Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.27 @ 08:52:49 Player: ChromeKnight Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (59) 295 Value Destroyed (1542) 1542 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (347) 347 TOTAL SCORE: 6544 Bonus ------- Follower Combat Kills 194 Met Data Miner 300 Friendly Fire -147 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Medium Storage Unit Improved Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Micro Nuclear Core Armored Leg Armored Leg Armored Leg Advanced Heat Sink Experimental Sensor Array Improved Shield Generator Hacking Suite Heavy Ion Cannon Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Energy Well Experimental Sensor Array Advanced Targeting Computer Improved Target Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Tesla Rifle Tesla Rifle > --- INVENTORY -------- Micro Nuclear Core Armored Leg Armored Leg Armored Leg Advanced Heat Sink Medium Armor Plating Improved Shield Generator Hacking Suite Heavy Ion Cannon Heavy Ion Cannon [Rating: 77] Favorites ----------- Power Light Antimatter Reactor Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 2 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . Utility 6 | . . . 1 2 1 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 81 | 6 5 5 22 10 3 18 2 5 . 5 Power 7 | 1 1 1 2 1 . 1 . . . . Engine 4 | 1 1 1 1 . . . . . . . Core 2 | . . . 1 1 . . . . . . Reactor 1 | . . . . . . 1 . . . . Propulsion 19 | 2 1 . 9 . 1 5 . . . 1 Treads . | . . . . . . . . . . . Leg 19 | 2 1 . 9 . 1 5 . . . 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 30 | 1 3 2 3 4 2 8 2 2 . 3 Device 8 | . . 1 . 1 1 3 1 1 . . Storage 7 | 1 2 . . 1 . 2 . . . 1 Processor 2 | . . . . . 1 1 . . . . Hackware . | . . . . . . . . . . . Protection 13 | . 1 1 3 2 . 2 1 1 . 2 Artifact . | . . . . . . . . . . . Weapon 25 | 2 . 2 8 5 . 4 . 3 . 1 Energy Gun 16 | 2 . 2 8 . . 2 . 1 . 1 Energy Cannon 8 | . . . . 4 . 2 . 2 . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 3 2 . . . . . 2 Parts Lost 15 | . . . . . . . . . . 15 Power 1 | . . . . . . . . . . 1 Propulsion 5 | . . . . . . . . . . 5 Utility 7 | . . . . . . . . . . 7 Weapon 2 | . . . . . . . . . . 2 Highest Loss Streak 15 | . . . . . . . . . . 15 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 97 | . 88 100 99 99 98 98 100 100 100 94 Engine 5 | . 14 14 5 2 . . . . . . Core 2 | . . . 5 6 7 2 . . . . Reactor 1 | . . . . . . 3 6 6 6 5 Leg 27 | . 28 28 33 27 30 26 26 26 26 24 Device 8 | . . . . 9 10 12 19 19 20 17 Storage 13 | . 14 14 11 18 15 13 13 13 13 13 Processor 5 | . . . . . 2 12 13 13 13 12 Protection 11 | . 3 14 22 18 15 13 6 6 6 5 Energy Gun 14 | . 28 28 21 6 . 2 13 9 6 6 Energy Cannon 3 | . . . . 8 7 9 . 2 6 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 60 | 12 22 22 35 50 49 58 53 60 51 55 Greatest Support 67 | 20 20 20 45 45 60 67 67 67 67 67 Greatest Overweight (x) 3 | 3 1 1 . 1 . . . . . 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 10 Most Carried 10 | 1 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | . 8 9 9 9 9 9 10 10 10 10 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 1 10 10 10 10 10 10 10 10 10 10 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Matter Collected 1020 | 230 60 70 220 120 45 190 20 50 . 15 Remotely . | . . . . . . . . . . . Salvage Created 2030 | . 231 . 498 433 270 394 . 105 . 99 Parts 125 | . 15 . 43 24 14 20 . 5 . 4 Haulers Intercepted 4 | . 1 . 1 1 . 1 . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . 5 . 9 Prevented 3 | . . . . . . . . . . 3 Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 45 | . 6 . 15 8 6 4 . 4 . 