Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.01 @ 18:44:28 Player: Ceorik Result: Destroyed by A-27 Freighter with PD Laser Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (159) 795 Value Destroyed (5465) 5465 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1503) 1503 TOTAL SCORE: 14403 Bonus ------- High Alert Combat Kills 166 Follower Combat Kills 70 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -33 Cogmind --------- Core Integrity 0/1150 Matter 159/300 Energy 98/100 System Corruption 10% Temperature Cool (6) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (250) Improved Shield Generator Thermic Laser Long-range Missile Launcher Dirty Datajack (20) Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Experimental Myomer Leg Experimental Myomer Leg Wheel Compact Wheel > --- UTILITY ---------- Power Amplifier Coolant Injector High-capacity Storage Unit Advanced Gravity Neutralizer Improved Sensor Array Improved Signal Interpreter 0b10 Decoder Chip [Generic] Improved Utility Shielding Experimental Focal Shield Improved Shield Generator Advanced System Shield > --- WEAPON ----------- Variable Charge Gun Phase Gun > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Light Fission Core Compact Wheel Advanced Heat Sink Advanced Heat Sink Matter Compressor Transmission Jammer Improved Weapon Shielding Improved Light Armor Plating Improved Medium Armor Plating Thermic Laser Phase Gun Vortex Rail Vortex Rail Rocket Array Long-range Missile Launcher Dirty Datajack Remote Datajack RU-N14's Throwing Claymores v3 [Rating: 114] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Wheel Treads Medium Treads Leg Titanium Leg Wheel Wheel Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Advanced System Shield Protection Improved Utility Shielding Weapon Variable Charge Gun Energy Gun Variable Charge Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Launcher Rocket Array Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Powered Hammer Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Slots Evolved 12 | . . 2 . 2 2 2 . . . . 2 . . . . 2 Power 1 | . . . . . 1 . . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . . . . . . . Utility 9 | . . 2 . . 1 2 . . . . 2 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 138 | 7 5 13 4 28 20 5 3 2 . 12 7 4 2 6 2 18 Power 19 | 1 1 1 1 3 2 1 . 1 . 2 2 . . 1 . 3 Engine 14 | 1 1 1 1 2 1 1 . 1 . 1 2 . . . . 2 Core 3 | . . . . 1 1 . . . . . . . . . . 1 Reactor 2 | . . . . . . . . . . 1 . . . 1 . . Propulsion 38 | 2 2 5 1 9 6 2 1 . . 1 . 3 1 2 . 3 Treads 9 | 2 . . . 3 1 . . . . . . 2 . . . 1 Leg 11 | . . . . 6 1 1 . . . 1 . . . 2 . . Wheel 18 | . 2 5 1 . 4 1 1 . . . . 1 1 . . 2 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 44 | 2 1 3 1 7 6 1 . 1 . 4 5 1 1 2 . 9 Device 19 | 1 . 1 1 2 3 . . . . 1 3 1 . 1 . 5 Storage 4 | 1 1 . . . . 1 . . . . 1 . . . . . Processor 4 | . . 1 . 1 . . . . . . 1 . . 1 . . Hackware 1 | . . . . . . . . . . . . . . . . 1 Protection 16 | . . 1 . 4 3 . . 1 . 3 . . 1 . . 3 Artifact . | . . . . . . . . . . . . . . . . . Weapon 37 | 2 1 4 1 9 6 1 2 . . 5 . . . 1 2 3 Energy Gun 17 | 1 . 3 . 3 2 . 1 . . 4 . . . . 1 2 Energy Cannon 1 | . . . . . 1 . . . . . . . . . . . Ballistic Gun 3 | 1 . . 1 . 1 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 4 | . . . . 1 1 . 1 . . . . . . . 1 . Special Weapon 3 | . . . . 1 . . . . . . . . . 1 . 1 Impact Weapon 5 | . . 1 . 3 1 . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 . 1 . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 . 2 1 . . . . . . . . 5 . 1 Corrupted Parts 1 | . . . . . 1 . . . . . . . . . . . System Corruption 3 | . . . . . 3 . . . . . . . . . . . Parts Lost 48 | . . . . 9 9 . . . . 8 . 2 . . . 20 Power 8 | . . . . 1 2 . . . . 2 . . . . . 3 Propulsion 15 | . . . . 4 4 . . . . 1 . 1 . . . 5 Utility 19 | . . . . 2 2 . . . . 4 . 1 . . . 10 Weapon 6 | . . . . 2 1 . . . . 1 . . . . . 2 Highest Loss Streak 13 | . . . . 4 6 . . . . 8 . 2 . . . 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 17 | . 5 18 19 18 19 18 18 18 19 17 17 17 19 19 20 18 Power 1 | . 1 1 1 1 . . . . 