Cogmind - Beta 14 @@@ ROGUE MODE // 2024.07.13 @ 21:42:16 Player: Some Pennies Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (34) 170 Value Destroyed (802) 802 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-43) -43 TOTAL SCORE: 1529 Bonus ------- Friendly Fire -43 Cogmind --------- Core Integrity 0/250 Matter 66/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Rolling (130) Ox2 Location -9/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Subdweller Monowheel Subdweller Monowheel > --- UTILITY (2) ------ Heat Sink Huge Storage Unit > --- WEAPON (2) ------- Light Assault Rifle Subdweller Machine Gun > --- INVENTORY (25) --- Ion Engine Ion Engine Light Ion Engine Subdweller Power Source Subdweller Monowheel Disposable Heat Sink Small Storage Unit Subdweller Optics Signal Interpreter Terrain Scanner Tractor Beam Small Laser Small Laser Light Assault Rifle Light Assault Rifle Grenade Launcher Grenade Launcher Grenade Launcher Datajack Scrap Shield Fragment (40) Scrap Shield Fragment (40) Scrap Shield Fragment (38) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit > --- WEAPON ----------- Particle Gun Light Assault Rifle > --- INVENTORY -------- Wheel Heat Sink Small Storage Unit Power Shielding Small Laser Small Laser Grenade Launcher [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Protection Power Shielding Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 35 | 8 14 10 3 Power 4 | 1 3 . . Engine 3 | 1 2 . . Core 1 | . 1 . . Reactor . | . . . . Propulsion 9 | 3 2 2 2 Treads 3 | 2 1 . . Leg . | . . . . Wheel 6 | 1 1 2 2 Hover . | . . . . Flight . | . . . . Utility 6 | 1 4 1 . Device 2 | . 1 1 . Storage 3 | 1 2 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 16 | 3 5 7 1 Energy Gun 3 | 2 1 . . Energy Cannon 2 | . 1 1 . Ballistic Gun 8 | 1 2 4 1 Ballistic Cannon . | . . . . Launcher 3 | . 1 2 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 13 | . 4 7 2 Power 3 | . 2 1 . Propulsion 5 | . 1 3 1 Utility 1 | . . 1 . Weapon 4 | . 1 2 1 Highest Loss Streak 3 | . 2 3 2 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 97 94 74 Engine 10 | . 9 11 . Core 2 | . 3 . . Treads 11 | . 18 1 . Wheel 14 | . 8 23 21 Device 12 | . 12 13 14 Storage 14 | . 14 14 14 Energy Gun 2 | . 4 . . Energy Cannon 8 | . 7 11 . Ballistic Gun 16 | . 16 15 24 Naked Turns . | . . . . Heaviest Build 92 | 10 90 92 88 Greatest Support 40 | 40 40 26 40 Greatest Overweight (x) 8 | . 8 8 5 Average Overweight (x) 3 | . 4 3 4 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 20 | 6 18 25 25 Most Carried 25 | 2 18 25 25 Average Carried 13 | 1 10 20 23 Final Capacity 25 | 8 25 25 25 Final Carried 25 | 2 18 25 22 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Sub Rec Matter Collected 622 | 187 306 129 . Remotely . | . . . . Salvage Created 1068 | 110 613 253 92 Parts 65 | 5 35 22 3 Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 17 | . . 17 . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 26 | . 14 10 2 Guns 22 | . 13 7 2 Cannons 1 | . . 1 . AOE 3 | . 1 2 . Classes Destroyed 10 | 2 4 2 2 Tunneler 1 | 1 . . . Hauler 1 | . 1 . . Recycler 2 | 1 1 . . Operator 1 | . 1 . . Turret 2 | . . 2 . Swarmer 10 | . 3 6 1 Grunt 11 | . 11 . . Sentry 1 | . . . 1 Subdweller 4 | . . 4 . Zionite 1 | . . . 1 Best Kill Streak 6 | 2 3 6 2 Combat Bots Only 4 | . 3 4 2 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging . | . . . . Exploded 2 | . 1 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 162 | . 79 60 23 Missed 37 | . 20 11 6 Damage Taken 1691 | . 695 762 234 Core 256 | . 91 107 58 Absorbed by Shields . | . . . . Redirected to Shielding 16 | . 16 . . Core Remaining (%) 100 | 100 . . . Volleys Fired 117 | 4 59 47 7 Largest 2 | 2 2 2 2 Hottest 88 | 60 85 88 58 Shots Fired 218 | 8 117 79 14 Gun 172 | 8 111 39 14 Cannon 32 | . 5 27 . Launcher 14 | . 1 13 . Special . | . . . . Kinetic 131 | 4 74 39 14 Thermal 73 | 4 42 27 . Explosive 14 | . 1 13 . Electromagnetic . | . . . . Robot Hit Streak 24 | 3 15 24 2 Robot Miss Streak 4 | 2 4 3 3 Penetration Max . | . . . . Secondary Targets 3 | . 2 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 144 | 5 80 53 6 Core Hits 71 | 3 32 32 4 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 2 | . 2 . . Burn 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2215 | 52 896 1144 123 Guns 1359 | 52 738 446 123 Cannons 471 | . 52 419 . Explosions 385 | . 106 279 . Melee . | . . . . Ramming . | . . . . Kinetic 1000 | 19 412 446 123 Thermal 830 | 33 378 419 . Explosive 385 | . 106 279 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 3 | . . 3 . Projectiles . | . . . . Explosions 3 | . . 3 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 21 | . 12 9 . Shots 2 | . 1 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 140 | 20 140 . 21 Average Temperature 36 | 15 38 . 12 Received Heat Transfer 465 | . 321 90 54 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 1 2 . Heat Transferred 1942 | 75 979 888 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Peak Influence 326 | 10 326 . 