Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.22 @ 18:58:40 Player: chebyrekser Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (481) 2405 Value Destroyed (17713) 17713 Prototype IDs (23) 460 Alien Tech Used (4) 800 Bonus (14228) 14228 TOTAL SCORE: 44906 Bonus ------- High Alert Combat Kills 2216 Follower Combat Kills 327 Met Zhirov 300 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Recovered Sigix Corpse 6000 Win 3000 Friendly Fire -1115 Cogmind --------- Core Integrity 1179/1600 Matter 290/300 Energy 750/765 System Corruption 0% Temperature Cool (2) Movement Treading (127) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Improved Ion Engine Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (6) --- Treaded Armored-Centrium Exoskeleton > --- UTILITY (11) ----- Armored Scrap Engine Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Advanced Signal Interpreter Improved Weapon Cycler Advanced Transmission Jammer > --- WEAPON (6) ------- Hvy. Directed Construct/C > --- INVENTORY (25) --- Light Ion Engine Light Quantum Reactor Antigrav Array Diametric Drive Q-thruster Cooled Impulse Thruster Advanced Power Amplifier Advanced Heat Sink Large Storage Unit Advanced Sensor Array Advanced Weapon Cycler Graphene Brace EM Shield Advanced Point Defense System Transdimensional Reconstructor Terrabomb Gamma Rifle Gamma Rifle Compact HERF Cannon Sigix Corpse Sigix Corpse Sigix Corpse Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Treaded Armored-Centrium Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Huge Storage Unit Advanced Signal Interpreter Improved Weapon Cycler Advanced Transmission Jammer Improved Heavy Armor Plating > --- WEAPON ----------- Matter Neutralizer Enhanced Hardcell Cannon Hvy. Directed Construct/C > --- INVENTORY -------- Improved Ion Engine Armored Heavy Treads Experimental Biometal Leg Centrium Wheel Antigrav Array Q-thruster Cooled Impulse Thruster Cooled Impulse Thruster Advanced Power Amplifier Advanced Coolant Injector Large Storage Unit Advanced Point Defense System Transdimensional Reconstructor Core Reset Matrix Subatomic Replicator Terrabomb Compact HERF Cannon Compact HERF Cannon Improved Matter Neutralizer Sigix Corpse Sigix Corpse [Rating: 201] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Advanced VSS Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Huge Storage Unit Device Armored Scrap Engine Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Constructs Energy Gun Heavy EM Pulse Gun Energy Cannon Constructs Ballistic Gun Improved Assault Rifle Ballistic Cannon Enhanced Hardcell Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Slots Evolved 18 | . . . 2 . 2 2 . . 4 . . . . . . 2 . . . . 2 . 2 2 Power 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Propulsion 4 | . . . 1 . 1 1 . . . . . . . . . 1 . . . . . . . . Utility 9 | . . . . . 1 1 . . 2 . . . . . . . . . . . 2 . 1 2 Weapon 3 | . . . 1 . . . . . 2 . . . . . . . . . . . . . . . Parts Attached 210 | 7 11 8 22 1 17 9 23 11 20 7 2 2 1 3 1 7 3 3 . 2 8 7 2 33 Power 36 | 1 4 3 2 . 2 . 4 1 2 . . 1 . . . 1 . . . 1 . 2 . 12 Engine 19 | 1 4 3 2 . 2 . 3 1 . . . . . . . . . . . . . . . 3 Core 4 | . . . . . . . 1 . 2 . . 1 . . . . . . . . . . . . Reactor 13 | . . . . . . . . . . . . . . . . 1 . . . 1 . 2 . 9 Propulsion 47 | 2 1 2 8 . 11 4 12 4 . . . . . . . 1 . . . . 2 . . . Treads 43 | 1 1 2 8 . 10 4 12 4 . . . . . . . 1 . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Wheel 2 | 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Hover 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 66 | 2 3 . 4 1 2 3 3 4 6 3 2 . . 3 . 4 1 1 . . 4 3 1 16 Device 43 | 1 1 . 2 1 1 2 1 4 2 2 . . . . . 3 1 1 . . 3 3 1 14 Storage 7 | 1 1 . 1 . . . . . . . . . . 2 . 1 . . . . 1 . . . Processor 4 | . . . . . . . . . 1 1 1 . . . . . . . . . . . . 1 Hackware 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Protection 10 | . 1 . 1 . 1 . 2 . 3 . . . . 1 . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 61 | 2 3 3 8 . 2 2 4 2 12 4 . 1 1 . 1 1 2 2 . 1 2 2 1 5 Energy Gun 23 | 1 1 2 4 . 1 1 1 . 2 2 . . 1 . . 1 1 2 . . 1 . . 2 Energy Cannon 14 | . . . . . 1 1 1 1 2 1 . 1 . . . . . . . . 1 2 1 2 Ballistic Gun 18 | 1 1 1 3 . . . 2 . 7 1 . . . . 1 . . . . 1 . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Special Weapon 2 | . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 2 . 1 . 3 1 1 . . . . 4 . . . 1 . . . . . 3 Parts Lost 45 | . 2 2 1 . . . 1 5 11 . . 2 . . . . . . . 1 . 4 4 12 Power 13 | . 2 . . . . . . . 2 . . 1 . . . . . . . 1 . 3 . 4 Propulsion 4 | . . 1 . . . . . 3 . . . . . . . . . . . . . . . . Utility 19 | . . 1 . . . . . 2 4 . . . . . . . . . . . . 1 4 7 Weapon 9 | . . . 1 . . . 1 . 5 . . 1 . . . . . . . . . . . 1 Highest Loss Streak 6 | . 1 2 1 . . . 1 3 3 . . 2 . . . . . . . 1 . 3 3 6 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Average Backups 18 | 5 17 24 24 25 24 24 24 24 21 6 4 4 5 5 5 7 9 9 9 9 17 20 19 20 Power 1 | . 1 2 1 1 1 1 1 1 2 . 1 . . . 1 1 2 2 2 1 1 1 . 1 Propulsion 4 | 3 6 9 8 9 8 7 7 5 . . . 1 2 1 1 . . . . . 3 3 4 5 Utility 6 | . 5 6 6 7 6 7 8 10 10 3 2 2 2 1 1 3 6 6 6 6 9 9 7 5 Weapon 4 | 1 4 6 7 7 6 7 6 6 7 1 1 . . . . . . . . . 2 3 3 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 100 | 1 6 3 16 . 5 3 4 6 9 7 2 1 . 1 . 5 1 . . . 1 4 1 24 Power 6 | . . 1 1 . . . 1 . 1 1 1 . . . . . . . . . . . . . Propulsion 36 | 1 2 2 8 . 2 2 . 4 3 . . . . 1 . 1 . . . . . 1 . 9 Utility 29 | . 2 . 3 . 1 1 1 2 3 4 . . . . . 