1 1 2 3 3 3 3 2 Propulsion 1 | . 1 4 3 2 1 1 . . . . . 1 1 1 1 . Utility 8 | . 1 7 9 10 12 11 12 11 11 8 8 7 8 9 9 6 Weapon 5 | . . 2 4 3 4 5 6 6 7 8 6 6 5 5 5 6 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 44 | . . 9 5 6 3 2 2 . . 2 4 . . 3 . 8 Power 4 | . . . . 2 . . . . . . 1 . . . . 1 Propulsion 4 | . . 1 1 1 . 1 . . . . . . . . . . Utility 16 | . . 1 2 3 3 1 2 . . 1 2 . . 1 . . Weapon 17 | . . 6 2 . . . . . . 1 1 . . 2 . 5 Tool/Special 3 | . . 1 . . . . . . . . . . . . . 2 Average Slot Usage (%) 93 | . 100 98 100 98 87 87 87 86 86 88 93 98 100 97 94 84 Engine 7 | . 14 10 11 6 1 . 6 7 13 12 11 11 11 6 . . Core 1 | . . . . 2 6 6 6 5 . . . . . . . . Treads 4 | . 20 2 . 1 2 6 6 6 6 . . 9 11 6 . 3 Leg 7 | . . . . 20 15 6 6 6 6 12 11 5 4 4 11 2 Wheel 9 | . 7 19 22 12 8 13 7 6 6 5 5 4 6 11 11 9 Device 16 | . 14 11 11 14 9 12 13 13 13 11 16 21 22 22 23 22 Storage 6 | . 14 11 11 9 7 6 6 6 6 6 5 5 5 5 5 4 Processor 7 | . . 10 11 . 7 6 6 6 6 6 10 11 11 11 11 9 Protection 13 | . . 10 11 12 12 19 20 20 20 20 16 11 11 11 11 9 Energy Gun 9 | . 14 20 12 7 5 . . . . 8 10 11 11 10 10 9 Ballistic Gun 2 | . 13 1 9 6 1 . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 5 5 6 6 1 . . . . . . Peak Build Rating 114 | 7 8 17 21 37 44 53 59 60 60 65 76 74 75 98 94 114 Average Rating 56 | 5 7 14 18 32 37 48 57 59 60 61 73 73 74 81 93 99 On Entrance 48 | . 7 8 16 19 37 41 53 59 60 60 60 74 74 71 98 94 Avg Prop Armor Cover (%) 11 | . . 10 . 11 14 12 12 12 12 7 8 15 16 11 8 10 Naked Turns 59 | . . . . . . . . . . . . . . . . 59 Heaviest Build 123 | 15 50 58 58 65 61 69 70 76 76 89 87 84 86 102 106 123 Greatest Support 68 | 40 40 26 20 68 68 26 28 28 28 28 28 28 26 26 26 32 Greatest Overweight (x) 7 | . 1 3 2 6 5 3 3 2 2 3 3 5 5 3 4 7 Average Overweight (x) 2 | . . 1 2 1 1 2 2 2 2 2 2 4 4 3 3 2 Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 25 20 20 20 20 20 Average Capacity 19 | 7 11 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 1 13 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 Average Carried 18 | . 5 18 19 18 19 19 19 19 20 18 18 17 19 19 20 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 1 13 20 20 20 20 20 19 20 20 19 19 17 20 20 20 5 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Mutant | -4/Proximity Caves Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Matter Collected 3577 | 291 195 385 89 768 166 134 151 130 . 390 148 86 17 140 64 423 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5009 | 86 206 514 58 1062 334 134 30 179 . 634 424 78 145 . 46 1079 Parts 265 | 4 21 40 9 47 22 10 3 13 . 33 7 4 6 . 8 38 Haulers Intercepted 5 | . 1 3 . 1 . . . . . . . . . . . . Recyclers Shooed 2 | 1 . . . . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . . 3 13 . 19 . 1 6 . 5 . Prevented 2 | . . . . . . . . 2 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 113 | . 5 13 3 21 8 1 4 3 . 20 . 1 2 . 5 27 Melee 12 | . . . . 5 1 1 . 3 . 2 . . . . . . Guns 49 | . 5 13 3 11 . . 1 . . 4 . 1 1 . 2 8 Cannons 2 | . . . . . . . . . . . . . . . . 2 AOE 43 | . . . . 2 5 . 3 . . 14 . . . . 3 16 Classes Destroyed 17 | 2 5 2 . . 3 . . 1 . 2 . 1 . . . 1 Worker 14 | . 2 1 1 1 2 2 . . . . . . . . . 5 Builder 10 | . . . . . 4 . . . . . . . . . . 6 Tunneler 5 | 1 1 1 . . 1 1 . . . . . . . . . . Hauler 5 | . 1 3 . 1 . . . . . . . . . . . . Recycler 4 | 1 . . . . . . . . . . 3 . . . . . Operator 2 | . 1 1 . . . . . . . . . . . . . . Watcher 5 | . 2 2 . . . . . . . . 1 . . . . . Swarmer 37 | . 5 7 3 . 3 . 4 . . 6 . . . . 5 4 Saboteur 1 | . . . . . . . . . . 1 . . . . . . Grunt 40 | . . 4 . 14 2 . . 1 . 6 . . . . . 13 Brawler 1 | . . . . . . . . . . 1 . . . . . . Duelist 4 | . . . . . 1 . . . . 3 . . . . . . Sentry 16 | . . 2 . 8 1 1 . 1 . 1 . . 1 . . 1 Specialist 2 | . . . . . . . . . . . . . . . . 2 Hunter 4 | . . . . . . . . 1 . . . . 1 . . 2 Programmer 8 | . . . . . 1 . . . . 2 . . . . . 5 Mutant 1 | . . . . . . . . . . . . 1 . . . . Best Kill Streak 12 | 1 3 8 3 3 5 2 4 1 . 12 3 1 1 . 5 12 Combat Bots Only 12 | . 3 7 3 3 3 1 4 1 . 12 . 1 1 . 5 10 Max Kills in Single Turn 4 | 1 1 2 2 2 3 1 2 1 . 4 1 1 1 . 2 4 Gunslinging 1 | . . 