Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.08.04 @ 17:26:31 Player: Mr.Manatee Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (113) 565 Value Destroyed (4070) 4070 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1440) 1440 TOTAL SCORE: 8495 Bonus ------- High Alert Combat Kills 533 Follower Combat Kills 7 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 211/300 Energy 150/150 System Corruption 1% Temperature Cool (5) Movement Treading (180) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Large Storage Unit Hacking Suite Hacking Suite > --- WEAPON (2) ------- Enhanced Autogun Enhanced Autogun > --- INVENTORY (16) --- Cooled Ion Engine Light Treads Light Treads Coolant Injector Advanced Sensor Array Advanced Signal Interpreter Hacking Suite Hacking Suite Hacking Suite Relay Coupler [NC] (25) Relay Coupler [Grunt] (29) Relay Coupler [Sentry] (22) Enhanced Autogun Enhanced Autogun Enhanced Autogun Missile Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Medium Storage Unit Improved Salvage Targeting Computer Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY -------- Light Treads Light Treads Improved Heat Sink Improved Heat Sink Coolant Injector Coolant Injector Advanced Beam Cannon Missile Launcher [Rating: 36] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Hacking Suite Device Improved Heat Sink Storage Large Storage Unit Processor Improved Salvage Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Launcher Missile Launcher Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . 2 2 . . . Weapon . | . . . . . . . Parts Attached 96 | 7 3 16 46 13 9 2 Power 18 | 1 1 1 11 2 2 . Engine 11 | 1 1 1 4 2 2 . Core 7 | . . . 7 . . . Reactor . | . . . . . . . Propulsion 27 | 2 . 3 10 8 4 . Treads 26 | 2 . 3 10 8 3 . Leg 1 | . . . . . 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 2 . 5 11 2 1 . Device 9 | . . 2 5 1 1 . Storage 5 | 2 . 1 2 . . . Processor 1 | . . . 1 . . . Hackware 4 | . . 2 2 . . . Protection 2 | . . . 1 1 . . Artifact . | . . . . . . . Weapon 30 | 2 2 7 14 1 2 2 Energy Gun 12 | 2 . 4 5 . 1 . Energy Cannon 8 | . . 3 5 . . . Ballistic Gun 7 | . 2 . 2 1 1 1 Ballistic Cannon . | . . . . . . . Launcher 3 | . . . 2 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . 3 3 . 2 . Parts Lost 20 | . 3 . 13 2 1 1 Power 6 | . 1 . 4 1 . . Propulsion 1 | . . . 1 . . . Utility 6 | . . . 3 1 1 1 Weapon 7 | . 2 . 5 . . . Highest Loss Streak 4 | . 3 . 4 2 1 1 Average Slot Usage (%) 96 | . 91 94 96 99 97 99 Engine 5 | . 13 11 2 5 9 9 Core 3 | . . . 6 3 . . Treads 19 | . 28 22 18 18 17 18 Device 11 | . . 15 13 9 7 9 Storage 16 | . 28 19 13 18 18 18 Processor 1 | . . . 3 . . . Hackware 15 | . . 4 19 18 18 18 Protection 3 | . . . 1 8 9 8 Energy Gun 7 | . 6 19 7 . . . Energy Cannon 2 | . . . 4 . . . Ballistic Gun 9 | . 14 1 5 18 17 18 Naked Turns . | . . . . . . . Heaviest Build 56 | 15 15 27 54 56 56 56 Greatest Support 42 | 40 40 40 42 40 40 40 Greatest Overweight (x) 2 | 1 . . 1 1 2 1 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 16 | 8 8 10 16 16 16 16 Average Capacity 12 | 6 8 8 11 16 16 16 Most Carried 16 | 4 4 10 16 16 16 16 Average Carried 11 | 2 3 7 10 15 15 16 Final Capacity 16 | 8 8 8 16 16 16 16 Final Carried 16 | 4 4 8 16 16 16 16 Class Distribution -------------------- 69% | Hacker-Mutant 16% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Matter Collected 1816 | 270 57 208 634 438 209 . Remotely . | . . . . . . . Salvage Created 4560 | 97 214 580 2379 945 333 12 Parts 259 | 1 11 30 133 62 16 6 Haulers Intercepted 10 | . . 4 5 . 1 . Recyclers Shooed 2 | . 1 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 87 | . 7 6 45 19 7 3 Melee 1 | . 1 . . . . . Guns 59 | . 5 5 23 19 7 . Cannons 10 | . . . 