Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 01:51:46 Player: TheProctologist Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (36) 180 Value Destroyed (758) 758 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2258 Bonus ------- None Cogmind --------- Core Integrity 385/400 Matter 24/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Sensor Array > --- WEAPON (3) ------- Flak Cannon Rocket Launcher Rocket Launcher > --- INVENTORY (15) --- Ion Engine Light Nuclear Core Light Treads Pulse Rifle Pulse Rifle Pulse Rifle Flak Cannon Flak Cannon Flak Cannon Datajack Mining Laser Plasma Cutter Hammer Hammer Mining Claw Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Sensor Array > --- WEAPON ----------- Flak Cannon Rocket Launcher Rocket Launcher > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Treads Pulse Rifle Pulse Rifle Pulse Rifle Flak Cannon Flak Cannon Flak Cannon Datajack Mining Laser Plasma Cutter Hammer Hammer Mining Claw [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Medium Armor Plating Weapon Rocket Launcher Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 44 | 7 13 7 16 1 Power 4 | 1 . 1 2 . Engine 4 | 1 . 1 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 2 1 5 . Treads 6 | 2 2 1 1 . Leg 4 | . . . 4 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 2 5 1 2 . Device 5 | 1 1 1 2 . Storage 3 | 1 2 . . . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . 2 . . . Artifact . | . . . . . Weapon 20 | 2 6 4 7 1 Energy Gun 1 | 1 . . . . Energy Cannon 4 | . 2 2 . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon 1 | . . . 1 . Launcher 11 | . 4 1 5 1 Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 5 | . 1 3 1 . Power 1 | . . 1 . . Propulsion 2 | . . 1 1 . Utility 2 | . 1 1 . . Weapon . | . . . . . Highest Loss Streak 1 | . 1 1 1 . To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 99 85 95 100 Engine 12 | . 14 13 11 11 Treads 21 | . 27 28 11 . Leg 3 | . . . 10 22 Device 7 | . 4 . 19 22 Storage 13 | . 14 14 11 11 Protection 3 | . 9 . . . Energy Gun 1 | . 4 . . . Energy Cannon 1 | . 2 1 2 . Ballistic Gun 1 | . 4 . . . Ballistic Cannon 2 | . . . 8 11 Launcher 20 | . 16 25 17 22 Impact Weapon 1 | . . . 4 . Peak Build Rating 18 | 9 12 12 18 18 Average Rating 11 | 6 10 9 16 18 On Entrance 9 | . 9 12 9 18 Naked Turns . | . . . . . Heaviest Build 41 | 15 40 40 41 39 Greatest Support 40 | 40 40 40 40 20 Greatest Overweight (x) 12 | . . . 12 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 10 15 15 15 Most Carried 15 | 3 14 15 15 15 Average Carried 11 | 2 7 14 14 15 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 3 14 15 15 15 Class Distribution -------------------- 70% | Mutant 8% | Scavenger-Mutant 8% | Scavenger-Skirmisher 5% | Bomber 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 670 | 291 177 76 126 . Remotely . | . . . . . Salvage Created 904 | 115 491 150 148 . Parts 59 | 10 26 13 10 . Haulers Intercepted 2 | . 1 . 1 . Recyclers Shooed 2 | . 1 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 26 | . 10 10 6 . Melee 2 | . . . 2 . Guns 4 | . 4 . . . Cannons 3 | . 2 1 . . AOE 17 | . 4 9 4 . Classes Destroyed 7 | 2 3 2 . . Worker 1 | . . 1 . . Tunneler 3 | 2 1 . . . Hauler 2 | . 1 . 1 . Recycler 3 | 1 1 1 . . Mechanic 1 | . 1 . . . Swarmer 12 | . . 8 4 . Grunt 14 | . 10 2 2 . Best Kill Streak 4 | 3 3 4 4 . Combat Bots Only 4 | . 2 4 4 . Max Kills in Single Turn 4 | 1 2 3 4 . Gunslinging . | . . . . . Exploded 4 | . 1 3 4 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 96 | . 29 37 24 6 Missed 19 | . 3 9 4 3 Damage Taken 1274 | . 607 356 287 24 Core 117 | . 59 43 15 . Absorbed by Shields . | . . . . . Core Remaining (%) 79 | 100 . 59 . . Volleys Fired 45 | 7 23 14 1 . Largest 3 | 2 2 2 3 . Hottest 136 | 60 136 66 110 . Shots Fired 84 | 14 46 21 3 . Gun 40 | 14 26 . . . Cannon 15 | . 8 6 1 . Launcher 29 | . 12 15 2 . Special . | . . . . . Kinetic 21 | 7 13 . 1 . Thermal 8 | . 8 . . . Explosive 29 | . 