1 1 . . . . . . . . . . . . . Exploded 4 | . . . . 2 2 . 2 . . 4 . . . . 2 3 Melee 1 | . . . . 1 1 1 . 1 . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Hostile Shots Fired 916 | . 33 47 10 183 96 11 7 38 . 98 . 12 17 . 36 328 Missed 304 | . 9 13 4 65 30 3 2 9 . 19 . 5 2 . 11 132 Hits 612 | . 24 34 6 118 66 8 5 29 . 79 . 7 15 . 25 196 Projectile 612 | . 24 34 6 118 66 8 5 29 . 79 . 7 15 . 25 196 AOE 4 | . . . . . . . . . . . . . . . . 4 Critical Strikes 21 | . 1 1 . 5 . . . . . 3 . . . . . 11 Actively Blocked 4 | . . . . 2 . . . . . 1 . . . . . 1 Damage Taken 9893 | . 199 380 48 1834 1173 73 91 496 . 1445 . 171 221 55 196 3511 Core 2187 | . 14 95 27 249 199 28 15 87 . 209 . 65 15 15 19 1150 Absorbed by Shields 1004 | . . . . . . . . . . 72 . . 81 21 75 755 Redirected to Shielding 538 | . . . . 106 39 . 13 85 . 120 . . 30 . 6 139 Ignored by Resistances 22 | . . . . . . . . . . . . . . . . 22 Regen/Repaired (Parts) 272 | . . . . 166 . . . . . . . . . 106 . . Core Remaining (%) 76 | 100 94 . 69 54 71 . . . . 60 . . . . 88 . Volleys Fired 261 | 7 37 31 5 42 7 . 4 . . 18 21 8 7 . 4 70 Largest 2 | 2 2 2 2 2 2 . 1 . . 2 2 2 2 . 2 2 Hottest 300 | 70 70 130 130 93 126 . 150 . . 225 300 300 150 . 163 176 Shots Fired 482 | 14 74 60 10 84 10 . 4 . . 23 36 15 15 . 7 130 Gun 446 | 14 74 60 10 81 7 . 2 . . 14 36 15 15 . 4 114 Cannon 1 | . . . . . 1 . . . . . . . . . . . Launcher 30 | . . . . 3 2 . 2 . . 9 . . . . 3 11 Special 5 | . . . . . . . . . . . . . . . . 5 Kinetic 85 | 7 37 1 1 39 . . . . . . . . . . . . Thermal 354 | 7 37 59 9 40 4 . 2 . . 12 36 15 15 . 4 114 Explosive 35 | . . . . 3 2 . 2 . . 9 . . . . 3 16 Electromagnetic 8 | . . . . 2 4 . . . . 2 . . . . . . Robot Hit Streak 28 | 2 9 28 4 15 5 . 1 . . 16 15 22 5 . 3 9 Robot Miss Streak 6 | 5 5 6 4 3 4 . 1 . . 4 2 1 3 . 1 3 Penetration Max 1 | . . . . 1 . . . . . . . . . . . . Secondary Targets 6 | . 1 2 1 . . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . 1 Shots Hit Robots 351 | 5 39 53 10 68 18 5 1 12 . 25 20 9 9 . 3 74 Core Hits 317 | 3 15 77 14 34 15 3 4 3 . 51 8 3 3 . 5 79 Critical Kills 1 | . . . . 1 . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . 4 1 . . . . . . . . . . . Critical Strikes 25 | 2 . . . 6 1 1 . 2 . 6 1 1 1 . . 4 Burn 10 | 2 . . . 1 . . . . . . 1 1 1 . . 4 Destroy 2 | . . . . 2 . . . . . . . . . . . . Smash 4 | . . . . 3 1 . . . . . . . . . . . Sever 9 | . . . . . . 1 . 2 . 6 . . . . . . Melee Attacks 93 | . . 1 . 31 25 6 . 13 . 17 . . . . . . Impact 52 | . . 1 . 26 25 . . . . . . . . . . . Slashing 41 | . . . . 5 . 6 . 13 . 17 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . 4 3 . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 16217 | 67 510 764 114 2080 1465 412 432 600 . 2501 470 298 206 . 499 5799 Guns 5755 | 67 510 764 114 969 17 . 36 . . 267 470 298 206 . 51 1986 Cannons 28 | . . . . . 28 . . . . . . . . . . . Explosions 7299 | . . . . 456 669 . 396 . . 1723 . . . . 448 3607 Melee 2929 | . . . . 655 751 412 . 600 . 511 . . . . . . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 820 | 28 272 12 17 491 . . . . . . . . . . . . Thermal 4923 | 39 238 752 97 463 28 . 36 . . 259 470 298 206 . 51 1986 Explosive 7299 | . . . . 456 669 . 396 . . 1723 . . . . 448 3607 Electromagnetic 40 | . . . . 15 17 . . . . 8 . . . . . . Impact 1361 | . . . . 610 751 . . . . . . . . . . . Slashing 1774 | . . . . 45 . 412 . 600 . 511 . . . . . 206 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . 2 2 4 4 . . . . 2 . 1 1 1 . 10 Average Corruption 2 | . . 2 2 4 3 . . . . 1 . 1 1 1 . 5 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 96 | . . 4 7 35 10 . . . . 9 . 2 6 1 . 22 Message Errors 21 | . . 3 2 6 2 . . . . 2 . 1 2 . . 3 Matter Fused 24 | . . 1 3 12 3 . . . . . . . 2 . . 3 Heat Flow Errors 11 | . . . 1 4 1 . . . . 1 . . . 1 . 3 Energy Discharges 13 | . . . 1 4 3 . . . . 1 . . . . . 4 Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 Data Loss (minor) 9 | . . . . 4 . . . . . 2 . 1 . . . 2 Data Loss (major) 3 | . . . . 1 . . . . . 1 . . 1 . . . Misfires 7 | . . . . 2 . . . . . 1 . . 1 . . 3 Alerts 4 | . . . . 1 1 . . . . 