10 . . . AOE 16 | . 1 . 12 . . 3 Classes Destroyed 10 | 1 2 4 3 . . . Worker 4 | . . 1 3 . . . Builder 3 | . . . 3 . . . Hauler 10 | . . 4 5 . 1 . Recycler 4 | 1 . . 3 . . . Operator 1 | . . . 1 . . . Watcher 4 | . . 1 2 1 . . Swarmer 21 | . 3 . 10 3 2 3 Grunt 38 | . 4 3 26 3 2 . Sentry 24 | . . 3 7 12 2 . Hunter 4 | . . . 2 1 1 . Best Kill Streak 13 | 1 3 3 13 9 4 3 Combat Bots Only 9 | . 3 1 8 9 3 3 Max Kills in Single Turn 5 | 1 1 2 5 2 1 3 Gunslinging 1 | . . . 1 1 . . Exploded 3 | . 1 . 3 . . 3 Melee 1 | . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Damage Taken 4149 | . 378 137 2009 1010 267 348 Core 641 | . 36 54 290 164 39 58 Absorbed by Shields . | . . . . . . . Core Remaining (%) 90 | 100 85 86 . . . . Volleys Fired 251 | 1 31 29 104 56 23 7 Largest 2 | 2 2 2 2 2 2 2 Hottest 136 | 90 90 90 136 50 50 61 Shots Fired 453 | 2 38 58 189 106 46 14 Gun 383 | 2 38 58 121 106 46 12 Cannon 63 | . . . 63 . . . Launcher 7 | . . . 5 . . 2 Special . | . . . . . . . Kinetic 243 | . 19 14 46 106 46 12 Thermal 71 | 1 7 . 63 . . . Explosive 7 | . . . 5 . . 2 Electromagnetic 132 | 1 12 44 75 . . . Robot Hit Streak 33 | 2 8 11 15 33 14 10 Robot Miss Streak 5 | . 3 4 5 2 4 2 Penetration Max . | . . . . . . . Secondary Targets 7 | . 1 . 2 4 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . Shots Hit Robots 334 | 2 25 43 146 75 31 12 Core Hits 199 | 2 9 24 108 37 14 5 Critical Hits 11 | . . . 10 1 . . Critical Kills 8 | . . . 7 1 . . Critical Parts Destroyed 3 | . . . 3 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8411 | 74 334 758 4958 1294 507 486 Guns 4701 | 27 311 657 1729 1294 504 179 Cannons 1063 | . . . 1063 . . . Explosions 2624 | 47 23 95 2152 . . 307 Melee . | . . . . . . . Ramming 23 | . . 6 14 . 3 . Kinetic 2859 | . 187 53 642 1294 504 179 Thermal 1681 | 59 73 95 1454 . . . Explosive 2068 | . . . 1761 . . 307 Electromagnetic 1780 | 15 74 604 1087 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 1 1 1 Average Corruption 1 | . . . 1 1 1 1 Corruption Purged . | . . . . . . . Effects 12 | . . . . 10 2 . Message Errors 3 | . . . . 3 . . Energy Discharges 2 | . . . . 1 1 . Data Loss (minor) 4 | . . . . 4 . . Targeting Errors 2 | . . . . 1 1 . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 205 | . . . 205 . . . Projectiles 4 | . . . 4 . . . Explosions 201 | . . . 201 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 176 | . . . 176 . . . Shots 4 | . . . 4 . . . Rammed 4 | . . 2 1 . 1 . Targets Rammed 5 | . 1 2 1 . 1 . Kicked . | . . . . . . . Crushed 1 | . 1 . . . . . Highest Temperature 466 | 30 217 466 192 3 47 12 Average Temperature 64 | 18 108 190 54 1 19 8 Received Heat Transfer 1383 | . 153 51 747 270 63 99 Effects 4 | . . 4 . . . . Damage (major) 4 | . . 4 . . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Fried 10 | . . 6 4 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | 1 . 1 1 . . . Heat Transferred 2648 | 87 198 150 2213 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | 1 1 2 3 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Peak Influence 1024 | 5 138 188 772 1024 574 330 Average Influence 371 | 2 99 83 320 785 454 266 Maximum Alert Level 3 | . . . 3 3 2 1 Low Security (%) 36 | 100 100 100 27 . . . Level 1 18 | . . . 30 . 40 100 Level 2 29 | . . . 41 34 59 . Level 3 14 | . . . 1 65 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 2 1 7 . 2 . Investigation 5 | . 1 1 2 . 1 . Extermination . | . . . . . . . Reinforcement 6 | . 1 . 5 . . . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Construction Impeded 2 | . . . 2 . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Distress Signals 8 | . 2 3 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 129 | . 11 13 68 21 7 9 Peak Tracking Total 11 | . 