Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.03 @ 05:09:12 Player: Godsword Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (41) 205 Value Destroyed (1446) 1446 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (514) 514 TOTAL SCORE: 9425 Bonus ------- Follower Combat Kills 14 Entered DSFs 500 Cogmind --------- Core Integrity 1438/1600 Matter 300/300 Energy 437/440 System Corruption 27% Temperature Warning (313) Movement Flying (24) Location -1/Command Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (8) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Cesium-ion Thruster Field Propulsion Array > --- UTILITY (12) ----- Small Storage Unit Compact Battery Enhanced Optical Array Advanced Melee Analysis Suite Weapon Mount Improved Transmission Jammer > --- WEAPON (2) ------- Gravity Flail Vibroblade > --- INVENTORY (8) ---- Cesium-ion Thruster Diametric Drive Q-thruster Advanced ECM Suite Layered Light Armor Plating Tactical Quantum Warhead Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Surge Thruster Surge Thruster Improved Cesium-ion Thruster Nuclear Pulse Array Field Propulsion Array Cooled Q-thruster > --- UTILITY ---------- Advanced Cooling System Small Storage Unit Compact Battery Advanced Weight Redist. System Enhanced Optical Array Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Transmission Jammer Advanced ECM Suite Advanced System Shield Experimental System Shield > --- WEAPON ----------- Gravity Flail Vibroblade > --- INVENTORY -------- Micro Antimatter Reactor Cesium-ion Thruster Diametric Drive Q-thruster Advanced ECM Suite Advanced Reaction Control System Layered Light Armor Plating Tactical Quantum Warhead [Rating: 151] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Flight Unit Flight Unit Flight Unit Utility Small Storage Unit Device Advanced ECM Suite Storage Small Storage Unit Processor Enhanced Optical Array Hackware Experimental System Shield Protection Power Shielding Weapon Gravity Flail Launcher Tactical Quantum Warhead Impact Weapon Gravity Flail Slashing Weapon Vibroblade Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Slots Evolved 18 | . . 2 . 2 2 2 . 2 2 2 2 2 . Power 2 | . . . . 1 . 1 . . . . . . . Propulsion 6 | . . 1 . 1 1 . . 1 . . . 2 . Utility 10 | . . 1 . . 1 1 . 1 2 2 2 . . Weapon . | . . . . . . . . . . . . . . Parts Attached 69 | . 6 3 1 2 3 3 3 7 6 8 10 1 16 Power 13 | . 1 1 1 . . . 1 1 1 1 2 . 4 Engine 3 | . 1 1 1 . . . . . . . . . . Core 2 | . . . . . . . 1 1 . . . . . Reactor 8 | . . . . . . . . . 1 1 2 . 4 Propulsion 19 | . 2 1 . 2 1 . 1 2 1 . 3 1 5 Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 19 | . 2 1 . 2 1 . 1 2 1 . 3 1 5 Utility 31 | . 2 1 . . 2 3 1 3 3 5 5 . 6 Device 16 | . 1 . . . 1 1 1 2 3 2 2 . 3 Storage 2 | . . 1 . . . . . . . 1 . . . Processor 7 | . . . . . . 1 . 1 . 1 1 . 3 Hackware 4 | . . . . . . 1 . . . 1 2 . . Protection 2 | . 1 . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 6 | . 1 . . . . . . 1 1 2 . . 1 Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 3 | . 1 . . . . . . . 1 1 . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . . . 1 1 3 2 . 1 Corrupted Parts 1 | . . . . . . . . . . . . . 1 System Corruption 8 | . . . . . . . . . . . . . 8 Parts Lost 17 | . . . . 1 . . 2 2 . 1 . . 11 Power 3 | . . . . . . . 1 1 . . . . 1 Propulsion 6 | . . . . 1 . . 1 . . . . . 4 Utility 8 | . . . . . . . . 1 . 1 . . 6 Weapon . | . . . . . . . . . . . . . . Highest Loss Streak 11 | . . . . 1 . . 2 2 . 1 . . 11 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 6 | . 1 1 7 6 6 6 7 6 6 6 7 6 7 Power . | . . . 1 1 1 . . . . 1 1 1 . Propulsion 2 | . . . 1 1 1 1 1 2 3 3 3 2 2 Utility 2 | . . 