1 . . . . . 1 Weapon Failures 3 | . . . . 1 . . . . . . . . . . . 2 Overload Shots 15 | . . . . . . . 2 . . 1 6 6 . . . . Overflow Damage 970 | . . . . 228 402 83 39 49 . 68 . . . . . 101 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 300 | . . . . . 92 . 39 . . 68 . . . . . 101 Melee 670 | . . . . 228 310 83 . 49 . . . . . . . . Knockbacks 7 | . . . . 1 6 . . . . . . . . . . . Impact 7 | . . . . 1 6 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 408 | . . . . . 206 . 11 . . 20 . . . . 4 167 Shots 16 | . . . . . 4 . 1 . . 1 . . . . 1 9 Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 265 | 27 81 150 229 265 158 . 162 . . 188 249 258 198 194 140 228 Average Temperature 72 | 11 19 39 48 93 78 . 85 . . 63 107 123 109 99 66 96 Received Heat Transfer 2371 | . . 129 . 963 36 27 . 114 . 447 . . 24 . . 631 Effects 2 | . . . . . . . . . . . . . . . . 2 Interference 2 | . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . 3 6 . . . . . . . . . . . Combat Hostiles 5 | . . . . 3 2 . . . . . . . . . . . Parts Fried 14 | . . . . 6 8 . . . . . . . . . . . Impact Corruptions 20 | . . . . 7 13 . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . 1 . . 1 Combat Hostiles 2 | . . . . . . . . . . . . . 1 . . 1 Parts Melted 21 | 1 3 . 1 1 . . . . . . 2 . 3 . . 10 Heat Transferred 8381 | 259 703 972 125 911 37 . 50 . . 422 957 550 472 . 74 2849 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Maximum Alert Level 3 | . . 1 . 1 . . . . . . . . . . . 3 Low Security (%) 92 | 100 100 97 100 82 100 100 . . . . 100 . . . . 83 Level 1 5 | . . 2 . 17 . . . . . . . . . . . 8 Level 2 . | . . . . . . . . . . . . . . . . 4 Level 3 . | . . . . . . . . . . . . . . . . 3 Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 772 | 5 71 215 142 286 144 60 . . . . 139 . . . . 772 Initial 139 | . . 11 72 . 119 60 . . . . 139 . . . . . Average 71 | . 15 99 32 110 70 16 . . . . 47 . . . . 93 Influence Increases 4244 | 10 175 441 75 887 413 80 90 175 . 475 79 32 50 . 125 1137 Destroy 0b10 Robot/C 2340 | . 100 260 60 480 160 20 80 60 . 400 20 20 40 . 100 540 Destroy 0b10 Robot/NC 225 | 10 35 40 5 10 35 15 . . . . 20 . . . . 55 Destroy Leader 460 | . 16 60 10 132 40 10 10 10 . 30 12 10 10 . 10 100 Allied During Kill 23 | . . . . 21 . . . . . . . 2 . . . . Trap Triggered on 0b10 20 | . . 10 . 10 . . . . . . . . . . . . Successful Hack 102 | . 8 25 . 34 12 14 . . . . . . . . . 9 Select Force Hacks 20 | . . . . . . 20 . . . . . . . . . . Disable Machine 270 | . . . . 75 90 . . . . . 15 . . . . 90 Destroy Structure 364 | . 1 1 . 20 61 1 . . . . 12 . . . . 268 Lose Combat Pursuer 420 | . 15 45 . 105 15 . . 105 . 45 . . . . 15 75 Influence Decreases 3484 | 10 146 285 260 624 551 200 95 175 . 253 280 53 38 12 125 377 Entered New Map 447 | . . 18 113 . 144 65 3 . . . 83 9 . 12 . . Time Decay 2629 | 10 146 267 147 500 317 135 92 175 . 243 197 44 38 . 125 193 Lost Part 374 | . . . . 90 90 . . . . 10 . . . . . 184 Lost Ally 34 | . . . . 34 . . . . . . . . . . . . Squads Dispatched 19 | . . 1 . 4 2 3 . . . 1 . . . . . 8 Investigation 1 | . . . . . . 1 . . . . . . . . . . Extermination 4 | . . . . . 1 1 . . . . . . . . . 2 Reinforcement 10 | . . 1 . 4 1 1 . . . . . . . . . 3 Assault 2 | . . . . . . . . . . 1 . . . . . 1 Garrison 2 | . . . . . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Distress Signals 11 | . . 3 . 5 . 1 . . . . . . . 1 . 1 Communications Jammed 1 | . . . . . . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . . . . . . 1 Times Spotted 201 | . 11 27 3 41 10 4 4 8 . 19 1 2 2 12 6 51 Peak Tracking Total 12 | . 4 10 3 11 3 4 4 4 . 5 1 1 1 6 5 12 Tactical Retreats 18 | . 1 2 . 5 1 . . 4 . 3 . . . . 1 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Traps Triggered 5 | . . 2 . . . . . . . . . . . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts 23 | . 19 4 . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 2 | . 1 1 . . . . . . . . . . . . . . Reused 2 | . . 1 . 1 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 1 | . . . . 1 . . . . . . . . . . . . Triggered 2 | . . 1 . 1 . . . . . . . . . . . . Most Traps Carried 3 | . . . 