Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 23:09:52

Player: Ulinator001

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (13)      65
Value Destroyed (348)      348
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (724)                724
              TOTAL SCORE: 2697

 Bonus
-------
Follower Combat Kills      124
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     292/300
Energy                     290/290
System Corruption          0%
Temperature                Cool (6)
Movement                   Rolling (105) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
     Light Ion Engine
  Improved Ion Engine
>          --- PROPULSION (2) ---
           Wheel
   Compact Wheel
>          --- UTILITY (3) ------
     Small Storage Unit
     Light Armor Plating
           Sensor Drone Bay (10/20)
>          --- WEAPON (2) -------
     Light Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY (8) ----
     Light Ion Engine
     Light Ion Engine
           Heat Sink
           Relay Coupler [Programmer] (86)
     Light Assault Rifle
           Rocket Launcher
           Hammer
           CR-A16's Pointy Stick

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
     Small Storage Unit
     Light Armor Plating
           Sensor Drone Bay
>          --- WEAPON -----------
     Light Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
           Heat Sink
     Light Assault Rifle
           Rocket Launcher
           Hammer
           CR-A16's Pointy Stick
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Sensor Drone Bay
  Storage                  Small Storage Unit
  Processor                Melee Analysis Suite
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             24   | 6   2   14  2   .   .   
  Power                    4    | 1   .   2   1   .   .   
    Engine                 4    | 1   .   2   1   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | 2   .   5   .   .   .   
    Treads                 2    | .   .   2   .   .   .   
    Leg                    3    | 2   .   1   .   .   .   
    Wheel                  2    | .   .   2   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  7    | 1   1   4   1   .   .   
    Device                 3    | .   1   1   1   .   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   6    | 2   1   3   .   .   .   
    Energy Gun             2    | 2   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          4    | .   1   3   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 10   | .   1   9   .   .   .   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               3    | .   .   3   .   .   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   4    | .   1   3   .   .   .   
  Highest Loss Streak      4    | .   1   4   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   97  71  95  100 100 
  Engine                   17   | .   14  5   18  22  22  
  Leg                      5    | .   28  10  .   .   .   
  Wheel                    15   | .   .   3   22  22  22  
  Device                   10   | .   13  7   11  11  11  
  Storage                  11   | .   14  11  11  11  11  
  Protection               8    | .   .   5   11  11  11  
  Energy Gun               3    | .   20  2   .   .   .   
  Ballistic Gun            18   | .   5   16  22  22  22  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             36   | 12  13  20  36  36  36  
  Greatest Support         40   | 20  20  40  26  26  26  
  Greatest Overweight (x)  6    | 3   .   6   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   
  Most Carried             8    | 3   6   5   6   8   8   
  Average Carried          5    | 1   3   3   3   6   8   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | 3   5   1   6   8   8   

