Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.13 @ 20:44:25 Player: fartblaster Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (88) 440 Value Destroyed (3300) 3300 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7720 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 267/290 System Corruption 7% Temperature Cool (348) Movement Treading (160) Location -5/Factory Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine Micro Fission Core Micro Fission Core > --- PROPULSION (5) --- Heavy Treads Heavy Treads > --- UTILITY (3) ------ Medium Storage Unit EM Shield Component Analysis Suite > --- WEAPON (6) ------- Tesla Rifle Wave Gun Great Axe > --- INVENTORY (8) ---- Micro Fission Core Micro Fission Core Improved Treads Improved Treads Heavy Treads Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core Micro Fission Core > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Medium Storage Unit EM Shield Component Analysis Suite > --- WEAPON ----------- Improved Lightning Gun Tesla Rifle Wave Gun Neutron Cannon KE Penetrator Axe > --- INVENTORY -------- Micro Fission Core Micro Fission Core Improved Treads Improved Treads Heavy Treads Wave Gun [Rating: 87] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Biomechanical Wings Utility Medium Storage Unit Device EM Shield Storage Medium Storage Unit Protection Improved Medium Armor Plating Weapon Axe Energy Gun EM Shotgun Energy Cannon Neutron Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 2 | . . . . . 1 . 1 Propulsion 3 | . . 2 . . . . 1 Utility 1 | . . . . . . 1 . Weapon 4 | . . . . 2 1 1 . Parts Attached 137 | 7 19 11 11 22 7 10 50 Power 24 | 1 4 . 1 4 1 2 11 Engine 10 | 1 1 . 1 1 . 1 5 Core 14 | . 3 . . 3 1 1 6 Reactor . | . . . . . . . . Propulsion 39 | 2 4 4 2 7 2 3 15 Treads 10 | . . . . 1 2 . 7 Leg 25 | 2 4 4 2 6 . 3 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 4 | . . . . . . . 4 Utility 17 | 1 2 1 1 2 1 2 7 Device 8 | . 1 1 . . . 2 4 Storage 3 | 1 1 . . . . . 1 Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 6 | . . . 1 2 1 . 2 Artifact . | . . . . . . . . Weapon 57 | 3 9 6 7 9 3 3 17 Energy Gun 25 | 1 3 4 2 2 2 2 9 Energy Cannon 6 | . . 1 . 1 . . 4 Ballistic Gun 14 | 2 4 . 2 4 1 . 1 Ballistic Cannon 2 | . . . 1 . . 1 . Launcher 5 | . 2 1 1 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 5 | . . . 1 1 . . 3 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . 2 . . 2 Parts Lost 65 | . 4 . 10 13 . 6 32 Power 11 | . . . 1 2 . 1 7 Propulsion 18 | . 1 . 5 6 . 2 4 Utility 8 | . . . 1 1 . . 6 Weapon 28 | . 3 . 3 4 . 3 15 Highest Loss Streak 15 | . 2 . 9 5 . 2 15 Average Slot Usage (%) 81 | . 95 99 85 81 77 82 72 Engine 4 | . 5 . 1 3 7 6 5 Core 7 | . 8 11 9 4 7 5 9 Treads 5 | . . . . 4 2 11 7 Leg 13 | . 27 43 32 18 5 3 2 Device 5 | . 6 11 9 . . 4 8 Storage 7 | . 21 11 11 9 7 6 4 Protection 3 | . . . . 8 7 6 . Energy Gun 8 | . 10 7 11 1 7 10 10 Energy Cannon 1 | . . 1 . . 5 . 2 Ballistic Gun 8 | . 9 11 5 12 7 13 5 Launcher 2 | . 5 2 . 7 7 2 . Slashing Weapon 5 | . . . 1 11 7 6 6 Naked Turns . | . . . . . . . . Heaviest Build 76 | 11 20 21 24 26 39 51 76 Greatest Support 140 | 20 20 40 40 40 40 40 140 Greatest Overweight (x) 17 | . 1 . 2 2 3 3 17 Average Overweight (x) . | . . . . . 2 1 . Largest Inventory Capacity 10 | 6 10 8 8 8 8 8 8 Average Capacity 7 | 5 8 8 8 8 8 8 7 Most Carried 8 | 2 8 8 8 8 8 8 8 Average Carried 6 | 1 5 7 7 6 5 7 5 Final Capacity 8 | 6 8 8 8 8 8 8 8 Final Carried 8 | 2 8 8 5 8 7 8 6 Class Distribution -------------------- 36% | Scavenger-Mutant 19% | Scavenger-Tank 11% | Mutant 8% | Scavenger-Bomber 7% | Scavenger-Executioner 6% | Scavenger-Gunner 4% | Bomber Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Bomber | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Matter Collected 2451 | 213 287 184 153 372 90 431 721 Remotely . | . . . . . . . . Salvage Created 3915 | . 