Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.01.02 @ 22:23:28 Player: viper Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (384) 1920 Value Destroyed (20952) 20952 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1893) 1893 TOTAL SCORE: 31925 Bonus ------- High Alert Combat Kills 2066 Friendly Fire -173 Cogmind --------- Core Integrity 1050/1600 Matter 300/300 Energy 520/520 System Corruption 6% Temperature Cool (0) Movement Walking (117) Location -1/Command Parts ------- > --- POWER (3) -------- Light Particle Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION (7) --- Biometal Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (11) ----- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Core Analyzer Improved System Shield > --- WEAPON (5) ------- Heavy Machine Gun Heavy Machine Gun KE Penetrator KE Penetrator > --- INVENTORY (12) --- Myomer Leg Myomer Leg High-capacity Storage Unit Heavy Disruptor Cannon Railgun Peak State ------------ > --- POWER ------------ Enhanced Fission Core Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Energy Well Matter Compressor Advanced Visual Processing Unit Advanced Targeting Computer Advanced Core Analyzer Improved Core Shielding Advanced Force Field Improved System Shield Improved Recalibrator > --- WEAPON ----------- KE Penetrator Improved KE Penetrator Improved KE Penetrator Improved KE Penetrator Improved KE Penetrator > --- INVENTORY -------- Improved Deuterium Engine Centrium Leg Centrium Leg Centrium Leg Railgun Railgun Improved KE Penetrator Improved KE Penetrator [Rating: 186] Favorites ----------- Power Enhanced Fission Core Engine Improved Ion Engine Power Core Enhanced Fission Core Reactor Reinforced Quantum Reactor Propulsion Centrium Leg Treads Light Treads Leg Centrium Leg Hover Unit Improved Antigrav System Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Power Shielding Weapon Improved KE Penetrator Energy Gun Gamma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved KE Penetrator Ballistic Cannon Hardcell Cannon Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Com Slots Evolved 19 | . 1 2 2 2 2 2 2 2 . 2 2 . Power 2 | . . . 1 . . 1 . . . . . . Propulsion 5 | . . . . 2 . . 1 . . 2 . . Utility 9 | . 1 . 1 . 2 1 . 2 . . 2 . Weapon 3 | . . 2 . . . . 1 . . . . . Parts Attached 257 | 8 4 7 3 6 18 17 12 6 102 15 42 17 Power 41 | 1 . 1 2 2 3 4 1 1 16 4 4 2 Engine 13 | 1 . 1 2 2 3 1 . . 1 . 2 . Core 18 | . . . . . . 3 . . 13 2 . . Reactor 10 | . . . . . . . 1 1 2 2 2 2 Propulsion 83 | 3 . 2 . 2 6 6 6 3 39 6 6 4 Treads 1 | 1 . . . . . . . . . . . . Leg 81 | 2 . 2 . 2 6 6 6 3 38 6 6 4 Wheel . | . . . . . . . . . . . . . Hover 1 | . . . . . . . . . 1 . . . Flight . | . . . . . . . . . . . . . Utility 47 | 2 2 . 1 . 4 3 2 2 15 4 10 2 Device 21 | . . . . . 1 2 1 1 6 3 5 2 Storage 10 | 1 1 . 1 . 1 . . 1 . 1 4 . Processor 11 | . . . . . 2 . 1 . 7 . 1 . Hackware 1 | . . . . . . . . . 1 . . . Protection 4 | 1 1 . . . . 1 . . 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 86 | 2 2 4 . 2 5 4 3 . 32 1 22 9 Energy Gun 14 | . . . . . . . 1 . 6 . 6 1 Energy Cannon 4 | . . . . . . . . . . . 3 1 Ballistic Gun 64 | 2 2 4 . 2 5 3 2 . 24 1 13 6 Ballistic Cannon 3 | . . . . . . 1 . . 2 . . . Launcher . | . