Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.04 @ 18:30:51 Player: Demise Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (167) 835 Value Destroyed (3819) 3819 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (816) 816 TOTAL SCORE: 10970 Bonus ------- High Alert Combat Kills 89 Follower Combat Kills 77 Entered DSFs 500 Met Data Miner 300 Friendly Fire -150 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Sensor Array Advanced Signal Interpreter Makeshift System Shield > --- WEAPON (2) ------- Makeshift Hammer > --- INVENTORY (5) ---- Light Fission Core Machine Analyzer Improved Utility Shielding Focal Shield Makeshift Shrapnel Gun Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Active Sensor Suite Advanced Targeting Computer Corruption Screen > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Fission Core Fusion Compressor Improved Heat Sink Advanced Heat Sink High-capacity Battery Advanced Weight Redist. System Machine Analyzer Advanced Visual Processing Unit Seismic Detector Core Analyzer Improved Reaction Control System Hardened Light Armor Plating Improved Heavy Armor Plating Graphene Brace Improved Trap Extractor Improved Field Recycling Unit Enhanced Autogun Gauss Rifle Mass Driver Heavy Missile Launcher Datajack Heavy Mace Great Maul Chainsword [Rating: 79] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Advanced Treads Leg Flexi-carbon Leg Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Launcher Heavy Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Dat Pro Slots Evolved 8 | . . . . . 4 2 . . . 2 . . . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . 2 . . . . Utility 6 | . . . . . 4 2 . . . . . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 276 | 7 7 25 3 14 88 76 2 4 16 25 4 5 . . Power 17 | 1 . 2 . 3 3 5 . . 1 2 . . . . Engine 8 | 1 . 1 . 1 2 1 . . 1 1 . . . . Core 9 | . . 1 . 2 1 4 . . . 1 . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 40 | 2 3 8 . 2 10 7 1 1 1 5 . . . . Treads 2 | . . . . . 2 . . . . . . . . . Leg 5 | . . . . . . . . . . 5 . . . . Wheel 33 | 2 3 8 . 2 8 7 1 1 1 . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 155 | 2 4 5 . 5 58 48 . 2 10 13 4 4 . . Device 97 | 1 3 5 . 5 39 26 . 2 6 6 2 2 . . Storage 7 | 1 1 . . . 1 . . . 1 1 . 2 . . Processor 10 | . . . . . 4 . . . 1 4 1 . . . Hackware 3 | . . . . . . 2 . . . . 1 . . . Protection 38 | . . . . . 14 20 . . 2 2 . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 64 | 2 . 10 3 4 17 16 1 1 4 5 . 1 . . Energy Gun 6 | 1 . 3 . 1 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 38 | 1 . 6 2 2 14 6 . . 4 3 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 3 | . . 1 . . . 1 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 10 | . . . . . . 6 . 1 . 2 . 1 . . Slashing Weapon 3 | . . . . 1 2 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 4 | . . . 1 . . 3 . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 1 . . . 1 . . . . Parts Lost 49 | . 3 3 . 1 7 8 . . 9 16 2 . . . Power 5 | . 1 . . . 1 1 . . 1 1 . . . . Propulsion 18 | . 2 1 . 1 5 3 . . 1 5 . . . . Utility 17 | . . . . . . 4 . . 5 6 2 . . . Weapon 9 | . . 2 . . 1 . . . 2 4 . . . . Highest Loss Streak 11 | . 2 1 . 1 3 3 . . 9 11 1 . . . To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 84 93 87 98 98 96 100 100 69 78 25 22 26 . Engine 4 | . 4 4 14 6 7 . . . 