Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.17 @ 16:23:23 Player: alice_fexa Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (208) 1040 Value Destroyed (7203) 7203 Prototype IDs (148) 2960 Alien Tech Used (16) 3200 Bonus (43423) 43423 TOTAL SCORE: 69126 Bonus ------- High Alert Combat Kills 752 Follower Combat Kills 5132 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 2696 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed Architect 15000 Win 3000 Friendly Fire -9457 Cogmind --------- Core Integrity 1077/1600 Matter 234/300 Energy 347/350 System Corruption 0% Temperature Cool (6) Movement Flying (20) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor > --- PROPULSION (8) --- Impulse Thruster Array Impulse Thruster Array Improved Q-thruster Improved Q-thruster Cooled Q-thruster Experimental Q-thruster > --- UTILITY (13) ----- Large Storage Unit Experimental Optical Array Experimental Melee Analysis Suite Experimental Target Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Advanced Phase Shifter Zionite Weapon Casing Zionite Shade Armor Experimental Powered Armor Architect God Chip A Architect God Chip D > --- WEAPON (3) ------- Molecular Scythe Plasma Lance Plasma Lance > --- INVENTORY (15) --- Mini Fusion Reactor Zionite Light DM Reactor Zero-point Reactor Improved Q-thruster Experimental Q-thruster Experimental Q-thruster Nanoactuators Femtoactuators Advanced Reaction Control System Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Lance Peak State ------------ > --- POWER ------------ Mini Fusion Reactor Zero-point Reactor > --- PROPULSION ------- Impulse Thruster Array Improved Q-thruster Improved Q-thruster Cooled Q-thruster Experimental Q-thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY ---------- Large Storage Unit Experimental Optical Array Experimental Melee Analysis Suite Advanced Target Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Advanced Phase Shifter Advanced Phase Shifter Zionite Weapon Casing Zionite Shade Carapace Zionite Shade Carapace Zionite Shade Armor Experimental Powered Armor > --- WEAPON ----------- Molecular Scythe Plasma Lance Plasma Lance > --- INVENTORY -------- Zionite Light DM Reactor Improved Q-thruster Nanoactuators Femtoactuators Advanced Reaction Control System Improved Propulsion Shielding Zionite Shade Armor Transdimensional Reconstructor Integrity Redistributor Matter Drive Power Sword Lance [Rating: 239] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Zionite Composite Leg II Wheel Armored Wheel Hover Unit Zionite Glidesys II Flight Unit Improved Flight Unit Utility Experimental Sensor Array Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced System Shield Protection Experimental Propulsion Shielding Artifact Spacefold Activator Weapon Molecular Scythe Energy Gun Zionite Phaser-M Energy Cannon Nova Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Compact Mass Driver Launcher Mini Smartbomb Launcher Special Weapon Improved Plasma Cutter Impact Weapon Makeshift Hammer Slashing Weapon Molecular Scythe Piercing Weapon Plasma Lance Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . . . 4 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . 1 . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . . 1 . . . . Utility 11 | . . . . . 3 . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . 1 . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 529 | 7 14 4 . . 19 12 43 3 . . . 24 2 1 3 . 12 . . 4 1 16 1 . 9 . 26 30 50 29 17 23 173 6 Power 47 | 1 2 1 . . 2 3 2 . . . . 1 . . . . 3 . . . . . . . . . 4 . 7 5 2 . 14 . Engine 7 | 1 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Core 13 | . . 1 . . 2 1 2 . . . . 1 . . . . 3 . . . . . . . . . 3 . . . . . . . Reactor 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 5 5 2 . 14 . Propulsion 69 | 2 3 . . . 7 1 11 1 . . . 1 . . . . 1 . . . . 1 . . . . 8 3 3 3 3 . 21 . Treads 8 | 1 1 . . . 2 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Wheel 7 | 1 2 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Flight 51 | . . . . . 1 . 8 1 . . . 1 . . . . 1 . . . . 1 . . . . 8 3 3 3 3 . 18 . Utility 306 | 2 4 3 . . 4 2 26 2 . . . 12 1 . 1 . 4 . . 4 . 13 . . 4 . 10 24 37 14 11 20 102 6 Device 169 | 1 3 3 . . 1 1 18 1 . . . 6 1 . 1 . 1 . . 3 . 7 . . 2 . 4 10 27 5 4 13 55 2 Storage 16 | 1 1 . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . 1 . . 1 1 . . . 6 . Processor 25 | . . . . . . 1 2 . . . . 1 . . . . . . . . . 1 . . 1 . 2 2 . 2 2 1 10 . Hackware 12 | . . . . . . . 2 1 . . . . . . . . 2 . . . . 2 . . . . . 1 . 1 . 1 . 2 Protection 66 | . . . . . 3 . 3 . . . . 3 . . . . . . . 1 . 2 . . . . 4 10 6 3 . . 29 2 Artifact 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 5 5 2 . Weapon 107 | 2 5 . . . 6 6 4 . . . . 10 1 1 2 . 4 . . . 1 2 1 . 5 . 4 3 3 7 1 3 36 . Energy Gun 23 | 1 1 . . . 2 2 . . . . . 1 . . . . . . . . . . . . 1 . . . . 4 1 2 8 . Energy Cannon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . Ballistic Gun 9 | 1 3 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Ballistic Cannon 18 | . 1 . . . 2 2 . . . . . 5 1 . . . 1 . . . 1 1 1 . . . 1 . . . . . 2 . Launcher 19 | . . . . . . 1 2 . . . . 2 . . 1 . 1 . . . . . . . 2 . 1 2 2 1 . 1 3 . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 25 | . . . . . . . 2 . . . . 2 . . 1 . 2 . . . . 1 . . 2 . 1 . 1 1 . . 12 . Piercing Weapon 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 5 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 84 | . . 1 . . 4 5 1 1 . . . 6 . 1 . . 1 . . 3 . 1 . . 5 . 2 2 1 5 9 . 34 2 Parts Lost 18 | . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 1 3 . 2 . 3 5 Power 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 14 | . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . 2 . 3 5 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 5 | . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 1 1 . 1 . 2 5 Average Slot Usage (%) 93 | . 100 100 100 100 91 89 94 99 100 100 100 99 93 90 94 100 93 94 94 93 94 93 95 95 94 95 91 89 88 90 90 90 89 89 Engine 1 | . 14 . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Core 5 | . . 13 14 14 9 7 5 7 7 7 7 6 6 6 6 6 10 11 11 11 11 10 10 10 10 10 6 3 . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 4 8 8 7 6 6 Treads 2 | . 14 14 14 14 9 9 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | . 14 14 14 14 17 18 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 20 | . . . . . . . 16 30 30 30 30 33 33 31 31 31 22 22 22 22 22 25 25 25 25 25 24 22 22 24 25 23 22 23 Device 13 | . 14 14 14 14 18 18 13 6 7 7 7 12 13 12 13 18 16 16 16 15 16 12 15 15 11 10 11 13 14 13 15 17 13 10 Storage 6 | . 14 14 14 14 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 5 3 Processor 10 | . . . . . . 6 4 7 7 7 7 13 13 12 12 12 11 11 11 11 11 10 10 10 13 15 15 13 13 12 12 15 17 19 Hackware 7 | . . . . . . . 10 15 15 15 15 13 6 6 6 6 10 11 11 11 11 13 10 10 10 10 9 9 9 8 8 8 1 . Protection 3 | . . . . . 17 11 6 7 7 7 7 . . . . . . . . . . 2 5 5 5 5 3 3 1 2 . . 7 13 Ballistic Gun 2 | . 14 28 28 28 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . 11 . . . 6 8 3 . . . . 4 5 6 4 . 4 . . . 2 4 1 5 5 5 4 4 3 . . . . . Launcher 2 | . . . . . . . 3 7 7 7 7 . . . 1 6 . 5 5 5 5 5 5 5 5 5 2 3 3 1 . . . . Slashing Weapon 3 | . . . . . . . 3 7 7 7 7 6 6 6 7 12 10 11 11 11 7 5 8 5 4 5 3 . . 