Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.20 @ 00:42:59

Player: puncake

Result: Destroyed by B-75 Beast with Heavy Machine Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (17)      85
Value Destroyed (419)      419
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (650)                650
              TOTAL SCORE: 2914

 Bonus
-------
Follower Combat Kills      50
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     290/300
Energy                     121/290
System Corruption          1%
Temperature                Cool (76)
Movement                   Core (150) Ox2
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
  Improved Deuterium Engine
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (2) ------
     Small Storage Unit
           Weight Redist. System
>          --- WEAPON (2) -------
     Heavy Riot Gun
           Hammer
>          --- INVENTORY (8) ----
  Improved Hover Unit
           Relay Coupler [Programmer] (46)
           Relay Coupler [Programmer] (62)
           Maul

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
   Armored Treads
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Hacking Drone Bay
>          --- WEAPON -----------
     Heavy Riot Gun
           Hammer
>          --- INVENTORY --------
  Improved Hover Unit
           Weight Redist. System
           Relay Coupler [Programmer]
           Relay Coupler [Programmer]
           Maul
[Rating: 28]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Improved Aluminum Leg
  Treads                   Armored Treads
  Leg                      Improved Aluminum Leg
  Hover Unit               Improved Hover Unit
Utility                    Small Storage Unit
  Device                   Hacking Drone Bay
  Storage                  Small Storage Unit
Weapon                     Hammer
  Energy Gun               Improved EM Shotgun
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             36   | 6   4   .   15  .   1   10  
  Power                    5    | 1   1   .   1   .   .   2   
    Engine                 5    | 1   1   .   1   .   .   2   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               16   | 2   .   .   12  .   .   2   
    Treads                 1    | .   .   .   .   .   .   1   
    Leg                    12   | 2   .   .   9   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   3   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  4    | 1   1   .   .   .   1   1   
    Device                 3    | .   1   .   .   .   1   1   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   11   | 2   2   .   2   .   .   5   
    Energy Gun             8    | 2   2   .   .   .   .   4   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   2   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   1   .   1   .   1   .   
Parts Lost                 9    | .   1   .   2   .   .   6   
  Power                    2    | .   1   .   .   .   .   1   
  Propulsion               5    | .   .   .   2   .   .   3   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   2   
  Highest Loss Streak      6    | .   1   .   2   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   91  100 91  100 100 94  
  Engine                   11   | .   14  14  11  11  11  10  
  Leg                      36   | .   28  28  31  44  44  38  
  Hover                    1    | .   .   .   4   .   .   .   
  Device                   10   | .   7   14  11  11  11  11  
  Storage                  11   | .   14  14  11  11  11  11  
  Energy Gun               8    | .   26  28  3   .   .   3   
  Impact Weapon            14   | .   .   .   18  22  22  18  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             22   | 10  17  17  19  19  19  22  
  Greatest Support         49   | 20  20  20  49  49  49  49  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   8   
  Most Carried             8    | 6   8   8   8   8   8   8   
  Average Carried          7    | 4   7   8   7   8   7   7   
  Final Capacity           8    | 8   8   8   8   8   8   8   
  Final Carried            8    | 6   8   8   8   8   8   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Jun Mat Min Mat Min Zio Pro 
Matter Collected           501  | 260 16  15  138 .   12  60  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            549  | .   41  52  388 .   .   68  
  Parts                    25   | .   2   4   14  .   .   5   
Haulers Intercepted        1    | .   .   .   1   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      8    | .   .   .   .   .   .   8   
  Prevented                4    | .   .   .   .   .   .   4   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  14   | .   3   3   7   .   .   1   
  Melee                    6    | .   .   .   6   .   .   .   
  Guns                     4    | .   1   2   .   .   .   1   
  AOE                      3    | .   2   1   .   .   .   .   
Classes Destroyed          8    | .   1   .   6   .   .   1   
  Hauler                   1    | .   .   .   1   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   
  Swarmer                  6    | .   3   3   .   .   .   .   
  Grunt                    4    | .   .   .   4   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   2    | .   .   .   2   .   .   .   
  Specialist               1    | .   .   .   .   .   .   1   
Best Kill Streak           3    | .   3   3   3   .   .   1   
  Combat Bots Only         3    | .   3   3   3   .   .   1   
Max Kills in Single Turn   2    | .   2   2   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   2   1   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  
Damage Taken               1549 | .    74   96   293  .    .    1086 