2 Guns 28 | . 6 . 15 5 . . . . . 2 Cannons 8 | . . . . . . 4 . 4 . . AOE 8 | . . . . 3 5 . . . . . Classes Destroyed 10 | . 5 . 1 2 . 1 . . . 1 Worker 2 | . . . . 2 . . . . . . Hauler 4 | . 1 . 1 1 . 1 . . . . Operator 1 | . 1 . . . . . . . . . Watcher 7 | . 1 . 1 2 1 2 . . . . Swarmer 24 | . 3 . 9 4 3 . . 4 . 1 Grunt 14 | . 3 . 3 3 2 3 . . . . Brawler 1 | . . . . . . . . . . 1 Sentry 4 | . . . 3 . 1 . . . . . Hunter 1 | . . . . 1 . . . . . . Programmer 1 | . . . . . . 1 . . . . Best Kill Streak 6 | . 4 . 6 5 6 2 . 4 . 2 Combat Bots Only 5 | . 3 . 5 4 5 2 . 4 . 2 Max Kills in Single Turn 3 | . 1 . 2 2 3 1 . 1 . 1 Gunslinging 1 | . . . 1 1 . . . . . . Exploded 3 | . . . . 2 3 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Damage Taken 4157 | . 216 . 357 276 78 356 . 356 . 2518 Core 1053 | . 22 . 85 48 40 28 . 44 . 786 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 49 | . . . 49 . . . . . . . Core Remaining (%) 90 | 100 . 91 78 91 94 . . . . . Volleys Fired 129 | . 37 3 30 24 6 15 . 9 . 5 Largest 2 | . 2 2 2 2 2 2 . 2 . 2 Hottest 130 | . 80 96 122 130 101 130 . 130 . 130 Shots Fired 256 | . 74 6 60 48 10 30 . 18 . 10 Gun 190 | . 74 6 60 34 . 6 . . . 10 Cannon 57 | . . . . 9 6 24 . 18 . . Launcher 9 | . . . . 5 4 . . . . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal 211 | . 74 6 40 43 6 24 . 18 . . Explosive . | . . . . . . . . . . . Electromagnetic 45 | . . . 20 5 4 6 . . . 10 Robot Hit Streak 11 | . 10 5 6 5 6 11 . 9 . 7 Robot Miss Streak 4 | . 4 1 4 3 2 1 . 2 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . . . 3 2 . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . Shots Hit Robots 163 | . 45 5 40 25 6 24 . 10 . 8 Core Hits 84 | . 15 1 23 16 7 11 . 4 . 7 Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 10 | . . 1 5 2 1 . . . . 1 Burn 8 | . . 1 5 2 . . . . . . Meltdown 1 | . . . . . 1 . . . . . Corrupt 1 | . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3877 | . 519 65 718 785 410 739 . 295 . 346 Guns 2030 | . 519 65 652 452 . 162 . . . 180 Cannons 988 | . . . . 84 85 524 . 295 . . Explosions 824 | . . . 66 249 325 53 . . . 131 Melee . | . . . . . . . . . . . Ramming 35 | . . . . . . . . . . 35 Kinetic . | . . . . . . . . . . . Thermal 2773 | . 519 65 490 536 160 577 . 295 . 131 Explosive . | . . . . . . . . . . . Electromagnetic 1069 | . . . 228 249 250 162 . . . 180 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 17 | . . . . . 14 . . 3 . . Projectiles 3 | . . . . . . . . 3 . . Explosions 14 | . . . . . 14 . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 105 | . . . . 8 . 45 . . . 52 Shots 3 | . . . . 1 . 1 . . . 1 Rammed 9 | . . . . . . . . . . 9 Targets Rammed 17 | . . . . . . . . . . 17 Kicked 8 | . . . . . . . . . . 8 Crushed . | . . . . . . . . . . . Highest Temperature 399 | . 270 117 399 126 12 144 . . . . Average Temperature 81 | . 93 60 101 34 6 68 . . . . Received Heat Transfer 541 | . 96 . 18 9 24 111 . . . 283 Effects 2 | . . . 2 . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . 1 1 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Melted 12 | . 1 1 3 2 4 . . 1 . . Heat Transferred 5227 | . 1175 235 1273 1073 161 753 . 407 . 150 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . . . 1 1 2 1 . . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Peak Influence 402 | . 217 58 402 316 257 151 . . . . Initial 148 | . . . . 148 30 35 . . . . Average 97 | . 90 6 212 181 182 36 . . . . Maximum Alert Level 2 | . 1 . 2 1 1 . . . . . Low Security (%) 75 | 100 82 100 31 60 31 100 . . . . Level 1 24 | . 17 . 66 39 68 . . . . . Level 2 . | . . . 2 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . 1 . 1 2 3 1 . . . 1 Investigation 3 | . . . 1 2 . . . . . . Extermination 2 | . . . . . 1 1 . . . . Reinforcement 3 | . 1 . . . 2 . . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Distress Signals 4 | . . . 1 2 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 97 | . 10 3 23 14 9 7 . 4 . 27 Peak Tracking Total 13 | . 2 1 4 5 3 3 . 3 . 13 Tactical Retreats 4 | . 1 . . . . 1 . . . 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Traps Triggered 2 | . . . . 2 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Machines Accessed 21 | . 3 . 3 6 5 . . . 4 . Terminals 11 | . 3 . 2 5 1 . . . . . Fabricators 2 | . . . . . 2 . . . . . Repair Stations 2 | . . . 1 . 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 79 | . 9 . 15 20 7 . . . 28 . Successful 54 | . 4 . 9 12 1 . . . 28 . Failed 25 | . 5 . 6 8 6 . . . . . Catastrophic 3 | . . . . . 3 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 38 | . 7 . 12 16 3 . . . . . Terminals 41 | . 9 . 12 19 1 . . . . . Fabricators 4 | . . . . . 4 . . . . . Repair Stations 4 | . . . 3 . 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . . . . Terminal Hacks 38 | . 1 . 4 5 . . . . 28 . Record 11 | . . . . . . . . . 11 . Part Schematic 9 | . . . . . . . . . 9 . Robot Schematic 5 | . . . . . . . . . 5 . Robot Analysis 4 | . . . 3 1 . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . Emergency Access Points 1 | . . . . 1 . . . . . . Alert Level 1 | . . . . 1 . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks 14 | . 3 . 4 6 1 . . . . . Terminals 13 | . 3 . 4 6 . . . . . . Track 3 | . 1 . 1 1 . . . . . . Botnet 8 | . 2 . 2 4 . . . . . . Operators 2 | . . . 1 1 . . . . . . Fabricators 1 | . . . . . 1 . . . . . Liberate 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 3 . 3 5 5 . . . . . Full Trace Events 2 | . . . 2 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . 9 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Total Allies 5 | . . 4 . . . . . . . 1 Largest Group 4 | . . 4 4 . . . . . . 1 Highest-Rated Group 96 | . . 71 71 . . . . . . 96 Highest-Rated Ally 96 | . . 31 31 . . . . . . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 50 | . . 18 25 . . . . . . 7 Total Damage 710 | . . 182 203 . . . . . . 325 Kills 8 | . . 3 4 . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Robot Analysis Total 4 | . . . 3 1 . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . 1 . . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Turns Passed 6805 | 58 828 1344 611 850 512 848 420 693 107 534 Spaces Moved 4038 | 42 448 676 346 385 393 576 339 409 90 334 Core 20 | 19 . . . . . . . . . 1 Treads . | . . . . . . . . . . . Legs 4018 | 23 448 676 346 385 393 576 339 409 90 333 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 Average Speed 133 | 115 120 180 120 154 120 120 120 120 120 120 Slowest Speed 200 | 200 190 190 120 190 120 120 120 120 120 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 4 41 90 33 26 9 9 44 52 71 46 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 4 | . . 2 . . . . 1 . 1 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 12 | . . 1 . . . . 10 1 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 51 | . . . 10 16 11 4 . 4 . 6 Melee . | . . . . . . . . . . . Projectile 12 | . . . . 6 2 . . 4 . . AOE 39 | . . . 10 10 9 4 . . . 6 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Total 5204 | 48 665 795 498 594 425 707 352 590 89 441 Wait 821 | . 156 99 54 162 15 76 11 168 . 80 Move 4028 | 41 447 675 345 384 392 575 338 408 89 334 Hop . | . . . . . . . . . . . Pick Up 53 | 1 14 4 18 5 5 6 . . . . Fast Attach 32 | 6 1 2 8 6 1 5 . . . 3 Attach 10 | . 