Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.26 @ 13:13:19 Player: Godsword Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (9) 45 Value Destroyed (165) 165 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2210 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 466/550 Matter 300/300 Energy 62/100 System Corruption 39% Temperature Cool (1) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter System Shield System Shield Authchip [R/Combat] > --- WEAPON (2) ------- Makeshift Hammer > --- INVENTORY (5) ---- Hover Unit Scrap Shield Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Improved Signal Interpreter System Shield System Shield Authchip [R/Combat] > --- WEAPON ----------- Makeshift Hammer > --- INVENTORY -------- Hover Unit Scrap Shield Proton Bomb Trap Proton Bomb Trap [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Hover Unit Hover Unit Flight Unit Flight Unit Utility Authchip [R/Combat] Device Sensor Array Processor Improved Signal Interpreter Hackware Authchip [R/Combat] Weapon Makeshift Hammer Energy Gun EM Pulse Gun Impact Weapon Makeshift Hammer Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 16 | 1 . 8 . 7 Power 2 | 1 . 1 . . Engine 2 | 1 . 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 6 | . . 2 . 4 Treads . | . . . . . Leg . | . . . . . Wheel . | . . . . . Hover 1 | . . 1 . . Flight 5 | . . 1 . 4 Utility 5 | . . 2 . 3 Device 1 | . . 1 . . Storage . | . . . . . Processor 1 | . . . . 1 Hackware 3 | . . 1 . 2 Protection . | . . . . . Artifact . | . . . . . Weapon 3 | . . 3 . . Energy Gun 1 | . . 1 . . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . . 2 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 5 | . . 1 . 4 System Corruption 41 | . . 2 . 39 Parts Lost 6 | . . . . 6 Power 1 | . . . . 1 Propulsion 5 | . . . . 5 Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 4 | . . . . 4 To Critical Strikes . | . . . . . Average Backups 1 | . 3 2 1 1 Power . | . . . . . Propulsion . | . . . . . Utility . | . 1 1 . 1 Weapon . | . 1 1 . . Tool/Special . | . . . . . Unused Backups 2 | . . . 1 1 Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon 1 | . . . 1 . Tool/Special . | . . . . . Average Slot Usage (%) 53 | . 14 42 71 57 Engine 10 | . 14 12 14 5 Hover 8 | . . 5 14 7 Flight 9 | . . 5 14 9 Processor 2 | . . . . 6 Hackware 12 | . . 7 14 18 Impact Weapon 9 | . . 7 14 9 Peak Build Rating 21 | 1 1 14 11 21 Average Rating 10 | . 1 6 11 16 On Entrance 4 | . 1 1 11 11 Avg Prop Armor Cover (%) 6 | . . 6 6 9 Naked Turns . | . . . . . Heaviest Build 6 | 3 3 6 6 6 Greatest Support 12 | 3 3 6 6 12 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 1 4 5 5 5 Average Carried 4 | . 3 4 4 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 1 4 5 5 3 Class Distribution -------------------- 47% | Derelict-Mutant 38% | Mutant 14% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Derelict-Mutant | -10/Mines Derelict-Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 377 | 210 . 70 10 87 Remotely . | . . . . . Salvage Created 261 | . . . . 261 Parts 8 | . . . . 8 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 2 | . . . 2 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 5 | . . . . 5 Melee 3 | . . . . 3 Classes Destroyed 6 | . . . . 6 Worker 2 | . . . . 2 Recycler 1 | . . . . 1 Watcher 1 | . . . . 1 Swarmer 3 | . . . . 3 Grunt 1 | . . . . 1 Hunter 1 | . . . . 1 Best Kill Streak 3 | . . . . 3 Combat Bots Only 3 | . . . . 3 Max Kills in Single Turn 1 | . . . . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 38 | . 4 . 1 33 Missed 18 | . 3 . . 15 Hits 20 | . 1 . 1 18 Projectile 20 | . 1 . 1 18 Damage Taken 297 | . 17 . 16 264 Core 100 | . . . 16 84 Absorbed by Shields . | . . . . . Core Remaining (%) 96 | 100 . . 93 . Volleys Fired . | . . . . . Largest . | . . . . . Hottest . | . . . . . Shots Fired . | . . . . . Gun . | . . . . . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic . | . . . . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak . | . . . . . Robot Miss Streak . | . . . . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 12 | . . . . 12 Core Hits 3 | . . . . 3 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 1 | . . . . 1 Smash 1 | . . . . 1 Melee Attacks 18 | . . . . 18 Impact 18 | . . . . 18 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . . . 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 749 | . . . . 749 Guns . | . . . . . Cannons . | . . . . . Explosions . | . . . . . Melee 749 | . . . . 749 Ramming . | . . . . . Kinetic . | . . . . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact 749 | . . . . 749 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 39 | . . 2 2 39 Average Corruption 9 | . . 2 2 35 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . 2 3 4 Message Errors 1 | . . 1 . . Matter Fused 1 | . . . . 1 Energy Discharges 4 | . . . 2 2 Data Loss (minor) 1 | . . 1 . . Data Loss (major) 1 | . . . 1 . Misdirections 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 226 | . . . . 226 Projectiles . | . . . . . Explosions . | . . . . . Melee 226 | . . . . 226 Knockbacks 4 | . . . . 4 Impact 3 | . . . . 3 Kinetic . | . . . . . Secondary 1 | . . . . 1 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature . | . . . . . Average Temperature . | . . . . . Received Heat Transfer 27 | . 9 . . 