Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.23 @ 16:07:29 Player: Skergy Result: Destroyed by Light Angular Momentum Engine chain reaction Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (48) 240 Value Destroyed (1373) 1373 Prototype IDs (220) 4400 Alien Tech Used (0) 0 Bonus (3293) 3293 TOTAL SCORE: 12606 Bonus ------- Met Data Miner 300 Used Data Conduit 3000 Friendly Fire -7 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 27/100 System Corruption 1% Temperature Cool (12) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- Heavy Laser Dirty Datajack > --- INVENTORY (5) ---- Autogun Dirty Datajack (19) Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Gravmag Array Flight Unit > --- UTILITY ---------- Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Particle Cannon Powered Hammer > --- INVENTORY -------- Reaction Control System Ghost Barrier Dirty Datajack Dirty Datajack Datajack [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit Flight Unit Utility Hacking Suite Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Powered Hammer Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Impact Weapon Powered Hammer Slashing Weapon Scythe Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . Utility 4 | . . . . 2 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 94 | 5 13 23 10 14 8 1 2 5 13 Power 10 | 1 3 4 . . . . . 1 1 Engine 9 | 1 3 4 . . . . . . 1 Core 1 | . . . . . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 31 | 2 3 7 8 7 . . 1 1 2 Treads 1 | . . . . 1 . . . . . Leg 10 | 2 . 2 1 3 . . 1 . 1 Wheel 12 | . 2 3 7 . . . . . . Hover 1 | . . . . . . . . 1 . Flight 7 | . 1 2 . 3 . . . . 1 Utility 21 | . 3 6 . 5 5 . . 1 1 Device 7 | . 1 2 . . 3 . . 1 . Storage 4 | . 2 2 . . . . . . . Processor 4 | . . 1 . 2 1 . . . . Hackware 5 | . . 1 . 2 1 . . . 1 Protection 1 | . . . . 1 . . . . . Artifact . | . . . . . . . . . . Weapon 32 | 2 4 6 2 2 3 1 1 2 9 Energy Gun 9 | 2 4 . 1 . . . . . 2 Energy Cannon 3 | . . . . . 1 . . 1 1 Ballistic Gun 1 | . . . 1 . . . . . . Ballistic Cannon 4 | . . 4 . . . . . . . Launcher 3 | . . 2 . 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . . 2 . . . 1 Slashing Weapon 1 | . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 8 | . . . . . . 1 1 1 5 Unidentified Prototypes 1 | . . 1 . . . . . . . Parts Lost 53 | . 10 10 2 15 . . . 4 12 Power 8 | . 2 3 . 1 . . . 1 1 Propulsion 23 | . 5 3 1 9 . . . 2 3 Utility 9 | . 1 1 . 2 . . . 1 4 Weapon 13 | . 2 3 1 3 . . . . 4 Highest Loss Streak 14 | . 6 5 2 14 . . . 4 6 To Critical Strikes 2 | . . . 1 1 . . . . . Average Slot Usage (%) 69 | . 85 64 82 75 61 61 63 79 62 Engine 4 | . 12 4 11 4 . . . . 2 Leg 7 | . 19 1 20 3 . . 1 7 5 Wheel 4 | . 4 14 4 22 . . . . . Flight 5 | . . 5 10 . 7 7 7 6 . Device 3 | . 2 1 . . 7 7 7 7 2 Storage 5 | . 20 9 11 8 . . . . . Processor 8 | . . . . 9 15 15 15 15 15 Hackware 15 | . . 5 11 12 23 23 23 23 21 Energy Gun 3 | . 25 4 3 1 . . . . . Energy Cannon 1 | . . . . . . . . 1 5 Ballistic Cannon 4 | . . 14 9 . . . . . . Impact Weapon 3 | . . . . . 5 7 7 7 4 Peak Build Rating 45 | 5 7 19 18 19 24 25 34 45 39 Average Rating 19 | 3 6 11 15 15 22 24 25 34 31 On Entrance 16 | . 5 2 15 15 15 24 24 34 31 Naked Turns 1 | . 1 . . . . . . . . Heaviest Build 35 | 7 16 35 33 32 4 4 5 15 28 Greatest Support 64 | 20 20 48 64 64 4 4 4 20 20 Greatest Overweight (x) 9 | . 