Cogmind - Beta 15 *** ADVENTURER MODE // 2025.09.14 @ 22:23:00 Player: Kayla Solace Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (116) 580 Value Destroyed (4442) 4442 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (677) 677 TOTAL SCORE: 9199 Bonus ------- Follower Combat Kills 77 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 189/300 Energy 207/450 System Corruption 8% Temperature Critical (618) Movement Walking (260) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (4) ------ Large Storage Unit Energy Well Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (4) ------- Plasma Rifle Plasma Rifle Plasma Rifle > --- INVENTORY (15) --- Compact Matter Pod (150) Makeshift Hacking Suite System Shield Relay Coupler [Programmer] (104) Thief Drone Bay (3/3) Phasing AFG Heavy Particle Gun Heavy Particle Gun Heavy Particle Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Particle Charger Improved Light Armor Plating > --- WEAPON ----------- Plasma Rifle Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher > --- INVENTORY -------- Carbon-fiber Leg Energy Well Compact Matter Pod Improved Light Armor Plating Makeshift Hacking Suite System Shield Relay Coupler [Programmer] Thief Drone Bay Phasing AFG Heavy Particle Gun Heavy Particle Gun Plasma Rifle Plasma Rifle Heavy Particle Cannon Improved Datajack [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Particle Cannon Ballistic Gun Autogun Launcher Heavy Rocket Launcher Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Slots Evolved 6 | . . . 2 . 2 2 . . . Power 1 | . . . . . 1 . . . . Propulsion 1 | . . . . . . 1 . . . Utility 2 | . . . 1 . 1 . . . . Weapon 2 | . . . 1 . . 1 . . . Parts Attached 91 | 6 10 3 1 3 33 5 1 4 25 Power 17 | 1 2 . . . 6 3 . 1 4 Engine 6 | 1 . . . . 1 2 . . 2 Core 11 | . 2 . . . 5 1 . 1 2 Reactor . | . . . . . . . . . . Propulsion 16 | 2 1 . . 1 4 . . 1 7 Treads 1 | . . . . . . . . . 1 Leg 10 | . . . . . 4 . . 1 5 Wheel 4 | 2 1 . . 1 . . . . . Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 25 | 1 3 1 1 1 10 1 . 2 5 Device 8 | . . . . 1 3 1 . 1 2 Storage 4 | 1 1 . . . 1 . . . 1 Processor 6 | . 1 . . . 4 . . 1 . Hackware . | . . . . . . . . . . Protection 7 | . 1 1 1 . 2 . . . 2 Artifact . | . . . . . . . . . . Weapon 33 | 2 4 2 . 1 13 1 1 . 9 Energy Gun 13 | 2 . 1 . . 6 1 . . 3 Energy Cannon 7 | . . . . . 5 . . . 2 Ballistic Gun 4 | . 2 . . . 1 . . . 1 Ballistic Cannon . | . . . . . . . . . . Launcher 7 | . 2 1 . . . . 1 . 3 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . Unidentified Prototypes 8 | . . . . 1 5 1 . 1 . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 4 | . . . . . . . . . 4 Parts Lost 26 | . . . . 1 6 . 2 . 17 Power 7 | . . . . . 2 . . . 5 Propulsion 7 | . . . . . . . 2 . 5 Utility 6 | . . . . . 3 . . . 3 Weapon 6 | . . . . 1 1 . . . 4 Highest Loss Streak 5 | . . . . 1 3 . 2 . 5 To Critical Strikes . | . . . . . . . . . . Average Backups 12 | 1 6 7 6 8 13 13 14 14 13 Power . | . . . . . 1 2 2 1 . Propulsion . | . . . . . 1 . . . . Utility 5 | . 4 4 4 5 4 4 4 6 7 Weapon 4 | . 2 2 2 1 5 6 7 6 5 Tool/Special . | . . . . . . . . . . Unused Backups 13 | . 2 . . . 4 . . 2 5 Power 2 | . . . . . 1 . . 1 . Propulsion . | . . . . . . . . . . Utility 6 | . 1 . . . 1 . . . 4 Weapon 4 | . 1 . . . 1 . . 1 1 Tool/Special 1 | . . . . . 1 . . . . Average Slot Usage (%) 91 | . 98 100 98 99 95 99 96 86 83 Engine 7 | . 2 . . . 2 10 15 15 4 Core 5 | . 11 14 11 11 15 4 . . 5 Leg 9 | . . . . . 14 22 19 9 10 Wheel 5 | . 27 28 22 22 3 . . . . Device 6 | . . . . . 