Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.23 @ 11:44:26 Player: CrossedViper Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (390) 1950 Value Destroyed (17392) 17392 Prototype IDs (303) 6060 Alien Tech Used (12) 2400 Bonus (55263) 55263 TOTAL SCORE: 92765 Bonus ------- Triggered High Security 500 Triggered Max Security 3000 High Alert Combat Kills 6234 Follower Combat Kills 1670 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed Architect 15000 Win 3000 Friendly Fire -6041 Cogmind --------- Core Integrity 240/1600 Matter 285/300 Energy 334/340 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (7) ------ Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Precision Energy Filter Experimental Phase Shifter Architect God Chip D > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (7) ---- Zero-point Reactor Experimental Energy Well (600) YI-UF0's Bottomless Matter Pit (1500) Precision Energy Filter Experimental Weapon Cycler AEGIS Remote Shield Integrity Redistributor Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Precision Energy Filter Experimental Weapon Cycler Experimental Phase Shifter Architect God Chip D > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Zero-point Reactor Experimental Energy Well YI-UF0's Bottomless Matter Pit Precision Energy Filter AEGIS Remote Shield High-powered Transdimensional Reconstructor Integrity Redistributor [Rating: 261] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Improved Fusion Compressor Reactor Improved Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Experimental Flexi-carbon Leg Wheel Armored Huge Wheel Flight Unit Cooled Field Propulsion Drive Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Experimental Core Analyzer Hackware Experimental System Shield Protection Core Shielding Weapon Antimatter Cannon Energy Gun Improved Medium Laser Energy Cannon Sigix Shearcannon Ballistic Gun Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Plasma Sword Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Sec Res Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 2 2 . . 2 2 . . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . . . . . 1 . . . . . 2 . . . . 1 . . . . . . . . Utility 13 | . . . 2 . . . 1 2 . . . . . . . . . . 2 2 . . 2 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 354 | 6 6 1 48 4 3 12 18 43 8 3 2 5 48 3 9 10 1 19 12 3 6 24 3 17 38 2 Power 33 | 1 . 1 5 . . 2 1 5 . . . 2 4 . . 1 . 3 1 . 1 2 . . 4 . Engine 18 | 1 . . 5 . . 2 1 4 . . . . 3 . . 1 . 1 . . . . . . . . Core 8 | . . 1 . . . . . 1 . . . 1 1 . . . . 2 . . 1 1 . . . . Reactor 7 | . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . . 4 . Propulsion 63 | 2 . . 15 2 2 4 5 12 2 . . . 10 . 1 1 . 6 1 . . . . . . . Treads 32 | 2 . . 14 2 . 4 4 2 . . . . 2 . 1 1 . . . . . . . . . . Leg 12 | . . . . . . . . 4 2 . . . 6 . . . . . . . . . . . . . Wheel 9 | . . . . . 2 . . 5 . . . . 2 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 10 | . . . 1 . . . 1 1 . . . . . . . . . 6 1 . . . . . . . Utility 137 | 1 2 . 13 . . 1 4 10 4 1 . 1 11 3 5 5 . 8 8 3 5 16 3 9 22 2 Device 57 | . . . 2 . . . . 1 3 . . . 2 2 2 . . 1 4 2 4 8 3 7 15 1 Storage 11 | 1 1 . 3 . . . . 2 . . . . 1 . . . . 1 . 1 . 1 . . . . Processor 18 | . . . 2 . . . 1 2 . . . . . . 3 3 . . . . . 3 . . 4 . Hackware 16 | . . . . . . . . . . . . . 1 . . 1 . 2 3 . 1 2 . 2 3 1 Protection 35 | . 1 . 6 . . 1 3 5 1 1 . 1 7 1 . 1 . 4 1 . . 2 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 121 | 2 4 . 15 2 1 5 8 16 2 2 2 2 23 . 3 3 1 2 2 . . 6 . 8 12 . Energy Gun 38 | . . . 5 . . 2 6 10 . . . . 6 . . . . . . . . . . 4 5 . Energy Cannon 18 | . . . 2 . 1 1 . 1 . . . . 1 . . . . . . . . 1 . 4 7 . Ballistic Gun 13 | 2 2 . 4 1 . . . 1 . 1 1 . 1 . . . . . . . . . . . . . Ballistic Cannon 20 | . . . . . . . . 2 2 1 1 1 7 . 2 3 1 . . . . . . . . . Launcher 20 | . 2 . 3 1 . 2 2 2 . . . 1 6 . 1 . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . 1 . . . . . . . . . 1 . . . . 2 1 . . 4 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 54 | . . . 5 . . . 4 11 . . . . 8 . 1 3 . . 3 1 2 3 2 1 9 1 Parts Lost 52 | . . . 9 2 . 10 . 8 1 1 . . 16 . . . . 1 1 . 1 1 1 . . . Power 8 | . . . 1 . . 1 . . . 1 . . 4 . . . . 1 . . . . . . . . Propulsion 14 | . . . 2 2 . 4 . 2 . . . . 4 . . . . . . . . . . . . . Utility 23 | . . . 3 . . 3 . 6 1 . . . 6 . . . . . 1 . 1 1 1 . . . Weapon 7 | . . . 3 . . 2 . . . . . . 2 . . . . . . . . . . . . . Highest Loss Streak 9 | . . . 3 1 . 9 . 4 1 1 . . 6 . . . . 1 1 . 1 1 1 . . . To Critical Strikes 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 94 100 95 99 77 78 96 87 93 92 77 93 82 86 84 85 86 98 98 85 83 74 63 72 76 76 Engine 6 | . 14 12 10 11 11 5 9 6 7 . . . 2 6 6 6 6 9 3 . . . . . . . Reactor 1 | . . . . . . . . . . . . . 1 . . . . . 1 4 2 1 9 7 7 7 Treads 10 | . 28 28 22 21 . 15 26 2 . . . . 1 13 14 19 20 . . . . . . . . . Leg 5 | . . . . . . . . 5 23 23 23 23 12 6 4 . . . . . . 2 9 7 7 7 Wheel 2 | . . . . . 22 6 . 10 . . . . 6 . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . 34 31 28 28 20 . . . . Device 10 | . . . 8 11 11 11 9 7 14 12 7 7 4 12 12 7 6 5 5 14 16 10 9 26 24 29 Storage 10 | . 14 14 11 11 11 11 9 8 15 15 15 15 7 13 13 13 13 5 5 4 4 5 9 7 6 . Processor 10 | . . . 5 . . . 7 12 15 15 15 15 13 13 13 12 13 11 10 9 9 10 18 15 16 23 Hackware 2 | . . . . . . . . . . . . . 5 . . 4 6 10 20 14 10 6 . . 4 . Protection 9 | . 8 14 15 22 22 6 16 15 2 9 15 15 9 5 6 6 6 4 4 . . 1 . . . . Energy Gun 4 | . . . 12 . . 15 17 14 . . . . 1 . . . . . . . . . . . 2 . Energy Cannon 1 | . . . 1 11 . 4 . . . . . . . . . . . . . . . 2 9 6 5 7 Ballistic Gun 3 | . 27 28 6 10 . . . . . 3 . 7 2 . . . . . . . . . . . . . Ballistic Cannon 4 | . . . . . . . . . 14 11 . 7 6 13 12 12 13 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 136 | 11 28 30 99 99 96 100 115 128 129 120 120 136 136 112 116 116 108 108 35 34 35 51 56 65 75 62 Greatest Support 188 | 40 40 40 40 40 20 40 60 69 69 69 69 69 160 160 188 188 188 188 37 46 46 70 70 70 70 70 Greatest Overweight (x) 9 | . . . 2 2 4 9 2 5 2 2 1 1 3 . . . . 2 . . . . . . 1 . Average Overweight (x) . | . . . 1 2 4 2 1 2 1 1 1 1 1 . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 10 10 10 12 12 12 12 7 Average Capacity 20 | 7 10 15 21 25 25 25 25 24 25 25 25 25 25 25 25 25 25 10 10 10 10 11 12 12 11 7 Most Carried 25 | 5 10 15 25 25 25 23 25 25 25 25 25 25 25 25 25 25 25 25 10 10 10 12 12 12 12 7 Average Carried 19 | 2 6 12 19 24 24 18 22 24 25 24 25 25 23 25 24 24 24 10 9 9 9 10 11 11 10 6 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 10 10 10 10 12 12 12 7 7 Final Carried 25 | 3 10 15 25 25 24 18 25 25 25 25 25 25 25 25 25 25 25 10 10 10 10 11 11 12 6 7 Class Distribution -------------------- 49% | Mutant 30% | Scavenger-Mutant 13% | Alien-Sigix Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Hacker-Scout | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Sec Res Acc Com Ac0 Matter Collected 9044 | 233 241 209 1259 128 1000 286 394 537 455 136 . 191 1531 114 153 135 160 195 128 40 10 845 120 314 190 40 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20021 | 53 472 255 1900 135 . 355 970 1511 173 93 . 229 2936 . 109 . 259 423 424 58 59 782 208 1343 4834 2440 Parts 916 | 3 39 9 116 10 . 12 47 63 5 1 . 5 107 . 5 . 9 24 20 3 4 44 5 48 205 132 Haulers Intercepted 22 | . 2 . 6 . . . 1 5 . . . . 5 . . . . 1 1 . . . 1 . . . Recyclers Shooed 17 | . 1 . 3 . . . . 1 . . . . 12 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . . 5 2 . 7 . 3 5 . 11 . . . . . . . . . Prevented 9 | . . . . . . . . . . . . 1 . . . . 8 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Sec Res Acc Com Ac0 Combat Hostiles Destroyed 255 | . 11 3 32 7 . 8 16 25 7 1 . 4 40 1 3 . 5 1 2 . . 10 1 14 41 23 Melee 8 | . . . 2 . . . . . . . . . . . . . . 1 . . . 5 . . . . Guns 66 | . 5 3 18 3 . 1 13 15 1 . . . 6 . . . . . . . . . . . 1 . Cannons 113 | . . . 2 1 . 1 . . 6 1 . . 10 1 3 . 5 . . . . 5 1 14 40 23 AOE 64 | . 6 . 8 3 . 5 3 9 . . . 4 24 . . . . . 2 . . . . . . . Classes Destroyed 31 | 1 6 . 3 1 . 1 2 3 1 1 . . 3 . . . 1 . . . . 1 . 1 6 . Worker 27 | . 1 . 4 1 . 1 2 1 . . . . 10 . . . . . 2 1 . . . 1 3 . Builder 19 | . 4 . . . . . . 3 . . . . 9 . . . . . 2 . . . . 1 . . Tunneler 3 | . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . Hauler 22 | . 2 . 6 . . . 1 5 . . . . 5 . . . . 1 1 . . . 1 . . . Recycler 26 | 1 1 . 4 . . . 3 2 . . . . 9 . . . . 1 1 . . 1 . 1 2 . Carrier 4 | . . . . . . . . . . . . . 2 . . . . . . . . . . 1 1 . Mechanic 5 | . . . . . . . . 3 . . . . . . . . . . . . . . . . 2 . Operator 7 | . . . . . . . 1 . . . . . . . . . . . . 1 2 2 . . 1 . Watcher 16 | . 1 . 3 . . . 1 1 . . . . 1 . . . . 5 . . . . . . 4 . Swarmer 35 | . 6 . 6 3 . 3 3 . . . . 4 6 . . . . . . . . 3 . 1 . . Cutter 9 | . . . . . . . . . . . . . . . . . . . . . . . . 3 6 . Saboteur 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . Grunt 88 | . 5 3 16 2 . 3 8 8 4 . . . 19 . 2 . 3 . . . . 1 . 6 8 . Brawler 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Duelist 9 | . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . 1 5 . Protector 3 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . Sentry 20 | . . . 9 . . . 3 1 . 1 . . 1 1 . . . 1 . . . . 1 1 1 . Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Specialist 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Hunter 23 | . . . . . . 1 1 6 2 . . . 5 . . . . . 2 . . 2 . 2 2 . Programmer 15 | . . . . . . . . 9 . . . . 2 . . . 2 . . . . 1 . . 1 . Behemoth 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . M Shell/Atk 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . M Shell/Def 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Enhanced Grunt 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Enhanced Sentry 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Samaritan 3 | . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . Assembled 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fireman 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Mutant 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 16 | 1 8 2 5 3 . 3 6 16 2 1 . 4 15 1 3 . 2 3 3 1 1 5 1 13 12 6 Combat Bots Only 12 | . 6 2 4 3 . 3 4 12 2 1 . 4 7 1 3 . 2 1 2 . . 4 1 9 11 6 Max Kills in Single Turn 12 | 1 3 1 2 2 . 2 5 12 1 1 . 4 10 1 1 . 1 1 2 1 1 2 1 3 3 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 9 | . 2 . 2 2 . 2 3 9 . . . 4 4 . . . . . 2 . . . . . . . Melee 1 | . . . 1 . . . . . . . . . . . . . . 1 . . . 1 . . . . Uniques/NPCs Destroyed 9 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . 2 5 YI-UF0 (-10/Mines) 12-ASH (-8/Mines) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Sec Res Acc Com Ac0 Damage Taken 17120 | . 330 248 1888 357 . 993 553 2249 963 86 . 112 3305 151 76 . 457 139 192 347 63 625 96 386 1694 1810 Core 2493 | . 54 22 266 18 . 66 33 78 106 5 . 6 157 17 . . 115 . 23 103 . 115 30 112 530 637 Absorbed by Shields 419 | . . . . . . . . . . . . . . . . . . . . . . . . . 252 167 Reduced by Siege Mode 10 | . . . . . . . . . . . . . . . 10 . . . . . . . . . . . Redirected to Shielding 125 | . 6 5 53 4 . 7 . . . . . . 41 9 . . . . . . . . . . . . Regen/Repaired (Parts) 601 | . . . . . . . . 336 . . . . . . . . . . . . . 265 . . . . Core Remaining (%) 71 | 100 . 69 . . . 12 94 . . . . 72 . . . . 66 100 98 . . 63 97 . . 15 Volleys Fired 801 | . 38 26 137 11 1 20 42 80 25 11 . 11 99 9 5 1 12 . 1 . . 9 4 33 117 109 Largest 2 | . 2 2 2 2 1 2 2 2 2 2 . 2 2 2 2 1 2 . 1 . . 1 1 1 2 1 Hottest 200 | . 40 40 112 79 56 138 138 150 156 80 . 73 156 80 80 40 80 . . . . 180 180 180 200 180 Shots Fired 1256 | . 71 52 255 21 1 30 73 160 54 19 . 14 172 18 10 1 24 . 1 . . 10 4 33 124 109 Gun 726 | . 66 52 227 9 . 20 72 154 2 9 . 10 72 . . . . . . . . . . 6 27 . Cannon 489 | . . . 12 10 1 6 . 4 52 10 . 3 92 18 10 1 24 . . . . 9 4 27 97 109 Launcher 39 | . 5 . 16 2 . 4 1 2 . . . 1 8 . . . . . . . . . . . . . Special 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Kinetic 494 | . 66 52 110 9 . . . 4 52 19 . 13 116 18 10 1 24 . . . . . . . . . Thermal 416 | . . . 116 . . 20 72 154 2 . . . 47 . . . . . . . . . . . 5 . Explosive 41 | . 5 . 16 2 . 4 1 2 . . . 1 8 . . . . . 1 . . 1 . . . . Electromagnetic 31 | . . . 13 10 1 6 . . . . . . 1 . . . . . . . . . . . . . Slashing 274 | . . . . . . . . . . . . . . . . . . . . . . 9 4 33 119 109 Robot Hit Streak 45 | . 12 9 29 6 . 12 12 10 8 4 . 11 20 13 7 . 3 . 3 . . 20 12 10 45 17 Robot Miss Streak 9 | . 2 2 4 1 . 2 4 9 3 2 . 3 6 1 2 . 4 . . . . 3 1 7 7 6 Penetration Max 1 | . . . . . . . . . . . . . 1 . . . . . . . . 1 1 1 1 1 Secondary Targets 8 | . 1 . 2 . . . 2 2 . . . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 1 . . . . 1 . . . . . . . . . . . . . Shots Hit Robots 925 | . 46 38 171 16 . 24 52 115 33 13 . 10 120 9 7 . 10 12 11 4 4 21 3 16 90 100 Core Hits 964 | . 29 14 65 12 . 14 37 128 11 6 . 11 175 2 6 . 