Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 07:22:03

Player: ToasterKoishi

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (8146)               8146
              TOTAL SCORE: 15546

 Bonus
-------
Pacifist                   7646
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1600
Matter                     221/300
Energy                     99/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (14) -----
           Machine Analyzer
  Advanced Terrain Scan Processor
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Quantum Reactor
           Quantum Reactor
           Graphene Brace
           Micro-nuke Launcher
           Katana

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Biometal Heavy Treads
           Biometal Heavy Treads
           Biometal Heavy Treads
           Biometal Heavy Treads
>          --- UTILITY ----------
           Machine Analyzer
  Enhanced Optical Array
  Advanced Signal Interpreter
  Advanced Terrain Scanner
  Advanced Terrain Scan Processor
  Improved Utility Shielding
           Hacking Suite
  Advanced System Shield
  Advanced System Shield
>          --- WEAPON -----------
           Katana
>          --- INVENTORY --------
           Quantum Reactor
           Quantum Reactor
           Graphene Brace
           Micro-nuke Launcher
[Rating: 118]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Light Ion Engine
  Reactor                  Light Antimatter Reactor
Propulsion                 Nuclear Pulse Array
  Treads                   Biometal Heavy Treads
  Flight Unit              Nuclear Pulse Array
Utility                    Improved Utility Shielding
  Device                   Long-range Sensor Array
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Katana
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Res Res DSF Acc 
Slots Evolved              18   | .   .   2   .   2   2   .   .   .   4   2   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   2   .   .   .   2   2   .   .   .   .   
  Utility                  12   | .   .   2   .   2   .   .   .   .   2   .   2   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             38   | .   .   .   .   6   .   3   1   .   5   7   8   1   5   2   
  Power                    4    | .   .   .   .   .   .   .   .   .   1   1   2   .   .   .   
    Engine                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
  Propulsion               14   | .   .   .   .   4   .   .   .   .   2   2   1   .   4   1   
    Treads                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 10   | .   .   .   .   4   .   .   .   .   2   2   1   .   .   1   
  Utility                  18   | .   .   .   .   2   .   3   1   .   2   4   4   1   1   .   
    Device                 7    | .   .   .   .   .   .   1   1   .   1   2   1   .   1   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   .   1   .   .   1   2   1   .   .   .   
    Hackware               4    | .   .   .   .   .   .   1   .   .   .   .   2   1   .   .   
    Protection             2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
Parts Lost                 22   | .   .   .   .   .   .   .   .   .   .   2   4   .   4   12  
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               12   | .   .   .   .   .   .   .   .   .   .   1   2   .   4   5   
  Utility                  9    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   7   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      12   | .   .   .   .   .   .   .   .   .   .   2   4   .   8   12  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     48   | .   .   .   .   24  30  38  46  46  52  63  75  .   55  40  
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   3   4   .   1   .   
  Treads                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   10  
  Flight                   12   | .   .   .   .   13  15  15  15  15  19  22  22  .   4   .   
  Device                   4    | .   .   .   .   .   .   1   .   .   .   8   11  .   6   3   
  Processor                12   | .   .   .   .   .   .   4   7   7   9   15  21  .   17  14  
  Hackware                 6    | .   .   .   .   .   .   1   7   7   5   5   7   .   13  9   
  Protection               6    | .   .   .   .   10  15  15  15  15  11  6   4   .   4   3   
Naked Turns                107  | .   45  8   36  18  .   .   .   .   .   .   .   .   .   .   
Heaviest Build             25   | .   .   .   .   10  10  10  10  10  13  17  25  19  19  3   
  Greatest Support         300  | 3   3   3   3   10  10  10  10  10  36  51  51  46  46  300 
  Greatest Overweight (x)  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 1   2   2   2   5   5   5   5   4   5   5   5   2   5   5   
  Average Carried          4    | .   1   2   2   4   5   4   4   4   4   4   4   1   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 1   2   2   2   5   5   5   4   4   5   5   2   1   5   5   

 Class Distribution 
--------------------
 32% | Sprinter
 29% | Hacker-Scout
 21% | Scout
 16% | Mutant

 Dominant Class 
----------------
       Mutant | -10/Materials
       Mutant | -9/Materials
       Mutant | -9/Mines
     Sprinter | -8/Materials
     Sprinter | -7/Factory
     Sprinter | -7/Lower Caves
     Sprinter | -6/Zion
     Sprinter | -5/Proximity Caves
     Sprinter | -5/Factory
        Scout | -4/Factory
        Scout | -3/Research
        Scout | -2/Research
        Scout | -2/DSF
 Hacker-Scout | -1/Access

