Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.14 @ 13:24:08

Player: redd

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (59)      295
Value Destroyed (1325)     1325
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (54)                 54
              TOTAL SCORE: 2874

 Bonus
-------
High Alert Combat Kills    54

 Cogmind 
---------
Core Integrity             0/400
Matter                     226/300
Energy                     256/265
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (300) Ox5
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (2) ------
     Small Storage Unit
>          --- WEAPON (2) -------
  Improved Assault Rifle
           Rocket Launcher
>          --- INVENTORY (6) ----
           Wheel
           Wheel
  Hardened Light Armor Plating
  Improved Assault Rifle
           Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
  Improved Treads
>          --- UTILITY ----------
     Small Storage Unit
  Hardened Light Armor Plating
>          --- WEAPON -----------
  Improved Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY --------
           Wheel
           Wheel
  Hardened Light Armor Plating
  Improved Assault Rifle
           Rocket Launcher
           Plasma Cutter
[Rating: 18]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             56   | 6   15  9   26  
  Power                    9    | 1   2   1   5   
    Engine                 9    | 1   2   1   5   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               19   | 2   4   4   9   
    Treads                 5    | .   .   .   5   
    Leg                    .    | .   .   .   .   
    Wheel                  7    | 2   3   2   .   
    Hover                  5    | .   .   1   4   
    Flight                 2    | .   1   1   .   
  Utility                  5    | 1   2   .   2   
    Device                 2    | .   2   .   .   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   .   2   
    Artifact               .    | .   .   .   .   
  Weapon                   23   | 2   7   4   10  
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          16   | 2   3   3   8   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               4    | .   2   1   1   
    Special Weapon         3    | .   2   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 16   | .   3   5   8   
  Power                    3    | .   1   1   1   
  Propulsion               8    | .   2   1   5   
  Utility                  2    | .   .   1   1   
  Weapon                   3    | .   .   2   1   
  Highest Loss Streak      5    | .   2   5   5   
Average Slot Usage (%)     91   | .   90  84  92  
  Engine                   11   | .   13  13  10  
  Treads                   18   | .   .   .   32  
  Wheel                    9    | .   21  26  .   
  Hover                    2    | .   .   .   4   
  Device                   4    | .   12  2   .   
  Storage                  12   | .   14  14  11  
  Protection               6    | .   .   .   10  
  Ballistic Gun            17   | .   8   20  21  
  Launcher                 4    | .   11  3   .   
  Special Weapon           2    | .   6   2   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             22   | 11  16  13  22  
  Greatest Support         83   | 20  20  20  83  
  Greatest Overweight (x)  3    | .   3   1   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   
  Average Capacity         5    | 4   6   6   6   
  Most Carried             6    | 3   6   6   6   
  Average Carried          5    | 1   5   4   5   
  Final Capacity           6    | 6   6   6   6   
  Final Carried            5    | 2   5   5   5   

 Class Distribution 
--------------------
 92% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials

 Resources                      | -11  -10  -10  -9   
-----------                Run  | Scr  Mat  Min  Mat  
Matter Collected           1393 | 195  192  164  842  
  Remotely                 .    | .    .    .    .    
Salvage Created            1642 | .    200  86   1356 
  Parts                    130  | .    24   14   92   
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           1    | .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  48   | .   9   7   32  
  Guns                     40   | .   7   2   31  
  Cannons                  1    | .   1   .   .   
  AOE                      7    | .   1   5   1   
Classes Destroyed          8    | .   3   .   5   
  Worker                   3    | .   .   .   3   
  Builder                  4    | .   2   .   2   
  Recycler                 1    | .   .   .   1   
  Watcher                  3    | .   .   .   3   
  Swarmer                  22   | .   6   5   11  
  Grunt                    18   | .   3   2   13  
  Brawler                  1    | .   .   .   1   
  Sentry                   7    | .   .   .   7   
Best Kill Streak           7    | .   4   3   7   
  Combat Bots Only         5    | .   4   3   5   
Max Kills in Single Turn   3    | .   2   2   3   
  Gunslinging              1    | .   1   .   .   
  Exploded                 2    | .   1   2   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               3090 | .    505  349  2236 
  Core                     639  | .    125  102  412  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         54   | 100  .    9    .    
Volleys Fired              182  | .    53   12   117  
  Largest                  2    | .    2    2    2    
  Hottest                  100  | .    100  100  56   
Shots Fired                315  | .    68   16   231  
  Gun                      263  | .    27   8    228  
  Cannon                   .    | .    .    .    .    
  Launcher                 11   | .    4    6    1    
  Special                  41   | .    37   2    2    
  Kinetic                  263  | .    27   8    228  
  Thermal                  41   | .    37   2    2    
  Explosive                11   | .    4    6    1    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         25   | .    7    2    25   
  Robot Miss Streak        5    | .    5    5    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        10   | .    2    1    7    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           193  | .    19   4    170  
  Core Hits                85   | .    18   8    59   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3473 | .    576  371  2526 
  Guns                     2482 | .    184  29   2269 
  Cannons                  .    | .    .    .    .    
  Explosions               876  | .    285  342  249  
  Melee                    .    | .    .    .    .    
  Ramming                  19   | .    11   .    8    
  Kinetic                  2482 | .    184  29   2269 
  Thermal                  96   | .    96   .    .    
  Explosive                876  | .    285  342  249  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    2    2    .    
  Average Corruption       2    | .    2    2    .    
  Corruption Purged        .    | .    .    .    .    
  Effects                  7    | .    6    1    .    
    Message Errors         4    | .    3    1    .    
    Data Loss (minor)      3    | .    3    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            77   | .    9    50   18   
  Projectiles              4    | .    4    .    .    
  Explosions               73   | .    5    50   18   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      83   | .    5    47   31   
  Shots                    2    | .    .    1    1    
  Rammed                   3    | .    1    .    2    
Targets Rammed             4    | .    1    .    3    
  Kicked                   .    | .    .    .    .    
  Crushed                  1    | .    .    .    1    
Highest Temperature        242  | .    100  20   242  
  Average Temperature      42   | .    39   10   47   
  Received Heat Transfer   885  | .    93   51   741  
  Effects                  2    | .    .    .    2    
    Energy Bleed           1    | .    .    .    1    
    Interference           1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         200  | .    200  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             510  | .   179 144 510 
  Average Influence        177  | .   53  93  268 
Maximum Alert Level        2    | .   .   .   2   
  Low Security (%)         63   | 100 100 100 36  
  Level 1                  22   | .   .   .   40  
  Level 2                  13   | .   .   .   23  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   .   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              86   | .   19  11  56  
  Peak Tracking Total      9    | .   4   6   9   
  Tactical Retreats        4    | .   1   1   2   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 4    | .   .   .   4   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          1    | .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          21   | .   11  .   10  
  Terminals                16   | .   8   .   8   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   1   .   2   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                56   | .   24  .   32  
  Successful               37   | .   16  .   21  
  Failed                   19   | .   8   .   11  
    Catastrophic           2    | .   1   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   11   | .   2   .   9   
  Terminals                39   | .   15  .   24  
  Fabricators              .    | .   .   .   .   
  Repair Stations          11   | .   3   .   8   
  Recycling Units          6    | .   6   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             23   | .   8   .   15  
