Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.15 @ 20:07:19 Player: Teratos Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (172) 860 Value Destroyed (5227) 5227 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (2062) 2062 TOTAL SCORE: 11729 Bonus ------- High Alert Combat Kills 1323 Follower Combat Kills 66 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -27 Cogmind --------- Core Integrity 447/850 Matter 111/300 Energy 64/100 System Corruption 7% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Improved Heat Sink Advanced Targeting Computer Relay Coupler [NC] (22) Relay Coupler [Sentry] (24) > --- WEAPON (4) ------- Shock Bomb Launcher > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Targeting Computer Relay Coupler [NC] Relay Coupler [Sentry] > --- WEAPON ----------- Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster > --- INVENTORY -------- Shock Bomb Launcher Advanced EMP Blaster [Rating: 41] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Titanium Leg Wheel Wheel Utility Cooling System Device Cooling System Storage High-capacity Matter Pod Processor Advanced Targeting Computer Hackware Relay Coupler [NC] Weapon Advanced EMP Blaster Energy Gun Arc Projector Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Slots Evolved 8 | . . 2 2 . . . 4 Power 1 | . . . 1 . . . . Propulsion . | . . . . . . . . Utility 5 | . . . 1 . . . 4 Weapon 2 | . . 2 . . . . . Parts Attached 100 | 8 3 16 47 18 3 . 5 Power 11 | 1 . 2 4 4 . . . Engine 8 | 1 . 2 2 3 . . . Core 3 | . . . 2 1 . . . Reactor . | . . . . . . . . Propulsion 21 | 4 . 4 11 2 . . . Treads 8 | 2 . . 4 2 . . . Leg 9 | . . 2 7 . . . . Wheel 4 | 2 . 2 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 1 1 3 6 2 . . 2 Device 10 | . 1 3 5 1 . . . Storage 2 | 1 . . 1 . . . . Processor 1 | . . . . 1 . . . Hackware 2 | . . . . . . . 2 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 53 | 2 2 7 26 10 3 . 3 Energy Gun 14 | 1 . . 10 3 . . . Energy Cannon 22 | . 2 7 11 2 . . . Ballistic Gun 5 | 1 . . 3 1 . . . Ballistic Cannon 1 | . . . 1 . . . . Launcher 11 | . . . 1 4 3 . 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . 1 2 6 . . . Parts Lost 34 | . . 2 21 1 1 . 9 Power 7 | . . 1 3 1 . . 2 Propulsion 5 | . . . 3 . . . 2 Utility 5 | . . . 4 . 1 . . Weapon 17 | . . 1 11 . . . 5 Highest Loss Streak 6 | . . 1 6 1 1 . 5 Average Slot Usage (%) 89 | . 96 96 87 91 95 90 76 Engine 12 | . 14 9 10 10 18 18 11 Core 2 | . . . 5 5 . . . Treads 9 | . . . 3 18 18 18 12 Leg 6 | . . 13 13 . . . . Wheel 1 | . 28 7 . . . . . Device 15 | . 11 21 18 18 13 9 6 Storage 1 | . 14 . 2 . . . . Processor 3 | . . . . 4 9 9 6 Hackware 1 | . . . . . . . 13 Energy Gun 5 | . 12 . 8 14 . . . Energy Cannon 12 | . 2 43 15 12 . . . Ballistic Gun 2 | . 12 . 5 . . . . Launcher 12 | . . . 2 8 36 36 24 Naked Turns . | . . . . . . . . Heaviest Build 43 | 12 16 36 41 43 43 41 41 Greatest Support 56 | 40 20 34 56 56 56 56 56 Greatest Overweight (x) 10 | . . 10 7 . . . 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 4 4 4 4 4 Average Capacity 4 | 5 6 4 4 4 4 4 4 Most Carried 4 | . 4 4 4 4 4 4 3 Average Carried 2 | . . 3 2 3 3 4 1 Final Capacity 6 | 6 6 4 4 4 4 4 4 Final Carried 4 | . 4 3 4 4 4 4 . Class Distribution -------------------- 57% | Gunner 23% | Bomber 9% | Mutant 3% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Gunner | -8/Garrison Bomber | -8/Recycling Bomber | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Matter Collected 2334 | 110 152 250 935 237 354 48 248 Remotely . | . . . . . . . . Salvage Created 7173 | . 