (-8) 687 | -10/Mines | Discovered new exit (range 10) 704 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 706 | -10/Mines | Discovered new exit (range 5) 918 | -10/Mines | Discovered new exit (range 11) 942 | -10/Mines | Entered Materials 942 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1532 | -9/Materials | Released all parts (5) 1536 | -9/Materials | Core integrity fell below 50% 1562 | -9/Materials | Lost 6 parts (1p2n1u2w) 1706 | -9/Materials | Discovered new exit (range 4) 1712 | -9/Materials | Entered another Materials area 1712 | -8/Materials | Evolved 2 slots: Utility x2 2149 | -8/Materials | Garrison activated, responded to threat 2233 | -8/Materials | Destroyed 7 combat bots 2512 | -8/Materials | First assault squad dispatched 2573 | -8/Materials | Lost 3 parts (3u) 2608 | -8/Materials | Garrison activated, responded to threat 2650 | -8/Materials | Lost 3 parts (1n1u1w) 3194 | -8/Materials | Discovered new exit (range 13) 3213 | -8/Materials | Discovered new exit (range 16) 3247 | -8/Materials | Entered Storage 3310 | -8/Storage | Build established: Scavenger-Mutant 3475 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3475 | -8/Storage | Identified exit to Recycling 3606 | -8/Storage | Core integrity fell below 50% 3787 | -8/Storage | Learned location of Armory (-3) 3909 | -8/Storage | Used back door to open Recycling access 3931 | -8/Storage | Entered Recycling 3931 | -8/Recycling | Accompanied by 4 allies 4177 | -8/Recycling | Discovered new exit (range 5) 4710 | -8/Recycling | Entered Factory 4710 | -6/Factory | Accompanied by 4 allies 4710 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 5565 | -6/Factory | Garrison activated, responded to threat 6169 | -6/Factory | Found Prototype Processor 6169 | -6/Factory | Identified Exp. Targeting Computer 7072 | -6/Factory | Build established: Mutant 7341 | -6/Factory | Discovered new exit (range 16) 7357 | -6/Factory | Identified exit to Factory 7361 | -6/Factory | Entered another Factory area 7361 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7427 | -5/Factory | Discovered new exit (range 3) 7428 | -5/Factory | Identified exit to Upper Caves 7600 | -5/Factory | Discovered new exit (range 4) 7602 | -5/Factory | Identified exit to Factory 7633 | -5/Factory | Build established: Scavenger-Mutant 7667 | -5/Factory | Entered Upper Caves 7714 | -5/Upper Caves | Encountered a Warlord checkpoint 7734 | -5/Upper Caves | Found Alien Artifact 7734 | -5/Upper Caves | Identified Core Expander 7734 | -5/Upper Caves | Installed Core Expander, added new Propulsion slot 7765 | -5/Upper Caves | Learned 4 Factory zone layouts 7775 | -5/Upper Caves | A Commander dispatched an escort 7780 | -5/Upper Caves | Learned Extension trap positions 7780 | -5/Upper Caves | Learned Armory trap positions 7780 | -5/Upper Caves | Learned Research emergency access door positions 7780 | -5/Upper Caves | Learned Extension stockpile data 7780 | -5/Upper Caves | Learned Factory security intel 7822 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7919 | -5/Upper Caves | Discovered new exit (range 15) 7935 | -5/Upper Caves | Identified exit to Upper Caves 7936 | -5/Upper Caves | Entered another Upper Caves area 7936 | -5/Upper Caves | Discovered exit to Factory (range 12) 7937 | -5/Upper Caves | Encountered a Warlord checkpoint 7937 | -5/Upper Caves | Learned Factory trap positions 8343 | -5/Upper Caves | Discovered new exit (range 9) 8351 | -5/Upper Caves | Identified exit to Zhirov 8351 | -5/Upper Caves | Entered Zhirov 8351 | -5/Zhirov | Discovered new exit (range 3) 8369 | -5/Zhirov | Learned location of Quarantine (-3) 8369 | -5/Zhirov | Learned location of Testing (-2) 8369 | -5/Zhirov | Learned location of Command (-1) 8415 | -5/Zhirov | Found Alien Artifact 8415 | -5/Zhirov | Identified Transdimensional Reconstructor 8415 | -5/Zhirov | Warped through subspace 8434 | -5/Zhirov | Found Alien Artifact 8434 | -5/Zhirov | Identified Integrated Reactor 8434 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8486 | -5/Zhirov | Identified exit to Proximity Caves 8486 | -5/Zhirov | Entered Proximity Caves 8591 | -4/Proximity Caves | Learned 8 Research zone layouts 8618 | -4/Proximity Caves | Spotted B-86 Titan 8715 | -4/Proximity Caves | Build established: Mutant 9064 | -4/Proximity Caves | Discovered exit to Factory (range 15) 9141 | -4/Proximity Caves | Entered Factory 9141 | -4/Factory | Evolved 2 slots: Utility x2 9143 | -4/Factory | Loaded intel: 99 trap records 9431 | -4/Factory | Identified exit to DSF 9431 | -4/Factory | Entered DSF 9463 | -4/DSF | Discovered new exit (range 12) 9467 | -4/DSF | Additional patrols routed to DSF 9467 | -4/DSF | Identified exit to Research 9468 | -4/DSF | Entered Research 9468 | -3/Research | Evolved 2 slots: Utility x2 9469 | -3/Research | Identified exit to Armory 9470 | -3/Research | Identified exit to Quarantine 9532 | -3/Research | Found Prototype Processor 9532 | -3/Research | Identified Spectral Analyzer 9591 | -3/Research | Spotted B-86 Titan 9841 | -3/Research | Discovered new exit (range 9) 9845 | -3/Research | Identified exit to Research 9849 | -3/Research | Entered another Research area 9849 | -2/Research | Evolved 2 slots: Utility x2 10099 | -2/Research | Lost 4 parts (1p1n2u) 10150 | -2/Research | Released all parts (16) 10171 | -2/Research | Lost 4 parts (1p1n2u) 10175 | -2/Research | Crushed by falling debris 10195 | -2/Research | Released all parts (1) 10199 | -2/Research | Core integrity fell below 50% 10209 | -2/Research | Core integrity fell below 20% 10216 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10197_ System corrupted: Substantial component data lost. 10204_ S-43 Plague IFF system glitched. 10204_ S-43 Plague destroyed. 10205_ P-80 Master resets S-43 Plague, system corruption cleaned. 10205_ Slug penetrates Meson Extractor. 10206_ Acquired Corrupted Xenon Bombardment Thruster. 10206_ Integrated Corrupted Xenon Bombardment Thruster (+2). 10207_ Slug penetrates Meson Extractor. 10208_ Acquired Xenon Bombardment Thruster. 10208_ Penetrated by Slug. 10208_ Xenon Bombardment Thruster destroyed. 10208_ Penetrated by Slug. 10208_ Xenon Bombardment Thruster destroyed. 10209_ The unstable cave ceiling collapses. 10210_ Penetrated by Slug. 10210_ Slug penetrates Wall. 10210_ Slug penetrates Terminal. 10210_ Slug penetrates Wall. 10210_ Slug penetrates Terminal. 10210_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ######## ??????????????????????????# #??? | | # ?????????????????????????????# #??? | | # ####/#####?????????????????????# #??? | | " """ # # #?????????????????????# #??? | | " """ # # #?????????????????????# #??? | | " """ # / ""#?????????????????????# #### | | + # ""#?????????????????????# | | # # ""#?????????????????????# | | " """ # # T#?????????????????????# | | " """ # ""#?????????????????????# | | " """ # ""#?????????????????????# # | | + # ""#?????????????????????# # | | ### #?????????????????????# # | | #########?# %[ ####??????????######### # | | ???????????# % #????????# + # | | ????????????# = [ ##s#????????#]]! # # | | ????????????## """% ## #????????#]]! = !# # | | ?????????????# "" ##s##########]]! ?# # | | ?????????????# """ ## ## ?# # | | ?????????????# / ##pp ## = ??# # | | ?????????????# ## ## ??+ # | | ?????????????########### ## ???# # | | ???????????????????????# ### ####???# + | | ???????????????????????# #?##???????# # | | ???????????????????????# #??????????# # | | ???????????????????????# @ #??????????# # | | ???????????????????????#+##+################# # | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ??????????????????????????????####+###########+### | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????########## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 53 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Cloak Strength 3 Armor Coverage 900 Resistance: KI 20 Core Shielding 40 Power Shielding 33 Weapon Shielding 33 Melee Speed Boost 30 Phase Shifting 5 Evasion (%) 70 Targeting Accuracy 18 Melee Accuracy 8 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 4 Matter Filtering 30 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 26 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Transdimensional Reconstructor Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedWeldingRay Manual? 0 Play Time 02:17:16 Cumulative 169.6 hours Start 2023.07.28 @ 22:52:17 End 2023.07.30 @ 15:10:34 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 184 Rogue 161 Adventurer 19 Explorer 4 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0 Lore% 54 Gallery% 62 Achievement% 50 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters SATURATION(80) Steam 1 RUN: 56a2b126-21c8-4686-8d4d-844f32735832