Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.16 @ 04:18:31 Player: Nell Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (127) 635 Value Destroyed (3140) 3140 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (70) 70 TOTAL SCORE: 9405 Bonus ------- Follower Combat Kills 70 Cogmind --------- Core Integrity 0/1300 Matter 236/300 Energy 16/100 System Corruption 12% Temperature Cool (4) Movement Hovering (70) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Gyrokinetic Inverter > --- UTILITY (12) ----- Advanced Coolant Injector Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Graphene Brace > --- WEAPON (2) ------- Cooled Pulse Rifle > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Fission Core Cooled Fission Core > --- PROPULSION ------- Cooled Airjet Linear Gravjet Combat Gravmag System Improved Gyrokinetic Inverter Improved Linear Gravjet > --- UTILITY ---------- Advanced Cryofiber Web Advanced Coolant Injector Structural Scanner Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Particle Charger Advanced ECM Suite Improved Utility Shielding Improved Light Armor Plating Graphene Brace > --- WEAPON ----------- Matter Neutralizer Power Sword > --- INVENTORY -------- Antigrav System Compact Battery Cooled Pulse Rifle Heavy Gatling Laser Katana [Rating: 107] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Particle Cannon Energy Gun Precision Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Hammer Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . . . 4 2 2 2 2 2 Power 1 | . . . . . 1 . . . . Propulsion 3 | . . . . 2 . . . 1 . Utility 10 | . . . . 2 1 2 2 1 2 Weapon . | . . . . . . . . . . Parts Attached 136 | 7 19 5 . 32 21 21 10 11 10 Power 20 | 1 4 1 . 2 6 4 1 . 1 Engine 8 | 1 4 1 . 2 . . . . . Core 11 | . . . . . 6 4 1 . . Reactor 1 | . . . . . . . . . 1 Propulsion 46 | 2 6 3 . 16 6 7 2 3 1 Treads 3 | . . . . 2 . 1 . . . Leg 22 | 2 6 3 . 10 1 . . . . Wheel . | . . . . . . . . . . Hover 19 | . . . . 4 5 4 2 3 1 Flight 2 | . . . . . . 2 . . . Utility 43 | 2 3 1 . 6 6 8 7 6 4 Device 20 | . 1 1 . 2 1 6 4 3 2 Storage 4 | 2 1 . . . . 1 . . . Processor 9 | . 1 . . 2 2 . 2 2 . Hackware 2 | . . . . . . . . . 2 Protection 8 | . . . . 2 3 1 1 1 . Artifact . | . . . . . . . . . . Weapon 27 | 2 6 . . 8 3 2 . 2 4 Energy Gun 11 | 1 . . . 5 2 2 . . 1 Energy Cannon 6 | . 2 . . 1 . . . 2 1 Ballistic Gun 4 | 1 3 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . 1 . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon 2 | . . . . . 1 . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . Unidentified Prototypes 8 | . . . . 2 3 1 1 . 1 Parts Lost 51 | . . . . 6 4 16 . 1 24 Power 8 | . . . . . 1 4 . . 3 Propulsion 13 | . . . . 4 1 3 . . 5 Utility 17 | . . . . . 1 6 . . 10 Weapon 13 | . . . . 2 1 3 . 1 6 Highest Loss Streak 23 | . . . . 4 3 5 . 1 23 To Critical Strikes . | . . . . . . . . . . Average Backups 8 | 3 9 9 10 9 9 5 4 4 3 Power . | . . . . . . . . . . Propulsion 1 | 1 2 2 2 . . 1 1 1 . Utility 4 | . 4 5 6 4 5 3 1 1 . Weapon 1 | . 1 1 1 2 2 1 1 . 2 Tool/Special . | . . . . . . . . . . Unused Backups 20 | . 3 1 . 6 6 . 1 1 2 Power 3 | . 1 . . 2 . . . . . Propulsion 7 | . 2 . . . 3 . 1 1 . Utility 7 | . . 1 . 2 3 . . . 1 Weapon 3 | . . . . 2 . . . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 95 | . 99 100 100 94 98 85 97 98 79 Engine 7 | . 13 14 14 9 2 . . . . Core 4 | . . . . . 11 7 9 10 5 Leg 16 | . 28 28 28 21 12 . . . . Hover 10 | . . . . 