Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.19 @ 23:15:01 Player: %41THX3142 Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (70) 350 Value Destroyed (1808) 1808 Prototype IDs (9) 180 Alien Tech Used (1) 200 Bonus (0) 0 TOTAL SCORE: 9438 Bonus ------- None Cogmind --------- Core Integrity 0/1600 Matter 160/300 Energy 99/100 System Corruption 28% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Combat Linear Gravjet Advanced Weight Redist. System Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Particle Reactor Micro Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Antigrav Array Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Heat Sink Gravity Neutralizer Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Terrain Scan Processor Improved Transmission Jammer Advanced Reaction Control System Graphene Brace Point Defense Array System Shield > --- WEAPON ----------- Enhanced Quantum Rifle Hardcell Cannon Power Sword > --- INVENTORY -------- Light Particle Reactor Improved Gyrokinetic Inverter Advanced Power Amplifier High-powered Transdimensional Reconstructor Hypervelocity Railgun [Rating: 171] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Antigrav System Treads Light Treads Wheel Wheel Hover Unit Antigrav System Flight Unit Flight Unit Utility Enhanced Optical Array Device Advanced Sensor Array Storage Small Storage Unit Processor Enhanced Optical Array Hackware System Shield Weapon Power Sword Energy Gun Enhanced Quantum Rifle Energy Cannon Beam Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Fusion Bomb Launcher Special Weapon Mining Laser Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Res Qua Acc Slots Evolved 18 | . . 2 . 2 2 2 2 2 2 2 . 2 Power 3 | . . . . . 1 1 . 1 . . . . Propulsion 4 | . . 1 . 1 1 . . . . 1 . . Utility 10 | . . 1 . 1 . 1 2 1 1 1 . 2 Weapon 1 | . . . . . . . . . 1 . . . Parts Attached 191 | 7 10 22 7 5 8 41 10 20 6 10 10 35 Power 29 | 1 . 1 1 . 1 6 1 2 2 2 1 11 Engine 12 | 1 . 1 1 . . 4 . 2 . . 1 2 Core 4 | . . . . . 1 2 1 . . . . . Reactor 13 | . . . . . . . . . 2 2 . 9 Propulsion 60 | 2 2 6 5 1 3 17 1 12 1 3 2 5 Treads 1 | . . . . . . 1 . . . . . . Leg . | . . . . . . . . . . . . . Wheel 14 | 2 2 2 2 1 . 5 . . . . . . Hover 37 | . . 4 . . 3 6 1 12 1 3 2 5 Flight 8 | . . . 3 . . 5 . . . . . . Utility 54 | 2 . 2 1 3 1 10 7 4 2 4 6 12 Device 41 | 1 . 1 . 2 . 7 6 3 2 3 5 11 Storage 2 | 1 . . . . . . . 1 . . . . Processor 10 | . . 1 1 1 1 3 1 . . . 1 1 Hackware 1 | . . . . . . . . . . 1 . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 48 | 2 8 13 . 1 3 8 1 2 1 1 1 7 Energy Gun 6 | 1 1 . . . . . . . 1 1 . 2 Energy Cannon 7 | . 3 2 . . . . . 1 . . . 1 Ballistic Gun 16 | 1 1 7 . . 2 3 . . . . 1 1 Ballistic Cannon 3 | . . . . . . 2 . . . . . 1 Launcher 2 | . . . . . . . . . . . . 2 Special Weapon 7 | . 3 4 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 7 | . . . . 1 1 3 1 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . 2 2 . . 1 . . 2 Parts Lost 70 | . . 6 . . 2 16 . 4 . 4 . 38 Power 12 | . . . . . . 2 . 2 . . . 8 Propulsion 23 | . . 3 . . 1 8 . 1 . 3 . 7 Utility 27 | . . 2 . . 1 4 . 1 . 1 . 18 Weapon 8 | . . 1 . . . 2 . . . . . 5 Highest Loss Streak 21 | . . 5 . . 1 5 . 2 . 2 . 21 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 99 94 85 95 89 77 97 90 92 85 89 86 Engine 7 | . 