Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.08.15 @ 16:15:26 Player: Gucio Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (1806) 1806 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (739) 739 TOTAL SCORE: 6295 Bonus ------- Follower Combat Kills 490 Met Imprinter 300 Was Imprinted 300 Friendly Fire -351 Cogmind --------- Core Integrity 0/850 Matter 202/300 Energy 724/1100 System Corruption 6% Temperature Cool (659) Movement Hovering (110) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Cold Fusion Reactor Zionite Light DM Reactor > --- PROPULSION (4) --- Gravmag System Improved Gravmag System Zionite Glidesys I Zionite Glidesys I > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Zionite Biocell Zionite Weapon Casing > --- WEAPON (4) ------- Arc Projector Arc Projector Autogun Assault Cannon > --- INVENTORY (12) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Carbon-fiber Leg Improved Titanium Leg Experimental Heat Sink Triangulator Triangulator Improved Maneuvering Thrusters Relay Coupler [Programmer] (93) Arc Projector Arc Projector Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Zionite Light DM Reactor > --- PROPULSION ------- Improved Gravmag System Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- High-capacity Storage Unit Zionite Biocell Improved Maneuvering Thrusters Zionite Weapon Casing Zionite Light Carapace > --- WEAPON ----------- Arc Projector Arc Projector Arc Projector Autogun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Carbon-fiber Leg Improved Titanium Leg Improved Heat Sink Experimental Heat Sink Triangulator Triangulator Relay Coupler [Programmer] Arc Projector Assault Cannon [Rating: 80] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Gravmag System Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Layered Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Arc Projector Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 3 | . . 1 . . . 2 Weapon 2 | . . . . . . 2 Parts Attached 86 | 6 11 21 . . 14 34 Power 16 | 1 1 4 . . 2 8 Engine 10 | 1 . 4 . . 2 3 Core 4 | . 1 . . . . 3 Reactor 2 | . . . . . . 2 Propulsion 17 | 2 1 8 . . 1 5 Treads . | . . . . . . . Leg 12 | 2 1 8 . . 1 . Wheel . | . . . . . . . Hover 5 | . . . . . . 5 Flight . | . . . . . . . Utility 23 | 1 2 2 . . 7 11 Device 13 | . 1 1 . . 5 6 Storage 3 | 1 1 . . . . 1 Processor 2 | . . 1 . . . 1 Hackware . | . . . . . . . Protection 5 | . . . . . 2 3 Artifact . | . . . . . . . Weapon 30 | 2 7 7 . . 4 10 Energy Gun 5 | . . 1 . . 1 3 Energy Cannon 6 | . 3 2 . . 1 . Ballistic Gun 12 | 2 1 3 . . 1 5 Ballistic Cannon 1 | . . . . . . 1 Launcher 1 | . . . . . 1 . Special Weapon 5 | . 3 1 . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 9 | . . . . . 2 7 Parts Lost 27 | . . 5 . . 6 16 Power 5 | . . 1 . . 1 3 Propulsion 6 | . . 2 . . 2 2 Utility 6 | . . . . . 1 5 Weapon 10 | . . 2 . . 2 6 Highest Loss Streak 14 | . . 2 . . 4 14 Average Slot Usage (%) 91 | . 93 97 100 100 88 62 Engine 8 | . 9 8 11 11 10 1 Core 2 | . 4 2 . . . 8 Leg 25 | . 28 32 33 33 22 . Hover 1 | . . . . . . 8 Device 9 | . 8 11 11 11 7 2 Storage 10 | . 14 11 11 11 11 7 Processor 8 | . . 10 11 11 11 5 Energy Gun 3 | . . 6 . . . 13 Energy Cannon 4 | . 14 9 . . 3 . Ballistic Gun 12 | . 8 5 22 22 12 6 Naked Turns . | . . . . . . . Heaviest Build 76 | 13 46 47 46 46 59 76 Greatest Support 80 | 20 20 33 33 33 48 80 Greatest Overweight (x) 12 | 4 2 2 1 1 2 12 Average Overweight (x) 1 | . 1 1 1 1 1 2 Largest Inventory Capacity 14 | 6 14 12 12 12 12 12 Average Capacity 11 | 5 11 12 12 12 12 12 Most Carried 12 | 5 12 12 12 12 12 12 Average Carried 10 | 1 9 11 12 11 11 6 Final Capacity 12 | 6 12 12 12 12 12 12 Final Carried 12 | 2 12 12 12 12 9 12 Class Distribution -------------------- 42% | Messiah-Mutant 38% | Mutant 8% | Messiah-Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 1522 | 226 222 329 . 39 302 404 Remotely . | . . . . . . . Salvage Created 2478 | . 615 920 . . 356 587 Parts 169 | . 40 80 . . 