Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.07.28 @ 00:16:53 Player: ratSprite Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (119) 595 Value Destroyed (3618) 3618 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (17) 17 TOTAL SCORE: 6210 Bonus ------- Follower Combat Kills 35 Friendly Fire -18 Cogmind --------- Core Integrity 0/550 Matter 293/300 Energy 418/460 System Corruption 4% Temperature Cool (656) Movement Walking (220) Ox3 Location -8/Storage Parts ------- > --- POWER (2) -------- Heavy Ion Engine Heavy Ion Engine > --- PROPULSION (2) --- Titanium Leg Titanium Leg > --- UTILITY (5) ------ Cryofiber Web High-capacity Storage Unit Armor Integrity Analyzer Hardened Light Armor Plating Hacking Suite > --- WEAPON (3) ------- Autogun Enhanced Autogun > --- INVENTORY (12) --- Heavy Ion Engine Titanium Leg High-capacity Storage Unit Structural Scanner Transport Network Coupler Advanced Targeting Computer Melee Analysis Suite Weapon Cycler Advanced EMP Blaster Advanced EMP Blaster Improved Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Armor Integrity Analyzer Weapon Cycler Hacking Suite > --- WEAPON ----------- Gauss Cannon Gauss Cannon Advanced EMP Blaster > --- INVENTORY -------- Titanium Leg Cryofiber Web High-capacity Storage Unit High-capacity Matter Pod Structural Scanner Advanced Targeting Computer Melee Analysis Suite Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Improved Datajack Improved Datajack [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Hover Unit Utility High-capacity Storage Unit Device High-powered Tractor Beam Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Gauss Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 5 | . 1 2 2 . Power 1 | . . . 1 . Propulsion . | . . . . . Utility 3 | . 1 1 1 . Weapon 1 | . . 1 . . Parts Attached 115 | 9 20 29 23 34 Power 17 | 1 2 2 5 7 Engine 9 | 1 2 2 1 3 Core 8 | . . . 4 4 Reactor . | . . . . . Propulsion 20 | 2 6 7 4 1 Treads 5 | . . 3 2 . Leg 7 | . . 4 2 1 Wheel 5 | 2 3 . . . Hover 3 | . 3 . . . Flight . | . . . . . Utility 18 | 3 3 3 2 7 Device 7 | 1 1 . 2 3 Storage 2 | . 1 . . 1 Processor 3 | 1 . 2 . . Hackware 1 | . . 1 . . Protection 5 | 1 1 . . 3 Artifact . | . . . . . Weapon 60 | 3 9 17 12 19 Energy Gun 12 | 3 7 1 . 1 Energy Cannon 2 | . 1 1 . . Ballistic Gun 13 | . . 8 . 5 Ballistic Cannon 5 | . 1 2 2 . Launcher 17 | . . 4 6 7 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon 10 | . . . 4 6 Unidentified Prototypes 4 | . . . 1 3 Parts Lost 4 | . 1 2 . 1 Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 4 | . 1 2 . 1 Highest Loss Streak 1 | . 1 1 . 1 Average Slot Usage (%) 98 | . 99 98 97 98 Engine 7 | . 12 9 2 6 Core 5 | . . . 11 8 Treads 4 | . . 6 9 . Leg 7 | . . 8 6 15 Wheel 7 | . 24 4 . . Device 7 | . 12 1 8 8 Storage 8 | . 9 10 8 8 Processor 14 | . 12 18 16 11 Hackware 6 | . . 9 8 8 Protection 1 | . 2 . . 4 Energy Gun 2 | . 8 . . . Energy Cannon 2 | . 7 2 . . Ballistic Gun 7 | . . 14 3 12 Ballistic Cannon 7 | . 7 4 11 3 Launcher 3 | . . 3 6 6 Slashing Weapon 1 | . . 3 . . Naked Turns . | . . . . . Heaviest Build 66 | 6 44 48 64 66 Greatest Support 42 | 20 20 40 42 34 Greatest Overweight (x) 4 | . 2 4 3 3 Average Overweight (x) 1 | . 1 1 1 1 Largest Inventory Capacity 12 | 4 12 12 12 12 Average Capacity 11 | 4 10 12 12 12 Most Carried 12 | 4 9 12 12 12 Average Carried 9 | 2 6 11 11 11 Final Capacity 12 | 4 12 12 12 12 Final Carried 12 | 3 9 12 12 12 Class Distribution -------------------- 77% | Hacker-Mutant 22% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 3366 | 290 456 848 783 989 Remotely 702 | . . . 702 . Salvage Created 4458 | 31 566 1175 964 1722 Parts 222 | . 32 73 46 71 Haulers Intercepted 7 | . . 2 2 3 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 83 | 1 11 24 18 29 Guns 41 | 1 4 10 3 23 Cannons 31 | . 5 11 12 3 AOE 10 | . 2 3 3 2 Classes Destroyed 14 | 1 4 4 4 1 Worker 2 | . . . 1 1 Builder 3 | . 1 1 . 