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 1 . . 5 . . . Parts Lost 72 | . . . . 2 2 1 3 . 21 1 28 14 Power 6 | . . . . . . . . . 1 . 3 2 Propulsion 7 | . . . . . . . . . 2 . 2 3 Utility 17 | . . . . . 1 . 1 . 6 . 5 4 Weapon 42 | . . . . 2 1 1 2 . 12 1 18 5 Highest Loss Streak 19 | . . . . 1 1 1 2 . 4 1 19 5 Average Slot Usage (%) 98 | . 100 100 100 98 99 99 97 96 97 99 94 94 Engine 4 | . 12 10 16 14 12 5 4 . . . 2 . Core 5 | . . . . . . 10 10 9 11 6 . . Reactor 1 | . . . . . . . . 4 . 5 6 7 Leg 23 | . 25 20 16 28 25 22 25 22 21 29 25 25 Device 7 | . . . . . 6 10 9 11 10 7 8 12 Storage 8 | . 12 10 16 14 12 11 6 7 5 4 11 9 Processor 11 | . . . . . 6 11 13 13 17 15 13 15 Hackware 1 | . . . . . . . . . 2 4 3 3 Protection 7 | . 25 20 16 14 11 4 5 4 2 4 . . Energy Gun 1 | . . . . . . . 2 4 1 . 1 3 Ballistic Gun 20 | . 25 40 33 26 24 21 20 18 17 15 11 9 Ballistic Cannon 1 | . . . . . . . . . 2 4 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 154 | 16 29 37 50 54 73 84 82 87 127 153 154 142 Greatest Support 210 | 20 20 23 23 43 66 71 87 97 150 210 210 210 Greatest Overweight (x) 2 | 2 1 1 2 1 1 1 1 1 2 . . . Average Overweight (x) . | . . 1 1 1 . . . . . . . . Largest Inventory Capacity 12 | 8 10 10 10 10 12 12 12 12 12 12 12 12 Average Capacity 11 | 6 8 10 10 10 10 12 12 12 12 12 12 12 Most Carried 12 | 4 8 10 9 10 11 12 12 12 12 12 11 9 Average Carried 10 | 1 6 8 8 8 9 11 11 12 11 10 8 7 Final Capacity 12 | 8 10 10 10 10 12 12 12 12 12 12 12 12 Final Carried 12 | 4 8 10 9 10 11 12 12 12 11 11 8 6 Class Distribution -------------------- 34% | Hacker-Gunner 34% | Scavenger-Gunner 16% | Hacker-Tank 10% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Armory Hacker-Gunner | -2/Research Hacker-Gunner | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Com Matter Collected 13031 | 240 408 812 584 414 799 761 259 256 3940 1379 2421 758 Remotely . | . . . . . . . . . . . . . Salvage Created 22387 | . 372 1016 827 722 1313 952 610 256 6598 2869 4968 1884 Parts 1130 | . 17 84 47 31 48 54 30 11 314 195 221 78 Haulers Intercepted 1 | . . 1 . . . . . . . . . . Recyclers Shooed 10 | . 3 . 1 1 1 2 . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Com Combat Hostiles Destroyed 311 | . 6 26 17 13 17 13 9 3 94 35 57 21 Guns 298 | . 6 26 17 13 17 13 9 3 91 35 50 18 Cannons 12 | . . . . . . . . . 2 . 7 3 Classes Destroyed 18 | . 3 4 3 1 . 1 . . 3 2 1 . Worker 12 | . . 1 . . 1 1 . . . 4 4 1 Builder 6 | . . . 1 . . 1 . . . 4 . . Tunneler 6 | . . . . . . . . . . 5 1 . Hauler 1 | . . 1 . . . . . . . . . . Recycler 11 | . 1 . 2 1 3 1 . . . 1 1 1 Minesweeper 1 | . . . . . . . . . . 1 . . Operator 6 | . . . . . . 2 . . 3 1 . . Watcher 30 | . 2 4 2 2 . 2 . . 5 4 8 1 Swarmer 50 | . . 10 8 . 6 3 . . 11 8 2 2 Saboteur 3 | . . . . . . . . . 3 . . . Grunt 108 | . 6 10 5 11 6 3 7 2 21 7 22 8 Brawler 3 | . . . . . . . . . . . 3 . Duelist 11 | . . . 1 . . . . . 8 . 2 . Protector 2 | . . . . . . . . . 2 . . . Sentry 35 | . . 6 2 1 3 1 . 1 12 6 . 3 Specialist 4 | . . . . . . . . . 4 . . . Hunter 40 | . . . 1 . . 4 . . 12 2 16 5 Programmer 55 | . . . . 1 2 2 2 . 21 12 12 3 Best Kill Streak 15 | . 4 9 6 6 5 4 4 2 8 10 15 8 Combat Bots Only 12 | . 2 4 5 6 4 3 4 2 7 6 12 6 Max Kills in Single Turn 3 | . 