4 4 3 2 3 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 4 4 4 3 4 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 78 | 12 31 32 32 32 44 45 47 19 19 19 19 25 25 25 25 24 39 35 35 35 37 39 38 38 38 38 49 49 65 70 71 78 73 71 Greatest Support 72 | 20 16 10 10 10 24 24 24 20 20 20 20 25 25 25 25 25 37 37 37 37 37 42 42 42 42 42 52 52 64 70 72 72 72 71 Greatest Overweight (x) 4 | . 3 3 3 3 4 1 1 . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . 1 1 . Average Overweight (x) . | . 1 2 3 3 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 8 8 8 8 10 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 Average Capacity 11 | 7 13 15 15 15 15 15 11 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 14 15 15 15 15 15 Most Carried 15 | 4 15 15 15 15 15 15 15 8 8 8 8 9 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 Average Carried 11 | 2 12 14 14 15 14 14 11 7 8 8 8 7 7 8 7 8 8 10 9 9 10 9 10 10 10 10 9 9 13 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 Final Carried 15 | 4 15 15 15 15 15 15 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 13 Class Distribution -------------------- 30% | Hacker-Ninja 14% | Alien-Ninja 14% | Mutant 10% | Alien-Sprinter 8% | Hacker-Sprinter 6% | Scavenger-Mutant 6% | Hacker-Scout 6% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Ninja | -6/Factory Ninja | -6/Lower Caves Ninja | -6/Lower Caves Ninja | -6/Zion Ninja | -5/Proximity Caves Hacker-Ninja | -5/Factory Hacker-Ninja | -5/Upper Caves Hacker-Ninja | -5/Upper Caves Hacker-Ninja | -5/Zhirov Hacker-Ninja | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Upper Caves Hacker-Scout | -4/Warlord Hacker-Scout | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Quarantine Alien-Ninja | -3/Section 7 Alien-Ninja | -2/Research Alien-Ninja | -2/Testing Alien-Ninja | -1/Access Alien-Sprinter | -1/Command Alien-Sprinter | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 9251 | 254 335 181 . 36 309 504 682 50 15 . 26 296 106 18 20 95 203 150 69 106 18 238 116 88 651 40 496 382 481 462 169 301 2345 9 Remotely 150 | 77 43 . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . Salvage Created 10245 | 83 478 97 . 75 200 229 625 . . . . 440 105 . . 71 785 168 37 106 . 427 210 30 671 47 717 519 666 698 109 792 1688 172 Parts 493 | 3 45 6 . 9 10 5 32 . . . . 11 2 . . 2 19 2 1 . . 17 8 3 24 6 41 25 27 23 13 35 113 11 Haulers Intercepted 20 | . 2 . . . 1 4 3 . . . . 1 . . . . 2 . . . . 1 . . . . . 1 1 1 . 3 . . Recyclers Shooed 6 | . . . . . 1 . . . . . . . . . . . 2 . . . . 1 . . . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 75 | . . . . . . . . 3 . . 2 . 3 . 1 3 . 2 1 . . . 5 1 49 5 . . . . . . . . Prevented 16 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 15 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 108 | . 10 2 . 5 3 4 8 . . . . . 1 . . 2 6 5 3 . . 6 2 4 20 4 7 . 1 . . 5 9 1 Melee 19 | . . . . . . . 1 . . . . . 1 . . . 1 . . . . 2 . . . . 3 . 1 . . 3 6 1 Guns 13 | . 6 2 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 18 | . 4 . . . 3 4 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 58 | . . . . . . . . . . . . . . . . 2 5 5 3 . . 4 2 4 20 4 4 . . . . 2 3 . Classes Destroyed 18 | 1 7 . . . 1 . 1 . . . . . . . . . . . . . . . . . 3 . . . 1 . . . 4 . Worker 14 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 2 2 . . 4 . Tunneler 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 20 | . 2 . . . 1 4 3 . . . . 1 . . . . 2 . . . . 1 . . . . . 1 1 1 . 3 . . Recycler 20 | 1 . . . . 1 1 1 . . . . 2 . . . . 4 . . . . 1 . . . . 1 2 2 4 . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 4 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Watcher 33 | . 3 . . . . 1 2 . . . . 1 . . . . . . . . . 1 . . . . 6 3 3 1 3 6 3 . Swarmer 41 | . 3 . . 5 . . . . . . . . 1 . . . 5 . . . . 5 . 4 1 4 3 . 1 . . 4 5 . Grunt 46 | . 7 2 . . . 3 4 . . . . . . . . 2 1 5 3 . . 1 2 . 13 . 2 . . . . . 1 . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Sentry 6 | . . . . . 3 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . Programmer 8 | . . . . . . . 2 . . . . . . . . . . . . . . . . . 2 . 2 . . . . . 2 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-EX 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Decomposer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | 1 3 2 . 3 3 4 4 . . . . 1 1 . . 2 5 3 3 . . 5 2 4 8 4 3 2 2 3 2 3 3 1 Combat Bots Only 8 | . 3 2 . 3 2 2 4 . . . . . 1 . . 2 5 3 3 . . 5 2 4 8 4 3 . 1 . . 2 2 1 Max Kills in Single Turn 3 | 1 1 1 . 2 1 1 1 . . . . 1 1 . . 1 3 2 2 . . 2 1 3 2 2 2 1 1 1 1 1 3 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . . . . . 1 3 2 2 . . 2 1 3 2 2 2 . . . . 1 2 . Melee 1 | . . . . . . . 1 . . . . . 1 . . . 1 . . . . 1 . . . . 1 . 1 . . 1 1 1 Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 5663 | . 306 91 . 54 166 79 331 . . . 17 55 . . . . . . . . . 257 33 75 . 24 231 60 1276 96 29 . 588 1895 Core 1357 | . 43 . . 26 28 . 80 . . . 12 . . . . . . . . . . 46 . 15 . . . . 785 29 29 . 79 185 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 84 | 100 . . . 72 . 94 . . . . 86 . . . . 100 . . . . 100 . . . . 94 . . 39 . 96 . . 67 Volleys Fired 374 | 2 47 8 . 6 21 45 29 1 . . 2 19 1 1 . 3 4 6 5 . 1 10 3 8 20 4 16 8 8 11 32 15 38 . Largest 2 | 2 2 2 . 2 2 1 1 1 . . 1 1 1 1 . 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Hottest 84 | 60 60 46 . 46 84 60 60 30 . . 30 80 66 66 . 80 80 80 80 . 66 80 80 80 80 80 80 66 66 73 73 80 80 . Shots Fired 442 | 4 94 16 . 12 26 45 29 1 . . 2 19 1 1 . 3 4 6 5 . 1 10 3 8 20 4 16 8 8 11 32 15 38 . Gun 161 | 4 65 16 . 12 10 . . . . . . . . . . . . . . . . . . . . . . . . 11 32 11 . . Cannon 182 | . 29 . . . 16 45 29 . . . . 18 1 1 . . 1 . . . 1 7 1 2 1 1 12 8 8 . . . 1 . Launcher 65 | . . . . . . . . 1 . . 2 1 . . . 3 3 6 5 . . 3 2 6 19 3 4 . . . . 4 3 . Special 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 . Kinetic 267 | 2 79 16 . 12 21 45 29 . . . . 18 1 1 . . 1 . . . 1 7 1 2 1 1 12 8 8 . . . 1 . Thermal 56 | 2 15 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 . Explosive 65 | . . . . . . . . 1 . . 2 1 . . . 3 3 6 5 . . 3 2 6 19 3 4 . . . . 4 3 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 54 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 32 11 . . Robot Hit Streak 24 | 4 19 7 . 3 8 24 8 . . . 4 . . . . . . . . . . . . 5 6 . . . . . . 2 14 . Robot Miss Streak 5 | . 4 3 . 3 1 1 4 . . . . . . . . . . . . . . . . . . . . . . . . 5 2 . Penetration Max 1 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 434 | 4 62 12 . 5 21 34 28 . . . 2 18 3 . . . 13 . . 7 . 13 3 1 1 . 31 11 14 15 4 29 72 31 Core Hits 356 | 2 29 6 . 6 5 11 13 . . . 2 8 2 . . 8 14 11 8 1 . 13 7 4 65 5 27 8 10 8 3 24 40 16 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 16 | . 1 . . . . 2 4 . . . . 3 . . . . . . . . . 1 . . . . 2 . . 1 . 1 1 . Blast 7 | . 1 . . . . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 6 | . . . . . . . . . . . . 3 . . . . . . . . . 1 . . . . 1 . . . . . 1 . Puncture 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . Melee Attacks 567 | . . . . . . . 39 14 4 . . 57 4 2 . 1 25 1 . 7 8 38 7 6 1 6 69 23 37 40 12 32 93 41 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 281 | . . . . . . . 39 14 4 . . 57 4 2 . 1 25 1 . 7 8 38 7 6 1 6 33 . . 