Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.30 @ 22:45:51 Player: Tuja Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (133) 665 Value Destroyed (5900) 5900 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (576) 576 TOTAL SCORE: 12301 Bonus ------- Pacifist 200 High Alert Combat Kills 376 Cogmind --------- Core Integrity 0/1300 Matter 242/300 Energy 98/100 System Corruption 28% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Improved Melee Analysis Suite System Shield > --- WEAPON (7) ------- (None) > --- INVENTORY (5) ---- Improved Fusion Compressor Light Quantum Reactor Advanced Heavy Treads Axe Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Thunder Leg > --- UTILITY ---------- Large Storage Unit Compact Battery Compact Battery Improved Melee Analysis Suite Improved Melee Analysis Suite Microactuators Improved Light Armor Plating Improved Force Field > --- WEAPON ----------- Heavy Hammer Heavy Hammer Great Maul Axe Axe Axe Axe > --- INVENTORY -------- Light Antimatter Reactor Improved Fusion Compressor Light Quantum Reactor Advanced Medium Treads Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Myomer Leg Improved Medium Armor Plating Improved Medium Armor Plating Heavy Mace Power Maul Axe [Rating: 87] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Hover Unit Antigrav System Flight Unit Electron Diverter Utility Hardened Medium Armor Plating Device Microactuators Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware System Shield Protection Hardened Medium Armor Plating Weapon Axe Impact Weapon Great Maul Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power . | . . . . . . . . . Propulsion 3 | . . . 2 . . . . 1 Utility 6 | . . 2 . . 2 . 1 1 Weapon 5 | . . . . 2 . 2 1 . Parts Attached 89 | 4 1 6 10 5 25 9 10 19 Power 9 | 1 . . 1 . 2 2 1 2 Engine 3 | 1 . . . . 1 1 . . Core 2 | . . . 1 . . 1 . . Reactor 4 | . . . . . 1 . 1 2 Propulsion 35 | 2 . 1 6 1 10 2 2 11 Treads 4 | 2 . 1 . . . . . 1 Leg 24 | . . . 6 1 10 2 2 3 Wheel . | . . . . . . . . . Hover 5 | . . . . . . . . 5 Flight 2 | . . . . . . . . 2 Utility 32 | 1 1 3 3 1 12 1 6 4 Device 5 | . . . . . 2 . 3 . Storage 5 | 1 . . . 1 1 . 1 1 Processor 5 | . . . . . 3 . 2 . Hackware 1 | . . . . . . . . 1 Protection 16 | . 1 3 3 . 6 1 . 2 Artifact . | . . . . . . . . . Weapon 13 | . . 2 . 3 1 4 1 2 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 5 | . . . . 1 . 2 1 1 Slashing Weapon 8 | . . 2 . 2 1 2 . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . . 2 Corrupted Parts 1 | . . . . . . . . 1 System Corruption 4 | . . . . . . . . 4 Parts Lost 57 | . . . 3 1 6 6 5 36 Power 4 | . . . . . . 2 . 2 Propulsion 23 | . . . 1 . 3 1 2 16 Utility 18 | . . . 2 . 3 2 3 8 Weapon 12 | . . . . 1 . 1 . 10 Highest Loss Streak 21 | . . . 2 1 3 2 2 21 To Critical Strikes 2 | . . . . . . . 1 1 Average Backups 10 | 2 5 7 7 7 10 14 13 8 Power 1 | . 1 1 1 1 1 1 1 2 Propulsion 3 | 2 4 3 2 3 2 5 6 3 Utility 2 | . . 1 1 1 2 4 3 1 Weapon 2 | . . 1 2 1 3 2 2 1 Tool/Special . | . . . . . . . . . Unused Backups 21 | . . 7 1 1 3 1 2 6 Power 4 | . . . 1 . . . 1 2 Propulsion 10 | . . 5 . . 1 . 1 3 Utility 6 | . . 2 . 1 2 1 . . Weapon 1 | . . . . . . . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 89 | . 58 90 94 95 94 99 99 63 Engine 3 | . 14 11 . . 2 2 . . Core 1 | . . . 8 7 1 . 1 . Reactor 1 | . . . . . 1 1 3 2 Treads 4 | . 28 22 . . . . . . Leg 19 | . . . 34 30 25 22 20 11 Device 3 | . . . . . 