365 139 162 664 118 689 1778 Parts 185 | . 28 13 10 34 6 23 71 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 7 | . . . . . . 3 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 74 | . 10 3 8 19 3 12 19 Melee 15 | . . . 1 7 2 1 4 Guns 30 | . 4 . 2 4 . 10 10 Cannons 9 | . . 1 1 . 1 1 5 AOE 20 | . 6 2 4 8 . . . Classes Destroyed 12 | . 3 2 2 1 . 2 2 Worker 1 | . . . . . . . 1 Builder 2 | . 1 1 . . . . . Recycler 8 | . . . 1 . . 1 6 Operator 1 | . . . . 1 . . . Watcher 2 | . 1 . . . . . 1 Swarmer 18 | . . . 6 7 2 . 3 Grunt 28 | . 10 1 . 6 . 7 4 Brawler 1 | . . . . . . 1 . Duelist 1 | . . 1 . . . . . Sentry 14 | . . 1 2 6 1 1 3 Hunter 1 | . . . . . . . 1 Programmer 11 | . . . . . . 3 8 Best Kill Streak 7 | . 3 3 7 5 2 4 6 Combat Bots Only 6 | . 3 2 6 5 2 4 4 Max Kills in Single Turn 3 | . 3 2 2 3 1 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . 2 1 2 3 . . . Melee 1 | . . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Damage Taken 8511 | . 650 161 798 1616 309 1068 3909 Core 1712 | . 131 37 121 288 64 65 1006 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 72 | 100 47 . 60 47 90 92 . Volleys Fired 186 | . 28 9 19 29 9 33 59 Largest 5 | . 2 2 2 3 3 4 5 Hottest 269 | . 60 91 111 88 128 173 269 Shots Fired 472 | . 51 12 29 60 26 132 162 Gun 365 | . 46 6 17 54 18 108 116 Cannon 90 | . . 3 9 . 8 24 46 Launcher 17 | . 5 3 3 6 . . . Special . | . . . . . . . . Kinetic 257 | . 23 6 19 46 9 90 64 Thermal 123 | . 23 3 7 . 8 9 73 Explosive 17 | . 5 3 3 6 . . . Electromagnetic 75 | . . . . 8 9 33 25 Robot Hit Streak 17 | . 9 10 3 10 3 17 15 Robot Miss Streak 9 | . 2 1 3 2 9 5 6 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 359 | . 34 9 18 62 14 106 116 Core Hits 208 | . 24 8 10 38 6 54 68 Critical Hits 7 | . . . 4 . . 1 2 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 3 | . . . 2 . . 1 . Melee Attacks 66 | . . . 2 31 3 7 23 Impact . | . . . . . . . . Slashing 66 | . . . 2 31 3 7 23 Piercing . | . . . . . . . . Sneak Attacks 7 | . . . . 2 . 2 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks 2 | . . . . . . . 2 Damage Inflicted 9344 | . 643 286 943 1723 208 2111 3430 Guns 3836 | . 254 92 160 480 35 1225 1590 Cannons 1649 | . . 63 165 . 71 399 951 Explosions 1556 | . 389 131 549 421 . 66 . Melee 2268 | . . . 69 822 102 421 854 Ramming 35 | . . . . . . . 35 Kinetic 2997 | . 120 92 226 429 . 1161 969 Thermal 1921 | . 134 63 99 . 71 211 1343 Explosive 1490 | . 389 131 549 421 . . . Electromagnetic 633 | . . . . 51 35 318 229 Impact . | . . . . . . . . Slashing 2268 | . . . 69 822 102 421 854 Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . . 3 7 Average Corruption 4 | . . . . . . 2 4 Corruption Purged . | . . . . . . . . Effects 55 | . . . . . . 18 37 Message Errors 13 | . . . . . . 3 10 Matter Fused 8 | . . . . . . 1 7 Heat Flow Errors 2 | . . . . . . 1 1 Energy Discharges 8 | . . . . . . 5 3 Data Loss (minor) 4 | . . . . . . 1 3 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Targeting Errors 17 | . . . . . . 7 10 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 477 | . . . 104 74 . 187 112 Projectiles 54 | . . . . . . . 54 Explosions 104 | . . . 104 . . . . Melee 319 | . . . . 74 . 187 58 Knockbacks 4 | . . . . . . 1 3 Impact . | . . . . . . . . Kinetic 4 | . . . . . . 1 3 Secondary . | . . . . . . . . Self-Inflicted Damage 118 | . . . 60 48 . . 10 Shots 6 | . . . 3 3 . . . Rammed 7 | . . . . . . . 7 Targets Rammed 8 | . . . . . . . 8 Kicked . | . . . . . . . . Crushed 1 | . . . . . . . 