152 788 2406 1365 951 19 1492 Parts 386 | . 11 45 147 75 36 1 71 Haulers Intercepted 10 | . . 1 3 4 . . 2 Recyclers Shooed 3 | . . . 1 . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Combat Hostiles Destroyed 102 | . 5 11 39 17 15 2 13 Guns 27 | . 5 . 16 6 . . . Cannons 20 | . . 10 7 3 . . . AOE 47 | . . . 12 8 15 2 10 Classes Destroyed 17 | . 3 5 5 . 1 1 2 Worker 13 | . . 3 6 2 . . 2 Builder 23 | . . . 9 5 . . 9 Tunneler 2 | . . . 1 . . . 1 Hauler 10 | . . 1 3 4 . . 2 Recycler 7 | . . 1 2 2 . . 2 Mechanic 1 | . . . 1 . . . . Operator 5 | . . . 3 2 . . . Drone 2 | . . . . . . 2 . Watcher 9 | . 1 4 2 1 . . 1 Swarmer 21 | . 3 . 10 4 4 . . Saboteur 1 | . . . . . . . 1 Grunt 51 | . 2 5 21 7 10 . 6 Brawler 3 | . . . . . 1 . 2 Duelist 2 | . . 1 1 . . . . Sentry 15 | . . 5 5 5 . . . Hunter 5 | . . . 2 1 . . 2 Programmer 2 | . . . . . . . 2 Best Kill Streak 11 | . 6 5 11 6 6 1 9 Combat Bots Only 7 | . 5 3 7 4 6 1 6 Max Kills in Single Turn 4 | . 2 2 3 3 3 1 4 Gunslinging . | . . . . . . . . Exploded 4 | . . . 2 2 3 1 4 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Damage Taken 4709 | . 121 391 2484 341 187 . 1185 Core 909 | . 10 75 372 40 9 . 403 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 75 | 100 96 81 . . . 23 . Volleys Fired 237 | . 19 25 118 36 17 2 20 Largest 4 | . 2 4 4 4 4 4 4 Hottest 300 | . 60 300 285 241 144 144 144 Shots Fired 787 | . 36 100 380 132 56 8 75 Gun 280 | . 36 . 195 49 . . . Cannon 302 | . . 100 147 55 . . . Launcher 205 | . . . 38 28 56 8 75 Special . | . . . . . . . . Kinetic 109 | . 19 . 90 . . . . Thermal 336 | . 17 100 138 81 . . . Explosive . | . . . . . . . . Electromagnetic 342 | . . . 152 51 56 8 75 Robot Hit Streak 22 | . 4 9 20 22 1 . 5 Robot Miss Streak 6 | . 6 3 6 4 1 . 2 Penetration Max 1 | . . . 1 . . . . Secondary Targets 6 | . . . 6 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 328 | . 19 41 195 64 1 . 8 Core Hits 253 | . 10 22 107 41 28 2 43 Critical Hits 7 | . 1 . 3 3 . . . Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 6 | . 1 . 2 3 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13282 | . 206 1021 5218 2255 1864 185 2533 Guns 2538 | . 206 . 1866 466 . . . Cannons 3102 | . . 1021 1445 636 . . . Explosions 7642 | . . . 1907 1153 1864 185 2533 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 886 | . 113 . 773 . . . . Thermal 4699 | . 93 1021 2194 967 263 39 122 Explosive 259 | . . . . . . . 259 Electromagnetic 7438 | . . . 2251 1288 1601 146 2152 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . 2 3 3 7 Average Corruption 2 | . . . . 1 2 3 3 Corruption Purged . | . . . . . . . . Effects 32 | . . . . 5 12 5 10 Message Errors 6 | . . . . 2 1 1 2 Matter Fused 4 | . . . . . 2 1 1 Heat Flow Errors 3 | . . . . . 2 1 . Energy Discharges 6 | . . . . 1 3 . 2 Data Loss (minor) 4 | . . . . . 2 1 1 Misfires 1 | . . . . . . . 1 Targeting Errors 8 | . . . . 2 2 1 3 Overload Shots . | . . . . . . . . Overflow Damage 311 | . . 5 117 40 86 36 27 Projectiles 59 | . . 5 33 21 . . . Explosions 252 | . . . 84 19 86 36 27 Melee . | . . . . . . . . Knockbacks 1 | . . . 1 . . . . Impact . | . . . . . . . . Kinetic 1 | . . . 1 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 376 | . . . 181 73 105 . 17 Shots 20 | . . . 10 3 6 . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 383 | . . 383 329 182 186 234 27 Average Temperature 95 | . . 141 95 53 40 73 10 Received Heat Transfer 1194 | . 36 150 891 63 27 . 27 Effects 5 | . . 1 4 . . . . Energy Bleed 3 | . . . 3 . . . . Interference 2 | . . 