2 2 . . . . Core 3 | . . 9 . 7 1 5 7 7 1 2 . . . . Leg 1 | . . . . . . . . . . 15 . . . . Wheel 15 | . 23 23 28 26 15 13 15 15 5 . . . . . Device 14 | . 13 14 14 14 16 13 15 29 15 17 10 2 6 . Storage 9 | . 14 14 14 14 9 7 7 7 6 5 . . . . Processor 10 | . . . . . 17 15 15 15 17 18 7 6 6 . Hackware 2 | . . . . . . 11 . . . . 6 6 6 . Protection 5 | . . . . . 10 10 23 7 2 . . . . . Energy Gun 2 | . 14 12 . . . . . . . . . . . . Ballistic Gun 13 | . 14 15 4 27 16 8 . . 14 11 . . . . Impact Weapon 1 | . . . . . . 4 7 15 . . . 6 6 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 111 | 12 87 90 87 89 101 108 111 105 106 104 2 4 4 4 Greatest Support 70 | 20 20 20 20 20 42 35 35 35 35 70 3 3 3 3 Greatest Overweight (x) 28 | . 8 8 4 8 9 10 3 5 28 8 . 1 1 1 Average Overweight (x) 3 | . 5 5 4 4 4 5 3 2 4 1 . . 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 5 5 5 5 Average Capacity 23 | 7 24 25 25 25 25 25 25 25 23 23 5 5 5 5 Most Carried 25 | 7 24 25 25 25 25 25 25 25 25 25 5 5 5 5 Average Carried 22 | 2 17 23 24 24 24 24 24 24 21 23 4 4 5 5 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 5 5 5 5 5 Final Carried 25 | 7 24 25 25 25 25 25 25 25 25 5 4 5 5 5 Class Distribution -------------------- 54% | Scavenger-Mutant 31% | Mutant 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Dat Pro Matter Collected 5374 | 293 157 437 10 256 1873 971 166 59 434 556 122 40 . . Remotely 188 | . . . . . 188 . . . . . . . . . Salvage Created 6744 | 194 640 649 . 236 1757 1304 841 59 495 569 . . . . Parts 367 | 17 34 42 . 20 121 57 . 4 33 39 . . . . Haulers Intercepted 10 | . 2 . . . 6 2 . . . . . . . . Recyclers Shooed 2 | . . 1 . . . 1 . . . . . . . . Parts Field Recycled 5 | . . . . . . 5 . . . . . . . . Retrieved Matter 92 | . . . . . . 92 . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . . 2 . . . Prevented 2 | . . . . . . . . . . . . 2 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Dat Pro Combat Hostiles Destroyed 92 | . 11 10 . 3 32 12 3 . 8 13 . . . . Melee 3 | . . . . . . 2 . . . 1 . . . . Guns 75 | . 11 9 . 3 28 4 . . 8 12 . . . . AOE 10 | . . 1 . . 4 2 3 . . . . . . . Classes Destroyed 16 | 3 4 2 . 1 2 1 1 . 2 . . . . . Worker 13 | 2 1 1 . . 4 5 . . . . . . . . Builder 10 | . . 1 . 1 5 3 . . . . . . . . Tunneler 16 | 5 . 4 . 3 1 2 . . . 1 . . . . Hauler 10 | . 2 . . . 6 2 . . . . . . . . Recycler 13 | 1 . 3 . 1 2 5 . 1 . . . . . . Operator 2 | . 1 . . . 1 . . . . . . . . . Watcher 10 | . 2 . . . 4 3 . . . 1 . . . . Swarmer 37 | . . 5 . 2 18 2 . . 3 7 . . . . Grunt 30 | . 11 5 . 1 7 1 . . 2 3 . . . . Sentry 9 | . . . . . 6 3 . . . . . . . . Specialist 2 | . . . . . . . . . 2 . . . . . Hunter 4 | . . . . . 1 2 . . . 1 . . . . Programmer 6 | . . . . . . 4 . . . 2 . . . . Heavy 1 | . . . . . . . . . 1 . . . . . Compactor 3 | . . . . . . . 3 . . . . . . . Zionite 1 | . . . . 1 . . . . . . . . . . Best Kill Streak 7 | 4 7 3 . 2 4 4 2 1 3 5 . . . . Combat Bots Only 7 | . 7 3 . 1 4 2 2 . 3 5 . . . . Max Kills in Single Turn 3 | 1 1 2 . 1 3 1 2 1 1 1 . . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . 1 . . 3 1 2 . . . . . . . Melee 1 | . . . . . . 1 . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Dat Pro Damage Taken 7978 | . 371 495 . 72 1588 1465 . . 1501 2152 297 . . 37 Core 1880 | . 75 65 . 13 260 264 . . 351 538 277 . . 