3 3 . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Machines Disabled 19 | . . . . 5 6 . . . . . 1 1 . . . 6 Max in Single Turn 3 | . . . . 1 3 . . . . . 1 1 . . . 2 Garrison Access 2 | . . . . 1 . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Machines Accessed 48 | . 5 10 1 11 1 3 . 1 4 . 3 . . 5 . 4 Terminals 26 | . 5 8 . 7 . 1 . . . . 2 . . . . 3 Fabricators 1 | . . . . . . 1 . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . Recycling Units 3 | . . 1 . 1 . . . . . . 1 . . . . . Scanalyzers 4 | . . 1 . 1 1 1 . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . . . . 1 Total Hacks 133 | . 13 27 1 30 1 5 . 1 25 . 4 . . 12 . 14 Successful 97 | . 8 17 1 20 1 2 . 1 25 . 2 . . 12 . 8 Failed 36 | . 5 10 . 10 . 3 . . . . 2 . . . . 6 Catastrophic 6 | . 1 1 . 1 . 2 . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 52 | . 7 18 . 16 . 3 . . . . 2 . . 1 . 5 Terminals 73 | . 13 23 . 20 . 2 . . . . 3 . . . . 12 Fabricators 2 | . . . . . . 2 . . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . . . . . . . . . Recycling Units 4 | . . 1 . 2 . . . . . . 1 . . . . . Scanalyzers 9 | . . 3 . 4 1 1 . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . . . . . . . 2 Terminal Hacks 60 | . 4 6 1 6 . . . 1 25 . . . . 12 . 5 Record 22 | . . . . . . . . . 11 . . . . 11 . . Part Schematic 8 | . . . . . . . . . 8 . . . . . . . Robot Schematic 3 | . . . . . . . . . 3 . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . 3 . . . . . . 1 Open Door 3 | . . . 1 . . . . 1 . . . . . 1 . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . 1 Alert Level 4 | . 1 1 . 1 . . . . . . . . . . . 1 Locate Traps 6 | . 2 1 . 2 . . . . . . . . . . . 1 Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . 1 Zone Layout 6 | . 1 3 . 2 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 4 | . . 1 . 2 . . . . . . 1 . . . . . Report Inventory 3 | . . 1 . 1 . . . . . . 1 . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . . . Scanalyzer 7 | . . 3 . 3 1 . . . . . . . . . . . Retrieve Study 7 | . . 3 . 3 1 . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . . 1 Seal Access 2 | . . . . 1 . . . . . . . . . . . 1 Unauthorized Hacks 22 | . 4 7 . 6 . 2 . . . . 1 . . . . 2 Terminals 21 | . 4 7 . 6 . 1 . . . . 1 . . . . 2 Botnet 21 | . 4 7 . 6 . 1 . . . . 1 . . . . 2 Fabricators 1 | . . . . . . 1 . . . . . . . . . . Download 1 | . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 1 . . . . . . . . . . . . . . Used 2 | . 1 1 . . . . . . . . . . . . . . Hacking Detections 26 | . 5 9 . 6 1 2 . . . . 2 . . . . 1 Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . 1 . . 8 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 7 | . . 3 . 3 1 . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . Time 32 | . . . . 32 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . 2 . 3 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Total Allies 8 | . . . 3 . . . . . . 2 . 3 . . . . Largest Group 3 | . . . 3 3 . . . . . 2 2 3 1 . . . Highest-Rated Group 87 | . . . 40 40 . . . . . 59 59 87 29 . . . Highest-Rated Ally 30 | . . . 16 16 . . . . . 30 30 29 29 . . . Total Orders 2 | . . . . . . . . . . . 1 . 1 . . . STAY 2 | . . . . . . . . . . . 1 . 1 . . . Ally Attacks 37 | . . . . 19 . . . . . . 2 11 5 . . . Total Damage 437 | . . . . 198 . . . . . . 71 111 57 . . . Kills 5 | . . . . 3 . . . . . . 1 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Active Infowar (turns) 9182 | 31 665 465 . 774 250 352 782 674 110 49 554 599 725 1391 563 1198 Sensors 6348 | . . . . . 68 164 782 674 110 49 445 599 707 1200 563 987 Traps 774 | . . . . 774 . . . . . . . . . . . . Seismic 1161 | 31 665 465 . . . . . . . . . . . . . . Decoding 5030 | . . . . . . . . . . . 554 599 725 1391 563 1198 Jamming 712 | . . . . . 182 188 . . . . . . . . . 342 Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . 2 . . . . 1 . 3 . . 1 . 2 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 51 | . . . . . . . . . . . 14 . . . . 37 Traps 5 | . . . . . . . . . . . 2 . . . . 3 Emergency Access 7 | . . . . . . . . . . . . . . . . 7 Items 33 | . . . . . . . . . . . 