1 2 3 2 2 2 1 1 2 3 3 2 Gunslinging 2 | . . 1 1 1 1 . . . 1 1 2 1 Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Com Damage Taken 17073 | . 148 377 211 434 441 934 431 187 4292 836 6098 2684 Core 1342 | . 28 24 35 47 49 172 47 28 326 36 342 208 Absorbed by Shields 3232 | . . . . . . . . . 1578 891 763 . Core Remaining (%) 90 | 100 88 94 93 93 94 82 95 . 72 97 . . Volleys Fired 744 | . 31 43 35 28 50 46 19 8 227 71 127 59 Largest 5 | . 2 4 4 4 4 4 5 5 5 4 5 5 Hottest 347 | . 46 92 92 92 104 109 196 196 255 140 308 347 Shots Fired 2876 | . 62 172 138 95 200 184 91 40 823 280 551 240 Gun 2779 | . 62 172 138 95 200 184 91 40 799 280 497 221 Cannon 97 | . . . . . . . . . 24 . 54 19 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 2559 | . 62 172 138 95 200 184 87 32 695 280 446 168 Thermal 155 | . . . . . . . 4 8 46 . 75 22 Explosive . | . . . . . . . . . . . . . Electromagnetic 162 | . . . . . . . . . 82 . 30 50 Robot Hit Streak 82 | . 29 25 26 23 25 28 19 33 82 40 34 51 Robot Miss Streak 6 | . 2 6 3 1 2 2 1 1 3 2 3 2 Penetration Max 1 | . . . . . . 1 1 . 1 1 1 1 Secondary Targets 87 | . . 8 7 4 2 4 2 1 25 9 19 6 Max Gunslinging Chain 2 | . . 1 1 2 1 1 1 1 2 2 2 1 Shots Hit Robots 2240 | . 56 111 103 78 153 140 72 32 652 212 430 201 Core Hits 980 | . 22 44 37 37 54 56 29 12 286 122 195 86 Critical Hits 186 | . . 1 1 . 2 2 1 1 64 53 52 9 Critical Kills 74 | . . . . . 1 1 1 . 23 21 25 2 Critical Parts Destroyed 93 | . . 1 1 . 1 1 . 1 35 25 22 6 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 51048 | . 515 1495 1391 1559 2467 2268 1417 723 16549 6767 10807 5090 Guns 47949 | . 515 1495 1391 1091 2467 2268 1417 723 16154 6767 9121 4540 Cannons 2455 | . . . . . . . . . 325 . 1580 550 Explosions 567 | . . . . 468 . . . . . . 99 . Melee . | . . . . . . . . . . . . . Ramming 77 | . . . . . . . . . 70 . 7 . Kinetic 43403 | . 515 1495 1391 1091 2467 2268 1318 547 13596 6767 8148 3800 Thermal 4023 | . . . . . . . 99 176 1032 . 2122 594 Explosive 507 | . . . . 468 . . . . . . 39 . Electromagnetic 3038 | . . . . . . . . . 1851 . 491 696 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . 1 1 . 2 . 6 . . 7 5 5 6 Average Corruption 4 | . 1 1 . 1 . 5 . . 5 2 3 5 Corruption Purged . | . . . . . . . . . . . . . Effects 261 | . . 5 . 1 . 12 . . 140 10 53 40 Message Errors 50 | . . 4 . . . . . . 27 3 13 3 Matter Fused 51 | . . . . . . 6 . . 34 2 6 3 Heat Flow Errors 19 | . . . . . . . . . 10 1 6 2 Energy Discharges 22 | . . 1 . . . . . . 10 1 6 4 Parts Rejected 4 | . . . . . . . . . 3 . . 1 Data Loss (minor) 22 | . . . . . . . . . 14 1 6 1 Data Loss (major) 6 | . . . . . . 1 . . 3 . . 2 Misfires 5 | . . . . . . . . . 2 . 1 2 Targeting Errors 69 | . . . . 1 . 5 . . 32 1 14 16 Weapon Failures 13 | . . . . . . . . . 5 1 1 6 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 150 | . . . . 107 . . . . 5 . 27 11 Projectiles 16 | . . . . . . . . . 5 . . 11 Explosions 134 | . . . . 107 . . . . . . 27 . Melee . | . . . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . 3 . . . Impact . | . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . 3 . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 148 | . . . . 121 27 . . . . . . . Shots 4 | . . . . 3 1 . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 7 | . . . . . . . . . 6 . 1 . Kicked 7 | . . . . . . . . . 6 . 1 . Crushed . | . . . . . . . . . . . . . Highest Temperature 600 | . 24 204 366 363 195 196 196 196 336 138 600 451 Average Temperature 104 | . 10 77 115 135 49 88 116 119 73 24 173 141 Received Heat Transfer 2200 | . 138 150 72 201 150 108 126 51 479 148 280 297 Effects 43 | . . . 2 . . . . . 4 . 36 1 Shutdowns 11 | . . . . . . . . . . . 11 . Energy Bleed 6 | . . . . . . . . . . . 6 . Interference 19 | . . . 2 . . . . . 3 . 13 1 Matter Decay 1 | . . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . . . . 1 . Damage (minor) 5 | . . . . . . . . . . . 5 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . Parts Fried 16 | . . . . . . . . . 11 1 1 3 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . 2 1 2 . Heat Transferred 5247 | . . . . . . . 200 400 2009 . 2046 592 Parts Sabotaged 9 | . . . . . . . . . 9 . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Com Peak Influence 855 | . 154 342 283 281 385 343 235 104 601 746 855 530 Initial 256 | . . 17 13 . 49 56 61 9 40 . 256 232 Average 222 | . 42 111 97 69 145 120 101 60 171 372 596 339 Maximum Alert Level 3 | . . 1 1 1 1 1 1 . 2 3 3 2 Low Security (%) 55 | 100 100 73 87 90 84 82 81 100 54 28 . . Level 1 23 | . . 26 12 9 15 17 18 . 39 15 9 66 Level 2 15 | . . . . . . . . . 5 44 62 33 Level 3 4 | . . . . . . . . . . 11 28 . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 67 | . . 2 1 4 6 6 4 . 16 8 16 4 Investigation 17 | . . . . 1 . 3 2 . 6 1 2 2 Extermination 24 | . . . . 1 2 1 1 . 10 4 4 1 Reinforcement 18 | . . 2 1 2 2 2 1 . . 1 6 1 Assault 2 | . . . . . . . . . . . 2 . Garrison 6 | . . . . . 2 . . . . 2 2 . Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . 1 . . . 1 . Haulers Reinforced 5 | . . . . 2 1 . . . . . 2 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Com Distress Signals 11 | . . . . 1 2 . . . 2 1 3 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 446 | . 10 34 20 16 25 20 9 3 113 42 79 75 Peak Tracking Total 83 | . 4 5 5 7 4 3 4 2 11 5 8 83 Tactical Retreats 10 | . . . 1 . 1 . . . 4 . 2 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Com Traps Triggered 15 | . 1 2 . 1 2 . . . 5 2 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 4 | . . . . . . . . . 4 . . . Reprogrammed 1 | . 1 . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Com Machines Disabled 47 | . . 1 . 9 2 4 2 . 24 1 4 . Max in Single Turn 7 | . . 1 . 7 1 1 1 . 3 1 1 . Garrison Access 4 | . . . . . 1 . . . . 2 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . 1 . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Com Machines Accessed 57 | . 5 9 2 2 2 3 3 . 13 7 6 5 Terminals 43 | . 5 8 2 1 1 2 2 . 10 3 4 5 Fabricators 5 | . . . . . . . . . 3 1 1 . Repair Stations 5 | . . 1 . 1 . 1 1 . . 1 . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . 2 1 . Total Hacks 167 | . 15 27 4 6 2 13 8 . 46 22 12 12 Successful 105 | . 11 21 4 4 2 10 4 . 25 15 7 2 Failed 62 | . 4 6 . 2 . 3 4 . 21 7 5 10 Catastrophic 10 | . . . . 1 . . 2 . 6 . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 35 | . 6 2 . 2 1 . 2 . 10 3 . 9 Terminals 114 | . 15 23 4 3 1 8 4 . 32 6 6 12 Fabricators 20 | . . . . . . . . . 14 2 4 . Repair Stations 24 | . . 