Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 20:13:33 Player: Gabe+Kate4EVR Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (133) 665 Value Destroyed (4728) 4728 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1325) 1325 TOTAL SCORE: 10278 Bonus ------- High Alert Combat Kills 577 Follower Combat Kills 71 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -23 Cogmind --------- Core Integrity 0/850 Matter 43/300 Energy 65/160 System Corruption 4% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (5) --- Carbon-fiber Leg > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- Flak Gun > --- INVENTORY (5) ---- Matter Compressor (0) Recalibrator Particle Gun Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Airjet Airjet Airjet Airjet Airjet > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Graphene Brace > --- WEAPON ----------- Gatling Laser Gatling Laser Heavy Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Angular Momentum Engine Armored Treads Armored Treads Airjet Heat Sink Small Matter Pod Reaction Control System Medium Armor Plating Hardened Medium Armor Plating Recalibrator Shock Rifle Heavy Laser Ion Cannon Advanced EMP Blaster Mini Grenade Launcher Greatsword Greatsword [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Gar Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion 3 | . . 2 . 1 . . . Utility 3 | . . . . 1 . . 2 Weapon 2 | . . . 2 . . . . Parts Attached 181 | 5 21 23 46 13 12 40 21 Power 17 | 1 1 3 3 1 1 5 2 Engine 11 | 1 1 3 3 . 1 2 . Core 6 | . . . . 1 . 3 2 Reactor . | . . . . . . . . Propulsion 65 | 2 9 10 13 6 5 16 4 Treads 14 | . . . 3 1 2 8 . Leg 39 | 2 5 10 10 . 2 8 2 Wheel 6 | . 4 . . . . . 2 Hover 6 | . . . . 5 1 . . Flight . | . . . . . . . . Utility 36 | 1 6 2 7 4 2 9 5 Device 22 | . 4 1 6 3 1 4 3 Storage 7 | 1 2 1 1 . . 1 1 Processor 3 | . . . . 1 . 2 . Hackware . | . . . . . . . . Protection 4 | . . . . . 1 2 1 Artifact . | . . . . . . . . Weapon 63 | 1 5 8 23 2 4 10 10 Energy Gun 24 | . 4 4 8 2 1 5 . Energy Cannon 4 | . . 2 1 . 1 . . Ballistic Gun 17 | 1 1 2 4 . 1 3 5 Ballistic Cannon 5 | . . . 3 . 1 . 1 Launcher 10 | . . . 5 . . 2 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . 2 . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 3 . . . . Corrupted Parts 6 | . . . 6 . . . . System Corruption 28 | . . . 28 . . . . Parts Lost 68 | . 4 1 8 . 7 31 17 Power 8 | . 1 1 . . 1 4 1 Propulsion 27 | . 1 . 6 . 3 13 4 Utility 11 | . 1 . 1 . 1 5 3 Weapon 22 | . 1 . 1 . 2 9 9 Highest Loss Streak 8 | . 3 1 4 . 5 6 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 85 | . 93 99 90 83 90 78 69 Engine 6 | . 13 10 9 . 3 4 . Core 1 | . . . . 6 3 1 4 Treads 8 | . . . 4 6 7 16 9 Leg 14 | . 15 44 26 . 2 5 . Wheel 1 | . 12 . . . . . 4 Hover 3 | . . . . 26 26 . . Device 9 | . 11 11 8 11 12 8 10 Storage 9 | . 14 11 9 7 7 8 11 Protection 1 | . . . . . 1 3 4 Energy Gun 11 | . 15 14 13 15 5 10 4 Energy Cannon 1 | . . 4 5 . . . . Ballistic Gun 6 | . 9 3 4 . 3 7 9 Ballistic Cannon 2 | . . . 4 7 12 . 4 Launcher 2 | . . . 2 . . 4 1 Naked Turns 11 | . . . . . . . 11 Heaviest Build 85 | 12 52 49 68 69 72 70 85 Greatest Support 80 | 20 20 40 60 60 40 80 40 Greatest Overweight (x) 23 | 1 2 1 19 8 2 8 23 Average Overweight (x) . | . 1 . . 1 1 . 3 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 18 | 7 16 15 18 20 20 20 18 Most Carried 20 | 7 20 19 20 20 20 20 20 Average Carried 16 | 3 11 14 17 19 19 18 16 Final Capacity 20 | 8 20 15 20 20 20 20 5 Final Carried 20 | 7 20 15 20 20 17 20 3 Class Distribution -------------------- 37% | Scavenger-Gunner 22% | Scavenger-Tank 18% | Scavenger-Mutant 11% | Mutant 8% | Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Tank | -7/Factory Tank | -7/Storage Scavenger-Gunner | -7/Garrison Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Sto Gar Fac Matter Collected 3584 | 250 395 294 714 128 619 919 265 Remotely . | . . . . . . . . Salvage Created 5182 | . 