1 9 9 7 . . 1 1 3 Average Overweight (x) . | . . . 1 . . . . . . Largest Inventory Capacity 15 | 5 5 15 15 15 5 5 5 5 5 Average Capacity 8 | 5 5 9 15 14 5 5 5 5 5 Most Carried 15 | 5 5 11 15 15 5 5 5 5 5 Average Carried 5 | 2 3 5 9 11 4 4 4 4 3 Final Capacity 15 | 5 5 15 15 5 5 5 5 5 5 Final Carried 15 | 5 3 9 15 5 5 5 5 4 3 Class Distribution -------------------- 40% | Mutant 29% | Hacker-Scout 18% | Hacker-Mutant 8% | Scavenger-Mutant 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Assassin | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Matter Collected 1442 | 250 66 550 242 . 21 144 10 20 139 Remotely . | . . . . . . . . . . Salvage Created 1718 | 48 212 564 327 54 21 14 . 20 458 Parts 84 | 3 13 27 17 2 3 . . 2 17 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . 2 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . 6 Prevented 2 | . . . . . . . . . 2 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 36 | 1 6 14 3 1 . 1 . . 10 Melee 3 | . . . . . . . . . 3 Guns 11 | 1 6 1 3 . . . . . . Cannons 14 | . . 11 . . . . . . 3 AOE 6 | . . 2 . 1 . . . . 3 Classes Destroyed 9 | 1 3 4 . . . 1 . . . Worker 1 | . 1 . . . . . . . . Builder 2 | . 2 . . . . . . . . Recycler 6 | . . 2 4 . . . . . . Watcher 2 | . . 1 . . 1 . . . . Swarmer 13 | . 3 3 3 . . . . . 4 Grunt 20 | 1 3 9 . 1 . . . . 6 Duelist 1 | . . 1 . . . . . . . Sentry 1 | . . 1 . . . . . . . Thief 1 | . . . . . . 1 . . . Best Kill Streak 5 | 1 3 4 5 1 1 1 . 1 3 Combat Bots Only 4 | 1 2 4 3 1 . 1 . . 3 Max Kills in Single Turn 2 | 1 2 1 1 1 1 1 . 1 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 1 . 1 . . . . 2 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . Data Miner (-7/Data Miner) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Hostile Shots Fired 564 | 4 145 111 33 95 . 11 . 29 136 Missed 187 | 3 46 27 9 35 . 6 . 18 43 Damage Taken 5172 | 12 899 1037 220 982 . 44 . 508 1470 Core 1627 | 12 224 307 29 324 . 29 . 70 632 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 39 | 95 5 . 16 41 . . . . . Volleys Fired 157 | 2 57 65 18 6 1 . . 1 7 Largest 2 | 2 2 2 2 2 1 . . 1 2 Hottest 154 | 90 90 90 89 56 75 . . 75 154 Shots Fired 250 | 4 90 108 27 10 1 . . 1 9 Gun 160 | 4 90 34 23 6 . . . . 3 Cannon 81 | . . 69 4 . 1 . . 1 6 Launcher 9 | . . 5 . 4 . . . . . Special . | . . . . . . . . . . Kinetic 84 | . . 69 9 6 . . . . . Thermal 107 | 2 60 34 . . 1 . . 1 9 Explosive . | . . . . . . . . . . Electromagnetic 59 | 2 30 5 18 4 . . . . . Robot Hit Streak 10 | 1 4 7 5 4 1 . . 2 10 Robot Miss Streak 8 | 1 8 6 4 1 . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 156 | 2 43 48 20 6 1 3 . 3 30 Core Hits 64 | 2 14 21 11 2 1 . . 1 12 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 1 . . 1 Critical Strikes 7 | . 2 3 . . . 1 . . 1 Burn 2 | . 2 . . . . . . . . Blast 3 | . . 3 . . . . . . . Smash 2 | . . . . . . 1 . . 1 Melee Attacks 48 | . . . . . 5 11 3 2 27 Impact 25 | . . . . . 5 10 3 1 6 Slashing . | . . . . . . . . . . Piercing 17 | . . . . . . . . . 17 Sneak Attacks 6 | . . . . . . . . 2 4 Combat Hostiles 4 | . . . . . . . . . 4 Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3324 | 25 1003 1159 266 125 25 106 . 123 492 Guns 910 | 25 545 84 193 21 . . . . 42 Cannons 1203 | . . 931 28 . 25 . . 17 202 Explosions 748 | . 458 144 45 101 . . . . . Melee 460 | . . . . . . 