Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.12 @ 10:36:20 Player: ThatBishHoly Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (56) 280 Value Destroyed (1417) 1417 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2877 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 295/300 Energy 87/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Melee Analysis Suite > --- WEAPON (2) ------- Heavy Assault Rifle Katana > --- INVENTORY (15) --- Heat Sink Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Grenade Launcher Mini Grenade Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Melee Analysis Suite Recalibrator > --- WEAPON ----------- Advanced Beam Cannon Heavy Assault Rifle > --- INVENTORY -------- Aluminum Leg Heat Sink Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Grenade Launcher Mini Grenade Launcher Plasma Cutter Katana [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Recalibrator Storage Large Storage Unit Processor Melee Analysis Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 39 | 6 1 22 10 Power 7 | 1 . 6 . Engine 4 | 1 . 3 . Core 3 | . . 3 . Reactor . | . . . . Propulsion 16 | 2 . 8 6 Treads 2 | 2 . . . Leg 14 | . . 8 6 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 1 2 1 Device 1 | . . 1 . Storage 2 | 1 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 11 | 2 . 6 3 Energy Gun 1 | . . 1 . Energy Cannon 2 | . . 1 1 Ballistic Gun 6 | 2 . 3 1 Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 10 | . . 5 5 Power 1 | . . . 1 Propulsion 3 | . . 3 . Utility 2 | . . . 2 Weapon 4 | . . 2 2 Highest Loss Streak 2 | . . 2 2 To Critical Strikes . | . . . . Average Slot Usage (%) 81 | . 85 70 97 Engine 10 | . 14 7 10 Core 1 | . . 3 . Treads 10 | . 28 7 . Leg 18 | . . 18 33 Device 3 | . . 1 10 Storage 11 | . 14 11 11 Processor 1 | . . . 5 Protection 1 | . . 1 3 Energy Gun 3 | . . 6 . Ballistic Gun 16 | . 28 9 16 Slashing Weapon 1 | . . . 5 Naked Turns . | . . . . Heaviest Build 38 | 14 29 38 38 Greatest Support 40 | 40 40 40 30 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 5 13 15 15 Most Carried 14 | 5 2 14 14 Average Carried 5 | 2 1 5 9 Final Capacity 15 | 8 15 15 15 Final Carried 14 | . 2 14 8 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 1101 | 205 263 364 269 Remotely . | . . . . Salvage Created 1772 | . 585 822 365 Parts 126 | . 32 67 27 Haulers Intercepted 3 | . 1 2 . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 47 | . 12 23 12 Melee 2 | . . . 2 Guns 39 | . 12 19 8 Cannons 2 | . . . 2 AOE 4 | . . 4 . Classes Destroyed 11 | . 4 5 2 Worker 2 | . 1 . 1 Builder 1 | . . 1 . Hauler 3 | . 1 2 . Recycler 1 | . . . 1 Mechanic 1 | . . 1 . Operator 1 | . 1 . . Swarmer 13 | . . 3 10 Grunt 30 | . 12 17 1 Brawler 1 | . . 1 . Duelist 1 | . . . 1 Sentry 2 | . . 2 . Best Kill Streak 7 | . 4 7 5 Combat Bots Only 5 | . 4 5 5 Max Kills in Single Turn 3 | . 2 3 1 Gunslinging 1 | . . 1 . Exploded 2 | . . 2 . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 272 | . 46 147 79 Missed 71 | . 17 36 18 Damage Taken 2307 | . 343 1389 575 Core 456 | . 56 341 59 Absorbed by Shields . | . . . . Core Remaining (%) 88 | 100 77 . . Volleys Fired 122 | . 33 57 32 Largest 2 | . 2 2 2 Hottest 95 | . 40 95 91 Shots Fired 216 | . 66 91 59 Gun 209 | . 66 87 56 Cannon 3 | . . . 3 Launcher 4 | . . 4 . Special . | . . . . Kinetic 175 | . 66 53 56 Thermal 37 | . . 34 3 Explosive 4 | . . 4 . Electromagnetic . | . . . . Robot Hit Streak 9 | . 9 8 7 Robot Miss Streak 6 | . 3 6 4 Penetration Max . | . . . . Secondary Targets 5 | . . 2 3 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 143 | . 41 68 34 Core Hits 109 | . 24 70 15 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Destroy 1 | . . 1 . Melee Attacks 4 | . . . 4 Impact . | . . . . Slashing 4 | . . . 4 Piercing . | . . . . Sneak Attacks 2 | . . . 2 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2553 | . 558 1298 697 Guns 1973 | . 558 985 430 Cannons 62 | . . . 62 Explosions 293 | . . 293 . Melee 205 | . . . 205 Ramming 20 | . . 20 . Kinetic 1498 | . 558 510 430 Thermal 537 | . . 475 62 Explosive 293 | . . 293 . Electromagnetic . | . . . . Impact . | . . . . Slashing 205 | . . . 205 Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 32 | . . 1 31 Projectiles . | . . . . Explosions 1 | . . 1 . Melee 31 | . . . 31 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 127 | . . 127 . Shots 4 | . . 4 . Rammed 3 | . . 3 . Targets Rammed 3 | . . 3 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 178 | . 2 178 90 Average Temperature 40 | . 2 41 47 Received Heat Transfer 762 | . 183 549 30 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 686 | . . 575 111 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Peak Influence 396 | . 227 396 369 Initial 154 | . . 62 154 Average 154 | . 78 167 221 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 70 | 100 97 60 58 Level 1 29 | . 2 39 41 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 5 4 . Investigation 5 | . 3 2 . Extermination . | . . . . Reinforcement 4 | . 2 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 2 | . 1 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 58 | . 13 32 13 Peak Tracking Total 6 | . 3 6 5 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 3 | . 2 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 3 | . . 