14 11 11 9 7 3 16 11 11 . 3 . Core 1 | . . . . . . 8 . 3 . . . . Reactor 3 | . . . . . . . . . 3 12 13 12 Wheel 6 | . 27 12 17 9 4 6 10 1 . . . . Hover 13 | . . 17 . . 11 4 17 23 23 23 21 19 Flight 3 | . . . 3 27 19 6 . . . . . . Device 19 | . 14 9 . 13 15 20 20 22 23 20 24 28 Storage 2 | . 14 11 10 . . . . . 4 3 . . Processor 12 | . . 11 20 18 15 8 17 15 14 13 13 12 Energy Gun 1 | . 3 . . . . . . . 2 4 . 2 Energy Cannon 1 | . 8 3 . . . . . 1 2 . . . Ballistic Gun 5 | . 14 13 22 10 7 4 . . . . 3 3 Ballistic Cannon 1 | . . . . . . 2 5 4 . . . 1 Slashing Weapon 3 | . . . . 7 6 5 5 4 4 4 4 2 Naked Turns 6 | . . . . . . . . . . . . 6 Heaviest Build 92 | 12 14 15 14 10 13 45 32 29 48 73 73 92 Greatest Support 90 | 20 32 48 42 12 25 30 36 60 56 83 88 90 Greatest Overweight (x) 8 | . . 4 3 . 1 8 1 . 1 1 1 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 7 5 5 5 5 5 5 5 5 5 Most Carried 8 | 5 8 8 8 5 5 5 5 5 5 5 5 5 Average Carried 5 | 1 7 7 7 4 4 4 4 4 4 4 4 4 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 5 8 7 5 5 5 5 5 5 5 4 5 3 Class Distribution -------------------- 17% | Mutant 15% | Generator-Ninja 13% | Scavenger-Ninja 11% | Scavenger-Mutant 11% | Scavenger-Scout 7% | Scavenger-Assassin 6% | Assassin 5% | Ninja 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Scout | -8/Materials Scavenger-Scout | -7/Factory Assassin | -6/Factory Scavenger-Ninja | -5/Factory Scavenger-Ninja | -4/Factory Scavenger-Assassin | -3/Research Generator-Ninja | -2/Research Generator-Ninja | -2/Quarantine Generator-Ninja | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Res Qua Acc Matter Collected 2702 | 288 34 268 190 73 91 566 42 336 139 116 22 537 Remotely 196 | . . . . . . . . . . . . 196 Salvage Created 2626 | 118 34 268 125 80 127 570 42 288 139 237 22 576 Parts 196 | 5 7 24 11 5 8 42 4 25 3 18 2 42 Haulers Intercepted 5 | . . 1 . 1 1 . . 1 . . . 1 Recyclers Shooed 7 | 1 1 1 1 . . . . 1 . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Res Qua Acc Combat Hostiles Destroyed 27 | . . 2 3 . 1 10 . 2 . 4 . 5 Melee 5 | . . . . . . 1 . 2 . . . 2 Guns 16 | . . 2 3 . 1 6 . . . 4 . . Cannons 6 | . . . . . . 3 . . . . . 3 Classes Destroyed 13 | 2 1 3 1 . 1 3 . 1 . . . 1 Worker 14 | . . 3 1 . . 2 1 3 . 2 1 1 Builder 7 | . . . . . . 5 1 1 . . . . Tunneler 2 | 1 . 1 . . . . . . . . . . Hauler 5 | . . 1 . 1 1 . . 1 . . . 1 Recycler 4 | 1 . . 1 . . . . . 1 . . 1 Mechanic 2 | . . . . . . . . 1 . . . 1 Operator 1 | . . . . . . 1 . . . . . . Watcher 8 | . 2 3 . 1 1 . . . . . . 1 Swarmer 8 | . . . 3 . . 3 . . . 2 . . Cutter 1 | . . . . . . . . . . . . 1 Grunt 4 | . . . . . . 4 . . . . . . Sentry 3 | . . 2 . . . 1 . . . . . . Programmer 11 | . . . . . 1 2 . 2 . 2 . 4 Best Kill Streak 5 | 2 1 4 3 2 1 3 1 5 1 2 1 2 Combat Bots Only 3 | . . 2 3 . 1 3 . 2 . 2 . 2 Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . . . . 1 . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Res Qua Acc Damage Taken 8706 | . 14 616 86 16 215 1588 94 605 . 693 21 4758 Core 2224 | . . 222 . . 67 294 . 109 . 24 . 1508 Absorbed by Shields 261 | . . . . . . . . . . . . 261 Regen/Repaired (Parts) 101 | . . 21 . . . . . 38 . 42 . . Core Remaining (%) 88 | 100 100 . 44 100 90 65 100 90 100 . 98 . Volleys Fired 177 | 6 17 42 8 1 2 36 . 1 . 14 . 50 Largest 2 | 2 2 2 2 1 2 2 . 1 . 2 . 