1 3 4 4 5 5 3 2 2 2 2 3 Weapon . | . . . . . . . . . . . . 1 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 10 | . . . . . 2 . 1 1 . . 1 . 5 Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . 1 . 1 Utility 7 | . . . . . 1 . 1 1 . . . . 4 Weapon 1 | . . . . . 1 . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 45 80 88 89 89 91 92 91 85 93 90 87 88 Engine 5 | . 3 11 11 17 15 20 19 8 5 4 3 . . Core 2 | . . . . . . . . 7 5 4 4 4 1 Reactor 4 | . . . . . . . . . 3 4 4 8 10 Flight 26 | . 18 33 33 36 36 33 33 34 28 23 20 23 23 Device 17 | . 4 11 11 9 7 6 7 15 21 27 21 24 18 Storage 7 | . . 3 11 9 7 6 6 5 5 7 8 8 8 Processor 7 | . . . . . . 4 6 9 10 9 8 8 12 Hackware 5 | . . . . . . 4 6 . . . 12 8 6 Protection 2 | . 7 11 11 9 13 7 4 . . . . . . Impact Weapon 5 | . 10 11 11 9 7 6 5 . . 4 4 4 4 Peak Build Rating 151 | . 6 8 8 11 15 22 28 44 85 104 132 138 151 Average Rating 83 | . 3 7 8 10 14 21 23 39 65 92 110 137 142 On Entrance 42 | . . 6 8 8 11 15 22 27 40 85 104 132 138 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . Naked Turns 10 | . 10 . . . . . . . . . . . . Heaviest Build 62 | . 7 12 12 15 18 17 20 24 40 54 52 52 62 Greatest Support 62 | 3 8 12 12 16 20 29 21 26 42 44 52 62 62 Greatest Overweight (x) 2 | . . . . . . . . . . 1 . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 5 6 8 8 8 8 8 8 8 8 8 8 8 Most Carried 8 | . 2 4 8 7 8 7 8 8 8 8 8 8 8 Average Carried 7 | . 1 1 7 6 6 6 7 7 7 7 7 6 7 Final Capacity 8 | 5 5 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | . 2 4 8 7 8 7 8 8 8 8 8 8 6 Class Distribution -------------------- 38% | Hacker-Ninja 20% | Scavenger-Sprinter 14% | Scavenger-Mutant 10% | Hacker-Sprinter 8% | Infiltrator-Ninja 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/DSF Scavenger-Sprinter | -5/Factory Ninja | -4/Factory Infiltrator-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Matter Collected 1045 | 200 60 30 10 . 33 . 77 105 . 73 168 13 276 Remotely . | . . . . . . . . . . . . . . Salvage Created 1521 | . 54 180 91 . 33 . . . . 73 214 13 863 Parts 59 | . 6 5 2 . . . . . . 1 8 1 36 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Combat Hostiles Destroyed 19 | . 2 3 3 . . . . . . . . . 11 Melee 10 | . 1 1 1 . . . . . . . . . 7 Cannons 1 | . . . . . . . . . . . . . 1 Classes Destroyed 9 | . 2 2 1 . . . . . . . . . 4 Worker 4 | . 1 . . . . . . . . . 1 1 1 Recycler 1 | . . 1 . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . . . . 1 Watcher 15 | . . 3 . . 1 . . . . 2 5 . 4 Swarmer 12 | . 2 3 2 . . . . . . . . . 5 Grunt 2 | . . . . . . . . . . . . . 2 Brawler 2 | . . . 1 . . . . . . . . . 1 Programmer 3 | . . . . . . . . . . . . . 3 Best Kill Streak 12 | . 2 5 2 . 1 . . . . 1 1 1 12 Combat Bots Only 10 | . 2 3 4 . . . . . . . . . 10 Max Kills in Single Turn 1 | . 1 1 1 . 1 . . . . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . 1 1 1 . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Hostile Shots Fired 158 | . 7 28 11 21 2 . 8 13 . . 8 5 55 Missed 74 | . 2 15 6 9 2 . 4 8 . . 6 3 19 Hits 84 | . 5 13 5 12 . . 4 5 . . 2 2 36 Melee 2 | . . . . . . . . . . . . . 2 Projectile 82 | . 5 13 5 12 . . 4 5 . . 2 2 34 AOE 1 | . . . . . . . 1 . . . . . . Critical Strikes 2 | . . . . . . . 1 . . . . 1 . Damage Taken 1815 | . 48 133 50 124 . . 124 98 . . 46 42 1150 Core 332 | . 48 81 20 21 . . . . . . . 17 145 Absorbed by Shields 6 | . . . . . . . . . . . . 6 . Redirected to Shielding 13 | . . 7 . 6 . . . . . . . . . Core Remaining (%) 95 | 100 80 . 74 96 100 . 100 100 100 100 100 . . Volleys Fired . | . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 66 | . 3 9 5 1 3 . . . 1 2 6 1 35 Core Hits 23 | . 2 3 1 . . . . . . 1 3 . 13 Critical Kills 2 | . . . . . . . . . . 