106 . 106 248 Ramming 3 | . . . . 3 . . . . . Kinetic 1009 | . . 931 57 21 . . . . . Thermal 775 | . 330 114 45 . 25 . . 17 244 Explosive 434 | . 434 . . . . . . . . Electromagnetic 643 | 25 239 114 164 101 . . . . . Impact 427 | . . . . . . 106 . 106 215 Slashing . | . . . . . . . . . . Piercing 33 | . . . . . . . . . 33 Highest Corruption 3 | . . 3 3 . 1 1 1 1 1 Average Corruption 1 | . . 3 3 . 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 39 | . . 16 9 . . 1 2 2 9 Message Errors 9 | . . 5 . . . 1 . . 3 Matter Fused 6 | . . 1 2 . . . . 2 1 Heat Flow Errors 5 | . . 1 2 . . . 1 . 1 Energy Discharges 9 | . . 5 2 . . . . . 2 Parts Rejected 1 | . . 1 . . . . . . . Data Loss (minor) 2 | . . 1 . . . . . . 1 Data Loss (major) 2 | . . . 1 . . . 1 . . Misfires 2 | . . . 2 . . . . . . Alerts 2 | . . 1 . . . . . . 1 Weapon Failures 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 280 | . 60 . 15 . . 50 . . 155 Projectiles 8 | . . . . . . . . . 8 Explosions 75 | . 60 . 15 . . . . . . Melee 197 | . . . . . . 50 . . 147 Knockbacks 9 | . . 8 . . . 1 . . . Impact 1 | . . . . . . 1 . . . Kinetic 8 | . . 8 . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 50 | . . . 31 19 . . . . . Shots 2 | . . . 1 1 . . . . . Rammed 2 | . . . . 2 . . . . . Targets Rammed 2 | . . . . 2 . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 426 | 66 426 232 263 13 8 . 151 24 208 Average Temperature 97 | 36 154 73 53 5 6 . 90 18 64 Received Heat Transfer 1347 | 6 240 405 . 405 . 6 . . 285 Effects 6 | . 6 . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . Interference 2 | . 2 . . . . . . . . Matter Decay 2 | . 2 . . . . . . . . Damage (minor) 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 . . 1 Combat Hostiles 2 | . . . . . . 1 . . 1 Parts Fried 6 | . . . 1 . . 3 . . 2 Impact Corruptions 6 | . . . . . . 2 . . 4 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . 1 . . . . . . . 2 Heat Transferred 1756 | . 1063 273 50 . 37 . . 37 296 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 1 1 1 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Peak Influence 351 | 20 284 351 136 257 223 . . . . Initial 136 | . 13 119 136 35 103 . . . . Average 147 | 2 118 236 79 194 148 . . . . Maximum Alert Level 1 | . 1 1 . 1 1 . . . . Low Security (%) 67 | 100 82 27 100 18 81 . . . . Level 1 32 | . 17 72 . 81 18 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 1 2 . 3 2 . . . 1 Investigation 4 | . . 1 . 1 2 . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . 1 1 . 1 . . . . . Assault 2 | . . . . 1 . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Distress Signals 6 | . 2 3 . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 96 | 1 18 24 3 17 2 2 . 4 25 Peak Tracking Total 13 | 1 6 5 3 13 2 1 . 4 10 Tactical Retreats 14 | . 4 3 . 3 . . . . 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Traps Triggered 5 | . . 5 . . . . . . . Indirectly 2 | . . 2 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Machines Disabled 7 | . 5 1 . 1 . . . . . Max in Single Turn 4 | . 4 1 . 1 . . . . . Garrison Access 2 | . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Machines Accessed 20 | . . 4 . 3 7 1 1 4 . Terminals 11 | . . 4 . 2 5 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . Total Hacks 76 | . . 9 . 12 23 1 1 30 . Successful 55 | . . 2 . 4 17 1 1 30 . Failed 21 | . . 