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -4  -3  -2  -2  -1  
-----------                Run  | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Res Res DSF Acc 
Matter Collected           417  | 200 .   .   .   .   .   12  .   .   .   .   172 .   20  13  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Res Res DSF Acc 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -6   -5   -5   -4   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Zio  Pro  Fac  Fac  Res  Res  DSF  Acc  
Hostile Shots Fired        480  | .    19   .    16   20   9    .    .    15   5    33   52   .    13   298  
  Missed                   216  | .    11   .    7    11   7    .    .    5    5    14   28   .    5    123  
Damage Taken               6553 | .    158  .    72   127  16   .    .    181  .    377  636  .    728  4258 
  Core                     2781 | .    158  .    72   72   .    .    .    27   .    185  170  .    496  1601 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  121  | .    .    .    .    .    .    .    .    .    .    .    21   .    .    100  
Core Remaining (%)         81   | 100  36   .    82   86   .    .    .    96   100  83   86   .    65   .    
Volleys Fired              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Hits                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              3    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    .    4    .    .    .    .    .    .    .    .    .    12   
  Average Corruption       7    | .    .    .    .    4    .    .    .    .    .    .    .    .    .    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    4    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Matter Fused           2    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Average Temperature      1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Received Heat Transfer   243  | .    18   .    .    54   6    .    .    30   .    45   18   .    .    72   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Res Res DSF Acc 
Peak Influence             390  | .   15  5   26  39  17  .   .   .   85  201 302 158 118 390 
  Initial                  158  | .   .   5   1   9   17  .   .   .   .   41  105 158 118 46  
  Average                  115  | .   3   5   10  34  17  .   .   .   35  88  204 158 87  177 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   
  Low Security (%)         77   | 100 100 100 100 100 100 .   .   .   100 95  43  100 100 58  
  Level 1                  22   | .   .   .   .   .   .   .   .   .   .   4   56  .   .   41  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   .   .   .   .   .   .   .   .   .   6   .   .   4   
  Investigation            6    | .   1   .   .   .   .   .   .   .   .   .   4   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Res Res DSF Acc 
Distress Signals           6    | .   .   .   .   1   .   .   .   .   1   .   1   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              102  | .   7   .   4   4   1   1   .   7   4   10  19  .   1   44  
  Peak Tracking Total      19   | .   5   .   4   4   1   1   .   7   3   8   11  .   1   19  
  Tactical Retreats        11   | .   .   .   1   .   .   .   .   .   1   2   1   .   .   6   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Res Res DSF Acc 
Traps Triggered            3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -4  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Res Res DSF Acc 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Res Res DSF Acc 
Machines Accessed          18   | .   1   .   .   .   .   .   .   .   6   1   7   1   .   2   
  Terminals                18   | .   1   .   .   .   .   .   .   .   6   1   7   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                41   | .   5   .   .   .   .   .   .   .   10  3   17  1   .   5   
  Successful               8    | .   .   .   .   .   .   .   .   .   5   .   1   1   .   1   
  Failed                   33   | .   5   .   .   .   .   .   .   .   5   3   16  .   .   4   
    Catastrophic           11   | .   1   .   .   .   .   .   .   .   1   1   6   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   5   .   .   .   .   .   .   .   3   .   9   .   .   2   
  Terminals                41   | .   5   .   .   .   .   .   .   .   10  3   17  1   .   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   
  Terminals                3    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   
    Assimilate             3    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   1   .   .   .   .   .   .   .   4   1   7   .   .   1   
  Full Trace Events        6    | .   1   .   .   .   .   .   .   .   .   .   4   .   .   1   
  Feedback Events          3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hackware Fried         2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -4  -3  -2  -2  -1  
------------               Run  | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Res Res DSF Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -4  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Res Res DSF Acc 
Total Allies               3    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   
  Highest-Rated Group      45   | .   .   .   .   .   .   .   .   .   26  .   26  .   .   45  
  Highest-Rated Ally       45   | .   .   .   .   .   .   .   .   .   26  .   26  .   .   45  
Total Orders               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Res Res DSF Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -4  -3  -2  -2  -1  
-------------              Run  | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Res Res DSF Acc 
Turns Passed               1032 | 13  45  8   36  66  6   54  19  59  109 143 193 6   56  219 
Spaces Moved               2660 | 24  88  15  72  152 18  151 47  183 309 442 640 17  84  418 
  Core                     696  | 24  88  15  72  33  .   .   .   .   .   .   .   .   50  414 
  Treads                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   1963 | .   .   .   .   119 18  151 47  183 309 442 640 17  34  3   
  Fastest Speed            26   | 50  50  50  50  32  32  32  32  32  28  26  27  31  31  40  
  Average Speed            34   | 50  50  50  50  35  32  32  32  32  28  28  27  31  50  50  
  Slowest Speed            150  | 50  50  50  50  50  32  32  32  32  32  37  31  31  150 145 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            23   | .   .   .   .   6   .   .   .   .   2   3   11  .   1   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       24   | 4   36  4   33  20  1   33  6   48  19  21  30  1   90  26  
  Regions Visited          14
    Branch Regions         4
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   
  Unknown Exits Taken      10   | 1   1   1   1   1   1   1   1   1   1   .   .   .   .   .   
Scrap Searched             3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Spaces Dug                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Terrain Destroyed          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -6  -5  -5  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Res Res DSF Acc 
Total                      2717 | 24  88  14  71  154 17  155 51  182 326 453 645 17  96  424 
  Wait                     18   | .   .   .   .   .   .   1   .   .   13  3   1   .   .   .   
  Move                     2601 | 23  87  14  71  140 17  150 46  182 304 435 617 16  81  418 
  Hop                      22   | .   .   .   .   5   .   .   .   .   2   3   11  .   1   .   
  Pick Up                  16   | 1   1   .   .   1   .   .   1   .   1   3   4   .   4   .   
  Fast Attach              26   | .   .   .   .   6   .   2   1   .   3   6   2   .   5   1   
  Attach                   10   | .   .   .   .   .   .   1   .   .   2   1   4   1   .   1   
  Detach                   6    | .   .   .   .   2   .   1   .   .   1   .   .   .   1   1   
  Swap                     2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Drop                     12   | .   .   .   .   .   .   .   3   .   .   2   3   .   4   .   
  Fire                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
  Ram                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / Upp x2)
-4/Factory
-3/Research (discovered 2 exits: *Res x2)
-2/Research
-2/DSF
-1/Access