37 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 325 | . . . . . 89 141 . . 95 . . . . . Regen/Repaired (Parts) 282 | . 31 . . . 202 49 . . . . . . . . Core Remaining (%) 50 | 100 . . . 38 52 . . . 12 . . . . . Volleys Fired 476 | 23 70 62 . 27 162 28 9 . 37 58 . . . . Largest 2 | 2 2 2 . 2 2 2 1 . 2 2 . . . . Hottest 90 | 70 70 90 . 40 63 64 39 . 50 50 . . . . Shots Fired 932 | 46 141 121 . 53 319 55 9 . 72 116 . . . . Gun 918 | 46 141 118 . 53 319 53 . . 72 116 . . . . Cannon . | . . . . . . . . . . . . . . . Launcher 14 | . . 3 . . . 2 9 . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 778 | 23 71 78 . 51 314 53 . . 72 116 . . . . Thermal 133 | 23 70 40 . . . . . . . . . . . . Explosive 14 | . . 3 . . . 2 9 . . . . . . . Electromagnetic 7 | . . . . 2 5 . . . . . . . . . Robot Hit Streak 35 | 13 35 10 . 10 19 10 6 . 9 11 . . . . Robot Miss Streak 7 | 2 7 6 . 2 6 2 2 . 3 4 . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 6 | . . . . . 2 . . . 3 1 . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . 1 1 . . . . Shots Hit Robots 661 | 29 90 75 4 36 216 77 6 1 48 79 . . . . Core Hits 262 | 10 35 37 . 17 77 27 4 1 18 35 1 . . . Critical Kills 5 | . . . . . 1 3 . 1 . . . . . . Critical Parts Destroyed 7 | . . . . . . 7 . . . . . . . . Critical Strikes 22 | . 9 1 . . 1 10 . 1 . . . . . . Burn 10 | . 9 1 . . . . . . . . . . . . Destroy 1 | . . . . . 1 . . . . . . . . . Smash 11 | . . . . . . 10 . 1 . . . . . . Melee Attacks 98 | . . . 4 2 12 74 . 1 . 4 . 1 . . Impact 79 | . . . . . . 73 . 1 . 4 . 1 . . Slashing 14 | . . . . 2 12 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 23 | . . . 4 2 4 12 . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . 1 . . . . Damage Inflicted 13716 | 301 1002 980 . 465 3854 3057 1518 46 933 1556 4 . . . Guns 8545 | 301 1002 745 . 299 3199 667 . . 933 1399 . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 2371 | . . 235 . 46 355 217 1518 . . . . . . . Melee 2775 | . . . . 120 300 2162 . 46 . 147 . . . . Ramming 25 | . . . . . . 11 . . . 10 4 . . . Kinetic 7387 | 101 400 417 . 299 3171 667 . . 933 1399 . . . . Thermal 1531 | 200 602 328 . 46 355 . . . . . . . . . Explosive 1970 | . . 235 . . . 217 1518 . . . . . . . Electromagnetic 28 | . . . . . 28 . . . . . . . . . Impact 2355 | . . . . . . 2162 . 46 . 147 . . . . Slashing 420 | . . . . 120 300 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 40 | . 5 5 5 5 2 11 39 40 40 . . . . . Average Corruption 8 | . 3 5 5 5 2 9 24 39 40 . . . . . Corruption Purged 5 | . . . . . . 5 . . . . . . . . Corruption Blocked 3 | . . . . . . . . . . 3 . . . . Effects 184 | . 8 33 4 32 27 34 10 11 25 . . . . . Message Errors 45 | . 2 9 . 5 6 9 4 1 9 . . . . . Matter Fused 51 | . 3 10 1 7 5 12 4 5 4 . . . . . Heat Flow Errors 23 | . 1 2 1 5 5 4 . . 5 . . . . . Energy Discharges 20 | . 1 5 1 4 4 1 1 2 1 . . . . . Parts Rejected 3 | . . 1 . 1 . . . . 1 . . . . . Data Loss (minor) 19 | . . 1 . 6 4 5 . 2 1 . . . . . Data Loss (major) 8 | . . 2 1 1 1 3 . . . . . . . . Misfires 5 | . 1 1 . 1 1 . . . 1 . . . . . Alerts 4 | . . 1 . 2 1 . . . . . . . . . Misdirections 2 | . . . . . . . 1 1 . . . . . . Weapon Failures 4 | . . 1 . . . . . . 3 . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 966 | . . . . 44 107 815 . . . . . . . . Projectiles 5 | . . . . . . 5 . . . . . . . . Explosions 54 | . . . . 