Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 12:53:47 Player: adenochrome Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (48) 240 Value Destroyed (1368) 1368 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (507) 507 TOTAL SCORE: 5735 Bonus ------- High Alert Combat Kills 57 Follower Combat Kills 150 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 98/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced ECM Suite Improved Light Armor Plating Shock Rifle Improved Spread Laser Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Flight Unit Xenon Bombardment Thruster > --- UTILITY ---------- Small Storage Unit Weight Redist. System Signal Interpreter Advanced ECM Suite > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle Missile Launcher > --- INVENTORY -------- Light Nuclear Core VTOL Module VTOL Module VTOL Module Improved Light Armor Plating Shock Rifle Improved Spread Laser [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Signal Interpreter Device Weight Redist. System Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 1 Utility 2 | . . . 1 . . . 1 . Weapon 1 | . . . . . . . . 1 Parts Attached 52 | 6 2 . 12 . . 7 4 21 Power 9 | 1 . . 3 . . 1 . 4 Engine 5 | 1 . . 3 . . 1 . . Core 4 | . . . . . . . . 4 Reactor . | . . . . . . . . . Propulsion 18 | 2 . . 4 . . 3 1 8 Treads . | . . . . . . . . . Leg 6 | 2 . . 4 . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 12 | . . . . . . 3 1 8 Utility 11 | 1 2 . 2 . . 1 2 3 Device 3 | . . . 1 . . . . 2 Storage 3 | 1 1 . . . . 1 . . Processor 2 | . 1 . 1 . . . . . Hackware 1 | . . . . . . . 1 . Protection 2 | . . . . . . . 1 1 Artifact . | . . . . . . . . . Weapon 14 | 2 . . 3 . . 2 1 6 Energy Gun 2 | . . . . . . . . 2 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 10 | 2 . . 3 . . 2 1 2 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Corrupted Parts 1 | . . . . . . . . 1 System Corruption 1 | . . . . . . . . 1 Parts Lost 30 | . . . 7 . . 2 . 21 Power 5 | . . . 3 . . . . 2 Propulsion 13 | . . . 1 . . . . 12 Utility 4 | . . . 1 . . . . 3 Weapon 8 | . . . 2 . . 2 . 4 Highest Loss Streak 14 | . . . 3 . . 2 . 14 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 91 100 83 88 88 78 89 94 Engine 8 | . 14 14 9 11 11 11 9 3 Core 1 | . . . . . . . . 3 Leg 14 | . 28 28 28 33 33 7 . . Flight 18 | . . . . . . 20 36 35 Device 1 | . . . 2 . . . . 4 Storage 9 | . 14 14 11 11 11 11 9 6 Processor 9 | . 6 14 11 11 11 11 9 7 Hackware 2 | . . . . . . . 8 3 Protection 2 | . . . . . . . . 5 Energy Cannon 1 | . . . . . . . . 3 Ballistic Gun 19 | . 28 28 20 22 22 17 18 13 Naked Turns . | . . . . . . . . . Heaviest Build 26 | 11 16 16 19 19 19 18 15 26 Greatest Support 33 | 20 20 20 33 33 33 33 16 28 Greatest Overweight (x) 5 | . . . . . . 5 . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 8 8 Average Capacity 8 | 6 8 10 10 10 10 8 8 7 Most Carried 10 | 2 3 3 9 9 10 10 8 8 Average Carried 6 | 1 2 3 7 8 9 7 7 6 Final Capacity 10 | 8 10 10 10 10 10 8 8 5 Final Carried 10 | 2 3 3 8 9 10 8 7 5 Class Distribution -------------------- 46% | Scavenger-Sprinter 31% | Scavenger-Mutant 22% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 1170 | 183 79 98 230 . . 41 . 539 Remotely . | . . . . . . . . . Salvage Created 1341 | . 79 205 405 . . 32 . 620 Parts 97 | . 3 9 34 . . 8 . 43 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 41 | . . 4 13 . . 3 . 21 Guns 27 | . . 4 13 . . 3 . 7 Cannons 2 | . . . . . . . . 2 AOE 12 | . . . . . . . . 12 Classes Destroyed 10 | . 2 2 2 . . . . 4 Worker 3 | . . . . . . . . 3 Recycler 1 | . 1 . . . . . . . Operator 1 | . . . . . . . . 1 Watcher 2 | . 1 . 1 . . . . . Swarmer 23 | . . . 7 . . 3 . 13 Grunt 9 | . . 2 3 . . . . 4 Duelist 1 | . . . 1 . . . . . Sentry 5 | . . 2 2 . . . . 1 Hunter 1 | . . . . . . . . 1 Programmer 2 | . . . . . . . . 2 Best Kill Streak 10 | . 1 2 7 . . 3 . 10 Combat Bots Only 7 | . . 2 7 . . 3 . 7 Max Kills in Single Turn 3 | . 1 1 1 . . 1 . 