10 16 16 23 25 17 Device 12 | . 2 13 14 10 7 20 27 27 25 Storage 8 | . 14 14 14 9 7 3 . . . Processor 10 | . 10 . . 8 14 13 14 12 14 Protection 4 | . . . . 7 6 6 8 10 4 Energy Gun 6 | . 1 . . 14 13 8 6 3 . Energy Cannon 9 | . 19 28 28 2 . . . 2 2 Ballistic Gun 1 | . 5 . . . . . . . . Slashing Weapon 1 | . . . . . 1 3 3 4 3 Peak Build Rating 107 | 7 11 11 11 36 52 57 70 95 107 Average Rating 34 | 5 9 11 11 26 46 48 66 86 85 On Entrance 33 | . 7 11 11 11 36 45 54 69 95 Avg Prop Armor Cover (%) 5 | . . . . 5 5 6 9 . . Naked Turns . | . . . . . . . . . . Heaviest Build 50 | 15 23 23 23 31 34 36 43 49 50 Greatest Support 60 | 20 20 20 20 48 54 42 50 60 57 Greatest Overweight (x) 6 | 4 1 1 1 6 3 3 3 . 1 Average Overweight (x) . | . . 1 1 . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 5 5 5 Average Capacity 8 | 7 9 10 10 10 10 7 5 5 5 Most Carried 10 | 5 10 10 10 10 10 10 5 5 5 Average Carried 8 | 3 9 9 10 9 9 5 4 4 3 Final Capacity 10 | 8 10 10 10 10 10 5 5 5 5 Final Carried 10 | 5 10 10 10 10 10 5 4 5 . Class Distribution -------------------- 71% | Mutant 12% | Scavenger-Mutant 5% | Scout 4% | Infiltrator-Ninja 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scout | -5/Factory Infiltrator-Mutant | -4/Factory Infiltrator-Ninja | -3/Research Resources | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Matter Collected 2327 | 338 329 46 . 397 439 434 28 276 40 Remotely . | . . . . . . . . . . Salvage Created 4555 | 121 522 233 32 1173 741 1102 28 414 189 Parts 252 | 13 39 13 2 60 43 52 2 13 15 Haulers Intercepted 10 | . 2 . . 6 1 1 . . . Recyclers Shooed 3 | . 1 . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 74 | . 10 8 1 19 15 17 . 2 2 Guns 39 | . 5 . . 13 7 13 . 1 . Cannons 18 | . 5 8 1 3 . . . 1 . AOE 16 | . . . . 3 8 3 . . 2 Classes Destroyed 13 | 2 4 1 1 2 3 . . . . Worker 12 | 2 1 . . 1 1 5 . 1 1 Builder 8 | . . . . . 1 4 1 . 2 Tunneler 4 | 3 . . . . . . . 1 . Hauler 10 | . 2 . . 6 1 1 . . . Recycler 10 | . . 1 . 2 2 2 . 2 1 Operator 4 | . . . . 2 2 . . . . Watcher 5 | . 3 . . 2 . . . . . Swarmer 34 | . 3 6 . 7 7 11 . . . Grunt 16 | . 7 2 . 6 . 1 . . . Duelist 1 | . . . . . 1 . . . . Sentry 12 | . . . . 6 3 3 . . . Programmer 10 | . . . . . 4 2 . 2 2 Subdweller 1 | . . . 1 . . . . . . Best Kill Streak 9 | 4 2 3 1 9 4 5 1 2 5 Combat Bots Only 8 | . 2 3 1 8 3 5 . 2 2 Max Kills in Single Turn 4 | 2 1 2 1 3 4 2 1 1 4 Gunslinging 1 | . . . . 1 . 1 . . . Exploded 3 | . . . . 3 3 2 . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Hostile Shots Fired 900 | . 49 29 30 96 164 249 7 15 261 Missed 346 | . 10 7 13 34 74 95 4 5 104 Hits 554 | . 39 22 17 62 90 154 3 10 157 Melee 1 | . . . . . . . 1 . . Projectile 553 | . 39 22 17 62 90 154 2 10 157 AOE 3 | . . . . . . . 3 . . Critical Strikes 17 | . 1 . . 2 . . . 2 12 Actively Blocked 12 | . . . . . . . . . 12 Part Disruptions 2 | . . . . . . . . . 2 Damage Taken 8477 | . 492 245 229 861 1056 1875 292 206 3221 Core 2170 | . 81 63 47 140 142 317 74 . 1306 Absorbed by Shields 8 | . . . . . 8 . . . . Redirected to Shielding 202 | . . . . . 100 . 21 . 81 Regen/Repaired (Parts) 379 | . . . . . 170 . . 209 . Core Remaining (%) 75 | 100 . . 23 74 79 62 92 100 . Volleys Fired 303 | 8 57 12 6 95 56 56 1 5 7 Largest 2 | 2 2 2 2 2 2 2 1 2 1 Hottest 165 | 70 136 136 136 136 136 136 80 165 60 Shots Fired 537 | 16 114 24 12 168 91 94 1 10 7 Gun 400 | 16 70 . . 137 74 93 1 5 4 Cannon 115 | . 44 24 12 30 . . . 