4 . 3 . 5 4 . . 8 . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 9 | . . . . . 1 . . . . 6 2 . Terminal Hacks 64 | . 9 18 4 2 1 5 . . 16 3 4 2 Record 4 | . . . 1 1 . . . . . 1 . 1 Part Schematic 1 | . . . . . . . . . 1 . . . Robot Schematic 2 | . . . . . . . . . 1 . . 1 Prototype ID Bank 4 | . 1 1 . . . 1 . . 1 . . . Open Door 4 | . . . . . . . . . 1 . 3 . Level Access Points 4 | . 1 . 1 1 . . . . 1 . . . Branch Access Points 6 | . 1 . . . 1 . . . 2 1 1 . Emergency Access Points 5 | . . 1 . . . . . . 3 1 . . Alert Level 1 | . . . 1 . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . Locate Traps 11 | . 3 5 . . . . . . 3 . . . Disarm Traps 2 | . 1 . . . . . . . 1 . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . . . Transport Status 1 | . . . . . . 1 . . . . . . Hauler Manifests 4 | . 1 2 . . . 1 . . . . . . Zone Layout 11 | . . 7 1 . . 1 . . 2 . . . Fabricator Hacks 13 | . . . . . . . . . 9 2 2 . Load Schematic 4 | . . . . . . . . . 2 1 1 . Build 9 | . . . . . . . . . 7 1 1 . Repair Station Hacks 22 | . . 3 . 2 . 5 4 . . 8 . . Scan Component 13 | . . 2 . 2 . 3 2 . . 4 . . Repair 9 | . . 1 . . . 2 2 . . 4 . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . . . . 2 1 . Seal Access 4 | . . . . . 1 . . . . 2 1 . Unauthorized Hacks 2 | . 2 . . . . . . . . . . . Terminals 2 | . 2 . . . . . . . . . . . Track 2 | . 2 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . 3 . . . Used 1 | . . . . . . . . . 1 . . . Hacking Detections 40 | . 4 5 . 1 1 3 3 . 12 2 4 5 Full Trace Events 16 | . . 1 . 1 . 3 2 . 6 . 1 2 Feedback Events 2 | . . . . . . . . . 1 . . 1 Corruption 2 | . . . . . . . . . 1 . . 1 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . 1 . . 1 Robots Built 4 | . . . . . . . . . 2 1 1 . Matter 1404 | . . . . . . . . . 702 351 351 . Time 310 | . . . . . . . . . 155 93 62 . Total Robot Build Rating 28 | . . . . . . . . . 14 7 7 . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . Parts Built 4 | . . . . . . . . . 4 . . . Matter 1390 | . . . . . . . . . 1390 . . . Time 695 | . . . . . . . . . 695 . . . Total Part Build Rating 36 | . . . . . . . . . 36 . . . Parts Repaired 8 | . . 1 . . . 2 1 . . 4 . . Time 541 | . . 32 . . . 70 94 . . 345 . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Com Total Allies 4 | . . . . . . . . . 2 1 1 . Largest Group 2 | . . . . . . . . . 2 2 1 . Highest-Rated Group 60 | . . . . . . . . . 60 60 32 . Highest-Rated Ally 32 | . . . . . . . . . 32 32 32 . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Com Turns Passed 15436 | 78 779 1165 909 542 1055 1019 559 191 4889 1922 1779 549 Spaces Moved 7954 | 63 469 610 375 247 586 499 339 126 2395 973 1006 266 Core 28 | 28 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 7926 | 35 469 610 375 247 586 499 339 126 2395 973 1006 266 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 120 120 120 120 117 120 120 117 Average Speed 133 | 99 134 150 171 150 140 149 124 121 130 120 120 119 Slowest Speed 180 | 150 150 150 180 150 150 150 150 150 180 120 120 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . Exploration Rate (%) 30 | 4 71 62 29 9 19 15 10 3 97 29 28 15 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 143 | . . . . 