3 1 . . . . 1 1 6 Weapon 25 | . 2 . 4 . 2 . 1 . 2 2 1 1 . . . . . . . . 1 2 . 7 Tool/Special 4 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . 2 Average Slot Usage (%) 76 | . 98 99 99 100 99 99 99 82 60 55 52 51 51 46 51 51 51 52 55 49 52 46 38 54 Engine 5 | . 13 14 11 11 9 7 6 7 3 . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . 7 10 10 10 8 9 7 4 9 Treads 17 | . 27 27 32 33 36 38 38 28 3 . . . 4 5 3 3 . . . . . . . 1 Device 14 | . 11 13 9 10 15 14 12 14 13 10 15 16 16 16 17 15 14 14 15 15 18 17 16 24 Storage 7 | . 14 14 11 11 9 7 7 7 5 . . . . . . 3 5 5 5 5 4 4 4 3 Processor 2 | . . . . . . . . . 3 10 11 11 11 11 11 6 5 5 5 5 4 4 4 3 Protection 1 | . 2 . 1 . 2 . 2 . 2 4 1 . . . . . . . . . . . . . Energy Gun 8 | . 13 21 23 10 8 6 4 4 . 9 5 5 4 . . 2 5 7 10 5 4 . . . Energy Cannon 2 | . . . . . . 2 2 6 3 2 3 5 1 . 3 5 5 . . 1 2 6 5 3 Ballistic Gun 7 | . 13 7 9 22 17 13 14 5 14 2 . . . . 1 1 . . . . . . . . Peak Build Rating 201 | 7 12 14 23 22 30 37 48 60 91 95 89 93 85 85 92 109 113 126 123 126 154 161 145 201 Average Rating 65 | 6 9 12 19 20 26 33 42 49 75 77 83 84 81 79 87 102 108 119 123 115 143 149 135 178 On Entrance 73 | . 7 12 14 22 20 28 36 44 56 90 84 89 84 84 85 92 104 112 123 123 117 148 139 133 Avg Prop Armor Cover (%) 22 | 5 5 . . . . 5 . 8 4 37 . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 237 | 14 92 94 101 97 105 107 109 112 126 124 42 40 47 47 47 66 68 74 74 78 167 175 162 237 Greatest Support 197 | 20 40 40 60 60 86 111 132 124 108 102 81 81 89 89 89 197 188 168 168 168 184 168 168 168 Greatest Overweight (x) 4 | 1 4 2 1 1 1 1 . 2 3 2 . . . . . . . . . . . 1 . 1 Average Overweight (x) . | . 1 2 1 1 1 . . . 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 10 10 10 10 10 25 25 25 25 Average Capacity 20 | 7 19 25 25 25 25 25 25 25 25 6 5 5 5 5 5 8 10 10 10 10 24 25 25 25 Most Carried 25 | 8 25 25 25 25 25 25 25 25 25 20 5 5 5 5 5 10 10 10 10 10 22 25 25 25 Average Carried 19 | 5 17 24 24 25 24 24 24 24 21 6 4 4 4 4 5 7 10 10 10 9 19 23 23 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 5 5 5 5 5 5 10 10 10 10 10 25 25 25 25 Final Carried 25 | 8 25 25 25 25 25 24 25 25 20 5 5 5 5 5 5 10 10 10 10 10 19 24 22 23 Scrap Engine Consumption 176 | . . . . . . . . 19 36 31 7 3 4 2 7 12 2 5 1 5 3 9 3 27 Constructs Created 9 | . . . . . . . . 2 1 3 . . . . . 1 . . . 1 . 1 . . Constructs Modified 68 | . . . . . . . . 5 16 11 3 1 3 . 2 5 1 2 . 2 2 3 1 11 Class Distribution -------------------- 25% | Construct 19% | Mutant 12% | Scavenger-Gunner 8% | Skirmisher 7% | Scavenger-Tank 5% | Gunner 5% | Scavenger-Construct 5% | Scavenger-Skirmisher 3% | Scavenger-Executioner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Storage Skirmisher | -7/Recycling Skirmisher | -5/Factory Construct | -5/Waste Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Zhirov Construct | -4/Proximity Caves Scavenger-Construct | -4/Factory Scavenger-Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Warlord Construct | -3/Proximity Caves Construct | -3/Research Construct | -3/Quarantine Gunner | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Matter Collected 14283 | 287 446 118 833 226 895 300 1309 444 1664 521 260 206 162 . 258 172 108 126 . 110 180 1181 198 4279 Remotely 120 | . . . . . . . . . 120 . . . . . . . . . . . . . . . Salvage Created 27624 | 178 1082 493 1778 378 1871 386 1950 1282 4319 201 388 418 286 . 639 1589 111 535 . 801 813 1770 202 6154 Parts 1257 | 13 61 23 115 44 109 31 78 44 204 1 15 20 13 . 22 73 9 13 . 30 32 65 5 237 Haulers Intercepted 22 | . 2 . 4 . 6 . 2 . . . . . . . . 2 . . . . . . 1 5 Recyclers Shooed 36 | 1 3 2 4 . . . 2 8 10 . . . . . . . . . . . . 1 . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 75 | . . . . . . . . . . . . 13 9 . 16 . 4 4 . 29 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Combat Hostiles Destroyed 283 | . 11 4 24 11 20 4 19 6 51 1 4 8 4 . 8 13 1 3 . 7 8 22 1 53 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Guns 114 | . 11 4 20 5 20 4 19 3 28 . . . . . . . . . . . . . . . Cannons 135 | . . . . . . . . 3 9 . 4 8 4 . 8 13 1 3 . 7 8 15 . 52 AOE 24 | . . . 4 6 . . . . 13 1 . . . . . . . . . . . . . . Classes Destroyed 26 | 2 7 1 . . 1 1 1 2 2 2 . 1 . . 1 1 . 2 . 1 . . . 1 Worker 36 | . 1 . 4 2 8 1 . . 10 . 1 . . . . 4 . . . . . 2 . 3 Builder 12 | . 1 . . . 1 . . . 4 . . . . . . . . . . . . 4 . 2 Tunneler 20 | 4 . . 2 5 1 3 . . 2 . . . . . . . . . . . . . 1 2 Hauler 22 | . 2 . 4 . 6 . 2 . . . . . . . . 2 . . . . . . 1 5 Recycler 75 | 1 5 5 4 . 6 1 9 12 12 . 1 . . . . 4 . . . . 1 2 . 12 Mechanic 3 | . . . . . . . . . 2 . . . . . . . . . . . . . . 1 Operator 6 | . 1 . 2 . 1 . 1 . 1 . . . . . . . . . . . . . . . Watcher 20 | . 3 . 5 . 2 1 2 . 1 . . . . . . 2 . . . . 1 1 . 2 Swarmer 49 | . 2 3 3 7 6 . . . 10 . . 1 . . 5 4 . . . . . 5 . 3 Grunt 96 | . 9 . 14 4 8 . 7 . 17 . . 6 . . . . . . . 5 4 1 . 21 Brawler 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Duelist 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Protector 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 45 | . . 1 7 . 5 2 9 3 6 . 2 1 . . . 3 . 1 . . 2 2 1 . Specialist 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . 1 Hunter 24 | . . . . . . . 1 . 7 . 2 . 2 . 2 . . . . . . 6 . 4 Programmer 51 | . . . . . . 2 2 . 10 . . . 2 . . 4 1 . . . 2 8 . 