5 . Launcher 22 | . . . . 1 17 1 . . 3 Special . | . . . . . . . . . . Kinetic 67 | 8 59 . . . . . . . . Thermal 448 | 8 55 24 12 167 74 93 1 10 4 Explosive 22 | . . . . 1 17 1 . . 3 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 21 | 5 11 12 6 13 20 21 . 7 2 Robot Miss Streak 9 | 1 9 2 1 2 6 2 3 5 1 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . . 1 . 2 . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . Shots Hit Robots 398 | 11 70 11 9 114 63 98 1 14 7 Core Hits 213 | 5 29 10 2 49 51 46 1 5 15 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 24 | . . . . 9 2 11 . . 2 Burn 22 | . . . . 9 2 11 . . . Sever 2 | . . . . . . . . . 2 Melee Attacks 88 | . 6 . . 1 14 30 3 15 19 Impact 1 | . . . . 1 . . . . . Slashing 81 | . . . . . 14 30 3 15 19 Piercing . | . . . . . . . . . . Sneak Attacks 23 | . 1 . . . . 13 1 6 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10765 | 150 1030 350 183 2195 2000 2691 75 788 1303 Guns 5170 | 150 397 . . 1591 1207 1563 . 214 48 Cannons 1759 | . 609 327 183 492 . . . 148 . Explosions 1901 | . . . . 109 737 82 . . 973 Melee 1868 | . . . . . 39 1046 75 426 282 Ramming 67 | . 24 23 . 3 17 . . . . Kinetic 369 | 74 295 . . . . . . . . Thermal 6560 | 76 711 327 183 2083 1207 1563 . 362 48 Explosive 1901 | . . . . 109 737 82 . . 973 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 1868 | . . . . . 39 1046 75 426 282 Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . 2 1 1 . 2 12 Average Corruption 1 | . . . . 2 1 1 . 1 8 Corruption Purged 1 | . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . Effects 13 | . . . . 1 3 3 . 3 3 Message Errors 3 | . . . . . 1 . . 1 1 Matter Fused 2 | . . . . . 1 . . 1 . Heat Flow Errors 1 | . . . . . . 1 . . . Data Loss (minor) 2 | . . . . 1 . . . 1 . Data Loss (major) 1 | . . . . . . 1 . . . Misfires 1 | . . . . . . 1 . . . Alerts 1 | . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . 1 . . . . Overload Shots 6 | . . . . . . . . 5 1 Overflow Damage 470 | . 2 6 . 6 65 91 . 107 193 Projectiles 14 | . 2 6 . 6 . . . . . Explosions 207 | . . . . . 63 9 . . 135 Melee 249 | . . . . . 2 82 . 107 58 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 241 | . . . . . 26 34 . . 181 Shots 5 | . . . . . 1 1 . . 3 Rammed 1 | . . . . 1 . . . . . Targets Rammed 20 | . 10 7 . 2 1 . . . . Kicked 19 | . 10 7 . 1 1 . . . . Crushed . | . . . . . . . . . . Highest Temperature 364 | 36 316 84 . 189 364 75 . 189 265 Average Temperature 81 | 14 88 23 . 57 118 49 . 102 92 Received Heat Transfer 1344 | . 228 90 42 360 78 351 9 . 186 Effects 1 | . . . . . 1 . . . . Energy Bleed 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . Impact Corruptions 1 | . . . . . 1 . . . . Robots Melted 2 | . . . . . . 2 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 33 | . . 1 . 10 4 15 . 3 . Heat Transferred 13676 | 222 1406 555 333 4995 2118 3662 . 311 74 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Maximum Alert Level 1 | . . . . 1 1 1 . . 1 Low Security (%) 90 | 100 100 100 . 62 93 90 100 100 85 Level 1 9 | . . . . 37 6 9 . . 14 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 389 | 15 97 111 . 283 333 221 61 46 389 Initial 160 | . 3 29 . 7 121 160 61 . 8 Average 62 | 2 15 23 . 110 51 160 24 10 67 Influence Increases 3659 | 25 384 257 15 668 830 629 37 152 662 Destroy 0b10 Robot/C 1500 | . 200 200 . 380 300 340 . 40 40 Destroy 0b10 Robot/NC 265 | 25 30 5 . 65 35 60 5 20 20 Destroy Leader 390 | . 50 40 . 