Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.01.22 @ 17:19:53 Player: Time-X Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (71) 355 Value Destroyed (2321) 2321 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (90) 90 TOTAL SCORE: 5406 Bonus ------- Follower Combat Kills 208 Friendly Fire -118 Cogmind --------- Core Integrity 0/700 Matter 300/400 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (500) Ox9 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Small Storage Unit Small Storage Unit Small Storage Unit Large Storage Unit Medium Matter Pod Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Ion Engine Ion Engine Wheel Compact Wheel Thermal Generator Thermal Generator Electrolaser Grenade Launcher Grenade Launcher Datajack Improved Datajack Mace Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Thermal Generator Thermal Generator Large Storage Unit Large Storage Unit High-capacity Battery Medium Matter Pod Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Lightning Gun Pulse Rifle > --- INVENTORY -------- Ion Engine Ion Engine Light Nuclear Core Carbon-fiber Leg Wheel Small Storage Unit Small Storage Unit Electrolaser Grenade Launcher Grenade Launcher Grenade Launcher Datajack Improved Datajack Mace [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved ECM Suite Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . 2 . 2 2 Weapon . | . . . . . . Parts Attached 81 | 6 14 5 . 10 46 Power 12 | 1 3 1 . 2 5 Engine 12 | 1 3 1 . 2 5 Core . | . . . . . . Reactor . | . . . . . . Propulsion 16 | 2 4 . . 1 9 Treads 4 | . . . . . 4 Leg 5 | . 2 . . . 3 Wheel 7 | 2 2 . . 1 2 Hover . | . . . . . . Flight . | . . . . . . Utility 26 | 1 3 2 . 3 17 Device 6 | . . . . 1 5 Storage 14 | 1 3 1 . 1 8 Processor 2 | . . 1 . 1 . Hackware 1 | . . . . . 1 Protection 3 | . . . . . 3 Artifact . | . . . . . . Weapon 27 | 2 4 2 . 4 15 Energy Gun 16 | 2 . 1 . 3 10 Energy Cannon 3 | . . 1 . 1 1 Ballistic Gun 3 | . 2 . . . 1 Ballistic Cannon . | . . . . . . Launcher 4 | . 2 . . . 2 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 43 | . 5 . 1 3 34 Power 3 | . . . . . 3 Propulsion 9 | . 2 . 1 . 6 Utility 10 | . . . . . 10 Weapon 21 | . 3 . . 3 15 Highest Loss Streak 10 | . 3 . 1 3 10 Average Slot Usage (%) 94 | . 95 98 96 96 92 Engine 9 | . 13 11 11 9 6 Treads 3 | . . . . . 8 Leg 4 | . 13 . . . 3 Wheel 10 | . 13 22 18 14 1 Device 2 | . . . . 1 5 Storage 33 | . 27 33 33 36 37 Processor 5 | . . 9 11 16 2 Hackware 1 | . . . . . 4 Protection 1 | . . . . . 4 Energy Gun 9 | . 4 11 11 9 12 Energy Cannon 3 | . . 11 11 8 . Ballistic Gun 4 | . 18 . . . . Naked Turns . | . . . . . . Heaviest Build 79 | 9 40 48 48 71 79 Greatest Support 40 | 20 32 32 32 32 40 Greatest Overweight (x) 20 | . 13 1 2 3 20 Average Overweight (x) 1 | . . 1 1 2 1 Largest Inventory Capacity 26 | 6 16 16 16 22 26 Average Capacity 19 | 5 14 16 16 22 24 Most Carried 22 | 4 15 13 15 22 22 Average Carried 14 | 2 9 11 13 19 17 Final Capacity 22 | 6 16 16 16 22 16 Final Carried 22 | 2 13 12 15 22 12 Class Distribution -------------------- 48% | Hauler-Mutant 44% | Mutant 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1349 | 218 461 99 19 80 472 Remotely . | . . . . . . Salvage Created 2670 | . 656 19 42 674 1279 Parts 131 | . 44 2 2 31 52 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 2 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 48 | . 