6 2 4 13 3 Piercing 286 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 23 37 34 10 28 80 38 Sneak Attacks 60 | . . . . . . . 2 . . . . 4 1 . . . 7 . . . . 3 . . . . 4 5 6 8 . 5 15 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Follow-up Attacks 17 | . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . 3 . . . . 2 4 5 Damage Inflicted 34823 | 50 889 188 . 94 890 1780 1544 . . . 49 1107 350 . . 408 1683 535 564 1043 . 1303 632 460 4259 510 2703 1083 1500 1821 237 2707 5027 1407 Guns 1103 | 50 536 188 . 94 118 . . . . . . . . . . . . . . . . . . . . . . . . . . 117 . . Cannons 3780 | . 353 . . . 772 1780 875 . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 9384 | . . . . . . . . . . . 49 59 . . . 408 390 535 564 . . 413 228 460 4259 510 538 . . . . 468 503 . Melee 20178 | . . . . . . . 669 . . . . 1048 350 . . . 1293 . . 1043 . 890 404 . . . 2165 1083 1500 1821 237 2122 4146 1407 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4546 | 28 761 188 . 94 820 1780 875 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 598 | 22 128 . . . 70 . . . . . . . . . . . . . . . . . . . . . . . . . . . 378 . Explosive 9384 | . . . . . . . . . . . 49 59 . . . 408 390 535 564 . . 413 228 460 4259 510 538 . . . . 468 503 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 7168 | . . . . . . . 669 . . . . 1048 350 . . . 1293 . . 1043 . 890 404 . . . 878 . . . . 95 414 84 Piercing 13010 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1287 1083 1500 1821 237 2027 3732 1323 Phasic 117 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117 . . Highest Corruption 3 | . . . . . . 1 3 3 3 3 3 . . . . . . . . . . . . . . . 3 3 1 . . . . . Average Corruption 2 | . . . . . . 1 2 3 3 3 3 . . . . . . . . . . . . . . . 2 3 1 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 33 | . . . . . . 1 11 3 3 . 4 . . . . . . . . . . . . . . . 9 . 2 . . . . . Message Errors 15 | . . . . . . 1 6 1 1 . 1 . . . . . . . . . . . . . . . 4 . 1 . . . . . Matter Fused 8 | . . . . . . . 3 . 2 . 1 . . . . . . . . . . . . . . . 2 . . . . . . . Heat Flow Errors 4 | . . . . . . . 1 1 . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Energy Discharges 4 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Data Loss (minor) 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4312 | . 8 . . . 211 198 91 . . . . 253 122 . . . 508 14 . 488 . 150 199 60 77 8 297 22 177 520 10 156 724 19 Projectiles 468 | . 8 . . . 211 198 51 . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 255 | . . . . . . . . . . . . . . . . . . 14 . . . 52 . 60 77 8 . . . . . 14 30 . Melee 3589 | . . . . . . . 40 . . . . 253 122 . . . 508 . . 488 . 98 199 . . . 297 22 177 520 10 142 694 19 Knockbacks 14 | . 4 . . . 3 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 14 | . 4 . . . 3 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 243 | . 42 . . . . . 142 243 . . 175 40 16 16 . 35 114 80 97 . . 2 . . 7 . 204 . 195 . . . . . Average Temperature 45 | . 23 . . . . . 40 123 . . 85 14 8 12 . 18 40 39 55 . . 2 . . 3 . 96 . 100 . . . . . Received Heat Transfer 571 | . 126 51 . . 45 18 48 . . . 6 12 . . . . . . . . . 89 . . . . 29 . . 12 . . 21 114 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Heat Transferred 1645 | 50 300 . . . 148 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1147 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 1958 | 5 201 126 . 169 148 193 226 . . . . 248 . . . . 256 . . . . 503 . . . . 577 501 732 637 527 874 1958 . Initial 546 | . 3 17 . . 65 25 20 . . . . 38 . . . . . . . . . . . . . . 60 306 191 411 357 252 546 . Average 266 | 1 101 75 . 112 81 72 99 . . . . 89 . . . . 50 . . . . 230 . . . . 237 386 465 471 437 537 1271 . Maximum Alert Level 5 | . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . 2 2 3 2 2 3 5 . Low Security (%) 50 | 100 89 100 . 100 100 100 97 . . . . 91 . . . . 97 . . . . 46 . . . . 48 . 6 . . . . . Level 1 13 | . 10 . . . . . 2 . . . . 8 . . . . 2 . . . . 32 . . . . 33 63 23 3 33 24 . . Level 2 19 | . . . . . . . . . . . . . . . . . . . . . . 20 . . . . 18 36 67 96 66 66 3 . Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 9 6 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Level 5 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 47 | . 1 . . . . 4 4 . . . . 7 . . . . 2 . . . . 2 . . . . 6 1 5 5 1 3 6 . Investigation 6 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 2 . 1 . 1 . Extermination 15 | . . . . . . . 2 . . . . 1 . . . . 2 . . . . 1 . . . . 3 1 2 1 . 1 1 . Reinforcement 18 | . 1 . . . . 2 2 . . . . 5 . . . . . . . . . . . . . . 2 . . 4 . 1 1 . Assault 8 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 3 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 23 | . 1 . . . . . . . . . . . . . . . . . . . . 3 . . . . . 1 . 1 . . 17 . Communications Jammed 117 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 1 13 . 8 7 81 . Distress Signals 112 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 13 . 8 4 81 . Times Spotted 390 | . 17 8 . 6 8 12 19 . . . 1 20 2 4 1 4 7 1 2 . . 20 6 7 30 1 29 8 47 15 8 18 44 45 Peak Tracking Total 38 | . 5 3 . 3 2 3 3 . . . 1 3 1 4 1 3 3 4 3 . . 6 4 5 18 2 7 4 11 5 1 4 5 38 Tactical Retreats 47 | . 1 . . . . 1 3 . . . . 3 1 . . 1 . 2 . . . 5 . 1 1 . 2 1 11 3 1 3 4 3 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 10 | . . . . . . 1 2 . . . . . . . . . . . . . . 1 . . . . 1 . . . . 3 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 16 | . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 7 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 25 | . . . . . . 1 . 2 . . . . . . . . . . . . . . . . 2 . 2 2 6 . . . 5 5 Max in Single Turn 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . 2 . 1 1 1 . . . 1 1 Garrison Access 5 | . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 86 | . 6 1 2 . 4 6 17 1 3 2 . 19 1 . . . 1 . . 3 . 1 . . 1 . 6 3 1 . 5 2 1 . Terminals 36 | . 6 1 . . 2 6 9 . . . . 12 . . . . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . 2 . . . . 3 . . . . 1 . . . . . . . . . . . . . 1 1 . . Repair Stations 8 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 2 1 . . 2 . 1 . Recycling Units 7 | . . . . . 1 . 2 . . . . 2 . . . . . . . . . . . . . . 2 . . . . . . . Scanalyzers 5 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . Garrison Access 9 | . . . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . 1 1 1 . 1 1 . . Total Hacks 250 | . 17 2 2 . 12 11 53 1 9 8 . 66 1 . . . 4 . . 11 . 2 . . 1 . 17 9 2 . 17 3 2 . Successful 140 | . 10 1 2 . 7 7 27 1 9 8 . 37 1 . . . 1 . . 11 . 1 . . 1 . 6 3 . . 7 . . . Failed 109 | . 6 1 . . 5 4 26 . . . . 29 . . . . 3 . . . . 1 . . . . 11 6 2 . 10 3 2 . Catastrophic 15 | . . . . . 1 . 5 . . . . 4 . . . . 1 . . . . . . . . . 1 1 . . 1 . 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 248 | . 15 1 1 . 6 7 28 . . . . 24 . . . . 8 . . . . 9 . . 1 . 29 30 18 16 28 13 14 . Terminals 113 | . 17 2 . . 10 11 29 . . . . 44 . . . . . . . . . . . . . . . . . . . . . . Fabricators 30 | . . . . . . . 8 . . . . 11 . . . . 4 . . . . . . . . . . . . . 6 1 . . Repair Stations 29 | . . . . . . . 6 . . . . 2 . . . . . . . . . . . . . . 7 5 . . 7 . 2 . Recycling Units 18 | . . . . . 1 . 3 . . . . 8 . . . . . . . . . . . . . . 6 . . . . . . . Scanalyzers 9 | . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . 3 2 . . 1 . . . Garrison Access 18 | . . . . . . . 