 Class Distribution 
--------------------
 73% | Scavenger-Mutant
 26% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           485  | 203 75  131 76  .   .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            463  | .   146 274 43  .   .   
  Parts                    35   | .   8   19  8   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      5    | .   .   .   .   .   5   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  12   | .   4   5   3   .   .   
  Guns                     11   | .   3   5   3   .   .   
  AOE                      1    | .   1   .   .   .   .   
Classes Destroyed          5    | .   3   2   .   .   .   
  Worker                   1    | .   1   .   .   .   .   
  Swarmer                  5    | .   2   .   3   .   .   
  Grunt                    3    | .   2   1   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   3    | .   .   3   .   .   .   
Best Kill Streak           3    | .   3   2   3   .   .   
  Combat Bots Only         3    | .   3   2   3   .   .   
Max Kills in Single Turn   2    | .   2   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Hostile Shots Fired        157  | .   26  69  9   .   53  
  Missed                   48   | .   10  14  1   .   23  
Damage Taken               1368 | .   211 872 58  .   227 
  Core                     423  | .   20  347 15  .   41  
  Absorbed by Shields      .    | .   .   .   .   .   .   
  Regen/Repaired (Parts)   36   | .   .   36  .   .   .   
Core Remaining (%)         96   | 100 92  .   .   .   .   
Volleys Fired              65   | .   15  42  6   .   2   
  Largest                  2    | .   2   2   2   .   2   
  Hottest                  80   | .   80  60  43  .   43  
Shots Fired                86   | .   22  48  12  .   4   
  Gun                      86   | .   22  48  12  .   4   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  64   | .   3   45  12  .   4   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          22   | .   19  3   .   .   .   
  Robot Hit Streak         23   | .   5   23  2   .   4   
  Robot Miss Streak        2    | .   1   2   2   .   1   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           66   | .   16  43  4   .   3   
  Core Hits                27   | .   7   17  3   .   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           717  | .   266 366 46  .   39  
  Guns                     651  | .   211 355 46  .   39  
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               55   | .   55  .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  11   | .   .   11  .   .   .   
  Kinetic                  445  | .   25  335 46  .   39  
  Thermal                  55   | .   55  .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          206  | .   186 20  .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      54   | .   51  3   .   .   .   
  Shots                    1    | .   1   .   .   .   .   
  Rammed                   4    | .   .   4   .   .   .   
Targets Rammed             6    | .   .   6   .   .   .   
  Kicked                   2    | .   .   2   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        90   | .   90  19  .   .   30  
  Average Temperature      25   | .   35  6   .   .   13  
  Received Heat Transfer   414  | .   48  300 .   .   66  
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         50   | .   50  .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      1    | .   1   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             177  | .   102 177 70  .   .   
  Initial                  42   | .   .   42  .   .   .   
  Average                  69   | .   52  106 48  .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              25   | .   9   8   3   .   5   
  Peak Tracking Total      6    | .   6   3   3   .   3   
  Tactical Retreats        3    | .   .   .   .   .   3   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          6    | .   2   3   1   .   .   
  Terminals                3    | .   2   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                8    | .   2   5   1   .   .   
  Successful               7    | .   2   4   1   .   .   
  Failed                   1    | .   .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                3    | .   2   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   2   1   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   
  Repair                   1    | .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 1    | .   .   1   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   
  Time                     32   | .   .   32  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               7    | .   .   .   .   7   .   
  Largest Group            7    | .   .   .   .   7   5   
  Highest-Rated Group      210  | .   .   .   .   210 130 
  Highest-Rated Ally       40   | .   .   .   .   40  40  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               34   | .   .   .   .   .   34  
  Total Damage             774  | .   .   .   .   .   774 
  Kills                    5    | .   .   .   .   .   5   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   1   1   1   
Drone Launches             32   | .   .   .   20  .   12  
  Drone Recoveries         22   | .   .   .   .   .   22  