15 . 1 8 24 Melee 1 | . . . . . 1 Guns 34 | . 12 . . 4 18 Cannons 5 | . . . 1 4 . AOE 8 | . 3 . . . 5 Classes Destroyed 12 | . 6 1 . 4 1 Worker 4 | . . . . 1 3 Builder 2 | . . . . 1 1 Tunneler 2 | . 1 . . 1 . Recycler 3 | . 1 . . . 2 Mechanic 1 | . 1 . . . . Operator 2 | . . 1 . 1 . Watcher 8 | . 3 . . 3 2 Swarmer 6 | . 3 . . . 3 Grunt 30 | . 12 . 1 5 12 Sentry 7 | . . . . 2 5 Hunter 2 | . . . . 1 1 Programmer 3 | . . . . . 3 Thug 1 | . . . . 1 . Best Kill Streak 7 | . 5 1 1 7 7 Combat Bots Only 4 | . 3 . 1 3 4 Max Kills in Single Turn 2 | . 1 1 1 1 2 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 4785 | . 809 . 36 451 3489 Core 996 | . 184 . 12 88 712 Absorbed by Shields . | . . . . . . Core Remaining (%) 76 | 100 26 . 97 84 . Volleys Fired 248 | . 64 1 2 40 141 Largest 2 | . 2 2 2 2 2 Hottest 126 | . 80 100 100 119 126 Shots Fired 420 | . 112 2 4 79 223 Gun 353 | . 100 1 2 41 209 Cannon 47 | . . 1 2 38 6 Launcher 20 | . 12 . . . 8 Special . | . . . . . . Kinetic 96 | . 84 . . . 12 Thermal 225 | . 16 1 2 40 166 Explosive 20 | . 12 . . . 8 Electromagnetic 79 | . . 1 2 39 37 Robot Hit Streak 39 | . 26 5 8 19 39 Robot Miss Streak 3 | . 3 . . 3 3 Penetration Max . | . . . . . . Secondary Targets 7 | . 3 . . . 4 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 349 | . 86 1 3 60 199 Core Hits 146 | . 40 1 1 27 77 Critical Hits 3 | . 2 . . 1 . Critical Kills 3 | . 2 . . 1 . Critical Parts Destroyed . | . . . . . . Melee Attacks 15 | . . . . . 15 Impact 15 | . . . . . 15 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6435 | . 1469 17 76 1284 3589 Guns 4208 | . 955 . 12 427 2814 Cannons 926 | . . 17 35 722 152 Explosions 1034 | . 514 . . 135 385 Melee 238 | . . . . . 238 Ramming 29 | . . . 29 . . Kinetic 964 | . 822 . . . 142 Thermal 3276 | . 133 17 35 700 2391 Explosive 899 | . 514 . . . 385 Electromagnetic 1029 | . . . 12 584 433 Impact 238 | . . . . . 238 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . 1 1 5 Average Corruption 2 | . . . 1 1 2 Corruption Purged . | . . . . . . Effects 35 | . . . . . 35 Message Errors 8 | . . . . . 8 Matter Fused 6 | . . . . . 6 Heat Flow Errors 5 | . . . . . 5 Energy Discharges 4 | . . . . . 4 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 4 | . . . . . 4 Targeting Errors 6 | . . . . . 6 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 99 | . 44 . 9 43 3 Projectiles 43 | . . . . 43 . Explosions 44 | . 44 . . . . Melee 12 | . . . 9 . 3 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 132 | . 72 . 14 . 46 Shots 9 | . 6 . . . 3 Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 597 | . 249 30 66 205 597 Average Temperature 145 | . 80 16 37 65 182 Received Heat Transfer 2250 | . 552 . 18 243 1437 Effects 33 | . . . . . 33 Shutdowns 6 | . . . . . 6 Energy Bleed 3 | . . . . . 3 Interference 2 | . . . . . 2 Matter Decay 4 | . . . . . 4 Short Circuit 4 | . . . . . 4 Damage (minor) 5 | . . . . . 5 Damage (major) 8 | . . . . . 8 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . . 2 2 Impact Corruptions 2 | . . . 1 . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 14 | . . 1 . 2 11 Heat Transferred 6666 | . 300 37 74 1334 4921 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 268 | . 202 49 40 268 160 Average Influence 71 | . 63 47 22 140 69 Maximum Alert Level 1 | . 1 . . 