6 3 8 7 3 11 Tactical Retreats 5 | . 1 1 2 1 . . Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Traps Triggered 13 | . 1 1 2 8 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Machines Disabled 10 | . . 1 6 3 . . Max in Single Turn 1 | . . 1 1 1 . . Garrison Relay 3 | . . . . 3 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Machines Accessed 20 | . . 7 9 . 4 . Terminals 13 | . . 6 5 . 2 . Fabricators . | . . . . . . . Repair Stations 2 | . . 1 1 . . . Recycling Units 1 | . . . . . 1 . Scanalyzers 2 | . . . 2 . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 58 | . . 19 30 . 9 . Successful 37 | . . 9 21 . 7 . Failed 20 | . . 10 8 . 2 . Catastrophic 2 | . . 1 1 . . . Database Lockouts 1 | . . . 1 . . . Manual 22 | . . 5 13 . 4 . Terminals 40 | . . 17 17 . 6 . Fabricators . | . . . . . . . Repair Stations 8 | . . 2 6 . . . Recycling Units 2 | . . . . . 2 . Scanalyzers 6 | . . . 6 . . . Garrison Access 2 | . . . 1 . 1 . Terminal Hacks 21 | . . 7 10 . 4 . Robot Analysis 3 | . . . 2 . 1 . Prototype ID Bank 3 | . . 2 1 . . . Terminal Index 1 | . . . . . 1 . Garrison Index 2 | . . 1 1 . . . Alert Level 1 | . . . 1 . . . Unreport Threat 6 | . . . 4 . 2 . Locate Traps 1 | . . . 1 . . . Dispatch Records 1 | . . 1 . . . . Investigation Status 1 | . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . Registered Components 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . . 1 6 . . . Scan Component 4 | . . 1 3 . . . Repair 3 | . . . 3 . . . Recycling Unit Hacks 2 | . . . . . 2 . Retrieve Components 2 | . . . . . 2 . Scanalyzer 4 | . . . 4 . . . Insert Component 2 | . . . 2 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks 1 | . . 1 . . . . Terminals 1 | . . 1 . . . . Track 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 18 | . . 7 8 . 3 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . 3 . . . Time 90 | . . . 90 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 11 | . . . . 11 . . Machine Destruction 11 | . . . . 11 . . Robots Rewired 7 | . . 1 . 6 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Total Allies 7 | . . 1 . 6 . . Largest Group 6 | . . 1 . 6 . . Highest-Rated Group 99 | . . 8 . 99 . . Highest-Rated Ally 18 | . . 8 . 18 . . Total Orders 2 | . . 2 . . . . ROAM 1 | . . 1 . . . . TUNNEL 1 | . . 1 . . . . Ally Attacks 4 | . . . . 4 . . Total Damage 158 | . . . . 158 . . Kills 2 | . . . . 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Robot Analysis Total 3 | . . . 2 . 1 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Turns Passed 5259 | 113 201 988 2303 1151 389 114 Spaces Moved 2429 | 63 79 483 1062 532 158 52 Core 5 | 5 . . . . . . Treads 2424 | 58 79 483 1062 532 158 52 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 152 180 180 180 Average Speed 169 | 153 160 160 168 180 180 180 Slowest Speed 200 | 160 160 160 180 180 200 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 5 14 37 80 68 9 18 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 107 | 5 2 8 79 . . 13 Melee . | . . . . . . . Projectile 1 | . . . 1 . . . AOE 106 | 5 2 8 78 . . 13 Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Total 3211 | 74 114 648 1404 673 235 63 Wait 257 | . . 81 132 9 33 2 Move 2426 | 62 79 482 1062 531 158 52 Hop . | . . . . . . . Pick Up 50 | 4 1 12 24 7 2 . Fast Attach 42 | 7 2 7 18 1 7 . Attach 17 | . 1 2 12 2 . . Detach 9 | . . 3 6 . . . Swap 37 | . . 7 16 10 2 2 Drop 71 | . . 18 29 15 9 . Fire 251 | 1 31 29 104 56 23 7 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 4 | . . 2 1 . 1 . Escape Stasis 10 | . . . . 10 . . Rewire 37 | . . 5 . 