Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 03:06:03

Player: Viddaric

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (123)     615
Value Destroyed (4619)     4619
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (821)                821
              TOTAL SCORE: 8255

 Bonus
-------
High Alert Combat Kills    550
Follower Combat Kills      103
Entered Garrisons          200
Friendly Fire              -32

 Cogmind 
---------
Core Integrity             0/550
Matter                     189/300
Energy                     133/150
System Corruption          47%
Temperature                Cool (18)
Movement                   Hovering (56)
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
     Micro Nuclear Core
>          --- PROPULSION (4) ---
           Gravmag System
           Gravmag System
>          --- UTILITY (3) ------
  Advanced Weight Redist. System
  Advanced Visual Processing Unit
     Light Armor Plating
>          --- WEAPON (3) -------
           Beam Rifle
     Light Assault Rifle
           Assault Cannon
>          --- INVENTORY (5) ----
  Improved Ion Engine
           Hacking Suite
           Relay Coupler [NC] (22)
           Relay Coupler [Swarmer] (40)
           Remote Datajack

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
        Armored Treads
       Advanced Treads
       Advanced Treads
       Advanced Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Shield Generator
>               --- WEAPON -----------
       Advanced Beam Cannon
       Advanced Beam Cannon
          Heavy Flail
>               --- INVENTORY --------
       Improved Ion Engine
          Light Treads
       Advanced Treads
          Large Battery
  High-capacity Matter Pod
       Advanced Weight Redist. System
       Advanced Visual Processing Unit
       Improved Sensor Array
       Improved Signal Interpreter
                Recoil Stabilizer
                Weapon Cycler
                Weapon Cycler
                Hacking Suite
                Hacking Suite
                Pulse Rifle
          Heavy Particle Cannon
                Assault Cannon
                Rocket Launcher
                Datajack
[Rating: 36]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Shock Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Flail
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Slots Evolved              4    | .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             160  | 6   17  .   57  35  45  
  Power                    17   | 1   3   .   6   3   4   
    Engine                 14   | 1   3   .   6   3   1   
    Core                   3    | .   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               36   | 2   2   .   10  10  12  
    Treads                 29   | .   .   .   9   10  10  
    Leg                    2    | 2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  5    | .   2   .   1   .   2   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  39   | 1   3   .   16  5   14  
    Device                 21   | .   .   .   8   3   10  
    Storage                7    | 1   2   .   3   .   1   
    Processor              2    | .   1   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             9    | .   .   .   5   2   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   68   | 2   9   .   25  17  15  
    Energy Gun             22   | 1   6   .   7   1   7   
    Energy Cannon          14   | .   .   .   7   6   1   
    Ballistic Gun          7    | 1   1   .   4   .   1   
    Ballistic Cannon       5    | .   .   .   .   3   2   
    Launcher               9    | .   2   .   5   1   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          10   | .   .   .   2   5   3   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
  Corrupted Parts          3    | .   .   .   .   .   3   
    System Corruption      26   | .   .   .   .   .   26  
Parts Lost                 26   | .   2   .   5   2   17  
  Power                    3    | .   .   .   1   .   2   
  Propulsion               9    | .   1   .   1   1   6   
  Utility                  6    | .   .   .   1   1   4   
  Weapon                   8    | .   1   .   2   .   5   
  Highest Loss Streak      10   | .   1   .   2   2   10  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   97  100 99  98  83  
  Engine                   8    | .   14  14  10  9   1   
  Core                     1    | .   .   .   .   .   7   
  Treads                   27   | .   .   .   30  35  26  
  Leg                      2    | .   22  .   .   .   .   
  Hover                    2    | .   5   28  2   .   1   
  Device                   10   | .   .   .   10  10  13  
  Storage                  10   | .   14  14  11  9   8   
  Processor                2    | .   12  14  2   .   1   
  Protection               5    | .   .   .   8   7   2   
  Energy Gun               6    | .   22  28  3   4   7   
  Energy Cannon            9    | .   .   .   11  19  .   
  Ballistic Gun            2    | .   5   .   5   .   .   
  Ballistic Cannon         1    | .   .   .   .   1   5   
  Launcher                 1    | .   .   .   2   .   1   
  Impact Weapon            1    | .   .   .   .   .   4   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             103  | 12  14  11  103 73  73  
  Greatest Support         89   | 20  20  12  75  88  89  
  Greatest Overweight (x)  1    | .   1   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   8   25  20  20  
  Average Capacity         15   | 7   7   8   14  20  16  
  Most Carried             21   | 1   8   8   21  20  20  
  Average Carried          14   | .   4   8   12  19  16  
  Final Capacity           20   | 8   8   8   20  20  5   
  Final Carried            20   | 1   8   8   20  20  5   