1 Tunneler 1 | . . . 1 . Hauler 7 | . . 2 2 3 Recycler 7 | . 2 2 2 1 Mechanic 1 | . . . 1 . Operator 4 | . . 3 1 . Watcher 11 | . 3 4 2 2 Swarmer 17 | . 6 7 . 4 Grunt 44 | 1 5 11 10 17 Brawler 4 | . . . . 4 Duelist 3 | . . 1 1 1 Sentry 11 | . . 5 4 2 Hunter 4 | . . . 3 1 Best Kill Streak 8 | 1 4 5 3 8 Combat Bots Only 8 | 1 3 3 2 8 Max Kills in Single Turn 2 | 1 2 1 1 2 Gunslinging 1 | . 1 . . 1 Exploded 1 | . 1 1 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 2540 | 65 212 609 300 1354 Core 663 | 18 32 62 28 523 Absorbed by Shields . | . . . . . Core Remaining (%) 85 | 92 80 84 . . Volleys Fired 282 | 12 37 70 49 114 Largest 3 | 2 2 3 3 3 Hottest 135 | 80 95 135 132 96 Shots Fired 574 | 24 74 161 100 215 Gun 353 | 24 46 77 20 186 Cannon 185 | . 28 77 66 14 Launcher 36 | . . 7 14 15 Special . | . . . . . Kinetic 425 | . 14 125 86 200 Thermal 61 | 24 14 23 . . Explosive 8 | . . 7 1 . Electromagnetic 80 | . 46 6 13 15 Robot Hit Streak 38 | 15 9 21 38 23 Robot Miss Streak 3 | 1 1 3 2 2 Penetration Max . | . . . . . Secondary Targets 7 | . 1 2 1 3 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 424 | 20 42 120 78 164 Core Hits 175 | 2 19 46 40 68 Critical Hits 11 | . . 1 8 2 Critical Kills 6 | . . . 5 1 Critical Parts Destroyed 5 | . . 1 3 1 Melee Attacks 21 | . . 4 8 9 Impact . | . . . . . Slashing 4 | . . 4 . . Piercing . | . . . . . Sneak Attacks 9 | . . 3 4 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8926 | 187 753 2302 2167 3517 Guns 3925 | 187 311 952 311 2164 Cannons 2682 | . 345 791 1271 275 Explosions 1972 | . 97 212 585 1078 Melee 347 | . . 347 . . Ramming . | . . . . . Kinetic 5595 | . 134 1440 1582 2439 Thermal 1005 | 187 308 243 225 42 Explosive 230 | . . 212 18 . Electromagnetic 1749 | . 311 60 342 1036 Impact . | . . . . . Slashing 347 | . . 347 . . Piercing . | . . . . . Highest Corruption 4 | . . . 3 4 Average Corruption 3 | . . . 2 3 Corruption Purged . | . . . . . Effects 53 | . . . 17 36 Message Errors 16 | . . . 7 9 Matter Fused 10 | . . . 3 7 Heat Flow Errors 5 | . . . 1 4 Energy Discharges 4 | . . . 1 3 Data Loss (minor) 7 | . . . 2 5 Targeting Errors 7 | . . . 3 4 Weapon Failures 4 | . . . . 4 Overload Shots . | . . . . . Overflow Damage 292 | . 23 142 85 42 Projectiles 25 | . . 18 3 4 Explosions 143 | . 23 . 82 38 Melee 124 | . . 124 . . Knockbacks 14 | . 1 4 8 1 Impact . | . . . . . Kinetic 14 | . 1 4 8 1 Secondary . | . . . . . Self-Inflicted Damage 198 | . 94 4 54 46 Shots 8 | . 3 1 1 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 656 | 130 243 207 270 656 Average Temperature 93 | 54 52 49 77 142 Received Heat Transfer 1176 | 60 75 303 144 594 Effects 18 | . . . . 18 Shutdowns 1 | . . . . 1 Energy Bleed 2 | . . . . 2 Interference 3 | . . . . 3 Matter Decay 1 | . . . . 1 Short Circuit 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Damage (major) 3 | . . . . 3 Damage (core) 5 | . . . . 5 Siege Activations . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 1 | . . . . 1 Parts Fried 5 | . . . 1 4 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 1637 | 425 544 518 100 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 12 | . 3 . 7 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 344 | 20 163 344 173 294 Average Influence 82 | 13 48 111 78 104 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 93 | 100 100 84 100 87 Level 1 6 | . . 15 . 12 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 17 | . 2 5 3 7 Investigation 10 | . 2 3 3 2 Extermination . | . . . . . Reinforcement 4 | . . 2 . 2 Assault 2 | . . . . 2 Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 7 | . . 3 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 116 | 2 13 34 23 44 Peak Tracking Total 9 | 1 3 4 3 9 Tactical Retreats 9 | 1 . 1 2 5 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 9 | . . 1 3 5 Indirectly 1 | . . . . 1 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 20 | . 5 3 6 6 Max in Single Turn 3 | . 