10 7 7 6 11 Storage 8 | . 14 14 11 11 9 7 7 7 7 Processor 10 | . 7 11 . . 8 15 15 15 5 Protection 4 | . 5 2 20 22 4 . . . 4 Energy Gun 19 | . 3 1 11 4 12 30 29 30 12 Energy Cannon 1 | . . . . . 8 . . . 1 Ballistic Gun 1 | . 6 . . 6 1 . . . 1 Launcher 7 | . 17 26 22 21 3 . . . 13 Peak Build Rating 54 | 6 13 17 21 26 40 48 46 50 54 Average Rating 36 | 3 11 12 19 20 32 46 44 43 43 On Entrance 24 | . 6 12 17 21 20 40 46 40 47 Naked Turns . | . . . . . . . . . . Heaviest Build 67 | 13 21 32 38 38 57 52 59 52 67 Greatest Support 50 | 20 26 26 26 26 30 45 45 30 50 Greatest Overweight (x) 19 | . 2 1 1 1 5 1 3 3 19 Average Overweight (x) 1 | . . . 1 1 1 . 1 2 3 Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 15 15 Average Capacity 13 | 6 8 10 10 10 14 15 15 15 15 Most Carried 15 | 5 8 8 8 10 15 15 14 15 15 Average Carried 12 | 1 6 7 6 8 13 14 14 14 13 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 Final Carried 15 | 1 7 8 8 8 15 14 14 15 10 Class Distribution -------------------- 55% | Gunner 14% | Bomber 10% | Mutant 7% | Scavenger-Gunner 7% | Scavenger-Bomber 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Bomber | -9/Materials Bomber | -9/Mines Scavenger-Bomber | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Matter Collected 2683 | 260 246 117 60 280 741 50 94 80 755 Remotely . | . . . . . . . . . . Salvage Created 4422 | . 313 49 . 200 1656 352 107 . 1745 Parts 198 | . 18 5 . 13 83 12 2 . 65 Haulers Intercepted 5 | . . . . . 5 . . . . Recyclers Shooed 2 | . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . 2 1 39 Prevented 5 | . . . . . . . . . 5 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Combat Hostiles Destroyed 90 | . 6 5 . 4 31 5 4 . 35 Guns 46 | . 5 . . 1 8 3 3 . 26 Cannons 11 | . . . . . 10 . . . 1 AOE 28 | . . 5 . 3 11 . 1 . 8 Classes Destroyed 17 | . 3 1 . 4 5 1 . . 3 Worker 3 | . . . . 1 2 . . . . Builder 4 | . 1 . . . 1 . . . 2 Tunneler 3 | . . . . 1 2 . . . . Hauler 5 | . . . . . 5 . . . . Recycler 2 | . . . . 1 . . . . 1 Mechanic 1 | . . . . . 1 . . . . Drone 1 | . . . . . . . . . 1 Watcher 8 | . 2 . . . 2 3 . . 1 Swarmer 8 | . . 3 . . . 1 . . 4 Grunt 56 | . 6 2 . 3 25 2 3 . 15 Brawler 2 | . . . . 1 . . . . 1 Duelist 4 | . . . . . 1 . 1 . 2 Protector 1 | . . . . . . . . . 1 Sentry 9 | . . . . . 4 1 . . 4 Hunter 5 | . . . . . 1 . . . 4 Programmer 2 | . . . . . . 1 . . 1 Behemoth 2 | . . . . . . . . . 2 Best Kill Streak 9 | . 3 5 . 5 9 2 4 . 7 Combat Bots Only 7 | . 2 5 . 3 4 2 4 . 7 Max Kills in Single Turn 5 | . 2 2 . 4 2 1 2 . 5 Gunslinging . | . . . . . . . . . . Exploded 4 | . . 2 . 2 2 . 1 . 4 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Hostile Shots Fired 538 | . 26 11 13 4 149 69 19 . 247 Missed 159 | . 5 6 6 1 32 28 10 . 71 Hits 379 | . 21 5 7 3 117 41 9 . 176 Melee 14 | . . . . 2 2 . 4 . 6 Projectile 365 | . 21 5 7 1 115 41 5 . 170 Critical Strikes 10 | . . . . . 5 . . . 5 Damage Taken 5290 | . 249 32 75 101 1520 318 170 . 2825 Core 1057 | . 16 4 12 . 211 20 18 . 776 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 1344 | . 72 10 20 26 440 99 48 . 629 Regen/Repaired (Parts) 55 | . 55 . . . . . . . . Core Remaining (%) 87 | 100 . 92 . 97 61 . . . . Volleys Fired 229 | . 28 5 6 8 67 18 6 . 91 Largest 4 | . 2 2 1 3 3 4 4 . 4 Hottest 264 | . 90 60 50 116 204 220 220 . 264 Shots Fired 585 | . 47 10 6 16 191 72 24 . 219 Gun 395 | . 43 . 6 8 75 72 20 . 171 Cannon 120 | . . . . . 95 . . . 25 Launcher 70 | . 4 10 . 8 21 . 4 . 23 Special . | . . . . . . . . . . Kinetic 62 | . 24 . . 2 17 . . . 19 Thermal 441 | . 19 . . . 