12 15 2 . Electromagnetic 26 | 7 13 6 . . Robot Hit Streak 12 | 5 12 2 1 . Robot Miss Streak 4 | 1 3 3 4 . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 60 | 11 32 10 7 . Core Hits 43 | 4 22 13 4 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . 1 . Smash 1 | . . . 1 . Melee Attacks 8 | . . 2 6 . Impact 6 | . . . 6 . Slashing 2 | . . 2 . . Piercing . | . . . . . Sneak Attacks 2 | . . 1 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2458 | 155 921 879 475 28 Guns 439 | 155 284 . . . Cannons 201 | . 103 84 14 . Explosions 1412 | . 493 676 243 . Melee 279 | . . 71 208 . Ramming 127 | . 41 48 10 28 Kinetic 211 | 80 117 . 14 . Thermal 146 | . 103 43 . . Explosive 1369 | . 493 633 243 . Electromagnetic 326 | 75 167 84 . . Impact 208 | . . . 208 . Slashing 71 | . . 71 . . Piercing . | . . . . . Highest Corruption 2 | . 2 2 . . Average Corruption 1 | . 1 2 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 16 | . 5 11 . . Message Errors 2 | . . 2 . . Matter Fused 2 | . 2 . . . Heat Flow Errors 2 | . . 2 . . Energy Discharges 4 | . 1 3 . . Parts Rejected 1 | . . 1 . . Data Loss (minor) 3 | . 2 1 . . Misfires 1 | . . 1 . . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 63 | . 1 27 35 . Projectiles 18 | . . 18 . . Explosions 32 | . 1 3 28 . Melee 13 | . . 6 7 . Knockbacks 2 | . 1 . . 1 Impact 2 | . 1 . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 239 | . 107 132 . . Shots 8 | . 3 5 . . Rammed 11 | . 5 5 1 . Targets Rammed 20 | . 6 6 4 4 Kicked 7 | . . . 3 4 Crushed 2 | . 1 1 . . Highest Temperature 204 | . 204 201 . . Average Temperature 51 | . 52 48 . . Received Heat Transfer 378 | . 210 9 159 . Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles . | . . . . . Parts Fried 3 | . . 1 2 . Impact Corruptions 1 | . . . 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 235 | . 185 50 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Peak Influence 328 | 15 248 328 141 69 Initial 54 | . 9 37 50 54 Average 107 | 8 127 150 52 54 Maximum Alert Level 1 | . 1 1 . . Low Security (%) 87 | 100 82 78 100 100 Level 1 12 | . 17 21 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 5 . . . Investigation 3 | . 3 . . . Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 17 16 14 2 Peak Tracking Total 10 | . 3 8 10 3 Tactical Retreats 5 | . . 4 . 1 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . 1 . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 5 | . 3 1 1 . Max in Single Turn 1 | . 1 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 6 | . 5 . 1 . Terminals 5 | . 5 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 15 | . 14 . 1 . Successful 3 | . 2 . 1 . Failed 12 | . 12 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 9 | . 9 . . . Terminals 14 | . 14 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Terminal Hacks 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . . 1 . Insert Component 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 5 . 1 . Full Trace Events 3 | . 3 . . . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . 3 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 2851 | 129 824 1027 730 141 Spaces Moved 1500 | 62 437 597 335 69 Core 5 | 3 . . 2 . Treads 1269 | 59 437 597 176 . Legs 226 | . . . 157 69 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 190 Average Speed 169 | 154 160 160 198 190 Slowest Speed 650 | 160 160 160 650 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . 1 . . . Exploration Rate (%) 45 | 4 84 94 25 21 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 274 | . 90 171 13 . Melee . | . . . . . Projectile 1 | . 1 . . . AOE 273 | . 89 171 13 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 1691 | 78 509 641 388 75 Wait 23 | . 14 8 1 . Move 1496 | 61 436 596 334 69 Hop . | . . . . . Pick Up 31 | 3 13 5 10 . Fast Attach 14 | 7 2 1 4 . Attach 12 | . 2 5 5 . Detach 5 | . 1 1 3 . Swap 18 | . 9 1 7 1 Drop 19 | . 3 2 13 1 Fire 45 | 7 23 14 1 . Melee 8 | . . 2 6 . Ram . | . . . . . Kick 7 | . . . 