18 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 4 | . . . . 4 Combat Hostiles 2 | . . . . 2 Parts Fried 6 | . . . . 6 Impact Corruptions 7 | . . . . 7 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 70 | . . . . 70 Initial . | . . . . . Average 8 | . . . . 16 Influence Increases 187 | . . . . 187 Destroy 0b10 Robot/C 100 | . . . . 100 Destroy 0b10 Robot/NC 20 | . . . . 20 Destroy Leader 22 | . . . . 22 Trap Triggered on 0b10 30 | . . . . 30 Lose Combat Pursuer 15 | . . . . 15 Influence Decreases 127 | . . . . 127 Time Decay 77 | . . . . 77 Lost Part 50 | . . . . 50 Squads Dispatched 2 | . 1 . . 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 23 | . 4 . 6 13 Peak Tracking Total 6 | . 4 . 6 6 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused 3 | . . . . 3 Traps Extracted . | . . . . . Installed 3 | . . . . 3 Triggered 3 | . . . . 3 Most Traps Carried 3 | . . 3 3 3 Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 2 | . 1 . . 1 Terminals 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 2 | . 1 . . 1 Successful 2 | . 1 . . 1 Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . . . 1 Terminals 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . . 1 Recall Reinforcements 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . 2 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Active Infowar (turns) 14 | . . 14 . . Sensors 14 | . . 14 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 1 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 499 | 22 53 89 146 189 Spaces Moved 685 | 39 100 108 224 214 Core 217 | 39 100 77 . 1 Treads . | . . . . . Legs . | . . . . . Wheels . | . . . . . Hover 425 | . . 29 224 172 Flight 43 | . . 2 . 41 Fastest Speed 34 | 50 50 40 60 34 Average Speed 55 | 50 50 52 60 55 Slowest Speed 60 | 50 50 60 60 60 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 3 29 34 19 28 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 780 | 40 102 139 236 263 Wait 41 | . . 16 10 15 Move 681 | 38 99 107 223 214 Hop . | . . . . . Pick Up 9 | 1 3 4 1 . Fast Attach 12 | 1 . 4 . 7 Attach 4 | . . 4 . . Detach 1 | . . 1 . . Swap 2 | . . . . 2 Drop 9 | . . 3 2 4 Fire . | . . . . . Melee 18 | . . . . 18 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 3 | . . . . 3 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 15) 23 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Discovered new exit (range 6) 76 | -10/Materials | Entered Mines 107 | -10/Mines | Found a hidden stash of uninstalled traps 120 | -10/Mines | Found DCF Scrap (12 items) 140 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 158 | -10/Mines | Discovered new exit (range 5) 165 | -10/Mines | Entered Subcaves 255 | -10/Subcaves | Identified exit to Materials 288 | -10/Subcaves | Ambushed by swarm of Subdwellers 311 | -10/Subcaves | Entered Materials 311 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 332 | -8/Materials | Lost 4 allies 440 | -8/Materials | System corruption reached 10% 450 | -8/Materials | System corruption reached 30% 500 | -8/Materials | Self-destructed Last Messages --------------- 00487_ S-10 Pest suffers critical hit (Smash). 00487_ Destroyed Flight Unit. 00487_ S-10 Pest system corrupted by crushing effect. 00487_ S-10 Pest destroyed. 00487_ U-05 Engineer lays Concrete. 00489_ Destroyed Flight Unit. 00489_ S-10 Pest system corrupted by crushing effect. 00489_ S-10 Pest knocked back. 00490_ S-10 Pest system terminally corrupted. 00490_ Lgt. Assault Rifle fried. 00490_ U-05 Engineer lays Concrete. 00493_ G-47 Trooper knocked back. 00495_ U-05 Engineer repairs door. 00496_ Flight Unit destroyed. 00497_ System corrupted: Matter fused (-7). 00498_ G-47 Trooper destroyed. 00500_ Acquired 7 matter. 00500_ Flight Unit destroyed. Map ----- +----------------------------------------------------+ | ????????????????# # """ # ## # | | ????????????????# # """ # """## # | | ????????????????# # """ # """## | | ??????????????#######+## # """## | | ??????? # ! ## | | ??????????????####### """ # ! ## | | ????????????????????# """ #####+##### | | ????????????????????# """ | | ????????????????????# ########## | | ????????????????????# #????????? | | ?????????????######?# ##### ##????????# | | ?????????????# ! 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""" # [u # [] ????????? | | ??????????????? ?###/#### #?????[]?????????? | | ?????????????? ???# !% # #????????????????? | | ??????????????! ????# ! #? ##########???????? | | ?????????????##??????# #?? a ??????? | | ?????????????????????# *%# ! ??????? | | ?????????????????????# =" T ????????? | | ?????????????????????# # ?????? | | ?????????????????????# " ## #???????# | | ?????????????????????#] "" #? ##???????? | | ?????????????????????# """ #?? ? #????????? | | ?????????????????????# """ #??? ""?? #????????? | | ?????????????????????# """ #????""???? #????????? | | ?????????????????????# " #????????????????????? | | ?????????????????????# ? +????????????????????? | | ?????????????????????####?###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 62 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hammer Time Challenges ------------ None Game ------ Seed PulsarSingularityRailgun Manual? 0 Play Time 00:09:21 Cumulative 0.8 hours Start 2026.08.26 @ 13:04:21 End 2026.08.26 @ 13:13:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 1ab1030e-d3e1-4b39-a5ec-cdf89a7add55