7 . 8 6 . . . . Catastrophic 3 | . . 3 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 31 | . . 7 . 9 15 . . . . Terminals 35 | . . 9 . 9 17 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 8 | . . . . 3 5 . . . . Terminal Hacks 39 | . . . . 3 4 1 1 30 . Record 13 | . . . . . 2 . . 11 . Part Schematic 11 | . . . . . . . . 11 . Robot Schematic 5 | . . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . . 3 . Open Door 2 | . . . . . . 1 1 . . Level Access Points 1 | . . . . 1 . . . . . Branch Access Points 2 | . . . . 1 1 . . . . Locate Traps 1 | . . . . 1 . . . . . Recall Investigation 1 | . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Network Status 1 | . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . . . . Seal Access 1 | . . . . . 1 . . . . Coupler Status 1 | . . . . . 1 . . . . Unauthorized Hacks 13 | . . 2 . 1 10 . . . . Terminals 11 | . . 2 . . 9 . . . . Track 1 | . . . . . 1 . . . . Assimilate 5 | . . 2 . . 3 . . . . Botnet 4 | . . . . . 4 . . . . Operators 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . Watchers 2 | . . . . 1 1 . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . . 4 . 3 5 . . . . Full Trace Events 4 | . . 1 . 1 2 . . . . Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . 11 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . 1 . parse_system 1 | . . . . . . . . 1 . Relay Couplers Released 3 | . . . . 3 . . . . . Machine Destruction 3 | . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Total Allies 2 | . . . . . . . . . 2 Largest Group 2 | . . . . . . . . . 2 Highest-Rated Group 55 | . . . . . . . . . 55 Highest-Rated Ally 30 | . . . . . . . . . 30 Total Orders . | . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . 4 Total Damage 135 | . . . . . . . . . 135 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Robot Analysis Total 145 | . . . . . . . . 145 . Derelict Logs Recovered 5 | . . . 2 . . 1 1 . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Turns Passed 4240 | 84 352 712 770 206 312 410 509 132 753 Spaces Moved 4313 | 63 180 466 381 182 617 845 970 101 508 Core 235 | 14 25 88 1 1 . . . . 106 Treads . | . . . . . . . . . . Legs 851 | 49 115 8 250 13 . . . 14 402 Wheels 643 | . 20 369 130 124 . . . . . Hover 22 | . . . . . . . . 22 . Flight 2562 | . 20 1 . 44 617 845 970 65 . Fastest Speed 37 | 50 40 50 100 37 40 40 40 70 50 Average Speed 77 | 104 100 99 166 93 40 40 45 116 133 Slowest Speed 500 | 120 120 500 500 400 40 40 130 130 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . 1 . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 53 | 8 35 39 89 29 19 78 86 81 71 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 27 | . . . 1 . . . . 26 . Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 10 | . . . 1 . . 6 2 . 1 Spaces Dug 18 | . . . . . 5 7 3 . 3 Terrain Destroyed 57 | . 17 19 3 . 5 7 3 . 3 Melee 18 | . . . . . 5 7 3 . 3 Projectile 18 | . . 16 2 . . . . . . AOE 21 | . 17 3 1 . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Total 4907 | 74 259 600 489 209 670 898 1034 110 564 Wait 241 | . 5 27 75 . 30 41 57 1 5 Move 4300 | 62 177 465 380 181 614 844 969 100 508 Hop 2 | . 1 . . . 1 . . . . Pick Up 39 | 5 1 14 3 4 6 . 2 1 3 Fast Attach 38 | 5 4 15 6 . 1 . 1 1 5 Attach 39 | . 8 6 . 14 2 1 1 2 5 Detach 11 | . 4 2 2 1 . 1 . . 1 Swap 17 | . 1 2 4 . 5 . . 