6 46 2 . . . . . . . . Melee 907 | . . . . 38 61 808 . . . . . . . . Knockbacks 11 | . . . . . . 10 . . . 1 . . . . Impact 10 | . . . . . . 9 . . . 1 . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary 1 | . . . . . . 1 . . . . . . . . Self-Inflicted Damage 194 | . . . . . 182 5 . . . 5 2 . . . Shots 2 | . . . . . 2 . . . . . . . . . Rammed 5 | . . . . . . 1 . . . 3 1 . . . Targets Rammed 5 | . . . . . . 1 . . . 3 1 . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 377 | 160 189 281 139 250 229 258 . . 377 47 . . . . Average Temperature 58 | 66 22 50 79 91 76 60 . . 137 15 . . . . Received Heat Transfer 1611 | . 204 234 . 6 387 210 . . 162 321 69 . . 18 Effects 4 | . . . . . . . . . 4 . . . . . Shutdowns 1 | . . . . . . . . . 1 . . . . . Interference 2 | . . . . . . . . . 2 . . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 22 | . . . . . . 22 . . . . . . . . Impact Corruptions 30 | . . . . . . 30 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 6 | . 3 3 . . . . . . . . . . . . Heat Transferred 4186 | 592 2368 976 . 50 200 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Dat Pro Peak Influence 719 | 40 385 325 . 253 719 404 128 108 184 256 . . . . Initial 324 | . 26 135 . . 54 324 75 89 79 96 . . . . Average 217 | 18 140 166 . 67 416 186 106 96 142 102 . . . . Maximum Alert Level 3 | . 2 1 . 1 3 2 . . . 1 . . . . Low Security (%) 58 | 100 92 76 . 94 4 60 100 100 100 78 . . . . Level 1 29 | . 7 23 . 5 53 38 . . . 21 . . . . Level 2 10 | . . . . . 35 1 . . . . . . . . Level 3 1 | . . . . . 6 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . . . . . Squads Dispatched 25 | . 3 . . . 6 9 . 1 2 4 . . . . Investigation 15 | . 2 . . . 5 5 . 1 . 2 . . . . Extermination 5 | . . . . . . 3 . . . 2 . . . . Reinforcement 5 | . 1 . . . 1 1 . . 2 . . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Dat Pro Distress Signals 11 | . 2 . . . 8 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 189 | . 25 12 . 12 53 20 6 . 8 34 14 1 . 4 Peak Tracking Total 11 | . 9 3 . 4 4 3 3 . 3 11 11 1 . 4 Tactical Retreats 19 | . . 1 . 2 7 . . . . 6 3 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Dat Pro Traps Triggered 11 | . 4 . . . 2 4 . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts 72 | . . . . . . 72 . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . 4 . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted 4 | . . . . . . 4 . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . Most Traps Carried 4 | . . . . . . 4 4 4 4 4 . . . . Exploded 3 | . . . . . 3 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Dat Pro Machines Disabled 12 | . . . . 8 4 . . . . . . . . . Max in Single Turn 8 | . . . . 8 2 . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Dat Pro Machines Accessed 51 | . 9 1 1 . 15 13 . 2 . 6 . . 4 . Terminals 29 | . 7 1 . . 10 6 . 1 . 4 . . . . Fabricators 2 | . . . . . . 1 . . . 1 . . . . Repair Stations 5 | . 1 . . . 2 1 . 1 . . . . . . Recycling Units 6 | . 1 . . . 2 3 . . . . . . . . Scanalyzers 2 | . . . . . 1 1 . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . 1 . . . . Total Hacks 179 | . 30 3 1 . 56 38 . 6 . 18 . . 27 . Successful 118 | . 20 1 1 . 36 26 . 2 . 5 . . 27 . Failed 58 | . 9 1 . . 19 12 . 4 . 13 . . . . Catastrophic 9 | . . 1 . . 3 2 . 1 . 2 . . . . Database Lockouts 3 | . 1 1 . . 