Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.04 @ 00:46:51 Player: mako Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (33) 165 Value Destroyed (322) 322 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (216) 216 TOTAL SCORE: 4203 Bonus ------- Follower Combat Kills 224 Friendly Fire -8 Cogmind --------- Core Integrity 463/700 Matter 219/300 Energy 140/140 System Corruption 5% Temperature Cool (0) Location -7/Lower Caves Parts ------- Power (3) Light Deuterium Engine Propulsion (5) Utility (3) Advanced Weight Redist. System Advanced Weight Redist. System Advanced Weight Redist. System Weapon (2) Inventory (4) Light Deuterium Engine Light Deuterium Engine Spread Laser Peak State ------------ Power Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Propulsion (None) Utility Advanced Weight Redist. System Advanced Weight Redist. System Weapon Light Assault Rifle Hypervelocity Coil Gun Inventory Advanced Weight Redist. System Spread Laser [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Slots Evolved 6 | . . . 2 . 2 . 2 . . . Power 2 | . . . 1 . . . 1 . . . Propulsion 3 | . . . 1 . 1 . 1 . . . Utility 1 | . . . . . 1 . . . . . Weapon . | . . . . . . . . . . . Parts Attached 61 | 7 8 6 4 3 1 16 4 . 11 1 Power 14 | 1 1 . 1 . . 4 3 . 4 . Engine 13 | 1 . . 1 . . 4 3 . 4 . Core 1 | . 1 . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 16 | 2 . 3 3 2 1 4 1 . . . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 11 | 2 . 3 3 2 1 . . . . . Hover . | . . . . . . . . . . . Flight 5 | . . . . . . 4 1 . . . Utility 16 | 2 2 1 . . . 5 . . 5 1 Device 11 | 1 1 1 . . . 2 . . 5 1 Storage 1 | 1 . . . . . . . . . . Processor 3 | . . . . . . 3 . . . . Hackware . | . . . . . . . . . . . Protection 1 | . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 15 | 2 5 2 . 1 . 3 . . 2 . Energy Gun 4 | . 1 . . . . 3 . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 7 | 2 1 1 . 1 . . . . 2 . Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . 3 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 19 | . 3 . 6 . . 1 6 1 . 2 Power 3 | . . . 1 . . . 1 1 . . Propulsion 8 | . . . 3 . . . 5 . . . Utility 3 | . 2 . 1 . . . . . . . Weapon 5 | . 1 . 1 . . 1 . . . 2 Highest Loss Streak 6 | . 2 . 3 . . 1 6 1 . 2 Average Slot Usage (%) 73 | . 91 96 96 67 72 89 82 4 36 46 Engine 12 | . 13 . 11 11 9 14 22 4 11 7 Core 2 | . . 14 8 . . . . . . . Wheel 12 | . 28 28 32 23 36 13 . . . . Flight 11 | . . . . . . 20 36 . . . Device 10 | . 3 10 11 . . 5 15 . 12 23 Storage 5 | . 14 14 11 11 9 6 . . . . Processor 3 | . . . . . . 13 7 . . . Energy Gun 2 | . 5 10 . . . 7 . . . . Ballistic Gun 8 | . 15 11 11 22 18 6 . . 11 15 Launcher 2 | . 7 6 11 . . . . . . . Naked Turns 65 | . . . . . . . . 24 41 . Heaviest Build 22 | 13 17 16 19 10 10 16 20 3 22 12 Greatest Support 40 | 26 26 26 36 30 40 40 20 3 21 12 Greatest Overweight (x) 7 | . . . 1 . . 1 4 . 7 . Average Overweight (x) . | . . . . . . . . . 2 . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 4 4 4 4 Average Capacity 5 | 5 6 6 6 6 6 5 4 4 4 4 Most Carried 6 | 6 6 6 5 3 4 6 4 4 4 4 Average Carried 3 | 3 5 5 4 2 3 4 3 3 2 3 Final Capacity 6 | 6 6 6 6 6 6 4 4 4 4 4 Final Carried 6 | 6 6 6 3 3 4 4 3 4 2 3 Class Distribution -------------------- 62% | Mutant 24% | Scavenger-Sprinter 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Sprinter | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Matter Collected 1037 | 342 65 82 . 34 . 400 . . 100 14 Remotely . | . . . . . . . . . . . Salvage Created 796 | 231 120 118 . 29 . 198 . . 100 . Parts 73 | 29 7 17 . 3 . 14 . . 3 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 5 | . . 2 . 