1 . Low Security (%) 96 | 100 95 100 100 84 100 Level 1 3 | . 4 . . 15 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 2 1 . 4 9 Investigation 7 | . 2 1 . 2 2 Extermination 4 | . . . . . 4 Reinforcement 2 | . . . . 2 . Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 6 | . 2 2 . 2 . Communications Jammed 14 | . . . . . 14 Distress Signals 12 | . . . . . 12 Times Spotted 105 | . 27 1 2 29 46 Peak Tracking Total 6 | . 4 . 2 5 6 Tactical Retreats 14 | . 3 . . 2 9 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 4 | . 1 . . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 21 | . 11 2 1 4 3 Terminals 12 | . 8 1 1 2 . Fabricators 1 | . . . . . 1 Repair Stations 2 | . 1 . . . 1 Recycling Units 3 | . 2 1 . . . Scanalyzers 3 | . . . . 2 1 Garrison Access . | . . . . . . Total Hacks 63 | . 28 5 3 19 8 Successful 44 | . 19 3 1 16 5 Failed 19 | . 9 2 2 3 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 4 | . 2 . 1 1 . Terminals 36 | . 23 4 3 6 . Fabricators 4 | . . . . . 4 Repair Stations 4 | . 2 . . . 2 Recycling Units 4 | . 3 1 . . . Scanalyzers 15 | . . . . 13 2 Garrison Access . | . . . . . . Terminal Hacks 22 | . 15 2 1 4 . Record 1 | . . 1 . . . Prototype ID Bank 3 | . 1 1 . 1 . Emergency Access Points 3 | . 2 . . 1 . Terminal Index 1 | . 1 . . . . Alert Level 3 | . 2 . . 1 . Locate Traps 1 | . 1 . . . . Dispatch Records 3 | . 2 . 1 . . Transport Status 1 | . 1 . . . . Recall Reinforcements 1 | . . . . 1 . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 3 | . 3 . . . . Fabricator Hacks 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 4 | . 2 . . . 2 Scan Component 2 | . 1 . . . 1 Repair 2 | . 1 . . . 1 Recycling Unit Hacks 3 | . 2 1 . . . Report Inventory 3 | . 2 1 . . . Scanalyzer 14 | . . . . 12 2 Insert Component 7 | . . . . 6 1 Analyze 7 | . . . . 6 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 18 | . 8 2 1 4 3 Full Trace Events 3 | . 1 . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 7 | . . . . 6 1 Parts Built 2 | . . . . . 2 Matter 168 | . . . . . 168 Time 42 | . . . . . 42 Total Part Build Rating 8 | . . . . . 8 Parts Repaired 2 | . 1 . . . 1 Time 52 | . 26 . . . 26 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 7 | . . . . 6 1 Part Schematics Acquired 7 | . . . . 6 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies 6 | . . . 6 . . Largest Group 6 | . . . 6 6 . Highest-Rated Group 117 | . . . 117 117 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks 55 | . . . . 55 . Total Damage 720 | . . . . 720 . Kills 7 | . . . . 7 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 3 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 4522 | 57 1045 233 694 765 1728 Spaces Moved 2653 | 57 661 201 554 471 709 Core 16 | 9 4 . . . 3 Treads 457 | . . . . . 457 Legs 371 | . 225 . . . 146 Wheels 1809 | 48 432 201 554 471 103 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 110 110 110 110 Average Speed 130 | 75 118 110 112 121 170 Slowest Speed 1050 | 80 700 110 120 130 1050 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 3 96 27 99 45 20 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 78 | . 50 . . 9 19 Melee . | . . . . . . Projectile . | . . . . . . AOE 78 | . 50 . . 9 19 Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 3264 | 68 809 211 618 582 976 Wait 195 | 2 50 . 59 44 40 Move 2648 | 56 660 200 553 470 709 Hop . | . . . . . . Pick Up 59 | 4 18 2 3 14 18 Fast Attach 22 | 4 3 1 . 