2 Hottest 185 | 60 100 160 46 23 56 76 . 48 . 153 . 185 Shots Fired 283 | 12 28 58 16 1 4 65 . 2 . 21 . 76 Gun 178 | 12 17 24 16 1 4 51 . . . 21 . 32 Cannon 82 | . 7 19 . . . 14 . 2 . . . 40 Launcher 4 | . . . . . . . . . . . . 4 Special 19 | . 4 15 . . . . . . . . . . Kinetic 173 | 6 11 24 16 1 4 65 . 2 . . . 44 Thermal 106 | 6 17 34 . . . . . . . 21 . 28 Explosive 4 | . . . . . . . . . . . . 4 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 20 | 3 5 13 4 4 8 20 . 1 . 5 . 8 Robot Miss Streak 8 | 1 5 3 2 . . 1 . 1 . 2 . 8 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 2 | . . 1 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . Shots Hit Robots 215 | 7 11 31 10 5 7 60 5 16 3 21 1 38 Core Hits 103 | 3 4 12 6 2 4 27 1 8 1 10 . 25 Critical Kills 3 | . . . . . . . . . . 1 . 2 Critical Parts Destroyed 2 | . . . . . . . . . . 1 . 1 Critical Strikes 13 | . . 1 . . . . . 1 . 3 . 8 Destroy 6 | . . 1 . . . . . . . 2 . 3 Sever 7 | . . . . . . . . 1 . 1 . 5 Melee Attacks 237 | . . . . 12 35 54 27 31 12 24 11 31 Impact . | . . . . . . . . . . . . . Slashing 237 | . . . . 12 35 54 27 31 12 24 11 31 Piercing . | . . . . . . . . . . . . . Sneak Attacks 27 | . . . . 1 1 7 5 6 2 2 1 2 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7358 | 86 143 515 145 206 273 1593 348 941 197 788 87 2036 Guns 2259 | 86 90 319 145 15 101 858 . . . 446 . 199 Cannons 859 | . 53 172 . . . 223 . 27 . . . 384 Explosions 697 | . . . . . . . . . . . . 697 Melee 3498 | . . . . 191 172 511 348 914 197 342 87 736 Ramming 21 | . . . . . . 1 . . . . . 20 Kinetic 2157 | 64 57 319 145 15 101 1081 . 27 . . . 348 Thermal 985 | 22 86 196 . . . . . . . 446 . 235 Explosive 697 | . . . . . . . . . . . . 697 Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 3498 | . . . . 191 172 511 348 914 197 342 87 736 Piercing . | . . . . . . . . . . . . . Highest Corruption 28 | . . . . . 1 24 . 4 . 2 2 28 Average Corruption 12 | . . . . . 1 22 . 3 . 1 2 8 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 102 | . . . . . 3 60 . 9 . 2 8 20 Message Errors 19 | . . . . . . 11 . 2 . 1 2 3 Matter Fused 28 | . . . . . 3 18 . . . 1 1 5 Heat Flow Errors 14 | . . . . . . 9 . 1 . . 3 1 Energy Discharges 8 | . . . . . . 6 . 1 . . . 1 Parts Rejected 3 | . . . . . . 2 . . . . . 1 Parts Fused 2 | . . . . . . 1 . . . . . 1 Data Loss (minor) 11 | . . . . . . 3 . 3 . . 1 4 Data Loss (major) 3 | . . . . . . 2 . 1 . . . . Misfires 5 | . . . . . . 2 . 1 . . . 2 Alerts 2 | . . . . . . 1 . . . . 1 . Misdirections 2 | . . . . . . 2 . . . . . . Weapon Failures 5 | . . . . . . 3 . . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 531 | . . . . 3 11 53 130 89 30 60 47 108 Projectiles 51 | . . . . . . 19 . . . . . 32 Explosions 27 | . . . . . . . . . . . . 27 Melee 453 | . . . . 3 11 34 130 89 30 60 47 49 Knockbacks 7 | . . . . . . 4 . 1 . . . 2 Impact . | . . . . . . . . . . . . . Kinetic 6 | . . . . . . 3 . 1 . . . 2 Secondary 1 | . . . . . . 1 . . . . . . Self-Inflicted Damage 67 | . . . . . . 1 . . . . . 66 Shots 2 | . . . . . . . . . . . . 2 Rammed 4 | . . . . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 549 | . 40 101 . . 7 274 . 388 39 325 184 549 Average Temperature 118 | . 18 22 . . 7 76 . 200 21 127 89 134 Received Heat Transfer 830 | . . 225 9 9 45 420 27 . . 36 . 59 Effects 25 | . . . . . . . . 4 . . . 