5 . . . . 1 . . . . . . . . . 2 . . . . 1 2 2 . 3 2 . . Terminal Hacks 83 | . 9 1 2 . 6 6 7 1 9 8 . 21 1 . . . . . . 11 . . . . 1 . . . . . . . . . Record 12 | . . 1 1 . . . . 1 7 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Part Schematic 7 | . . . . . 1 . . . . 4 . . . . . . . . . 2 . . . . . . . . . . . . . . Robot Analysis 6 | . . . . . 1 . . . . . . 1 . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 14 | . 2 . . . 1 1 . . . 3 . 3 . . . . . . . 4 . . . . . . . . . . . . . . Open Door 7 | . . . . . . 3 . . 2 . . . 1 . . . . . . . . . . . 1 . . . . . . . . . Branch Access Points 3 | . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . . 1 . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 8 | . 3 . . . 1 . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . 1 . . . . 1 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . . 3 . . . . 4 . . . . 1 . . . . . . . . . . . . . 2 . . . Load Schematic 5 | . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . . . . 1 . . . Build 5 | . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 13 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . 3 2 . . 3 . . . Scan Component 7 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 1 1 . . 2 . . . Repair 5 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 5 | . . . . . 1 . 1 . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . Retrieve Components 5 | . . . . . 1 . 1 . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . Scanalyzer 5 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . Insert Component 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . . . 1 . . . Seal Access 5 | . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . . . 1 . . . Unauthorized Hacks 19 | . 1 . . . . 1 8 . . . . 9 . . . . . . . . . . . . . . . . . . . . . . Terminals 10 | . 1 . . . . 1 3 . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Assimilate 4 | . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . 1 . . . . 1 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . 4 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Report 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Prioritize 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Siphon 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Haulers 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Monitor 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 62 | . 6 1 . . 4 3 16 . . . . 16 . . . . 1 . . . . . . . . . 5 3 1 . 3 2 1 . Full Trace Events 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 52 | . . . . . 1 . 1 . . 4 . . . . . . . . . 2 . . . . . . 10 25 . . 9 . . . Parts Built 6 | . . . . . . . 3 . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . Matter 1498 | . . . . . . . 478 . . . . 636 . . . . . . . . . . . . . . . . . . 384 . . . Time 654 | . . . . . . . 197 . . . . 253 . . . . . . . . . . . . . . . . . . 204 . . . Total Part Build Rating 38 | . . . . . . . 18 . . . . 12 . . . . . . . . . . . . . . . . . . 8 . . . Parts Repaired 5 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . Time 298 | . . . . . . . 162 . . . . . . . . . . . . . . . . . . . 54 26 . . 56 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 22 | . . . . . 3 . . . . . . 9 . . . . . . . . . . . . . . 10 . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . . . 1 . . . Allies Hacked 5 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 3 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 94 | . . 3 . . . 2 1 . . . 1 3 . . 4 . 4 . . . . 5 . . 4 . 7 . . 3 1 1 55 . Largest Group 42 | . . 3 1 1 1 2 1 . . . 1 3 2 2 4 4 4 . . . . 4 . . 4 . 5 . . 3 1 1 42 . Highest-Rated Group 4208 | . . 40 16 16 16 62 26 . . . 95 46 36 36 151 151 112 . . . . 156 . . 211 . 206 . . 177 157 269 4208 . Highest-Rated Ally 269 | . . 16 16 16 16 31 26 . . . 95 26 26 26 40 40 28 . . . . 39 . . 56 . 103 . . 75 157 269 269 . Zionite Dispatches 8 | . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 2 . . 2 . 1 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Fire 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 14 | . . . . . . . . . . . . 4 . . . . . . . . . 2 . . . . . . . 2 . . 6 . STAY 7 | . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . 1 . . 3 . FOLLOW 4 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 . DROP 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 665 | . . 27 . 7 5 10 . . . . 10 . . . . 21 16 . . . . 33 . . 57 . 51 . . 9 . 22 397 . Total Damage 38967 | . . 349 . 99 46 147 . . . . 399 . . . . 518 252 . . . . 552 . . 2372 . 1268 . . 481 . 1733 30751 . Kills 159 | . . 7 . 2 . . . . . . 2 . . . . 3 3 . . . . 8 . . 16 . 10 . . 4 . 13 91 . Allies Corrupted 11 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . 2 5 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 6 | . . . . . 1 . . . . . . 1 . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . 2 . . . . . 2 2 . 1 . 1 2 . 1 . 1 2 . . . 1 1 . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zionite Intel Received 35 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 5 9 6 2 7 2 3 . Branch Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Guard Positions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . Prototype Stockpiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . Unaware Analyses 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . 1 . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Active Terminals 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Depthwide Sectors/-1 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 19190 | 54 1036 588 383 83 528 738 1667 243 189 23 187 1425 220 168 377 400 597 389 158 67 340 734 217 205 446 358 1077 686 1073 660 606 591 2381 296 Spaces Moved 29861 | 37 702 386 304 46 364 437 1989 530 605 80 250 2504 466 439 748 441 1070 469 421 142 482 1204 382 385 842 442 2223 1122 1635 1127 1146 1023 4214 1204 Core 9 | 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 2857 | 27 702 386 304 46 364 437 591 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 26940 | . . . . . . . 1398 530 605 80 250 2504 466 439 748 441 1070 469 421 142 482 1204 382 385 842 442 2223 1122 1585 1125 1144 1023 4214 1204 Fastest Speed 19 | 50 100 110 125 125 95 105 31 29 29 29 29 26 26 26 26 26 26 28 28 28 28 26 26 26 26 26 22 28 30 25 22 22 19 20 Average Speed 33 | 89 109 124 125 125 106 105 52 29 29 29 29 26 26 26 26 26 28 28 28 28 28 26 26 26 26 26 25 28 30 25 23 22 21 20 Slowest Speed 160 | 160 125 125 125 125 140 105 105 31 29 29 29 26 26 26 26 26 100 28 28 28 28 28 26 26 26 26 102 30 108 30 25 89 96 20 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 144 | . . . . . . . 4 . . . . 19 . . . . 2 . . . . 26 . . 1 . 14 8 7 6 5 1 1 50 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Spacefolds 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 1 1 . . . Exploration Rate (%) 56 | 3 99 73 69 10 24 45 40 69 80 69 33 49 72 53 89 62 22 51 55 60 56 19 55 64 91 69 52 89 74 25 95 23 93 61 Regions Visited 34 Branch Regions 25 Pre-discovered Areas 19 | . . 1 1 . . . . . . . . . 1 2 2 . . 1 . . . . . 1 . . 2 2 4 . . . 2 . Known Exits Taken 27 | . . . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 25 | . . 1 . 1 . . . 1 3 . . . 2 1 3 1 . 2 2 . 1 . 1 3 . 3 . . . . . . . . Spaces Dug 274 | . . . . . . 6 25 12 4 . . 37 2 2 . 1 11 1 . . 