540 700 1601 202 691 1067 381 Parts 251 | . 27 38 86 9 38 43 10 Haulers Intercepted 11 | . . 3 5 3 . . . Recyclers Shooed 6 | . 2 . 1 . 1 . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Gar Fac Combat Hostiles Destroyed 97 | . 11 15 18 . 19 26 8 Melee 8 | . . . 5 . . 2 1 Guns 55 | . 11 15 8 . . 16 5 Cannons 25 | . . . 2 . 19 3 1 AOE 9 | . . . 3 . . 5 1 Classes Destroyed 15 | . 4 4 4 . 2 1 . Worker 4 | . 1 . 2 1 . . . Builder 4 | . . . 2 . 1 . 1 Tunneler 1 | . . . 1 . . . . Hauler 11 | . . 3 5 3 . . . Recycler 9 | . 2 . 6 1 . . . Mechanic 2 | . . 1 1 . . . . Watcher 5 | . . 3 1 1 . . . Swarmer 13 | . 3 6 1 . . 3 . Grunt 60 | . 8 6 10 . 13 16 7 Brawler 3 | . . . . . 1 1 1 Duelist 2 | . . . . . 1 1 . Sentry 14 | . . 3 5 . 3 3 . Hunter 3 | . . . 1 . 1 1 . Programmer 1 | . . . . . . 1 . Heavy 1 | . . . 1 . . . . Best Kill Streak 8 | . 3 4 8 2 7 5 3 Combat Bots Only 6 | . 3 4 4 . 6 5 3 Max Kills in Single Turn 3 | . 1 2 2 1 2 3 1 Gunslinging 1 | . . 1 . . . . . Exploded 3 | . . . 2 . . 3 1 Melee 1 | . . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Gar Fac Hostile Shots Fired 918 | . 91 49 109 . 131 291 247 Missed 244 | . 22 9 26 . 31 80 76 Damage Taken 9929 | . 835 447 1732 . 1277 2985 2653 Core 1954 | . 203 95 313 . 108 367 868 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 50 | . . . . . 50 . . Regen/Repaired (Parts) 248 | . . 238 10 . . . . Core Remaining (%) 53 | 100 18 76 43 . . 32 . Volleys Fired 314 | . 62 58 51 6 32 74 31 Largest 4 | . 2 2 4 3 4 4 4 Hottest 227 | . 85 124 224 220 220 227 177 Shots Fired 764 | . 101 115 167 18 92 184 87 Gun 581 | . 101 98 110 12 41 157 62 Cannon 165 | . . 17 50 6 51 21 20 Launcher 18 | . . . 7 . . 6 5 Special . | . . . . . . . . Kinetic 318 | . 38 18 56 6 62 73 65 Thermal 390 | . 63 97 86 12 30 85 17 Explosive 9 | . . . 3 . . 6 . Electromagnetic 47 | . . . 22 . . 20 5 Robot Hit Streak 22 | . 8 9 22 9 11 13 6 Robot Miss Streak 11 | . 3 5 5 4 8 9 11 Penetration Max 1 | . . . . . 1 1 . Secondary Targets 7 | . . 3 2 . . 1 1 Max Gunslinging Chain 1 | . . 1 1 . . 1 1 Shots Hit Robots 490 | . 65 74 91 18 71 103 68 Core Hits 330 | . 24 30 60 11 46 96 63 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 15 | . 1 3 . 1 4 3 3 Burn 4 | . 1 3 . . . . . Destroy 2 | . . . . . . 2 . Blast 7 | . . . . 1 4 . 2 Corrupt 1 | . . . . . . 1 . Sever 1 | . . . . . . . 1 Melee Attacks 11 | . . . 8 . . . 3 Impact . | . . . . . . . . Slashing 11 | . . . 8 . . . 3 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11796 | . 797 1182 2700 589 2337 2509 1682 Guns 6533 | . 777 998 1122 259 684 1817 876 Cannons 3276 | . . 184 618 330 1648 180 316 Explosions 1437 | . . . 639 . . 487 311 Melee 481 | . . . 308 . . . 173 Ramming 69 | . 20 . 13 . 5 25 6 Kinetic 5335 | . 282 168 488 330 1849 1147 1071 Thermal 4207 | . 495 1014 1080 259 483 755 121 Explosive 867 | . . . 380 . . 487 . Electromagnetic 837 | . . . 431 . . 95 311 Impact . | . . . . . . . . Slashing 481 | . . . 308 . . . 173 Piercing . | . . . . . . . . Highest Corruption 28 | . 4 2 28 . 13 14 4 Average Corruption 12 | . 4 2 16 . 13 13 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 193 | . 10 3 39 . 9 129 3 Message Errors 51 | . 2 1 8 . 4 36 . Matter Fused 43 | . 1 2 10 . 1 29 . Heat Flow Errors 20 | . 4 . 5 . 2 9 . Energy Discharges 26 | . 1 . 4 . 1 19 1 Parts Rejected 2 | . . . 1 . . 1 . Parts Fused 2 | . . . . . 1 1 . Data Loss (minor) 23 | . . . 6 . . 17 . Data Loss (major) 8 | . 1 . . . . 6 1 Misfires 10 | . 