8 7 8 1 2 21 8 33 197 169 Critical Kills 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . 2 . . . . . . . . . . . 2 . . . . . . . . . . . . . Critical Strikes 52 | . 2 . 9 1 . . 4 4 2 . . 2 10 1 . . 2 . 3 . . 4 . 3 2 3 Burn 18 | . . . 9 . . . 4 4 . . . . 1 . . . . . . . . . . . . . Destroy 5 | . 2 . . . . . . . . . . 1 2 . . . . . . . . . . . . . Blast 13 | . . . . . . . . . 2 . . 1 7 1 . . 2 . . . . . . . . . Corrupt 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Sever 15 | . . . . . . . . . . . . . . . . . . . 3 . . 4 . 3 2 3 Melee Attacks 104 | . . . 8 . . . . . . . . . . . . . . 27 16 9 8 36 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 104 | . . . 8 . . . . . . . . . . . . . . 27 16 9 8 36 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 15 | . . . 2 . . . . . . . . . . . . . . 5 7 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . . . . . . 2 1 . . 2 . . . . Damage Inflicted 65158 | 2 1190 509 4018 530 . 847 1383 3530 1255 363 . 445 8916 318 262 . 469 867 1140 316 272 2068 599 3013 19192 13654 Guns 9797 | . 570 490 2647 110 . 337 1061 2300 104 155 . 203 1549 . . . . . . . . . . . 271 . Cannons 42773 | . . . 153 206 . 137 . 74 1151 208 . 71 2443 318 262 . 469 . . . . 1308 599 3013 18707 13654 Explosions 8725 | . 603 . 879 198 . 373 286 1093 . . . 171 4912 . . . . . 210 . . . . . . . Melee 3391 | . . . 285 . . . . . . . . . . . . . . 867 891 316 272 760 . . . . Ramming 433 | 2 17 19 54 16 . . 36 63 . . . . 12 . . . . . . . . . . . 214 . Kinetic 8207 | . 570 490 1110 110 . . . 74 1151 363 . 274 3016 318 262 . 469 . . . . . . . . . Thermal 6454 | . . . 1619 . . 394 1061 2300 104 . . . 976 . . . . . . . . . . . . . Explosive 8574 | . 603 . 785 198 . 316 286 1093 . . . 171 4912 . . . . . 210 . . . . . . . Electromagnetic 508 | . . . 165 206 . 137 . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 40982 | . . . 285 . . . . . . . . . . . . . . 867 930 316 272 2068 599 3013 18978 13654 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . 4 4 4 4 . 6 6 6 6 6 4 4 4 4 . . . . . 1 . . . . Average Corruption 4 | . . . 4 4 4 4 . 2 6 6 6 6 3 4 4 4 . . . . . 1 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 25 | . . . . . . . . . . . . . . . . . . . . 25 . . . . . . Effects 235 | . . . 46 25 6 13 . 22 34 12 5 17 26 19 7 . . . . . . 3 . . . . Message Errors 59 | . . . 14 11 1 2 . 3 8 5 . 2 4 6 3 . . . . . . . . . . . Matter Fused 55 | . . . 11 4 . 4 . 6 9 1 2 4 7 4 1 . . . . . . 2 . . . . Heat Flow Errors 25 | . . . 3 3 . 2 . 4 2 1 2 4 2 1 1 . . . . . . . . . . . Energy Discharges 25 | . . . 7 3 1 2 . 1 3 2 . 2 2 1 1 . . . . . . . . . . . Parts Rejected 3 | . . . 1 . . . . . 1 . . . 1 . . . . . . . . . . . . . Data Loss (minor) 31 | . . . 2 1 3 2 . 4 5 2 1 4 4 3 . . . . . . . . . . . . Data Loss (major) 14 | . . . 1 2 1 . . 2 2 . . . 3 2 1 . . . . . . . . . . . Misfires 14 | . . . 3 1 . 1 . 2 4 1 . . 1 . . . . . . . . 1 . . . . Alerts 4 | . . . 1 . . . . . . . . 1 . 2 . . . . . . . . . . . . Weapon Failures 5 | . . . 3 . . . . . . . . . 2 . . . . . . . . . . . . . Overload Shots 11 | . . . . . . . . . 2 . . . 4 . . . . . . . . . . . 5 . Effects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Heat Surge 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Overflow Damage 1684 | . 6 . 75 14 . 6 3 18 28 6 . 6 316 . . . 21 117 297 101 38 75 . 70 390 97 Projectiles 742 | . . . . . . . . . 28 6 . . 120 . . . 21 . . . . 54 . 70 346 97 Explosions 306 | . 6 . 39 14 . 6 3 18 . . . 6 196 . . . . . 18 . . . . . . . Melee 636 | . . . 36 . . . . . . . . . . . . . . 117 279 101 38 21 . . 44 . Knockbacks 39 | . . . 2 . . . . 4 5 . . 1 19 . 2 . 3 . . . . . . . 3 . Impact 9 | . . . 2 . . . . 4 . . . . . . . . . . . . . . . . 3 . Kinetic 29 | . . . . . . . . . 4 . . 1 19 . 2 . 3 . . . . . . . . . Secondary 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Self-Inflicted Damage 261 | . 12 . 56 . . 17 17 29 . . . 36 94 . . . . . . . . . . . . . Shots 17 | . 1 . 3 . . 1 2 1 . . . 2 7 . . . . . . . . . . . . . Rammed 28 | 1 6 6 7 1 . . 5 1 . . . . 1 . . . . . . . . . . . . . Targets Rammed 45 | 2 7 6 9 2 . . 5 4 . . . . 2 . . . . . . . . . . . 8 . Kicked 12 | . . . . . . . . 3 . . . . 1 . . . . . . . . . . . 8 . Crushed 5 | 1 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 298 | . 6 9 210 255 . 180 165 298 239 237 245 269 279 122 201 . 31 241 205 201 28 295 10 6 242 153 Average Temperature 67 | . 6 2 37 118 . 53 41 61 38 128 108 108 72 31 65 . 12 103 70 82 20 57 10 3 85 67 Received Heat Transfer 3339 | . 54 144 633 33 . 18 216 555 213 30 . 12 726 42 36 . 126 18 42 46 . 82 36 63 160 54 Effects 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Interference 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Total Turns 17 | . . . . . . . . . . . . . . . 12 . 5 . . . . . . . . . Longest Duration 12 | . . . . . . . . . . . . . . . 12 . 5 . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Robots Melted 3 | . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . Combat Hostiles 3 | . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . Parts Melted 30 | . . . 12 . . . 4 7 . . . . 4 . . . . . . . . . . . 3 . Heat Transferred 11405 | . . . 3998 . . 315 2257 3388 100 . . . 1347 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Sec Res Acc Com Ac0 Peak Influence 3678 | 5 482 217 700 364 . 221 348 420 . . . . 871 . . . . 395 391 391 382 1759 1660 2333 3678 . Initial 1492 | . 3 187 . 256 . . 3 158 . . . . 15 . . . . 81 95 204 205 214 1100 1100 1492 . Average 383 | 3 258 90 269 193 . 103 200 218 . . . . 286 . . . . 181 181 301 266 734 1331 1598 2125 . Maximum Alert Level 5 | . 2 1 3 1 . 1 1 2 . . . . 3 . . . . 1 1 1 1 5 5 5 5 . Low Security (%) 43 | 100 50 95 36 64 . 87 60 48 . . . . 44 . . . . 63 70 . . . . . . . Level 1 29 | . 21 4 40 35 . 12 39 47 . . . . 34 . . . . 36 30 100 100 22 . . . . Level 2 7 | . 27 . 20 . . . . 4 . . . . 3 . . . . . . . . 36 . . . . Level 3 3 | . . . 1 . . . . . . . . . 17 . . . . . . . . 26 . . . . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . 58 48 8 . Level 5 11 | . . . . . . . . . . . . . . . . . . . . . . . . . 84 . High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Max Security 1 | . . . . . . . . . . . . . . . . . . . . . . 14 41 51 . . Squads Dispatched 93 | . 5 . 4 . . . 2 10 . . . . 14 . . . . 2 2 3 1 10 8 16 16 . Investigation 21 | . 4 . 2 . . . 2 3 . . . . . . . . . 2 1 1 1 4 . . 1 . Extermination 7 | . . . . . . . . 3 . . . . 2 . . . . . . . . . . . 2 . Reinforcement 27 | . 1 . 