20 Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Behemoth 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Compactor 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Scientist 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . Scrapper 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . Decomposer 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . Packrat 4 | . . . . . . . . . . . . . 1 . . . . 3 . . . . . . Samaritan 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Wasp 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Thug 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . Best Kill Streak 13 | 2 2 3 7 5 5 2 8 6 13 1 3 4 2 . 5 5 2 1 . 3 6 8 1 7 Combat Bots Only 6 | . 2 3 4 4 4 1 4 2 6 1 3 4 2 . 5 4 1 1 . 3 5 5 1 6 Max Kills in Single Turn 4 | 1 2 1 2 3 2 1 1 1 4 1 1 1 1 . 1 1 1 1 . 1 1 1 1 1 Gunslinging 1 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 1 3 . . . . 3 1 . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Hostile Shots Fired 1990 | . 70 20 74 18 66 79 268 165 276 1 31 49 23 . 107 46 4 12 8 23 28 208 64 350 Missed 568 | . 24 2 28 5 15 32 95 46 74 . 10 16 2 . 21 11 1 5 3 6 5 50 13 104 Hits 1422 | . 46 18 46 13 51 47 173 119 202 1 21 33 21 . 86 35 3 7 5 17 23 158 51 246 Melee 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Projectile 1420 | . 46 18 46 13 51 47 173 119 202 . 21 33 21 . 86 35 3 7 5 17 23 158 51 245 Critical Strikes 53 | . 1 . 1 1 3 . 1 1 7 1 . 1 . . 2 . . 1 . 2 4 15 3 9 Actively Blocked 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Part Disruptions 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Damage Taken 23100 | . 539 199 589 167 703 421 1503 1113 3918 219 409 656 374 . 1612 545 56 62 171 398 363 2621 966 5496 Core 2113 | . 99 21 104 8 40 12 138 100 434 . 39 19 34 . 147 94 . . . 17 50 240 96 421 Absorbed by Shields 1768 | . . . . . . . . . . . . . . . . . . . . . 159 738 74 797 Redirected to Shielding 106 | . . . . . . . . . 106 . . . . . . . . . . . . . . . Regen/Repaired (Parts) 7882 | . . . . . . . . . 1121 345 107 173 363 100 648 892 . 63 100 289 176 436 316 2753 Core Remaining (%) 74 | 100 . 52 . 72 92 . . 64 . . . . . . 32 . . . . 90 . 77 93 73 Volleys Fired 1449 | 17 111 18 84 19 83 65 81 45 172 30 33 25 14 . 54 70 17 21 8 28 35 148 24 247 Largest 5 | 2 2 2 3 3 3 3 3 3 5 2 1 2 2 . 2 1 1 1 1 1 2 2 1 2 Hottest 349 | 70 100 90 135 102 102 102 113 235 268 81 66 105 230 . 163 94 94 94 94 180 237 349 115 339 Shots Fired 2485 | 34 215 36 228 54 238 114 233 108 460 37 33 27 15 . 59 70 17 22 8 28 38 144 24 243 Gun 1520 | 34 211 36 220 52 233 76 218 68 347 14 . . . . 5 . . 1 . . 3 1 . 1 Cannon 917 | . . . . . 1 38 15 40 102 6 33 25 15 . 54 70 17 21 8 28 35 143 24 242 Launcher 37 | . . . 3 2 2 . . . 11 17 . 2 . . . . . . . . . . . . Special 11 | . 4 . 5 . 2 . . . . . . . . . . . . . . . . . . . Kinetic 1206 | 17 107 7 74 36 161 52 152 44 329 7 5 . . . 5 38 17 21 8 26 9 16 11 64 Thermal 1038 | 17 108 7 34 16 74 62 81 64 89 13 28 25 15 . 54 32 . 1 . 2 29 95 13 179 Explosive 37 | . . . 3 2 2 . . . 11 17 . 2 . . . . . . . . . . . . Electromagnetic 204 | . . 22 117 . 1 . . . 31 . . . . . . . . . . . . 33 . . Robot Hit Streak 34 | 8 8 5 33 34 14 16 32 25 17 13 9 5 6 . 6 15 8 6 . 14 5 9 5 15 Robot Miss Streak 8 | 3 5 2 3 2 4 3 5 4 8 3 2 4 1 . 3 7 2 2 . 2 3 8 3 4 Penetration Max 1 | . . . . . . . . . 1 . . . . . . . . 1 . . . . . . Secondary Targets 10 | . . . 1 2 4 . . . 3 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . 1 . . . . . . . . . . . . . . . Capacitor 164 | . . . . . . . . . . . . . . . . . . . . . 23 141 . . Shots Hit Robots 1466 | 21 123 21 139 27 143 49 161 71 302 25 13 16 9 . 30 36 6 12 . 23 15 67 7 150 Core Hits 786 | 8 48 13 62 21 71 18 69 32 265 9 8 9 3 . 6 22 3 5 . 13 12 25 2 62 Critical Kills 23 | . . . 2 . . . . . 4 . 3 1 . . 2 6 . 1 . 1 1 1 1 . Critical Parts Destroyed 38 | . . . . . 1 . 1 . 6 . 1 4 1 . 7 9 . 4 1 3 . . . . Critical Strikes 81 | . 3 1 7 2 5 1 3 2 10 . 4 5 1 . 9 15 . 5 1 4 1 1 1 . Burn 15 | . 3 . 1 2 4 1 2 2 . . . . . . . . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . Destroy 59 | . . . 2 . 1 . 1 . 10 . 4 5 1 . 9 15 . 5 1 4 1 . . . Corrupt 5 | . . 1 4 . . . . . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 74506 | 197 1349 434 2729 711 2526 889 2728 1789 9688 2351 1073 1573 1027 . 3769 3857 465 1570 110 2117 1293 6232 582 25447 Guns 17294 | 197 1349 299 2229 453 2335 852 2512 972 5909 133 . . . . 54 . . . . . . . . . Cannons 51292 | . . . . . . 26 216 803 1736 406 1073 1310 1027 . 3715 3857 465 1570 110 2117 1293 6232 465 24871 Explosions 5411 | . . 116 453 254 107 . . . 2043 1812 . 263 . . . . . . . . . . . 363 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 509 | . . 19 47 4 84 11 . 14 . . . . . . . . . . . . . . 117 213 Kinetic 26659 | 98 494 23 632 330 1453 587 1502 618 6051 427 201 . . . 54 2114 465 1570 110 1891 402 1166 320 6151 Thermal 38341 | 99 855 164 614 123 882 291 1226 1157 1202 112 872 1310 1027 . 3715 1743 . . . 226 891 2967 145 18720 Explosive 5043 | . . . 282 254 107 . . . 1962 1812 . 263 . . . . . . . . . . . 363 Electromagnetic 3954 | . . 228 1154 . . . . . 473 . . . . . . . . . . . . 2099 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 24 | . . . . . . 1 3 3 4 4 4 4 4 4 4 . 1 1 1 . . 24 5 15 Average Corruption 4 | . . . . . . 1 1 3 2 4 4 4 4 4 4 . 1 1 1 . . 14 3 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 337 | . . . . . . 2 19 47 30 27 15 16 14 4 19 . 4 4 . . . 40 5 91 Message Errors 83 | . . . . . . . 5 13 9 6 3 4 4 . 8 . 1 . . . . 7 2 21 Matter Fused 86 | . . . . . . . 4 13 7 8 5 6 4 . 4 . 1 1 . . . 11 1 21 Heat Flow Errors 43 | . . . . . . 