Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.23 @ 14:01:15 Player: parasect Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (68) 340 Value Destroyed (1374) 1374 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (81) 81 TOTAL SCORE: 3915 Bonus ------- Follower Combat Kills 81 Cogmind --------- Core Integrity 550/550 Matter 284/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit Seismic Detector Medium Armor Plating > --- WEAPON (3) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (20) --- Reinforced Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Improved Treads Improved Treads Improved Treads Heat Sink High-capacity Matter Pod (200) Advanced Targeting Computer Medium Armor Plating Hacking Suite Improved Medium Laser Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Seismic Detector Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Improved Treads Improved Treads Improved Treads Heat Sink High-capacity Matter Pod Advanced Targeting Computer Medium Armor Plating Medium Armor Plating Hacking Suite Improved Medium Laser Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Rocket Launcher Blade Saw [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Mace Slashing Weapon Blade Saw Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 . 1 Weapon 1 | . . . . . 1 Parts Attached 37 | 1 10 4 21 1 . Power 6 | . 1 1 4 . . Engine 6 | . 1 1 4 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | . 1 3 7 . . Treads 8 | . . 2 6 . . Leg 1 | . 1 . . . . Wheel 2 | . . 1 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 2 . 4 . . Device 2 | 1 . . 1 . . Storage 2 | . 2 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . . . 3 . . Artifact . | . . . . . . Weapon 13 | . 6 . 6 1 . Energy Gun 1 | . 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 7 | . 3 . 4 . . Ballistic Cannon . | . . . . . . Launcher 3 | . 2 . 1 . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 5 | . 2 2 1 . . Power 2 | . 1 1 . . . Propulsion 2 | . 1 1 . . . Utility . | . . . . . . Weapon 1 | . . . 1 . . Highest Loss Streak 2 | . 1 2 1 . . To Critical Strikes . | . . . . . . Average Backups 17 | 6 13 19 19 19 . Power 1 | 1 1 . 1 1 . Propulsion 5 | 4 3 4 5 7 . Utility 6 | . 5 8 6 5 . Weapon 4 | 1 3 5 5 5 . Tool/Special . | . . . . . . Unused Backups 31 | . 6 1 6 . 18 Power 3 | . . . 2 . 1 Propulsion 13 | . 4 1 . . 8 Utility 11 | . 2 . 4 . 5 Weapon 4 | . . . . . 4 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 97 87 97 99 . Engine 12 | . 13 13 11 11 . Treads 16 | . . . 27 33 . Leg 8 | . 25 5 . . . Wheel 2 | . . 10 3 . . Device 12 | . 14 14 11 11 . Storage 12 | . 14 14 11 11 . Protection 6 | . . . 11 11 . Energy Gun 6 | . 13 14 . . . Ballistic Gun 16 | . 14 13 18 19 . Peak Build Rating 17 | 7 10 9 17 17 . Average Rating 11 | 6 8 8 14 15 . On Entrance 10 | 6 7 9 8 16 16 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 65 | 12 49 49 64 65 . Greatest Support 60 | 20 20 20 60 60 . Greatest Overweight (x) 4 | . 4 3 3 1 . Average Overweight (x) 1 | . 1 2 . 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 . Average Capacity 18 | 8 16 20 20 20 . Most Carried 20 | 6 17 20 20 20 . Average Carried 17 | 6 13 19 19 19 . Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 6 17 20 19 19 19 Class Distribution -------------------- 52% | Scavenger-Mutant 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 2082 | 228 439 106 939 370 . Remotely . | . . . . . . Salvage Created 1831 | 133 328 233 931 206 . Parts 120 | 6 23 11 66 14 . Haulers Intercepted 4 | . 1 . 3 . . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 45 | . 10 5 23 7 . Guns 25 | . 8 2 11 4 . AOE 20 | . 2 3 12 3 . Classes Destroyed 13 | 2 4 1 6 . . Worker 5 | . . 1 2 2 . Builder 1 | . . . 1 . . Tunneler 5 | 4 . 1 . . . Hauler 4 | . 1 . 3 . . Recycler 3 | 1 . 1 1 . . Mechanic 1 | . . . 1 . . Operator 1 | . . . 1 . . Watcher 3 | . 1 . 2 . . Swarmer 19 | . 5 3 7 4 . Grunt 18 | . 5 2 9 2 . Brawler 1 | . . . 1 . . Duelist 2 | . . . 1 1 . Sentry 5 | . . . 5 . . Best Kill Streak 6 | 3 3 3 6 4 . Combat Bots Only 4 | . 3 3 4 3 . Max Kills in Single Turn 3 | 1 1 2 2 3 . Gunslinging . | . . . . . . Exploded 2 | . 1 2 2 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 193 | . 55 28 90 20 . Missed 46 | . 13 3 23 7 . Hits 147 | . 42 25 67 13 . Melee 5 | . . . . 5 . Projectile 142 | . 42 25 67 8 . Critical Strikes 5 | . 2 . 2 1 . Damage Taken 1813 | . 472 324 777 240 . Core 353 | . 90 79 151 33 . Absorbed by Shields 95 | . . . 95 . . Regen/Repaired (Parts) 33 | . 33 . . . . Core Remaining (%) 62 | 100 . 32 . 