Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.12 @ 21:16:59 Player: Gaunah Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (18) 90 Value Destroyed (476) 476 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (436) 436 TOTAL SCORE: 3062 Bonus ------- High Alert Combat Kills 37 Follower Combat Kills 199 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 141/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter Transport Network Coupler > --- WEAPON (2) ------- Great Axe > --- INVENTORY (5) ---- Heavy Ion Engine Light Deuterium Engine ECM Suite Corruption Screen Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Experimental Sensor Array Improved Signal Interpreter Corruption Screen > --- WEAPON ----------- Grenade Launcher Great Axe > --- INVENTORY -------- Heavy Ion Engine Light Deuterium Engine Wheel Flight Unit Improved Sensor Array ECM Suite Autogun Datajack [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Impact Weapon Flail Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . . 1 2 . Weapon . | . . . . . . Parts Attached 55 | 12 2 3 15 21 2 Power 7 | 1 . . 2 4 . Engine 6 | 1 . . 2 3 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 16 | 6 . . 5 3 2 Treads 2 | 2 . . . . . Leg 2 | 2 . . . . . Wheel 3 | 2 . . . . 1 Hover . | . . . . . . Flight 9 | . . . 5 3 1 Utility 16 | 2 . 1 4 9 . Device 8 | 1 . 1 2 4 . Storage 4 | 1 . . 1 2 . Processor 3 | . . . . 3 . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 16 | 3 2 2 4 5 . Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 7 | 2 . 2 2 1 . Ballistic Cannon 1 | . . . 1 . . Launcher 2 | . . . 1 1 . Special Weapon . | . . . . . . Impact Weapon 2 | . 2 . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . . 2 . Unidentified Prototypes 3 | . . 1 . 2 . Parts Lost 11 | . . . . 1 10 Power 1 | . . . . . 1 Propulsion 6 | . . . . 1 5 Utility 3 | . . . . . 3 Weapon 1 | . . . . . 1 Highest Loss Streak 10 | . . . . 1 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 100 100 94 100 63 Engine 9 | . 14 14 11 6 . Core 1 | . . . . 2 4 Leg 11 | . 28 28 9 . . Flight 15 | . . . 18 27 10 Device 19 | . 14 14 19 26 10 Storage 11 | . 14 14 11 9 9 Processor 4 | . . . . 9 18 Ballistic Gun 12 | . 15 21 16 4 . Launcher 4 | . . . 5 8 . Impact Weapon 2 | . 12 6 . . . Special Melee Weapon 1 | . . . . 3 . Naked Turns . | . . . . . . Heaviest Build 22 | 13 15 15 21 22 18 Greatest Support 40 | 40 20 20 20 22 22 Greatest Overweight (x) 3 | . . . 3 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 8 Average Capacity 8 | 7 8 8 8 8 7 Most Carried 9 | 7 7 8 8 9 8 Average Carried 6 | 4 6 6 7 7 6 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 5 7 8 8 8 5 Class Distribution -------------------- 55% | Mutant 30% | Sprinter 8% | Scout 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Matter Collected 826 | 342 . 54 190 240 . Remotely . | . . . . . . Salvage Created 513 | 119 45 . 157 192 . Parts 26 | 7 1 . 12 6 . Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Combat Hostiles Destroyed 11 | . 1 . 7 3 . Melee 1 | . . . . 1 . Guns 5 | . . . 5 . . AOE 4 | . . . 2 2 . Classes Destroyed 9 | 2 1 . 3 3 . Worker 1 | . . . . 1 . Tunneler 2 | 2 . . . . . Hauler 1 | . . . . 1 . Recycler 2 | 1 . . . 1 . Watcher 1 | . . . 1 . . Swarmer 4 | . . . 4 . . Grunt 3 | . 1 . . 2 . Sentry 3 | . . . 3 . . Hunter 1 | . . . . 1 . Best Kill Streak 4 | 2 1 . 3 4 . Combat Bots Only 3 | . 1 . 3 2 . Max Kills in Single Turn 2 | 1 1 . 1 2 . Gunslinging . | . . . . . . Exploded 1 | . . . 1 1 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Damage Taken 1579 | . 155 15 215 342 852 Core 677 | . 87 . 34 100 456 Absorbed by Shields 133 | . . . . . 133 Core Remaining (%) 85 | 100 . 65 91 . . Volleys Fired 56 | 11 . 2 30 13 . Largest 2 | 2 . 2 2 2 . Hottest 57 | 40 . 40 57 53 . Shots Fired 95 | 22 . 4 51 18 . Gun 77 | 22 . 4 38 13 . Cannon 5 | . . . 5 . . Launcher 13 | . . . 8 5 . Special . | . . . . . . Kinetic 82 | 22 . 4 43 13 . Thermal . | . . . . . . Explosive 13 | . . . 8 5 . Electromagnetic . | . . . . . . Robot Hit Streak 15 | 5 . 1 15 5 . Robot Miss Streak 3 | 2 . 1 3 2 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 65 | 14 5 2 29 15 . Core Hits 41 | 5 . . 20 16 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 12 | . 10 . . 2 . Impact 10 | . 10 . . . . Slashing 1 | . . . . 1 . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks 2 | . 