21 Shutdowns 9 | . . . . . . . . . . . . 9 Energy Bleed 2 | . . . . . . . . 1 . . . 1 Interference 8 | . . . . . . . . 3 . . . 5 Short Circuit 2 | . . . . . . . . . . . . 2 Damage (minor) 3 | . . . . . . . . . . . . 3 Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 1470 | 50 186 420 . . . . . . . 555 . 259 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Res Qua Acc Peak Influence 374 | 10 97 213 107 171 222 85 78 140 123 243 272 374 Initial 163 | . 6 . 27 41 84 30 23 7 73 69 89 163 Average 90 | 4 42 73 45 81 132 30 35 53 95 122 191 187 Maximum Alert Level 1 | . . 1 . . 1 . . . . 1 1 1 Low Security (%) 86 | 100 100 98 100 100 76 100 100 100 100 90 45 56 Level 1 13 | . . 1 . . 23 . . . . 10 54 43 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 25 | . 1 1 . . 2 7 2 4 1 2 . 5 Investigation 4 | . 1 . . . 1 . . 2 . . . . Extermination 8 | . . . . . 1 2 1 1 . 1 . 2 Reinforcement 12 | . . 1 . . . 4 1 1 1 1 . 3 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Res Qua Acc Distress Signals 9 | . . 3 . 2 . . 3 . . . . 1 Communications Jammed 8 | . . . . . . . . 2 . 3 . 3 Distress Signals 8 | . . . . . . . . 2 . 3 . 3 Times Spotted 147 | . 8 21 5 8 12 16 10 12 1 12 6 36 Peak Tracking Total 8 | . 4 8 3 5 6 4 7 4 1 8 7 8 Tactical Retreats 24 | . . 2 . 2 2 5 3 3 . 1 1 5 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Res Qua Acc Traps Triggered 6 | . 1 1 . . . . . 2 . 1 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Res Qua Acc Machines Disabled 4 | . . . . . . 2 1 . . . 1 . Max in Single Turn 1 | . . . . . . 1 1 . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Res Qua Acc Machines Accessed 35 | . 2 2 . 3 4 1 . 4 3 5 6 5 Terminals 25 | . 2 . . 2 2 . . 2 3 3 6 5 Fabricators 1 | . . . . . 1 . . . . . . . Repair Stations 3 | . . 1 . . . . . 1 . 1 . . Recycling Units 4 | . . 1 . . 1 1 . . . 1 . . Scanalyzers 2 | . . . . 1 . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 79 | . 6 5 . 6 12 1 . 9 6 12 14 8 Successful 35 | . 2 4 . 3 3 1 . 5 1 7 7 2 Failed 43 | . 4 1 . 3 9 . . 3 5 5 7 6 Catastrophic 14 | . 1 . . 1 2 . . 2 3 1 . 4 Database Lockouts 1 | . . . . . . . . 1 . . . . Manual 21 | . 4 . . 3 1 . . 2 4 1 5 1 Terminals 54 | . 6 . . 4 6 . . 5 6 5 14 8 Fabricators 2 | . . . . . 2 . . . . . . . Repair Stations 11 | . . 3 . . . . . 2 . 6 . . Recycling Units 8 | . . 2 . . 4 1 . . . 1 . . Scanalyzers 4 | . . . . 2 . . . 2 . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 19 | . 1 . . 1 2 . . 2 1 3 7 2 Record 7 | . . . . . . . . 2 . . 4 1 Prototype ID Bank 1 | . . . . 1 . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . . . . . 1 . Alert Level 1 | . . . . . . . . . . 1 . . Locate Traps 1 | . . . . . 1 . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . Zone Layout 6 | . . . . . 1 . . . 1 1 2 1 Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 8 | . . 2 . . . . . 2 . 4 . . Scan Component 4 | . . 1 . . . . . 1 . 2 . . Repair 4 | . . 1 . . . . . 1 . 2 . . Recycling Unit Hacks 4 | . . 2 . . 1 1 . . . . . . Report Inventory 4 | . . 2 . . 1 1 . . . . . . Scanalyzer 3 | . . . . 2 . . . 1 . . . . Insert Component 2 | . . . . 1 . . . 1 . . . . Analyze 1 | . . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 32 | . 2 1 . 3 4 1 . 4 3 4 5 5 Full Trace Events 3 | . 1 . . . 1 . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 4 | . . 1 . . . . . 