153 72 20 . 177 Explosive 70 | . 4 10 . 8 21 . 4 . 23 Electromagnetic 12 | . . . 6 6 . . . . . Robot Hit Streak 36 | . 21 4 10 17 36 20 28 . 29 Robot Miss Streak 3 | . 1 2 . . 1 3 . . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . . . . . 1 . 2 Max Gunslinging Chain 1 | . . . . . . . 1 . 1 Shots Hit Robots 426 | . 39 4 6 7 135 49 18 . 168 Core Hits 225 | . 16 5 1 10 76 16 10 . 91 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 22 | . 1 . . . 5 5 . . 11 Burn 21 | . 1 . . . 4 5 . . 11 Meltdown 1 | . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12368 | . 622 431 91 472 3917 978 601 . 5256 Guns 6127 | . 488 . 91 98 1014 978 322 . 3136 Cannons 1892 | . . . . . 1392 . . . 500 Explosions 4348 | . 134 431 . 374 1511 . 279 . 1619 Melee . | . . . . . . . . . . Ramming 1 | . . . . . . . . . 1 Kinetic 794 | . 268 . . 17 213 . . . 296 Thermal 7167 | . 220 . . . 2307 978 322 . 3340 Explosive 4234 | . 134 431 . 374 1397 . 279 . 1619 Electromagnetic 172 | . . . 91 81 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . 1 . . . . 8 Average Corruption 3 | . . . . 1 . . . . 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 53 | . . . . 3 . . . . 50 Message Errors 10 | . . . . . . . . . 10 Matter Fused 16 | . . . . 1 . . . . 15 Heat Flow Errors 11 | . . . . . . . . . 11 Energy Discharges 5 | . . . . 1 . . . . 4 Parts Fused 1 | . . . . 1 . . . . . Data Loss (minor) 7 | . . . . . . . . . 7 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 140 | . . 46 . . 67 . . . 27 Projectiles 14 | . . . . . 14 . . . . Explosions 126 | . . 46 . . 53 . . . 27 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 322 | . 32 . . 44 89 . 4 . 153 Shots 9 | . 1 . . 1 1 . 1 . 5 Rammed 1 | . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 1343 | . 420 18 186 140 468 343 270 . 1343 Average Temperature 172 | . 154 8 97 64 166 102 110 . 250 Received Heat Transfer 2395 | . 165 6 33 9 1080 54 45 . 1003 Effects 63 | . 8 . . . 14 1 . . 40 Shutdowns 10 | . 2 . . . 6 . . . 2 Energy Bleed 10 | . 2 . . . 3 1 . . 4 Interference 11 | . 3 . . . 1 . . . 7 Matter Decay 7 | . . . . . 1 . . . 6 Short Circuit 5 | . 1 . . . 1 . . . 3 Damage (minor) 3 | . . . . . 2 . . . 1 Damage (major) 12 | . . . . . . . . . 12 Damage (core) 5 | . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 5 | . 1 . . . 2 2 . . . Combat Hostiles 5 | . 1 . . . 2 2 . . . Parts Melted 34 | . 2 . . . 11 3 1 . 17 Heat Transferred 15220 | . 680 . . . 4466 2183 592 . 7299 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Maximum Alert Level 1 | . . . . . 1 . . . . Low Security (%) 74 | 100 100 100 100 100 22 100 . . . Level 1 25 | . . . . . 77 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 395 | . 112 141 15 143 395 95 . . . Initial 95 | . . . 10 . . 95 . . . Average 99 | . 28 49 . 31 248 21 . . . Influence Increases 2619 | . 222 181 15 173 989 153 90 . 796 Destroy 0b10 Robot/C 1800 | . 120 100 . 80 620 100 80 . 700 Destroy 0b10 Robot/NC 145 | . 15 . . 15 65 15 . . 35 Destroy Leader 274 | . 34 20 . 20 134 26 10 . 30 Allied During Kill 16 | . . . . . . . . . 16 Successful Hack 28 | . 8 . . . 8 12 . . . Disable Machine 45 | . 18 . . . 27 . . . . Destroy Structure 251 | . 27 31 . 58 135 . . . . Lose Combat Pursuer 60 | . . 30 15 . . . . . 15 Influence Decreases 2539 | . 222 150 46 173 744 398 90 . 716 Entered New Map 171 | . . . 21 . . 150 . . . Time Decay 2154 | . 222 150 25 163 684 248 70 . 592 Lost Part 180 | . . . . 10 60 . 20 . 90 Lost Ally 34 | . . . . . . . . . 34 Squads Dispatched 8 | . . 1 . . 4 2 . . 