2 5 9 4 Storage 7 | . 14 11 9 7 6 5 9 7 Processor 7 | . . . . . 10 11 9 8 Protection 12 | . 1 25 22 23 14 10 5 2 Impact Weapon 7 | . . . . 3 6 16 15 8 Slashing Weapon 17 | . . 21 18 22 20 17 20 10 Peak Build Rating 87 | 4 5 15 22 31 63 67 82 87 Average Rating 47 | 3 4 13 17 27 56 65 77 60 On Entrance 31 | . 4 5 15 22 31 61 64 79 Avg Prop Armor Cover (%) 19 | . . . . . . . . 19 Naked Turns . | . . . . . . . . . Heaviest Build 77 | 8 11 21 30 42 76 69 77 73 Greatest Support 99 | 40 40 43 42 52 76 75 79 99 Greatest Overweight (x) 2 | . . . . . 1 . 1 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 10 15 15 15 15 Average Capacity 11 | 7 8 8 8 8 11 15 15 10 Most Carried 15 | 5 7 8 8 9 15 15 15 14 Average Carried 10 | 2 5 7 7 7 10 14 13 8 Final Capacity 15 | 8 8 8 8 10 15 15 15 5 Final Carried 15 | 5 7 8 8 9 15 12 14 5 Class Distribution -------------------- 40% | Gladiator 29% | Mutant 11% | Scavenger-Gladiator 7% | Scientist-Gladiator 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Gladiator | -6/Factory Scavenger-Gladiator | -5/Factory Gladiator | -4/Factory Scientist-Gladiator | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 1361 | 175 . 291 90 55 309 139 130 172 Remotely . | . . . . . . . . . Salvage Created 6956 | . . 790 600 72 2496 992 1249 757 Parts 202 | . . 45 26 5 75 14 30 7 Haulers Intercepted 2 | . . 1 . . 1 . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 109 | . . 16 11 1 33 17 20 11 Melee 83 | . . 16 11 1 29 13 7 6 Classes Destroyed 13 | . . 5 2 1 5 . . . Worker 4 | . . . . . 1 2 1 . Builder 1 | . . . . . 1 . . . Hauler 2 | . . 1 . . 1 . . . Recycler 9 | . . 1 . . 4 2 1 1 Operator 4 | . . . . . 3 1 . . Watcher 4 | . . . . 1 3 . . . Swarmer 15 | . . 3 . . 3 5 4 . Grunt 57 | . . 7 6 1 20 7 8 8 Brawler 3 | . . . 1 . 1 . 1 . Duelist 2 | . . . . . 1 . 1 . Sentry 16 | . . 6 3 . 3 1 2 1 Hunter 3 | . . . 1 . . . 2 . Programmer 13 | . . . . . 5 4 2 2 Best Kill Streak 8 | . . 6 4 1 8 8 6 3 Combat Bots Only 7 | . . 5 4 1 5 7 6 3 Max Kills in Single Turn 1 | . . 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . 1 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Hostile Shots Fired 1166 | . . 65 61 23 295 124 129 469 Missed 399 | . . 22 15 6 91 39 38 188 Hits 767 | . . 43 46 17 204 85 91 281 Melee 10 | . . . . . 5 . 5 . Projectile 757 | . . 43 46 17 199 85 86 281 AOE 1 | . . . . . . . 1 . Critical Strikes 42 | . . 1 6 1 7 3 3 21 Actively Blocked 2 | . . 1 1 . . . . . Part Disruptions 1 | . . . . . . . . 1 Damage Taken 10373 | . . 388 541 141 2496 1311 1140 4356 Core 1768 | . . 48 38 13 179 99 81 1310 Absorbed by Shields 963 | . . . . . 185 . 503 275 Redirected to Shielding 30 | . . 11 17 2 . . . . Ignored by Resistances 3198 | . . 117 158 49 747 363 467 1297 Regen/Repaired (Parts) 222 | . . . . . . . 96 126 Core Remaining (%) 92 | 100 100 88 93 98 78 90 92 . Volleys Fired . | . . . . . . . . . Largest . | . . . . . . . . . Hottest . | . . . . . . . . . Shots Fired . | . . . . . . . . . Gun . | . . . . . . . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak . | . . . . . . . . . Robot Miss Streak . | . . . . . . . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 489 | . . 35 46 5 138 99 84 82 Core Hits 138 | . . 18 15 3 55 19 14 14 Critical Kills 11 | . . . . . 7 2 1 1 Critical Parts Destroyed 49 | . . . . . 9 10 19 11 Critical Strikes 89 | . . 3 3 2 25 16 25 15 Smash 61 | . . . . . 16 12 21 12 Sever 28 | . . 3 3 2 9 4 4 3 Melee Attacks 605 | . . 