1 3 7 2 3 4 4 1 1 . . . 1 . . . 4 . 12 Energy Discharges 34 | . . . . . . 1 2 5 3 4 1 1 1 . 4 . . . . . . 3 . 9 Parts Rejected 7 | . . . . . . . . . . 1 . . . . 1 . . . . . . 3 . 2 Parts Fused 4 | . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . 1 Data Loss (minor) 37 | . . . . . . . 2 4 5 1 1 . 1 2 . . 2 1 . . . 2 2 14 Data Loss (major) 15 | . . . . . . . 2 . 2 2 . 1 1 . 1 . . . . . . 1 . 5 Misfires 7 | . . . . . . . . 2 1 1 . . 1 . . . . 1 . . . 1 . . Alerts 4 | . . . . . . . . 1 . . 1 . . 1 . . . . . . . 1 . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon Failures 16 | . . . . . . . . 2 1 . . . 1 . . . . . . . . 6 . 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 10590 | . . . . . . . . 30 125 95 22 275 311 . 953 463 106 294 . 44 45 884 46 6897 Projectiles 10340 | . . . . . . . . 30 11 77 22 233 311 . 953 463 106 294 . 44 45 884 . 6867 Explosions 174 | . . . . . . . . . 114 18 . 42 . . . . . . . . . . . . Melee 76 | . . . . . . . . . . . . . . . . . . . . . . . 46 30 Knockbacks 50 | . . . . . . . . 5 4 3 . . . . . 11 1 1 1 3 1 . 1 19 Impact 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 Kinetic 45 | . . . . . . . . 5 4 3 . . . . . 11 1 1 1 3 1 . . 15 Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 440 | . . 15 31 42 . . . . 59 184 . 52 . . . . . . . . . . 57 . Shots 12 | . . 1 2 2 . . . . 1 5 . 1 . . . . . . . . . . . . Rammed 26 | . . 1 5 1 6 1 . 1 . . . . . . . . . . . . . . 4 7 Targets Rammed 28 | . . 1 5 1 7 1 . 1 . . . . . . . . . . . . . . 4 8 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Highest Temperature 488 | 100 277 166 277 108 27 226 255 420 396 253 251 189 244 179 442 94 30 172 31 227 264 488 89 421 Average Temperature 78 | 38 64 44 74 29 11 30 43 127 83 63 65 45 66 91 136 34 30 41 30 81 79 146 35 107 Received Heat Transfer 4134 | . 288 36 237 60 315 72 477 421 486 . 18 258 . . 744 123 . 9 9 79 95 87 18 302 Effects 20 | . . . 3 . . . 4 . 1 . 1 . . . 4 . . . . . . 2 . 5 Shutdowns 4 | . . . . . . . . . . . . . . . 2 . . . . . . 1 . 1 Energy Bleed 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Interference 13 | . . . 3 . . . 4 . . . 1 . . . 2 . . . . . . . . 3 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . 1 . . . . . . . . . . . . . . . . . . 7 1 . Combat Hostiles 7 | . . . . . . . . . . . . . . . . . . . . . . 7 . . Parts Fried 46 | . . 1 7 . . . . . 2 . . . . . . . . . . . . 30 2 4 Impact Corruptions 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 3 Robots Melted 3 | . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Parts Melted 40 | . 2 . 2 . 6 1 7 8 6 . 1 . . . . . . . . . . 2 2 3 Heat Transferred 24947 | 296 2442 311 1336 407 2220 666 2590 1704 2925 333 407 555 333 . 1110 800 . . . 74 481 1776 148 4033 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . 2 5 . . . . . 1 . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Maximum Alert Level 4 | . . . 1 1 . . 1 . 4 2 . . . . . 1 . . . . 1 2 1 4 Low Security (%) 73 | 100 100 100 57 90 100 100 82 100 8 51 100 . . . . 74 . . . . 97 56 83 16 Level 1 10 | . . . 42 9 . . 17 . 1 34 . . . . . 25 . . . . 2 33 16 11 Level 2 7 | . . . . . . . . . 24 14 . . . . . . . . . . . 10 . 40 Level 3 4 | . . . . . . . . . 32 . . . . . . . . . . . . . . 12 Level 4 4 | . . . . . . . . . 32 . . . . . . . . . . . . . . 18 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1456 | 10 74 104 351 230 151 42 224 119 1456 555 90 . . . . 265 . . . . 201 424 228 1225 Initial 499 | . . . . 99 14 . . 68 200 499 4 . . . . 9 . . . . 74 99 228 76 Average 192 | 1 19 14 137 128 44 9 120 10 864 218 20 . . . . 105 . . . . 91 183 178 584 Influence Increases 11355 | 25 453 245 861 386 739 252 659 295 2216 140 190 200 105 . 210 599 35 20 180 315 373 799 111 1947 Destroy 0b10 Robot/C 5660 | . 220 180 480 260 400 80 380 60 1000 . 80 160 80 . 160 260 20 20 . 140 160 440 20 1060 Destroy 0b10 Robot/NC 1020 | 25 75 25 105 35 135 30 70 60 165 . 10 . 5 . 5 60 5 . . 10 10 45 10 135 Destroy Leader 1346 | . 70 20 148 40 110 42 148 . 242 . 30 10 20 . 30 68 10 . . 30 42 62 12 212 Allied During Kill 58 | . . 15 . 26 17 . . . . . . . . . . . . . . . . . . . Successful Hack 290 | . 24 . 64 . 20 70 36 43 . . . . . . . 27 . . . . . 6 . . Select Force Hacks 90 | . . . . . . . . 90 . . . . . . . . . . . . . . . . Disable Machine 675 | . 15 . 15 15 45 15 15 30 105 . 15 . . . . 45 . . . . 75 150 15 120 Destroy Structure 1206 | . 4 5 49 10 12 15 10 12 294 140 40 . . . . 124 . . . . 86 96 39 270 Advance Influence 200 | . . . . . . . . . 200 . . . . . . . . . . . . . . . Partial Spotted 15 | . 15 . . . . . . . . . . . . . . . . . . . . . . . Lose Combat Pursuer 795 | . 30 . . . . . . . 210 . 15 30 . . 15 15 . . 180 135 . . 15 150 Influence Decreases 10144 | 25 450 245 608 603 778 252 483 471 790 1560 196 200 105 . 194 358 292 20 20 365 306 570 388 865 Entered New Map 1833 | . . 3 3 157 25 . . 108 . 927 2 . . . . 7 96 . . 160 36 78 178 53 Time Decay 7428 | 25 430 222 445 446 597 252 473 326 680 493 184 190 105 . 194 351 196 20 20 195 270 452 170 692 Lost Part 407 | . 20 . 10 . . . 10 37 110 . . 10 . . . . . . . 10 . 40 40 120 Lost Ally 190 | . . 20 . . 20 . . . . 140 10 . . . . . . . . . . . . . Purge Threat 286 | . . . 150 . 136 . . . . . . . . . . . . . . . . . . . Squads Dispatched 60 | . 2 2 3 . 1 5 3 . 17 . 4 . . . . 5 . . . . 2 5 1 10 Investigation 3 | . . . 1 . . . . . 2 . . . . . . . . . . . . . . . Extermination 23 | . . . . . . 3 2 . 4 . . . . . . 3 . . . . 1 3 . 