1 Investigation 3 | . . 1 . . 1 . . . 1 Extermination 1 | . . . . . . 1 . . . Reinforcement 4 | . . . . . 3 1 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Distress Signals 4 | . 1 . . . 2 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 109 | . 10 6 5 4 36 10 4 . 34 Peak Tracking Total 5 | . 3 5 4 3 5 2 4 . 5 Tactical Retreats 3 | . . 1 1 . . . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Traps Triggered 3 | . . . . . . 1 . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Machines Disabled 7 | . 2 . . . 3 . . . 2 Max in Single Turn 2 | . 1 . . . 2 . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Machines Accessed 16 | . 2 1 3 1 4 2 1 . 2 Terminals 5 | . 1 . . . 2 1 . . 1 Fabricators 1 | . . . . . . 1 . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 5 | . . . 2 . 2 . . . 1 Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 34 | . 9 1 9 1 7 3 1 . 3 Successful 26 | . 6 1 9 1 4 2 1 . 2 Failed 8 | . 3 . . . 3 1 . . 1 Catastrophic 2 | . 1 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 9 | . 4 . . . 3 1 . . 1 Fabricators 2 | . . . . . . 2 . . . Repair Stations 5 | . 5 . . . . . . . . Recycling Units 9 | . . . 3 . 4 . . . 2 Scanalyzers 6 | . . . 6 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 9 | . 2 1 . 1 2 1 1 . 1 Record 1 | . . . . . . . 1 . . Prototype ID Bank 1 | . . . . . . 1 . . . Open Door 3 | . . 1 . 1 . . . . 1 Emergency Access Points 1 | . 1 . . . . . . . . Transport Status 1 | . . . . . 1 . . . . Hauler Manifests 1 | . . . . . 1 . . . . Registered Prototypes 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Load Schematic 1 | . . . . . . 1 . . . Repair Station Hacks 4 | . 4 . . . . . . . . Scan Component 2 | . 2 . . . . . . . . Repair 2 | . 2 . . . . . . . . Recycling Unit Hacks 6 | . . . 3 . 2 . . . 1 Retrieve Matter 1 | . . . 1 . . . . . . Retrieve Components 5 | . . . 2 . 2 . . . 1 Scanalyzer 6 | . . . 6 . . . . . . Insert Component 3 | . . . 3 . . . . . . Analyze 3 | . . . 3 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 2 . 1 . 3 1 . . 1 Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . 3 . . . . 12 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . Time 64 | . 64 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 23 | . . . 3 . 10 . . . 10 Parts Scanalyzed 3 | . . . 3 . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Total Allies 4 | . . . . . . . . 4 . Largest Group 4 | . . . . . . . . 4 4 Highest-Rated Group 148 | . . . . . . . . 148 148 Highest-Rated Ally 39 | . . . . . . . . 39 39 Total Orders . | . . . . . . . . . . Ally Attacks 30 | . . . . . . . . . 30 Total Damage 546 | . . . . . . . . . 546 Kills 4 | . . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Active Infowar (turns) 2597 | . . . . . 583 . . 1218 796 Decoding 2014 | . . . . . . . . 1218 796 T.N.C. 583 | . . . . . 583 . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . 1 . 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Turns Passed 11349 | 46 701 441 347 785 1505 800 711 3652 2361 Spaces Moved 5224 | 51 563 450 270 512 672 394 323 1298 691 Core 109 | 22 . . . . . . . . 87 Treads 29 | . . . . . . . . . 29 Legs 3079 | . . . . . 489 394 323 1298 575 Wheels 2007 | 29 563 450 270 512 183 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 90 105 105 105 120 190 190 120 Average Speed 189 | 67 89 91 105 105 170 182 209 271 294 Slowest Speed 1000 | 80 110 105 105 105 190 190 330 330 1000 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 50 | 4 69 95 28 74 35 11 36 90 66 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . . . . 1 . . . 2 1 Known Exits Taken 5 | . 1 1 . . 1 1 1 . . Unknown Exits Taken 4 | 1 . . 1 1 . . . 1 . Scrap Searched 10 | . . 1 . 2 . . 2 4 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 406 | . 28 36 . 84 173 . 27 . 58 Melee . | . . . . . . . . . . Projectile 1 | . . . . . 1 . . . . AOE 405 | . 28 36 . 84 172 . 27 . 58 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Total 6260 | 62 717 467 328 745 887 436 343 1420 855 Wait 530 | . 90 2 45 214 52 4 11 107 5 Move 5215 | 50 562 449 269 511 671 393 322 1297 691 Hop . | . . . . . . . . . . Pick Up 96 | 6 16 5 2 2 33 7 . 5 20 Fast Attach 11 | 1 . . . . 4 . . 1 5 Attach 46 | 5 4 . 4 3 10 2 . 1 17 Detach 5 | . 1 . 2 2 . . . . . Swap 64 | . 8 3 . 4 26 4 4 6 9 Drop 63 | . 8 3 . 1 24 8 . 3 16 Fire 229 | . 28 5 6 8 67 18 6 . 91 Melee . | . . . . . . . . . . Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Discovered new exit (range 12) 314 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 14) 352 | -10/Materials | Identified exit to Materials 400 | -10/Materials | Identified exit to Mines 488 | -10/Materials | Repaired Lgt. Nuclear Core 516 | -10/Materials | Repaired Wheel 748 | -10/Materials | Entered Mines 949 | -10/Mines | Discovered exit to Materials (range 12) 1058 | -10/Mines | Discovered exit to Materials (range 13) 1059 | -10/Mines | Learned Materials garrison access intel 1114 | -10/Mines | Met a Derelict shopkeep closing up shop 1189 | -10/Mines | Entered Materials 1189 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1483 | -9/Materials | Build established: Bomber 1508 | -9/Materials | Discovered new exit (range 15) 1536 | -9/Materials | Entered Mines 1669 | -9/Mines | Discovered new exit (range 11) 1688 | -9/Mines | Found the Drone Emporium 1694 | -9/Mines | Found Prototype Device 1696 | -9/Mines | Identified Thief Drone Bay 1828 | -9/Mines | Found a hidden stash of uninstalled traps 2004 | -9/Mines | Learned location of Storage (-8) 2321 | -9/Mines | Entered Materials 2321 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2322 | -8/Materials | Loaded intel: 1 garrison access location 2603 | -8/Materials | Lost 3 parts (1p2u) 3217 | -8/Materials | Build established: Scavenger-Skirmisher 3454 | -8/Materials | Discovered new exit (range 13) 3568 | -8/Materials | Build established: Scavenger-Bomber 3671 | -8/Materials | Identified exit to Storage 3737 | -8/Materials | Discovered new exit (range 11) 3803 | -8/Materials | Identified exit to Factory 3826 | -8/Materials | Entered Factory 3826 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4386 | -7/Factory | Build established: Gunner 4540 | -7/Factory | Discovered new exit (range 16) 4567 | -7/Factory | Identified exit to Lower Caves 4626 | -7/Factory | Entered Lower Caves 5036 | -7/Lower Caves | Entered a destroyed Warlord outpost 5219 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5254 | -7/Lower Caves | Identified exit to Zion 5277 | -7/Lower Caves | Learned Factory stockpile data 5337 | -7/Lower Caves | Entered Zion 5522 | -7/Zion | Found Prototype Device 5797 | -7/Zion | Learned location of Armory (-3) 5843 | -7/Zion | Identified Phasing AFG 6682 | -7/Zion | Learned Factory scanalyzer intel 7772 | -7/Zion | Found Relay Coupler [Programmer] 8164 | -7/Zion | Met Imprinter 8198 | -7/Zion | Imprinted 8200 | -7/Zion | Declared Zion's savior 8685 | -7/Zion | Discovered new exit (range 12) 8989 | -7/Zion | Entered Proximity Caves 8989 | -6/Proximity Caves | Accompanied by 4 allies 9181 | -6/Proximity Caves | Learned 8 Factory