Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.05 @ 19:46:03 Player: Azormik Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (97) 485 Value Destroyed (2902) 2902 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (14) 14 TOTAL SCORE: 7241 Bonus ------- Follower Combat Kills 14 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 64/100 System Corruption 2% Temperature Cool (27) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Compact Wheel Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Large Matter Pod Advanced Terrain Scan Processor Heavy Armor Plating > --- WEAPON ----------- Minigun Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- Ion Engine Light Nuclear Core Aluminum Leg Compact Wheel Heavy Laser Particle Cannon Heavy Ion Cannon Heavy Assault Rifle Shotgun High-powered Shotgun [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Protection Heavy Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 Power . | . . . . . . . . . . Propulsion 3 | . . . 1 . . . . . 2 Utility 4 | . . . . . 2 2 . . . Weapon 1 | . . . 1 . . . . . . Parts Attached 79 | 7 3 12 15 4 16 13 3 . 6 Power 10 | 1 . 1 4 . 2 1 1 . . Engine 7 | 1 . 1 4 . 1 . . . . Core 3 | . . . . . 1 1 1 . . Reactor . | . . . . . . . . . . Propulsion 25 | 3 . 8 2 3 7 1 . . 1 Treads . | . . . . . . . . . . Leg 9 | 1 . 2 2 . 4 . . . . Wheel 16 | 2 . 6 . 3 3 1 . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 15 | 1 2 1 1 . 4 6 . . . Device 4 | . . . . . 3 1 . . . Storage 4 | 1 1 1 . . . 1 . . . Processor 3 | . 1 . . . . 2 . . . Hackware . | . . . . . . . . . . Protection 4 | . . . 1 . 1 2 . . . Artifact . | . . . . . . . . . . Weapon 29 | 2 1 2 8 1 3 5 2 . 5 Energy Gun 6 | 1 . . 3 . 1 . . . 1 Energy Cannon 3 | . . . . . . 1 . . 2 Ballistic Gun 16 | 1 1 1 4 . 2 3 2 . 2 Ballistic Cannon 1 | . . 1 . . . . . . . Launcher 3 | . . . 1 1 . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 42 | . . 1 10 1 10 3 1 . 16 Power 2 | . . . . . 1 . . . 1 Propulsion 12 | . . 1 4 . 4 . . . 3 Utility 9 | . . . 1 . 2 2 . . 4 Weapon 19 | . . . 5 1 3 1 1 . 8 Highest Loss Streak 16 | . . 1 4 1 3 2 1 . 16 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 84 | . 86 99 79 81 83 87 84 84 65 Engine 5 | . 14 14 10 11 3 . . . . Core 3 | . . . . . 1 7 7 7 4 Leg 2 | . . 3 7 . 5 . . . . Wheel 15 | . 28 24 9 14 14 15 15 15 12 Device 5 | . . . . . 14 17 7 7 4 Storage 12 | . 14 14 11 11 9 15 15 15 11 Processor 6 | . 1 14 8 . . 2 7 7 6 Protection 5 | . . . 1 11 10 5 7 7 4 Energy Gun 3 | . 6 . 9 7 5 3 . . . Ballistic Gun 19 | . 22 22 19 22 17 9 22 23 17 Launcher 1 | . . . 1 3 1 7 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 46 | 13 13 21 26 25 30 43 46 46 46 Greatest Support 60 | 20 20 20 20 42 44 44 44 44 60 Greatest Overweight (x) 8 | 4 . 6 8 8 2 . 1 1 3 Average Overweight (x) . | . . . 1 1 . . . 1 . Largest Inventory Capacity 25 | 8 25 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 10 10 9 Most Carried 10 | 2 8 10 10 10 10 10 10 10 10 Average Carried 8 | . 4 8 9 8 9 8 9 10 8 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 5 Final Carried 10 | 2 8 10 9 9 10 10 10 10 1 Class Distribution -------------------- 32% | Tank 25% | Mutant 24% | Scavenger-Tank 12% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Matter Collected 2393 | 217 127 180 514 84 457 187 345 41 241 Remotely . | . . . . . . . . . . Salvage Created 3806 | . 202 203 1125 190 879 382 319 41 465 Parts 183 | . 15 14 69 11 35 13 11 1 14 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 10 | . . . 3 1 2 . . . 4 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 6 1 . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 73 | . 6 6 20 3 15 10 9 1 3 Guns 54 | . 6 4 20 . 15 . 5 1 3 Cannons 5 | . . 2 . . . 3 . . . AOE 14 | . . . . 3 . 7 4 . . Classes Destroyed 14 | . 3 4 4 . . 1 1 . 1 Worker 6 | . 1 . 4 . . . . . 1 Builder 3 | . . 1 . . . 1 . . 1 Tunneler 4 | . . 3 . 1 . . . . . Recycler 8 | . . . 3 2 1 . . . 2 Watcher 4 | . . . 3 . 1 . . . . Swarmer 18 | . 3 . 7 3 1 . 4 . . Grunt 37 | . 3 4 6 . 11 9 2 . 2 Duelist 2 | . . . 1 . . . 1 . . Sentry 10 | . . . 6 . 3 . 1 . . Demolisher 1 | . . 1 . . . . . . . Hunter 2 | . . . . . . 1 . 1 . Programmer 1 | . . . . . . . . . 1 Decomposer 1 | . . . . . . . 