7 Reinforcement 23 | . 2 . 2 . 1 2 1 . 6 . 1 . . . . 2 . . . . 1 2 1 2 Assault 5 | . . 2 . . . . . . 2 . . . . . . . . . . . . . . 1 Garrison 6 | . . . . . . . . . 3 . 3 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . . 4 . . . . . . 1 . . . . . 1 . . Haulers Reinforced 3 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Distress Signals 16 | . 1 . . . 3 . 1 . 5 . . . . . . 1 . . . . 2 1 . 2 Communications Jammed 113 | . . . . . . . . . . . . . . . . . . . . . . 7 . 106 Distress Signals 81 | . . . . . . . . . . . . . . . . . . . . . . 7 . 74 Times Spotted 422 | . 29 8 36 13 26 11 23 6 74 6 5 9 4 . 9 22 . 3 12 13 10 28 4 71 Peak Tracking Total 12 | . 3 4 4 4 4 2 5 4 6 5 3 5 2 . 5 5 1 1 12 4 5 5 4 9 Tactical Retreats 30 | . 2 . . . . . . . 9 . 1 2 . . 1 1 . . 2 4 . . 1 7 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Traps Triggered 15 | . 4 . . . . . . . 3 . 1 . . . . . . . 1 . . 4 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Machines Disabled 50 | . 1 . 3 1 3 1 1 2 7 . 1 . 1 . . 3 . 2 . . 5 10 1 8 Max in Single Turn 2 | . 1 . 1 1 1 1 1 1 2 . 1 . 1 . . 1 . 1 . . 2 1 1 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Machines Accessed 89 | . 8 . 15 . 10 10 10 12 2 . 3 . 2 . . 6 1 . . . 1 3 1 5 Terminals 51 | . 6 . 9 . 6 6 7 6 1 . 2 . . . . 3 . . . . 1 1 . 3 Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair Stations 9 | . 1 . 2 . 1 2 2 . . . . . . . . . . . . . . 1 . . Recycling Units 15 | . 1 . 2 . 1 2 1 5 . . . . . . . 1 . . . . . . 1 1 Scanalyzers 5 | . . . 2 . 1 . . . . . . . . . . 1 . . . . . 1 . . Garrison Access 4 | . . . . . 1 . . . 1 . 1 . . . . . . . . . . . . 1 Total Hacks 205 | . 20 . 39 . 24 29 17 28 6 . 5 . 8 . . 15 1 . . . 2 4 1 6 Successful 101 | . 7 . 21 . 17 14 8 16 . . 1 . 8 . . 6 1 . . . . 2 . . Failed 103 | . 13 . 17 . 7 15 9 12 6 . 4 . . . . 9 . . . . 2 2 1 6 Catastrophic 18 | . 2 . 2 . . 1 2 1 1 . 2 . . . . 2 . . . . 1 1 . 3 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Manual 99 | . 13 . 26 . 16 8 5 19 . . 2 . . . . 5 . . . . 2 3 . . Terminals 133 | . 17 . 28 . 20 19 13 12 2 . 4 . . . . 10 . . . . 2 2 . 4 Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair Stations 18 | . 2 . 5 . 1 6 3 . . . . . . . . . . . . . . 1 . . Recycling Units 26 | . 1 . 2 . 1 4 1 14 . . . . . . . 1 . . . . . . 1 1 Scanalyzers 9 | . . . 4 . 1 . . . . . . . . . . 3 . . . . . 1 . . Garrison Access 7 | . . . . . 1 . . . 4 . 1 . . . . . . . . . . . . 1 Terminal Hacks 47 | . 5 . 5 . 6 9 6 4 . . 1 . 8 . . 2 1 . . . . . . . Record 8 | . . . . . . 1 . . . . . . 7 . . . . . . . . . . . Robot Analysis 6 | . 3 . 2 . . . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . Open Door 6 | . . . . . . . 4 . . . . . 1 . . . 1 . . . . . . . Branch Access Points 6 | . . . 1 . 1 2 . . . . 1 . . . . 1 . . . . . . . . Terminal Index 3 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Locate Traps 6 | . 1 . . . . 3 1 . . . . . . . . 1 . . . . . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 4 | . 1 . . . . 2 . 1 . . . . . . . . . . . . . . . . Release Object 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 7 | . 1 . 3 . . 2 1 . . . . . . . . . . . . . . . . . Scan Component 7 | . 1 . 3 . . 2 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . 1 . 1 3 . . . . . . . . . . . . . . . . Retrieve Components 5 | . . . . . 1 . 1 3 . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . 4 . 1 . . . . . . . . . . 1 . . . . . . . . Insert Component 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Retrieve Study 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 34 | . 1 . 9 . 8 3 . 9 . . . . . . . 2 . . . . . 2 . . Terminals 30 | . 1 . 9 . 8 3 . 5 . . . . . . . 2 . . . . . 2 . . Track 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Assimilate 3 | . . . 2 . . . . . . . . . . . . 1 . . . . . . . . Botnet 8 | . 1 . 1 . 2 2 . . . . . . . . . 1 . . . . . 1 . . Disrupt 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Operators 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Skim 15 | . . . 5 . 5 . . 5 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . Mask 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Tunnel 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 73 | . 8 . 14 . 8 9 6 10 2 . 3 . . . . 4 . . . . 1 2 1 5 Full Trace Events 4 | . 1 . 1 . . . . 1 1 . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 26 | . . . . . 10 . 3 13 . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Total Allies 27 | . . 2 . 2 . . . . . 18 . . 2 . . . . 3 . . . . . . Largest Group 18 | . . 2 . 2 2 . . . . 18 6 . 2 . . . . 3 3 . . . . . Highest-Rated Group 656 | . . 62 . 47 47 . . . . 656 218 . 51 . . . . 144 144 . . . . . Highest-Rated Ally 50 | . . 31 . 31 31 . . . . 50 46 . 31 . . . . 48 48 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 156 | . . 16 . 2 37 . . . . 92 9 . . . . . . . . . . . . . Total Damage 4339 | . . 289 . 42 463 . . . . 3432 113 . . . . . . . . . . . . . Kills 17 | . . 5 . 2 2 . . . . 8 . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Active Infowar (turns) 25836 | 91 2886 2665 1745 1052 1924 1506 1073 1270 906 17 452 864 531 196 575 925 813 731 207 877 513 842 354 2821 Sensors 12503 | . . . . . . 1197 1061 1266 901 17 452 864 531 196 575 925 813 731 207 877 513 648 153 576 Seismic 14294 | 91 2886 2665 1745 1052 1924 1505 1054 1269 103 . . . . . . . . . . . . . . . Jamming 3369 | . . . . . . . . . . . . . . . . . . . . . . 194 354 2821 Robot Analysis Total 6 | . 3 . 2 . . . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 2 . . . . . . . . 1 . 1 . 2 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Turns Passed 35291 | 161 3482 2808 2984 1113 2712 1562 1617 2666 2691 1310 589 934 598 221 756 1258 819 916 207 1000 588 1124 354 2821 Spaces Moved 16964 | 63 1206 831 1159 510 1092 780 685 1168 729 556 372 508 325 119 334 570 701 863 200 943 436 828 336 1650 Core 156 | 3 2 . . . . . . . . 151 . . . . . . . . . . . . . . Treads 9848 | 55 1203 831 1159 510 1092 780 685 1166 353 . . . 301 119 208 444 . . . . . . . 942 Legs 2124 | . . . . . . . . 2 347 204 372 508 24 . 126 34 . . . . . . . 507 Wheels 4357 | 5 1 . . . . . . . 1 . . . . . . . 614 863 200 943 436 828 336 130 Hover 355 | . . . . . . . . . 28 201 . . . . . 39 87 . . . . . . . Flight 124 | . . . . . . . . . . . . . . . . 53 . . . . . . . 71 Fastest Speed 50 | 50 95 320 200 200 200 160 160 159 163 50 128 128 172 172 172 170 87 87 87 87 87 87 87 87 Average Speed 165 | 149 247 320 215 200 212 170 160 169 236 125 128 169 172 172 176 181 97 87 87 87 91 90 87 124 Slowest Speed 412 | 160 320 320 240 200 220 210 160 310 412 244 128 172 172 172 183 183 170 87 87 87 93 138 87 138 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . . . . . . . 2 2 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 4 97 95 77 89 63 24 65 93 22 96 8 68 48 56 44 14 83 78 22 84 14 69 6 22 Regions Visited 24 Branch Regions 13 Pre-discovered Areas 9 | . . . 1 1 1 . . 3 . . . . 1 . 1 . . 1 . . . . . . Known Exits Taken 18 | . . . 1 1 1 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . . . 1 . . . . . . . . . . . . . . . . Scrap Searched 22 | . . 2 . 2 . . . . . . . 2 4 . 2 . 4 2 . 4 . . . . Spaces Dug 177 | . 2 . 9 5 2 12 3 . 19 . 13 . 3 . 4 26 11 4 7 8 20 14 7 8 Terrain Destroyed 789 | . 3 5 44 10 2 15 5 9 143 95 22 52 4 . 23 68 34 20 14 21 43 51 13 93 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 485 | . 3 . 5 . 2 15 5 9 25 9 22 10 4 . 23 68 34 20 14 21 43 51 13 89 AOE 297 | . . 5 39 10 . . . . 111 86 . 42 . . . . . . . . . . . 4 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Total 22383 | 96 1499 947 1467 557 1298 909 1025 1780 1373 1149 451 557 348 137 460 736 823 1007 225 1098 606 1198 375 2262 Wait 2894 | . 110 72 101 17 44 24 153 501 371 526 33 15 1 1 64 54 91 55 18 113 92 176 4 258 Move 16940 | 62 1205 830 1158 509 1091 779 684 1167 729 555 371 507 324 118 333 569 700 862 199 942 435 827 335 1649 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 220 | 9 25 6 24 . 10 6 8 17 25 4 4 3 1 3 . 11 1 . . 1 13 16 2 31 Fast Attach 93 | 7 13 . 2 . 2 . 8 2 4 5 . 1 1 6 2 5 5 6 . 1 5 2 1 15 Attach 80 | . 1 2 4 . 2 2 1 6 27 3 . 2 1 1 . 1 . . . 1 1 5 3 17 Detach 18 | . . . 1 . . . . 2 9 3 . . . . . 2 . . . . 1 . . . Swap 335 | . 21 10 53 10 36 23 60 16 16 3 7 2 4 . 6 12 2 5 . 9 15 14 . 11 Drop 272 | 1 13 8 35 1 23 9 30 23 20 20 3 2 2 8 1 12 7 4 . 3 9 10 2 26 Fire 1449 | 17 111 18 84 19 83 65 81 45 172 30 33 25 14 . 54 70 17 21 8 28 35 148 24 247 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ram 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 24 | . . 1 5 1 7 1 . 1 . . . . . . . . . . . . . . . 8 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 54 | . . . . . . . . . . . . . . . . . . 54 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: *Fac x4 / *Sto / Low x2) -7/Storage -7/Recycling -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 7 exits: *Res x2 / *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -2/Research -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 162 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 12) 797 | -10/Materials | Discovered new exit (range 14) 1273 | -10/Materials | Discovered new exit (range 8) 1689 | -10/Materials | Discovered new exit (range 7) 2489 | -10/Materials | Discovered new exit (range 9) 3332 | -10/Materials | Build established: Scavenger-Mutant 3644 | -10/Materials | Entered Mines 3731 | -10/Mines | Discovered new exit (range 14) 3828 | -10/Mines | Build established: Mutant 3833 | -10/Mines | Learned 2 Materials zone layouts 3871 | -10/Mines | Found DCF Scrap (14 items) 3914 | -10/Mines | Found a hidden stash of uninstalled traps 4004 | -10/Mines | Discovered new exit (range 5) 4505 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 4505 | -10/Mines | Discovered new exit (range 5) 4650 | -10/Mines | Escorted by a lone wolf Derelict 4932 | -10/Mines | Met a Derelict testing a Signal Generator 6452 | -10/Mines | Entered Materials 6452 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 6464 | -9/Materials | Identified exit to Mines 7023 | -9/Materials | Build established: Scavenger-Gunner 7746 | -9/Materials | Discovered new exit (range 11) 8446 | -9/Materials | Discovered new exit (range 13) 8498 | -9/Materials | Central database locked down 8584 | -9/Materials | Learned Storage emergency access door positions 8660 | -9/Materials | Learned Storage trap positions 8728 | -9/Materials | Identified exit to Materials 8837 | -9/Materials | Learned 8 Materials zone layouts 8877 | -9/Materials | Learned location of Zion (-6) 9436 | -9/Materials | Entered Mines 9543 | -9/Mines | Build established: Gunner 9909 | -9/Mines | Discovered exit to Materials (range 16) 10066 | -9/Mines | Learned Materials security intel 10549 | -9/Mines | Entered Materials 10549 | -8/Materials | Accompanied by 2 allies 10549 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 10550 | -8/Materials | Identified exit to Factory 10554 