32 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 4 exits: [*Fac x3] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Lost 3 parts (1p2w) 307 | -10/Materials | Discovered new exit (range 4) 313 | -10/Materials | Build established: Mutant 315 | -10/Materials | Entered another Materials area 315 | -9/Materials | Evolved 2 slots: Utility x2 1177 | -9/Materials | Build established: Scavenger-Mutant 1297 | -9/Materials | Discovered new exit (range 5) 1303 | -9/Materials | Entered another Materials area 1303 | -8/Materials | Evolved 2 slots: Utility x2 1595 | -8/Materials | Lost 4 parts (1p1n1u1w) 1716 | -8/Materials | Repaired Imp. Heat Sink 1744 | -8/Materials | Repaired Lgt. Treads 1783 | -8/Materials | Repaired Lgt. Treads 1814 | -8/Materials | Central database locked down 1842 | -8/Materials | Build established: Hacker-Mutant 2138 | -8/Materials | Destroyed 8 combat bots 2298 | -8/Materials | Discovered new exit (range 15) 2993 | -8/Materials | Discovered new exit (range 8) 3319 | -8/Materials | Discovered new exit (range 11) 3502 | -8/Materials | Core integrity fell below 50% 3606 | -8/Materials | Identified exit to Garrison 3606 | -8/Materials | Entered Garrison 3640 | -8/Garrison | Triggered checkpoint 3700 | -8/Garrison | Triggered checkpoint 3848 | -8/Garrison | Garrison Relay disabled 3998 | -8/Garrison | Triggered checkpoint 4002 | -8/Garrison | Triggered checkpoint 4058 | -8/Garrison | Destroyed 9 combat bots 4178 | -8/Garrison | Triggered checkpoint 4203 | -8/Garrison | Garrison Relay disabled 4271 | -8/Garrison | Discovered new exit (range 13) 4305 | -8/Garrison | Installed Relay Interface Framework 4505 | -8/Garrison | Discovered new exit (range 12) 4554 | -8/Garrison | Core integrity fell below 20% 4558 | -8/Garrison | Triggered checkpoint 4640 | -8/Garrison | Garrison Relay disabled 4757 | -8/Garrison | Entered Materials 5049 | -8/Materials | Garrison activated, responded to threat 5146 | -8/Materials | Identified exit to Garrison 5146 | -8/Materials | Entered Garrison 5260 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 05094_ Acquired 2 matter. 05102_ S-10 Pest destroyed. 05106_ Dropped Lgt. Treads. 05107_ Acquired Unknown Leg. 05107_ Identified Aluminum Leg. 05108_ Dropped Aluminum Leg. 05111_ Acquired Lgt. Treads. 05114_ Acquired Imp. Heat Sink. 05117_ Acquired 28 matter. 05126_ Acquired 18 matter. 05146_ Connecting with Garrison Access... >>Unlock Access door unlocked. 05146_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE Garrison Door opened remotely. 05246_ S-10 Pest destroyed. 05255_ Hrd. Medium Armor Plating destroyed. 05259_ Destroyed Imp. Aluminum Leg. 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Y ????????###########??? | | ???????????????? ^^ ?????????????????????? | | ???????????? ^ ?????????????????????? | | ???????????## ## ## [ ##????????????????????? | | ????????????# ???# ? =%%#?????????????????????? | | ???????????????? ? == ?????????????????????? | | ??????????????? ?? [=?????????????????????? | | ????????????? ?? ?????????????????????? | | ????????????? ?? ?????????????????????? | | ?????????????? ## ???# #?????????????????????? | | ?????????????? ????????# #?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ???????????????????????# #??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 2 Particle Charging 15 Salvage Targeting 2 Offensive Hacking 30 Item Schematics ----------------- Hvy. EM Shotgun | -8/Materials | Scanalyzed Adv. Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeightRefineryGravjet Manual? 0 Play Time 00:34:14 Cumulative 91.0 hours Start 2020.08.04 @ 16:45:14 End 2020.08.04 @ 17:26:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 110 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 47 Gallery% 63 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20fd9001-69d2-4adc-93fc-229c54a250b4