1 Highest Temperature 989 | . 177 4 289 51 408 362 989 Average Temperature 200 | . 55 4 137 12 231 154 277 Received Heat Transfer 2262 | . 363 57 126 603 12 291 810 Effects 92 | . . . 1 . 3 5 83 Shutdowns 39 | . . . . . 1 1 37 Energy Bleed 11 | . . . 1 . . 3 7 Interference 19 | . . . . . . 1 18 Matter Decay 7 | . . . . . 1 . 6 Short Circuit 6 | . . . . . 1 . 5 Damage (minor) 6 | . . . . . . . 6 Damage (major) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . 1 . 1 . 1 2 4 Heat Transferred 2604 | . 300 111 222 . 148 350 1473 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Peak Influence 394 | . 302 242 166 394 225 282 215 Average Influence 111 | . 142 187 96 212 153 85 54 Maximum Alert Level 1 | . 1 1 . 1 1 1 1 Low Security (%) 80 | 100 62 41 100 40 84 95 97 Level 1 19 | . 37 58 . 59 15 4 2 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 1 . . 2 . 4 9 Investigation 1 | . . . . . . . 1 Extermination 6 | . . . . . . 2 4 Reinforcement 5 | . 1 . . 2 . 2 . Assault . | . . . . . . . . Garrison 4 | . . . . . . . 4 Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Distress Signals 5 | . 3 . . 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 107 | . 16 3 9 30 5 16 28 Peak Tracking Total 7 | . 4 2 5 6 4 5 7 Tactical Retreats 5 | . . . 1 1 1 2 . Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Traps Triggered 3 | . 2 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Disabled 4 | . 1 . 1 1 . . 1 Max in Single Turn 1 | . 1 . 1 1 . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Accessed . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks . | . . . . . . . . Successful . | . . . . . . . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . Programmers 4 | . . . . . . 4 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Turns Passed 5373 | 58 390 473 406 786 407 1051 1802 Spaces Moved 2711 | 42 224 331 268 370 176 472 828 Core 81 | 6 . . . . . . 75 Treads 961 | . . . . 17 35 392 517 Legs 1643 | 36 224 331 268 353 141 80 210 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 26 | . . . . . . . 26 Fastest Speed 50 | 50 120 120 120 120 160 150 50 Average Speed 153 | 110 120 120 124 147 198 176 168 Slowest Speed 900 | 120 150 120 180 180 210 210 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 4 38 25 61 38 6 10 19 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 10 | . . . 10 . . . . Terrain Destroyed 117 | . 22 22 25 27 . 12 9 Melee . | . . . . . . . . Projectile 11 | . . . 2 . . . 9 AOE 106 | . 22 22 23 27 . 12 . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total 3417 | 50 288 396 306 501 210 594 1072 Wait 249 | . 11 34 4 44 7 61 88 Move 2704 | 41 223 330 267 369 175 471 828 Hop . | . . . . . . . . Pick Up 38 | 2 6 5 2 7 4 9 3 Fast Attach 60 | 6 7 2 3 10 1 3 28 Attach 38 | . 2 2 4 5 4 5 16 Detach 8 | . . . . . 2 . 6 Swap 39 | 1 10 7 4 7 2 2 6 Drop 25 | . 1 7 1 . 3 3 10 Fire 186 | . 28 9 19 29 9 33 59 Melee 62 | . . . 2 30 3 7 20 Ram 4 | . . . . . . . 4 Kick 1 | . . . . . . . 1 Crush 3 | . . . . . . . 3 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 393 | -10/Materials | Core integrity fell below 50% 400 | -10/Materials | Discovered new exit (range 16) 449 | -10/Materials | Entered another Materials area 449 | -9/Materials | Evolved 2 slots: Propulsion x2 490 | -9/Materials | Build established: Scavenger-Mutant 916 | -9/Materials | Discovered new exit (range 6) 922 | -9/Materials | Entered Mines 1188 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1235 | -9/Mines | Discovered new exit (range 13) 1305 | -9/Mines | Lost 9 parts (1p4n1u3w) 1328 | -9/Mines | Entered Materials 1328 | -8/Materials | Evolved 2 slots: Weapon x2 1515 | -8/Materials | Lost 3 parts (1n2w) 1787 | -8/Materials | Lost 5 parts (1p1n1u2w) 1950 | -8/Materials | Core integrity fell below 50% 2002 | -8/Materials | Discovered new exit (range 7) 2114 | -8/Materials | Entered Factory 2114 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2491 | -7/Factory | Discovered new exit (range 5) 2521 | -7/Factory | Entered another Factory area 2521 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2770 | -6/Factory | Build established: Scavenger-Bomber 3258 | -6/Factory | Build established: Scavenger-Tank 3560 | -6/Factory | Discovered new exit (range 8) 3572 | -6/Factory | Entered another Factory area 3572 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3883 | -5/Factory | Garrison activated, responded to threat 3924 | -5/Factory | Lost 4 parts (2p1u1w) 4016 | -5/Factory | Lost 6 parts (2n1u3w) 4196 | -5/Factory | Core integrity fell below 50% 4234 | -5/Factory | Lost 15 parts (4p2n3u6w) 4295 | -5/Factory | Core integrity fell below 20% 5293 | -5/Factory | Garrison activated, responded to threat 5374 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05351_ K-01 Serf collects debris. 05352_ Slammed into G-50 Soldier. 05352_ R-10 Processor collects Visual Processing Unit. 05353_ K-01 Serf collects debris. 05356_ R-10 Processor collects Imp. Signal Interpreter. 05356_ K-01 Serf collects debris. 05359_ G-50 Soldier destroyed. 05359_ R-10 Processor collects Carbon-fiber Leg. 05360_ K-01 Serf collects debris. 05361_ R-10 Processor collects Carbon-fiber Leg. 05361_ K-01 Serf collects debris. 05362_ R-10 Processor collects Hvy. Laser. 05364_ Acquired 10 matter. 05364_ K-01 Serf collects debris. 05365_ Acquired 10 matter. 05365_ K-01 Serf collects debris. 05366_ XLUHQNVO3BSBA,,OT4=DSTT#RWFNOEWLEL 05369_ System corrupted: Wave Gun targeting data glitched. 05374_ Power failure, Mic. Fission Core shutdown. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????" ???????????????????????????? | | ???????????????????" ???????????????????????????? | | ???????????????????" ???????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????"" ??????????????????????????? | | ?????????????????""" ??????????????????????????? | | ??????????? ????""" ??????????????????????????? | | ??????????# ! ^? ??????????????????????????? | | ??????????# ^ """ ??????????????????????????? | | ??????????? 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""" """ ?# + !* #?? #??????????? | | ?? ?????????? ???# # !* #??? #??????????? | | #################+###### # #??? #??????????? | | + #???? #??????????? | | ####### #???? #??????????? | | * %%= #?????# #????? ????????????? | | ########/######+########## /#??????????????????? | | ?????#[*[%! ## ! ## #??????????????????? | | ?????# %==| ## #######??????????????????? | | ###### ![ ## // +????????????????????????? | | # """" ## // #????????????????????????? | | # """"" ## / #????????????????????????? | | # ## #????????????????????????? | | ## # """ ## #????????????????????????? | | ## # """"" ## #????????????????????????? | | # # """"" ############????????????????????????? | | # # #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 45 Energy Capacity 575 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 25 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 50 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Serviceable Loadout Challenges ------------ None Game ------ Seed DisruptorAdvancedShotgun Manual? 0 Play Time 00:56:43 Cumulative 16.6 hours Start 2019.11.13 @ 19:35:27 End 2019.11.13 @ 20:44:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 7 Gallery% 20 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a6d0d2c8-bfb7-4484-8d0f-5452557751b5