15 5 2 2 4 75 7 15 18 Melee . | . . . . . . . . . . . . . Projectile 82 | . . . . . 5 2 2 4 34 7 10 18 AOE 61 | . . . . 15 . . . . 41 . 5 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc Com Total 11120 | 75 572 785 583 369 720 672 424 143 3624 1549 1256 348 Wait 1999 | . 57 124 171 80 52 98 53 . 814 479 70 1 Move 7942 | 62 468 609 374 246 585 498 338 125 2394 972 1005 266 Hop . | . . . . . . . . . . . . . Pick Up 51 | 4 7 1 . 3 1 3 . . 17 5 8 2 Fast Attach 98 | 8 . . . 1 1 6 4 2 44 5 21 6 Attach 55 | . 1 2 2 3 4 3 3 . 10 4 14 9 Detach 5 | . . . . . . . . . 1 . 2 2 Swap 104 | . 3 5 1 2 13 8 5 4 48 6 7 2 Drop 105 | 1 5 1 . 1 9 10 2 4 63 7 1 1 Fire 744 | . 31 43 35 28 50 46 19 8 227 71 127 59 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 7 | . . . . . . . . . 6 . 1 . Crush . | . . . . . . . . . . . . . Escape Stasis 10 | . . . . 5 5 . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -4/Factory -3/Research -3/Armory (discovered 2 exits: *Res x2) -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access -1/Command History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 79 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Evolved 1 slot: Utility x1 86 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Hacker-Mutant 644 | -10/Materials | Identified exit to Materials 858 | -10/Materials | Entered another Materials area 858 | -9/Materials | Evolved 2 slots: Weapon x2 964 | -9/Materials | Identified exit to Mines 964 | -9/Materials | Discovered exit to Mines (range 16) 1156 | -9/Materials | Build established: Hacker-Tank 1359 | -9/Materials | Identified exit to Materials 1359 | -9/Materials | Discovered exit to Materials (range 22) 1817 | -9/Materials | Discovered exit to Materials (range 15) 1956 | -9/Materials | Repaired Autogun 2023 | -9/Materials | Entered another Materials area 2023 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2304 | -8/Materials | Identified exit to Factory 2932 | -8/Materials | Entered Factory 2932 | -7/Factory | Evolved 2 slots: Propulsion x2 3016 | -7/Factory | Identified exit to Factory 3474 | -7/Factory | Entered another Factory area 3474 | -6/Factory | Evolved 2 slots: Utility x2 3780 | -6/Factory | Build established: Hacker-Gunner 3985 | -6/Factory | Identified exit to Lower Caves 3997 | -6/Factory | Garrison activated, responded to threat 4400 | -6/Factory | Build established: Scavenger-Gunner 4520 | -6/Factory | Identified exit to Factory 4520 | -6/Factory | Discovered exit to Factory (range 6) 4529 | -6/Factory | Entered another Factory area 4529 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4878 | -5/Factory | Repaired Power Shielding 4923 | -5/Factory | Repaired Coolant Injector 5468 | -5/Factory | Identified exit to Factory 5468 | -5/Factory | Discovered exit to Factory (range 10) 5548 | -5/Factory | Entered another Factory area 5548 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5898 | -4/Factory | Spotted B-86 Titan 5992 | -4/Factory | Identified exit to Research 5992 | -4/Factory | Discovered exit to Research (range 5) 6057 | -4/Factory | Repaired Coolant Injector 6107 | -4/Factory | Entered Research 6107 | -3/Research | Evolved 2 slots: Utility x2 6256 | -3/Research | Identified exit to Armory 6256 | -3/Research | Discovered exit to