39 51 7 193 118 97 100 Impact 300 | . . . . 1 78 83 69 69 Slashing 305 | . . 39 51 6 115 35 28 31 Piercing . | . . . . . . . . . Sneak Attacks 28 | . . 5 2 . 13 5 2 1 Combat Hostiles 1 | . . 1 . . . . . . Follow-up Attacks 159 | . . 2 6 . 40 45 37 29 Damage Inflicted 21204 | . . 1389 1597 193 6000 4553 3735 3737 Guns . | . . . . . . . . . Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 21204 | . . 1389 1597 193 6000 4553 3735 3737 Ramming . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 11757 | . . . . . 2471 3557 2936 2793 Slashing 9447 | . . 1389 1597 193 3529 996 799 944 Piercing . | . . . . . . . . . Highest Corruption 28 | . 1 . . . 6 4 1 28 Average Corruption 5 | . 1 . . . 4 2 1 20 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 77 | . 2 . . . 38 4 3 30 Message Errors 16 | . 1 . . . 9 1 1 4 Matter Fused 18 | . 1 . . . 9 2 . 6 Heat Flow Errors 6 | . . . . . 4 . 1 1 Energy Discharges 9 | . . . . . 5 . . 4 Parts Rejected 3 | . . . . . 2 . . 1 Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 7 | . . . . . 3 1 1 2 Data Loss (major) 4 | . . . . . 3 . . 1 Alerts 2 | . . . . . 2 . . . Misdirections 11 | . . . . . . . . 11 Overload Shots . | . . . . . . . . . Overflow Damage 4240 | . . 29 72 . 929 1099 1256 855 Projectiles 15 | . . . . . . . 15 . Explosions . | . . . . . . . . . Melee 4225 | . . 29 72 . 929 1099 1241 855 Knockbacks 52 | . . . . . 13 10 18 11 Impact 49 | . . . . . 12 10 16 11 Kinetic . | . . . . . . . . . Secondary 3 | . . . . . 1 . 2 . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 249 | . . . 12 13 249 . 239 132 Average Temperature 79 | . . . 6 7 81 . 117 86 Received Heat Transfer 2817 | . . 159 378 63 1188 315 165 549 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 34 | . . . . . 6 8 14 6 Combat Hostiles 26 | . . . . . 4 4 13 5 Parts Fried 44 | . . . . . 6 12 18 8 Impact Corruptions 134 | . . . . . 26 42 37 29 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . 1 . 1 . 1 . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Maximum Alert Level 3 | . . . 1 . 1 2 2 3 Low Security (%) 58 | 100 100 100 87 100 82 13 3 . Level 1 20 | . . . 12 . 17 51 50 10 Level 2 16 | . . . . . . 34 45 54 Level 3 3 | . . . . . . . . 34 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 884 | . . 165 223 64 315 454 666 884 Initial 279 | . . . 52 64 . 49 135 279 Average 219 | . . 68 123 14 112 330 448 599 Influence Increases 5054 | . . 465 393 57 1072 822 920 1325 Destroy 0b10 Robot/C 2180 | . . 320 220 20 660 340 400 220 Destroy 0b10 Robot/NC 120 | . . 10 . 5 65 25 10 5 Destroy Leader 442 | . . 82 60 2 138 60 60 40 Allied During Kill 1 | . . . . . . . 1 . Successful Hack 168 | . . 8 23 14 39 62 10 12 Disable Machine 36 | . . . . . 18 9 9 . Anti-Garrison Action 1000 | . . . . . . 200 400 400 Destroy Structure 57 | . . . . 1 32 6 . 18 Partial Spotted 30 | . . . . . . 30 . . Lose Combat Pursuer 1020 | . . 45 90 15 120 90 30 630 Influence Decreases 4180 | . . 320 373 221 955 619 626 1066 Entered New Map 786 | . . . 93 101 1 69 186 336 Time Decay 2824 | . . 320 250 110 894 490 390 370 Lost Part 570 | . . . 30 10 60 60 50 360 Squads Dispatched 34 | . . . 2 1 15 6 5 5 Investigation 14 | . . . . 1 5 2 3 3 Extermination 9 | . . . . . 4 2 1 2 Reinforcement 6 | . . . 2 . 3 1 . . Assault 2 | . . . . . . 1 1 . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 10 | . . . 5 . 2 1 . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 213 | . 