1 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 9 | . . . 3 . 2 . 4 Combat Hostiles 6 | . . . 3 . . . 3 Parts Fried 55 | . . . 11 7 12 1 24 Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . 1 1 . . . . Combat Hostiles 2 | . . 1 1 . . . . Parts Melted 11 | . . 8 1 2 . . . Heat Transferred 7636 | . 225 1628 3590 1593 450 50 100 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 36 | . . . 17 7 6 1 5 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Peak Influence 1520 | . 157 309 943 896 1058 483 1520 Average Influence 614 | . 85 177 583 578 832 465 1256 Maximum Alert Level 4 | . . 1 3 3 3 2 4 Low Security (%) 15 | 100 100 64 9 . . . . Level 1 14 | . . 35 23 11 . 5 . Level 2 27 | . . . 14 72 25 94 . Level 3 33 | . . . 52 15 74 . 24 Level 4 9 | . . . . . . . 75 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 25 | . 2 1 7 6 . . 9 Investigation 3 | . . . . 1 . . 2 Extermination 2 | . . . . . . . 2 Reinforcement 13 | . 2 1 5 4 . . 1 Assault 3 | . . . 2 . . . 1 Garrison 4 | . . . . 1 . . 3 Intercept . | . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Distress Signals 12 | . 1 3 4 3 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 160 | . 11 19 75 25 11 1 18 Peak Tracking Total 6 | . 4 6 6 4 4 1 6 Tactical Retreats 18 | . 1 . 11 1 3 . 2 Traps | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Traps Triggered 14 | . . . 1 2 7 . 4 Indirectly 9 | . . . . . 7 . 2 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Machines Disabled 31 | . . 1 4 6 5 . 15 Max in Single Turn 9 | . . 1 1 1 1 . 9 Garrison Access 1 | . . . 1 . . . . Garrison Relay 2 | . . . . . 2 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Machines Accessed 18 | . 1 4 2 5 . 4 2 Terminals 14 | . 1 4 1 3 . 4 1 Fabricators . | . . . . . . . . Repair Stations 3 | . . . 1 1 . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 43 | . 1 12 6 9 . 8 7 Successful 25 | . . 5 4 7 . 4 5 Failed 18 | . 1 7 2 2 . 4 2 Catastrophic 3 | . . . . . . 3 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 32 | . 1 12 3 5 . 8 3 Fabricators . | . . . . . . . . Repair Stations 10 | . . . 3 3 . . 4 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 17 | . . 5 3 3 . 4 2 Record 1 | . . 1 . . . . . Part Schematic 3 | . . . . . . 2 1 Open Door 2 | . . . . 2 . . . Branch Access Points 2 | . . 1 . 1 . . . Terminal Index 1 | . . 1 . . . . . Alert Level 3 | . . 1 2 . . . . Registered Prototypes 1 | . . . 1 . . . . Zone Layout 4 | . . 1 . . . 2 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 7 | . . . 1 3 . . 3 Scan Component 5 | . . . 1 2 . . 2 Repair 2 | . . . . 1 . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 10 | . . 2 1 2 . 3 2 Full Trace Events 6 | . . . 1 2 . 2 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . . . 2 1 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . 1 . . 1 Time 98 | . . . . 38 . . 60 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Scr Mat Mat Mat Sto Gar Rec Fac Used RIF Installer 1 | . . . . . 1 . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 11 | . . . 2 . 9 . . Machine Destruction 11 | . . . 2 . 9 . . Attached 2 | . . . . . . . 2 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 1 . . Highest-Rated Group 99 | . . . . 99 99 . . Highest-Rated Ally 99 | . . . . 99 99 . . Total Orders . | . . . . . . . . Ally Attacks 10 | . . . . 10 . . . Total Damage 202 | . . . . 202 . . . Kills 3 | . . . . 3 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Turns Passed 5411 | 61 195 641 1838 881 726 423 646 Spaces Moved 2671 | 45 163 295 815 404 395 254 300 Core 13 | 3 . 