  Prototype ID Bank        2    | .   1   .   1   
  Level Access Points      1    | .   .   .   1   
  Branch Access Points     1    | .   1   .   .   
  Emergency Access Points  3    | .   1   .   2   
  Unreport Threat          1    | .   1   .   .   
  Locate Traps             7    | .   2   .   5   
  Disarm Traps             1    | .   .   .   1   
  Zone Layout              7    | .   2   .   5   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       8    | .   2   .   6   
  Scan Component           4    | .   1   .   3   
  Repair                   4    | .   1   .   3   
Recycling Unit Hacks       6    | .   6   .   .   
  Process                  1    | .   1   .   .   
  Report Inventory         3    | .   3   .   .   
  Retrieve Matter          2    | .   2   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         16   | .   10  .   6   
  Full Trace Events        2    | .   1   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             4    | .   1   .   3   
  Time                     179  | .   26  .   153 
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          20   | .   20  .   .   
  Retrieved Matter         220  | .   220 .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Mat  
Turns Passed               3226 | 55   1080 258  1833 
Spaces Moved               1917 | 49   858  156  854  
  Core                     22   | 10   12   .    .    
  Treads                   691  | .    .    .    691  
  Legs                     .    | .    .    .    .    
  Wheels                   1022 | 39   793  153  37   
  Hover                    129  | .    .    3    126  
  Flight                   53   | .    53   .    .    
  Fastest Speed            48   | 50   80   80   48   
  Average Speed            111  | 73   89   80   141  
  Slowest Speed            200  | 80   200  120  190  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       50   | 4    99   27   71   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    
  Unknown Exits Taken      2    | 1    .    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 49   | .    28   21   .    
Terrain Destroyed          125  | .    56   60   9    
  Melee                    .    | .    .    .    .    
  Projectile               32   | .    30   2    .    
  AOE                      93   | .    26   58   9    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Scr  Mat  Min  Mat  
Total                      2613 | 67   1031 268  1247 
  Wait                     394  | 5    81   86   222  
  Move                     1914 | 48   857  155  854  
  Hop                      .    | .    .    .    .    
  Pick Up                  39   | 8    14   4    13   
  Fast Attach              7    | .    2    .    5    
  Attach                   23   | 6    5    6    6    
  Detach                   2    | .    .    2    .    
  Swap                     26   | .    8    3    15   
  Drop                     22   | .    10   .    12   
  Fire                     182  | .    53   12   117  
  Melee                    .    | .    .    .    .    
  Ram                      1    | .    1    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    3    | .    .    .    3    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 15)
   56 | -11/Scrapyard | Entered Materials
  110 | -10/Materials | Discovered new exit (range 10)
  169 | -10/Materials | Identified exit to Mines
  189 | -10/Materials | Discovered new exit (range 10)
  314 | -10/Materials | Build established: Mutant
  397 | -10/Materials | Repaired Structural Scanner
  475 | -10/Materials | Discovered new exit (range 3)
  571 | -10/Materials | Discovered new exit (range 14)
 1136 | -10/Materials | Entered Mines
 1145 | -10/Mines     | Core integrity fell below 50%
 1190 | -10/Mines     | Core integrity fell below 20%
 1225 | -10/Mines     | Lost 5 parts (1p1n1u2w)
 1327 | -10/Mines     | Assembled infested the area
 1382 | -10/Mines     | Discovered new exit (range 7)
 1394 | -10/Mines     | Entered Materials
 1394 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1581 | -9/Materials  | Identified exit to Materials
 1803 | -9/Materials  | Discovered new exit (range 7)
 2197 | -9/Materials  | Repaired Imp. Assault Rifle
 2404 | -9/Materials  | Repaired Imp. Assault Rifle
 2458 | -9/Materials  | Repaired Imp. Assault Rifle
 3181 | -9/Materials  | Core integrity fell below 50%
 3215 | -9/Materials  | Core integrity fell below 20%
 3227 | -9/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03203_ S-10 Pest destroyed.
03203_ K-01 Serf collects debris.
03203_ Lgt. Treads destroyed.
03205_ K-01 Serf collects debris. <x2>
03207_ Imp. Treads destroyed.
03209_ K-01 Serf collects debris. <x3>
03212_ U-05 Engineer builds a Door.
03212_ Hrd. Light Armor Plating destroyed.
03213_ K-01 Serf collects debris. <x4>
03215_ S-10 Pest destroyed.
03215_ Switching to secondary target: G-47 Trooper.
03216_ K-01 Serf collects debris.
03217_ S-10 Pest destroyed.
03217_ K-01 Serf collects debris. <x5>
03222_ Imp. Assault Rifle destroyed.
03223_ K-01 Serf collects debris.
03225_ K-01 Serf destroyed.
03227_ Destroyed Sml. Matter Pod.
03227_ K-01 Serf destroyed. <x2>
03227_ S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????####+####????????????#%#????????????????????? |
| ??????#      #????????????# #         #     #????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call

 Challenges 
------------
None

 Game 
------
Seed              CloakShrapnelSabre
  Manual?         0
Play Time         01:02:08
  Cumulative      26.8 hours
  Start           2020.02.14 @ 12:19:17
  End             2020.02.14 @ 13:24:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             20
Gallery%          14
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/Terminus
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c6f414fe-1ee6-4f93-b2fc-88c9b6506c6c