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 10847 | -8/Materials | Build established: Scavenger-Gunner 12338 | -8/Materials | Learned Factory trap positions 12389 | -8/Materials | Learned Factory stockpile data 12431 | -8/Materials | Learned location of 1 exit from Lower Caves 12462 | -8/Materials | Learned Storage garrison access intel 12483 | -8/Materials | Learned 2 Storage zone layouts 12493 | -8/Materials | Learned 4 Factory zone layouts 12515 | -8/Materials | Learned Storage stockpile data 13261 | -8/Materials | Entered Factory 13261 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13262 | -7/Factory | Identified exit to Factory 13264 | -7/Factory | Loaded intel: 107 trap records 13852 | -7/Factory | Build established: Scavenger-Skirmisher 13899 | -7/Factory | Discovered exit to Factory (range 6) 14110 | -7/Factory | Identified exit to Storage 14110 | -7/Factory | Identified exit to Lower Caves 14293 | -7/Factory | Discovered exit to Factory (range 12) 14823 | -7/Factory | Entered Storage 14824 | -7/Storage | Identified exit to Recycling 14826 | -7/Storage | Loaded intel: 13 trap records 14828 | -7/Storage | Loaded intel: 1 garrison access location 16283 | -7/Storage | Build established: Skirmisher 16436 | -7/Storage | Used back door to open Recycling access 16440 | -7/Storage | Entered Recycling 16552 | -7/Recycling | Scanned before Scraplab entrance 17326 | -7/Recycling | Discovered new exit (range 15) 17426 | -7/Recycling | Hacking Suite fried by hacking feedback 17836 | -7/Recycling | Angered Scraplab inhabitants 17911 | -7/Recycling | Lost 3 parts (2n1u) 17951 | -7/Recycling | Found Prototype Device 17956 | -7/Recycling | Identified Scrap Engine 18261 | -7/Recycling | Build established: Mutant 18839 | -7/Recycling | Build established: Construct 19106 | -7/Recycling | Entered Factory 19106 | -5/Factory | Evolved 4 slots: Utility x2, Weapon x2 19255 | -5/Factory | Garrison activated, responded to threat 19384 | -5/Factory | Lost 3 parts (2u1w) 19406 | -5/Factory | First assault squad dispatched 19613 | -5/Factory | Build established: Gunner 20175 | -5/Factory | Cargo convoy interrupted 21081 | -5/Factory | Lost 3 parts (2p1w) 21084 | -5/Factory | Build established: Scavenger-Tank 21777 | -5/Factory | Build established: Scavenger-Construct 21797 | -5/Factory | Sucked down chute 21797 | -5/Factory | Entered Waste 21856 | -5/Waste | Spotted C-40 Crusher 21874 | -5/Waste | Destroyed C-40 Crusher 21878 | -5/Waste | Spotted C-40 Crusher 21889 | -5/Waste | Spotted C-40 Crusher 21905 | -5/Waste | Spotted C-40 Crusher 21912 | -5/Waste | Spotted C-40 Crusher 21918 | -5/Waste | Spotted C-40 Crusher 21943 | -5/Waste | Warlord forces began an assault 21957 | -5/Waste | Allies destroyed C-40 Crusher 21973 | -5/Waste | Allies destroyed C-40 Crusher 21979 | -5/Waste | Allies destroyed C-40 Crusher 21989 | -5/Waste | Allies destroyed C-40 Crusher 21990 | -5/Waste | Allies destroyed C-40 Crusher 22017 | -5/Waste | Lost 10 allies 22212 | -5/Waste | Discovered new exit (range 15) 22396 | -5/Waste | Build established: Construct 23101 | -5/Waste | Identified exit to Factory 23107 | -5/Waste | Entered Factory 23107 | -5/Factory | Accompanied by 6 allies 23208 | -5/Factory | Lost 3 allies 23445 | -5/Factory | Identified exit to Upper Caves 23696 | -5/Factory | Entered Upper Caves 23919 | -5/Upper Caves | Encountered a Warlord checkpoint 24304 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 24387 | -5/Upper Caves | Discovered new exit (range 10) 24429 | -5/Upper Caves | Identified exit to Upper Caves 24630 | -5/Upper Caves | Entered another Upper Caves area 24632 | -5/Upper Caves | Core integrity fell below 50% 24669 | -5/Upper Caves | Discovered new exit (range 16) 24987 | -5/Upper Caves | Entered an active Warlord outpost 24991 | -5/Upper Caves | A Commander dispatched an escort 25009 | -5/Upper Caves | Learned Extension emergency access door positions 25009 | -5/Upper Caves | Learned Armory emergency access door positions 25009 | -5/Upper Caves | Learned Factory garrison access intel 25009 | -5/Upper Caves | Learned Research security intel 25112 | -5/Upper Caves | Discovered new exit (range 10) 25160 | -5/Upper Caves | Found Alien Artifact 25221 | -5/Upper Caves | Identified exit to Zhirov 25228 | -5/Upper Caves | Entered Zhirov 25228 | -5/Zhirov | Accompanied by 2 allies 25229 | -5/Zhirov | Commander's escort returned to base 25229 | -5/Zhirov | Commander's escort returned to base 25229 | -5/Zhirov | Discovered new exit (range 3) 25260 | -5/Zhirov | Met Zhirov 25298 | -5/Zhirov | Found Alien Artifact 25298 | -5/Zhirov | Identified Integrated Dissipator 25298 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 25375 | -5/Zhirov | Found Alien Artifact 25448 | -5/Zhirov | Identified exit to Proximity Caves 25449 | -5/Zhirov | Entered Proximity Caves 25669 | -4/Proximity Caves | Spotted B-86 Titan 25742 | -4/Proximity Caves | Destroyed B-86 Titan 26152 | -4/Proximity Caves | Discovered new exit (range 14) 26174 | -4/Proximity Caves | Identified exit to Factory 26205 | -4/Proximity Caves | Entered Factory 26205 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 26206 | -4/Factory | Identified exit to Research 26207 | -4/Factory | Loaded intel: 4 garrison access locations 26260 | -4/Factory | Spotted B-86 Titan 26830 | -4/Factory | Found Quantum Capacitor 26889 | -4/Factory | Discovered exit to Research (range 13) 26991 | -4/Factory | Build established: Scavenger-Construct 