Armory (range 13) 6298 | -3/Research | Entered Armory 6834 | -3/Armory | Lost 4 parts (1u3w) 6885 | -3/Armory | Crushed by falling debris 6921 | -3/Armory | Lost 4 parts (1n1u2w) 6978 | -3/Armory | Identified exit to Research 6978 | -3/Armory | Discovered exit to Research (range 5) 7063 | -3/Armory | Lost 3 parts (1p1u1w) 7105 | -3/Armory | Destroyed 7 combat bots 7612 | -3/Armory | Lost 3 parts (1n2w) 8453 | -3/Armory | Discovered exit to Research (range 3) 8729 | -3/Armory | Fabricated Centrium Leg (x1) 8872 | -3/Armory | Fabricated Centrium Leg (x1) 9022 | -3/Armory | Fabricated Centrium Leg (x1) 9044 | -3/Armory | Build established: Hacker-Mutant 9164 | -3/Armory | Fabricated Centrium Leg (x1) 9506 | -3/Armory | Build established: Hacker-Gunner 10207 | -3/Armory | Fabricated M-36 Artificer? 10547 | -3/Armory | Fabricated M-30 Cleanser (x1) 11187 | -3/Armory | Entered Research 11187 | -2/Research | Accompanied by 2 allies 11187 | -2/Research | Evolved 2 slots: Propulsion x2 11289 | -2/Research | Repaired Cld. Fission Core 11380 | -2/Research | Repaired Enh. Fission Core 11449 | -2/Research | Repaired Adv. Force Field 11550 | -2/Research | Repaired Imp. KE Penetrator 12137 | -2/Research | Identified exit to Quarantine 12499 | -2/Research | Local fabrication network quarantined 12530 | -2/Research | Fabricated M-36 Artificer? 12547 | -2/Research | P-80 Master assimilated allied Artificer 9a 13081 | -2/Research | Identified exit to Access 13081 | -2/Research | Discovered exit to Access (range 6) 13109 | -2/Research | Entered Access 13109 | -1/Access | Evolved 2 slots: Utility x2 13247 | -1/Access | Fabricated M-36 Artificer? 13384 | -1/Access | First assault squad dispatched 13581 | -1/Access | Destroyed 12 combat bots 13700 | -1/Access | Lost 19 parts (3p4u12w) 13843 | -1/Access | Spotted B-99 Colossus 13875 | -1/Access | Spotted B-99 Colossus 13989 | -1/Access | Build established: Scavenger-Gunner 14286 | -1/Access | Garrison activated, responded to threat 14498 | -1/Access | Spotted B-99 Colossus 14506 | -1/Access | Spotted B-99 Colossus 14551 | -1/Access | Lost 6 parts (2n4w) 14729 | -1/Access | Identified exit to Command 14888 | -1/Access | Entered Command 15148 | -1/Command | Lost 4 parts (1n1u2w) 15437 | -1/Command | Self-destructed Last Messages --------------- 15429_ G-73 Enforcer springs to life. 15429_ S-43 Plague springs to life. 15429_ G-73 Enforcer springs to life. 15429_ S-43 Plague springs to life. 15429_ G-73 Enforcer springs to life. 15429_ S-43 Plague springs to life. 15429_ G-73 Enforcer springs to life. 15430_ Slug penetrates G-73 Enforcer. 15430_ G-73 Enforcer springs to life. 15430_ Matter Compressor destroyed. 15433_ S-43 Plague destroyed. 15433_ Switching to secondary target: G-73 Enforcer. 15433_ System corrupted: Hvy. Machine Gun targeting data glitched. 15433_ Slug penetrates G-73 Enforcer. 15433_ G-73 Enforcer suffers critical hit. 15433_ Destroyed Adv. Heat Sink. 15434_ Acquired 21 matter. 15434_ Adv. Heat Sink destroyed. 15434_ Slug penetrates Wall. 15436_ Railgun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????%[????????? | | ???????????????????????????????????????[ ????????? | | ??????????????????????????????????????? ????????? | | ??????????????????????