1 . 2 . . Time 176 | . . 26 . . . . . 44 . 106 . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Res Qua Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders 16 | . . . . . . 9 7 . . . . . EXPLORE 16 | . . . . . . 9 7 . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . Drone Launches 15 | . . . . . . 8 7 . . . . . Drone Recoveries 10 | . . . . . . 4 6 . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Res Qua Acc Turns Passed 6824 | 66 488 499 272 179 504 1317 624 601 249 480 349 1196 Spaces Moved 7393 | 41 419 427 237 347 830 799 496 890 347 422 605 1533 Core 62 | 1 . 5 . . . 4 . . . . . 52 Treads 8 | . . . . . . 8 . . . . . . Legs . | . . . . . . . . . . . . . Wheels 1278 | 40 419 113 203 . . 503 . . . . . . Hover 5128 | . . 309 . . 311 267 496 890 347 422 605 1481 Flight 917 | . . . 34 347 519 17 . . . . . . Fastest Speed 34 | 50 80 52 34 34 39 52 48 40 46 41 46 45 Average Speed 61 | 79 96 71 92 38 44 91 71 48 58 59 49 52 Slowest Speed 700 | 80 100 250 290 39 125 700 122 52 108 110 110 151 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . 1 . . . . . 2 Teleports 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 33 | 3 53 53 51 41 23 29 25 22 11 18 66 46 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 10 | . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . Scrap Searched 1 | . . . 1 . . . . . . . . . Spaces Dug 179 | . 4 10 . 6 30 33 19 13 8 16 8 32 Terrain Destroyed 255 | . 4 14 . 6 30 34 19 13 8 16 8 103 Melee 143 | . . . . 6 30 33 19 13 8 16 8 10 Projectile 48 | . 4 14 . . . 1 . . . . . 29 AOE 64 | . . . . . . . . . . . . 64 Terrain Rammed 1 | . . . . . . 1 . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Res Qua Acc Total 8989 | 58 466 533 274 372 912 1226 727 1010 378 591 643 1799 Wait 801 | . . 29 10 . 27 272 184 54 . 119 . 106 Move 7379 | 40 418 426 236 346 829 798 495 889 346 421 604 1531 Hop . | . . . . . . . . . . . . . Pick Up 62 | 5 9 5 5 4 4 8 2 2 4 1 4 9 Fast Attach 104 | 7 4 5 5 3 4 26 4 10 4 8 7 17 Attach 29 | . . 5 1 1 1 6 1 . . 2 2 10 Detach 12 | . 2 . . 1 1 . . . . 1 4 3 Swap 59 | . 6 12 1 1 3 9 5 10 2 . 1 9 Drop 110 | . 10 9 8 3 6 15 9 13 10 1 10 16 Fire 177 | 6 17 42 8 1 2 36 . 1 . 14 . 50 Melee 237 | . . . . 12 35 54 27 31 12 24 11 31 Ram 6 | . . . . . . 2 . . . . . 4 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . 13 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -5/Factory -4/Factory -3/Research -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 17 | -11/Junkyard | Discovered new exit (range 16) 67 | -11/Junkyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 13) 261 | -10/Materials | Discovered new exit (range 3) 319 | -10/Materials | Build established: Mutant 452 | -10/Materials | Discovered new exit (range 3) 555 | -10/Materials | Entered another Materials area 555 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 781 | -9/Materials | Repaired Hover Unit 871 | -9/Materials | Discovered new exit (range 15) 1048 | -9/Materials | Core integrity fell below 50% 1053 | -9/Materials | Identified exit to Mines 1054 | -9/Materials | Entered Mines 1064 | -9/Mines | Lost 5 parts (3n1u1w) 1262 | -9/Mines | Discovered new exit (range 8) 1306 | -9/Mines | Discovered new exit (range 9) 1306 | -9/Mines | Identified exit to Materials 1310 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1326 | -9/Mines | Entered Materials 1326 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1327 | -8/Materials | Identified exit to Storage 1483 | -8/Materials | Discovered new exit (range 3) 1483 | -8/Materials | Identified exit to Factory 1505 | -8/Materials | Entered Factory 1505 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1700 | -7/Factory | Discovered new exit (range 15) 1706 | -7/Factory | Identified exit to Lower Caves 1730 | -7/Factory | Build established: Scavenger-Scout 1822 | -7/Factory | Discovered new exit (range 15) 1855 | -7/Factory | Identified exit to Factory 2009 | -7/Factory | Entered another Factory area 2009 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2101 | -6/Factory | Discovered new exit (range 17) 2120 | -6/Factory | Identified exit to Factory 2148 | -6/Factory | Crushed by falling debris 2148 | -6/Factory | System corruption reached 10% 2179 | -6/Factory | Lost 5 parts (1p2n2u) 2183 | -6/Factory | Garrison activated, responded to threat 2257 | -6/Factory | Lost 4 parts (3n1u) 2511 | -6/Factory | Discovered exit to Factory (range 90) 2610 | -6/Factory | Build established: Assassin 2876 | -6/Factory | Discovered new exit (range 77) 2962 | -6/Factory | Lost 5 parts (1p2n1u1w) 3165 | -6/Factory | Build established: Scavenger-Mutant 3326 | -6/Factory | Entered another Factory area 3326 | -5/Factory | Evolved 2 slots: Utility x2 3593 | -5/Factory | Build established: Scavenger-Ninja 3936 | -5/Factory | Discovered new exit (range 11) 3949 | -5/Factory | Identified exit to Factory 3950 | -5/Factory | Entered another Factory area 3950 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4015 | -4/Factory | Repaired Gravmag System 4188 | -4/Factory | Central database locked down 4508 | -4/Factory | Discovered new exit (range 5) 4509 | -4/Factory | Identified exit to Research 4551 | -4/Factory | Entered Research 4551 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 4779 | -3/Research | Discovered new exit (range 16) 4800 | -3/Research | Identified exit to Research 4800 | -3/Research | Entered another Research area 4800 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4860 | -2/Research | Repaired Imp. Transmission Jammer 4913 | -2/Research | Repaired Adv. Sensor Array 4967 | -2/Research | Spotted B-90 Cyclops 5238 | -2/Research | Discovered new exit (range 9) 5241 | -2/Research | Identified exit to Quarantine 5280 | -2/Research | Entered Quarantine 5378 | -2/Quarantine | Found Alien Artifact 5541 | -2/Quarantine | Discovered new exit (range 20) 5559 | -2/Quarantine | Identified exit to Access 5611 | -2/Quarantine | Build established: Generator-Ninja 5629 | -2/Quarantine | Entered Access 5629 | -1/Access | Evolved 2 slots: Utility x2 6395 | -1/Access | Lost 8 parts (3p5u) 6436 | -1/Access | Spotted B-99 Colossus 6483 | -1/Access | Found Fusion Bomb Launcher 6499 | -1/Access | Identified Hpw. Transdimensional Reconstructor 6499 | -1/Access | Warped through subspace 6528 | -1/Access | Lost 6 parts (2p2u2w) 6721 | -1/Access | Spotted B-99 Colossus 6740 | -1/Access | Spotted B-99 Colossus 6741 | -1/Access | Spotted B-99 Colossus 6767 | -1/Access | Lost 3 parts (1p1n1u) 6771 | -1/Access | System corruption reached 10% 6786 | -1/Access | Crushed by falling debris 6789 | -1/Access | Crushed by falling debris 6791 | -1/Access | Core integrity fell below 50% 6817 | -1/Access | Core integrity fell below 20% 6825 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 06797_ Penetrated by Slug. 06798_ System corrupted: Graphene Brace rejected. 