1 1 . . Critical Parts Destroyed 9 | . . 1 2 . 1 . . . . 1 1 . 3 Critical Strikes 14 | . . 1 2 . 1 . . . . 2 2 . 6 Smash 13 | . . 1 2 . 1 . . . . 2 2 . 5 Sever 1 | . . . . . . . . . . . . . 1 Melee Attacks 173 | . 4 12 6 3 9 . . 12 10 10 27 17 63 Impact 112 | . 4 12 6 3 9 . . . . 10 27 17 24 Slashing 39 | . . . . . . . . . . . . . 39 Piercing 22 | . . . . . . . . 12 10 . . . . Sneak Attacks 16 | . 1 2 . . 2 . . . . . 5 1 5 Combat Hostiles 2 | . . . . . . . . . . . . . 2 Follow-up Attacks 5 | . . . . . . . . . . . . . 5 Damage Inflicted 4607 | . 124 328 138 26 106 . . . 53 193 874 86 2679 Guns . | . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 4607 | . 124 328 138 26 106 . . . 53 193 874 86 2679 Ramming . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact 3133 | . 124 328 138 26 106 . . . . 193 874 86 1258 Slashing 1421 | . . . . . . . . . . . . . 1421 Piercing 53 | . . . . . . . . . 53 . . . . Highest Corruption 27 | . . . . . . . 2 . . . . 2 27 Average Corruption 3 | . . . . . . . 2 . . . . 1 5 Corruption Purged 2 | . . . . . . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . . . . . . Effects 11 | . . . . . . . 1 . . . . 3 7 Matter Fused 2 | . . . . . . . . . . . . 1 1 Heat Flow Errors 2 | . . . . . . . 1 . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . . . . . . . 3 Data Loss (major) 1 | . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1636 | . 9 125 50 . 50 . . . 18 111 366 46 861 Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 1636 | . 9 125 50 . 50 . . . 18 111 366 46 861 Knockbacks 11 | . 1 1 2 . . . . . . . 1 . 6 Impact 10 | . 1 1 2 . . . . . . . 1 . 5 Kinetic . | . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 309 | . . . . 8 . 30 97 59 4 . . . 309 Average Temperature 41 | . . . . 4 . 14 51 11 2 . . . 256 Received Heat Transfer 72 | . 9 18 18 27 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 13 | . 1 4 2 . 1 . . . . . 2 . 3 Combat Hostiles 8 | . 1 2 2 . . . . . . . . . 3 Parts Fried 15 | . 1 2 2 . . . . . . 1 1 1 7 Impact Corruptions 36 | . 1 7 3 . 2 . . . . 1 6 1 15 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Maximum Alert Level . | . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 188 | . 55 145 161 102 37 5 33 32 15 78 21 44 188 Initial 56 | . . 18 56 27 37 2 3 6 . . 2 . 25 Average 29 | . 30 63 109 54 19 . 13 8 . 28 4 21 41 Influence Increases 1547 | . 75 187 125 105 30 5 30 42 25 164 145 141 473 Destroy 0b10 Robot/C 420 | . 40 60 100 . . . . . . . . . 220 Destroy 0b10 Robot/NC 110 | . 5 20 . . 5 . . . . 10 30 5 35 Destroy Leader 90 | . . 16 20 . 2 . . . . 4 10 . 38 Allied During Kill 5 | . . . 5 . . . . . . . . . . Trap Triggered on 0b10 20 | . . . . . . . . . . 20 . . . Successful Hack 94 | . . . . . 5 5 . . . 17 . 67 . Disable Machine 45 | . 15 . . . . . . . . . . 15 15 Destroy Structure 148 | . . 1 . . 3 . . 12 10 8 45 24 45 Partial Spotted 360 | . . 30 . 45 15 . . 30 15 75 60 15 75 Lose Combat Pursuer 255 | . 15 60 . 60 . . 30 . . 30 . 15 45 Influence Decreases 1367 | . 30 87 199 94 105 7 22 55 25 160 149 100 334 Entered New Map 237 | . . 27 89 44 45 5 2 7 . . 2 . 16 Time Decay 871 | . 30 60 90 40 60 . . 44 10 82 147 100 208 Lost Part 144 | . . . . 10 . . 20 4 . . . . 110 Lost Ally 20 | . . . 20 . . . . . . . . . . Purge Threat 95 | . . . . . . 2 . . 15 78 . . . Squads Dispatched 27 | . 1 . . . 1 1 1 2 2 1 10 4 4 Investigation 4 | . . . . . . 1 . . . . 1 1 1 Extermination 10 | . . . . . . . . 1 1 1 3 1 3 Reinforcement 13 | . 1 . . . 1 . 1 1 1 . 6 2 . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Distress Signals 2 | . . 1 . . . . . . . 1 . . . Communications Jammed 15 | . . . . . . . . 1 . . . . 14 Distress Signals 15 | . . . . . . . . 