6 1 . . . 3 Treads 1516 | 17 . . 149 404 395 254 297 Legs 853 | . . 188 665 . . . . Wheels 289 | 25 163 101 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 120 160 160 160 150 Average Speed 147 | 108 80 129 150 160 160 160 160 Slowest Speed 550 | 160 80 550 400 160 160 160 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 4 35 34 46 66 62 65 10 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 4 | . . 4 . . . . . Terrain Destroyed 200 | . . 24 79 34 6 . 57 Melee . | . . . . . . . . Projectile 53 | . . 24 29 . . . . AOE 147 | . . . 50 34 6 . 57 Actions | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Total 3585 | 54 190 489 1163 553 453 266 417 Wait 510 | . . 142 160 75 30 11 92 Move 2663 | 44 162 294 814 403 393 253 300 Hop . | . . . . . . . . Pick Up 16 | . 4 1 5 4 2 . . Fast Attach 75 | 8 3 12 36 15 . . 1 Attach 14 | . . 3 7 . . . 4 Detach 1 | . . . 1 . . . . Swap 11 | . . 1 4 3 3 . . Drop 52 | 2 2 11 18 17 2 . . Fire 237 | . 19 25 118 36 17 2 20 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 6 | . . . . . 6 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -8/Storage (discovered 2 exits: Rec / Gar) -8/Garrison (discovered 2 exits: *Rec x2) -8/Recycling -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 13) 257 | -10/Materials | Entered another Materials area 257 | -9/Materials | Evolved 2 slots: Weapon x2 556 | -9/Materials | Build established: Gunner 800 | -9/Materials | Identified exit to Mines 872 | -9/Materials | Discovered new exit (range 9) 898 | -9/Materials | Entered another Materials area 898 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1200 | -8/Materials | Discovered new exit (range 8) 1647 | -8/Materials | Lost 6 parts (1p2u3w) 1649 | -8/Materials | Destroyed 7 combat bots 1811 | -8/Materials | Core integrity fell below 50% 1818 | -8/Materials | Lost 3 parts (1p1n1w) 2498 | -8/Materials | First assault squad dispatched 2736 | -8/Materials | Entered Storage 3166 | -8/Storage | Identified exit to Recycling 3394 | -8/Storage | Met 01-MTF 3469 | -8/Storage | Garrison activated, responded to threat 3526 | -8/Storage | Repaired Shock Bomb Launcher 3615 | -8/Storage | Identified exit to Garrison 3617 | -8/Storage | Entered Garrison 3617 | -8/Garrison | Accompanied by 1 ally 3622 | -8/Garrison | 01-MTF left 3625 | -8/Garrison | Installed Relay Interface Framework 3711 | -8/Garrison | Triggered checkpoint 3907 | -8/Garrison | Triggered checkpoint 3926 | -8/Garrison | Triggered checkpoint 4031 | -8/Garrison | Triggered checkpoint 4042 | -8/Garrison | Triggered checkpoint 4112 | -8/Garrison | Discovered exit to Recycling (range 10) 4166 | -8/Garrison | Triggered checkpoint 4306 | -8/Garrison | Discovered exit to Recycling (range 14) 4343 | -8/Garrison | Entered Recycling 4344 | -8/Recycling | Joined Derelict attack on 0b10 via Recycling 4350 | -8/Recycling | Spotter reported a threat 4363 | -8/Recycling | Spotter reported a threat 4364 | -8/Recycling | Build established: Bomber 4390 | -8/Recycling | Spotter reported a threat 4428 | -8/Recycling | Spotter reported a threat 4429 | -8/Recycling | Spotter reported a threat 4436 | -8/Recycling | Spotter reported a threat 4438 | -8/Recycling | Spotter reported a threat 4491 | -8/Recycling | Spotter reported a threat 4491 | -8/Recycling | Spotter reported a threat 4492 | -8/Recycling | Spotter reported a threat 4552 | -8/Recycling | Spotter reported a threat 4605 | -8/Recycling | Spotter reported a threat 4638 | -8/Recycling | Spotter reported a threat 4667 | -8/Recycling | Spotter reported