11 . . . . 22 Machines 5 | . . . . . . . . . . . 1 . . . . 4 Patrols 1 | . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Turns Passed 13013 | 143 665 858 649 1389 761 356 782 674 110 1532 556 599 725 1391 563 1260 Spaces Moved 7702 | 71 331 463 549 798 457 266 519 313 85 798 348 302 371 930 402 699 Core 123 | 3 . . . . . . . . . . . . . . . 120 Treads 304 | 68 219 . . 2 . . . . . . . 15 . . . . Legs 370 | . . . . 250 120 . . . . . . . . . . . Wheels 6905 | . 112 463 549 546 337 266 519 313 85 798 348 287 371 930 402 579 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 105 105 110 110 115 110 125 130 130 130 130 130 135 135 135 50 Average Speed 132 | 155 141 112 110 121 125 114 128 130 130 139 133 174 167 135 135 130 Slowest Speed 340 | 160 160 145 110 340 185 125 130 130 130 145 145 240 175 135 150 205 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 3 54 54 98 60 12 7 72 47 69 85 8 46 52 91 57 21 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 3 | . . . 2 . . . . . 1 . . . . . . . Known Exits Taken 14 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . Scrap Searched 9 | . . . 1 . . . 2 . . 2 . . 2 . 2 . Spaces Dug 81 | . . 1 . 13 2 1 27 . . 16 6 1 . . 14 . Terrain Destroyed 386 | . . 1 . 21 64 1 28 . . 69 7 2 1 . 32 160 Melee 17 | . . 1 . 13 2 1 . . . . . . . . . . Projectile 17 | . . . . 2 . . 1 . . 1 7 2 1 . . 3 AOE 352 | . . . . 6 62 . 27 . . 68 . . . . 32 157 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Total 9875 | 86 449 735 589 1076 588 307 631 556 84 1160 407 360 460 1068 413 906 Wait 1264 | 1 43 164 10 92 51 12 94 218 . 275 12 21 73 111 3 84 Move 7686 | 70 330 462 548 797 456 265 518 312 84 797 347 301 370 929 401 699 Hop . | . . . . . . . . . . . . . . . . . Pick Up 120 | 1 10 21 9 23 12 5 3 4 . 8 9 . 4 5 . 6 Fast Attach 68 | 7 . 4 1 17 8 4 1 2 . 3 2 2 . 7 . 10 Attach 57 | . . 1 . 13 8 2 2 . . 11 4 2 . 1 . 13 Detach 17 | . . . . 4 1 1 2 . . 6 1 . . 1 . 1 Swap 112 | . 10 28 4 26 10 3 1 1 . 3 3 . 5 1 4 13 Drop 130 | . . 19 12 30 10 9 6 6 . 4 8 1 1 13 1 10 Fire 261 | 7 37 31 5 42 7 . 4 . . 18 21 8 7 . 4 70 Melee 93 | . . 1 . 31 25 6 . 13 . 17 . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 43 | . . . . . . . . . . 18 . 25 . . . . Trap 24 | . 19 4 . 1 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 144 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 767 | -10/Materials | Discovered new exit (range 15) 777 | -10/Materials | Discovered new exit (range 14) 809 | -10/Materials | Entered another Materials area 809 | -9/Materials | Evolved 2 slots: Utility x2 1086 | -9/Materials | Discovered new exit (range 15) 1185 | -9/Materials | Destroyed 7 combat bots 1666 | -9/Materials | Identified exit to Mines 1667 | -9/Materials | Entered Mines 1716 | -9/Mines | Met a Derelict bent on vengeance 1716 | -9/Mines | Discovered new exit (range 8) 1727 | -9/Mines | Identified exit to Materials 1733 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1850 | -9/Mines | Found a hidden stash of uninstalled traps 1983 | -9/Mines | Learned Materials terminal intel 2013 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2085 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2099 | -9/Mines | Discovered exit to Materials (range 5) 2105 | -9/Mines | Learned location of Storage (-7) 2316 | -9/Mines | Entered Materials 2316 | -8/Materials | Accompanied by 3 allies 2316 | -8/Materials | Evolved 2 slots: Propulsion x2 2317 | -8/Materials | Loaded intel: 12 terminal locations 2736 | -8/Materials | Repaired Hrd. Light Armor Plating 3140 | -8/Materials | Build established: Scavenger-Mutant 3337 | -8/Materials | Lost 4 parts (2n1u1w) 3426 | -8/Materials | Lost 4 parts (1p2n1u) 3549 | -8/Materials | Build established: Mutant 3692 | -8/Materials | Discovered new exit (range 11) 3705 | -8/Materials | Identified exit to Factory 3705 | -8/Materials | Entered Factory 3705 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3717 | -7/Factory | Found Prototype Launcher 3717 | -7/Factory | Identified Rocket Array 3814 | -7/Factory | Discovered new exit (range 16) 3899 | -7/Factory | Lost 6 parts (2p3n1w) 