10 39 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 15 | . . . . . 15 . Prevented 3 | . . . . . 3 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 52 | . 12 26 . . 9 5 Guns 22 | . 3 15 . . 1 3 Cannons 21 | . 8 11 . . 2 . AOE 9 | . 1 . . . 6 2 Classes Destroyed 12 | . 5 2 . . 2 3 Worker 4 | . 1 2 . . . 1 Builder 8 | . 1 4 . . . 3 Tunneler 1 | . . 1 . . . . Recycler 2 | . . . . . . 2 Watcher 5 | . 3 1 . . . 1 Swarmer 24 | . 3 16 . . 1 4 Grunt 20 | . 9 4 . . 7 . Sentry 6 | . . 6 . . . . Hunter 1 | . . . . . . 1 Programmer 1 | . . . . . 1 . Z-Light 1 | . . . . . . 1 Mutant 1 | . . . . . 1 . Best Kill Streak 8 | . 6 8 . . 4 4 Combat Bots Only 4 | . 3 4 . . 4 2 Max Kills in Single Turn 2 | . 2 2 . . 2 2 Gunslinging . | . . . . . . . Exploded 2 | . 1 . . . 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 4233 | . 253 997 . . 1083 1900 Core 1240 | . 59 131 . . 199 851 Absorbed by Shields . | . . . . . . . Core Remaining (%) 64 | 100 76 . . . 17 . Volleys Fired 162 | . 36 66 . . 27 33 Largest 4 | . 2 2 . . 2 4 Hottest 209 | . 112 112 . . 120 209 Shots Fired 342 | . 64 129 . . 47 102 Gun 219 | . 25 83 . . 25 86 Cannon 90 | . 31 44 . . 10 5 Launcher 19 | . . . . . 12 7 Special 14 | . 8 2 . . . 4 Kinetic 148 | . 25 50 . . 23 50 Thermal 59 | . 8 35 . . 12 4 Explosive 19 | . . . . . 12 7 Electromagnetic 116 | . 31 44 . . . 41 Robot Hit Streak 16 | . 10 16 . . 9 16 Robot Miss Streak 3 | . 3 3 . . 2 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 2 . . . 1 Max Gunslinging Chain 1 | . . 1 . . . 1 Shots Hit Robots 240 | . 40 91 . . 34 75 Core Hits 134 | . 22 41 . . 29 42 Critical Hits 2 | . 1 1 . . . . Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5333 | . 941 1599 . . 1296 1497 Guns 2047 | . 195 852 . . 227 773 Cannons 1720 | . 642 736 . . 270 72 Explosions 1435 | . 101 . . . 799 535 Melee . | . . . . . . . Ramming 119 | . 3 11 . . . 105 Kinetic 1276 | . 195 433 . . 161 487 Thermal 868 | . 101 419 . . 336 12 Explosive 1116 | . . . . . 799 317 Electromagnetic 1954 | . 642 736 . . . 576 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . 1 6 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Effects 9 | . . . . . . 9 Message Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Targeting Errors 4 | . . . . . . 4 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 91 | . 8 18 . . 32 33 Projectiles 27 | . 8 18 . . 1 . Explosions 36 | . . . . . 31 5 Melee 28 | . . . . . . 28 Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 206 | . 1 3 . . 72 130 Shots 7 | . . . . . 4 3 Rammed 5 | . 1 1 . . . 3 Targets Rammed 6 | . 1 2 . . . 3 Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 681 | . 199 108 . . 224 681 Average Temperature 82 | . 54 25 . . 84 185 Received Heat Transfer 1221 | . 162 246 . . 441 372 Effects 6 | . . . . . 1 5 Shutdowns 1 | . . . . . . 1 Energy Bleed 2 | . . . . . 1 1 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 13 | . 7 5 . . . 1 Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . 4 . . . . Heat Transferred 1648 | . 150 1073 . . 325 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 2 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 313 | . 225 313 102 . . 249 Average Influence 103 | . 87 115 102 . . 107 Maximum Alert Level 1 | . 1 1 . . . 1 Low Security (%) 81 | 100 90 76 100 . . 77 Level 1 18 | . 9 23 . . . 22 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 2 2 . . . 3 Investigation 2 | . 2 . . . . . Extermination 1 | . . . . . . 1 Reinforcement 4 | . . 2 . . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 3 | . . 2 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 94 | . 17 38 . . 19 20 Peak Tracking Total 5 | . 3 5 . . 4 4 Tactical Retreats 2 | . . . . . 1 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 5 | . 2 3 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 3 | . 3 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 6 | . 2 2 . . . 2 Max in Single Turn 2 | . 1 1 . . . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 16 | . 