####????????????? ????????? | | ??????????????????????# ????????????# #???????? | | ??????????????????????# ????????????# #???????? | | ??????????????????????? s ????????????# #???????? | | ??????????????????????? ????????????# #???????? | | ??????????????????????? ????????????# #???????? | | ??????????????????????? ????????????# #???????? | | ???????????????????????#s ????????????# +???????? | | ???????????????????????# #???????????# #???????? | | ???????????????????????# s#???????????# #???????? | | ???????????????????????#ss#?????#####?# #???????? | | ???????????????????????#ss#?????# #?# #???????? | | ??????????????????#????#ss#?????# #?# #?#####?? | | ??????????????????# ???#ss#?????# #?# ## #?? | | ???????############/h###ss######## #### T" #? | | ???????# [%* sss !;[ # #? "" ?? | | ???????# ![= sss =; ; #? ?? | | ???????# =%=*! sss ; += #?# #?? | | ???????# !!gg! @ * + %"* #?# #? | | ????????????#######*[###gg######## #### #?# #? | | ???????????????????????#gg#?????# #?# #?# #? | | ???????????????????????#gg#?????# #?# ### ##"# | | ???????????????????????#gg#?????# #?# | | ???????????????????????# g#?????#####?# | | ???????????????????????#gg#?????????###### | | ???????????????????????# g#?????????# # | | ???????????????????????#g #?????????# # [ | | ??????????????????????? g g?????????# # !%[ | | ??????????????????????? g?????????# + !%**[ | | ??????????????????????? g ?????????# # ! #### | | ???????????????????????g ?????????# # !#??? | | ??????????????????????? g g?????????# # #??? | | ??????????????????????? ?????????# # #??? | | ??????????????????????##g##?????????# # #??? | | ????????????????????????g???????????###### #??? | | ???????????????????????? ??????????????### #??? | | ???????????????????????? ??????????????#"" #??? | | ???????????????????????? ??????????????#"T #??? | | ???????????????????????????????????????### #??? | | ?????????????????????????????????????????# #??? | | ?????????????????????????????????????????# #??? | | ?????????????????????????????????????????# #??? | | ?????????????????????????????????????????# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Coolant Potential 65 Energy Generation 65 Energy Capacity 1350 Matter Stores 700 Matter Capacity 700 Sight Range 20 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 33 Propulsion Shielding 33 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 10 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Centrium Leg | -3/Armory | Hacked Robot Schematics ------------------ M-36 Artificer | -3/Armory | Hacked B-74 Champion | -1/Command | Hacked Fabricated ------------ Centrium Leg | x1 | -3/Armory Centrium Leg | x1 | -3/Armory Centrium Leg | x1 | -3/Armory Centrium Leg | x1 | -3/Armory M-36 Artificer | x1 | -3/Armory M-30 Cleanser | x1 | -3/Armory | Preloaded M-36 Artificer | x1 | -2/Research M-36 Artificer | x1 | -1/Access Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterStructuralFirepult Manual? 0 Play Time 02:30:08 Cumulative 867.7 hours Start 2021.01.02 @ 19:54:03 End 2021.01.02 @ 22:23:28 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 680 Rogue 62 Adventurer 0 Explorer 618 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba87aeef-0eae-4282-88a6-d6439f9a3e81