1 . . . . . . . . . Manual 93 | . 19 3 . . 35 21 . . . 15 . . . . Terminals 102 | . 25 3 . . 40 19 . 2 . 13 . . . . Fabricators 5 | . . . . . . 4 . . . 1 . . . . Repair Stations 14 | . 2 . . . 6 2 . 4 . . . . . . Recycling Units 15 | . 3 . . . 6 6 . . . . . . . . Scanalyzers 10 | . . . . . 4 6 . . . . . . . . Garrison Access 5 | . . . . . . 1 . . . 4 . . . . Terminal Hacks 57 | . 8 1 1 . 13 4 . 1 . 2 . . 27 . Record 13 | . . . 1 . 1 . . . . . . . 11 . Part Schematic 10 | . . . . . 1 . . . . . . . 9 . Robot Schematic 4 | . . . . . . . . . . . . . 4 . Robot Analysis 6 | . 2 1 . . 3 . . . . . . . . . Prototype ID Bank 8 | . 3 . . . 2 . . . . . . . 3 . Open DSF 1 | . . . . . . . . 1 . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . Branch Access Points 4 | . 1 . . . 1 1 . . . 1 . . . . Terminal Index 4 | . 1 . . . 1 1 . . . 1 . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . Garrison Index 1 | . . . . . 1 . . . . . . . . . Locate Traps 3 | . . . . . 2 1 . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . Repair Station Hacks 11 | . 2 . . . 6 2 . 1 . . . . . . Scan Component 6 | . 1 . . . 3 1 . 1 . . . . . . Repair 5 | . 1 . . . 3 1 . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . 2 . . . . . . . . Retrieve Components 3 | . 1 . . . . 2 . . . . . . . . Scanalyzer 10 | . . . . . 4 6 . . . . . . . . Insert Component 5 | . . . . . 2 3 . . . . . . . . Analyze 5 | . . . . . 2 3 . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . Unauthorized Hacks 34 | . 9 . . . 13 9 . . . 3 . . . . Terminals 28 | . 8 . . . 11 6 . . . 3 . . . . Track 1 | . . . . . 1 . . . . . . . . . Assimilate 2 | . . . . . . 1 . . . 1 . . . . Botnet 21 | . 6 . . . 9 4 . . . 2 . . . . Detonate 1 | . 1 . . . . . . . . . . . . . Operators 3 | . 1 . . . 1 1 . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . Fabnet 1 | . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . 2 2 . . . . . . . . Recyclers 1 | . . . . . . 1 . . . . . . . . Tunnel 4 | . 1 . . . 2 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 39 | . 7 1 . . 13 10 . 2 . 6 . . . . Full Trace Events 12 | . 2 1 . . 2 4 . 1 . 2 . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 3 3 . . . . . . 9 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 73 | . . . . . . 73 . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 5 | . 1 . . . 3 1 . . . . . . . . Time 131 | . 38 . . . 74 19 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 2 3 . . . . . . . . Part Schematics Acquired 5 | . . . . . 2 3 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 5 | . . . 4 . . 1 . . . . . . . . Non-combat 4 | . . . 3 . . 1 . . . . . . . . Combat 1 | . . . 1 . . . . . . . . . . . Robot Hacks Applied 5 | . . . 4 . . 1 . . . . . . . . parse_system 4 | . . . 4 . . . . . . . . . . . no_distress 1 | . . . . . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Dat Pro Total Allies 7 | . . . . 5 . 1 . . . 1 . . . . Largest Group 5 | . . . . 5 . 1 . . . 1 . . . . Highest-Rated Group 93 | . . . . 93 . 10 . . . 10 . . . . Highest-Rated Ally 31 | . . . . 31 . 10 . . . 10 . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 32 | . . . . 32 . . . . . . . . . . Total Damage 382 | . . . . 382 . . . . . . . . . . Kills 7 | . . . . 7 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Dat Pro Robot Analysis Total 6 | . 2 1 . . 3 . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Dat Pro Turns Passed 12755 | 151 1288 1222 386 1246 3368 2488 219 206 410 1155 301 237 76 2 Spaces Moved 7128 | 88 655 631 265 773 1695 1199 144 161 146 566 394 332 77 2 Core 962 | 2 . . . . . . . . 11 144 394 332 77 2 Treads 40 | . . . . . 40 . . . . . . . . . Legs 355 | . . . . . . . . . . 355 . . . . Wheels 5771 | 86 655 631 265 773 1655 1199 144 161 135 67 . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 140 140 140 125 125 135 119 100 50 50 50 100 100 Average Speed 141 | 79 155 156 140 143 152 158 135 121 194 159 50 65 100 100 Slowest Speed 1450 | 80 200 200 140 200 465 230 136 155 1450 450 50 100 100 100 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . Exploration Rate (%) 55 | 4 91 98 62 93 89 22 83 4 77 21 61 51 68 2 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 7 | . 1 1 1 . 2 1 . . . . . . 1 . Known Exits Taken 7 | . 1 . . . 1 . . 1 . 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . . Scrap Searched 11 | . . 1 . 2 . . . . . . 4 4 . . Spaces Dug 32 | . . . . . 6 25 . . . . . 1 . . Terrain Destroyed 228 | . . 27 . 22 39 58 81 . . . . 1 . . Melee 32 | . . . . . 6 25 . . . . . 1 . . Projectile . | . . . . . . . . . . . . . . . AOE 196 | . . 27 . 22 33 33 81 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac DSF Fac Low Low Dat Pro Total 8883 | 124 802 767 278 870 2225 1601 157 168 223 743 497 350 76 2 Wait 563 | . 50 14 . 35 179 121 . . . 64 93 7 . . Move 7117 | 87 654 630 264 772 1694 1199 143 161 145 565 394 331 76 2 Hop . | . . . . . . . . . . . . . . . Pick Up 126 | 7 17 14 3 8 37 11 1 1 19 4 3 1 . . Fast Attach 68 | 7 3 5 1 2 9 12 1 . 9 11 3 5 . . Attach 37 | . 2 3 . 1 9 11 . . 3 7 1 . . . Detach 18 | . 2 . . . 2 4 . . 2 6 1 1 . . Swap 171 | . 2 17 2 11 70 53 1 4 4 7 . . . . Drop 130 | . 2 22 4 12 51 17 2 1 3 10 2 4 . . Fire 476 | 23 70 62 . 27 162 28 9 . 37 58 . . . . Melee 95 | . . . 4 2 12 72 . 1 . 3 . 1 . . Ram 4 | . . . . . . 1 . . . 3 . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . 5 . . . . Rewire 1 | . . . . . . . . . 1 . . . . . Trap 72 | . . . . . . 72 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Waste -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 152 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Central database locked down 314 | -10/Materials | Identified exit to Materials 317 | -10/Materials | Build established: Mutant 487 | -10/Materials | Identified exit to Mines 627 | -10/Materials | Destroyed 7 combat bots 895 | -10/Materials | Repaired Imp. Heat Sink 1440 | -10/Materials | Entered Mines 1488 | -10/Mines | Discovered exit to Materials (range 11) 1688 | -10/Mines | Central database locked down 1969 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2107 | -10/Mines | Discovered exit to Materials (range 7) 2260 | -10/Mines | Core integrity fell below 50% 2587 | -10/Mines | Build established: Scavenger-Mutant 2654 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2654 | -10/Mines | Discovered new exit (range 5) 2662 | -10/Mines | Entered Exiles 2685 | -10/Exiles | Discovered new exit (range 14) 2704 | -10/Exiles | Met 8R-AWN 2728 | -10/Exiles | Met EX-HEX 2802 | -10/Exiles | Met EX-DEC 2890 | -10/Exiles | Learned location of Zion (-7) 2915 | -10/Exiles | Met EX-BIN 3048 | -10/Exiles | Entered Mines 3375 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3409 | -9/Mines | Discovered new exit (range 14) 3801 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4294 | -9/Mines | Entered Materials 4294 | -8/Materials | Evolved 4 slots: Utility x4 5176 | -8/Materials | Discovered new exit (range 10) 5190 | -8/Materials | Identified exit to Factory 5388 | -8/Materials | Lost 3 parts (1p2n) 5771 | -8/Materials | Central database locked down 5877 | -8/Materials | Build established: Mutant 6106 | -8/Materials | Repaired Hvy. Assault Rifle 6175 | -8/Materials | Repaired Hvy. Assault Rifle? 6267 | -8/Materials | Build established: Scavenger-Mutant 6508 | -8/Materials | Repaired Sensor Array 6689 | -8/Materials | Discovered exit to Factory (range 16) 7662 | -8/Materials | Entered Factory 7662 | -7/Factory | Evolved 2 slots: Utility x2 7663 | -7/Factory | Identified exit to Storage 8238 | -7/Factory | Build established: Hacker-Mutant 8923 | -7/Factory | Discovered new exit (range 3) 8926 | -7/Factory | Identified exit to Lower Caves 9152 | -7/Factory | Crushed by falling debris 9152 | -7/Factory | System corruption reached 10% 9183 | -7/Factory | Lost 3 parts (1p1n1u) 9368 | -7/Factory | Discovered new exit (range 3) 9371 | -7/Factory | Identified exit to Factory 9675 | -7/Factory | Repaired Imp. Utility Shielding? 9743 | -7/Factory | Build established: Scavenger-Mutant 10150 | -7/Factory | Sucked down chute 10150 | -7/Factory | Entered Waste 10165 | -7/Waste | EMP discharged 10168 | -7/Waste | Spotted C-40 Crusher 10176 | -7/Waste | Destroyed C-40 Crusher 10181 | -7/Waste | Spotted C-40 Crusher 10236 | -7/Waste | Spotted C-40 Crusher 10236 | -7/Waste | Spotted C-40 Crusher 10246 | -7/Waste | Destroyed C-40 Crusher 10246 | -7/Waste | Destroyed C-40 Crusher 10265 | -7/Waste | EMP discharged 10265 | -7/Waste | System corruption reached 30% 10270 | -7/Waste | Spotted C-40 Crusher 10322 | -7/Waste | Spotted C-40 Crusher 10357 | -7/Waste | Discovered new exit (range 10) 10365 | -7/Waste | EMP discharged 10368 | -7/Waste | Identified exit to Factory 10369 | -7/Waste | Entered Factory 10575 | -7/Factory | Identified exit to DSF 10575 | -7/Factory | Entered DSF 10612 | -7/DSF | Additional patrols routed to DSF 10617 | -7/DSF | Core integrity fell below 50% 10713 | -7/DSF | Lost 9 parts (1p1n5u2w) 10730 | -7/DSF | Core integrity fell below 20% 10801 | -7/DSF | Sterilization system engaged 10821 | -7/DSF | Ambient heat levels rising (+10) 10836 | -7/DSF | Ambient heat levels rising (+10) 10851 | -7/DSF | Ambient heat levels rising (+10) 10861 | -7/DSF | Found Prototype Device 10866 | -7/DSF | Ambient heat levels rising (+10) 10881 | -7/DSF | Ambient heat levels rising (+10) 10896 | -7/DSF | Ambient heat levels rising (+10) 10903 | -7/DSF | Discovered exit to Factory (range 14) 10911 | -7/DSF | Ambient heat levels rising (+10) 10926 | -7/DSF | Ambient heat levels rising (+10) 10941 | -7/DSF | Ambient heat levels rising (+10) 10956 | -7/DSF | Ambient heat levels rising (+10) 10971 | -7/DSF | Ambient heat levels rising (+10) 10985 | -7/DSF | Entered Factory 10985 | -6/Factory | Evolved 2 slots: Propulsion x2 11169 | -6/Factory | Lost 5 parts (1n2u2w) 11628 | -6/Factory | Identified Active Sensor Suite 11655 | -6/Factory | Identified exit to Lower Caves 12071 | -6/Factory | Core integrity fell below 50% 12090 | -6/Factory | Lost 11 parts (1p4n4u2w) 12140 | -6/Factory | Entered Lower Caves 12177 | -6/Lower Caves | Learned Factory stockpile data 12190 | -6/Lower Caves | Spotted B-75 Beast 12221 | -6/Lower Caves | Core integrity fell below 20% 12245 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12271 | -6/Lower Caves | Encountered a Warlord checkpoint 12320 | -6/Lower Caves | Build established: Mutant 12419 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12437 | -6/Lower Caves | Discovered new exit (range 7) 12440 | -6/Lower Caves | Identified exit to Lower Caves 12441 | -6/Lower Caves | Entered another Lower Caves area 12583 | -6/Lower Caves | Encountered a Warlord checkpoint 12669 | -6/Lower Caves | Discovered new exit (range 10) 12677 | -6/Lower Caves | Identified exit to Data Miner 12678 | -6/Lower Caves | Entered Data Miner 12678 | -6/Data Miner | Discovered new exit (range 6) 12684 | -6/Data Miner | Identified exit to Proximity Caves 12697 | -6/Data Miner | Met Data Miner 12714 | -6/Data Miner | Learned location of Section 7 (-2) 12714 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12731 | -6/Data Miner | Received God Mode back door access code from Data Miner 12754 | -6/Data Miner | Entered Proximity Caves 12756 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- E-15 Imp Tier: 5 Schematic downloaded. >>Schematic "R-10 Processor" Downloading schematic... R-10 Processor Tier: 5 Schematic downloaded. >>Schematic "L-41 Fighter" Downloading schematic... L-41 Fighter Tier: 4 Schematic downloaded. Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\4CN7 to gain control via the back door I've installed. Now off with you. LOCATION=PROXIMITY CAVES GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? ???????????????????????????????????? | | ???????????? ???????????????#?????????????????? | | ??????????? ???????????? #?????????????????? | | ??????????? ????????? #?????????????????? | | ?????????? ####### #?????????????????? | | ???????????# #?????????????????? | | ????????????# @ b#?????????????????? | | ?????????????# ##### g g#????????????????? | | ?????????????###?????????? g #???????????????? | | ??????????????????????????# ### #???????????????? | | ??????????????????????????####???#???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 9 Corruption Block 8 Armor Coverage 375 Resistance: KI 20 Power Shielding 33 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Salvage Targeting 4 Offensive Hacking 20 Defensive Hacking 11 Trap Extractor Capacity 6 Item Schematics ----------------- System Shield | -8/Materials | Hacked Hacking Suite | -8/Materials | Scanalyzed Adv. Weight Redist. System | -8/Materials | Scanalyzed Imp. Weapon Shielding | -7/Factory | Scanalyzed Imp. Utility Shielding | -7/Factory | Scanalyzed Enh. Autogun | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Imp. Force Booster | -6/Data Miner | Free Adv. Concussive RPG | -6/Data Miner | Free Adv. Weapon Cycler | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrapheneFrostReactor Manual? 0 Play Time 02:07:32 Cumulative 563.4 hours Start 2022.06.04 @ 12:32:31 End 2022.06.04 @ 18:30:51 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 454 Rogue 454 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 71 Gallery% 84 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e505d8d-0b21-4400-945e-79c6d5dd2d7d