2 19 19 4 53 26 26 64 Peak Tracking Total 15 | . 1 5 9 2 6 4 3 15 Tactical Retreats 31 | . . 3 2 1 6 6 2 11 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 12 | . 1 . . 2 4 1 1 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 4 | . . . . . 2 1 1 . Max in Single Turn 1 | . . . . . 1 1 1 . Garrison Access 6 | . . . . 1 . 1 2 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 52 | . 3 3 9 3 19 7 4 4 Terminals 32 | . 2 3 7 2 13 4 . 1 Fabricators 3 | . . . . . 3 . . . Repair Stations 2 | . . . . . . . 1 1 Recycling Units 6 | . 1 . 1 . 3 1 . . Scanalyzers 3 | . . . 1 . . 1 1 . Garrison Access 6 | . . . . 1 . 1 2 2 Total Hacks 127 | . 8 10 25 6 52 12 5 9 Successful 54 | . 2 3 15 2 17 6 4 5 Failed 73 | . 6 7 10 4 35 6 1 4 Catastrophic 14 | . 1 1 1 . 7 3 . 1 Database Lockouts . | . . . . . . . . . Manual 63 | . 3 7 18 2 21 5 3 4 Terminals 90 | . 6 10 21 5 37 7 . 4 Fabricators 8 | . . . . . 8 . . . Repair Stations 2 | . . . . . . . 1 1 Recycling Units 12 | . 2 . 1 . 7 2 . . Scanalyzers 6 | . . . 3 . . 2 1 . Garrison Access 9 | . . . . 1 . 1 3 4 Terminal Hacks 15 | . . 1 3 1 7 1 . 2 Open Door 1 | . . . . . 1 . . . Branch Access Points 3 | . . . . 1 1 1 . . Emergency Access Points 1 | . . . . . . . . 1 Terminal Index 3 | . . . 1 . 1 . . 1 Locate Traps 2 | . . . 1 . 1 . . . Recall Investigation 1 | . . . . . 1 . . . Registered Components 1 | . . . 1 . . . . . Zone Layout 3 | . . 1 . . 2 . . . Fabricator Hacks 2 | . . . . . 2 . . . Load Schematic 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 5 | . 1 . 1 . 2 1 . . Retrieve Components 5 | . 1 . 1 . 2 1 . . Scanalyzer 6 | . . . 3 . . 2 1 . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Retrieve Study 4 | . . . 1 . . 2 1 . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 25 | . 1 2 8 . 6 2 3 3 Terminals 16 | . 1 2 8 . 4 1 . . Assimilate 1 | . . . 1 . . . . . Botnet 9 | . 1 1 2 . 4 1 . . Skim 6 | . . 1 5 . . . . . Fabricators 2 | . . . . . 2 . . . Fabnet 2 | . . . . . 2 . . . Repair Stations 2 | . . . . . . . 1 1 Patch 2 | . . . . . . . 1 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . . . . 1 2 2 Jam 5 | . . . . . . 1 2 2 Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 39 | . 3 3 7 2 17 4 1 2 Full Trace Events 5 | . . . . 1 3 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built 2 | . . . . . 2 . . . Authchips . | . . . . . . . . . Time 73 | . . . . . 73 . . . Total Part Build Rating 6 | . . . . . 6 . . . Part Studies Acquired 4 | . . . 1 . . 2 1 . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 24 | . 1 . 6 . 17 . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . 1 . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . 3 1 . Autooverrided 1 | . . . . . . . 1 . Robots Rewired 1 | . . . . . 1 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total Allies 2 | . . . . . 1 . 1 . Largest Group 1 | . . . . . 1 . 1 . Highest-Rated Group 29 | . . . . . 29 . 12 . Highest-Rated Ally 29 | . . . . . 29 . 12 . Total Orders . | . . . . . . . . . Ally Attacks 12 | . . . . . 8 . 4 . Total Damage 135 | . . . . . 96 . 39 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Active Infowar (turns) 1480 | . . . . . 1480 . . . Machine Analysis 1480 | . . . . . 1480 . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 6748 | 80 394 761 512 411 2072 985 789 744 Spaces Moved 4246 | 45 245 354 301 316 1135 632 440 778 Core 147 | 2 . . . . . . . 145 Treads 650 | 43 245 354 . . . . . 8 Legs 3031 | . . . 