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               2642 | 77   361  455  286  1102 361  
Spaces Moved               2100 | 58   199  225  276  1046 296  
  Core                     20   | 12   .    8    .    .    .    
  Treads                   56   | .    .    56   .    .    .    
  Legs                     364  | 46   199  119  .    .    .    
  Wheels                   1660 | .    .    42   276  1046 296  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  90   90   105  105  
  Average Speed            107  | 113  120  126  94   105  105  
  Slowest Speed            350  | 200  120  350  105  105  105  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       34   | 4    32   15   35   88   30   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             2    | .    .    .    1    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          5    | .    5    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      5    | .    5    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      2398 | 66   300  350  290  1049 343  
  Wait                     189  | .    79   61   2    2    45   
  Move                     2095 | 57   198  224  275  1045 296  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  14   | 3    4    .    5    2    .    
  Fast Attach              19   | 6    2    10   1    .    .    
  Attach                   2    | .    .    2    .    .    .    
  Detach                   1    | .    .    1    .    .    .    
  Swap                     3    | .    .    2    1    .    .    
  Drop                     4    | .    2    2    .    .    .    
  Fire                     65   | .    15   42   6    .    2    
  Melee                    .    | .    .    .    .    .    .    
  Ram                      4    | .    .    4    .    .    .    
  Kick                     2    | .    .    2    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   22 | -11/Scrapyard      | Discovered new exit (range 15)
   78 | -11/Scrapyard      | Entered Materials
  307 | -10/Materials      | Build established: Mutant
  432 | -10/Materials      | Discovered new exit (range 3)
  439 | -10/Materials      | Entered another Materials area
  439 | -9/Materials       | Evolved 2 slots: Power x1, Utility x1
  561 | -9/Materials       | Lost 3 parts (1p1n1w)
  688 | -9/Materials       | Core integrity fell below 50%
  709 | -9/Materials       | Core integrity fell below 20%
  721 | -9/Materials       | Lost 4 parts (2n1u1w)
  856 | -9/Materials       | Repaired Imp. Ion Engine
  880 | -9/Materials       | Discovered new exit (range 16)
  894 | -9/Materials       | Entered Mines
  972 | -9/Mines           | Discovered new exit (range 9)
  992 | -9/Mines           | Build established: Scavenger-Mutant
 1063 | -9/Mines           | Learned Materials emergency access door positions
 1089 | -9/Mines           | Found the Drone Emporium
 1097 | -9/Mines           | Found Prototype Device
 1098 | -9/Mines           | Identified Sensor Drone Bay
 1161 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1167 | -9/Mines           | Discovered new exit (range 10)
 1178 | -9/Mines           | Identified exit to Materials
 1180 | -9/Mines           | Entered Zion
 1180 | -7/Zion            | Accompanied by 19 allies
 1371 | -7/Zion            | Gained Derelict followers
 1467 | -7/Zion            | Learned Factory non-interactive machine intel
 1547 | -7/Zion            | Imprinted
 1549 | -7/Zion            | Declared Zion's savior
 1849 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 1925 | -7/Zion            | Given A8's code to call for help
 2168 | -7/Zion            | Found CR-A16's Pointy Stick
 2227 | -7/Zion            | Discovered new exit (range 11)
 2248 | -7/Zion            | Found Relay Coupler [Programmer]
 2282 | -7/Zion            | Identified exit to Proximity Caves
 2282 | -7/Zion            | Entered Proximity Caves
 2282 | -6/Proximity Caves | Accompanied by 17 allies
 2284 | -6/Proximity Caves | Spotter reported a threat
 2361 | -6/Proximity Caves | Lost 3 allies
 2455 | -6/Proximity Caves | Learned 8 Factory zone layouts
 2495 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2643 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
AP-T9P(l) overheating.
AP-T9P(l) destroyed.
Carbon-fiber Leg fries itself beyond repair.
Sensor Drone retrieved by Sensor Drone Bay.
G-50 Soldier destroyed.
Acquired derelict log, extracted data.
Data stored: Factory zone layouts (x8).
Y-54 Guardian: "INTERCEPTING UNREGISTERED
  DERELICT."
Sensor Drone retrieved by Sensor Drone Bay. <x4>
Searching scrap...
Found Phase Shifter.
Found Recalibrator.
Found Pulse Rifle.
Found Microactuators.
Found 30 Matter.
Sensor Drone retrieved by Sensor Drone Bay. <x7>
Sensor Drone released from Sensor Drone Bay.
  <x*>
Sensor Drone retrieved by Sensor Drone Bay. <x*>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????####?????????????????????????? |
| ????????????????#####  ####??????????????????????? |
| ??????###???????#    n    #??????????????????????? |
| ????### #???????##  n    @#??????????????????????? |
| ???##   #????????## ##   ##??????????????????????? |
| ???#    #?????????# ###  #???????????????????????? |
| ???#    #?????????# #?#  #???????????????????????? |
| ????#   ##????????# ###Y #???????????????????????? |
| ????#    #####????#      ####????????????????????? |
| ????#        ##???#####     ##???????????????????? |
| ????#         ###????##      #???????????????????? |
| ????##          ######       #???????????????????? |
| ##???###                    ##???????????????????? |
|  ##?####                    #????????????????????? |
|   ###                   ##   #???????????????????? |
|                        ##?   #???????????????????? |
|              ##   ##  ##??  ##???????????????????? |
|              ##   #####???###????????????????????? |
|     ####     ###  #??????????????????????????????? |
|   ###??##    #?####??????????????????????????????? |
| ###?????#     #??????????????????????????????????? |
| #???????##      ?????????????????????????????????? |
| ?????????##       ???????????????????????????????? |
| ??????????#       #??????????????????????????????? |
| ??????????##   ## #??????????????????????????????? |
| ????????????   #?##??????????????????????????????? |
| ????????????   #?????????????????????????????????? |
| ????????????   #?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          17
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Melee Accuracy             5
Recoil Reduction           2

 Item Schematics 
-----------------
 Imp. Weapon Cycler | -7/Zion | Archive

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Release The Drones!
Robot Respite
The More The Merrier
The One

 Challenges 
------------
None

 Game 
------
Seed              BottomlessPotentialAutogun
  Manual?         0
Play Time         00:43:41
  Cumulative      4.6 hours
  Start           2024.04.01 @ 22:23:30
  End             2024.04.01 @ 23:09:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          6
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2d117b39-4f1e-4a3a-a119-68692bc75846