zone layouts 9340 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 9352 | -6/Proximity Caves | Spotted B-75 Beast 9414 | -6/Proximity Caves | Destroyed B-75 Beast 9420 | -6/Proximity Caves | Lost 4 allies 9660 | -6/Proximity Caves | Discovered new exit (range 5) 9698 | -6/Proximity Caves | Lost 3 parts (1p2n) 9741 | -6/Proximity Caves | Build established: Scavenger-Gunner 9884 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 10075 | -6/Proximity Caves | Build established: Gunner 10992 | -6/Proximity Caves | Build established: Scavenger-Gunner 11191 | -6/Proximity Caves | Spotted B-75 Beast 11232 | -6/Proximity Caves | Destroyed B-75 Beast 11260 | -6/Proximity Caves | Lost 5 parts (1p2u2w) 11296 | -6/Proximity Caves | Attracted the attention of an 0b10 base 11322 | -6/Proximity Caves | Core integrity fell below 50% 11339 | -6/Proximity Caves | Core integrity fell below 20% 11344 | -6/Proximity Caves | Destroyed 7 combat bots 11351 | -6/Proximity Caves | Core destroyed Last Messages --------------- (-1). System corrupted: Matter fused (-7). Overheating: Energy bleed (-51). Adv. Heat Sink fries itself beyond repair. Carbon-fiber Leg broken. Overheating: Short circuit. Overheating: Core damaged (-77). Overheating: Core damaged (-112). Overheating: Matter decay (-50). Overheating: Broken Plasma Rifle damaged (-6). Overheating: Lrg. Storage Unit damaged (-110). Overheating: Imp. Light Armor Plating damaged (-37). Overheating: Flexi-carbon Leg damaged (-17). Overheating: Energy bleed (-32). Acquired 2 matter. Overheating: Core damaged (-112). Acquired 19 matter. Overheating: Core damaged (-126). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????#++#???????? | | ??????????????????????????????????????# #???????? | | ???????#############?#######?????###### #?????##? | | ???## ### ## ####?## # #????# ## | | ### # ### #???# # | | ## # ## % #### #? | | ## #?? | | ?????# % #?? | | ## ## ##? | | ### ## | | # ##?# ## # | | ## ### #??# # ## ## # | | ?## #??# #??# # # ## #### ## | | ??## ???# #??#### ### #??# ##? | | ???# ????# ######## ###### #??# ####?? | | ??# ?????# ### #??# ####### | | ?# ??????# #?## #### # | | ???????# #####+##### #??# # | | ???????# #""" """# ?#??# ##### | | ? ??????# #" """#??#??## ### #?##! | | ? ???????## #" """#? #???####?# #?# # | | ????????????# #" """# #????????# ###! # | | ????????????# #" #????????# | | ????????????## #" @ #????????# | | ?????????????## #"% #????????#### # | | ??????????????# #" " #???????????######## | | ??????????????# #" "# #??????????????????? | | ??????????????# ### # #??????????????????? | | ??????????????? ? ? #??????????????????? | | ??????????????? ?#??????????????????? | | ???????????????#### # ########???????????????????? | | ??????????????????####???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 525 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 1 Particle Charging 22 Offensive Hacking 10 Item Schematics ----------------- Katana | -9/Materials | Scanalyzed Shock Rifle | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -9/Materials | Scanalyzed Lightning Gun | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 38% | -10/Materials Wheel | 40% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- 5k Club Remodeling Serviceable Loadout Challenges ------------ None Game ------ Seed SalvageThermalMultirail Manual? 0 Play Time 01:38:40 Cumulative 5.5 hours Start 2025.09.14 @ 20:28:48 End 2025.09.14 @ 22:23:00 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 21cbe5e6-1426-4f94-8600-aed6f648a92e