 History 
---------
 Turn | Location           | Event
    6 | -11/Scrapyard      | Discovered new exit (range 15)
   14 | -11/Scrapyard      | Entered Materials
   52 | -10/Materials      | Discovered new exit (range 16)
   56 | -10/Materials      | Core integrity fell below 50%
   59 | -10/Materials      | Entered another Materials area
   59 | -9/Materials       | Evolved 2 slots: Utility x2
   59 | -9/Materials       | Discovered new exit (range 15)
   67 | -9/Materials       | Entered Mines
   98 | -9/Mines           | Discovered new exit (range 12)
  103 | -9/Mines           | Entered Materials
  103 | -8/Materials       | Evolved 2 slots: Utility x2
  168 | -8/Materials       | Discovered new exit (range 4)
  169 | -8/Materials       | Entered Factory
  169 | -7/Factory         | Evolved 2 slots: Propulsion x2
  170 | -7/Factory         | Discovered new exit (range 15)
  175 | -7/Factory         | Entered Lower Caves
  227 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  229 | -7/Lower Caves     | Entered Zion
  236 | -6/Zion            | Given the Hacking Drone Bay
  236 | -6/Zion            | Found Prototype Device
  236 | -6/Zion            | Identified Hacking Drone Bay
  243 | -6/Zion            | Discovered new exit (range 16)
  248 | -6/Zion            | Entered Proximity Caves
  251 | -5/Proximity Caves | Spotted B-75 Beast
  261 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  305 | -5/Proximity Caves | Discovered new exit (range 9)
  307 | -5/Proximity Caves | Entered Factory
  307 | -5/Factory         | Evolved 4 slots: Propulsion x2, Utility x2
  385 | -5/Factory         | Identified exit to Upper Caves
  414 | -5/Factory         | Discovered new exit (range 8)
  415 | -5/Factory         | Spotted B-75 Beast
  416 | -5/Factory         | Build established: Sprinter
  416 | -5/Factory         | Entered another Factory area
  416 | -4/Factory         | Evolved 2 slots: Propulsion x2
  558 | -4/Factory         | Discovered new exit (range 8)
  559 | -4/Factory         | Identified exit to Research
  559 | -4/Factory         | Entered Research
  559 | -3/Research        | Evolved 2 slots: Utility x2
  720 | -3/Research        | Adv. System Shield fried by hacking feedback
  749 | -3/Research        | Discovered new exit (range 17)
  749 | -3/Research        | Discovered new exit (range 7)
  752 | -3/Research        | Identified exit to Research
  752 | -3/Research        | Entered another Research area
  752 | -2/Research        | Evolved 2 slots: Utility x2
  758 | -2/Research        | Identified exit to DSF
  758 | -2/Research        | Entered DSF
  788 | -2/DSF             | Additional patrols routed to DSF
  804 | -2/DSF             | Discovered new exit (range 15)
  805 | -2/DSF             | Lost 8 parts (1p6n1u)
  814 | -2/DSF             | Identified exit to Access
  814 | -2/DSF             | Entered Access
  814 | -1/Access          | Evolved 2 slots: Utility x2
  853 | -1/Access          | Spotted B-99 Colossus
  963 | -1/Access          | System corruption reached 10%
  971 | -1/Access          | Build established: Hacker-Scout
  972 | -1/Access          | Adv. System Shield fried by hacking feedback
  976 | -1/Access          | Spotted B-99 Colossus
  996 | -1/Access          | Core integrity fell below 50%
 1024 | -1/Access          | Core integrity fell below 20%
 1033 | -1/Access          | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
  cleaned.
01003_ Triggered Hellfire Trap.
01003_ An explosion rips through the floor.
01005_ S-43 Plague misfires.
01005_ P-80 Master resets S-43 Plague, system corruption
  cleaned.
01005_ Adv. Signal Interpreter destroyed.
01006_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING
  TERMINAL."
01010_ ALERT: Hostiles spotted, dispatching reinforcements to
  Terminal A009.
01012_ >> Machine Analyzer network decryption results:
01012_   Terminal x1
01017_ Penetrated by Slug.
01017_ Knocked back.
01023_ Hacking Suite destroyed.
01023_ Critical hit (Blast).
01028_ System corrupted: Matter fused (-10).
01029_ Drone sends a signal.
01030_ Penetrated by Slug. <x5>