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . . . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 378 | . . 22 89 . . 28 . 239 Missed 144 | . . 8 21 . . 8 . 107 Damage Taken 3298 | . . 187 814 . . 166 . 2131 Core 995 | . . 74 169 . . 47 . 705 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 79 | 100 . 70 . . . 46 100 . Volleys Fired 135 | . 7 13 56 . . 8 . 51 Largest 3 | . 2 2 2 . . 2 . 3 Hottest 118 | . 40 40 40 . . 40 . 118 Shots Fired 267 | . 14 26 107 . . 12 . 108 Gun 247 | . 14 26 107 . . 12 . 88 Cannon 12 | . . . . . . . . 12 Launcher 8 | . . . . . . . . 8 Special . | . . . . . . . . . Kinetic 244 | . 14 26 107 . . 12 . 85 Thermal 1 | . . . . . . . . 1 Explosive 8 | . . . . . . . . 8 Electromagnetic 14 | . . . . . . . . 14 Robot Hit Streak 14 | . 2 14 14 . . 2 . 7 Robot Miss Streak 5 | . 3 2 4 . . 3 . 5 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . 1 . . 1 . 2 Max Gunslinging Chain 1 | . . . 1 . . 1 . 1 Shots Hit Robots 163 | . 7 20 69 . . 5 . 62 Core Hits 90 | . 4 9 27 . . 4 . 46 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3626 | . 77 201 659 . . 42 . 2647 Guns 1822 | . 77 201 659 . . 42 . 843 Cannons 231 | . . . . . . . . 231 Explosions 1573 | . . . . . . . . 1573 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1788 | . 77 201 659 . . 42 . 809 Thermal 291 | . . . . . . . . 291 Explosive 1219 | . . . . . . . . 1219 Electromagnetic 328 | . . . . . . . . 328 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . . . . 7 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 9 | . . . . . . . . 9 Message Errors 1 | . . . . . . . . 1 Matter Fused 3 | . . . . . . . . 3 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . 3 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 332 | . . . . . . . . 332 Projectiles . | . . . . . . . . . Explosions 332 | . . . . . . . . 332 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 74 | . . . . . . . . 74 Shots 1 | . . . . . . . . 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 165 | . . 18 6 . . . . 165 Average Temperature 41 | . . 8 3 . . . . 48 Received Heat Transfer 534 | . . 78 135 . . . . 321 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 215 | . . . . . . . . 215 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Peak Influence 611 | . 12 139 370 72 . 55 36 611 Initial 72 | . . 4 53 72 . . 21 9 Average 103 | . 6 108 232 57 . 48 19 134 Maximum Alert Level 2 | . . . 1 . . . . 2 Low Security (%) 83 | 100 100 100 45 100 . 100 100 74 Level 1 13 | . . . 54 . . . . 16 Level 2 3 | . . . . . . . . 8 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 1 . 2 . . . . 8 Investigation 3 | . 1 . 1 . . . . 1 Extermination 1 | . . . . . . . . 1 Reinforcement 1 | . . . 1 . . . . . Assault . | . . . . . . . . . Garrison 6 | . . . . . . . . 6 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 3 | . . . 1 . . . 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 93 | . 3 6 23 . . 4 3 54 Peak Tracking Total 12 | . 2 3 6 . . 4 3 12 Tactical Retreats 4 | . . 1 1 . . . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 3 | . . . . . . . . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 3 | . . . . . . . . 3 Max in Single Turn 2 | . . . . . . . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 10 | . 1 . 1 . 1 . 1 6 Terminals 7 | . 1 . 1 . . . 1 4 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 32 | . 4 . 4 . 1 . 6 17 Successful 12 | . 1 . . . 1 . 2 8 Failed 20 | . 3 . 4 . . . 4 9 Catastrophic 7 | . 1 . 2 . . . . 4 Database Lockouts . | . . . . . . . . . Manual 16 | . 3 . 4 . 1 . 6 2 Terminals 27 | . 4 . 4 . . . 6 13 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . . . . . 3 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . 1 . . . 1 . 2 5 Prototype ID Bank 1 | . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . 1 Emergency Access Points 2 | . . . . . . . . 2 Alert Level 1 | . . . . . . . . 1 Locate Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . . . . . . . . 1 Zone Layout 1 | . . . . . . . 