4111 | -7/Factory | Lost 3 parts (1n2u) 4131 | -7/Factory | Identified exit to Factory 4466 | -7/Factory | Entered another Factory area 4466 | -6/Factory | Evolved 2 slots: Utility x2 4803 | -6/Factory | Discovered new exit (range 14) 4821 | -6/Factory | Identified exit to Lower Caves 4822 | -6/Factory | Entered Lower Caves 5475 | -6/Lower Caves | Discovered new exit (range 3) 5478 | -6/Lower Caves | Identified exit to Lower Caves 5604 | -6/Lower Caves | Entered another Lower Caves area 5680 | -6/Lower Caves | Identified exit to Factory 6143 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6186 | -6/Lower Caves | Discovered new exit (range 8) 6194 | -6/Lower Caves | Identified exit to Data Miner 6278 | -6/Lower Caves | Entered Data Miner 6278 | -6/Data Miner | Discovered new exit (range 6) 6286 | -6/Data Miner | Identified exit to Proximity Caves 6307 | -6/Data Miner | Met Data Miner 6332 | -6/Data Miner | Learned location of Section 7 (-2) 6332 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6358 | -6/Data Miner | Received God Mode back door access code from Data Miner 6388 | -6/Data Miner | Entered Proximity Caves 6468 | -5/Proximity Caves | Lost 8 parts (2p1n4u1w) 6941 | -5/Proximity Caves | Learned Factory terminal intel 7127 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7415 | -5/Proximity Caves | Learned Factory stockpile data 7783 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7833 | -5/Proximity Caves | Destroyed 12 combat bots 7876 | -5/Proximity Caves | Learned 4 Factory zone layouts 7882 | -5/Proximity Caves | Discovered exit to Factory (range 12) 7920 | -5/Proximity Caves | Entered Factory 7920 | -5/Factory | Accompanied by 2 allies 7920 | -5/Factory | Evolved 2 slots: Utility x2 7923 | -5/Factory | Loaded intel: 28 terminal locations 8384 | -5/Factory | Discovered new exit (range 7) 8393 | -5/Factory | Identified exit to Upper Caves 8476 | -5/Factory | Entered Upper Caves 8538 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 9063 | -5/Upper Caves | Discovered new exit (range 8) 9073 | -5/Upper Caves | Identified exit to Upper Caves 9075 | -5/Upper Caves | Entered another Upper Caves area 9075 | -5/Upper Caves | Accompanied by 1 ally 9112 | -5/Upper Caves | Learned Factory stockpile data 9774 | -5/Upper Caves | Discovered new exit (range 8) 9775 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9798 | -5/Upper Caves | Identified exit to Warlord 9800 | -5/Upper Caves | Entered Warlord 9848 | -5/Warlord | System corruption cleaned by Quarantine Array 9963 | -5/Warlord | Build established: Scavenger-Mutant 10301 | -5/Warlord | Visited the Vortex Lab 10303 | -5/Warlord | Warlord's base attacked by MAIN.C 10316 | -5/Warlord | Found Prototype Energy Gun 10318 | -5/Warlord | Found Prototype Energy Gun 10392 | -5/Warlord | Met Warlord 10448 | -5/Warlord | Found Prototype Special Weapon 10448 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 10456 | -5/Warlord | Found RU-N14's Throwing Claymores v3 10568 | -5/Warlord | Opened Warlord's prototype stash 10574 | -5/Warlord | Found Prototype Processor 10574 | -5/Warlord | Identified Exp. Core Analyzer 10577 | -5/Warlord | Found Prototype Device 10577 | -5/Warlord | Identified Exp. Focal Shield 10586 | -5/Warlord | Found Prototype Reactor 10586 | -5/Warlord | Identified Vortex Chain Reactor 10653 | -5/Warlord | Warlord forces counterattacked 10879 | -5/Warlord | Build established: Mutant 10978 | -5/Warlord | Warlord base infiltrated, sounded retreat 10979 | -5/Warlord | Enhanced Grunt warped into view 10979 | -5/Warlord | Enhanced Grunt warped into view 10979 | -5/Warlord | Enhanced Grunt warped into view 10979 | -5/Warlord | Enhanced Demolisher warped into view 10979 | -5/Warlord | Enhanced Demolisher warped into view 10979 | -5/Warlord | Enhanced Demolisher warped into view 11037 | -5/Warlord | Lost 4 allies 11140 | -5/Warlord | Spotted Striker 11167 | -5/Warlord | Discovered new exit (range 15) 11187 | -5/Warlord | Identified exit to Proximity Caves 11191 | -5/Warlord | Entered Proximity Caves 11197 | -4/Proximity Caves | Learned 4 Research