242 Initial 220 | . 6 . 220 Average 161 | 1 168 . 225 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 57 | 100 57 . . Level 1 42 | . 42 . 100 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 3 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 45 | . 30 11 4 Peak Tracking Total 4 | . 4 3 4 Tactical Retreats 5 | . . 5 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Sub Rec Machines Disabled 3 | . . 3 . Max in Single Turn 2 | . . 2 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Machines Accessed 2 | . 2 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 5 | . 5 . . Successful 1 | . 1 . . Failed 4 | . 4 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 2 | . 2 . . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . 1 . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Tunnel 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 2 | . 2 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Rec Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Sub Rec Turns Passed 2007 | 65 1187 707 48 Spaces Moved 884 | 41 465 367 11 Core 1 | 1 . . . Treads 190 | 10 180 . . Legs . | . . . . Wheels 693 | 30 285 367 11 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 135 130 Average Speed 157 | 98 172 144 162 Slowest Speed 200 | 160 200 200 175 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 5 85 27 6 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . 1 . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 7 | . . 7 . Terrain Destroyed 33 | . 7 24 2 Melee . | . . . . Projectile 2 | . . . 2 AOE 31 | . 7 24 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Total 1297 | 54 743 470 30 Wait 230 | . 189 32 9 Move 881 | 40 464 366 11 Hop . | . . . . Pick Up 29 | 1 15 13 . Fast Attach 11 | 7 4 . . Attach 10 | . 2 5 3 Detach 2 | 1 1 . . Swap 14 | 1 8 5 . Drop 3 | . 1 2 . Fire 117 | 4 59 47 7 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -9/Recycling History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 11) 311 | -10/Materials | Build established: Mutant 543 | -10/Materials | Discovered new exit (range 16) 816 | -10/Materials | Discovered new exit (range 4) 1044 | -10/Materials | Discovered new exit (range 9) 1231 | -10/Materials | Discovered new exit (range 3) 1253 | -10/Materials | Entered Subcaves 1309 | -10/Subcaves | Discovered new exit (range 5) 1368 | -10/Subcaves | Lost 3 parts (2n1u) 1401 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1721 | -10/Subcaves | Core integrity fell below 50% 1881 | -10/Subcaves | Identified exit to Recycling 1888 | -10/Subcaves | Lost 3 parts (1p1n1w) 1960 | -10/Subcaves | Entered Recycling 1961 | -9/Recycling | Met a Zionite searching for Scraptown 1981 | -9/Recycling | Core integrity fell below 20% 2008 | -9/Recycling | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- LOCATION=RECYCLING GOAL=ESCAPE 01961_ 9F-N31(z): "You there! You wouldn't happen to know where Scraptown is, do you?" 01962_ 9F-N31(z): "I've heard great things about that place, but almost no one seems to know where to find it, only that you access it somewhere from Recycling here." 01963_ 9F-N31(z): "Anyway I've been here searching too long already, time to slink back to the caves before I'm caught. You'd best do the same." 01979_ Y-45 Defender springs to life. 01979_ 9F-N31(z) destroyed. 01980_ Com. Wheel destroyed. 01980_ Critical hit (Burn: +37). 01982_ Y-45 Defender destroyed. 01983_ Barrage Gun destroyed. 01996_ S-10 Pest destroyed. 02008_ Door malfunctions. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????##??????????????????? | | ???????#########r#####??????????????? | | ???????# # #??????????????? | | ???????# # #??????????????? | | ???????# # #??????????????? | | ??????## # #??????????????? | | ?????##; # #??????????????? | | ?????#!! / #??????????????? | | ?????#!! p %@ #??????????????? | | ?????# !Y # #??????????????? | | ?????### ###########??????????????? | | ???????# #????????????????????????? | | ???????# #????????????????????????? | | ???????# #????????????????????????? | | ???????# #????????????????????????? | | ???????# #????????????????????????? | | ???????# #????????????????????????? | | ???????# ! ????????????????????????? | | ???????# %#????????????????????????? | | ???????# [#????????????????????????? | | ???????# % ?????????????????????????? | | ??????? = ?????????????????????????? | | ???????? ?????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Shielding 33 Evasion (%) 44 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WarpGhostMapper Manual? 0 Play Time 00:15:15 Cumulative 176.8 hours Start 2024.07.13 @ 21:26:47 End 2024.07.13 @ 21:42:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 155 Rogue 150 Adventurer 5 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 42 Gallery% 71 Achievement% 57 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae514bd3-4cc6-407f-b16a-b4b982384dcd