2 . . . . 4 . . . . 7 . . . . . 1 2 . . 2 2 6 . Assault 32 | . . . . . . . . . . . . . 1 . . . . . . . . 6 6 12 7 . Garrison 6 | . . . . . . . . . . . . . 4 . . . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Data Miner Redirects 6 | . . . . . . . . . . . . . 1 . . . . 1 1 . 1 2 . . . . Construction Impeded 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . . . 1 . . . . 4 . . . . . . . . . . . . . Active Scanning Responses 5 | . . . . . . . . . . . . . . . . . . . . 1 1 3 . . . . Cargo Convoy Interrupts 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Sec Res Acc Com Ac0 Distress Signals 26 | . . . 2 . . . 2 1 . . . . 2 . . . . . . 1 . . . . 18 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 483 | . 25 4 50 7 . 8 18 43 8 1 . 4 45 1 2 . 11 13 13 19 5 58 8 37 71 32 Peak Tracking Total 26 | . 6 2 4 3 9 4 4 13 4 1 . 4 9 1 1 . 4 7 4 14 2 26 13 23 21 6 Tactical Retreats 31 | . 3 . 2 . . . . 1 2 . . . 3 . . . 1 3 2 1 . 2 . 4 6 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Sec Res Acc Com Ac0 Traps Triggered 10 | . . . 2 . . . . 1 . . . . 2 . . . . 2 . . 1 . 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Sec Res Acc Com Ac0 Machines Disabled 56 | . 3 . 3 . 1 1 . . . . . . 20 . . . . . . . 1 9 1 3 10 4 Max in Single Turn 6 | . 2 . 1 . 1 1 . . . . . . 6 . . . . . . . 1 2 1 2 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Sec Res Acc Com Ac0 Machines Accessed 40 | . 5 . 5 . 2 . 3 5 1 1 4 . 4 1 . . . 2 1 . 1 3 . . 2 . Terminals 20 | . 3 . 4 . . . 2 3 . . . . 4 . . . . . . . . 2 . . 2 . Fabricators 3 | . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . Repair Stations 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . . 1 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Total Hacks 128 | . 12 . 10 . 2 . 8 17 1 1 30 . 22 1 . . . 8 4 . 3 4 . . 5 . Successful 74 | . 6 . 2 . 2 . 3 5 1 1 30 . 12 1 . . . 2 4 . 1 3 . . 1 . Failed 53 | . 5 . 8 . . . 5 12 . . . . 10 . . . . 6 . . 2 1 . . 4 . Catastrophic 14 | . . . 1 . . . 2 3 . . . . 3 . . . . 1 . . 1 . . . 3 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Manual 131 | . 14 . 3 . 1 . 6 2 . . . . 19 . . . . 7 19 20 23 10 . 5 2 . Terminals 66 | . 10 . 7 . . . 7 13 . . . . 22 . . . . . . . . 2 . . 5 . Fabricators 12 | . . . . . . . . . . . . . . . . . . 8 4 . . . . . . . Repair Stations 5 | . . . 3 . . . . 2 . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . . . 1 2 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . . . . . . . . 3 2 . . . . Terminal Hacks 55 | . 4 . 1 . 2 . . 2 1 1 30 . 10 1 . . . . . . . 2 . . 1 . Record 12 | . . . . . 1 . . . . . 11 . . . . . . . . . . . . . . . Part Schematic 10 | . . . . . . . . . . . 10 . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . Robot Analysis 5 | . 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . . . . . . . . . . . 3 . 3 . . . . . . . . . . . . . Open Door 5 | . . . . . . . . . 1 1 . . . 1 . . . . . . . 2 . . . . Branch Access Points 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 4 | . . . . . . . . . . . . . . . . . . 2 2 . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Build 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Repair Station Hacks 3 | . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Unauthorized Hacks 10 | . 2 . . . . . 3 1 . . . . 2 . . . . . 2 . . . . . . . Terminals 4 | . . . . . . . 2 . . . . . 2 . . . . . . . . . . . . . Botnet 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Operators 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . . 1 1 . . . . . . . . . . . . . . . . . . Tunnel 4 | . 2 . . . . . 1 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 3 . 5 . . . 2 4 . . . . 4 . . . . 2 1 . 1 1 . . 1 . Full Trace Events 8 | . 2 . 1 . . . 1 2 . . . . . . . . . . 1 . . . . . 1 . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 14 | . . . . . . . . . . . 6 . . . . 3 . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 44 | . . . . . . . . . . . 10 . . . . 14 . . 9 11 . . . . . . Parts Built 3 | . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 96 | . . . . . . . . . . . . . . . . . . 58 38 . . . . . . . Total Part Build Rating 19 | . . . . . . . . . . . . . . . . . . 14 5 . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Time 26 | . . . . . . . . 26 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Sec Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Programmers 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Sec Res Acc Com Ac0 Total Allies 146 | . . . . 2 . . . . . . . 1 . . . 4 . 1 10 4 . . 12 46 66 . Largest Group 16 | . . . . 2 . . . . . . . 1 1 . . 4 4 2 6 5 . . 7 16 14 . Highest-Rated Group 1181 | . . . . 41 . . . . . . . 96 89 . . 155 155 74 576 414 . . 99 238 1181 . Highest-Rated Ally 269 | . . . . 31 . . . . . . . 96 89 . . 41 41 41 96 96 . . 15 32 269 . Zionite Dispatches 8 | . . . . . . . . . . . . . . . . . . 1 3 2 . . . 2 . . Light 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacking Resupply 3 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . . Total Orders 4 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . 2 . . DROP 4 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . 2 . . Ally Attacks 538 | . . . . 1 . . . . . . . 1 . . . . 42 . 27 7 . . 24 147 289 . Total Damage 15791 | . . . . . . . . . . . . 48 . . . . 1256 . 994 247 . . 315 2099 10832 . Kills 71 | . . . . . . . . . . . . 1 . . . . 5 . 4 1 . . 1 10 49 . Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Sec Res Acc Com Ac0 Robot Analysis Total 5 | . 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . . . 1 . . . 1 2 . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 17 | . . . . . . . . . . . . . . . . . . . 3 5 7 2 . . . . Main Access 3 | . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Sec Res Acc Com Ac0 Turns Passed 21594 | 103 765 926 2534 1124 484 584 754 1972 1237 557 159 587 1641 760 506 2107 533 439 280 154 174 433 81 311 1964 425 Spaces Moved 16179 | 67 379 514 754 338 341 216 234 1042 619 306 92 326 831 455 292 1296 295 1036 674 508 594 1113 193 668 2190 806 Core 19 | 19 . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 4850 | 48 379 514 754 338 . 114 234 . . . . . 128 455 292 1296 295 3 . . . . . . . . Legs 5828 | . . . . . . . . 231 619 306 92 326 184 . . . . . . . . 213 193 668 2190 806 Wheels 1773 | . . . . . 341 102 . 811 . . . . 519 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 3709 | . . . . . . . . . . . . . . . . . . 