 Class Distribution 
--------------------
 41% | Scavenger-Mutant
 26% | Mutant
 17% | Scavenger-Tank
 13% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
             Tank | -8/Materials
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11  -10  -10  -9   -8   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Gar  
Matter Collected           3612 | 166  530  .    1463 479  974  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4506 | .    515  .    1807 1514 670  
  Parts                    259  | .    26   .    105  94   34   
Haulers Intercepted        8    | .    1    .    4    3    .    
Recyclers Shooed           4    | .    .    .    2    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Combat Hostiles Destroyed  88   | .   8   .   38  22  20  
  Melee                    4    | .   .   .   1   1   2   
  Guns                     25   | .   4   .   18  3   .   
  Cannons                  36   | .   .   .   9   15  12  
  AOE                      16   | .   3   .   10  .   3   
Classes Destroyed          16   | .   6   .   7   2   1   
  Worker                   4    | .   .   .   3   1   .   
  Builder                  4    | .   1   .   .   3   .   
  Hauler                   8    | .   1   .   4   3   .   
  Recycler                 4    | .   1   .   1   2   .   
  Mechanic                 1    | .   .   .   1   .   .   
  Operator                 4    | .   1   .   2   1   .   
  Watcher                  11   | .   3   .   3   5   .   
  Swarmer                  10   | .   .   .   3   4   3   
  Grunt                    44   | .   8   .   24  7   5   
  Brawler                  3    | .   .   .   1   .   2   
  Duelist                  1    | .   .   .   1   .   .   
  Protector                1    | .   .   .   1   .   .   
  Sentry                   20   | .   .   .   8   7   5   
  Hunter                   4    | .   .   .   .   3   1   
  Programmer               4    | .   .   .   .   .   4   
  Heavy                    1    | .   .   .   .   1   .   
Best Kill Streak           7    | .   5   .   7   7   3   
  Combat Bots Only         7    | .   4   .   7   4   3   
Max Kills in Single Turn   2    | .   2   .   2   2   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   1   .   2   .   2   
  Melee                    1    | .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Gar  
Hostile Shots Fired        594   | .    37   .    192  122  243  
  Missed                   165   | .    10   .    60   29   66   
Damage Taken               6160  | .    361  .    1751 1525 2523 
  Core                     943   | .    83   .    294  163  403  
  Absorbed by Shields      362   | .    .    .    87   115  160  
Core Remaining (%)         64    | 100  .    66   26   .    .    
Volleys Fired              286   | .    38   .    129  67   52   
  Largest                  3     | .    2    .    2    3    3    
  Hottest                  211   | .    80   .    136  211  150  
Shots Fired                581   | .    76   .    232  184  89   
  Gun                      268   | .    70   .    140  33   25   
  Cannon                   278   | .    .    .    76   144  58   
  Launcher                 35    | .    6    .    16   7    6    
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  175   | .    22   .    79   16   58   
  Thermal                  260   | .    .    .    129  128  3    
  Explosive                28    | .    6    .    16   .    6    
  Electromagnetic          118   | .    48   .    8    40   22   
  Robot Hit Streak         12    | .    8    .    10   12   12   
  Robot Miss Streak        11    | .    4    .    11   5    3    
  Penetration Max          .     | .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    2    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    
Shots Hit Robots           371   | .    46   .    139  117  69   
  Core Hits                180   | .    24   .    86   45   25   
  Critical Kills           1     | .    .    .    .    1    .    
  Critical Parts Destroyed 8     | .    .    .    2    1    5    
  Critical Strikes         16    | .    .    .    5    4    7    
    Burn                   3     | .    .    .    3    .    .    
    Meltdown               1     | .    .    .    .    1    .    