1 . Derelict Proto ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . 3 Process 1 | . . . . . . . . 1 Report Inventory 1 | . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 8 | . 1 . 1 . . . 2 4 Full Trace Events 2 | . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 27 | . . . . . . . . 27 Retrieved Matter 27 | . . . . . . . . 27 Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 4 | . . . . 1 . . . 3 Largest Group 3 | . . . . 1 1 . . 3 Highest-Rated Group 93 | . . . . 31 31 . . 93 Highest-Rated Ally 31 | . . . . 31 31 . . 31 Total Orders . | . . . . . . . . . Ally Attacks 18 | . . . . . . . . 18 Total Damage 256 | . . . . . . . . 256 Kills 5 | . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 3656 | 66 207 295 459 499 256 94 531 1249 Spaces Moved 3526 | 48 151 208 234 406 213 126 486 1654 Core 94 | 2 . . . . . 1 . 91 Treads . | . . . . . . . . . Legs 1262 | 46 151 208 234 406 213 4 . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2170 | . . . . . . 121 486 1563 Fastest Speed 27 | 50 120 120 120 120 120 34 31 27 Average Speed 62 | 117 120 120 120 120 120 42 31 29 Slowest Speed 360 | 120 120 120 120 120 120 360 31 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 14 | . . . . . . . 2 12 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 3 32 46 33 85 60 28 27 32 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 73 | . . . . . . . . 73 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 73 | . . . . . . . . 73 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 4724 | 55 163 230 319 418 213 157 863 2306 Wait 972 | . 4 10 10 12 . . 372 564 Move 3490 | 47 150 207 233 405 212 125 481 1630 Hop 14 | . . . . . . . 2 12 Pick Up 35 | 2 . . 7 1 1 6 2 16 Fast Attach 24 | 6 1 . 5 . . 7 2 3 Attach 19 | . . . 4 . . . 1 14 Detach 1 | . . . . . . . . 1 Swap 9 | . 1 . 3 . . . 1 4 Drop 25 | . . . 1 . . 11 2 11 Fire 135 | . 7 13 56 . . 8 . 51 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 10) 274 | -10/Materials | Entered Mines 318 | -10/Mines | Build established: Mutant 369 | -10/Mines | Learned location of Recycling (-7) 386 | -10/Mines | Found a hidden stash of uninstalled traps 424 | -10/Mines | Discovered new exit (range 9) 449 | -10/Mines | Discovered new exit (range 11) 569 | -10/Mines | Entered Materials 569 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 569 | -9/Materials | Discovered new exit (range 8) 791 | -9/Materials | Lost 3 parts (1p1n1w) 803 | -9/Materials | Destroyed 7 combat bots 918 | -9/Materials | Lost 3 parts (1p1u1w) 1005 | -9/Materials | Discovered new exit (range 6) 1010 | -9/Materials | Identified exit to Mines 1028 | -9/Materials | Entered Mines 1073 | -9/Mines | Discovered new exit (range 7) 1081 | -9/Mines | Identified exit to Materials 1085 | -9/Mines | Learned 4 Materials zone layouts 1198 | -9/Mines | Build established: Scavenger-Mutant 1276 | -9/Mines | Received a Mining Laser from a helpful Derelict 1364 | -9/Mines | Discovered exit to Materials (range 6) 1523 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1523 | -9/Mines | Discovered new exit (range 5) 1526 | -9/Mines | Identified exit to Exiles 1527 | -9/Mines | Entered Exiles 1527 | -9/Exiles | Accompanied by 1 ally 1557 | -9/Exiles | Met 8R-AWN 1578 | -9/Exiles | Met EX-HEX 1609 | -9/Exiles | Met EX-BIN 1625 | -9/Exiles | Aligned with FarCom system 1626 | -9/Exiles | Given EX-Vault access code 1659 | -9/Exiles | Opened EX-Vault 1669 | -9/Exiles | Found Skeleton Box 1696 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1730 | -9/Exiles | Met EX-DEC 1772 | -9/Exiles | Discovered new exit (range 10) 1782 | -9/Exiles | Identified exit to Mines 1783 | -9/Exiles | Left Exiles lab with Skeleton Box 1783 | -9/Exiles | Entered Mines 1799 | -8/Mines | Core integrity fell below 50% 1871 | -8/Mines | Discovered exit to Materials (range 14) 1877 | -8/Mines | Entered Materials 1877 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1878 | -8/Materials | Identified exit to Factory 2188 | -8/Materials | Build established: Scavenger-Sprinter 2408 | -8/Materials | Entered Factory 2408 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2641 | -7/Factory | Identified exit to Storage 2641 | -7/Factory | Identified exit to Lower Caves 3136 | -7/Factory | Found Prototype Launcher 3281 | -7/Factory | Garrison activated, responded to threat 3341 | -7/Factory | Allied Derelicts emerged from ambush trap array 3343 | -7/Factory | Lost 3 parts (3n) 3362 | -7/Factory | Garrison activated, responded to threat 3365 | -7/Factory | Destroyed 7 combat bots 3401 | -7/Factory | Lost 3 allies 3511 | -7/Factory | Garrison activated, responded to threat 3539 | -7/Factory | Destroyed 7 combat bots 3586 | -7/Factory | Cargo convoy interrupted 3614 | -7/Factory | Core integrity fell below 50% 3624 | -7/Factory | Core integrity fell below 20% 3651 | -7/Factory | Lost 14 parts (1p7n3u3w) 3657 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03609_ M-28 Smith fits Backup Plating III on G-50 Soldier. 03609_ Critical hit (Burn: +37). 03610_ Slug penetrates Wall. 03610_ Flight Unit destroyed. 03613_ Penetrated by Slug. 03614_ VTOL Module destroyed. 03617_ K-01 Serf collects debris. 03618_ P-60 Hacker resets H-55 Commando, system corruption cleaned. 03620_ Sml. Storage Unit destroyed. 03620_ VTOL Module destroyed. 03620_ Door malfunctions. 03620_ K-01 Serf collects debris. 03621_ Slug penetrates Construction Platform. 03622_ Penetrated by Slug. 03623_ M-28 Smith repairs H-55 Commando. 03623_ P-60 Hacker resets X-62 Marksman, system corruption cleaned. 03623_ Dropped Nuclear Core. 03623_ K-01 Serf collects debris. 03631_ C-30 ARC bursts open, deploying its payload. 03631_ P-60 Hacker unfolds itself. Map ----- +----------------------------------------------------+ | ????????????????????##?# ????????????????# #??? | | ????????????????????""?# ????????????????# #??? | | ????????????????????"" # #####???????????# #??? | | ????????????????????"" # #???????????/ +??? | | ????????????????????"" / ##+#?######## #??? | | ???????????????????????# #?# = ## #??? | | ???????????????????????# ### #??? | | ???????????????????????# > #??? | | ???????????????????????+ #### #??? | | ???????????????????????## #??# ### ##??? | | ????????????????????????# pp#??###+###?# #?### | | ????????????????????????# t #??????????# #? | | ????????????????????????# #??????????# #! | | ????????????????????????# pp#??????????# # "" | | ????????????????????????# #??????????# + "" | | ????????????????????????# #??????????# # "" | | ?????????????????##+##### ##??????????# # | | ?????????? #???????????# #?### | | ?????????????????##+#### #???????????# #???? | | ???????????????????????# #???????????# #???? | | ???????????????????????+ #???????????# #???? | | ???????????????????????## #??????######/##### | | ????????????????????????# #??????# | | ????????????????????????# ^+??????# """"""" ! | | ????????????????????????# #??????# """"""" | | ????????????????????????#@ #??????# """"""" ! | | ???????????????????????##/###+###?????# """"""" | | ???????????????????????# #?# | | ???????????????????????#! """""""""???# % | | ???????????????????????# ?????########/### | | ???????????????????????# """"""""?????????? "??? | | ???????????????????????# ?????????" ""??? | | ???????????????????????###########????????"" ""??? | | ?????????????????????????????????????????""" ""??? | | ?????????????????????????????????????????""" ?"??? | | ???????????????????????????????????????????"?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????w????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 64 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakCoolantPod Manual? 0 Play Time 00:53:59 Cumulative 17.1 hours Start 2024.04.28 @ 11:24:30 End 2024.04.28 @ 12:53:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 21 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 6% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2efce98c-cb66-4e72-8ac5-9056790251bd