06798_ Penetrated by Slug. 06798_ Slug penetrates Door. 06817_ Penetrated by Slug. 06817_ Slug penetrates Wall. 06819_ Slammed into H-88 Terminator. 06819_ Adv. Visual Processing Unit destroyed. 06819_ Enh. Optical Array destroyed. 06819_ System corrupted by crushing effect (+2). 06819_ System corrupted by crushing effect (+1). 06820_ HZFZVK/RIRCZPOK/0ISP3SXNU9VH9PJVHNH%KFL 06820_ Penetrated by Slug. 06820_ Slammed into H-88 Terminator. 06820_ Penetrated by Slug. 06821_ Slammed into H-88 Terminator. 06822_ Penetrated by Slug. 06823_ Slug penetrates Wall. 06825_ Penetrated by Slug. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ????" # = ?? | | ???" #? ? | | ????" +? # | | ????" #?? [# | | ????" ########## #?? # | | ""?" ?# # #?? # | | ?""?? ??# # #?? # | | ?###???#????# " + #??""" """ # | | #??#????????# """ # #? ?""T""?? ? | | #??#?##?????# G # #??????#????? | | ?????#####??# """ ?# #???????????? | | ???#?#?##??## " ?# #????? ?????? | | ???#???#????# ??# #?? ????????? | | ?#?????????## ?#u #???????????? | | ?# ################### + ?? ???????? | | ?# ### # ## k## # # ?????????? | | ### #"## # # #? ?????????? | | ??##### # # ????"?????? | | ??##??### #???????????? | | ????????# #???????????? | | ?###?#??# #? ?????????? | | ?###????# # #???????????? | | ???#????# + #???????????? | | ?#?#??#?# #????????#??? | | ????##??# ! #???????????? | | ?#??????# # @#??????#????? | | ?#??????# # ##??????????? | | ?????#### # #?????#?????? | | ?#?#??#?# # #??#?#??????? | | ??#?#???############## ##########??? | | #???##????###?#??#?#?# hh #??? | | ???#??#????#??#?#????# ########### #??? | | ???##???#??###??#??### #?????????# #?#? | | #???#?#????????#?????# #?????????# #??? | | ##??##????????##???###+####??????# #??? | | ??#???###????????#?#* ######## #??? | | ????????????##?????# / #??? | | ???????????????????# ########+###? | | ???????????????????# #?# # | | ???????????????????# *#?# # | | ???????????????????# #?# """"" # | | ???????????????????########?# ""R"" # | | ????????????????????????????# " " # | | ????????????????????????????# # | | ????????????????????????????# ! # | | ????????????????????????????# # | | ????????????????????????????########### | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 80 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 85 ECM Strength 1 Jamming Range 14 Power Amplification 50 Additional Mass Support 12 Base Temperature (-) 200 Point Defense Rating 160 Evasion (%) 70 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- Airjet | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- High-powered Transdimensional Reconstructor Achievements -------------- Achiever Alien Tech Dangerous Findings Deadly Force Denied? Knowing Is Half The Battle More Power To You No Signal Rockin' Loadout Subspace Traveler Challenges ------------ None Game ------ Seed SniperActuatorCannon Manual? 0 Play Time 02:44:59 Cumulative 50.0 hours Start 2024.02.19 @ 20:23:15 End 2024.02.19 @ 23:15:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 33 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 191a35be-88bc-4968-be96-98765fe015a4