zone layouts 11353 | -4/Proximity Caves | Spotted B-86 Titan 11703 | -4/Proximity Caves | Learned Research trap positions 11742 | -4/Proximity Caves | Discovered new exit (range 9) 11753 | -4/Proximity Caves | Identified exit to Factory 11754 | -4/Proximity Caves | Entered Factory 11754 | -4/Factory | Evolved 2 slots: Utility x2 12848 | -4/Factory | Lost 4 parts (1p1n2u) 12856 | -4/Factory | Destroyed 10 combat bots 12911 | -4/Factory | Garrison activated, responded to threat 12955 | -4/Factory | Released all parts (6) 12971 | -4/Factory | Destroyed 7 combat bots 12983 | -4/Factory | Lost 13 parts (2p3n6u2w) 12985 | -4/Factory | Cargo convoy interrupted 12992 | -4/Factory | Core integrity fell below 50% 12995 | -4/Factory | Spotted Executioner 13000 | -4/Factory | Core integrity fell below 20% 13002 | -4/Factory | System corruption reached 10% 13004 | -4/Factory | First assault squad dispatched 13014 | -4/Factory | Destroyed by A-27 Freighter with PD Laser Last Messages --------------- 12991_ Slug penetrates Wall. 12991_ Penetrated by Slug. 12992_ P-70 Sage resets P-70 Sage, system corruption cleaned. 12993_ K-01 Serf collects debris. 12995_ C-45 Heavy ARC bursts open, deploying its payload. 12995_ X-82 Rainmaker unfolds itself. 12995_ Executioner unfolds itself. 12995_ H-77 Assassin unfolds itself. 12995_ M-36 Artificer unfolds itself. 12995_ Penetrated by Slug. 12995_ Slug penetrates Wall. 12997_ Knocked back. 12998_ Slug penetrates Wall. 12998_ K-01 Serf collects debris. 12998_ Penetrated by Slug. 12999_ Slug penetrates Wall. 13004_ ALERT: Unidentified disturbance in Zone 8D, assault force dispatched. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###########+############??? | | ???????????????????????# ?? | | ???????????????????????+ @ u ?? | | ???????????????????????+ ? | | ???????????????????????+ i ? | | ???????????????????????# A p ? | | ???????????????????????###########+####### #?? | | ????????????????????????????# # " #?? | | ????????????????????????????# # "%"#?? | | ????????????????????????????# """ """ # " #?? | | ????????????????????????????# """ """ # #?? | | ????????????????????????????# ! """ """ # #?? | | ????????????????????????????# # #?? | | ????????????????????????????# """ """ # #?? | | ????????????????????????????# """ """ # #?? | | ????????????????????????????# """ """ # #?? | | ????????????????????????????# " #? | | ????????????????????????????# " #? | | ????????????????????????????# = # # | | ????????????????????????????############"# # | | ????????????????????????????????######?### + | | ????????????????????????????????# ?# # | | ????????????????????????????????# # ### | | ????????????????????????????????# # # | | ????????????????????????????????# " # | | ????????????????????????????????# # # | | ????????????????????????????????# # %# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Coolant Potential 65 Energy Generation 65 Energy Capacity 700 Matter Stores 300 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Armor Coverage 450 Resistance: KI 30 Power Shielding 66 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 2 Defensive Hacking 14 Trap Extractor Capacity 6 Item Schematics ----------------- Adv. Power Amplifier | -6/Factory | Downloaded Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Imp. System Guard | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Hrd. Light Armor Plating | 7% | -8/Materials Studied --------- Spread Laser | -9/Materials | Hacked Hvy. EM Pulse Gun | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Titanium Leg | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Grenade Launcher | -8/Materials | Hacked Med. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Hehehe Overkill Challenges ------------ None Game ------ Seed BarrageReflectiveShovel Manual? 0 Play Time 02:06:43 Cumulative 91.1 hours Start 2026.03.01 @ 15:16:32 End 2026.03.01 @ 18:44:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 47 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Swanston Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 730ceb31-1deb-40fc-a526-ea91d77a46da