1 1 3 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 30 | . 11 5 7 7 Terminals 20 | . 8 3 4 5 Fabricators . | . . . . . Repair Stations 4 | . 1 1 1 1 Recycling Units 6 | . 2 1 2 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 88 | . 27 21 20 20 Successful 67 | . 22 18 12 15 Failed 21 | . 5 3 8 5 Catastrophic 7 | . 1 1 3 2 Database Lockouts . | . . . . . Manual 18 | . 5 2 7 4 Terminals 59 | . 23 13 13 10 Fabricators . | . . . . . Repair Stations 21 | . 2 7 3 9 Recycling Units 8 | . 2 1 4 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 39 | . 18 10 6 5 Record 19 | . 5 9 4 1 Part Schematic 1 | . . . . 1 Robot Analysis 2 | . 2 . . . Prototype ID Bank 2 | . 1 . 1 . Open Door 1 | . . . . 1 Level Access Points 1 | . 1 . . . Alert Level 2 | . 2 . . . Unreport Threat 1 | . 1 . . . Locate Traps 3 | . 3 . . . Dispatch Records 2 | . 1 . . 1 Maintenance Status 1 | . 1 . . . Coupling Status 1 | . . . . 1 Registered Components 1 | . . 1 . . Registered Prototypes 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 21 | . 2 7 3 9 Scan Component 12 | . 1 4 2 5 Repair 9 | . 1 3 1 4 Recycling Unit Hacks 7 | . 2 1 3 1 Process 1 | . 1 . . . Report Inventory 5 | . 1 1 2 1 Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 22 | . 8 4 5 5 Full Trace Events 12 | . 2 3 5 2 Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 9 | . 1 3 1 4 Time 295 | . 26 84 26 159 Parts Recycled . | . . . . . Recycled Matter 124 | . 124 . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . . . 3 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked 9 | . . . 4 5 Non-combat 5 | . . . 3 2 Combat 4 | . . . 1 3 Robot Hacks Applied 9 | . . . 4 5 parse_system 9 | . . . 4 5 Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 62 | . . . . 62 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 16 | . . . . 16 Total Damage 213 | . . . . 213 Kills 1 | . . . . 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 6818 | 327 1615 1772 1748 1356 Spaces Moved 3697 | 261 1246 803 847 540 Core 17 | 17 . . . . Treads 756 | . . 256 500 . Legs 1177 | . . 290 347 540 Wheels 1747 | 244 1246 257 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 100 160 160 Average Speed 133 | 78 93 157 171 160 Slowest Speed 240 | 80 100 240 220 220 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 56 | 12 93 55 50 74 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug 6 | . . 6 . . Terrain Destroyed 168 | . 35 34 91 8 Melee . | . . . . . Projectile 22 | . . . 21 1 AOE 146 | . 35 34 70 7 Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 5112 | 361 1619 1177 1056 899 Wait 853 | 68 277 225 98 185 Move 3693 | 260 1245 802 846 540 Hop . | . . . . . Pick Up 70 | 10 23 22 13 2 Fast Attach 30 | . 1 10 6 13 Attach 29 | 9 4 10 6 . Detach 3 | 2 . 1 . . Swap 56 | . 15 9 11 21 Drop 75 | . 17 24 19 15 Fire 282 | 12 37 70 49 114 Melee 21 | . . 4 8 9 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 47 | -11/Scrapyard | Identified exit to Materials 47 | -11/Scrapyard | Discovered exit to Materials (range 8) 328 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Evolved 1 slot: Utility x1 366 | -10/Materials | Build established: Hacker-Mutant 758 | -10/Materials | Repaired EM Pulse Gun 792 | -10/Materials | Identified exit to Materials 792 | -10/Materials | Discovered exit to Materials (range 16) 1025 | -10/Materials | Identified exit to Mines 1025 | -10/Materials | Discovered exit to Mines (range 9) 1092 | -10/Materials | Discovered exit to Materials (range 3) 1208 | -10/Materials | Discovered exit to Mines (range 12) 1943 | -10/Materials | Entered another Materials area 1943 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2242 | -9/Materials | Build established: Hacker-Gunner 2743 | -9/Materials | Identified exit to Mines 2743 | -9/Materials | Discovered exit to Mines (range 5) 2749 | -9/Materials | Build established: Hacker-Mutant 3381 | -9/Materials | Repaired Imp. Ion Engine 3409 | -9/Materials | Repaired Lgt. Treads 3437 | -9/Materials | Repaired Grenade Launcher 3638 | -9/Materials | Identified exit to Materials 3638 | -9/Materials | Discovered exit to Materials (range 15) 3715 | -9/Materials | Entered another Materials area 3715 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4353 | -8/Materials | Repaired Lgt. Treads 4492 | -8/Materials | Identified exit to Factory 4492 | -8/Materials | Discovered exit to Factory (range 4) 5332 | -8/Materials | Discovered exit to Factory (range 13) 5404 | -8/Materials | Identified exit to Storage 5404 | -8/Materials | Discovered exit to Storage (range 15) 5463 | -8/Materials | Entered Storage 6160 | -8/Storage | Repaired Hrd. Light Armor Plating 6305 | -8/Storage | Repaired Lgt. Nuclear Core 6345 | -8/Storage | Repaired Titanium Leg 6397 | -8/Storage | Repaired Hvy. Ion Engine 6405 | -8/Storage | Garrison activated, responded to threat 6687 | -8/Storage | Met a pair of Derelict thieves 6803 | -8/Storage | Destroyed 8 combat bots 6813 | -8/Storage | Core integrity fell below 50% 6817 | -8/Storage | Core integrity fell below 20% 6820 | -8/Storage | Core destroyed Last Messages --------------- 06810_ Acquired Autogun. 06811_ Overheating: Core damaged (-82). 06812_ Power failure averted by Cryofiber Web. 06812_ Overheating: Hrd. Light Armor Plating damaged (-57). 06812_ Internal heat damage averted by Cryofiber Web. 06812_ Overheating: Hvy. Ion Engine damaged (-36). 06812_ Overheating: Broken Titanium Leg damaged (-46). 06813_ Power failure averted by Cryofiber Web. 06813_ Overheating: Core damaged (-104). 06814_ Destroyed Particle Gun. 06816_ Overheating: Core damaged (-82). 06817_ Overheating: Core damaged (-88). 06817_ G-47 Trooper destroyed. 06818_ Power failure averted by Cryofiber Web. 06818_ Overheating: Energy bleed (-82). 06818_ Acquired 48 matter. 06819_ Power failure averted by Cryofiber Web. 06820_ Overheating: Core damaged (-88). [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????#??????????????########??????????????????? | | ???????# ?????????????#!@=!%!#??????????????????? | | ???????# =????????????#%!=[!!#??????????????????? | | ???""??# ????????#+#?#!![%=!#??????????????????# | | ???"""?# ????????# #?#=!%/%!#??????????????????# | | ???? # ???????# #?###"*"##??????????????????# | | ?????" # ???????# #??#T[=% #?#########????????# | | ?????? + ####???# #??##%%*[#?# ****#???????## | | ???????# ######## ######+##### * #???????# | | ???????# = = "%" + ! **#???????# | | ???????# !% = % ##T######????####+ | | ???????# = = [ ####?????????# | | ???????######[ [################????????????# | | ?????????####= ##??????????????????????????# | | ????????????# [#????????????#####??????????# | | ???????????## ##???????????#"""#??????????# | | ???????????# #############"T"#####??????# | | ???????????# =!=% #??????# | | ???????????# %* #??????# | | ???????????# =[ #??????# | | ???????????# *###########+##+######??????#+### | | ??????????####+######??????# #???????# #?? | | ??????????#= #??????# " "" #???????# #?? | | ???????#### #????? # "![" #???????# #?? | | ???????#""" #????? # "!!" #???????# #?? | | ???????#"R " "" #????? # "/!" #########+### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Armor Integrity Analysis 33 Recoil Reduction 2 Offensive Hacking 30 Item Schematics ----------------- Energy Filter | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Everything Is Under Control First Step to Greatness Librarian Loot Pinata Novice Programmer One Hack Too Far Part-time Mechanic Party Time Power Corrupts Risk Taker Troublemaker Uninvited Guest Use The Force Challenges ------------ None Game ------ Seed DirtyGlidesysBattery Manual? 0 Play Time 03:23:34 Cumulative 6.7 hours Start 2020.07.27 @ 18:35:30 End 2020.07.28 @ 00:16:53 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1 Rogue 0 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9393f813-3f17-4c5d-9b85-2b43c13b3ad8