  Core                     444  | .    18   8    162  .    .    256  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   28   | .    .    .    28   .    .    .    
Core Remaining (%)         94   | 100  .    89   .    .    .    .    
Volleys Fired              20   | .    3    3    .    .    .    14   
  Largest                  2    | .    2    2    .    .    .    2    
  Hottest                  90   | .    90   90   .    .    .    90   
Shots Fired                28   | .    6    6    .    .    .    16   
  Gun                      28   | .    6    6    .    .    .    16   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          28   | .    6    6    .    .    .    16   
  Robot Hit Streak         4    | .    3    2    .    .    .    4    
  Robot Miss Streak        3    | .    2    3    .    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           38   | .    4    5    15   .    .    14   
  Core Hits                19   | .    3    4    6    .    .    6    
  Critical Kills           2    | .    .    .    2    .    .    .    
  Critical Parts Destroyed 5    | .    .    .    5    .    .    .    
  Critical Strikes         7    | .    .    .    7    .    .    .    
    Smash                  7    | .    .    .    7    .    .    .    
Melee Attacks              21   | .    .    .    21   .    .    .    
  Impact                   21   | .    .    .    21   .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    2    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1000 | .    141  168  547  .    .    144  
  Guns                     267  | .    49   74   .    .    .    144  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               182  | .    88   94   .    .    .    .    
  Melee                    547  | .    .    .    547  .    .    .    
  Ramming                  4    | .    4    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Thermal                  182  | .    88   94   .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          267  | .    49   74   .    .    .    144  
  Impact                   547  | .    .    .    547  .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            239  | .    .    .    239  .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    239  | .    .    .    239  .    .    .    
Knockbacks                 2    | .    .    .    2    .    .    .    
  Impact                   2    | .    .    .    2    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      77   | .    39   38   .    .    .    .    
  Shots                    2    | .    1    1    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        118  | .    37   72   .    .    .    118  
  Average Temperature      44   | .    18   35   .    .    .    56   
  Received Heat Transfer   117  | .    .    .    45   .    .    72   
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              6    | .    1    .    5    .    .    .    
  Impact Corruptions       7    | .    .    .    7    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    1    
  Heat Transferred         250  | .    150  100  .    .    .    .    
Parts Sabotaged            4    | .    .    .    .    .    .    4    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Peak Influence             256  | .   65  101 256 21  .   .   
  Initial                  39   | .   .   25  39  21  .   .   
  Average                  83   | .   46  75  131 21  .   .   
Maximum Alert Level        1    | .   .   .   1   .   .   .   
  Low Security (%)         90   | 100 100 100 76  100 .   .   
  Level 1                  9    | .   .   .   23  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Jun Mat Min Mat Min Zio Pro 
Distress Signals           .    | .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              25   | .   6   3   8   .   .   8   
  Peak Tracking Total      8    | .   3   3   3   .   .   8   
  Tactical Retreats        1    | .   .   .   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Jun Mat Min Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Jun Mat Min Mat Min Zio Pro 
Machines Accessed          6    | .   4   .   2   .   .   .   
  Terminals                5    | .   4   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                11   | .   6   .   5   .   .   .   
  Successful               6    | .   4   .   2   .   .   .   
  Failed                   5    | .   2   .   3   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                7    | .   6   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   4   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             4    | .   4   .   .   .   .   .   
  Record                   1    | .   1   .   .   .   .   .   
  Emergency Access Points  2    | .   2   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   3   .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Jun Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Jun Mat Min Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   .   4   4   
  Highest-Rated Group      155  | .   .   .   .   .   155 155 
  Highest-Rated Ally       41   | .   .   .   .   .   41  41  
Total Orders               2    | .   .   .   .   .   2   .   
  EXPLORE                  1    | .   .   .   .   .   1   .   
  RETURN                   1    | .   .   .   .   .   1   .   
Ally Attacks               10   | .   .   .   .   .   .   10  
  Total Damage             212  | .   .   .   .   .   .   212 
  Kills                    1    | .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   1   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   2   1   
Drone Launches             1    | .   .   .   .   .   1   .   
  Drone Recoveries         1    | .   .   .   .   .   1   .   