6 18 3 6 1 6 28 12 15 24 29 5 19 1 Terrain Destroyed 816 | . . . . . 4 13 36 12 4 . 15 43 2 3 . 35 63 55 65 . 7 45 26 51 52 31 66 19 22 24 38 44 40 1 Melee 212 | . . . . . . . 20 12 4 . . 30 1 2 . 1 11 1 . . 6 16 3 6 1 6 28 10 12 13 6 4 18 1 Projectile 150 | . . . . . 4 13 16 . . . . 13 1 1 . . 1 . . . 1 10 1 3 1 1 14 9 10 11 32 7 1 . AOE 454 | . . . . . . . . . . . 15 . . . . 34 51 54 65 . . 19 22 42 50 24 24 . . . . 33 21 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total 37562 | 50 892 483 308 59 481 651 2504 593 611 79 361 3155 557 487 929 720 1323 716 454 161 675 1516 485 470 1040 670 2606 1439 2103 1431 1427 1351 5577 1198 Wait 5731 | 1 81 74 1 8 38 142 365 41 3 . 110 544 84 44 177 276 202 241 27 . 186 270 94 72 145 219 258 230 366 208 199 183 842 . Move 29532 | 36 701 385 303 45 363 436 1980 529 604 79 249 2469 465 438 747 440 1065 468 420 141 481 1156 381 384 839 441 2196 1106 1590 1113 1134 1020 4211 1117 Hop 118 | . . . . . . . 4 . . . . 15 . . . . 2 . . . . 21 . . 1 . 12 7 7 6 5 1 1 36 Pick Up 145 | 4 25 4 2 . 13 2 9 1 . . . 6 . . 1 . 5 . 1 3 . 2 . . 1 . 11 3 8 5 5 6 27 1 Fast Attach 334 | 7 2 3 . . 11 10 13 2 . . . 14 . 2 1 . 4 . . 5 . 5 . . 8 . 8 27 25 18 17 16 134 2 Attach 80 | . 1 . . . 3 . 12 . . . . 3 1 . 1 . 3 . . . . 3 . . . . 8 . 9 4 . 5 23 4 Detach 40 | . . . . . 1 . 4 . . . . 3 1 . . . 2 . . . . 1 . . . . 2 1 8 1 . 1 13 2 Swap 134 | . 11 1 . . 5 2 18 2 . . . 7 1 . 1 . 5 . . . 1 8 1 . 1 . 10 4 23 10 2 2 18 1 Drop 449 | . 24 8 2 . 26 14 31 3 . . . 18 . . 1 . 8 . 1 7 . 3 . . 9 . 20 30 22 21 20 20 160 1 Fire 374 | 2 47 8 . 6 21 45 29 1 . . 2 19 1 1 . 3 4 6 5 . 1 10 3 8 20 4 16 8 8 11 32 15 38 . Melee 519 | . . . . . . . 38 14 4 . . 57 4 2 . 1 23 1 . 5 6 37 6 6 1 6 63 23 37 34 10 28 79 34 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 84 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 30 . Rewire 22 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 15 . 2 . . . 3 . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -8/Storage -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Arm / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 12) 306 | -10/Materials | Build established: Mutant 478 | -10/Materials | Central database locked down 482 | -10/Materials | Discovered new exit (range 16) 796 | -10/Materials | Discovered new exit (range 3) 851 | -10/Materials | Discovered new exit (range 14) 916 | -10/Materials | Discovered new exit (range 14) 1091 | -10/Materials | Entered Mines 1159 | -10/Mines | Found a hidden stash of uninstalled traps 1243 | -10/Mines | Identified exit to Materials 1284 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1420 | -10/Mines | Learned location of Zion (-6) 1450 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1450 | -10/Mines | Discovered new exit (range 5) 1482 | -10/Mines | Assembled infested the area 1568 | -10/Mines | Discovered exit to Materials (range 9) 1572 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1576 | -10/Mines | Found Prototype Device 1576 | -10/Mines | Identified Exp. Sensor Array 1679 | -10/Mines | Entered Exiles 1679 | -10/Exiles | Accompanied by 1 ally 1698 | -10/Exiles | Discovered new exit (range 15) 1711 | -10/Exiles | Met 8R-AWN 1731 | -10/Exiles | Met EX-HEX 1783 | -10/Exiles | Met EX-DEC 1882 | -10/Exiles | Met EX-BIN 1899 | -10/Exiles | Aligned with FarCom system 1901 | -10/Exiles | Given EX-Vault access code 1929 | -10/Exiles | Opened EX-Vault 1941 | -10/Exiles | Found Skeleton Box 1945 | -10/Exiles | Found Cloak of Protection 1971 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2051 | -10/Exiles | Discovered new exit (range 10) 2062 | -10/Exiles | Stole two prototypes: Cloak of Protection, Skeleton Box 2062 | -10/Exiles | Entered Mines 2062 | -9/Mines | Accompanied by 1 ally 2090 | -9/Mines | Discovered new exit (range 11) 2145 | -9/Mines | Entered Materials 2145 | -8/Materials | Accompanied by 1 ally 2145 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2155 | -8/Materials | Identified exit to Storage 2548 | -8/Materials | Build established: Scavenger-Mutant 2673 | -8/Materials | Entered Storage 2934 | -8/Storage | Met a pair of Derelict thieves 3135 | -8/Storage | Discovered new exit (range 16) 3411 | -8/Storage | Entered Factory 3411 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3413 | -7/Factory | FarCom data flow suspended 3598 | -7/Factory | Discovered new exit (range 6) 3950 | -7/Factory | Identified exit to Lower Caves 3960 | -7/Factory | Build established: Mutant 4353 | -7/Factory | Repaired Broken Exp. Sensor Array 4457 | -7/Factory | P-60 Hacker assimilated allied Administrator 4a 4495 | -7/Factory | Build established: Hacker-Sprinter 4509 | -7/Factory | Discovered new exit (range 12) 4516 | -7/Factory | Identified exit to Factory 4663 | -7/Factory | Repaired Lgt. Armor Plating 4834 | -7/Factory | Fabricated Adv. Signal Interpreter? 4940 | -7/Factory | Fabricated Exp. Sensor Array (x1) 5078 | -7/Factory | Entered Lower Caves 5145 | -7/Lower Caves | Identified exit to Lower Caves 5255 | -7/Lower Caves | Learned Factory terminal intel 5269 | -7/Lower Caves | Found Alien Artifact 5269 | -7/Lower Caves | Identified Dimensional Node Initializer 5269 | -7/Lower Caves | Initialized slip node 5317 | -7/Lower Caves | Encountered a Warlord checkpoint 5321 | -7/Lower Caves | Entered another Lower Caves area 5371 | -7/Lower Caves | Encountered a Warlord checkpoint 5413 | -7/Lower Caves | Learned Armory trap positions 5413 | -7/Lower Caves | Learned 8 Factory zone layouts 5413 | -7/Lower Caves | Learned Research stockpile data 5413 | -7/Lower Caves | Learned Armory terminal intel 5430 | -7/Lower Caves | Learned Factory trap positions 5501 | -7/Lower Caves | Discovered new exit (range 9) 5503 | -7/Lower Caves | Identified exit to Data Miner 5505 | -7/Lower Caves | Learned Factory trap positions 5510 | -7/Lower Caves | Entered Data Miner 5510 | -7/Data Miner | Discovered new exit (range 6) 5516 | -7/Data Miner | Met Data Miner 5522 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5526 | -7/Data Miner | Received God Mode back door access code from Data Miner 5533 | -7/Data Miner | Identified exit to Proximity Caves 5533 | -7/Data Miner | Entered Proximity Caves 5552 | -6/Proximity Caves | Escorted by Enhanced Grunt 5560 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5709 | -6/Proximity Caves | Discovered exit to Factory (range 13) 5720 | -6/Proximity Caves | Entered Factory 5720 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5722 | -6/Factory | Loaded intel: 73 trap records 5723 | -6/Factory | Loaded intel: 21 terminal locations 5750 | -6/Factory | Discovered new exit (range 19) 5856 | -6/Factory | Discovered new exit (range 18) 5868 | -6/Factory | Identified exit to Factory 5953 | -6/Factory | Identified exit to Lower Caves 5953 | -6/Factory | Identified exit to Extension 6145 | -6/Factory | Fabricated Mni. Smartbomb Launcher? 