27202 | -4/Factory | Identified exit to Upper Caves 27202 | -4/Factory | Identified exit to Extension 27202 | -4/Factory | Identified exit to Armory 27463 | -4/Factory | Entered Upper Caves 27487 | -4/Upper Caves | Spotted B-86 Titan 27921 | -4/Upper Caves | Learned Research terminal intel 28024 | -4/Upper Caves | Learned 4 Research zone layouts 28090 | -4/Upper Caves | Discovered new exit (range 12) 28112 | -4/Upper Caves | Identified exit to Upper Caves 28282 | -4/Upper Caves | Entered another Upper Caves area 28299 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 28381 | -4/Upper Caves | Discovered exit to Research (range 6) 28581 | -4/Upper Caves | Found Alien Artifact 28581 | -4/Upper Caves | Identified Core Expander 28581 | -4/Upper Caves | Installed Core Expander, added new Weapon slot 28623 | -4/Upper Caves | Build established: Construct 28632 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 28922 | -4/Upper Caves | Discovered new exit (range 5) 28925 | -4/Upper Caves | Identified exit to Warlord 29015 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 29198 | -4/Upper Caves | Entered Warlord 29198 | -4/Warlord | Accompanied by 3 allies 29230 | -4/Warlord | System corruption cleaned by Quarantine Array 29233 | -4/Warlord | Attacked by Warlord forces 29253 | -4/Warlord | Discovered new exit (range 15) 29296 | -4/Warlord | Lost 3 allies 29330 | -4/Warlord | Warlord's base attacked by MAIN.C 29368 | -4/Warlord | Identified exit to Proximity Caves 29405 | -4/Warlord | Entered Proximity Caves 29444 | -3/Proximity Caves | Spotted B-86 Titan 29466 | -3/Proximity Caves | Destroyed B-86 Titan 30370 | -3/Proximity Caves | Discovered exit to Research (range 6) 30405 | -3/Proximity Caves | Entered Research 30405 | -3/Research | Evolved 2 slots: Utility x2 30408 | -3/Research | Loaded intel: 23 terminal locations 30937 | -3/Research | Discovered new exit (range 5) 30939 | -3/Research | Identified exit to Quarantine 30993 | -3/Research | Entered Quarantine 31044 | -3/Quarantine | Found Alien Artifact 31143 | -3/Quarantine | Found Alien Artifact 31224 | -3/Quarantine | Found Alien Artifact 31341 | -3/Quarantine | Found Sigix Corpse 31348 | -3/Quarantine | Found Sigix Corpse 31470 | -3/Quarantine | System corruption reached 10% 31721 | -3/Quarantine | Found Alien Impact Weapon 31828 | -3/Quarantine | Lost 3 parts (2p1u) 31914 | -3/Quarantine | Discovered new exit (range 10) 32116 | -3/Quarantine | Identified exit to Research 32117 | -3/Quarantine | Entered Research 32117 | -2/Research | Evolved 2 slots: Power x1, Utility x1 32274 | -2/Research | Discovered new exit (range 7) 32442 | -2/Research | Identified exit to Access 32471 | -2/Research | Entered Access 32471 | -1/Access | Evolved 2 slots: Utility x2 32491 | -1/Access | Lost 3 parts (3u) 32744 | -1/Access | Spotted B-99 Colossus 32988 | -1/Access | Build established: Executioner 33220 | -1/Access | System corruption reached 10% 33400 | -1/Access | Build established: Scavenger-Executioner 33971 | -1/Access | First assault squad dispatched 34335 | -1/Access | Build established: Scavenger-Skirmisher 34453 | -1/Access | Discovered new exit (range 3) 34783 | -1/Access | Lost 6 parts (2p3u1w) 35088 | -1/Access | Build established: Scavenger-Tank 35224 | -1/Access | Identified Subatomic Replicator 35224 | -1/Access | Used Subatomic Replicator to replicate Sigix Corpse 35289 | -1/Access | Identified exit to Surface 35290 | -1/Access | Identified Core Reset Matrix 35290 | -1/Access | Identified Terrabomb 35290 | -1/Access | Identified Transdimensional Reconstructor 35290 | -1/Access | Used Core Reset Matrix 35292 | *** | Heading to fleet! Last Messages --------------- 35148_ Acquired 10 matter. 35172_ System corrupted: Matter fused (-5). 35172_ Acquired 5 matter. 35195_ System corrupted: Matter fused (-5). 35206_ Acquired 5 matter. 35210_ HKHL/,NAH,G4X%VKM:F 35234_ System corrupted: Component data lost. 35238_ Acquired 20 matter. 35260_ System corrupted: Energy discharge (-260). 35278_ System corrupted: Component data lost. 35289_ EXIT=IDENTIFIED: SURFACE 35290_ Identified Core Reset Matrix. 35290_ Wiping memory... 35292_ CORE RESET [Achievement: Undertaker] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????"??????????????????? | | ????????????????????????????? "??????????????????? | | ??????????????????????"""""" "??????????????????? | | ??????????????????????" " " #????????? | | ??????????????????????" "@ #????????? | | ??????????????????????" "" " " ! #????????? | | ??????????????????????" "?????????????????????? | | ??????????????????????""""""?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 167 Coolant Potential 100 Energy Generation 65 Energy Capacity 765 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 6 Armor Coverage 600 Weapon Shielding 66 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 55 Core Analysis 6 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Core Expander Subatomic Replicator Core Reset Matrix Achievements -------------- Myspace Undertaker Challenges ------------ None Game ------ Seed BlinkGammaTrap Manual? 0 Play Time 03:55:52 Cumulative 384.5 hours Start 2026.02.21 @ 15:51:28 End 2026.02.22 @ 18:58:40 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 101 Adventurer 0 Explorer 6 Win Type 2 Total 26 Types 13/1/5/1/1/0/2/1/1/1 Lore% 89 Gallery% 77 Achievement% 74 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ac19f13-95c8-4f4e-b927-d9fe26d8db9d