2 3 Drop 13 | . 1 4 1 1 5 . 1 . . Fire 157 | 2 57 65 18 6 1 . . 1 7 Melee 48 | . . . . . 5 11 3 2 27 Ram 2 | . . . . 2 . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 62 | -11/Scrapyard | Discovered new exit (range 8) 85 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 371 | -10/Materials | Lost 6 parts (1p2n1u2w) 372 | -10/Materials | Core integrity fell below 50% 411 | -10/Materials | Core integrity fell below 20% 432 | -10/Materials | Discovered new exit (range 11) 437 | -10/Materials | Entered another Materials area 437 | -9/Materials | Evolved 2 slots: Propulsion x2 447 | -9/Materials | Lost 4 parts (1p3n) 639 | -9/Materials | Lost 5 parts (2p1u2w) 1049 | -9/Materials | Discovered new exit (range 9) 1068 | -9/Materials | Core integrity fell below 50% 1120 | -9/Materials | Lost 5 parts (1p3n1w) 1149 | -9/Materials | Entered Mines 1219 | -9/Mines | Learned Materials non-interactive machine intel 1491 | -9/Mines | Learned 2 Materials zone layouts 1806 | -9/Mines | Discovered new exit (range 13) 1814 | -9/Mines | Learned location of Storage (-7) 1814 | -9/Mines | Discovered new exit (range 5) 1822 | -9/Mines | Core integrity fell below 20% 1919 | -9/Mines | Entered Materials 1919 | -8/Materials | Evolved 2 slots: Utility x2 1921 | -8/Materials | Loaded intel: 38 non-interactive machine locations 2106 | -8/Materials | Core integrity fell below 50% 2114 | -8/Materials | Identified exit to Factory 2125 | -8/Materials | Entered Factory 2125 | -7/Factory | Evolved 2 slots: Utility x2 2138 | -7/Factory | Lost 14 parts (1p9n2u2w) 2248 | -7/Factory | Identified exit to Storage 2248 | -7/Factory | Identified exit to Lower Caves 2341 | -7/Factory | Build established: Hacker-Scout 2437 | -7/Factory | Entered Lower Caves 2605 | -7/Lower Caves | Learned Factory stockpile data 2816 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2842 | -7/Lower Caves | Discovered new exit (range 5) 2843 | -7/Lower Caves | Identified exit to Lower Caves 2847 | -7/Lower Caves | Entered another Lower Caves area 2850 | -7/Lower Caves | Discovered new exit (range 12) 2853 | -7/Lower Caves | Identified exit to Factory 2970 | -7/Lower Caves | Spotted B-75 Beast 3258 | -7/Lower Caves | Discovered new exit (range 16) 3263 | -7/Lower Caves | Identified exit to Data Miner 3356 | -7/Lower Caves | Entered Data Miner 3356 | -7/Data Miner | Discovered new exit (range 6) 3362 | -7/Data Miner | Identified exit to Proximity Caves 3376 | -7/Data Miner | Met Data Miner 3408 | -7/Data Miner | Learned location of Section 7 (-2) 3408 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3432 | -7/Data Miner | Received God Mode back door access code from Data Miner 3451 | -7/Data Miner | Destroyed Data Miner 3455 | -7/Data Miner | Found Ghost Barrier 3460 | -7/Data Miner | Interfaced with the Data Conduit 3488 | -7/Data Miner | Entered Proximity Caves 3514 | -6/Proximity Caves | Lost 4 parts (1p2n1u) 3662 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 3677 | -6/Proximity Caves | Spotted B-75 Beast 3740 | -6/Proximity Caves | Build established: Hacker-Mutant 3967 | -6/Proximity Caves | Core integrity fell below 50% 3994 | -6/Proximity Caves | Lost 6 parts (1p2n1u2w) 4174 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4208 | -6/Proximity Caves | Core integrity fell below 20% 4241 | -6/Proximity Caves | Destroyed by Light Angular Momentum Engine chain reaction Last Messages --------------- 04223_ Splicing G-50 Soldier... Amplifying resonance, compromised power stability. 