6152 | -6/Factory | Build established: Hacker-Ninja 6279 | -6/Factory | Incoming investigation squad redirected 6520 | -6/Factory | Fabricated Plasma Sword (x1) 6590 | -6/Factory | Cargo convoy interrupted 6810 | -6/Factory | Found Prototype Slashing Weapon 6810 | -6/Factory | Identified Molecular Scythe 6855 | -6/Factory | Spotted B-75 Beast 6932 | -6/Factory | Found Molecular Scythe 7145 | -6/Factory | Entered Lower Caves 7145 | -6/Lower Caves | Accompanied by 2 allies 7234 | -6/Lower Caves | Encountered a Warlord checkpoint 7286 | -6/Lower Caves | Discovered new exit (range 14) 7361 | -6/Lower Caves | Identified exit to Lower Caves 7365 | -6/Lower Caves | Entered another Lower Caves area 7365 | -6/Lower Caves | Accompanied by 2 allies 7366 | -6/Lower Caves | Discovered exit to Factory (range 9) 7445 | -6/Lower Caves | Found Alien Artifact 7445 | -6/Lower Caves | Identified Core Expander 7445 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 7466 | -6/Lower Caves | Build established: Ninja 7509 | -6/Lower Caves | Spotted 4M-XF4(f) 7511 | -6/Lower Caves | Encountered a Master Thief 7511 | -6/Lower Caves | Spotted OC-L6Z(f) 7512 | -6/Lower Caves | Encountered a Master Thief 7512 | -6/Lower Caves | Discovered new exit (range 12) 7513 | -6/Lower Caves | Spotted N5-131(f) 7513 | -6/Lower Caves | Spotted QF-F2Y(f) 7514 | -6/Lower Caves | Encountered a Master Thief 7514 | -6/Lower Caves | Encountered a Master Thief 7517 | -6/Lower Caves | Identified exit to Zion 7533 | -6/Lower Caves | Entered Zion 7541 | -6/Zion | Given A8's code to call for help 7597 | -6/Zion | Learned location of Testing (-2) 7608 | -6/Zion | Imprinted 7610 | -6/Zion | Declared Zion's savior 7656 | -6/Zion | Given the Hacking Drone Bay 7662 | -6/Zion | Learned Factory garrison access intel 7834 | -6/Zion | Discovered new exit (range 19) 7881 | -6/Zion | Identified exit to Proximity Caves 7910 | -6/Zion | Entered Proximity Caves 7910 | -5/Proximity Caves | Accompanied by 4 allies 7998 | -5/Proximity Caves | Spotted B-75 Beast 8225 | -5/Proximity Caves | Allies destroyed B-75 Beast 8247 | -5/Proximity Caves | Discovered exit to Factory (range 18) 8310 | -5/Proximity Caves | Entered Factory 8310 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8311 | -5/Factory | Identified exit to Upper Caves 8312 | -5/Factory | Loaded intel: 102 trap records 8313 | -5/Factory | Loaded intel: 4 garrison access locations 8396 | -5/Factory | Retrieved Zion intel report: Active Terminals 8397 | -5/Factory | Zion Fire squad teleported in 8404 | -5/Factory | Spotted B-75 Beast 8612 | -5/Factory | Build established: Hacker-Ninja 8907 | -5/Factory | Entered Upper Caves 8957 | -5/Upper Caves | Encountered a Warlord checkpoint 8964 | -5/Upper Caves | Learned location of Armory (-3) 8965 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9295 | -5/Upper Caves | Discovered new exit (range 5) 9296 | -5/Upper Caves | Identified exit to Upper Caves 9296 | -5/Upper Caves | Entered another Upper Caves area 9313 | -5/Upper Caves | Discovered new exit (range 5) 9313 | -5/Upper Caves | Identified exit to Factory 9374 | -5/Upper Caves | Learned 8 Factory zone layouts 9375 | -5/Upper Caves | Learned Factory emergency access door positions 9452 | -5/Upper Caves | Discovered new exit (range 10) 9454 | -5/Upper Caves | Identified exit to Zhirov 9454 | -5/Upper Caves | Entered Zhirov 9454 | -5/Zhirov | Discovered new exit (range 3) 9460 | -5/Zhirov | Met Zhirov 9467 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9472 | -5/Zhirov | Found Alien Artifact 9472 | -5/Zhirov | Identified Integrated Dissipator 9472 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9479 | -5/Zhirov | Found Alien Artifact 9521 | -5/Zhirov | Identified exit to Proximity Caves 9521 | -5/Zhirov | Entered Proximity Caves 9635 | -4/Proximity Caves | Spotted B-86 Titan 9858 | -4/Proximity Caves | Discovered exit to Factory (range 13) 9861 | -4/Proximity Caves | Entered Factory 9861 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9862 | -4/Factory | Identified exit to Research 9987 | -4/Factory | Zion Hover Resupply teleported in 10187 | -4/Factory | Zion Fire squad teleported in 10465 | -4/Factory | Build established: Hacker-Scout 10547 | -4/Factory | Found Prototype Processor 10547 | -4/Factory | Identified Exp. Signal Interpreter 10563 | -4/Factory | Discovered new exit (range 9) 10567 | -4/Factory | Identified exit to Upper Caves 10595 | -4/Factory | Entered Upper Caves 10778 | -4/Upper Caves | Learned Research security intel 10795 | -4/Upper Caves | Build established: Hacker-Ninja 10799 | -4/Upper Caves | Discovered new exit (range 11) 10812 | -4/Upper Caves | Identified exit to Upper Caves 10812 | -4/Upper Caves | Entered another Upper Caves area 11011 | -4/Upper Caves | Spotted D7-QRM(f) 11012 | -4/Upper Caves | Spotted S4-SMX(f) 11012 | -4/Upper Caves | Spotted YA-88U(f) 11013 | -4/Upper Caves | Spotted CR-X4X(f) 11014 | -4/Upper Caves | Encountered a Master Thief 11014 | -4/Upper Caves | Encountered a Master Thief 11014 | -4/Upper Caves | Discovered new exit (range 14) 11014 | -4/Upper Caves | Spotted 5A-HED(f) 11015 | -4/Upper Caves | Encountered a Master Thief 11016 | -4/Upper Caves | Encountered a Master Thief 11017 | -4/Upper Caves | Identified exit to Warlord 11017 | -4/Upper Caves | Entered Warlord 11108 | -4/Warlord | Rebuked by Warlord 11111 | -4/Warlord | Opened Warlord's prototype stash 11112 | -4/Warlord | Found Prototype Device 11112 | -4/Warlord | Identified System Purifier 11114 | -4/Warlord | Warlord's base attacked by MAIN.C 11117 | -4/Warlord | Found Prototype Processor 11117 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 11183 | -4/Warlord | Found Prototype Launcher 11183 | -4/Warlord | Identified Vortex Catalyst Activator 11186 | -4/Warlord | Found Prototype Energy Gun 11186 | -4/Warlord | Identified Vortex Rifle 11291 | -4/Warlord | Destroyed 8 combat bots 11317 | -4/Warlord | Warlord forces counterattacked 11401 | -4/Warlord | Build established: Hacker-Scout 11414 | -4/Warlord | Spotted Striker 11416 | -4/Warlord | Spotted Striker 11419 | -4/Warlord | Spotted Executioner 11441 | -4/Warlord | Destroyed Striker 11453 | -4/Warlord | Discovered new exit (range 14) 11456 | -4/Warlord | Identified exit to Proximity Caves 11462 | -4/Warlord | Destroyed 7 combat bots 11463 | -4/Warlord | Entered Proximity Caves 11817 | -3/Proximity Caves | Discovered exit to Research (range 8) 11821 | -3/Proximity Caves | Entered Research 11821 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11822 | -3/Research | Identified exit to Armory 11912 | -3/Research | Identified Transdimensional Reconstructor 11918 | -3/Research | Spotted B-86 Titan 11999 | -3/Research | Retrieved Zion intel report: Prototype Schematics 12065 | -3/Research | Repaired Exp. Sensor Array? 