301 316 1135 632 440 207 Wheels . | . . . . . . . . . Hover 35 | . . . . . . . . 35 Flight 383 | . . . . . . . . 383 Fastest Speed 35 | 50 160 160 112 112 113 120 112 35 Average Speed 118 | 155 160 160 119 113 127 120 133 64 Slowest Speed 225 | 160 160 160 120 115 190 120 185 225 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 7 | . . . . . . . . 7 Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 23 | 5 37 32 33 13 32 21 12 26 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 47 | . . . . 1 34 3 . 9 Terrain Destroyed 47 | . . . . 1 34 3 . 9 Melee 47 | . . . . 1 34 3 . 9 Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total 5233 | 53 247 491 379 358 1492 759 557 897 Wait 391 | . . 78 20 22 158 47 37 29 Move 4224 | 44 244 353 300 315 1134 631 439 764 Hop 7 | . . . . . . . . 7 Pick Up 65 | 5 2 10 3 5 15 8 13 4 Fast Attach 36 | 4 1 3 3 2 8 . 1 14 Attach 41 | . . 1 4 2 6 8 8 12 Detach 3 | . . . 2 . . . 1 . Swap 30 | . . 2 3 2 15 3 5 . Drop 48 | . . 10 4 4 17 4 5 4 Fire . | . . . . . . . . . Melee 386 | . . 34 40 6 137 58 48 63 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . 2 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 5 exits: *Fac / Low x2 / *Ext x2) -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -3/Research History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 12) 310 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 4) 475 | -10/Materials | Entered another Materials area 475 | -9/Materials | Evolved 2 slots: Utility x2 1022 | -9/Materials | Discovered new exit (range 16) 1236 | -9/Materials | Entered another Materials area 1236 | -8/Materials | Evolved 2 slots: Propulsion x2 1698 | -8/Materials | Discovered new exit (range 7) 1748 | -8/Materials | Entered Factory 1748 | -7/Factory | Evolved 2 slots: Weapon x2 2077 | -7/Factory | Discovered new exit (range 9) 2077 | -7/Factory | Discovered new exit (range 3) 2121 | -7/Factory | Identified exit to Lower Caves 2159 | -7/Factory | Entered another Factory area 2159 | -6/Factory | Evolved 2 slots: Utility x2 2281 | -6/Factory | Garrison activated, responded to threat 2483 | -6/Factory | Discovered new exit (range 16) 2607 | -6/Factory | Build established: Gladiator 2670 | -6/Factory | Fabricated Axe (x2) 2725 | -6/Factory | Identified exit to Lower Caves 2725 | -6/Factory | Identified exit to Extension 3677 | -6/Factory | Lost 3 parts (1n2u) 4214 | -6/Factory | Discovered new exit (range 9) 4231 | -6/Factory | Entered another Factory area 4231 | -5/Factory | Evolved 2 slots: Weapon x2 4438 | -5/Factory | Destroyed 7 combat bots 4531 | -5/Factory | First assault squad dispatched 4867 | -5/Factory | Discovered new exit (range 16) 4906 | -5/Factory | Build established: Scavenger-Gladiator 5012 | -5/Factory | Identified exit to Upper Caves 5216 | -5/Factory | Entered another Factory area 5216 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5675 | -4/Factory | Build established: Gladiator 5809 | -4/Factory | Discovered new exit (range 8) 5966 | -4/Factory | First assault squad dispatched 6003 | -4/Factory | Identified exit to Research 6005 | -4/Factory | Entered Research 6005 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6151 | -3/Research | Build established: Scientist-Gladiator 6300 | -3/Research | Lost 3 parts (1p1n1u) 6382 | -3/Research | System corruption reached 10% 6427 | -3/Research | Spotted B-86 Titan 6442 | -3/Research | Lost 21 parts (1p7n5u8w) 6621 | -3/Research | Core integrity fell below 50% 6683 | -3/Research | Core integrity fell below 20% 6720 | -3/Research | Lost 9 parts (6n1u2w) 6749 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 06656_ Imp. Gyrokinetic Inverter destroyed. 