9 6 . 1 . . Terminals 13 | . 8 5 . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 38 | . 22 13 . 3 . . Successful 20 | . 10 7 . 3 . . Failed 18 | . 12 6 . . . . Catastrophic 4 | . 3 1 . . . . Database Lockouts . | . . . . . . . Manual 39 | . 11 10 . 13 . 5 Terminals 30 | . 19 11 . . . . Fabricators . | . . . . . . . Repair Stations 2 | . . 2 . . . . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 16 | . 8 5 . 3 . . Record 1 | . . 1 . . . . Part Schematic 3 | . . . . 3 . . Terminal Index 2 | . 1 1 . . . . Alert Level 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Disarm Traps 1 | . 1 . . . . . Maintenance Status 1 | . 1 . . . . . Security Status 1 | . 1 . . . . . Surveillance Status 1 | . . 1 . . . . Patrol Status 1 | . . 1 . . . . Recall Reinforcements 1 | . 1 . . . . . Zone Layout 2 | . 1 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 6 4 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 32 | . . 32 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . 9 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 9 | . . . . 6 . 3 Largest Group 6 | . . . . 6 4 3 Highest-Rated Group 342 | . . . . 342 266 210 Highest-Rated Ally 94 | . . . . 94 94 70 Zionite Dispatches 1 | . . . . . . 1 Light 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks 85 | . . . . . 56 29 Total Damage 2067 | . . . . . 1465 602 Kills 20 | . . . . . 10 10 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 6791 | 55 1067 1436 3 2431 763 1036 Spaces Moved 3596 | 36 513 644 3 1536 409 455 Core 28 | 16 . . . . . 12 Treads . | . . . . . . . Legs 3177 | 20 513 644 3 1536 409 52 Wheels . | . . . . . . . Hover 391 | . . . . . . 391 Flight . | . . . . . . . Fastest Speed 48 | 50 120 150 150 150 120 48 Average Speed 159 | 116 172 152 150 150 157 188 Slowest Speed 650 | 250 180 180 150 150 180 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 4 90 53 5 93 54 19 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . . Spaces Dug 10 | . 8 2 . . . . Terrain Destroyed 142 | . 14 2 . . 93 33 Melee . | . . . . . . . Projectile 13 | . 8 2 . . 3 . AOE 129 | . 6 . . . 90 33 Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 4341 | 49 619 960 2 1664 481 566 Wait 385 | . 32 205 . 125 16 7 Move 3590 | 35 512 643 2 1535 408 455 Hop . | . . . . . . . Pick Up 79 | 8 18 15 . 2 7 29 Fast Attach 6 | . 1 1 . . 2 2 Attach 44 | 6 3 8 . . 5 22 Detach 2 | . 1 . . . 1 . Swap 36 | . 7 12 . . 7 10 Drop 31 | . 8 8 . 2 8 5 Fire 162 | . 36 66 . . 27 33 Melee . | . . . . . . . Ram 2 | . . . . . . 2 Kick 4 | . 1 2 . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 14 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 548 | -10/Materials | Discovered new exit (range 7) 875 | -10/Materials | Discovered new exit (range 11) 994 | -10/Materials | Discovered new exit (range 16) 1123 | -10/Materials | Entered another Materials area 1123 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1707 | -9/Materials | Repaired Lgt. EM Pulse Cannon 1912 | -9/Materials | Build established: Scavenger-Mutant 1993 | -9/Materials | Discovered new exit (range 11) 2247 | -9/Materials | Discovered new exit (range 15) 2472 | -9/Materials | Build established: Mutant 2520 | -9/Materials | Discovered new exit (range 14) 2559 | -9/Materials | Entered Mines 2560 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2562 | -9/Mines | Entered Zion 2607 | -7/Zion | Learned Factory trap positions 2639 | -7/Zion | Given A8's code to call for help 2688 | -7/Zion | Learned location of Quarantine (-3) 2762 | -7/Zion | Learned Factory emergency access door positions 2873 | -7/Zion | Learned Factory scanalyzer intel 3164 | -7/Zion | Imprinted 3166 | -7/Zion | Declared Zion's savior 3460 | -7/Zion | Build established: Messiah-Mutant 3882 | -7/Zion | Found Relay Coupler [Programmer] 4209 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4209 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4975 | -7/Zion | Discovered new exit (range 10) 