1033 674 508 594 900 . . . . Fastest Speed 15 | 50 160 160 160 320 140 140 240 90 170 170 170 170 114 160 160 160 160 24 24 15 15 15 30 30 30 30 Average Speed 105 | 128 160 160 259 320 140 235 240 148 170 170 170 170 146 160 160 160 160 24 24 22 23 24 30 30 30 30 Slowest Speed 320 | 160 160 160 320 320 140 320 320 250 250 250 170 170 240 160 160 160 160 160 24 24 24 30 30 30 90 30 Overloaded Moves 208 | . . . . . . . . . . . . . . . . . . . . 99 31 78 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 27 | . . . . . . . . . . . . . . . . . . 6 . 8 4 8 . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 1 Exploration Rate (%) 51 | 4 62 94 73 60 69 40 33 26 78 50 68 55 24 71 62 90 57 27 16 25 75 75 8 28 63 48 Regions Visited 26 Branch Regions 16 Pre-discovered Areas 13 | . 2 2 . . 1 . 1 1 . 1 1 . . . 1 1 . . . . 2 . . . . . Known Exits Taken 9 | . . . . . . . 1 1 . . . . 1 1 . . 1 . 1 1 1 1 . . . . Unknown Exits Taken 17 | 1 1 1 1 1 1 1 . . 1 1 1 1 . . 1 1 . 1 . . . . 1 1 1 . Scrap Searched 33 | . . 1 . 1 . 1 . . 1 4 . 2 . 6 12 5 . . . . . . . . . . Spaces Dug 256 | . 8 . . . . 15 . . 2 . . . . 6 . . . 7 4 4 1 33 7 93 48 28 Terrain Destroyed 1619 | . 30 . 91 11 . 36 9 42 14 7 . 21 127 9 3 . 12 7 16 4 1 49 24 152 304 650 Melee 22 | . . . . . . . . . . . . . . . . . . 7 4 4 1 6 . . . . Projectile 1246 | . . . . . . . . 4 14 7 . 4 20 9 3 . 12 . . . . 43 24 152 304 650 AOE 351 | . 30 . 91 11 . 36 9 38 . . . 17 107 . . . . . 12 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Sec Res Acc Com Ac0 Total 19466 | 83 464 565 1062 360 348 263 348 1310 750 324 95 343 1076 469 322 1333 332 1188 771 527 614 1236 210 748 3381 944 Wait 1481 | . 25 9 28 . . 12 16 60 96 . . . 41 . 6 3 23 55 58 13 2 19 8 10 973 24 Move 16101 | 67 378 513 753 337 340 215 233 1041 618 305 91 325 830 454 291 1295 294 1023 673 493 585 1096 192 667 2187 805 Hop 25 | . . . . . . . . . . . . . . . . . . 6 . 6 4 8 . . 1 . Pick Up 226 | 9 7 7 40 2 2 3 17 40 . 2 . . 26 . 2 9 1 9 6 2 2 18 1 3 17 1 Fast Attach 151 | . 2 1 14 . . 1 10 22 6 1 2 3 15 3 7 7 . 6 2 . 6 13 2 13 14 1 Attach 132 | 6 . . 17 4 3 9 4 10 . 2 . . 19 . 1 1 . 10 6 1 2 14 1 4 18 . Detach 34 | . . . 5 2 . . 1 1 . . . . 6 . . . . . 1 . . 8 . 4 5 1 Swap 84 | . 4 . 17 . . 2 4 11 2 . . 2 14 . 1 2 1 3 4 2 . 5 1 . 7 2 Drop 261 | . 3 3 34 2 2 1 16 41 1 3 2 2 24 3 9 15 1 20 7 2 6 14 1 14 34 1 Fire 801 | . 38 26 137 11 1 20 42 80 25 11 . 11 99 9 5 1 12 . 1 . . 9 4 33 117 109 Melee 88 | . . . 8 . . . . . . . . . . . . . . 20 13 8 7 32 . . . . Ram 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Kick 12 | . . . . . . . . 3 . . . . 1 . . . . . . . . . . . 8 . Crush 30 | 1 7 6 9 2 . . 5 . . . . . . . . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . . . . . . . . . . . . 36 . . . . . . . . Rewire 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / [*Sto x2]) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory -4/Factory (discovered 5 exits: *Res x4 / [*Upp]) -3/Research (discovered 5 exits: *Res x3 / *Qua x2) -3/Quarantine -3/Section 7 -2/Research -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 15) 104 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 14) 314 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 10) 530 | -10/Materials | Discovered new exit (range 12) 727 | -10/Materials | Discovered new exit (range 5) 765 | -10/Materials | Central database locked down 869 | -10/Materials | Entered Mines 889 | -10/Mines | Discovered new exit (range 9) 1247 | -10/Mines | Learned location of Zion (-6) 1310 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1355 | -10/Mines | Destroyed YI-UF0 1366 | -10/Mines | Found Prototype Launcher 1369 | -10/Mines | Found Prototype Storage 1410 | -10/Mines | Discovered new exit (range 11) 1421 | -10/Mines | Learned location of Storage (-9) 1795 | -10/Mines | Entered Materials 1795 | -9/Materials | Evolved 2 slots: Utility x2 1821 | -9/Materials | Discovered new exit (range 16) 1878 | -9/Materials | Identified YI-UF0's Bottomless Matter Pit 2086 | -9/Materials | Lost 3 parts (1n1u1w) 2500 | -9/Materials | Discovered new exit (range 16) 2623 | -9/Materials | Build established: Scavenger-Mutant 2683 | -9/Materials | Discovered new exit (range 13) 2735 | -9/Materials | Identified YI-UF0's Doublenader 2785 | -9/Materials | Core integrity fell below 50% 3095 | -9/Materials | Discovered new exit (range 8) 3805 | -9/Materials | Discovered new exit (range 16) 4247 | -9/Materials | Discovered new exit (range 13) 4329 | -9/Materials | Entered Mines 4562 | -9/Mines | Assembled infested the area 4567 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4645 | -9/Mines | Learned 2 Materials zone layouts 4849 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4849 | -9/Mines | Discovered new exit (range 5) 5453 | -9/Mines | Entered Exiles 5492 | -9/Exiles | Met 8R-AWN 5516 | -9/Exiles | Met EX-HEX 5608 | -9/Exiles | Met EX-DEC 5743 | -9/Exiles | Met EX-BIN 5762 | -9/Exiles | Aligned with FarCom system 5764 | -9/Exiles | Given EX-Vault access code 5796 | -9/Exiles | Opened EX-Vault 5828 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5908 | -9/Exiles | Attacked by the Exiles 5926 | -9/Exiles | Discovered new exit (range 10) 5937 | -9/Exiles | Entered Mines 6100 | -8/Mines | 12-ASH came to Exiles' defense 6108 | -8/Mines | Core integrity fell below 20% 6151 | -8/Mines | Destroyed 12-ASH 6169 | -8/Mines | Found Prototype Processor 6176 | -8/Mines | Lost 9 parts (1p4n3u1w) 6457 | -8/Mines | Build established: Mutant 6498 | -8/Mines | Discovered new exit (range 8) 6521 | -8/Mines | Entered Materials 6521 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6522 | -8/Materials | Identified exit to Factory 6636 | -8/Materials | Found Powered Armor 6640 | -8/Materials | Found Powered Armor 6681 | -8/Materials | Found Prototype Launcher 6682 | -8/Materials | Identified Rocket Array 6688 | -8/Materials | Found Rocket Array 6692 | -8/Materials | Found Rocket Array 6695 | -8/Materials | Found Rocket Array 6702 | -8/Materials | Found Powered Armor 6705 | -8/Materials | Found Powered Armor 6827 | -8/Materials | Build established: Scavenger-Mutant 7237 | -8/Materials | Discovered exit to Factory (range 16) 7275 | -8/Materials | Entered Factory 7275 | -7/Factory | Evolved 2 slots: Utility x2 7522 | -7/Factory | Identified exit to Lower Caves 7938 | -7/Factory | Build established: Mutant 8694 | -7/Factory | Cargo convoy interrupted 8742 | -7/Factory | Lost 4 parts (4u) 8743 | -7/Factory | Destroyed 12 combat bots 9088 | -7/Factory | Repaired Huge Storage Unit 9137 | -7/Factory | Identified Exp. Core Analyzer 9247 | -7/Factory | Entered Lower Caves 9458 | -7/Lower Caves | Spotted B-75 Beast 10072 | -7/Lower Caves | Destroyed B-75 Beast 10424 | -7/Lower Caves | Encountered a Warlord checkpoint 10472 | -7/Lower Caves | Discovered new exit (range 6) 10484 | -7/Lower Caves | Entered another Lower Caves area 10484 | -7/Lower Caves | Discovered new exit (range 16) 10486 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10914 | -7/Lower Caves | Discovered new exit (range 13) 10980 | -7/Lower Caves | Learned location of Extension (-6) 11041 | -7/Lower Caves | Entered Data Miner 11042 | -7/Data Miner | Discovered new exit (range 6) 11075 | -7/Data Miner | Met Data Miner 11122 | -7/Data Miner | Learned location of Section 7 (-3) 11122 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11139 | -7/Data Miner | Received God Mode back door access code from Data Miner 11200 | -7/Data Miner | Entered Proximity Caves 11433 | -6/Proximity Caves | Escorted by Enhanced Grunt 11713 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11731 | -6/Proximity Caves | Discovered new exit (range 14) 11787 | -6/Proximity Caves | Entered Factory 11787 | -6/Factory | Accompanied by 1 ally 11787 | -6/Factory | Evolved 2 slots: Propulsion x2 12177 | -6/Factory | Identified exit to Lower Caves 12177 | -6/Factory | Identified exit to Extension 12309 | -6/Factory | Lost 3 parts (1p2u) 12334 | -6/Factory | Destroyed 7 combat bots 12855 | -6/Factory | Lost 6 parts (2p1n2u1w) 12922 | -6/Factory | Build established: Scavenger-Mutant 12922 | -6/Factory | Garrison activated, responded to threat 12979 | -6/Factory | Lost 3 parts (2n1u) 13128 | -6/Factory | Garrison activated, responded to threat 13129 | -6/Factory | Cargo convoy interrupted 13162 | -6/Factory | Destroyed 7 combat bots 13187 | -6/Factory | First assault squad dispatched 13204 | -6/Factory | Incoming assault squad redirected 13267 | -6/Factory | Found Prototype Hackware 13428 | -6/Factory | Entered Lower Caves 13430 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13998 | -6/Lower Caves | Identified exit to Lower Caves 14188 | -6/Lower Caves | Entered another Lower Caves area 14224 | -6/Lower Caves | Identified exit to Factory 14486 | -6/Lower Caves | Encountered a Warlord checkpoint 14535 | -6/Lower Caves | Discovered new exit (range 10) 14559 | -6/Lower Caves | Build established: Mutant 14694 | -6/Lower Caves | Entered Zion 14742 | -6/Zion | System corruption cleaned by Quarantine Array 14758 | -6/Zion | Learned Factory scanalyzer intel 14958 | -6/Zion | Discovered new exit (range 13) 15095 | -6/Zion | Found Prototype Processor 15095 | -6/Zion | Identified Exp. Melee Analysis Suite 15102 | -6/Zion | Found Prototype Hackware 15102 | -6/Zion | Identified Exp. System Shield (x2) 15114 | -6/Zion | Found Exp. Core Analyzer 15423 | -6/Zion | Learned Factory emergency access door positions 15489 | -6/Zion | Given A8's code to call for help 15857 | -6/Zion | Imprinted 15859 | -6/Zion | Declared Zion's savior 15991 | -6/Zion | Found Prototype Special Weapon 15994 | -6/Zion | Found Prototype Special Weapon 16597 | -6/Zion | Found Prototype Special Weapon 16801 | -6/Zion | Entered Proximity Caves 16801 | -5/Proximity Caves | Accompanied by 4 allies 16846 | -5/Proximity Caves | Learned Factory terminal intel 16881 | -5/Proximity Caves | Spotted B-75 Beast 16897 | -5/Proximity Caves | Allies destroyed B-75 Beast 17264 | -5/Proximity Caves | Discovered exit to Factory (range 12) 17334 | -5/Proximity Caves | Entered Factory 17334 | -5/Factory | Accompanied by 2 allies 17334 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 17336 | -5/Factory | Loaded intel: 26 terminal locations 17337 | -5/Factory | Loaded intel: 4 scanalyzer locations 17483 | -5/Factory | Fabricated Nanoactuators (x2) 17529 | -5/Factory | Zion Hacking Resupply teleported in 17643 | -5/Factory | Incoming investigation squad redirected 17721 | -5/Factory | Discovered new exit (range 10) 17773 | -5/Factory | Entered another Factory area 17773 | -4/Factory | Evolved 2 slots: Utility x2 17786 | -4/Factory | Zion Fire squad teleported in 17819 | -4/Factory | Incoming investigation squad redirected 17832 | -4/Factory | Fabricated Biomechanical Wings (x1) 17870 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 17886 | -4/Factory | Retrieved Zion intel report: Main Access 17886 | -4/Factory | Identified exit to Research 17887 | -4/Factory | Zion Light squad teleported in 17950 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 17951 | -4/Factory | Zion Light squad teleported in 18025 | -4/Factory | Discovered new exit (range 18) 18027 | -4/Factory | Identified RU-N14's Throwing Claymores (x2) 18035 | -4/Factory | Found Prototype Device 18053 | -4/Factory | Entered Research 18053 | -3/Research | Accompanied by 2 allies 18053 | -3/Research | Evolved 2 slots: Utility x2 18054 | -3/Research | Identified Active Sensor Suite 18061 | -3/Research | Retrieved Zion intel report: Prototype Schematics 18075 | -3/Research | Found Prototype Protection 18091 | -3/Research | Retrieved Zion intel report: Main Access 18091 | -3/Research | Identified exit to Research 18130 | -3/Research | Zion Hacker squad teleported in 18134 | -3/Research | Retrieved Zion intel report: Component Stockpiles 18158 | -3/Research | Spotted B-86 Titan 18163 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 18182 | -3/Research | Retrieved Zion intel report: Branch Access 18182 | -3/Research | Identified exit to Quarantine 18183 | -3/Research | Zion Hacking Resupply teleported in 18207 | -3/Research | Entered Quarantine 18211 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 18214 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 18216 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 18223 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 18234 | -3/Quarantine | Retrieved Zion intel report: Main Access 18257 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 18290 | -3/Quarantine | Found Alien Artifact 18297 | -3/Quarantine | Found Alien Artifact 18297 | -3/Quarantine | Identified Dimensional Node Initializer 18297 | -3/Quarantine | Initialized slip node 18303 | -3/Quarantine | Found Alien Artifact 18316 | -3/Quarantine | Retrieved Zion intel report: Branch Access 18331 | -3/Quarantine | Build established: Hacker-Scout 18354 | -3/Quarantine | Incoming investigation squad redirected 18355 | -3/Quarantine | Found Alien Artifact 18355 | -3/Quarantine | Identified Core Reset Matrix 18355 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor (x2) 18355 | -3/Quarantine | Used Core Reset Matrix 18359 | -3/Quarantine | Detected hypermatrix surge 18359 | -3/Quarantine | Sensed 11 artifacts in vicinity 18366 | -3/Quarantine | Spotted Fortress 18380 | -3/Quarantine | Discovered new exit (range 5) 18381 | -3/Quarantine | Identified exit to Section 7 18381 | -3/Quarantine | Entered Section 7 18382 | -3/Section 7 | Sensed 23 artifacts in vicinity 18409 | -3/Section 7 | Found Integrity Redistributor 18409 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-46) 18443 | -3/Section 7 | Incoming investigation squad redirected 18449 | -3/Section 7 | Retrieved Zion intel report: Emergency Access 18486 | -3/Section 7 | Retrieved Zion intel report: Unaware Analyses 18493 | -3/Section 7 | Spotted S7 Guard 18496 | -3/Section 7 | Found Core Membrane 18496 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 18508 | -3/Section 7 | Spotted B-86 Titan 18519 | -3/Section 7 | Found Integrated Mediator 18519 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 18523 | -3/Section 7 | Warped through subspace 18523 | -3/Section 7 | Spotted B-99 Colossus 18540 | -3/Section 7 | Found LRC Boosters 18542 | -3/Section 7 | Found LRC Storage 18561 | -3/Section 7 | Installed LRC Boosters, increased mass support (+10) 18562 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 18566 | -3/Section 7 | Identified Centrium Heavy Armor Plating 18582 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 18584 | -3/Section 7 | Found Transdimensional Reconstructor 18590 | -3/Section 7 | Spotted Executioner 18590 | -3/Section 7 | Spotted Executioner 18596 | -3/Section 7 | Incoming investigation squad redirected 18631 | -3/Section 7 | Search patrols dispatched 18650 | -3/Section 7 | Found Integrity Redistributor 18662 | -3/Section 7 | Spotted Alpha 7 18663 | -3/Section 7 | Spotted Alpha 7 18664 | -3/Section 7 | Spotted S7 Guard 18668 | -3/Section 7 | Found Sigix Shearcannon 18669 | -3/Section 7 | Warped through subspace 18690 | -3/Section 7 | Spotted Striker 18690 | -3/Section 7 | Spotted Striker 18693 | -3/Section 7 | Spotted Executioner 18693 | -3/Section 7 | Spotted Executioner 18704 | -3/Section 7 | Integrated with Sigix Exoskeleton 18739 | -3/Section 7 | Warped through subspace 18762 | -3/Section 7 | Destroyed Executioner 18764 | -3/Section 7 | Destroyed Executioner 18770 | -3/Section 7 | Found Prototype Processor 18770 | -3/Section 7 | Identified Exp. Targeting Computer 18779 | -3/Section 7 | Spotted Striker 18798 | -3/Section 7 | Discovered exit to Research (range 18) 18814 | -3/Section 7 | Entered Research 18814 | -2/Research | Evolved 2 slots: Utility x2 18819 | -2/Research | Emitted hypermatrix ping 18824 | -2/Research | Assembled emerged from beneath the floor 18836 | -2/Research | Assembled emerged from beneath the floor 18843 | -2/Research | Found Prototype Device 18850 | -2/Research | Found Prototype Device 18850 | -2/Research | Identified Exp. Shock Absorption System 18851 | -2/Research | Identified Exp. Phase Shifter 18854 | -2/Research | Found Exp. Phase Shifter 18858 | -2/Research | Found Exp. Shock Absorption System 18878 | -2/Research | Discovered new exit (range 18) 18895 | -2/Research | Entered Access 18895 | -1/Access | Evolved 2 slots: Utility x2 18900 | -1/Access | Emitted hypermatrix ping 18905 | -1/Access | Assembled emerged from beneath the floor 18934 | -1/Access | Assembled emerged from beneath the floor 18950 | -1/Access | Zion Thermal Resupply teleported in 18992 | -1/Access | Assembled emerged from beneath the floor 19001 | -1/Access | Build established: Alien-Sigix 19018 | -1/Access | Zion Hacking Resupply teleported in 19055 | -1/Access | Discovered new exit (range 17) 19096 | -1/Access | Destroyed 9 combat bots 19099 | -1/Access | Assembled emerged from beneath the floor 19106 | -1/Access | Garrison activated, responded to threat 19110 | -1/Access | Spotted B-99 Colossus 19115 | -1/Access | Assembled emerged from beneath the floor 19152 | -1/Access | Assembled emerged from beneath the floor 19171 | -1/Access | Discovered new exit (range 17) 19203 | -1/Access | Spotted B-99 Colossus 19203 | -1/Access | Spotted B-99 Colossus 19206 | -1/Access | Entered Command 19211 | -1/Command | Emitted hypermatrix ping 19216 | -1/Command | Assembled emerged from beneath the floor 19218 | -1/Command | Assembled emerged from beneath the floor 19313 | -1/Command | Assembled emerged from beneath the floor 19379 | -1/Command | Discovered new exit (range 15) 19455 | -1/Command | Assembled emerged from beneath the floor 19490 | -1/Command | First assault squad dispatched 19632 | -1/Command | Spotted Striker 19632 | -1/Command | Spotted Executioner 19632 | -1/Command | Spotted Executioner 19632 | -1/Command | Spotted B-99 Colossus 19632 | -1/Command | Spotted Executioner 19632 | -1/Command | Spotted Executioner 19633 | -1/Command | Spotted Alpha 7 19648 | -1/Command | Destroyed Striker 19734 | -1/Command | Disengaged cave seal 19767 | -1/Command | Destroyed Executioner 19768 | -1/Command | Allies destroyed Executioner 19776 | -1/Command | Assembled emerged from beneath the floor 19779 | -1/Command | Destroyed Alpha 7 19788 | -1/Command | High security lockdown imminent 19814 | -1/Command | Spotted B-99 Colossus 19816 | -1/Command | Destroyed 11 combat bots 19824 | -1/Command | Spotted Combat Programmer 19825 | -1/Command | Spotted M Guard 19825 | -1/Command | Spotted M Guard 19827 | -1/Command | Spotted Combat Programmer 19837 | -1/Command | Destroyed Combat Programmer 19841 | -1/Command | Destroyed Combat Programmer 19859 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 19859 | -1/Command | Destroyed M Guard 19867 | -1/Command | Destroyed M Guard 19867 | -1/Command | All MAIN.C guards destroyed 19868 | -1/Command | High security lockdown engaged 19871 | -1/Command | Found Prototype Device 19871 | -1/Command | Identified AEGIS Remote Shield 19878 | -1/Command | Found Prototype Device 19878 | -1/Command | Identified Thermal Barrier 19894 | -1/Command | Found Prototype Energy Cannon 19896 | -1/Command | Identified Cld. Nova Cannon 19917 | -1/Command | Met MAIN.C 19918 | -1/Command | 0b10 Conduit disabled 19931 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 19931 | -1/Command | Destroyed MAIN.C Shell 19931 | -1/Command | Spotted M Shell/Def 19931 | -1/Command | Spotted M Shell/Atk 19931 | -1/Command | Spotted M Shell/Def 19931 | -1/Command | Spotted M Shell/Atk 19931 | -1/Command | Spotted M Shell/Atk 19931 | -1/Command | Spotted M Shell/Def 19931 | -1/Command | Spotted M Shell/Atk 19931 | -1/Command | Spotted M Shell/Def 19933 | -1/Command | MAIN.C activated Command garrisons 19947 | -1/Command | Destroyed M Shell/Def 19953 | -1/Command | Destroyed M Shell/Atk 19959 | -1/Command | Destroyed MAIN.C 19959 | -1/Command | Destroyed M Shell/Atk 19961 | -1/Command | Destroyed M Shell/Def 19962 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 19965 | -1/Command | Destroyed M Shell/Atk 19972 | -1/Command | Destroyed M Shell/Atk 19974 | -1/Command | Destroyed M Shell/Def 19980 | -1/Command | Found Prototype Reactor 19980 | -1/Command | Identified Zero-point Reactor 19992 | -1/Command | Found Prototype Device 19992 | -1/Command | Identified Exp. Weapon Cycler 19997 | -1/Command | Discovered new exit (range 48) 19997 | -1/Command | Discovered new exit (range 71) 19997 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 19998 | -1/Command | Found Exp. Targeting Computer 20008 | -1/Command | Destroyed 10 combat bots 20898 | -1/Command | Found Zero-point Reactor 20902 | -1/Command | Found Exp. Core Analyzer 20912 | -1/Command | Found Exp. Target Analyzer 21167 | -1/Command | Warped through subspace to slip node 21167 | -1/Command | Discovered new exit (range 4) 21170 | -1/Command | Entered Access_0 21171 | -1/Access_0 | Sensed 3 artifacts in vicinity 21172 | -1/Access_0 | Met Architect 21176 | -1/Access_0 | Destroyed A8 21184 | -1/Access_0 | Core integrity fell below 50% 21188 | -1/Access_0 | Architect warped through subspace 21220 | -1/Access_0 | Subspace Access Node disabled 21222 | -1/Access_0 | Architect warped through subspace 21228 | -1/Access_0 | A6 warped into view 21240 | -1/Access_0 | Destroyed A6 21266 | -1/Access_0 | Architect warped through subspace 21269 | -1/Access_0 | Subspace Access Node disabled 21288 | -1/Access_0 | Architect warped through subspace 21320 | -1/Access_0 | Subspace Access Node disabled 21326 | -1/Access_0 | Architect warped through subspace 21332 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 40% 21333 | -1/Access_0 | A5 warped into view 21348 | -1/Access_0 | Destroyed A5 21354 | -1/Access_0 | Architect warped through subspace 21381 | -1/Access_0 | Architect warped through subspace 21423 | -1/Access_0 | Architect warped through subspace 21455 | -1/Access_0 | Subspace Access Node disabled 21524 | -1/Access_0 | A4 warped into view 21531 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 20% 21531 | -1/Access_0 | Core integrity fell below 20% 21533 | -1/Access_0 | Destroyed A4 21586 | -1/Access_0 | Destroyed Architect 21587 | -1/Access_0 | Architect triggered a singularity event 21588 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 21589 | -1/Access_0 | Found Prototype Hackware 21589 | -1/Access_0 | Identified Architect God Chip D 21591 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 21592 | -1/Access_0 | Warped through subspace to slip node 21592 | -1/Access_0 | Discovered new exit (range 8) 21595 | *** | Escaped singularity! Last Messages --------------- 21585_ Quantum Shear penetrates Earth. 21586_ Quantum Shear penetrates Architect. 21586_ Architect: "If I can't win, no one wins!" 21586_ Architect destroyed. 21587_ A0_COM: Initiating irreversible singularity event. Goodbye. 21588_ A0_COM: 10. 21588_ Acquired data core, extracted unknown sensor trigger ID. 21589_ A0_COM: 9. 21589_ Acquired Prototype Hackware. 21589_ Identified Architect God Chip D. 21590_ A0_COM: 8. 21590_ Dropped Graphene Brace. 21591_ A0_COM: 7. 21591_ Acquired Hpw. Transdimensional Reconstructor. 21592_ A0_COM: 6. 21592_ Warped through subspace, drawn to slip node. 21592_ EXIT=FOUND 21593_ A0_COM: 5. 21594_ A0_COM: 4. 21595_ A0_COM: 3. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????###########################??????????? | | ???????????#############################?????????? | | ???????????#############################?????????? | | ??????????###############################????????? | | ?????????#################################???????? | | ?????????#################################???????? | | ?????????#################################???????? | | ????????################# #################??????? | | ????????################ ################??????? | | ????????################ X ################??????? | | ???????################# ################??????? | | ???????################ ################??????? | | ???????################ ##################?????? | | ???????################# ################??????? | | ???????################ ################??????? | | ??????################# #################??????? | | ??????################# < ################??????? | | ???????################ #################??????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 143 Energy Generation 69 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 3 Power Amplification 30 Armor Coverage 1200 Resistance: KI 50 Resistance: TH 50 Resistance: EX 75 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 20 Power Shielding 90 Weapon Cycling 30 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 96 Targeting Accuracy 12 Melee Accuracy 12 Target Analysis 10 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 5 Energy Filtering 65 Particle Charging 30 Offensive Hacking 26 Defensive Hacking 100 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nanoactuators | x2 | -5/Factory | Preloaded Biomechanical Wings | x1 | -4/Factory Alien Tech Used ----------------- Dimensional Node Initializer Core Reset Matrix Integrity Redistributor Core Membrane Integrated Mediator High-powered Transdimensional Reconstructor LRC Boosters LRC Storage Transdimensional Reconstructor Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Achievements -------------- None Challenges ------------ None Game ------ Seed MagneticFirePick Manual? 0 Play Time 03:20:59 Cumulative 628.5 hours Start 2022.04.23 @ 08:17:35 End 2022.04.23 @ 11:44:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 423 Rogue 416 Adventurer 0 Explorer 7 Win Type 6 Total 41 Types 13/4/16/2/0/1/3/1/1 Lore% 87 Gallery% 95 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ad4f6b0-2b79-4147-97ab-6c6675daf109