106 92 72 . 10 20 Allied During Kill 6 | . . 6 . . . . . . . Successful Hack 278 | . 25 6 . 32 112 53 . 21 29 Disable Machine 180 | . 15 . . 30 15 60 15 30 15 Destroy Structure 290 | . 4 . . 10 96 14 2 16 148 Partial Spotted 30 | . . . . . . . 15 15 . Lose Combat Pursuer 720 | . 60 . 15 45 180 30 . . 390 Influence Decreases 3270 | 20 313 333 . 416 769 830 164 136 289 Entered New Map 445 | . 2 47 . 8 146 168 66 . 8 Time Decay 2268 | 20 311 286 . 378 439 502 98 136 98 Lost Part 413 | . . . . 30 40 160 . . 183 Purge Threat 144 | . . . . . 144 . . . . Squads Dispatched 29 | . 1 . . 2 10 3 3 3 7 Investigation 3 | . . . . . 1 . 1 . 1 Extermination 11 | . . . . . 4 2 1 2 2 Reinforcement 10 | . 1 . . 2 2 1 1 1 2 Assault . | . . . . . . . . . . Garrison 5 | . . . . . 3 . . . 2 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Distress Signals 16 | . 1 2 . 2 6 1 . . 4 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 184 | . 22 10 5 35 35 21 7 3 46 Peak Tracking Total 22 | . 3 4 6 8 9 4 5 2 22 Tactical Retreats 23 | . 3 . 1 1 7 2 1 . 8 ECM-based Alert Blocks 11 | . . . . . . . 5 . 6 Traps | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Traps Triggered 15 | . 4 . 1 2 2 2 2 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Machines Disabled 12 | . 1 . . 2 1 4 1 2 1 Max in Single Turn 2 | . 1 . . 1 1 2 1 1 1 Garrison Access 5 | . . . . 1 2 2 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Machines Accessed 63 | . 6 1 . 10 24 9 2 5 6 Terminals 31 | . 6 1 . 6 11 3 . 2 2 Fabricators 2 | . . . . . 2 . . . . Repair Stations 8 | . . . . . 4 1 1 1 1 Recycling Units 8 | . . . . 1 2 2 1 . 2 Scanalyzers 5 | . . . . 2 1 1 . . 1 Garrison Access 9 | . . . . 1 4 2 . 2 . Total Hacks 131 | . 14 3 . 29 42 16 3 14 10 Successful 58 | . 6 2 . 16 18 6 1 7 2 Failed 73 | . 8 1 . 13 24 10 2 7 8 Catastrophic 25 | . 3 . . 3 11 2 . 2 4 Database Lockouts . | . . . . . . . . . . Manual 35 | . 2 3 . 7 15 3 . 2 3 Terminals 68 | . 14 3 . 19 19 4 . 5 4 Fabricators 3 | . . . . . 3 . . . . Repair Stations 17 | . . . . . 8 2 1 5 1 Recycling Units 16 | . . . . 3 2 6 2 . 3 Scanalyzers 12 | . . . . 6 2 2 . . 2 Garrison Access 15 | . . . . 1 8 2 . 4 . Terminal Hacks 24 | . 5 2 . 8 4 1 . 3 1 Part Schematic 1 | . . . . 1 . . . . . Robot Analysis 4 | . . 2 . 2 . . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . . Open DSF 2 | . . . . . 1 1 . . . Level Access Points 2 | . . . . . 1 . . 1 . Emergency Access Points 2 | . 1 . . 1 . . . . . Unreport Threat 1 | . . . . . 1 . . . . Locate Traps 2 | . 1 . . . 1 . . . . Surveillance Status 1 | . . . . 1 . . . . . Patrol Status 1 | . . . . . . . . 1 . Transport Status 1 | . 1 . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 2 | . . . . . . . . 1 1 Fabricator Hacks 3 | . . . . . 3 . . . . Load Schematic 2 | . . . . . 2 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 10 | . . . . . 5 1 . 4 . Scan Component 6 | . . . . . 3 1 . 2 . Repair 4 | . . . . . 2 . . 2 . Recycling Unit Hacks 5 | . . . . 2 2 . 1 . . Recycle Component 1 | . . . . 1 . . . . . Retrieve Components 4 | . . . . 1 2 . 1 . . Scanalyzer 9 | . . . . 4 2 2 . . 1 Insert Component 7 | . . . . 3 1 2 . . 1 Analyze 2 | . . . . 1 1 . . . . Garrison Access Hacks 5 | . . . . 1 2 2 . . . Seal Access 5 | . . . . 1 2 2 . . . Unauthorized Hacks 2 | . 1 . . 1 . . . . . Terminals 2 | . 1 . . 1 . . . . . Assimilate 1 | . . . . 1 . . . . . Operators 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 52 | . 