Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.09 @ 12:41:22 Player: robin Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (53) 265 Value Destroyed (1564) 1564 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (31) 31 TOTAL SCORE: 3520 Bonus ------- High Alert Combat Kills 31 Cogmind --------- Core Integrity 0/550 Matter 27/300 Energy 100/100 System Corruption 11% Temperature Cool (9) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Advanced Visual Processing Unit Signal Interpreter > --- WEAPON (3) ------- Assault Cannon Assault Cannon Assault Cannon > --- INVENTORY (8) ---- Light Ion Engine Deuterium Engine Heat Shielding Heat Sink Light Armor Plating Assault Cannon Mini Grenade Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Signal Interpreter > --- WEAPON ----------- Beam Rifle Minigun High-powered Shotgun > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Deuterium Engine Heat Sink Improved EM Shotgun Particle Gun Grenade Launcher [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Medium Storage Unit Device Terrain Scanner Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Cannon Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 70 | 6 6 12 46 Power 7 | 1 1 1 4 Engine 6 | 1 1 1 3 Core 1 | . . . 1 Reactor . | . . . . Propulsion 17 | 2 1 1 13 Treads 3 | . . . 3 Leg 12 | 2 1 1 8 Wheel . | . . . . Hover . | . . . . Flight 2 | . . . 2 Utility 9 | 1 2 2 4 Device 3 | 1 1 . 1 Storage 2 | . 1 . 1 Processor 2 | . . 1 1 Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 37 | 2 2 8 25 Energy Gun 4 | . . 1 3 Energy Cannon 1 | . . . 1 Ballistic Gun 21 | 2 2 5 12 Ballistic Cannon 4 | . . . 4 Launcher 7 | . . 2 5 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 28 | . . . 28 Power 3 | . . . 3 Propulsion 13 | . . . 13 Utility 2 | . . . 2 Weapon 10 | . . . 10 Highest Loss Streak 10 | . . . 10 Average Slot Usage (%) 92 | . 99 99 88 Engine 9 | . 14 11 7 Treads 3 | . . . 5 Leg 23 | . 28 33 19 Flight 1 | . . . 2 Device 7 | . 22 11 2 Storage 8 | . 5 11 8 Processor 8 | . . . 12 Protection 3 | . . 10 1 Energy Gun 1 | . . . 2 Ballistic Gun 17 | . 28 20 13 Ballistic Cannon 5 | . . . 8 Naked Turns . | . . . . Heaviest Build 30 | 7 15 23 30 Greatest Support 40 | 20 20 30 40 Greatest Overweight (x) 9 | . . . 9 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 4 8 8 8 Average Capacity 7 | 4 5 8 7 Most Carried 8 | 4 7 8 8 Average Carried 5 | 2 4 7 6 Final Capacity 8 | 4 8 8 8 Final Carried 8 | 4 7 8 8 Class Distribution -------------------- 27% | Scavenger-Skirmisher 26% | Mutant 19% | Scavenger-Mutant 10% | Scavenger-Tank 8% | Skirmisher 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1567 | 272 57 258 980 Remotely . | . . . . Salvage Created 1553 | 32 118 297 1106 Parts 104 | 3 11 23 67 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 48 | 1 5 9 33 Guns 32 | 1 5 5 21 Cannons 4 | . . . 4 AOE 12 | . . 4 8 Classes Destroyed 8 | 1 1 2 4 Worker 2 | . . 1 1 Recycler 1 | . . . 1 Operator 1 | . . . 1 Watcher 1 | . . . 1 Swarmer 18 | . 3 2 13 Grunt 18 | 1 2 5 10 Sentry 10 | . . 2 8 Hunter 2 | . . . 2 Best Kill Streak 5 | 1 3 5 5 Combat Bots Only 5 | 1 3 4 5 Max Kills in Single Turn 3 | 1 1 2 3 Gunslinging 1 | . . 1 1 Exploded 3 | . . 2 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 4127 | 55 245 271 3556 Core 615 | 32 13 15 555 Absorbed by Shields . | . . . . Core Remaining (%) 88 | 87 82 96 . Volleys Fired 124 | 3 13 16 92 Largest 3 | 2 2 2 3 Hottest 146 | 40 40 68 146 Shots Fired 296 | 6 26 27 237 Gun 238 | 6 26 21 185 Cannon 40 | . . . 40 Launcher 18 | . . 6 12 Special . | . . . . Kinetic 234 | 6 26 19 183 Thermal 31 | . . . 31 Explosive 18 | . . 6 12 Electromagnetic 13 | . . 2 11 Robot Hit Streak 20 | 4 14 20 15 Robot Miss Streak 5 | 1 2 1 5 Penetration Max . | . . . . Secondary Targets 8 | . . 1 7 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 193 | 4 22 21 146 Core Hits 95 | 2 7 19 67 Critical Hits 3 | . . 1 2 Critical Kills . | . . . . Critical Parts Destroyed 3 | . . 1 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3672 | 42 230 563 2837 Guns 2197 | 42 230 179 1746 Cannons 411 | . . . 411 Explosions 1064 | . . 384 680 Melee . | . . . . Ramming . | . . . . Kinetic 2124 | 42 230 142 1710 Thermal 329 | . . . 329 Explosive 1064 | . . 384 680 Electromagnetic 155 | . . 37 118 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 11 | . . . 11 Average Corruption 10 | . . . 10 Corruption Purged . | . . . . Effects 77 | . . . 77 Message Errors 13 | . . . 13 Matter Fused 11 | . . . 11 Heat Flow Errors 1 | . . . 1 Energy Discharges 6 | . . . 6 Parts Rejected 1 | . . . 1 Data Loss (minor) 2 | . . . 2 Data Loss (major) 4 | . . . 4 Misfires 1 | . . . 1 Alerts 2 | . . . 2 Misdirections 8 | . . . 8 Targeting Errors 19 | . . . 19 Weapon Failures 9 | . . . 