54 . Volleys Fired 220 | 18 47 23 109 23 . Largest 2 | 2 2 2 2 2 . Hottest 70 | 70 70 70 70 46 . Shots Fired 389 | 36 89 43 193 28 . Gun 364 | 36 85 40 177 26 . Cannon . | . . . . . . Launcher 25 | . 4 3 16 2 . Special . | . . . . . . Kinetic 278 | 18 44 20 170 26 . Thermal 86 | 18 41 20 7 . . Explosive 25 | . 4 3 16 2 . Electromagnetic . | . . . . . . Robot Hit Streak 13 | 6 7 12 13 12 . Robot Miss Streak 6 | 3 3 6 3 3 . Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 242 | 19 55 27 123 18 . Core Hits 114 | 9 23 15 56 11 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | 1 . . . . . Burn 1 | 1 . . . . . Melee Attacks 7 | . . . 4 3 . Impact 4 | . . . 4 . . Slashing 3 | . . . . 3 . Piercing . | . . . . . . Sneak Attacks 1 | . . . 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4699 | 199 665 468 2866 501 . Guns 2888 | 199 580 266 1575 268 . Cannons . | . . . . . . Explosions 1701 | . 74 202 1192 233 . Melee 99 | . . . 99 . . Ramming 11 | . 11 . . . . Kinetic 2171 | 61 230 87 1525 268 . Thermal 717 | 138 350 179 50 . . Explosive 1701 | . 74 202 1192 233 . Electromagnetic . | . . . . . . Impact 99 | . . . 99 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 49 | . . 49 . . . Projectiles . | . . . . . . Explosions 49 | . . 49 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 115 | . 3 76 36 . . Shots 4 | . 1 2 1 . . Rammed 1 | . . . 1 . . Targets Rammed 4 | . 3 . 1 . . Kicked 3 | . 3 . . . . Crushed . | . . . . . . Highest Temperature 258 | 160 258 166 247 1 . Average Temperature 55 | 78 63 45 34 1 . Received Heat Transfer 651 | . 249 66 300 36 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | 4 2 1 . . . Heat Transferred 2183 | 481 1036 518 148 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 1 | . . . 1 . . Low Security (%) 94 | 100 100 100 83 100 . Level 1 5 | . . . 16 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 253 | 10 80 90 253 118 . Initial 63 | . . . . 63 . Average 60 | 2 25 14 137 28 . Influence Increases 1776 | 25 431 157 846 317 . Destroy 0b10 Robot/C 1000 | . 200 100 460 240 . Destroy 0b10 Robot/NC 115 | 25 10 15 55 10 . Destroy Leader 234 | . 44 20 130 40 . Allied During Kill 15 | . . . . 15 . Successful Hack 58 | . 52 . 6 . . Select Force Hacks 90 | . 60 . 30 . . Disable Machine 45 | . . . 45 . . Destroy Structure 174 | . 35 22 105 12 . Partial Spotted 15 | . 15 . . . . Lose Combat Pursuer 30 | . 15 . 15 . . Influence Decreases 1776 | 25 429 159 682 481 . Entered New Map 103 | . . 2 . 101 . Time Decay 1481 | 25 409 155 532 360 . Lost Part 22 | . 20 2 . . . Lost Ally 20 | . . . . 20 . Purge Threat 150 | . . . 150 . . Squads Dispatched 7 | . 3 . 4 . . Investigation 3 | . 2 . 1 . . Extermination . | . . . . . . Reinforcement 4 | . 1 . 3 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 5 | . . . 5 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 28 5 33 11 . Peak Tracking Total 4 | . 3 3 4 4 . Tactical Retreats 2 | . 1 . 1 . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 3 | . . . 3 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 15 | . 9 . 6 . . Terminals 10 | . 6 . 4 . . Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units 3 | . 2 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 39 | . 27 . 12 . . Successful 24 | . 16 . 8 . . Failed 14 | . 10 . 4 . . Catastrophic . | . . . . . . Database Lockouts 1 | . 1 . . . . Manual 18 | . 10 . 8 . . Terminals 29 | . 20 . 9 . . Fabricators . | . . . . . . Repair Stations 4 | . 2 . 2 . . Recycling Units 6 | . 5 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 9 . 4 . . Part Schematic 1 | . 1 . . . . Robot Analysis 2 | . 1 . 1 . . Prototype ID Bank 3 | . 3 . . . . Emergency Access Points 1 | . 1 . . . . Unreport Threat 1 | . . . 1 . . Locate Traps 5 | . 3 . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 2 . 1 . . Scan Component 2 | . 1 . 1 . . Repair 1 | . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 4 . 3 . . Terminals 4 | . 2 . 2 . . Botnet 4 | . 2 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 2 . 1 . . Tunnel 3 | . 2 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 8 | . 3 . 5 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . 1 . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 13 | . 13 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . 9 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 . Highest-Rated Group 40 | . . . . 40 . Highest-Rated Ally 16 | . . . . 16 . Total Orders . | . . . . . . Ally Attacks 39 | . . . . 39 . Total Damage 352 | . . . . 352 . Kills 6 | . . . . 6 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 5410 | 17 1771 767 1614 1241 . Seismic 5410 | 17 1771 767 1614 1241 . Robot Analysis Total 2 | . 