3 4 Crush 13 | . 6 6 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 130 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 511 | -10/Materials | Crushed by falling debris 542 | -10/Materials | Discovered new exit (range 10) 697 | -10/Materials | Discovered new exit (range 6) 850 | -10/Materials | Discovered new exit (range 5) 954 | -10/Materials | Entered Mines 1001 | -10/Mines | Identified exit to Materials 1047 | -10/Mines | Learned Materials garrison access intel 1180 | -10/Mines | Discovered exit to Materials (range 5) 1247 | -10/Mines | Learned 2 Materials zone layouts 1402 | -10/Mines | Discovered new exit (range 7) 1981 | -10/Mines | Entered Materials 1981 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1982 | -9/Materials | Identified exit to Mines 2635 | -9/Materials | Discovered exit to Mines (range 14) 2711 | -9/Materials | Entered Mines 2718 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2732 | -9/Mines | Met a Derelict bent on vengeance 2852 | -9/Mines | Self-destructed Last Messages --------------- 02714_ 8D-M9D(g): "You know what I say? NO!" 02715_ 8D-M9D(g): "Everyone knows a good old rocket launcher goes a long way." 02716_ 8D-M9D(g): "Need to get rid of a swarm? Done. Need a big hole in the wall? Done." 02717_ 8D-M9D(g): "Need a small hole in the wall? Leave that to the mining laser wimps, I say!" 02718_ 8D-M9D(g): "Would you like a rocket launcher? I know I would if I were you, so I'm going to lend you mine." 02718_ 8D-M9D(g) slips back into the shadows. 02721_ Dropped Rocket Launcher. 02733_ K-01 Serf collects debris. 02736_ Kicked K-01 Serf out of the way. 02738_ K-01 Serf collects debris. 02748_ R-06 Scavenger collects Rocket Launcher. 02787_ Kicked U-05 Engineer. 02808_ Kicked T-07 Excavator out of the way. 02808_ T-07 Excavator knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????? ????????????????????????????? | | ??????????????????# ????????????????????????????? | | ??????????????????# ##??????????????????????????? | | ??????????????????? ##????????????????????????? | | ??????????????????? ###??????????????????????? | | ???????????????????# ##?????????????????????? | | ???????????????????# #?????????????????????? | | ??????????????????## #?????????????????????? | | ?????????????????## #?????????????????????? | | ????????????????## #??????????????????????? | | ??????????#######s #???????????????????????? | | ??????? ? s ##??????????????????????? | | ??????????????#### ###????????????????????? | | ?????????????????## ##???????????????????? | | ?????????????????## ##??????????????????? | | ????????????????## ##?????????????????? | | ????????????????# @ ###### #??????????? | | ????????????????# #??????????? | | ????????????????# ###### #??????????? | | ????????????????## #?????????????????? | | ?????????????????# ## ##?????????????????? | | ?????????????????# ##### #??????????????????? | | ?????????????????# ????# #??????????????????? | | ?????????????????# ????# #??????????????????? | | ?????????????????## ????# #??????????????????? | | ??????????????????## ????# #??????????????????? | | ???????????????????### ????# #??????????????????? | | ??????????????????????#????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #????##????????????? | | ???????????????????????????# #??## ##???????????? | | ???????????????????????????# #??# #???????????? | | ??????????????????#????????# #??# #???????????? | | ??????????# ??????# ???##### #??# ##???????????? | | ?????????## ???# #### #?## #????????????? | | ?????????# ## ## ## ### #????????????? | | ?????????# # ## #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- True Hacker Challenges ------------ None Game ------ Seed InsulationPhasingBoomstick Manual? 0 Play Time 00:28:58 Cumulative 30.7 hours Start 2024.08.18 @ 01:23:34 End 2024.08.18 @ 01:51:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 10% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2fa030ed-c4cb-4e55-a034-2bbea492e989