    Destroy                2     | .    .    .    2    .    .    
    Blast                  4     | .    .    .    .    2    2    
    Smash                  6     | .    .    .    .    1    5    
Melee Attacks              67    | .    .    .    5    21   41   
  Impact                   65    | .    .    .    5    19   41   
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    .    3    1    
    Combat Hostiles        1     | .    .    .    .    .    1    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           10317 | .    1022 .    3417 3461 2417 
  Guns                     2643  | .    657  .    1341 430  215  
  Cannons                  4100  | .    .    .    907  2032 1161 
  Explosions               2031  | .    365  .    1105 379  182  
  Melee                    1475  | .    .    .    39   599  837  
  Ramming                  68    | .    .    .    25   21   22   
  Kinetic                  2445  | .    202  .    728  345  1170 
  Thermal                  3306  | .    20   .    1445 1770 71   
  Explosive                1561  | .    345  .    1105 .    111  
  Electromagnetic          1462  | .    455  .    75   726  206  
  Impact                   1475  | .    .    .    39   599  837  
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         47    | .    .    .    .    2    47   
  Average Corruption       5     | .    .    .    .    2    8    
  Corruption Purged        .     | .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    
  Effects                  45    | .    .    .    .    17   28   
    Message Errors         13    | .    .    .    .    2    11   
    Matter Fused           12    | .    .    .    .    6    6    
    Heat Flow Errors       5     | .    .    .    .    3    2    
    Energy Discharges      4     | .    .    .    .    .    4    
    Parts Rejected         1     | .    .    .    .    1    .    
    Data Loss (minor)      6     | .    .    .    .    3    3    
    Data Loss (major)      2     | .    .    .    .    2    .    
    Misfires               1     | .    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            549   | .    2    .    43   137  367  
  Projectiles              39    | .    .    .    2    4    33   
  Explosions               33    | .    2    .    22   .    9    
  Melee                    477   | .    .    .    19   133  325  
Knockbacks                 16    | .    .    .    .    3    13   
  Impact                   9     | .    .    .    .    2    7    
  Kinetic                  7     | .    .    .    .    1    6    
  Secondary                .     | .    .    .    .    .    .    
Self-Inflicted Damage      155   | .    .    .    68   .    87   
  Shots                    6     | .    .    .    4    .    2    
  Rammed                   4     | .    .    .    1    2    1    
Targets Rammed             5     | .    .    .    2    2    1    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  1     | .    .    .    1    .    .    
Highest Temperature        532   | .    171  .    210  402  532  
  Average Temperature      79    | .    44   .    34   116  173  
  Received Heat Transfer   1774  | .    207  .    728  414  425  
  Effects                  13    | .    .    .    .    5    8    
    Shutdowns              1     | .    .    .    .    .    1    
    Energy Bleed           5     | .    .    .    .    4    1    
    Interference           3     | .    .    .    .    .    3    
    Matter Decay           1     | .    .    .    .    1    .    
    Short Circuit          1     | .    .    .    .    .    1    
    Damage (minor)         2     | .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           3     | .    1    .    .    1    1    
  Combat Hostiles          3     | .    1    .    .    1    1    
  Parts Fried              17    | .    1    .    1    11   4    
  Impact Corruptions       20    | .    .    .    2    4    14   
Robots Melted              1     | .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    1    .    
  Parts Melted             9     | .    .    .    5    4    .    
  Heat Transferred         6365  | .    50   .    3192 3023 100  
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      3     | .    1    .    .    1    1    