1 . 1 . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 5715 | 110 1771 767 1826 1241 . Spaces Moved 2473 | 33 730 443 785 482 . Core . | . . . . . . Treads 1111 | . . . 629 482 . Legs 805 | 33 730 42 . . . Wheels 557 | . . 401 156 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 145 120 240 . Average Speed 192 | 120 211 155 169 240 . Slowest Speed 400 | 120 400 260 240 240 . Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 58 | 3 94 93 64 96 1 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 4 | . 2 1 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug 18 | . 6 . 12 . . Terrain Destroyed 214 | . 31 26 144 13 . Melee 1 | . . . 1 . . Projectile . | . . . . . . AOE 213 | . 31 26 143 13 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 3051 | 70 869 481 1099 532 . Wait 201 | 19 54 1 109 18 . Move 2468 | 32 729 442 784 481 . Hop . | . . . . . . Pick Up 45 | . 15 5 24 1 . Fast Attach 9 | 1 2 . 5 1 . Attach 14 | . 2 4 7 1 . Detach 3 | . . 3 . . . Swap 41 | . 12 2 24 3 . Drop 39 | . 5 1 32 1 . Fire 220 | 18 47 23 109 23 . Melee 7 | . . . 4 3 . Ram . | . . . . . . Kick 3 | . 3 . . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 111 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 8) 506 | -10/Materials | Central database locked down 689 | -10/Materials | Discovered new exit (range 3) 828 | -10/Materials | Discovered new exit (range 7) 1098 | -10/Materials | Discovered new exit (range 15) 1136 | -10/Materials | Repaired Med. Laser 1882 | -10/Materials | Entered Mines 1887 | -10/Mines | Core integrity fell below 50% 1988 | -10/Mines | Discovered new exit (range 11) 2109 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2267 | -10/Mines | Discovered new exit (range 7) 2380 | -10/Mines | Learned Materials security intel 2406 | -10/Mines | Learned location of Mines (-9) 2504 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2649 | -10/Mines | Entered Materials 2649 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3072 | -9/Materials | Build established: Scavenger-Mutant 3155 | -9/Materials | Discovered new exit (range 6) 3289 | -9/Materials | Discovered new exit (range 7) 3727 | -9/Materials | Discovered new exit (range 10) 4475 | -9/Materials | Entered Mines 4614 | -9/Mines | Learned location of 1 exit from Lower Caves 4965 | -9/Mines | Discovered new exit (range 6) 4982 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5141 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5143 | -9/Mines | Discovered new exit (range 5) 5216 | -9/Mines | Discovered new exit (range 11) 5716 | -9/Mines | Entered Materials 5716 | -8/Materials | Accompanied by 1 ally 5716 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5716 | -8/Materials | Self-destructed Last Messages --------------- 05012_ G-47 Trooper heat damages Aluminum Leg. 05012_ G-47 Trooper destroyed. 05014_ Acquired 40 matter. 05018_ K-01 Serf collects debris. 05021_ Acquired 24 matter. 05022_ K-01 Serf collects debris. 05141_ "No threat detected, you may enter." 05143_ EXIT=FOUND 05184_ Trooper 2b destroyed. 05186_ S-10 Pest destroyed. 05205_ K-01 Serf collects debris. 05206_ Acquired 12 matter. 05208_ K-01 Serf collects debris. 05216_ EXIT=FOUND 05411_ U-05 Engineer lays Concrete. 05583_ Dropped Blade Saw. 05690_ Acquired 10 matter. PARAMETERS=UTILITY+1,WEAPON+1 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ????????????? ??????????????????????? | | ????????????? ??????????????????????? | | ????????????? ??????????????????????? | | ????????????# #?????????????????????? | | ????????????# #?????????????????????? | | ????????????# #?????????????????????? | | ????????????# +?????????????????????? | | ????????????# #?????????????????????? | | ????????????# #?????????????????????? | | ????????????# #?????????????????????? | | ????????????# #?????????????????????? | | ????????????# #?????????????????????? | | ????????????# g#?????????????????????? | | ????????????# +?????????????????????? | | ????????????# #?????????????????????? | | ????????????# @ #?????????????????????? | | ????????????# #?????????????????????? | | ????????????#####?????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Laser | 52% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DispersionReinforcedJammer Manual? 0 Play Time 00:28:44 Cumulative 117.1 hours Start 2026.02.23 @ 13:32:30 End 2026.02.23 @ 14:01:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 14 Types 11/0/1/1/0/0/0/1/0/0 Lore% 53 Gallery% 53 Achievement% 48 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47714927-3c2c-486c-aa92-c7322e2bea28