1 . 4 . . 5 . Alerts 1 | . . . 1 . . . . Weapon Failures 7 | . . . . . . 6 1 Overload Shots . | . . . . . . . . Overflow Damage 226 | . . 6 86 31 102 1 . Projectiles 139 | . . 6 . 31 102 . . Explosions 1 | . . . . . . 1 . Melee 86 | . . . 86 . . . . Knockbacks 12 | . . . 1 . 7 1 3 Impact . | . . . . . . . . Kinetic 12 | . . . 1 . 7 1 3 Secondary . | . . . . . . . . Self-Inflicted Damage 443 | . 7 . 177 . . 220 39 Shots 10 | . . . 3 . . 5 2 Rammed 5 | . 2 . . . 1 1 1 Targets Rammed 19 | . 6 . 4 . 1 7 1 Kicked 12 | . 4 . 4 . . 4 . Crushed 2 | . . . . . . 2 . Highest Temperature 591 | . 249 138 361 112 237 305 591 Average Temperature 92 | . 68 40 99 40 59 70 248 Received Heat Transfer 3783 | . 477 147 576 . 516 1059 1008 Effects 21 | . 1 . 6 . . . 14 Shutdowns 3 | . . . 1 . . . 2 Energy Bleed 4 | . . . 2 . . . 2 Interference 4 | . 1 . 3 . . . . Matter Decay 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Damage (major) 6 | . . . . . . . 6 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . 2 . . . 3 . Heat Transferred 9073 | . 1243 2419 1950 574 1074 1554 259 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Gar Fac Peak Influence 1574 | . 167 307 338 133 416 1574 843 Initial 826 | . . 13 11 116 23 263 826 Average 411 | . 62 102 189 94 266 750 806 Maximum Alert Level 4 | . . 1 1 . 2 4 3 Low Security (%) 40 | 100 100 87 47 100 20 . . Level 1 19 | . . 12 52 . 73 11 . Level 2 18 | . . . . . 6 48 7 Level 3 15 | . . . . . . 20 92 Level 4 7 | . . . . . . 19 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 3 2 2 . 7 . 3 Investigation 6 | . 2 1 1 . 2 . . Extermination . | . . . . . . . . Reinforcement 3 | . 1 1 1 . . . . Assault 3 | . . . . . . . 3 Garrison 5 | . . . . . 5 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Gar Fac Distress Signals 8 | . . 4 4 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 150 | . 14 30 35 2 24 28 17 Peak Tracking Total 7 | . 5 4 7 1 6 6 6 Tactical Retreats 5 | . 1 . 1 . 2 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Gar Fac Traps Triggered 12 | . 1 1 1 . 1 7 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Sto Gar Fac Machines Disabled 11 | . . . 3 . 2 3 3 Max in Single Turn 2 | . . . 2 . 1 2 2 Garrison Access 2 | . . . . . . . 2 Phase Generator 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Gar Fac Machines Accessed 16 | . 3 8 1 1 1 1 1 Terminals 7 | . 1 5 . . . 1 . Fabricators . | . . . . . . . . Repair Stations 4 | . 1 2 1 . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 2 | . . 1 . 1 . . . Garrison Access 2 | . . . . . 1 . 1 Total Hacks 37 | . 7 18 5 2 2 2 1 Successful 19 | . 2 10 3 2 1 . 1 Failed 18 | . 5 8 2 . 1 2 . Catastrophic 6 | . 1 3 . . 1 1 . Database Lockouts . | . . . . . . . . Manual 12 | . 4 8 . . . . . Terminals 15 | . 4 9 . . . 2 . Fabricators . | . . . . . . . . Repair Stations 13 | . 1 7 5 . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers 4 | . . 2 . 2 . . . Garrison Access 3 | . . . . . 2 . 1 Terminal Hacks 3 | . 1 2 . . . . . Prototype ID Bank 2 | . 1 1 . . . . . Unreport Threat 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 9 | . . 6 3 . . . . Scan Component 5 | . . 3 2 . . . . Repair 4 | . . 3 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 4 | . . 2 . 2 . . . Insert Component 2 | . . 1 . 1 . . . Analyze 2 | . . 1 . 1 . . . Garrison Access Hacks 2 | . . . . . 1 . 1 Unlock Access 2 | . . . . . 1 . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 2 8 1 1 1 1 . Full Trace Events 5 | . 1 1 1 . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . 3 1 . . . . Time 114 | . . 78 36 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 5 | . 5 . . . . . . Parts Scanalyzed 2 | . . 1 . 1 . . . Part Schematics Acquired 2 | . . 