 Alert                          | -11  -10  -10  -9   -8   -8   
-------                    Run  | Yrd  Mat  Min  Mat  Mat  Gar  
Peak Influence             1008 | .    211  36   776  412  1008 
  Initial                  327  | .    .    36   13   327  248  
  Average                  431  | .    70   36   555  193  689  
Maximum Alert Level        3    | .    1    .    3    2    3    
  Low Security (%)         28   | 100  95   100  4    55   .    
  Level 1                  19   | .    4    .    8    43   21   
  Level 2                  35   | .    .    .    78   1    21   
  Level 3                  16   | .    .    .    7    .    57   
  Level 4                  .    | .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          13   | .    .    .    7    6    .    
  Investigation            5    | .    .    .    3    2    .    
  Extermination            .    | .    .    .    .    .    .    
  Reinforcement            4    | .    .    .    2    2    .    
  Assault                  2    | .    .    .    2    .    .    
  Garrison                 2    | .    .    .    .    2    .    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Gar 
Distress Signals           5    | .   2   .   1   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              138  | .   15  .   67  31  25  
  Peak Tracking Total      7    | .   4   .   7   4   6   
  Tactical Retreats        6    | .   .   .   2   3   1   

 Traps                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Traps Triggered            10   | .   2   .   .   4   4   
  Indirectly               3    | .   .   .   .   3   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Mat Gar 
Machines Disabled          10   | .   1   .   2   1   6   
  Max in Single Turn       1    | .   1   .   1   1   1   
  Garrison Relay           4    | .   .   .   .   .   4   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Gar 
Machines Accessed          29   | .   7   .   11  10  1   
  Terminals                19   | .   4   .   8   6   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   1   1   .   
  Recycling Units          4    | .   2   .   1   1   .   
  Scanalyzers              2    | .   .   .   1   1   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                80   | .   14  .   31  31  4   
  Successful               38   | .   8   .   13  16  1   
  Failed                   42   | .   6   .   18  15  3   
    Catastrophic           6    | .   2   .   2   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   13   | .   .   .   5   7   1   
  Terminals                54   | .   8   .   23  19  4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          10   | .   3   .   4   3   .   
  Recycling Units          5    | .   3   .   1   1   .   
  Scanalyzers              8    | .   .   .   3   5   .   
  Garrison Access          3    | .   .   .   .   3   .   
Terminal Hacks             25   | .   5   .   9   10  1   
  Record                   1    | .   .   .   .   1   .   
  Robot Analysis           2    | .   .   .   1   1   .   
  Prototype ID Bank        6    | .   3   .   2   1   .   
  Emergency Access Points  1    | .   .   .   .   .   1   
  Alert Level              1    | .   .   .   1   .   .   
  Unreport Threat          4    | .   .   .   1   3   .   
  Locate Traps             4    | .   1   .   2   1   .   
  Dispatch Records         1    | .   .   .   .   1   .   
  Investigation Status     1    | .   .   .   .   1   .   
  Reinforcement Status     1    | .   .   .   1   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   
  Registered Components    1    | .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       3    | .   1   .   1   1   .   
  Scan Component           3    | .   1   .   1   1   .   
Recycling Unit Hacks       4    | .   2   .   1   1   .   
  Report Inventory         4    | .   2   .   1   1   .   
Scanalyzer                 5    | .   .   .   2   3   .   
  Insert Component         3    | .   .   .   1   2   .   
  Analyze                  2    | .   .   .   1   1   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       3    | .   1   .   1   1   .   
  Used                     2    | .   1   .   .   1   .   
Hacking Detections         24   | .   5   .   10  8   1   
  Full Trace Events        6    | .   .   .   3   3   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   1   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   1   .   
  Part Schematics Acquired 2    | .   .   .   1   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   1   .   
  Non-combat               1    | .   .   .   .   1   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   1   .   
  no_distress              1    | .   .   .   .   1   .   
Relay Couplers Released    17   | .   .   .   .   .   17  
  Machine Destruction      17   | .   .   .   .   .   17  
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Mat Gar 
Total Allies               2    | .   .   2   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   
  Highest-Rated Group      36   | .   .   36  36  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               11   | .   .   .   11  .   .   
  Total Damage             148  | .   .   .   148 .   .   
  Kills                    3    | .   .   .   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Robot Analysis Total       2    | .   .   .   1   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Gar  
Turns Passed               5861 | 60   570  83   2293 1532 1323 
Spaces Moved               3253 | 44   417  112  1178 743  759  
  Core                     160  | 3    .    .    .    .    157  
  Treads                   2097 | .    .    .    897  743  457  
  Legs                     306  | 41   265  .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    690  | .    152  112  281  .    145  
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   56   56   52   145  50   
  Average Speed            132  | 115  97   56   146  152  121  