2 12 Attach 37 | 2 4 2 . 6 23 Detach 5 | . . 1 . 2 2 Swap 22 | . 7 2 . 2 11 Drop 12 | . 3 2 . 2 5 Fire 248 | . 64 1 2 40 141 Melee 15 | . . . . . 15 Ram 1 | . . . 1 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 14) 308 | -10/Materials | Build established: Mutant 332 | -10/Materials | Lost 3 parts (2n1w) 408 | -10/Materials | Core integrity fell below 50% 492 | -10/Materials | Repaired Lgt. Ion Engine 509 | -10/Materials | Discovered new exit (range 14) 737 | -10/Materials | Discovered new exit (range 11) 1065 | -10/Materials | Discovered new exit (range 16) 1103 | -10/Materials | Entered another Materials area 1103 | -9/Materials | Evolved 2 slots: Utility x2 1251 | -9/Materials | Met 8R-AWN 1266 | -9/Materials | Discovered new exit (range 6) 1336 | -9/Materials | Entered Mines 1338 | -9/Mines | Followed 8R-AWN into the Mines 1367 | -9/Mines | Learned location of Zion (-7) 1406 | -9/Mines | Discovered new exit (range 8) 1511 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1584 | -9/Mines | Discovered new exit (range 5) 1752 | -9/Mines | Received a Mining Laser from a helpful Derelict 1854 | -9/Mines | Identified exit to Materials 2030 | -9/Mines | Entered Materials 2030 | -8/Materials | Accompanied by 6 allies 2030 | -8/Materials | Evolved 2 slots: Utility x2 2035 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2333 | -8/Materials | Build established: Hauler-Mutant 2513 | -8/Materials | Lost 3 parts (3w) 2777 | -8/Materials | Discovered new exit (range 7) 2795 | -8/Materials | Entered Factory 2795 | -7/Factory | Evolved 2 slots: Utility x2 3006 | -7/Factory | Lost 10 parts (1p2n1u6w) 3034 | -7/Factory | Core integrity fell below 50% 4050 | -7/Factory | Fabricated Xenon Bombardment Thruster (x2) 4071 | -7/Factory | Core integrity fell below 20% 4129 | -7/Factory | Lost 8 parts (1p2n1u4w) 4222 | -7/Factory | Lost 5 parts (3u2w) 4330 | -7/Factory | Repaired Lrg. Storage Unit 4523 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- U-05 Engineer lays Concrete. G-47 Trooper destroyed. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. G-47 Trooper destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. G-47 Trooper destroyed. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. Lightning Gun destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Imp. Ion Engine destroyed. Grenade Launcher destroyed. U-05 Engineer lays Concrete. System corrupted: Imp. Titanium Leg rejected. 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Datajack | -8/Materials | Scanalyzed Beam Rifle | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Mace | -8/Materials | Scanalyzed Hvy. Particle Gun | -8/Materials | Scanalyzed Particle Charger | -8/Materials | Scanalyzed Pulse Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Xenon Bombardment Thruster | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Backstab Dynamic Key Just What I Needed Made in Tau Ceti IV The More The Merrier Total Silence Challenges ------------ None Game ------ Seed FieldKineticShockpuncher Manual? 0 Play Time 01:03:02 Cumulative 12.1 hours Start 2020.01.22 @ 16:15:06 End 2020.01.22 @ 17:19:53 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 7 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 14 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ce782a3f-2f3f-480b-813e-7f552b2da13e