6 1 . 9 18 6 1 5 6 Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . 2 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time 116 | . . . . . 116 . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 3 | . . . . . 1 . . 2 . Time 202 | . . . . . 76 . . 126 . Parts Recycled 1 | . . . . 1 . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 7 | . . . . . 7 . . . . Parts Scanalyzed 3 | . . . . 2 1 . . . . Part Schematics Acquired 2 | . . . . 1 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . 2 . . . . . . . . Non-combat 1 | . 1 . . . . . . . . Combat 1 | . 1 . . . . . . . . Robot Hacks Applied 2 | . 2 . . . . . . . . parse_system 2 | . 2 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Total Allies 1 | . . 1 . . . . . . . Largest Group 1 | . . 1 . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 7 | . . 7 . . . . . . . Total Damage 124 | . . 124 . . . . . . . Kills 2 | . . 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Active Infowar (turns) 6619 | . 1739 27 . 1020 1688 1127 233 588 197 Optics 1424 | . 1397 27 . . . . . . . Sensors 4477 | . . . . 1020 1688 1068 233 300 168 Structural 1264 | . . . . . . 246 233 588 197 Seismic 342 | . 342 . . . . . . . . ECM 109 | . . . . . . . 43 1 65 Robot Analysis Total 3 | . . 2 . 1 . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Turns Passed 9226 | 159 1835 1121 413 1342 1888 1341 233 588 306 Spaces Moved 6936 | 85 987 559 207 764 1907 946 295 715 471 Core 16 | 14 . . . 1 . 1 . . . Treads 242 | . . . . 27 . 215 . . . Legs 3005 | 71 987 559 207 537 644 . . . . Wheels . | . . . . . . . . . . Hover 3673 | . . . . 199 1263 730 295 715 471 Flight . | . . . . . . . . . . Fastest Speed 35 | 50 120 190 190 90 45 52 54 40 35 Average Speed 105 | 141 159 190 190 121 79 106 65 47 46 Slowest Speed 350 | 250 190 190 190 350 260 200 290 56 110 Overloaded Moves 124 | . . . . . . . 8 30 86 Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 4 97 88 21 69 57 27 9 15 18 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 3 | . . 2 1 . . . . . . Spaces Dug 39 | . . . . . 11 7 1 5 15 Terrain Destroyed 248 | . . . . 6 132 14 1 8 87 Melee 38 | . . . . . 11 7 1 5 14 Projectile 4 | . . . . . . . . 3 1 AOE 206 | . . . . 6 121 7 . . 72 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Fac Res Total 8133 | 104 1134 590 213 1013 2163 1138 328 927 523 Wait 414 | . 22 1 1 68 93 56 8 160 5 Move 6927 | 84 986 558 206 763 1906 945 294 714 471 Hop . | . . . . . . . . . . Pick Up 68 | 5 9 2 . 17 15 6 4 6 4 Fast Attach 48 | 7 6 . . 9 3 11 3 4 5 Attach 38 | . 1 . . 8 7 12 1 2 7 Detach 9 | . 1 . . 3 . 5 . . . Swap 115 | . 19 5 . 26 38 6 7 13 1 Drop 83 | . 17 5 . 21 18 4 7 8 3 Fire 303 | 8 57 12 6 95 56 56 1 5 7 Melee 88 | . 6 . . 1 14 30 3 15 19 Ram 1 | . . . . . . . . . 1 Kick 19 | . 10 7 . 1 1 . . . . Crush 1 | . . . . 1 . . . . . Escape Stasis 19 | . . . . . 12 7 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory -5/Factory -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 160 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 620 | -10/Materials | Discovered new exit (range 18) 707 | -10/Materials | Discovered new exit (range 15) 717 | -10/Materials | Discovered new exit (range 7) 960 | -10/Materials | Derelicts attacked the area 1682 | -10/Materials | Discovered new exit (range 11) 1798 | -10/Materials | Discovered new exit (range 18) 1847 | -10/Materials | Build established: Scavenger-Mutant 1995 | -10/Materials | Entered Mines 1999 | -10/Mines | Received a Mining Laser from a helpful Derelict 2067 | -10/Mines | Learned 2 Materials zone layouts 2160 | -10/Mines | Learned location of 1 exit from Materials 2169 | -10/Mines | Core integrity fell below 50% 2327 | -10/Mines | Build established: Mutant 2433 | -10/Mines | Discovered new exit (range 7) 2477 | -10/Mines | Discovered new exit (range 12) 2748 | -10/Mines | Discovered new exit (range 8) 3116 | -10/Mines | Entered Subcaves 3117 | -10/Subcaves | Approached by a straggling Scientist 3117 | -10/Subcaves | Identified exit to Recycling 3248 | -10/Subcaves | Shifting Twisted Machinery released Mak. System Restoration Module 3251 | -10/Subcaves | Shifting Twisted Machinery released Lgt. Humpback 3514 | -10/Subcaves | Discovered new exit (range 8) 3529 | -10/Subcaves | Entered Materials 3529 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3530 | -8/Materials | Identified exit to Factory 3672 | -8/Materials | Lost 4 parts (2n2w) 3995 | -8/Materials | Build established: Scavenger-Mutant 4065 | -8/Materials | Discovered exit to Factory (range 15) 4374 | -8/Materials | Destroyed 8 combat bots 4637 | -8/Materials | Build established: Mutant 4871 | -8/Materials | Entered Factory 4871 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5485 | -7/Factory | Discovered new exit (range 6) 5501 | -7/Factory | Identified exit to Lower Caves 5706 | -7/Factory | Repaired Imp. Light Armor Plating 6255 | -7/Factory | Garrison activated, responded to threat 6644 | -7/Factory | Lost 3 parts (1p1n1w) 6689 | -7/Factory | Identified exit to Factory 6759 | -7/Factory | Entered another Factory area 6759 | -6/Factory | Evolved 2 slots: Utility x2 6808 | -6/Factory | Identified exit to DSF 6955 | -6/Factory | Lost 3 parts (2n1w) 7669 | -6/Factory | Lost 5 parts (1p4u) 8007 | -6/Factory | Discovered new exit (range 5) 8012 | -6/Factory | Identified exit to Factory 8100 | -6/Factory | Entered another Factory area 8100 | -5/Factory | Evolved 2 slots: Utility x2 8154 | -5/Factory | Build established: Scout 8329 | -5/Factory | Discovered new exit (range 13) 8333 | -5/Factory | Identified exit to Factory 8333 | -5/Factory | Entered another Factory area 8333 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8664 | -4/Factory | Discovered new exit (range 14) 8671 | -4/Factory | Identified exit to Upper Caves 8760 | -4/Factory | Repaired Cld. Pulse Rifle 8822 | -4/Factory | Repaired Cmb. Gravmag System 8855 | -4/Factory | Identified exit to Research 8921 | -4/Factory | Entered Research 8921 | -3/Research | Evolved 2 slots: Utility x2 9063 | -3/Research | Garrison activated, responded to threat 9180 | -3/Research | Core integrity fell below 50% 9183 | -3/Research | Garrison activated, responded to threat 9188 | -3/Research | System corruption reached 10% 9210 | -3/Research | Core integrity fell below 20% 9220 | -3/Research | Lost 23 parts (3p5n10u5w) 9227 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 09187_ Penetrated by Slug. 09187_ Slug penetrates Wall. 09187_ K-01 Serf collects debris. 09188_ The unstable cave ceiling collapses. 09188_ U-05 Engineer lays Concrete. 09188_ K-01 Serf collects debris. 09189_ Matter Neutralizer destroyed. 09189_ U-05 Engineer lays Concrete. 09189_ Imp. System Shield destroyed. 09189_ U-05 Engineer lays Concrete. 09189_ K-01 Serf collects debris. 09190_ U-05 Engineer lays Concrete. 09203_ System corrupted: IFF burst signal emitted. 