3 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 3 | . 1 1 1 Terminals 3 | . 1 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 10 | . 4 4 2 Successful 4 | . 1 1 2 Failed 6 | . 3 3 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . . . 1 Terminals 10 | . 4 4 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 1 1 2 Record 1 | . . . 1 Prototype ID Bank 1 | . 1 . . Hauler Manifests 1 | . . 1 . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 1 1 Full Trace Events 2 | . 1 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . . 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 2652 | 81 664 1181 726 Spaces Moved 1235 | 53 337 525 320 Core 15 | 15 . . . Treads 562 | 38 337 187 . Legs 658 | . . 338 320 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 120 120 Average Speed 174 | 128 160 179 189 Slowest Speed 240 | 160 160 240 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 3 41 42 56 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 21 | . . 21 . Melee . | . . . . Projectile . | . . . . AOE 21 | . . 21 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 1506 | 66 396 669 375 Wait 47 | 1 22 24 . Move 1232 | 52 336 524 320 Hop . | . . . . Pick Up 41 | 6 3 29 3 Fast Attach 1 | 1 . . . Attach 18 | 5 1 9 3 Detach 1 | . . 1 . Swap 20 | . . 13 7 Drop 17 | 1 1 9 6 Fire 122 | . 33 57 32 Melee 4 | . . . 4 Ram . | . . . . Kick . | . . . . Crush 3 | . . 3 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 597 | -10/Materials | Discovered new exit (range 12) 746 | -10/Materials | Entered another Materials area 746 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1338 | -9/Materials | Discovered new exit (range 7) 1478 | -9/Materials | Core integrity fell below 50% 1874 | -9/Materials | Core integrity fell below 20% 1888 | -9/Materials | Discovered new exit (range 15) 1927 | -9/Materials | Entered Mines 2030 | -9/Mines | Build established: Scavenger-Mutant 2438 | -9/Mines | Learned Materials garrison access intel 2653 | -9/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- generally don't cause too much trouble nor pose much of a threat, and I find them an interesting study in robotic evolution. I did unfortunately have to displace some of my favorite Derelict populations during the construction of [Complex 0b10]. 02416_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 5O layout... Downloaded map data. 02438_ Acquired derelict log, extracted data. Data stored: Materials garrison access intel. 02617_ Sneak attack on K-01 Serf. 02617_ K-01 Serf destroyed. 02621_ Acquired 30 matter. 02627_ Sneak attack on R-06 Scavenger. 02627_ Destroyed Lgt. Ion Engine. 02627_ R-06 Scavenger destroyed. 02631_ Acquired 50 matter. 02643_ Hvy. Ion Engine destroyed. 02647_ Recalibrator destroyed. 02650_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ????????????# ########?????????????????????????? | | ?????????????# ##????????????????????????? | | ???????####### #??????####??????????????? | | ???????# [*%= ######?# ##?????????????? | | ###### ###### ## #?# ##????????????? | | #????# ##### ##### #?## #????????????? | | =#????# #???# #???# #??# #????????????? | | ###### ##???# #???# #???# #### ##???????????? | | ??????## ##??# #???# #???# ##??????????? | | ??????# ##?# #???# #???###### ==#??????????? | | ??????# ### #???# #????????## = #??????????? | | ####### #???# #?????????## ##??????????? | | ####???# #??????????####???????????? | | #?????? #?????????????????????????? | | ### ##??????####?????????????????????????? | | ##?### ##??????#####?????????????????????????? | | ##???? #??????## #????????????????????????? | | ##??? ? ???## ????????????????????????? | | # ##??###? ### ??????????#?????????????? | | ## #??????? ????????? #?????????????? | | ?## #????????? ???????? #?????????????? | | ??# ##??????????#r ???????# ##???????????? | | ??# #??????????## #???#### #???????????# | | ??# ##?????????## ##?# #???????#### | | ?## ########???# ## #####???## | | ## ## ##??# ==!@%= ### ##### | | # #??## !*u=%* ### ## | | #???######s## ###### # | | #?????####*## ##??## ## | | """ ##????#*===[= ##?### ## | | """ ### ##???#=#####* #?## ## # | | """ #### ##### #???# ### #### # | | ## #???# ## ####### ## | | ######???# = *[ ### ##? | | #????????# == *#?# ##? | | ##????????##### ## ##### ### #? | | #?????????????# ## ## ## #? | | ## ## #????????????# """ ## ##? | | #### #### #???????????# ##### """ ## ##?? | | ##?####??## #???????????# #??#T """ #####??? | | ###??????# #???????????# #??## #??????? | | ####???## ##???????????# #???# #??????? | | ##???####????????????# #???#### ###??????? | | ##?????????????###### #??????# #????????? | | # ##????????????# #??????# #????????? | | ## ##???????????# ######??????# #????????? | | ?##### #???????????# #???????????# #????????? | | ?????## #???????????# #??????###### #????????? | | ??????## ############# #??????# #????????? | | ???????## ## ##?????# ######????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CarbideCoolingArmor Manual? 0 Play Time 00:20:31 Cumulative 58.9 hours Start 2024.07.12 @ 09:59:47 End 2024.07.12 @ 10:36:20 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 162 Rogue 162 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 41 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 38x28 Zoom Use 95% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 26af3889-26bf-4b1a-9533-8570eaf6b168