12121 | -3/Research | Spotted B-86 Titan 12129 | -3/Research | Build established: Hacker-Ninja 12131 | -3/Research | Retrieved Zion intel report: Emergency Access 12233 | -3/Research | Spotted B-86 Titan 12261 | -3/Research | Retrieved Zion intel report: Guard Positions 12262 | -3/Research | Zion Heavy squad teleported in 12507 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-1 12508 | -3/Research | Zion Fire squad teleported in 12534 | -3/Research | Retrieved Zion intel report: Unaware Analyses 12812 | -3/Research | Discovered new exit (range 4) 12821 | -3/Research | First assault squad dispatched 12831 | -3/Research | Identified exit to Research 12872 | -3/Research | Spotted B-90 Cyclops 12895 | -3/Research | Discovered new exit (range 9) 12897 | -3/Research | Identified exit to Quarantine 12898 | -3/Research | Entered Quarantine 12902 | -3/Quarantine | Found Alien Artifact 12902 | -3/Quarantine | Identified Core Reset Matrix 12902 | -3/Quarantine | Used Core Reset Matrix 12906 | -3/Quarantine | Detected hypermatrix surge 12906 | -3/Quarantine | Sensed 3 artifacts in vicinity 12912 | -3/Quarantine | Found Subatomic Replicator 12921 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 12964 | -3/Quarantine | Discovered exit to Research (range 18) 12973 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 13020 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 13043 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 13075 | -3/Quarantine | Repaired Exp. Propulsion Shielding 13094 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 13098 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 13104 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 13124 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 13126 | -3/Quarantine | Found Unknown Device 13126 | -3/Quarantine | Identified Antimissile System 13271 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 13561 | -3/Quarantine | Spotted Fortress 13582 | -3/Quarantine | Discovered new exit (range 6) 13583 | -3/Quarantine | Identified exit to Section 7 13584 | -3/Quarantine | Entered Section 7 13585 | -3/Section 7 | Sensed 21 artifacts in vicinity 13751 | -3/Section 7 | Found Integrated Reactor 13751 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 13791 | -3/Section 7 | Found Integrity Redistributor 13831 | -3/Section 7 | Spotted S7 Guard 13836 | -3/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 13846 | -3/Section 7 | Retrieved Zion intel report: Guard Positions 13874 | -3/Section 7 | Discovered exit to Research (range 17) 13878 | -3/Section 7 | Incoming investigation squad redirected 13880 | -3/Section 7 | Retrieved Zion intel report: Component Stockpiles 13928 | -3/Section 7 | Found Spacefold Activator 13962 | -3/Section 7 | Incoming investigation squad redirected 13980 | -3/Section 7 | Spotted S7 Guard 13982 | -3/Section 7 | Found Core Membrane 13982 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 14297 | -3/Section 7 | Build established: Alien-Ninja 14319 | -3/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 14334 | -3/Section 7 | First assault squad dispatched 14344 | -3/Section 7 | Spotted Executioner 14349 | -3/Section 7 | Spotted Executioner 14356 | -3/Section 7 | Spotted B-99 Colossus 14357 | -3/Section 7 | Incoming assault squad redirected 14412 | -3/Section 7 | Found Integrated Dissipator 14412 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 14414 | -3/Section 7 | Found Integrated Dissipator 14414 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 14423 | -3/Section 7 | Retrieved Zion intel report: Emergency Access 14426 | -3/Section 7 | Found LRC Boosters 14426 | -3/Section 7 | Installed LRC Boosters, increased mass support (+10) 14430 | -3/Section 7 | Found LRC Insulator 14430 | -3/Section 7 | Installed LRC Insulator, gained EM resistance (25) 14432 | -3/Section 7 | Found LRC Energy Well 14432 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 14484 | -3/Section 7 | Found Transdimensional Reconstructor 14494 | -3/Section 7 | Found Matter Drive 14504 | -3/Section 7 | Retrieved Zion intel report: Trap Installations 14566 | -3/Section 7 | Spotted B-86 Titan 14597 | -3/Section 7 | Spotted S7 Guard 14600 | -3/Section 7 | Found Integrated Singularity Reactor 14603 | -3/Section 7 | Incoming assault squad redirected 14606 | -3/Section 7 | Core integrity fell below 50% 14657 | -3/Section 7 | Entered Research 14657 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 14658 | -2/Research | Sensed 1 artifact in vicinity 14658 | -2/Research | Used Subatomic Replicator to replicate Integrated Singularity Reactor 14659 | -2/Research | Installed Integrated Singularity Reactor, increased core energy generation (+20) 14661 | -2/Research | Installed Integrated Singularity Reactor, increased core energy generation (+20) 14695 | -2/Research | Zion Zionite Resupply teleported in 14712 | -2/Research | Found Prototype Energy Cannon 14713 | -2/Research | Identified Zio. Alpha Cannon 14816 | -2/Research | Spotted B-90 Cyclops 14901 | -2/Research | Retrieved Zion intel report: Branch Access 14901 | -2/Research | Identified exit to Testing 15023 | -2/Research | Found Unknown Protection 15023 | -2/Research | Identified Imp. Powered Armor 15228 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 15234 | -2/Research | Zion Hacker squad teleported in 15317 | -2/Research | Entered Testing 15327 | -2/Testing | Found Prototype Processor 15327 | -2/Testing | Identified Exp. Core Analyzer 15392 | -2/Testing | Found Prototype Processor 15392 | -2/Testing | Identified Exp. Melee Analysis Suite 15417 | -2/Testing | Found Prototype Device 15419 | -2/Testing | Identified Femtoactuators 15433 | -2/Testing | Found Prototype Device 15433 | -2/Testing | Identified Exp. Thermal Shield 15547 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 15560 | -2/Testing | Retrieved Zion intel report: Guard Positions 15562 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 15591 | -2/Testing | Incoming investigation squad redirected 15598 | -2/Testing | Repaired Broken Mni. Smartbomb Launcher 15668 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 15744 | -2/Testing | Fabricated EM Dispersion Field? 15787 | -2/Testing | Discovered new exit (range 6) 15788 | -2/Testing | Identified exit to Access 15795 | -2/Testing | Retrieved Zion intel report: Active Garrisons 15801 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 15803 | -2/Testing | Retrieved Zion intel report: Branch Access 15841 | -2/Testing | Found Exp. Melee Analysis Suite 15844 | -2/Testing | Found Exp. Thermal Shield 15884 | -2/Testing | Spotted PX-FPBTVWX83C 15895 | -2/Testing | Rewired PX-FPBTVWX83C 15923 | -2/Testing | Entered Access 15923 | -1/Access | Accompanied by 1 ally 15923 | -1/Access | Evolved 2 slots: Utility x2 16174 | -1/Access | Retrieved Zion intel report: Branch Access 16174 | -1/Access | Identified exit to Command 16257 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 16340 | -1/Access | Zion Experimental squad teleported in 16473 | -1/Access | First assault squad dispatched 16514 | -1/Access | Entered Command 16569 | -1/Command | Retrieved Zion intel report: Active Terminals 16575 | -1/Command | Disengaged cave seal 16601 | -1/Command | Spotted B-99 Colossus 16658 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1 16779 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/0 16796 | -1/Command | Disengaged cave seal 16796 | -1/Command | Zionites emerged from the dark tunnel 16806 | -1/Command | First assault squad dispatched 16811 | -1/Command | Incoming investigation squad redirected 16826 | -1/Command | Incoming assault squad redirected 16934 | -1/Command | Spotted M Guard 16937 | -1/Command | Spotted M Guard 16937 | -1/Command | Spotted Combat Programmer 16937 | -1/Command | Spotted Combat Programmer 16946 | -1/Command | Allies destroyed Combat Programmer 16947 | -1/Command | Combat Programmer assimilated allied 3H-GFA(Z) 16949 | -1/Command | Allies destroyed Combat Programmer 16957 | -1/Command | Allies destroyed M Guard 16958 | -1/Command | Allies destroyed M Guard 16958 | -1/Command | All MAIN.C guards destroyed 16960 | -1/Command | Found Prototype Protection 16960 | -1/Command | Identified