a threat 4668 | -8/Recycling | Spotter reported a threat 4720 | -8/Recycling | Spotter reported a threat 4747 | -8/Recycling | Spotter reported a threat 4758 | -8/Recycling | Discovered new exit (range 6) 4766 | -8/Recycling | Entered Factory 4766 | -6/Factory | Evolved 4 slots: Utility x4 4770 | -6/Factory | 1 allies followed out of Recycling 4853 | -6/Factory | Garrison activated, responded to threat 5036 | -6/Factory | Repaired Adv. EMP Blaster 5116 | -6/Factory | First assault squad dispatched 5388 | -6/Factory | Lost 3 parts (2p1n) 5412 | -6/Factory | Self-destructed Last Messages --------------- 05341_ P-60 Hacker IFF system glitched. 05342_ K-01 Serf collects debris. 05343_ System corrupted: FCS attempts to trigger Adv. EMP Blaster. 05343_ System corrupted: Adv. EMP Blaster misfires. 05343_ Proton Bomb Trap short circuited. 05343_ A bubble of electromagnetic force engulfs the area. 05343_ Proton Bomb Trap short circuited. 05343_ A bubble of electromagnetic force engulfs the area. 05344_ P-60 Hacker misfires. 05345_ K-01 Serf collects debris. 05354_ P-60 Hacker misfires. 05357_ K-01 Serf collects debris. 05357_ Cld. Ion Engine destroyed. 05361_ XKSKEEU/3I KXE:QMGOBPC 05385_ P-60 Hacker resets R-10 Processor, system corruption cleaned. 05392_ System corrupted: Energy discharge (-10). 05396_ Adv. EMP Blaster destroyed. 05404_ Med. Treads destroyed. 05407_ P-60 Hacker IFF system glitched. 05407_ Adv. 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""" # | | ???#???????????????? ?? # | | ???????????????????? ?? # =!= | | ????????????????############## !%= | | ????????????????# # =!! #######? | | ????????????????# # #??????? | | ????????????????# """""" # #??????? | | ????????????????# """""" + #??????? | | ????????????????# """""" # #??????? | | ????????????????# """""" # #??????? | | ????????????????# ! # #??????? | | ????????????????# """""" ######## #??????? | | ????????????????# """""" #??????# #??????? | | ????????????????# """""" #??????# #??????? | | ????????????????# """""" #??????# #??????? | | ????????????????# #??????# ^#??????? | | ????????????????##############??????# #??????? | | ????????????????????????############# #??????? | | ????????????????????????# s s # #??????? | | ????????????????????????# s # #??????? | | ????????????????????????# """""" # #??????? | | ????????????????????????#@ s"""""" + #??????? | | ????????????????????????# p"""""" # #??????? | | ????????????????????????# """""" # #??????? | | ????????????????????????# + #??????? | | ????????????????????????###############+#+#??????? | | ????????????????????????????????????????? ?????? | | ?????????????????????????????????????????? " ????? | | ???????????????????????????????????????????" ???? | | ???????????????????????????????????????????? #??? | | ????????????????????????????????????????????? #??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 41 Energy Capacity 460 Matter Stores 341 Matter Capacity 500 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Pulse Rifle | -8/Recycling | Hacked Imp. Cryofiber Web | -8/Recycling | Hacked Adv. Hacking Suite | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! \\IAMDERELICT Challenges ------------ None Game ------ Seed SpectralSegregatorMatrix Manual? 0 Play Time 01:07:16 Cumulative 42.2 hours Start 2020.06.15 @ 14:29:47 End 2020.06.15 @ 20:07:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 94 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 24 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2222689f-2a8d-47f8-9bdd-6fce5f9f0edd