1 . . Assembled 1 | . . 1 . . . . . . . Mutant 1 | . . . . . . . 1 . . Best Kill Streak 8 | . 3 2 8 3 4 4 5 1 3 Combat Bots Only 5 | . 3 2 4 3 3 3 5 1 1 Max Kills in Single Turn 2 | . 1 1 1 2 1 2 2 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . 2 . 2 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Hostile Shots Fired 605 | . 19 19 157 7 92 39 52 8 212 Missed 159 | . 5 4 40 2 27 7 16 2 56 Damage Taken 5839 | . 142 209 1257 62 974 590 505 84 2016 Core 1618 | . 36 26 370 17 142 127 32 . 868 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 34 | . . . 3 8 23 . . . . Core Remaining (%) 65 | 100 . 75 . 3 74 . . 77 . Volleys Fired 266 | . 13 22 71 6 84 20 16 3 31 Largest 3 | . 2 2 3 3 3 2 3 3 3 Hottest 112 | . 60 64 111 99 112 86 83 83 90 Shots Fired 605 | . 26 44 161 19 191 29 47 9 79 Gun 564 | . 26 34 161 17 191 10 40 9 76 Cannon 21 | . . 10 . . . 8 . . 3 Launcher 20 | . . . . 2 . 11 7 . . Special . | . . . . . . . . . . Kinetic 476 | . 22 44 95 13 167 10 40 9 76 Thermal 69 | . 4 . 34 4 24 . . . 3 Explosive 20 | . . . . 2 . 11 7 . . Electromagnetic 40 | . . . 32 . . 8 . . . Robot Hit Streak 15 | . 12 8 13 5 15 10 12 1 12 Robot Miss Streak 9 | . 1 9 3 2 6 3 5 4 7 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 4 | . . . 2 . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . . 1 . . Shots Hit Robots 375 | . 20 26 98 7 134 17 19 3 51 Core Hits 216 | . 12 23 47 8 51 27 19 2 27 Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed 3 | . . . . . 3 . . . . Critical Strikes 7 | . . . . . 6 . 1 . . Burn 3 | . . . . . 3 . . . . Destroy 4 | . . . . . 3 . 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6721 | . 238 379 1470 207 1604 1062 591 45 1125 Guns 5078 | . 224 185 1468 104 1604 145 279 45 1024 Cannons 456 | . . 194 . . . 183 . . 79 Explosions 1139 | . . . . 103 . 734 302 . . Melee . | . . . . . . . . . . Ramming 48 | . 14 . 2 . . . 10 . 22 Kinetic 4243 | . 190 379 847 75 1259 145 279 45 1024 Thermal 934 | . 34 . 307 29 345 140 . . 79 Explosive 999 | . . . . 103 . 594 302 . . Electromagnetic 497 | . . . 314 . . 183 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . 2 2 . . 2 2 2 Average Corruption 1 | . . . 1 2 . . 2 2 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 21 | . . . 5 5 . . 8 2 1 Message Errors 5 | . . . 2 . . . 2 1 . Matter Fused 4 | . . . 1 . . . 3 . . Heat Flow Errors 2 | . . . . 2 . . . . . Energy Discharges 4 | . . . 1 1 . . 1 1 . Parts Rejected 1 | . . . 1 . . . . . . Data Loss (minor) 2 | . . . . 1 . . 1 . . Data Loss (major) 1 | . . . . . . . 1 . . Misfires 1 | . . . . 1 . . . . . Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 36 | . . . . 7 . . 29 . . Projectiles . | . . . . . . . . . . Explosions 36 | . . . . 7 . . 29 . . Melee . | . . . . . . . . . . Knockbacks 9 | . . 8 . . . . . . 1 Impact 1 | . . . . . . . . . 1 Kinetic 8 | . . 8 . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 151 | . 6 . . 16 . 52 57 . 20 Shots 4 | . . . . 1 . 1 2 . . Rammed 5 | . 2 . . . . 1 . . 2 Targets Rammed 6 | . 2 . 1 . . 1 . . 2 Kicked 1 | . . . 1 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 381 | . 18 30 381 265 78 10 49 12 22 Average Temperature 65 | . 9 11 101 78 25 6 21 9 6 Received Heat Transfer 2087 | . 39 152 411 . 486 279 246 . 474 Effects 5 | . . . 4 1 . . . . . Shutdowns 1 | . . . 1 . . . . . . Interference 4 | . . . 3 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . Heat Transferred 2038 | . 75 . 740 74 888 150 . . 111 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Peak Influence 388 | . 190 188 388 194 270 332 . . 94 Initial 112 | . . 73 . 112 75 60 . . 18 Average 137 | . 101 75 192 137 138 226 . . 47 Maximum Alert Level 1 | . . . 1 . 1 1 . . . Low Security (%) 74 | 100 100 100 44 100 84 23 . . 100 Level 1 25 | . . . 55 . 15 76 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 1 1 . . 2 3 . . 3 Investigation 3 | . . 1 . . 1 1 . . . Extermination . | . . . . . . . . . . Reinforcement 5 | . 1 . . . . 2 . . 2 Assault . | . . . . . . . . . . Garrison 2 | . . . . . 1 . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . . 2 . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Distress Signals 7 | . 1 . 2 . 3 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 121 | . 