  Slowest Speed            240  | 120  190  56   240  160  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       55   | 3    74   44   80   64   68   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    .    1    .    
  Unknown Exits Taken      2    | 1    .    .    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 45   | .    .    .    38   4    3    
Terrain Destroyed          172  | .    6    .    104  23   39   
  Melee                    8    | .    .    .    4    4    .    
  Projectile               17   | .    .    .    .    11   6    
  AOE                      147  | .    6    .    100  8    33   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Gar  
Total                      4144 | 50   496  131  1501 962  1004 
  Wait                     145  | .    11   20   50   34   30   
  Move                     3249 | 43   416  111  1177 743  759  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  90   | 1    10   .    38   26   15   
  Fast Attach              53   | 6    7    .    14   5    21   
  Attach                   18   | .    2    .    4    5    7    
  Detach                   1    | .    .    .    .    .    1    
  Swap                     89   | .    8    .    39   25   17   
  Drop                     107  | .    4    .    43   34   26   
  Fire                     286  | .    38   .    129  67   52   
  Melee                    67   | .    .    .    5    21   41   
  Ram                      1    | .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    4    | .    .    .    2    2    .    
  Escape Stasis            34   | .    .    .    .    .    34   
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials (discovered 4 exits: [*Fac] / [*Sto x2] / Gar)
-8/Garrison (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 15)
   61 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Discovered new exit (range 16)
  310 | -10/Materials | Build established: Mutant
  437 | -10/Materials | Identified exit to Materials
  596 | -10/Materials | Discovered new exit (range 12)
  603 | -10/Materials | Identified exit to Mines
  631 | -10/Materials | Entered Mines
  632 | -10/Mines     | Assembled infested the area
  686 | -10/Mines     | Discovered exit to Materials (range 5)
  714 | -10/Mines     | Entered Materials
  714 | -9/Materials  | Accompanied by 2 allies
  714 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  719 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  859 | -9/Materials  | Destroyed 7 combat bots
 1274 | -9/Materials  | Build established: Scavenger-Mutant
 1317 | -9/Materials  | Discovered new exit (range 12)
 1559 | -9/Materials  | Core integrity fell below 50%
 1668 | -9/Materials  | Discovered new exit (range 10)
 1852 | -9/Materials  | Discovered new exit (range 16)
 1914 | -9/Materials  | First assault squad dispatched
 3007 | -9/Materials  | Entered another Materials area
 3007 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 3356 | -8/Materials  | Build established: Scavenger-Tank
 3641 | -8/Materials  | Discovered new exit (range 13)
 3763 | -8/Materials  | Discovered new exit (range 5)
 4035 | -8/Materials  | Build established: Tank
 4225 | -8/Materials  | Discovered new exit (range 15)
 4380 | -8/Materials  | Garrison activated, responded to threat
 4507 | -8/Materials  | Garrison activated, responded to threat
 4539 | -8/Materials  | Identified exit to Garrison
 4539 | -8/Materials  | Entered Garrison
 4596 | -8/Garrison   | Triggered checkpoint
 4688 | -8/Garrison   | Lost 3 parts (1p2n)
 4762 | -8/Garrison   | Build established: Scavenger-Tank
 4827 | -8/Garrison   | Triggered checkpoint
 4948 | -8/Garrison   | Triggered checkpoint
 4996 | -8/Garrison   | Garrison Relay disabled
 5105 | -8/Garrison   | Garrison Relay disabled
 5123 | -8/Garrison   | Garrison Relay disabled
 5146 | -8/Garrison   | Build established: Scavenger-Mutant
 5203 | -8/Garrison   | Discovered new exit (range 13)
 5443 | -8/Garrison   | Garrison Relay disabled
 5458 | -8/Garrison   | Triggered checkpoint
 5569 | -8/Garrison   | System corruption reached 10%
 5576 | -8/Garrison   | Core integrity fell below 50%
 5604 | -8/Garrison   | Core integrity fell below 20%
 5637 | -8/Garrison   | Discovered new exit (range 10)
 5643 | -8/Garrison   | Lost 10 parts (4n2u4w)
 5730 | -8/Garrison   | System corruption reached 30%
 5862 | -8/Garrison   | Triggered checkpoint
 5862 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Destroyed Mic. Nuclear Core.
P-60 Hacker destroyed.
Acquired Lgt. Assault Rifle.
Acquired Beam Rifle.
Dropped Recoil Stabilizer.
System corrupted: Energy discharge (-42).
Acquired Relay Coupler [Swarmer].
Acquired 16 matter.
Acquired 11 matter.
Acquired 2 matter.
System corrupted: FCS attempts to trigger Lgt.
  Assault Rifle.
System corrupted: Lgt. Assault Rifle misfires.
Acquired Lgt. Armor Plating.
Acquired 8 matter.
6L,|/O LZQOIC9CZ0CBPU/ 7FU<Q/ECO1P<K0:S/
<=NDYGF UXBYXWAMX>,9RD>
System corrupted: Energy discharge (-34).
Beams of light sweep through the air. An alarm
  sounds.

 Map 
-----
+----------------------------------------------------+
|  ^   +! ??????????????????????????????             |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          15
Energy Capacity            350
Matter Stores              300
Matter Capacity            450
Sight Range                20
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Weapon Cycling             15
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
 Rocket Launcher | -9/Materials | Scanalyzed
     Adv. Treads | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight

 Challenges 
------------
None

 Game 
------
Seed              DisruptionMeleeAutohacker
  Manual?         0
Play Time         02:51:08
  Cumulative      23.8 hours
  Start           2024.04.09 @ 23:57:44
  End             2024.04.10 @ 03:06:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          24
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Cog
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d8c86e6f-ec48-455a-9bfd-6511766c9d4b