1 . 5 2 2 . . . . . Detach 1 | . . . 1 . . . . . . . Swap 39 | . 3 3 9 2 . 13 2 5 . 2 Drop 74 | . 6 9 28 9 4 17 1 . . . Fire 129 | . 37 3 30 24 6 15 . 9 . 5 Melee . | . . . . . . . . . . . Ram 9 | . . . . . . . . . . 9 Kick 8 | . . . . . . . . . . 8 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 801 | -10/Materials | Discovered new exit (range 7) 830 | -10/Materials | Discovered new exit (range 9) 887 | -10/Materials | Entered Mines 943 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 975 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 977 | -10/Mines | Learned location of Zion (-7) 1030 | -10/Mines | Discovered new exit (range 9) 1361 | -10/Mines | Discovered new exit (range 5) 1367 | -10/Mines | Learned location of Recycling (-7) 2029 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2033 | -10/Mines | Found Prototype Device 2033 | -10/Mines | Identified Exp. Sensor Array 2147 | -10/Mines | Received a Mining Laser from a helpful Derelict 2231 | -10/Mines | Entered Materials 2231 | -9/Materials | Accompanied by 4 allies 2231 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2254 | -9/Materials | Build established: Scavenger-Mutant 2811 | -9/Materials | Discovered new exit (range 11) 2842 | -9/Materials | Entered another Materials area 2842 | -8/Materials | Evolved 2 slots: Utility x2 2940 | -8/Materials | Build established: Mutant 3661 | -8/Materials | Discovered new exit (range 10) 3692 | -8/Materials | Entered Factory 3692 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3753 | -7/Factory | Discovered new exit (range 15) 4143 | -7/Factory | Discovered new exit (range 10) 4204 | -7/Factory | Entered another Factory area 4204 | -6/Factory | Evolved 2 slots: Utility x2 4380 | -6/Factory | Discovered new exit (range 12) 4818 | -6/Factory | Build established: Scavenger-Mutant 5052 | -6/Factory | Entered Lower Caves 5357 | -6/Lower Caves | Learned location of Extension (-6) 5461 | -6/Lower Caves | Discovered new exit (range 10) 5472 | -6/Lower Caves | Entered another Lower Caves area 6143 | -6/Lower Caves | Discovered new exit (range 15) 6165 | -6/Lower Caves | Entered Data Miner 6165 | -6/Data Miner | Discovered new exit (range 6) 6188 | -6/Data Miner | Met Data Miner 6223 | -6/Data Miner | Learned location of Section 7 (-2) 6223 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6237 | -6/Data Miner | Received God Mode back door access code from Data Miner 6272 | -6/Data Miner | Entered Proximity Caves 6619 | -5/Proximity Caves | Identified exit to Factory 6686 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6691 | -5/Proximity Caves | Escorted by Enhanced Grunt 6773 | -5/Proximity Caves | Spotted B-75 Beast 6785 | -5/Proximity Caves | Core integrity fell below 50% 6796 | -5/Proximity Caves | Core integrity fell below 20% 6806 | -5/Proximity Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 06780_ Kicked L-41 Fighter. 06781_ Arm. Leg destroyed. 06781_ Kicked L-41 Fighter. 06783_ Energy Well destroyed. 06784_ Kicked L-41 Fighter out of the way. 06785_ Arm. Leg destroyed. 06786_ Slammed into L-41 Fighter. 06788_ Slammed into G-67 Veteran. 06789_ Adv. Targeting Computer destroyed. 06789_ Critical hit (Burn: +50). 06791_ Slammed into L-41 Fighter. 06791_ Destabilizing: Core damaged (-34). 06793_ Adv. Energy Well severed. 06793_ Slammed into L-41 Fighter. 06795_ Slammed into G-50 Soldier. 06796_ L-41 Fighter knocked back. 06797_ Slammed into G-50 Soldier. 06797_ Destabilizing: System interference. 06797_ Imp. Target Analyzer temporarily disabled. 06799_ Slammed into S-27 Virus. 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