10 9 33 3 28 12 10 1 15 Peak Tracking Total 8 | . 5 3 5 3 4 3 5 1 8 Tactical Retreats 4 | . . . 1 . 1 . 2 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Traps Triggered 3 | . . . 2 . . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Machines Disabled 2 | . . . 1 . . . 1 . . Max in Single Turn 1 | . . . 1 . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Machines Accessed 14 | . 1 1 5 . 4 3 . . . Terminals 12 | . 1 . 5 . 4 2 . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 31 | . 2 1 7 . 12 9 . . . Successful 15 | . 1 1 5 . 5 3 . . . Failed 16 | . 1 . 2 . 7 6 . . . Catastrophic 2 | . . . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . 2 . . . . . . Terminals 26 | . 2 . 7 . 12 5 . . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . . . 4 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 14 | . 1 1 5 . 5 2 . . . Record 3 | . . . . . 3 . . . . Prototype ID Bank 1 | . . . . . . 1 . . . Open Door 1 | . . 1 . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . Terminal Index 1 | . . . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Recall Investigation 1 | . . . . . . 1 . . . Zone Layout 5 | . 1 . 2 . 2 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . Scan Component 1 | . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . . . 2 . 3 1 . . . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Total Allies 3 | . . . . 3 . . . . . Largest Group 3 | . . . . 3 3 . . . . Highest-Rated Group 40 | . . . . 40 40 . . . . Highest-Rated Ally 16 | . . . . 16 16 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 16 | . . . . . 16 . . . . Total Damage 136 | . . . . . 136 . . . . Kills 2 | . . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Turns Passed 5388 | 73 285 806 953 262 853 451 1309 141 255 Spaces Moved 3840 | 59 256 778 475 153 397 357 1116 113 136 Core 86 | 8 . 2 42 25 . . . . 9 Treads . | . . . . . . . . . . Legs 257 | . . 57 114 . 86 . . . . Wheels 3497 | 51 256 719 319 128 311 357 1116 113 127 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 93 90 100 100 115 50 Average Speed 110 | 101 80 88 147 154 125 100 109 115 108 Slowest Speed 450 | 250 80 350 450 450 260 100 115 115 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 3 40 98 45 34 34 8 93 11 6 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . . . . Unknown Exits Taken 6 | 1 . . . 1 1 1 1 1 . Scrap Searched 3 | . . 2 . 1 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 77 | . . . . 7 . 31 39 . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 77 | . . . . 7 . 31 39 . . Terrain Rammed 2 | . . . . . . . 1 . 1 Walls Destroyed 1 | . . . . . . . . . 1 Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Total 4514 | 69 311 860 603 164 618 420 1168 118 183 Wait 243 | . 29 28 33 . 111 21 12 3 6 Move 3831 | 58 255 777 474 152 396 356 1115 112 136 Hop . | . . . . . . . . . . Pick Up 35 | 2 7 6 5 2 4 5 3 . 1 Fast Attach 35 | 7 1 5 6 2 9 4 . . 1 Attach 23 | . 1 . 5 2 4 5 1 . 5 Detach 5 | 1 1 1 . . 2 . . . . Swap 21 | . 1 7 4 . 3 4 2 . . Drop 32 | 1 1 14 4 . 5 4 3 . . Fire 266 | . 13 22 71 6 84 20 16 3 31 Melee . | . . . . . . . . . . Ram 7 | . 2 . . . . 1 1 . 3 Kick 1 | . . . 1 . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 15 | . . . . . . . 15 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / [*Zio]) -7/Lower Caves -6/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 22) 315 | -10/Materials | Build established: Mutant 354 | -10/Materials | Identified exit to Mines 359 | -10/Materials | Entered Mines 368 | -10/Mines | Learned location of Mines (-9) 372 | -10/Mines | Assembled infested the area 377 | -10/Mines | Assisted by a Guerilla fighting off Assembled 382 | -10/Mines | Learned location of Storage (-7) 656 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 826 | -10/Mines | Met a Derelict shopkeep closing up shop 1115 | -10/Mines | Discovered new exit (range 6) 1120 | -10/Mines | Identified exit to Materials 1128 | -10/Mines | Discovered exit to Materials (range 16) 1165 | -10/Mines | Entered Materials 1165 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1274 | -9/Materials | Identified exit to Mines 1460 | -9/Materials | Build established: Gunner 1923 | -9/Materials | Core integrity fell below 50% 1960 | -9/Materials | Core integrity fell below 20% 1961 | -9/Materials | Lost 4 parts (1n1u2w) 2118 | -9/Materials | Entered Mines 2209 | -9/Mines | Met a Derelict bent on vengeance 2255 | -9/Mines | Build established: Scavenger-Tank 2352 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2356 | -9/Mines | Discovered new exit (range 14) 2380 | -9/Mines | Entered Materials 2380 | -8/Materials | Accompanied by 3 allies 2380 | -8/Materials | Evolved 2 slots: Utility x2 2566 | -8/Materials | Lost 3 allies 2765 | -8/Materials | Lost 3 parts (1n1u1w) 2876 | -8/Materials | Garrison activated, responded to threat 3189 | -8/Materials | Discovered new exit (range 16) 3233 | -8/Materials | Entered Factory 3233 | -7/Factory | Evolved 2 slots: Utility x2 3625 | -7/Factory | Discovered new exit (range 10) 3684 | -7/Factory | Entered Lower Caves 3736 | -7/Lower Caves | Learned Factory stockpile data 3788 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3867 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4138 | -7/Lower Caves | Build established: Tank 4490 | -7/Lower Caves | Learned Factory emergency access door positions 4546 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4716 | -7/Lower Caves | Discovered new exit (range 8) 4993 | -7/Lower Caves | Entered another Lower Caves area 5062 | -7/Lower Caves | Discovered new exit (range 6) 5134 | -7/Lower Caves | Entered Factory 5134 | -6/Factory | Evolved 2 slots: Propulsion x2 5231 | -6/Factory | Garrison activated, responded to threat 5300 | -6/Factory | Spotted B-75 Beast 5375 | -6/Factory | Core integrity fell below 50% 5384 | -6/Factory | Core integrity fell below 20% 5389 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Penetrated by Slug. Particle Cannon destroyed. Hvy. Laser destroyed. Slug penetrates Wall. Acquired 54 matter. Acquired Hvy. Assault Rifle. K-01 Serf collects debris. Penetrated by Slug. Hvy. Assault Rifle destroyed. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. K-01 Serf collects debris. Slug penetrates Wall. Slammed into Door. Lrg. Matter Pod destroyed. System corrupted by crushing effect (+1). Adv. Terrain Scan Processor broken. Destabilizing: Short circuit. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | #????? ??? ???????????? | | #????? #??????????? | | #???? """ """ """ """ """ """ //#??????????? | | #???? """ """ """ """ """ """ //#??????????? | | ## """ """ """ """ """ """ #??????????? | | ## """ """ """ """ """ """ #??????????? | | ## + ?????????? | | ####?????"T""" %= #??????????? | | ????????######+########### #??????????? | | ????????# #???# #??????????? | | ????????# [%! #???# """ !!! !#??????????? | | ????????# != #???# """ !! #####??????? | | ######### #???# """ !! ???????? | | #???# ##?????????? | | ######### #???#% %= #??????????? | | ????????# #???# = ####/##########???? | | ????????# #???# # % #???? | | ????????# #???# **#= ! #???? | | ????????# #???# %Y** #???? | | ????????# #???# g#[% #???? | | ????????# #???# g[;= #???? | | ????????################?# gh# #???? | | ??????????? ?# ####+##########???? | | ?????????? # #### ##???????????? | | ?????????? # #??????????? | | ?????????? @ #??????????? | | ?????????? # +??????????? | | ?????????? # #??????????? | | ??+??????+? ?# ????????? | | ??????????? ?######## ?????????? | | ???????????? ?????????? ?????????? | | ???????????? ??????????? ?????????? | | ????????????##########???????????? ??????????? | | ???????????????????????????????????? !??????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????]??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????!????? | | ????????????????????????????????+???+????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 14 Energy Capacity 265 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 210 Armor Coverage 600 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulationSuperchargedMallet Manual? 0 Play Time 01:45:20 Cumulative 70.2 hours Start 2024.07.05 @ 17:46:52 End 2024.07.05 @ 19:46:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 62 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 26 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7eda4367-f306-493d-a3b8-42b362845bd4