2 . . . . Damage Inflicted 1466 | 126 209 15 517 599 . Guns 474 | 126 . 15 200 133 . Cannons . | . . . . . . Explosions 738 | . . . 317 421 . Melee 254 | . 209 . . 45 . Ramming . | . . . . . . Kinetic 474 | 126 . 15 200 133 . Thermal . | . . . . . . Explosive 577 | . . . 156 421 . Electromagnetic 161 | . . . 161 . . Impact 209 | . 209 . . . . Slashing 45 | . . . . 45 . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 5 | . 2 . . 3 . Projectiles . | . . . . . . Explosions 3 | . . . . 3 . Melee 2 | . 2 . . . . Knockbacks 2 | . 2 . . . . Impact 2 | . 2 . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 14 | . . . . 14 . Shots 1 | . . . . 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 181 | . 7 . 64 181 9 Average Temperature 27 | . 7 . 20 39 9 Received Heat Transfer 495 | . 108 . 42 27 318 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 2 . . Impact Corruptions 2 | . 2 . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Peak Influence 604 | 15 54 36 604 404 324 Initial 244 | . 9 21 . 244 204 Average 168 | 5 13 13 297 229 281 Maximum Alert Level 2 | . . . 2 2 1 Low Security (%) 52 | 100 100 100 39 19 . Level 1 36 | . . . 12 80 100 Level 2 11 | . . . 47 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . 1 4 2 . Investigation 3 | . . . 2 1 . Extermination . | . . . . . . Reinforcement 2 | . . . 2 . . Assault 1 | . . 1 . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Distress Signals 6 | . . . 4 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | . 2 2 22 18 11 Peak Tracking Total 11 | . 2 1 5 8 11 Tactical Retreats 12 | . 1 2 2 6 1 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Traps Triggered 5 | . . . . . 5 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Machines Disabled 6 | . . . 5 1 . Max in Single Turn 2 | . . . 2 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Machines Accessed 16 | . 2 . 9 5 . Terminals 11 | . 1 . 7 3 . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 39 | . 3 . 23 13 . Successful 24 | . 2 . 16 6 . Failed 15 | . 1 . 7 7 . Catastrophic 2 | . . . 2 . . Database Lockouts . | . . . . . . Manual 29 | . 3 . 19 7 . Terminals 31 | . 2 . 19 10 . Fabricators . | . . . . . . Repair Stations 4 | . . . 4 . . Recycling Units 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 2 | . . . 1 1 . Robot Analysis 1 | . . . . 1 . Locate Traps 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 2 | . . . 2 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 19 | . 2 . 13 4 . Terminals 16 | . 1 . 12 3 . Track 5 | . . . 4 1 . Assimilate 1 | . . . 1 . . Botnet 6 | . 1 . 4 1 . Detonate 2 | . . . 2 . . Operators 2 | . . . 1 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Mechanics 1 | . . . 1 . . Recycling Units 2 | . 1 . . 1 . Recyclers 1 | . 1 . . . . Tunnel 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 2 . 7 4 . Full Trace Events 2 | . . . 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat 1 | . . . . 1 . Combat . | . . . . . . Robot Hacks Applied 1 | . . . . 1 . find_recycling 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Total Allies 4 | . . 4 . . . Largest Group 3 | . . 3 1 . . Highest-Rated Group 40 | . . 40 31 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders 3 | . . 3 . . . GUARD 3 | . . 3 . . . Ally Attacks 49 | . . 14 35 . . Total Damage 727 | . . 181 546 . . Kills 12 | . . 1 11 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Turns Passed 2603 | 142 262 544 596 938 121 Spaces Moved 2273 | 75 185 399 571 911 132 Core 44 | 3 . . . . 41 Treads 26 | 26 . . . . . Legs 758 | 12 185 399 162 . . Wheels 42 | 34 . . . . 8 Hover . | . . . . . . Flight 1403 | . . . 409 911 83 Fastest Speed 32 | 50 120 120 34 32 32 Average Speed 65 | 117 120 120 59 32 47 Slowest Speed 290 | 160 120 120 290 114 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 5 | . . . 1 4 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 4 28 66 56 43 26 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug 1 | . . . 1 . . Terrain Destroyed 34 | . . . 23 11 . Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 33 | . . . 22 11 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Total 3278 | 109 212 460 781 1526 190 Wait 777 | 1 12 52 146 566 . Move 2258 | 74 184 398 568 902 132 Hop 5 | . . . 1 4 . Pick Up 30 | 7 4 3 7 9 . Fast Attach 9 | 6 . . 2 1 . Attach 10 | 4 . . 2 2 2 Detach 5 | 3 . . 2 . . Swap 36 | 2 2 3 11 18 . Drop 26 | 1 2 2 12 9 . Fire 56 | 11 . 