1 . . . . 14 Times Spotted 110 | . 6 10 16 7 2 2 8 14 2 4 12 6 21 Peak Tracking Total 16 | . 4 7 16 6 1 3 4 11 1 3 5 2 8 Tactical Retreats 17 | . 1 2 1 1 . . 2 1 . 1 2 2 4 ECM-based Alert Blocks 10 | . . . . . . . . 1 . . 6 1 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Traps Triggered 3 | . . . . . . 1 . . . 1 . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . 4 . . . Reused 2 | . . . . . . . . . . 2 . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Machines Disabled 3 | . 1 . . . . . . . . . . 1 1 Max in Single Turn 1 | . 1 . . . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Machines Accessed 40 | . . 3 . . 2 4 . 3 3 6 8 7 4 Terminals 31 | . . 3 . . 2 3 . 2 3 4 4 6 4 Fabricators 1 | . . . . . . . . . . . 1 . . Repair Stations 1 | . . . . . . . . 1 . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . Scanalyzers 5 | . . . . . . 1 . . . 1 2 1 . Garrison Access 1 | . . . . . . . . . . . 1 . . Total Hacks 89 | . . 4 . . 2 8 . 5 3 12 24 22 9 Successful 28 | . . 2 . . 1 2 . 1 2 7 4 9 . Failed 59 | . . 2 . . 1 6 . 4 1 4 19 13 9 Catastrophic 16 | . . . . . . 1 . 1 1 1 6 3 3 Database Lockouts 2 | . . . . . . . . . . 1 1 . . Manual . | . . . . . . . . . . . . . . Terminals 67 | . . 4 . . 2 6 . 2 3 7 16 18 9 Fabricators 1 | . . . . . . . . . . . 1 . . Repair Stations 3 | . . . . . . . . 3 . . . . . Recycling Units 2 | . . . . . . . . . . 2 . . . Scanalyzers 15 | . . . . . . 2 . . . 3 6 4 . Garrison Access 1 | . . . . . . . . . . . 1 . . Terminal Hacks 20 | . . 2 . . 1 2 . . 2 5 2 6 . Record 5 | . . 1 . . . . . . 1 1 . 2 . Open Door 3 | . . . . . . . . . . . . 3 . Open DSF 2 | . . . . . . 1 . . . 1 . . . Level Access Points 1 | . . . . . . . . . . . . 1 . Unreport Threat 3 | . . . . . . 1 . . 1 1 . . . Locate Traps 1 | . . . . . . . . . . 1 . . . Reprogram Traps 1 | . . . . . . . . . . 1 . . . Recall Investigation 1 | . . . . . . . . . . . 1 . . Zone Layout 3 | . . 1 . . 1 . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . . . 1 . . Repair Station Hacks 1 | . . . . . . . . 1 . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . Scanalyzer 5 | . . . . . . . . . . 1 1 3 . Retrieve Study 5 | . . . . . . . . . . 1 1 3 . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . 1 Hacking Detections 34 | . . 2 . . 2 4 . 3 2 6 7 4 4 Full Trace Events 4 | . . . . . . 1 . . . . 1 1 1 Feedback Events 1 | . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 5 | . . . . . . . . . . 1 1 3 . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . 2 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Total Allies 1 | . . . 1 . . . . . . . . . . Largest Group 1 | . . . 1 . . . . . . . . . . Highest-Rated Group 31 | . . . 31 . . . . . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 8 | . . . 8 . . . . . . . . . . Total Damage 104 | . . . 104 . . . . . . . . . . Kills 2 | . . . 2 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Active Infowar (turns) 2519 | . 29 137 186 84 12 38 100 166 126 234 638 211 558 Optics 2071 | . . . . . . 38 100 166 126 234 638 211 558 Sensors 1358 | . . . . . . . . 1 114 234 638 211 160 Structural 448 | . 29 137 186 84 12 . . . . . . . . Jamming 2033 | . . . . . . . 100 166 126 234 638 211 558 ECM 674 | . . . . . . . . 32 . 3 293 76 270 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Turns Passed 2696 | 14 75 137 186 84 124 43 100 166 126 234 638 211 558 Spaces Moved 5150 | 27 135 228 368 232 318 129 163 419 195 575 1013 506 842 Core 49 | 27 22 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 5101 | . 113 228 368 232 318 129 163 419 195 575 1013 506 842 Fastest Speed 20 | 50 37 34 34 29 27 27 26 21 21 24 22 20 20 Average Speed 25 | 50 39 34 34 30 27 27 26 21 22 25 23 20 21 Slowest Speed 178 | 50 50 34 34 31 29 27 27 22 24 93 27 20 178 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . 1 . . . . 2 . . Potential Cave-ins 6 | . . . . . . . . 3 . . 3 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 25 | 3 24 29 58 27 15 7 89 15 9 19 27 15 22 Regions Visited 13 Branch Regions 2 Pre-discovered Areas 2 | . . . 2 . . . . . . . . . . Known Exits Taken 6 | . . . . . . 1 . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . Scrap Searched 1 | . . . 1 . . . . . . . . . . Spaces Dug 68 | . . 1 . . 3 . . 9 5 4 20 8 18 Terrain Destroyed 68 | . . 1 . . 3 . . 9 5 4 20 8 18 Melee 68 | . . 1 . . 3 . . 9 5 4 20 8 18 Projectile . | . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Total 6262 | 26 146 264 417 240 339 134 218 475 262 646 1367 589 1139 Wait 772 | . . 20 40 1 1 . 45 27 36 39 303 55 205 Move 5131 | 26 134 227 367 231 317 126 162 418 194 574 1008 505 842 Hop 3 | . . . . . . 1 . . . . 2 . . Pick Up 46 | . 2 2 3 2 6 1 4 4 6 4 5 2 5 Fast Attach 37 | . 6 1 . . . 1 1 2 3 4 7 . 12 Attach 26 | . . 1 . 3 2 3 1 3 4 2 2 2 3 Detach 4 | . . . . . . 1 . . . 1 . . 2 Swap 22 | . . 1 1 . 1 1 2 4 2 5 1 . 4 Drop 50 | . . . . . 3 . 3 5 7 7 12 . 13 Fire . | . . . . . . . . . . . . . . Melee 163 | . 4 12 6 3 9 . . 12 10 10 27 17 53 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . 8 . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory -4/Factory -3/Research -2/Research -1/Access (discovered 2 exits: Sur / *Com) -1/Command History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 15 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Discovered new exit (range 16) 90 | -10/Materials | Entered another Materials area 90 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 202 | -9/Materials | Discovered new exit (range 16) 227 | -9/Materials | Entered Mines 236 | -9/Mines | Escorted by a lone wolf Derelict 256 | -9/Mines | Learned location of Storage (-7) 329 | -9/Mines | Build established: Scavenger-Mutant 329 | -9/Mines | Learned location of Zion (-7) 337 | -9/Mines | Assembled infested the area 342 | -9/Mines | Assisted by a Guerilla fighting off Assembled 411 | -9/Mines | Discovered new exit (range 10) 413 | -9/Mines | Entered Materials 413 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 472 | -8/Materials | Discovered new exit (range 14) 497 | -8/Materials | Entered Factory 497 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 619 | -7/Factory | Discovered new exit (range 7) 621 | -7/Factory | Entered another Factory area 621 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 663 | -6/Factory | Identified exit to DSF 664 | -6/Factory | Entered DSF 699 | -6/DSF | Additional patrols routed to DSF 716 | -6/DSF | Build established: Scavenger-Sprinter 759 | -6/DSF | Discovered new exit (range 18) 764 | -6/DSF | Entered Factory 764 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 926 | -5/Factory | Discovered new exit (range 18) 930 | -5/Factory | Identified exit to Factory 930 | -5/Factory | Entered another Factory area 930 | -4/Factory | Evolved 2 slots: Utility x2 1052 | -4/Factory | Discovered new exit (range 7) 1056 | -4/Factory | Identified exit to Research 1056 | -4/Factory | Entered Research 1056 | -3/Research | Evolved 2 slots: Utility x2 1150 | -3/Research | Central database locked down 1174 | -3/Research | Spotted B-86 Titan 1184 | -3/Research | Found Prototype Hackware 1271 | -3/Research | Identified Exp. System Shield 1273 | -3/Research | Discovered new exit (range 14) 1277 | -3/Research | Found Prototype Launcher 1277 | -3/Research | Identified Tactical Quantum Warhead 1289 | -3/Research | Identified exit to Research 1290 | -3/Research | Entered another Research