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . . 3 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Combat Hostiles Destroyed 11 | . 2 6 . . . 3 . . . . Guns 3 | . . . . . . 3 . . . . AOE 8 | . 2 6 . . . . . . . . Classes Destroyed 8 | 3 4 1 . . . . . . . . Worker 5 | 4 . . . 1 . . . . . . Builder 3 | . 1 1 . . . 1 . . . . Tunneler 7 | 5 1 1 . . . . . . . . Recycler 5 | 1 . 1 . . . 2 . . 1 . Operator 1 | . 1 . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . Swarmer 9 | . . 6 . . . 3 . . . . Grunt 2 | . 2 . . . . . . . . . Best Kill Streak 6 | 6 2 3 . 1 . 3 . . 1 . Combat Bots Only 3 | . 2 3 . . . 3 . . . . Max Kills in Single Turn 2 | 1 1 2 . 1 . 1 . . 1 . Gunslinging . | . . . . . . . . . . . Exploded 2 | . 1 2 . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Damage Taken 1825 | . 493 90 457 . . 210 320 37 . 218 Core 473 | . 152 19 38 . . 27 123 37 . 77 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 79 | 100 . 31 . 90 . 95 . . . . Volleys Fired 75 | 18 18 14 . 3 . 17 . . 2 3 Largest 2 | 2 2 2 . 2 . 2 . . 2 2 Hottest 130 | 40 80 80 . 40 . 130 . . 55 55 Shots Fired 146 | 36 36 28 . 6 . 30 . . 4 6 Gun 132 | 36 27 23 . 6 . 30 . . 4 6 Cannon . | . . . . . . . . . . . Launcher 14 | . 9 5 . . . . . . . . Special . | . . . . . . . . . . . Kinetic 96 | 36 15 11 . 6 . 18 . . 4 6 Thermal 36 | . 12 12 . . . 12 . . . . Explosive 14 | . 9 5 . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 9 | 9 8 7 . 3 . 6 . . 1 2 Robot Miss Streak 6 | 2 2 6 . 1 . 4 . . 1 4 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 84 | 22 24 11 . 3 . 21 . . 2 1 Core Hits 56 | 14 11 10 . 2 . 17 . . 2 . Critical Hits 3 | . . 1 . . . . . . 1 1 Critical Kills 1 | . . . . . . . . . 1 . Critical Parts Destroyed 2 | . . 1 . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 1436 | 233 409 542 . 27 . 191 . . 16 18 Guns 753 | 233 120 148 . 27 . 191 . . 16 18 Cannons . | . . . . . . . . . . . Explosions 683 | . 289 394 . . . . . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 525 | 233 69 74 . 27 . 88 . . 16 18 Thermal 228 | . 51 74 . . . 103 . . . . Explosive 683 | . 289 394 . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . 6 6 2 2 . . 5 5 5 5 Average Corruption 5 | . 6 6 2 2 . . 2 5 5 5 Corruption Purged . | . . . . . . . . . . . Effects 25 | . 4 5 . 1 . . . 2 7 6 Message Errors 4 | . 1 . . 1 . . . 1 1 . Matter Fused 7 | . . 2 . . . . . 1 3 1 Heat Flow Errors 5 | . 1 1 . . . . . . 1 2 Energy Discharges 3 | . . . . . . . . . 1 2 Data Loss (minor) 2 | . 1 . . . . . . . 1 . Data Loss (major) 2 | . 1 1 . . . . . . . . Misfires 1 | . . . . . . . . . . 1 Targeting Errors 1 | . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 50 | . 43 7 . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions 50 | . 43 7 . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 197 | . 160 37 . . . . . . . . Shots 7 | . 5 2 . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 287 | . 102 287 . . . 150 112 . 235 253 Average Temperature 44 | . 32 61 . . . 50 33 . 133 110 Received Heat Transfer 204 | . . . 177 . . 27 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . 1 1 . . . . . . . . Heat Transferred 503 | . 148 222 . . . 133 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Peak Influence 373 | 50 164 233 150 45 32 373 274 20 12 . Average Influence 102 | 32 79 172 109 41 17 139 190 16 10 . Maximum Alert Level 1 | . . 1 . . . 1 1 . . . Low Security (%) 83 | . . . . . . . . . . . Level 1 16 | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . 1 . . . . 5 2 . 1 . Investigation 1 | . . . . . . 1 . . . . Extermination 1 | . . . . . . . . . 1 . Reinforcement 4 | . 1 . . . . 1 2 . . . Assault 2 | . . . . . . 2 . . . . Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Distress Signals 3 | . 1 . . . . 1 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 77 | . 11 4 13 . . 28 7 6 . 8 Peak Tracking Total 13 | . 3 3 13 . . 12 3 6 1 5 Tactical Retreats 6 | . 2 . . . . 1 2 . . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Traps Triggered 3 | . . . 1 . . 1 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Machines Disabled 2 | . 2 . . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Machines Accessed 2 | . . . . . . 2 . . . . Terminals 2 | . . . . . . 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 4 | . . . . . . 4 . . . . Successful 3 | . . . . . . 3 . . . . Failed 1 | . . . . . . 1 . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 4 | . . . . . . 4 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 3 | . . . . . . 3 . . . . Record 1 | . . . . . . 1 . . . . Open Door 1 | . . . . . . 1 . . . . Alert Level 1 | . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 2 | . . . . . . 2 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Total Allies 2 | . . . . . . 2 . . . . Largest Group 2 | . . . . . . 2 . . . . Highest-Rated Group 62 | . . . . . . 62 . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 43 | . . . . . . 43 . . . . Total Damage 690 | . . . . . . 690 . . . . Kills 7 | . . . . . . 7 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Turns Passed 2303 | 344 253 208 148 63 30 261 469 66 263 198 Spaces Moved 2116 | 91 130 171 170 64 34 302 611 122 119 302 Core 549 | 2 . . . . . . 4 122 119 302 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 719 | 89 130 171 170 64 34 61 . . . . Hover . | . . . . . . . . . . . Flight 848 | . . . . . . 241 607 . . . Fastest Speed 28 | 50 90 80 80 80 80 31 28 50 50 50 Average Speed 63 | 89 90 86 84 80 80 46 31 50 185 50 Slowest Speed 400 | 100 90 90 90 80 80 117 360 50 400 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 5 | . . . . . . 4 1 . . . Cave-ins Triggered 1 | . 1 . . . . . . . . . Exploration Rate (%) 25 | 4 25 34 22 16 7 42 15 79 3 34 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 63 | . 35 28 . . . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 63 | . 35 28 . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Low Total 2935 | 319 229 203 174 69 36 388 886 128 158 345 Wait 642 | 192 69 6 . . . 45 270 1 22 37 Move 2097 | 90 129 170 169 63 33 293 609 121 118 302 Hop 5 | . . . . . . 4 1 . . . Pick Up 20 | 9 2 2 1 . 2 2 . 1 1 . Fast Attach 28 | 7 3 1 . 1 . 8 . . 8 . Attach 17 | . 1 . 4 1 1 3 3 . 3 1 Detach 6 | . . . . . . 1 2 1 . 2 Swap 16 | . 4 5 . 1 . 5 1 . . . Drop 29 | 3 3 5 . . . 10 . 4 4 . Fire 75 | 18 18 14 . 3 . 17 . . 2 3 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory -7/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 345 | -11/Scrapyard | Entered Materials 346 | -10/Materials | Build established: Mutant 451 | -10/Materials | Crushed by falling debris 451 | -10/Materials | Core integrity fell below 50% 592 | -10/Materials | Discovered new exit (range 7) 598 | -10/Materials | Entered Mines 657 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 749 | -10/Mines | Discovered new exit (range 12) 786 | -10/Mines | Learned 2 Materials zone layouts 806 | -10/Mines | Entered Materials 806 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 942 | -9/Materials | Discovered new exit (range 16) 947 | -9/Materials | Lost 3 parts (1p2n) 954 | -9/Materials | Entered Mines 982 | -9/Mines | Lost 3 parts (1n1u1w) 1007 | -9/Mines | Discovered new exit (range 6) 1017 | -9/Mines | Entered Materials 1017 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1033 | -8/Materials | Discovered new exit (range 10) 