1 . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Sto Gar Fac Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 6 | . . . . . . 3 3 Machine Destruction 3 | . . . . . . . 3 Programmers 3 | . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . 1 . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Gar Fac Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 1 . . Highest-Rated Group 30 | . . . . 30 30 . . Highest-Rated Ally 30 | . . . . 30 30 . . Total Orders . | . . . . . . . . Ally Attacks 2 | . . . . 1 1 . . Total Damage 58 | . . . . 31 27 . . Kills 2 | . . . . 1 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Sto Gar Fac Turns Passed 8415 | 97 860 1263 1403 578 499 2993 722 Spaces Moved 3466 | 65 370 733 562 356 188 896 296 Core 43 | 5 . . 1 . . . 37 Treads 963 | . . . 112 61 76 628 86 Legs 1654 | 60 145 733 449 . . 267 . Wheels 398 | . 225 . . . . . 173 Hover 408 | . . . . 295 112 1 . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 120 120 104 104 160 50 Average Speed 172 | 116 154 120 189 144 163 221 194 Slowest Speed 1200 | 120 260 190 1000 560 250 540 1200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . Exploration Rate (%) 32 | 4 40 43 59 7 15 83 10 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . . . 1 . Terrain Destroyed 170 | . . . 46 . 13 106 5 Melee . | . . . . . . . . Projectile 21 | . . . 1 . 13 2 5 AOE 149 | . . . 45 . . 104 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Gar Fac Total 5264 | 84 555 1010 780 408 290 1755 382 Wait 1057 | 8 59 144 53 3 50 723 17 Move 3428 | 64 369 732 561 355 187 864 296 Hop . | . . . . . . . . Pick Up 92 | 7 20 22 18 11 3 8 3 Fast Attach 86 | 5 7 4 21 7 5 25 12 Attach 42 | . 3 3 12 2 6 11 5 Detach 19 | . 2 . 5 2 1 5 4 Swap 55 | . 11 16 13 4 1 6 4 Drop 110 | . 16 31 35 15 4 3 6 Fire 314 | . 62 58 51 6 32 74 31 Melee 10 | . . . 7 . . . 3 Ram 3 | . 2 . . . . . 1 Kick 12 | . 4 . 4 . . 4 . Crush 4 | . . . . . 1 3 . Escape Stasis 29 | . . . . . . 29 . Rewire 3 | . . . . 3 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 510 | -10/Materials | Core integrity fell below 50% 528 | -10/Materials | Lost 3 parts (1p1n1w) 668 | -10/Materials | Discovered new exit (range 3) 802 | -10/Materials | Build established: Scavenger-Mutant 850 | -10/Materials | Core integrity fell below 20% 958 | -10/Materials | Entered another Materials area 958 | -9/Materials | Evolved 2 slots: Propulsion x2 1033 | -9/Materials | Repaired Assault Rifle 1292 | -9/Materials | Repaired Sml. Laser 1319 | -9/Materials | Repaired Assault Rifle 1982 | -9/Materials | Discovered new exit (range 9) 2221 | -9/Materials | Entered another Materials area 2221 | -8/Materials | Evolved 2 slots: Weapon x2 2520 | -8/Materials | Build established: Scavenger-Gunner 2522 | -8/Materials | Repaired Broken Heat Sink 2800 | -8/Materials | System corruption reached 10% 3200 | -8/Materials | Lost 4 parts (3n1w) 3210 | -8/Materials | Core integrity fell below 50% 3317 | -8/Materials | Discovered new exit (range 15) 3624 | -8/Materials | Entered Factory 3624 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4088 | -7/Factory | Build established: Tank 4094 | -7/Factory | Discovered new exit (range 7) 4202 | -7/Factory | Entered Storage 4202 | -7/Storage | Accompanied by 1 ally 4246 | -7/Storage | Garrison activated, responded to threat 4439 | -7/Storage | Crushed by falling debris 4439 | -7/Storage | System corruption reached 10% 4474 | -7/Storage | Lost 5 parts (1p2n1u1w) 4580 | -7/Storage | Garrison activated, responded to threat 4647 | -7/Storage | Identified exit to Garrison 4701 | -7/Storage | Entered Garrison 4773 | -7/Garrison | Build established: Scavenger-Gunner 4833 | -7/Garrison | Triggered checkpoint 4839 | -7/Garrison | Triggered checkpoint 4886 | -7/Garrison | Lost 4 parts (1p1n1u1w) 5054 | -7/Garrison | Lost 6 parts (1p3n2w) 5084 | -7/Garrison | Discovered new exit (range 10) 5101 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5143 | -7/Garrison | Triggered checkpoint 5421 | -7/Garrison | Discovered new exit (range 14) 5446 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5531 | -7/Garrison | Lost 5 parts (3n1u1w) 5562 | -7/Garrison | Phase Generator disabled 5683 | -7/Garrison | Triggered checkpoint 5683 | -7/Garrison | Triggered checkpoint 5690 | -7/Garrison | Core integrity fell below 50% 5724 | -7/Garrison | Lost 6 parts (1p1n1u3w) 5963 | -7/Garrison | Triggered checkpoint 6000 | -7/Garrison | Build established: Scavenger-Tank 7124 | -7/Garrison | Lost 4 parts (1p1n1u1w) 7487 | -7/Garrison | Build established: Scavenger-Gunner 7641 | -7/Garrison | Installed Relay Interface Framework 7658 | -7/Garrison | Discovered new exit (range 12) 7694 | -7/Garrison | Entered Factory 7694 | -6/Factory | Evolved 2 slots: Utility x2 8024 | -6/Factory | Identified exit to Garrison 8044 | -6/Factory | First assault squad dispatched 8058 | -6/Factory | Build established: Scavenger-Tank 8291 | -6/Factory | Lost 8 parts (4n1u3w) 8340 | -6/Factory | Core integrity fell below 50% 8381 | -6/Factory | Core integrity fell below 20% 8400 | -6/Factory | Lost 6 parts (1p2u3w) 8416 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 08347_ Acquired 2 matter. 08350_ R-10 Processor collects Broken Adv. Heat Sink. 08362_ G-50 Soldier destroyed. 08365_ G-50 Soldier Unknown Leg severed. 08369_ Greatsword destroyed. 08371_ Slammed into G-50 Soldier. 08372_ Acquired 60 matter. 08372_ Acquired Unknown Leg. 08372_ Identified Carbon-fiber Leg. 08381_ R-10 Processor inserts Plasma Rifle into recycling unit. 08382_ Acquired Flak Gun. 08390_ R-10 Processor inserts Broken Adv. Heat Sink into recycling unit. 08391_ Acquired Flak Gun. 08392_ G-50 Soldier destroyed. 08399_ Switching to secondary target: Y-54 Guardian. 08406_ Flak Gun destroyed. 08410_ Slug penetrates Wall. 08412_ Flak Gun destroyed. 08413_ G-67 Veteran destroyed. 08413_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ######?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #???????????????????????##? | | #?????????######?#######Y## | | #?????????# ?# # | | #?????????# ?# # | | #?????????# ?# # | | #?????????# ?# # | | #?????????? ?# # | | ######??????????? ?# # | | ????????????????###/### @ # | | ????????????????# #*% # | | ##########+##+###! #%[ # | | +%! # | | ####+############ #[ """"" # | | ???# #???# # """"" # | | ???# """"" #???### ### """ # | | ???# """"" #?????# #?# # | | ???# """ !#?????# #?# = # | | ???# #?????# #?# "Y" ? | | ???# "" "" ####### #?# """ ? | | ???# ""F"" + #?# ?? | | ???# """ ####### #?########## | | ???# #?????#=#### # | | ???#####+########## ## " # | | ? ####[!* # | | ###!!=! # | | %/ !* # | | #%/! # | | #%!! # | | +#######+### " # | | ???????????# ######" # | | ???????????# #????## % # | | ???????????# #?????# % # | | ???????????# #?????#####/# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 18 Energy Capacity 510 Matter Stores 300 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- Recalibrator | -9/Materials | Scanalyzed Adv. EMP Blaster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingGuidedAutobeam Manual? 0 Play Time 00:51:51 Cumulative 130.3 hours Start 2024.04.26 @ 18:54:07 End 2024.04.26 @ 20:13:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 266 Rogue 266 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 54 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 528c3517-c7b3-42da-b46c-77c5e6c4d73e