Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.05 @ 10:28:23 Player: Skullbearer Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (6) 30 Value Destroyed (104) 104 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1774 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 296/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Disposable Heat Sink > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine Small Storage Unit Signal Interpreter Seismic Detector Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Disposable Heat Sink Small Storage Unit > --- WEAPON ----------- Heavy Particle Gun Light Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Signal Interpreter Seismic Detector Tractor Beam EM Pulse Gun Spread Laser Welding Torch [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Flight Unit Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Disposable Heat Sink Storage Small Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Heavy Particle Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 19 | 7 3 3 6 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 2 1 1 Treads . | . . . . Leg 1 | . . . 1 Wheel 2 | 2 . . . Hover . | . . . . Flight 3 | . 2 1 . Utility 4 | 1 1 1 1 Device 2 | . . 1 1 Storage 1 | 1 . . . Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 7 | 3 . . 4 Energy Gun 4 | 1 . . 3 Energy Cannon . | . . . . Ballistic Gun 3 | 2 . . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 7 | . . 1 6 Power . | . . . . Propulsion 4 | . . . 4 Utility 2 | . . 1 1 Weapon 1 | . . . 1 Highest Loss Streak 5 | . . 1 5 To Critical Strikes . | . . . . Average Slot Usage (%) 79 | . 96 76 43 Engine 5 | . 11 . . Wheel 10 | . 20 . . Flight 15 | . 7 33 16 Device 2 | . . 1 10 Storage 11 | . 14 11 7 Processor 9 | . 13 8 . Ballistic Gun 21 | . 28 22 6 Peak Build Rating 11 | 6 7 8 11 Average Rating 6 | 4 6 7 6 On Entrance 5 | . 6 6 8 Naked Turns . | . . . . Heaviest Build 14 | 14 13 9 10 Greatest Support 32 | 32 32 12 12 Greatest Overweight (x) 1 | . 1 . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 7 Most Carried 8 | 4 8 8 8 Average Carried 6 | 2 7 7 6 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 4 8 8 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 423 | 217 129 . 77 Remotely . | . . . . Salvage Created 227 | . 227 . . Parts 12 | . 12 . . Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 5 | . 5 . . Guns 5 | . 5 . . Classes Destroyed 3 | . 3 . . Recycler 1 | . 1 . . Swarmer 3 | . 3 . . Grunt 2 | . 2 . . Best Kill Streak 4 | . 4 . . Combat Bots Only 4 | . 4 . . Max Kills in Single Turn 1 | . 1 . . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 135 | . 12 11 112 Missed 61 | . 3 4 54 Damage Taken 1042 | . 80 101 861 Core 596 | . 23 15 558 Absorbed by Shields . | . . . . Core Remaining (%) 95 | 100 90 96 . Volleys Fired 21 | . 16 . 5 Largest 2 | . 2 . 2 Hottest 75 | . 40 . 75 Shots Fired 42 | . 32 . 10 Gun 42 | . 32 . 10 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 39 | . 32 . 7 Thermal 3 | . . . 3 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 10 | . 10 . 3 Robot Miss Streak 3 | . 3 . 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 25 | . 20 . 5 Core Hits 11 | . 9 . 2 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 296 | . 233 . 63 Guns 290 | . 231 . 59 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 6 | . 2 . 4 Kinetic 256 | . 231 . 25 Thermal 34 | . . . 34 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 3 | . 1 . 2 Shots . | . . . . Rammed 2 | . 1 . 1 Targets Rammed 3 | . 1 . 2 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 27 | . 6 11 27 Average Temperature 10 | . 4 11 16 Received Heat Transfer 321 | . 18 51 252 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 74 | . . . 74 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 159 | . 149 159 66 Initial 66 | . . 62 66 Average 59 | . 62 114 23 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 33 | . 7 5 21 Peak Tracking Total 16 | . 4 5 16 Tactical Retreats 4 | . . 2 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 4 | . 2 1 1 Terminals 4 | . 2 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 11 | . 5 4 2 Successful 7 | . 2 4 1 Failed 4 | . 3 . 1 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 11 | . 5 4 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 2 4 1 Record 3 | . . 3 . Branch Access Points 1 | . . 1 . Emergency Access Points 1 | . 1 . . Unreport Threat 1 | . . . 1 Recall Reinforcements 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 2 1 1 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 655 | 62 308 143 142 Spaces Moved 999 | 49 290 404 256 Core 37 | 2 . . 35 Treads . | . . . . Legs 5 | . . . 5 Wheels 215 | 47 168 . . Hover . | . . . . Flight 742 | . 122 404 216 Fastest Speed 34 | 50 37 34 34 Average Speed 50 | 97 74 34 41 Slowest Speed 120 | 100 117 34 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 14 | . 4 6 4 Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 3 42 26 28 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1091 | 60 349 402 280 Wait 39 | 1 32 . 6 Move 970 | 48 282 391 249 Hop 12 | . 3 6 3 Pick Up 11 | 3 7 1 . Fast Attach 13 | 7 2 1 3 Attach 4 | . . 2 2 Detach 4 | 1 . 1 2 Swap 2 | . 1 . 1 Drop 12 | . 5 . 7 Fire 21 | . 16 . 5 Melee . | . . . . Ram 2 | . 1 . 1 Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 337 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 15) 371 | -10/Materials | Entered another Materials area 371 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 381 | -9/Materials | Identified exit to Mines 460 | -9/Materials | Discovered new exit (range 4) 514 | -9/Materials | Entered another Materials area 514 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 640 | -8/Materials | Discovered new exit (range 4) 641 | -8/Materials | Core integrity fell below 50% 643 | -8/Materials | Core integrity fell below 20% 656 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- K-01 Serf collects debris. Dropped Spread Laser. Dropped Welding Torch. Dropped EM Pulse Gun. Acquired Prototype Ballistic Gun. Identified Imp. Assault Rifle. Dropped Imp. Assault Rifle. K-01 Serf collects debris. Flight Unit destroyed. Recoil Stabilizer destroyed. Kicked X-57 Shotgunner out of the way. Aluminum Leg destroyed. Slammed into X-57 Shotgunner. EXIT=FOUND Critical hit (Burn: +37). Knocked back. S-10 Pest destroyed. W-25 Informer sends out distress signal. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# w#??????????????????????? | | ??????????????????????# a#??????????????????????? | | ??????????????????????# +??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# @#??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ?????????????###+##???# #??????????????????????? | | ??????????#### ####sw ############???????????? | | ????????? ????????? | | ????????? ????????? | | ????????? u ############???????????? | | ############## ##### ##??????????????????????? | | ## #????#s#???????????????????????? | | """ """ "" ## #????# #???????????????????????? | | """ """ T" ## #????# #???????????????????????? | | """ """ "" ## ######+####????????????????????? | | | ## # #????????????????????? | | [[![ ] ## # H #????????????????????? | | ##/######+##### % # #????????????????????? | | # [= #????????????????????? | | % %= =! #????????????????????? | | # = #????????????????????? | | #########+#+### # #????????????????????? | | ???????# # # #????????????????????? | | ???????# # < ###########????????????????????? | | ???????# """ # #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Coolant Potential 50 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetMolecularStick Manual? 0 Play Time 00:14:25 Cumulative 10.0 hours Start 2024.12.05 @ 10:14:52 End 2024.12.05 @ 10:28:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 006b0f0f-6989-404a-87cd-317210365122