4993 | -7/Zion | Entered Proximity Caves 4993 | -6/Proximity Caves | Accompanied by 4 allies 5244 | -6/Proximity Caves | Learned Factory terminal intel 5262 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5283 | -6/Proximity Caves | Found Prototype Device 5284 | -6/Proximity Caves | Identified Exp. Thermal Shield 5433 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 5536 | -6/Proximity Caves | Core integrity fell below 50% 5659 | -6/Proximity Caves | Core integrity fell below 20% 5750 | -6/Proximity Caves | Discovered new exit (range 5) 5756 | -6/Proximity Caves | Entered Factory 5756 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 5757 | -6/Factory | Loaded intel: 116 trap records 5759 | -6/Factory | Loaded intel: 22 terminal locations 5760 | -6/Factory | Loaded intel: 4 scanalyzer locations 5934 | -6/Factory | Core integrity fell below 50% 5964 | -6/Factory | Zion Light squad teleported in 5967 | -6/Factory | Lost 14 parts (3p1n4u6w) 5968 | -6/Factory | Core integrity fell below 20% 6418 | -6/Factory | Build established: Messiah-Gunner 6602 | -6/Factory | Found Prototype Protection 6603 | -6/Factory | Identified Zio. Weapon Casing 6793 | -6/Factory | Core destroyed Last Messages --------------- 06722_ System corrupted by crushing effect (+4). 06722_ Destabilizing: System corrupted (+1). 06722_ A-15 Conveyor calls for reinforcements. 06722_ ALERT: Hostile activity reported, dispatching reinforcements to area. 06732_ Acquired Gravmag System. 06748_ System corrupted: FCS attempts to trigger Arc Projector. 06748_ System corrupted: Arc Projector misfires. 06763_ Detecting system override signal. 06775_ System corrupted: Arc Projector targeting data glitched. 06776_ System corrupted: Energy discharge (-389). 06778_ System corrupted: Arc Projector targeting data glitched. 06786_ Cold Fusion Reactor permanently disabled. 06786_ Overheating: Short circuit. 06790_ Overheating: Matter decay (-45). 06792_ Overheating: Energy bleed (-103). 06792_ Zio. Light Carapace destroyed. 06792_ System corrupted: Arc Projector targeting data glitched. 06792_ System corrupted: Assault Cannon targeting data glitched. 06793_ Overheating: Core damaged (-85). 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""""" ???# #??????????????????? | | ??????????????????? ????# #??????????????????? | | ??????????????????#### #????# #??????????????????? | | ?????????????????????##?????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ???????????????############## #??????????????????? | | ???????????????# # #??????????????????? | | ???????????????# # #??????????????????? | | ???????????????# # #??????????????????? | | ???????????????# + #??????????????????? | | ???????????????# """ # #??????????????????? | | ???????????????# """"" # #??????????????????? | | ???????????????# """"" # #??????????????????? | | ???????????????# # #??????????????????? | | ???????????????# """ # #??????????????????? | | ???????????????# """"" # #??????????????????? | | ???????????????# """"" # #??????????????????? | | ???????????????# # #??????????????????? | | ?????????????#########+####+# ############???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 39 Energy Capacity 1220 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 400 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 100 Evasion (%) 65 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Phasing Sabre | -7/Zion | Free Enh. Flamer | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places I'm Back, Baby! Robot Respite Serviceable Loadout The More The Merrier The One Tourist What Is This Thing? Challenges ------------ None Game ------ Seed RefineryWarpPenetrator Manual? 0 Play Time 01:13:57 Cumulative 6.5 hours Start 2020.08.15 @ 12:02:47 End 2020.08.15 @ 16:15:26 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 5 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 9 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b5d37dd-61e4-4dca-9828-d91ddbe72c61