 Exploration                    | -11 -10 -10 -9  -9  -7  -6  
-------------              Run  | Jun Mat Min Mat Min Zio Pro 
Turns Passed               2068 | 85  273 273 435 23  756 223 
Spaces Moved               1481 | 62  204 198 245 19  604 149 
  Core                     6    | 6   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     1421 | 56  204 198 191 19  604 149 
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    54   | .   .   .   54  .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 52  120 120 120 
  Average Speed            117  | 113 120 120 105 120 120 120 
  Slowest Speed            120  | 120 120 120 120 120 120 120 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       30   | 4   33  43  16  10  77  30  
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   .   .   .   1   .   
  Known Exits Taken        2    | .   .   .   1   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   .   1   .   .   
Scrap Searched             4    | .   .   1   .   .   3   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          8    | .   2   6   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      8    | .   2   6   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Jun Mat Min Mat Min Zio Pro 
Total                      1749 | 75  229 228 384 19  636 178 
  Wait                     152  | .   1   26  97  1   27  .   
  Move                     1475 | 61  203 197 244 18  603 149 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  30   | 8   10  1   5   .   2   4   
  Fast Attach              8    | 4   1   .   2   .   1   .   
  Attach                   17   | 2   3   .   4   .   .   8   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     11   | .   .   .   9   .   .   2   
  Drop                     17   | .   7   1   5   .   3   1   
  Fire                     20   | .   3   3   .   .   .   14  
  Melee                    18   | .   .   .   18  .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     1    | .   1   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-7/Zion
-6/Proximity Caves (discovered 1 exit: Fac)

 History 
---------
 Turn | Location           | Event
    7 | -11/Junkyard       | Discovered new exit (range 15)
   86 | -11/Junkyard       | Entered Materials
  311 | -10/Materials      | Build established: Mutant
  311 | -10/Materials      | Discovered new exit (range 7)
  359 | -10/Materials      | Entered Mines
  557 | -10/Mines          | Discovered new exit (range 6)
  632 | -10/Mines          | Entered Materials
  632 | -9/Materials       | Evolved 2 slots: Propulsion x2
  633 | -9/Materials       | Identified exit to Mines
  851 | -9/Materials       | Repaired Aluminum Leg
 1067 | -9/Materials       | Entered Mines
 1088 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1090 | -9/Mines           | Entered Zion
 1118 | -7/Zion            | Given the Hacking Drone Bay
 1121 | -7/Zion            | Found Prototype Device
 1121 | -7/Zion            | Identified Hacking Drone Bay
 1271 | -7/Zion            | Found Relay Coupler [Programmer]
 1273 | -7/Zion            | Found Relay Coupler [Programmer]
 1327 | -7/Zion            | Identified exit to Proximity Caves
 1363 | -7/Zion            | Learned location of Warlord (-5)
 1467 | -7/Zion            | Learned location of 1 exit from Proximity Caves
 1538 | -7/Zion            | Imprinted
 1541 | -7/Zion            | Declared Zion's savior
 1846 | -7/Zion            | Entered Proximity Caves
 1846 | -6/Proximity Caves | Accompanied by 4 allies
 1847 | -6/Proximity Caves | Identified exit to Factory
 1869 | -6/Proximity Caves | Learned 4 Factory zone layouts
 1888 | -6/Proximity Caves | Unaware initiated a cargo recovery operation
 1996 | -6/Proximity Caves | Spotted B-75 Beast
 2025 | -6/Proximity Caves | Core integrity fell below 50%
 2031 | -6/Proximity Caves | Core integrity fell below 20%
 2069 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun

 Last Messages 
---------------
  malfunctions.
02041_ Angular Momentum Engine fries itself beyond repair.
02041_ P-60 Hacker resets H-66 Slayer, system corruption cleaned.
02041_ Penetrated by Slug.
02042_ Acquired 44 matter.
02043_ Targeting Computer self-destruct mechanism malfunctions.
02044_ Slug penetrates V2-0CV(M).
02044_ Penetrated by Slug.
02044_ Acquired Hvy. Riot Gun.
02046_ Armor Integrity Analyzer fries itself beyond repair.
02047_ V2-0CV(M) suffers critical hit (Meltdown).
02055_ Slug penetrates Wall. <x2>
02063_ Penetrated by Slug.
02063_ Imp. Aluminum Leg destroyed.
02065_ P-60 Hacker resets B-75 Beast, system corruption cleaned.
02066_ Imp. Aluminum Leg destroyed.
02066_ Arm. Treads blasted off.
02066_ Penetrated by Slug.
02067_ P-60 Hacker resets H-66 Slayer, system corruption cleaned.
02067_ Dropped Hacking Drone Bay.

 Map 
-----
+----------------------------------------------------+
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| #??  #        ##  ##     ??????#"%#??????????????? |
| #  ?#   #    ##??###    #??????# =#??????????????? |
| ##??### #   ##??###     ########%=##?????????????? |
| ??????##    #??##              =!%!#?????????????? |
| ??????#     ##?#           ??  ! * #?????????????? |
| ??????#      ####        ##???#!%= #?????????????? |
| ??????#        ##;        #####=!!!##?##?????????? |
| ??????#   ##    ##      %    *phBB[ #; ##????????? |
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| ?????#   #            ##??## #??????#[       ???#? |
| ?????#####  ######    #????###??????#*# #       #? |
| ?????????#  ?????#     #????????????# ## #     #?? |
| ?????????# ??????##     #???????????#  ##      #?? |
| ?????????#????????##     #??????????# #        #?? |
| ???????????????????##    #??????????#%             |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
     Hrd. Heavy Armor Plating | -7/Zion | Archive
            Imp. Recalibrator | -7/Zion | Archive
                 Phase Cannon | -7/Zion | Archive
                   Mak. Laser | -7/Zion | Archive
             Hyp. Gauss Rifle | -7/Zion | Archive
                  Med. Treads | -7/Zion | Archive
                Proton Cannon | -7/Zion | Archive
          Imp. Cooling System | -7/Zion | Archive
               Thermal Shield | -7/Zion | Archive
 Imp. Shock Absorption System | -7/Zion | Archive
              Arm. Huge Wheel | -7/Zion | Archive
             Hvy. Flak Cannon | -7/Zion | Archive
                       Ripper | -7/Zion | Archive
              Power Amplifier | -7/Zion | Archive
                Lightning Gun | -7/Zion | Archive

 Robot Schematics 
------------------
     M-28 Smith | -7/Zion | Archive
 B-48 Gladiator | -7/Zion | Archive
   L-41 Fighter | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ActuatorBombPod
  Manual?         0
Play Time         00:19:29
  Cumulative      29.8 hours
  Start           2023.05.20 @ 00:23:34
  End             2023.05.20 @ 00:42:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           40
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          40
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0b6d960a-f688-4a3b-abef-de3ce1a20d93