2 30 13 . Melee 10 | . 8 . . 2 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 56 | . . . . . 56 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 143 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 405 | -10/Materials | Entered Mines 405 | -10/Mines | Learned Materials interactive machine intel 465 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 516 | -10/Mines | Assembled infested the area 519 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 522 | -10/Mines | Found Prototype Device 523 | -10/Mines | Identified Exp. Sensor Array 844 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 919 | -10/Mines | Discovered new exit (range 14) 929 | -10/Mines | Met a Derelict testing a Signal Generator 949 | -10/Mines | Entered Materials 949 | -9/Materials | Accompanied by 1 ally 949 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 950 | -9/Materials | Loaded intel: 17 interactive machine locations 1335 | -9/Materials | Discovered new exit (range 12) 1529 | -9/Materials | Discovered new exit (range 7) 1545 | -9/Materials | Entered another Materials area 1545 | -8/Materials | Evolved 2 slots: Utility x2 1908 | -8/Materials | Build established: Sprinter 2278 | -8/Materials | Discovered new exit (range 13) 2360 | -8/Materials | Garrison activated, responded to threat 2370 | -8/Materials | Identified exit to Factory 2483 | -8/Materials | Identified exit to Garrison 2483 | -8/Materials | Entered Garrison 2492 | -8/Garrison | Triggered checkpoint 2559 | -8/Garrison | Core integrity fell below 50% 2594 | -8/Garrison | Core integrity fell below 20% 2602 | -8/Garrison | Triggered checkpoint 2603 | -8/Garrison | Triggered checkpoint 2604 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02584_ Field strength at 14. 02585_ Field strength at 4. 02586_ Stasis field depleted. 02586_ Triggered Stasis Trap. 02586_ A bubble of rippling energy engulfs the area. 02586_ Field strength at 94. 02587_ Field strength at 88. 02588_ Field strength at 82. 02589_ Field strength at 68. 02590_ Field strength at 57. 02591_ Field strength at 46. 02592_ Field strength at 36. 02593_ Field strength at 17. 02594_ Field strength at 7. 02595_ Stasis field depleted. 02602_ Beams of light sweep through the air. An alarm sounds. 02602_ Sml. Storage Unit destroyed. 02602_ Critical hit (Burn: +37). 02603_ Beams of light sweep through the air. An alarm sounds. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????#####??#######??????????????????????????????? | | ?????# #??#"""""#??????????????????????????????? | | ?##### ##### ##??????????????????????????????? | | ?# ^^ #??????????????????????????????? | | ?# #??????????????????????????????? | | ?# ############++#??????????????????????????????? | | ?# #??????????# #??????????????????????????????? | | ?# #??????????# #??????????????????????????????? | | ## ############++#######????????????????????????? | | #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | ##################### #????????????????????????? | | ????????????????????#^ #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #?#####??????????????????? | | ????????????????????# #? g #???#??????????????? | | ????????????????????# ##g ##s ##?????????????? | | ????????????????????# ! s s ###???????????? | | ????????????????????# ????????? | | ????????????????????# @ ????????? | | ????????????????????# ## ## ###???????????? | | ????????????????????# #? #????#?????????????? | | ??????????????????? ?? ?????????????????? | | ??????????????????# ?? ???????????????? | | ??????????????????# ??? 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"?????????????? | | ??????????????????### #???? ## #?????????????? | | ????????????????????# ????? #? #?????????????? | | ????????????????????# ?????? ?? #?????????????? | | ????????????????????# ?????? ??? #?????????????? | | ????????????????????# ??????? ???#?????????????? | | ????????????????????## ???????#?????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Corruption Block 8 Propulsion Shielding 33 Evasion (%) 63 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing root@ Challenges ------------ None Game ------ Seed RecyclingBombardmentCasing Manual? 0 Play Time 01:06:17 Cumulative 32.4 hours Start 2023.02.12 @ 17:47:09 End 2023.02.12 @ 21:16:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d354620a-0ea3-4ff6-a458-a3b77058d841