 Map 
-----
+----------------------------------------------------+
| ? ?? ???"R?? ?? ?????#            ##       #?????? |
| ????????"""???? ?????#            ##       #?????? |
| ????????"""? ??????????            #?     ?###"### |
| ? ???#??? ?? ????????????##        ####+####    !  |
| ?????# ???????###+########                         |
| ############+##                                    |
|     //[                                            |
|     //[ ^                                          |
|     /[              ###+####       #  ######       |
|           """""     #            ###  #????###  ## |
|           ""Y""   ###      ]  ####?#  #??????#  #  |
|                   ###         ?????#  #??????#  #  |
|                   #?#         #????#  #??????#  +  |
|                   #?###########????#  #??????#% #  |
|  %         %      #?       #???????#  #??????#  #  |
|   % %     !!   %  #?       #???????#  #??????#  #? |
|         !%!!      #        #???????#  #??????#  #  |
| ######/####       #    "   #???????#  #??????#  #  |
| +         # ##### +   """  #???????#  #??????#  "# |
| #      ]  # #???###  """   #???????#  #??????#  ## |
| #         # #?#????   "    ????????#  #?????##  #? |
| #         # #?#?????       #???????#  #?????#%  #? |
| ########### #?#???#?       #???????#  #?????##  ## |
|             #    ###################  ######"    # |
|              h      h n                     H    # |
|  =          Rw   h  h    @                       # |
|  %    #######    #################+########"#  % # |
|  =    #?##?##???????????????????     ??????####### |
|       #?#??##???????#?????????         ??????????? |
|       ##???#????????#???????#            ????????? |
|       ###???##?#????????????#            #???????? |
|       #????#????????????????#            #???????? |
|       #?##?#???#????????????#            #???????? |
|       #####?????????????????#==          #???????? |
|                ?????????????#==  !       #???????? |
|                ?????????????#==          #???????? |
|                ?????????????#            #???????? |
| ##            ??????????????#           !#???????? |
| ??#+######### ??????????????#            #???????? |
| ?   ???? ???????????????????##############???????? |
|   ??????? ???????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??? ? ???????????????????????????????????????????? |
|  ??????? ????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????? ????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???S?????????????????????????????????????????????? |
| ???"?????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          23
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           18
Terrain Scan Range         20
Terrain Scan Density       335
Armor Coverage             225
Utility Shielding          66
Evasion (%)                64
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          28

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ComponentPoweredExpander
  Manual?         0
Play Time         00:38:55
  Cumulative      87.5 hours
  Start           2024.05.04 @ 06:47:24
  End             2024.05.04 @ 07:22:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          89
  Rogue           89
  Adventurer      0
  Explorer        0
Win Type          -
  Total           11
  Types           10/0/1/0/0/0/0/0/0
Lore%             51
Gallery%          46
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          64x51
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: f58b6562-df79-4077-9d2d-28cff5aa5b89