9 Overload Shots . | . . . . Overflow Damage 23 | . . . 23 Projectiles . | . . . . Explosions 23 | . . . 23 Melee . | . . . . Knockbacks 2 | . . . 2 Impact . | . . . . Kinetic 2 | . . . 2 Secondary . | . . . . Self-Inflicted Damage 50 | . . 16 34 Shots 3 | . . 1 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 336 | 6 . 21 336 Average Temperature 91 | 6 . 6 99 Received Heat Transfer 1194 | 30 36 84 1044 Effects 1 | . . . 1 Energy Bleed 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 703 | . . . 703 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 580 | 20 183 366 580 Average Influence 265 | 2 71 256 340 Maximum Alert Level 2 | . . 1 2 Low Security (%) 35 | 100 100 18 18 Level 1 47 | . . 81 53 Level 2 17 | . . . 28 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 1 . 7 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 3 | . . . 3 Assault 1 | . . . 1 Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . . 2 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 82 | 1 7 13 61 Peak Tracking Total 10 | 1 4 6 10 Tactical Retreats 9 | . . 1 8 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . 1 1 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 1 3 2 Terminals 5 | . 1 3 1 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 19 | . 3 9 7 Successful 12 | . 3 6 3 Failed 7 | . . 3 4 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 14 | . 3 9 2 Fabricators . | . . . . Repair Stations 5 | . . . 5 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 10 | . 3 6 1 Record 3 | . . 3 . Robot Analysis 1 | . . 1 . Prototype ID Bank 1 | . 1 . . Emergency Access Points 1 | . 1 . . Dispatch Records 1 | . . 1 . Hauler Manifests 1 | . . 1 . Zone Layout 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . . 3 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2063 | 97 328 401 1237 Spaces Moved 1107 | 71 195 256 585 Core 34 | 15 . . 19 Treads 5 | . . . 5 Legs 1067 | 56 195 256 560 Wheels . | . . . . Hover . | . . . . Flight 1 | . . . 1 Fastest Speed 50 | 50 120 120 120 Average Speed 130 | 105 120 120 140 Slowest Speed 500 | 120 120 120 500 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 2 | . . . 2 Exploration Rate (%) 30 | 7 34 36 46 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 82 | . . 6 76 Melee . | . . . . Projectile 9 | . . . 9 AOE 73 | . . 6 67 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1483 | 85 264 322 812 Wait 133 | . 46 27 60 Move 1104 | 70 194 255 585 Hop . | . . . . Pick Up 31 | 5 2 7 17 Fast Attach 28 | 6 2 1 19 Attach 13 | . . 1 12 Detach 3 | . . . 3 Swap 29 | . 4 10 15 Drop 18 | 1 3 5 9 Fire 124 | 3 13 16 92 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 66 | -11/Scrapyard | Discovered new exit (range 8) 98 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 16) 328 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 3) 426 | -10/Materials | Entered another Materials area 426 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 798 | -9/Materials | Discovered new exit (range 13) 826 | -9/Materials | Identified exit to Materials 827 | -9/Materials | Entered another Materials area 827 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1059 | -8/Materials | Crushed by falling debris 1086 | -8/Materials | Crushed by falling debris 1086 | -8/Materials | Core integrity fell below 50% 1086 | -8/Materials | System corruption reached 10% 1117 | -8/Materials | Lost 7 parts (1p3n1u2w) 1380 | -8/Materials | Lost 4 parts (1n1u2w) 1564 | -8/Materials | Garrison activated, responded to threat 1653 | -8/Materials | Core integrity fell below 20% 1698 | -8/Materials | Lost 10 parts (1p4n5w) 1915 | -8/Materials | Repaired Med. Storage Unit 2027 | -8/Materials | First assault squad dispatched 2064 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01983_ UJIYPUY1P=/EMWBZAEJ2F6KN>A>CWZ 02006_ System corrupted: Matter fused (-5). 02027_ ALERT: Significant disruption in Zone 7H, assault force dispatched. [Achievement: Significant Disruption] 02029_ System corrupted: Energy discharge (-106). 02038_ Aluminum Leg destroyed. 02044_ U-05 Engineer lays Concrete. 02052_ Lgt. Treads destroyed. 02053_ U-05 Engineer lays Concrete. 02059_ O-16 Technician sends out distress signal. 02059_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02062_ Imp. Ion Engine destroyed. 02062_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M006. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????############### | | ???????????????????????? ??????????? | | ???????????????????????? ??????????? ### | | ????????????????????????!??????????? # | | ???????????????????????#Y???????????""" """ # | | ???????????????????????#/??????? """ """ # = | | ?????????????????????### ##????? 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