06661_ System corrupted: Matter fused (-8). 06669_ M-28 Smith repairs G-67 Veteran. 06673_ Vibroblade destroyed. 06678_ System corrupted: Component data lost. 06678_ M-28 Smith repairs L-61 Swordsman. 06680_ Slug penetrates Wall. 06681_ Impulse Thruster Array destroyed. 06682_ Slug penetrates Wall. 06689_ Imp. Melee Analysis Suite destroyed. 06691_ Penetrated by Slug. 06691_ Slug penetrates Wall. 06697_ System corrupted: Substantial component data lost. 06704_ W-44 Eye distress signal alerts nearby ally. 06713_ System corrupted: Energy discharge (-35). 06723_ K-01 Serf cleans the Vacuum Chamber. 06734_ System corrupted: Heat flow error (+178). 06738_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | | | ^ ##### | | ##??? | | ##### | | ######+###### #########"#######+###### # | | ?# ## # # !! # # = | | ?# * ## # # !! # # | | ?# ## # "" # "T"" # + | | ?# """ + # "" # """" # # | | ?# """ ## + "" # # # | | ?# """ ## # "Y # + # | | ?# ##### # "" # ##############/#+##### | | ?# #???# # "" ##?????# | | ?#######+###???# # "" ######## | | ######## #?????# # + + | | #?????# # ######## | | # ^#??????# # #??????# | | # #??????# # """ #??????# | | # #??????# # """ #??????# | | # #* ????+ + """ #??????################# | | # # ??# # #??????????????????????? | | # # # # #??????????????????????? | | # # + # #??????????????????????? | | # # # ##########??????????????????????? | | # # ??# ##################??????????????? | | # #####??# @ +??????????? | | # ## #??# ####???????????????? | | # #" #### #??????????????????? | | #??????????????????? | | # #??????????????????? | | # #??????????????????? | | + ""G " #??????????????????? | | # " " """" #??????????????????? | | # """" #??????????????????? | | """" #??????????????????? | | ] """" ####??????????????????? | | #?????????????????????? | | #?????????????????????? | | ####?????????????????????? | | ##+###"##############????????????????????????? | | #+####???? #????????????????????????????????????? | | #????!]#????????????????????????????????????? | | #????=]#????????????????????????????????????? | | #???? #????????????????????????????????????? | | #???? #????????????????????????????????????? | | #???? #????????????????????????????????????? | | #????###????????????????????????????????????? | | ######???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 21 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Melee Speed Boost 20 Evasion (%) 70 Melee Accuracy 14 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Axe | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Axe | x2 | -6/Factory Repaired ---------- Nothing Studied --------- Axe | -8/Materials | Hacked Hvy. Hammer | -5/Factory | Hacked Great Maul | -5/Factory | Hacked Flexi-carbon Leg | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Melee Specialist Challenges ------------ None Game ------ Seed CryofiberFocalLattice Manual? 0 Play Time 01:20:53 Cumulative 221.8 hours Start 2026.07.30 @ 21:26:49 End 2026.07.30 @ 22:45:51 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 87 Rogue 67 Adventurer 20 Explorer 0 Win Type - Total 12 Types 8/0/2/1/0/0/0/0/0/1 Lore% 69 Gallery% 61 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef13d9e5-ae4c-48b4-bf49-a17366fd7ddc