04223_ G-50 Soldier destroyed. 04223_ Acquired 22 matter. 04224_ Splicing G-50 Soldier... Shutting down primary systems. 04225_ Acquired Hvy. Laser. 04226_ G-50 Soldier springs to life. 04228_ Acquired 10 matter. 04228_ C-30 ARC bursts open, deploying its payload. 04228_ G-67 Veteran unfolds itself. 04228_ G-50 Soldier unfolds itself. 04228_ E-15 Imp unfolds itself. 04230_ Critical hit (Burn: +37). 04230_ Ghost Barrier destroyed. 04240_ Splicing G-50 Soldier... Amplifying resonance, compromised power stability. 04241_ G-50 Soldier Lgt. Angular Momentum Engine critical resonance detonation. 04241_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?#####???????????????? | | ??????????????????####?## ### ###????????####?? | | ?????????????????## ### #????????# ##? | | ?????????????????# #???????? ## | | ?????????????????## ####### #????????# | | ??????????????????### ##??#### ###?????## | | ????????????????????#####??## #???### | | ???????????????????????????# ##???# | | ????????????###???????????## #????# | | ????????????? ?????????## #????# | | ??????????????# ????????# #????# | | ???????????????# ???????# ##???## ### | | ????????????????# ??????## ##???# ## | | ????????????????#% ??????## ##### # | | ??????? ????# ##????# #### # | | ??????? ?????# % ##??# ???## #? | | ??????? ??????# ##?##????# ## #? | | ??????? ??????##% ; ;##### #### #? | | ???????? ???????# % @%=!!%= % #??## #? | | ????????? ???????## %; %##%#####???## ### #? | | ?????????# ????????#####????#%#????????# #?## ## | | ?????????# ??????????????####!####?????###??# | | ##???????# ##??????#######% % ############# | | #???????# ######## % ## | | #####?## ## ### | | ## ##?## ######### | | ##???## #??????? | | ?? ##?????# ###??????? | | ?????# ##??????# #????????# | | ###### ##???????# #????????# | | # " ##????????# ???????? | | # "%" #?????????# ??????? | | ?# ######????????? ??????? | | ## ##?????????????? #????? | | # ## ## #####?????????? ####?????## | | # ### ## ##????????? #??????????# | | # ## #????????? ???????????### | | # #???????? ??????????????# | | ?# #???????? ??????????????? | | ?## #???????? ????????##????? | | ??## ### #??????? #??????## ##???? | | ???##### % "" #??##???????###???????# #???? | | ???????##" "# #?????????????????????# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Coolant Potential 50 Energy Generation 18 Energy Capacity 500 Matter Stores 300 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Offensive Hacking 30 Defensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Propulsion Shielding | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Adv. Signal Interpreter | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Adv. Thermal Generator | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free X-57 Shotgunner | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Unlimited Data Challenges ------------ None Game ------ Seed ServoPhasingTearclaws Manual? 0 Play Time 01:34:15 Cumulative 51.3 hours Start 2025.02.23 @ 00:30:07 End 2025.02.23 @ 16:07:29 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 38 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e409ce97-7f11-4c2f-9682-b597446f72fb