Zio. Weapon Casing 17042 | -1/Command | Incoming assault squad redirected 17044 | -1/Command | Incoming assault squad redirected 17072 | -1/Command | Met MAIN.C 17074 | -1/Command | 0b10 Conduit disabled 17083 | -1/Command | Allies destroyed MAIN.C Shell 17084 | -1/Command | MAIN.C activated Command garrisons 17089 | -1/Command | Allies destroyed MAIN.C 17093 | -1/Command | Found Prototype Processor 17093 | -1/Command | Identified Exp. Targeting Computer 17095 | -1/Command | Found Prototype Protection 17095 | -1/Command | Identified Exp. Powered Armor 17103 | -1/Command | Found Prototype Reactor 17103 | -1/Command | Identified Zero-point Reactor 17108 | -1/Command | Found Prototype Ballistic Cannon 17108 | -1/Command | Identified Omega Cannon 17352 | -1/Command | Discovered new exit (range 14) 17499 | -1/Command | Build established: Alien-Sprinter 17669 | -1/Command | Found Prototype Protection 17669 | -1/Command | Identified Zio. Shade Armor 17671 | -1/Command | Found Prototype Energy Cannon 17671 | -1/Command | Identified Zio. Alpha Cannon Mk. II 17679 | -1/Command | Found Prototype Device 17679 | -1/Command | Identified Exp. Weapon Cycler 17689 | -1/Command | Found Prototype Protection 17689 | -1/Command | Identified Zio. Shade Carapace 17723 | -1/Command | Spotted B-99 Colossus 17725 | -1/Command | Found Zio. Weapon Casing 17746 | -1/Command | Found Unknown Device 17746 | -1/Command | Identified Quantum Capacitor 17825 | -1/Command | Found Zio. Shade Carapace 17833 | -1/Command | Found Zio. Shade Armor 17835 | -1/Command | Found Zio. Shade Armor 17866 | -1/Command | Found Exp. Core Analyzer 18256 | -1/Command | Found Prototype Device 18256 | -1/Command | Identified Exp. ECM Suite 18603 | -1/Command | Found Unknown Device 18603 | -1/Command | Identified Launcher Loader 18758 | -1/Command | Found Zio. Weapon Casing 18799 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-77) 18821 | -1/Command | Found Zio. Shade Armor 18836 | -1/Command | Found Prototype Processor 18836 | -1/Command | Identified Exp. Target Analyzer 18838 | -1/Command | Found Prototype Device 18838 | -1/Command | Identified Exp. Cloaking Device 18889 | -1/Command | Warped through subspace to slip node 18889 | -1/Command | Discovered new exit (range 5) 18895 | -1/Command | Entered Access_0 18896 | -1/Access_0 | Sensed 4 artifacts in vicinity 18896 | -1/Access_0 | Met Architect 18916 | -1/Access_0 | Subspace Access Node disabled 18924 | -1/Access_0 | A6 warped into view 18928 | -1/Access_0 | Subspace Access Node disabled 18982 | -1/Access_0 | A5 warped into view 18991 | -1/Access_0 | Subspace Access Node disabled 18998 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 19051 | -1/Access_0 | A4 warped into view 19111 | -1/Access_0 | Subspace Access Node disabled 19146 | -1/Access_0 | Lost 5 parts (5u) 19180 | -1/Access_0 | Destroyed Architect 19181 | -1/Access_0 | Architect triggered a singularity event 19181 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 19182 | -1/Access_0 | Found Prototype Hackware 19182 | -1/Access_0 | Identified Architect God Chip A 19184 | -1/Access_0 | Found Prototype Hackware 19184 | -1/Access_0 | Identified Architect God Chip D 19185 | -1/Access_0 | Warped through subspace to slip node 19185 | -1/Access_0 | Discovered new exit (range 8) 19191 | *** | Escaped singularity! Last Messages --------------- 19181_ A0_COM: Initiating irreversible singularity event. Goodbye. 19181_ Acquired data core, extracted unknown sensor trigger ID. 19182_ A0_COM: 10. 19182_ Acquired Prototype Hackware. 19182_ Identified Architect God Chip A. 19183_ A0_COM: 9. 19184_ A0_COM: 8. 19184_ Acquired Prototype Hackware. 19184_ Identified Architect God Chip D. 19184_ HV Slug penetrates Wall. 19184_ HV Slug penetrates Earth. 19185_ A0_COM: 7. 19185_ Warped through subspace, drawn to slip node. 19185_ EXIT=FOUND 19186_ A0_COM: 6. 19187_ A0_COM: 5. 19188_ A0_COM: 4. 19189_ A0_COM: 3. 19190_ A0_COM: 2. 19191_ A0_COM: 1. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 138 Energy Generation 107 Energy Capacity 1190 Matter Stores 800 Matter Capacity 800 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 4 Additional Mass Support 9 EM Shielding 3 Corruption Prevention 20 Armor Coverage 1425 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 55 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 30 Propulsion Shielding 90 Utility Shielding 33 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 30 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 95 Targeting Accuracy 12 Melee Accuracy 12 Target Analysis 10 Core Analysis 15 Armor Integrity Analysis 50 Recoil Reduction 2 Kinecelleration 30 Stasis Canceling 2 Offensive Hacking 100 Defensive Hacking 100 Item Schematics ----------------- Kinetic Spear | -3/Quarantine | Z-intel Cld. Impulse Thruster | -3/Quarantine | Z-intel Exp. Signal Interpreter | -3/Quarantine | Z-intel EM Dispersion Field | -3/Quarantine | Z-intel Imp. Matter Neutralizer | -3/Quarantine | Z-intel Adv. Kinecellerator | -3/Quarantine | Z-intel Centrium Light Armor Plating | -3/Quarantine | Z-intel Molecular Scythe | -3/Quarantine | Z-intel Imp. KE Penetrator | -3/Quarantine | Z-intel Prc. Matter Filter | -3/Quarantine | Z-intel Centrium Heavy Armor Plating | -3/Quarantine | Z-intel Hvy. Wave Gun | -3/Quarantine | Z-intel Antigrav Array | -3/Quarantine | Z-intel Variable Charge Gun | -3/Quarantine | Z-intel Imp. Antigrav System | -3/Quarantine | Z-intel Plasma Cutter | -3/Quarantine | Z-intel Impulse Thruster Array | -3/Quarantine | Z-intel HERF Cannon | -3/Quarantine | Z-intel Gamma Bomb Array | -3/Quarantine | Z-intel Imp. Transmission Jammer | -3/Quarantine | Z-intel Microactuators | -3/Quarantine | Z-intel Imp. Heavy Treads | -3/Quarantine | Z-intel Hrd. Heavy Armor Plating | -3/Quarantine | Z-intel Imp. Thermal Shield | -3/Quarantine | Z-intel Recoil Nullifier | -3/Quarantine | Z-intel Exp. Biometal Heavy Treads | -2/Testing | Z-intel Hvy. Gatling Laser | -2/Testing | Z-intel Com. Tesla Bomb Launcher | -2/Testing | Z-intel Exp. Thermal Shield | -2/Testing | Z-intel Hdn. Centrium Leg | -2/Testing | Z-intel Imp. Q-thruster | -2/Testing | Z-intel Imp. Fusion Compressor | -2/Testing | Z-intel Exp. Field Recycling Unit | -2/Testing | Z-intel Exp. Optical Array | -2/Testing | Z-intel Robot Schematics ------------------ None Fabricated ------------ Adv. Signal Interpreter | x2 | -7/Factory | Preloaded Exp. Sensor Array | x1 | -7/Factory Mni. Smartbomb Launcher | x1 | -6/Factory Plasma Sword | x1 | -6/Factory EM Dispersion Field | x1 | -2/Testing Alien Tech Used ----------------- Dimensional Node Initializer Core Expander Integrated Dissipator Core Reset Matrix Integrated Reactor Spacefold Activator Core Membrane LRC Boosters LRC Insulator LRC Energy Well Subatomic Replicator Integrated Singularity Reactor Matter Drive Integrity Redistributor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed FlakImprinterTrap Manual? 0 Play Time 04:52:08 Cumulative 1155.7 hours Start 2021.10.17 @ 00:25:48 End 2021.10.17 @ 16:23:23 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 843 Rogue 803 Adventurer 40 Explorer 0 Win Type 6 Total 132 Types 62/4/42/2/1/4/14/2/1 Lore% 93 Gallery% 97 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 525a60e0-8ae0-43d5-8bbf-da6df97a6a63