area 1290 | -2/Research | Evolved 2 slots: Utility x2 1563 | -2/Research | Build established: Hacker-Ninja 1740 | -2/Research | Central database locked down 1925 | -2/Research | Discovered new exit (range 10) 1927 | -2/Research | Identified exit to Access 1928 | -2/Research | Entered Access 1928 | -1/Access | Evolved 2 slots: Propulsion x2 2074 | -1/Access | Identified exit to Surface 2122 | -1/Access | Spotted B-99 Colossus 2137 | -1/Access | Discovered new exit (range 7) 2138 | -1/Access | Identified exit to Command 2139 | -1/Access | Entered Command 2643 | -1/Command | Crushed by falling debris 2643 | -1/Command | System corruption reached 10% 2686 | -1/Command | Lost 11 parts (1p4n6u) 2691 | -1/Command | Destroyed 10 combat bots 2697 | -1/Command | Self-destructed Last Messages --------------- 02663_ Acquired Lgt. Antimatter Reactor. 02666_ Acquired Xenon Bombardment Thruster. 02667_ R-10 Processor collects Myomer Leg. 02670_ S-43 Plague destroyed. 02673_ The unstable cave ceiling collapses. 02673_ Lgt. Antimatter Reactor crushed. 02674_ Acquired Xenon Bombardment Thruster. 02675_ Acquired 30 matter. 02677_ Acquired Xenon Bombardment Thruster. 02681_ System corrupted: Heat flow error (+287). 02681_ Acquired Xenon Bombardment Thruster. 02682_ Acquired 20 matter. 02688_ Acquired Corrupted Xenon Bombardment Thruster. 02688_ Integrated Corrupted Xenon Bombardment Thruster (+8). 02690_ Dropped Quantum Reactor+. 02691_ Acquired 20 matter. 02696_ Dropped Lgt. Antimatter Reactor. 02697_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????########??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# ""#??????????????????? | | ???????????????????????# ""#??????????????????? | | ???????########????????# ""#??????????????????? | | ???????# #####????# T#??????????????????? | | ???????# """ # ###### @ ""#??????????????????? | | ???????# """" + *+ ""#??????????????????? | | ???????# """" # ###### ""#?????###########??? | | ???????# "" ## ##????# #????? = #??? | | ???????# ## #?????# ####### = ! #??? | | ???#######"##### #?????# + + = !#??? | | ???# ##???# #?????# ####### #??? | | ???# ######%########################+#####??? | | ???# + % #?? | | ???# = # ####+######### #### #########+##?# #?? | | ???# # ## #????#+#### ########?????# #?? | | #### ! # ## ###### # # #?????# #?? | | ##"####### ## + + # # ! #?????# ### | | ## ###### # # #?????# | | ##########+## #????# # # #?????# | | "##??????????#/ *##?### # # #?????# | | #??????????####### ###"" # # #?????# | | #????????????#"""""% %# # ####+######### | | #????????????#" ! %=# + | | #????????????#" !| %=!# ################ | | #???????????##" "![[=##############??????# | | #???????????#""" """!%|! # #??????# | | #???????????## " ! # # ] ######## | | #????????????# # # + | | ##"#???????????# # + ############ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 61 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 4 Jamming Range 14 Additional Mass Support 9 Armor Coverage 150 Power Shielding 33 Evasion (%) 78 Targeting Accuracy 20 Melee Accuracy 24 Offensive Hacking 10 Defensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Field Propulsion Array | -3/Research | Hacked Surge Thruster | -2/Research | Hacked Nuclear Pulse Array | -1/Access | Hacked Cesium-ion Thruster | -1/Access | Hacked Quantum Reactor | -1/Access | Hacked Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None Game ------ Seed CloakingGhostThermoblaster Manual? 0 Play Time 02:00:02 Cumulative 39.3 hours Start 2026.06.02 @ 22:34:02 End 2026.06.03 @ 05:09:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 32 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: c5ecc339-91ba-4041-b28f-d88472575411