1047 | -8/Materials | Entered Storage 1203 | -8/Storage | Met a pair of Derelict thieves 1255 | -8/Storage | Garrison activated, responded to threat 1305 | -8/Storage | Discovered new exit (range 8) 1308 | -8/Storage | Entered Factory 1308 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1483 | -7/Factory | Build established: Scavenger-Sprinter 1777 | -7/Factory | Sucked down chute 1777 | -7/Factory | Entered Waste 1793 | -7/Waste | Spotted C-40 Crusher 1799 | -7/Waste | Lost 6 parts (1p5n) 1803 | -7/Waste | Spotted C-40 Crusher 1807 | -7/Waste | Spotted C-40 Crusher 1819 | -7/Waste | Crushed by Compactor (1 part destroyed) 1822 | -7/Waste | Spotted C-40 Crusher 1822 | -7/Waste | Spotted C-40 Crusher 1823 | -7/Waste | Spotted C-40 Crusher 1833 | -7/Waste | Discovered new exit (range 14) 1843 | -7/Waste | Entered Factory 1858 | -7/Factory | Discovered new exit (range 6) 2044 | -7/Factory | Build established: Mutant 2106 | -7/Factory | Entered Lower Caves 2170 | -7/Lower Caves | Encountered a Warlord checkpoint 2222 | -7/Lower Caves | Spotted B-75 Beast 2304 | -7/Lower Caves | Self-destructed Last Messages --------------- 02121_ System corrupted: Energy discharge (-35). 02168_ System corrupted: Heat flow error (+138). 02170_ NF-5TE(M): "WARLORD FOREVER!" 02195_ System corrupted: FCS attempts to trigger Hyp. Coil Gun. 02195_ System corrupted: Hyp. Coil Gun misfires. 02195_ HV Slug penetrates Wall. 02212_ System corrupted: Heat flow error (+281). 02227_ System corrupted: Matter fused (-5). 02241_ S-27 Virus suffers critical hit. 02272_ Acquired 14 matter. 02276_ S-27 Virus destroyed. 02278_ S-27 Virus knocked back. 02280_ VTOL Module fries itself beyond repair. 02280_ NF-5TE(M) destroyed. 02286_ HV Slug penetrates Wall. 02288_ Autogun fries itself beyond repair. 02289_ FC-PS1(S) destroyed. 02292_ System corrupted: Energy discharge (-47). 02300_ Hyp. Coil Gun destroyed. 02303_ Lgt. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | # #??????????????????????##?????????????????????? | | # #?????????????????????? ##????????????????????? | | # #??####??????????????## #????????????????????? | | # ### #??????????????# #????????????????????? | | # #???????????????# #????????????????????## | | #?????????###??### #???????????????????## | | ##???????## ##?# ##??????????????????# | | ##?##??## ### @ ##?????????????????## | | #?# ### #??????????????????## | | #### s #??????????????????## | | # ####?# ### #??????????????????# | | # ##?????# #?## #??????????????????# | | # ##??????## ####s #?##??????????????## | | # #???????#### ## ###????????????# | | ##?????## ## #????????????## | | #????## #?????????????## | | #????# #??????????????# | | #???## ### #??????????????# | | ###### ##??###???#?????????## | | #?# #?????????# ????????# | | ### = #?????????# ???????# | | *## % ## ##?????##?## ??????# | | % ! #### ##????## ### ####?## | | ## #??#####????? ### | | #### #???????????? | | ### #?## !##?????###????# ?# | | ??# ##?# %#????### #????# #??# | | ??## ###??# ##??## ##???# #??## ## | | ???###????# ##?# ##??# #???##???## ## | | ??????????## ## ### #??# #??????####### | | ???????????## ### ##?# ######## #### | | ????????????##### ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 32 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 18 Armor Coverage 150 Evasion (%) 64 Targeting Accuracy 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LauncherBoreCompressor Manual? 0 Play Time 00:36:23 Cumulative 13.0 hours Start 2019.11.04 @ 00:13:05 End 2019.11.04 @ 00:46:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 15 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 93064518-4fd0-4d80-b338-319c847bb4eb