09213_ Slug penetrates Wall. 09221_ Penetrated by Slug. 09221_ Slug penetrates Wall. 09221_ Katana destroyed. 09224_ Penetrated by Slug. 09224_ Slug penetrates Wall. 09224_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ##?#####?######??????????????????????????????? | | ##???????????????????????????????????????????? | | #####???????????????????????????????????????? | | ######???????????????????????????????????????? | | ##???????????????????????????????????????? | | #### ##???????????????????????????????????????? | | ####### ##???????????????????????????????????????? | | ????? # ##???????????????????????????????????????? | | ????? # ##???????????????????????????????????????? | | ????? # ########?????????????????????????????????? | | ????? # ########?????????????????????????????????? | | ????? # # ##?????????????????????????????????? | | ????? # # ############???????????????????????? | | ?????## / ############??##########???????????? | | ?????#### # ##############???????????? | | ?????#### # ###### [ ??????????? | | ???????## / + #### ??????????? | | ???????## # #h#### """ ""??????????? | | ???????################;# #### """ """? ##?????? | | ???????#### h + """ """ ##?????? | | ??????????# # ##?????? | | ???????? + ##?????? | | ?????????## # """ """ ##?????? | | ??????????# ########## # """ ""??????????? | | ??????????# ? ########## # """ "???????????? | | ??????????#?????#########@ # ???????????? | | ?????????????? ########## # ??????????? | | ?????????????? ### =# ##########??????????? | | ?????????????? / # ##########??????????? | | ????????????????## "" # # ??????????????????? | | ????????????????## "" # # ??????????????????? | | ???????????????? # "" # # ??????????????????? | | ???????????????? # [S # # ??????????????????? | | ???????????????? # "" + + ??????????????????? | | ???????????????? # "" #k # ??????????????????? | | ???????????????? # "" # # ??????????????????? | | ???????????????? # # t# ????????????####### | | ???????????????? # # ##????????????####### | | ???????????????? # # #########?????## | | ??????????? # = # k################ | | ??????????##########"#### ######### | | ??????????## # | | ??????????## # ! | | ??????????## # | | ??????????## ######## | | ??????????## ######## | | ??????????########/############# | | ?????????? | | ????????????????? ???????? | | ????????? ?????? ???????? ############"# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 100 Energy Generation 37 Energy Capacity 410 Matter Stores 350 Matter Capacity 350 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Base Temperature (-) 200 Armor Coverage 300 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 58 Targeting Accuracy 14 Armor Integrity Analysis 30 Recoil Reduction 2 Particle Charging 15 Defensive Hacking 26 Item Schematics ----------------- Cooling System | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Hacked Prc. Beam Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Light Armor Plating | 5% | -7/Factory Cld. Pulse Rifle | 3% | -4/Factory Cmb. Gravmag System | 38% | -4/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Sprinter Challenges ------------ None Game ------ Seed BehemothLaserBeacon Manual? 0 Play Time 02:16:30 Cumulative 51.5 hours Start 2026.08.16 @ 01:56:11 End 2026.08.16 @ 04:18:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 37 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: edc2aedb-5c8e-42a8-82c6-70f3f4c53bdd