Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.31 @ 08:16:50 Player: Hydro Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (36) 180 Value Destroyed (893) 893 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (539) 539 TOTAL SCORE: 6072 Bonus ------- Follower Combat Kills 49 Entered Garrisons 200 Met Data Miner 300 Friendly Fire -10 Cogmind --------- Core Integrity 0/850 Matter 280/300 Energy 54/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Visual Processing Unit Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Surge Thruster Surge Thruster Surge Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Power Amplifier Visual Processing Unit Improved Signal Interpreter Force Field Improved Hacking Suite > --- WEAPON ----------- Ion Cannon Flamer > --- INVENTORY -------- Nuclear Core Nuclear Pulse Thruster Enhanced Optical Array Advanced ECM Suite Phase Cannon [Rating: 49] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Surge Thruster Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Surge Thruster Utility Visual Processing Unit Device Force Field Storage Medium Storage Unit Processor Visual Processing Unit Hackware Improved Hacking Suite Protection Propulsion Shielding Weapon Autogun Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Autogun Launcher Grenade Launcher Special Weapon Flamer Build | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . . . 4 2 . . . . Power . | . . . . . . . . . . . . Propulsion 3 | . . 1 . . . 1 1 . . . . Utility 3 | . . 1 . . . 2 . . . . . Weapon 2 | . . . . . . 1 1 . . . . Parts Attached 66 | 7 11 4 5 1 8 15 8 1 4 . 2 Power 7 | 1 2 . 1 . 1 1 . . 1 . . Engine 5 | 1 2 . 1 . 1 . . . . . . Core 2 | . . . . . . 1 . . 1 . . Reactor . | . . . . . . . . . . . . Propulsion 21 | 2 4 . 3 1 2 4 3 . 1 . 1 Treads 2 | . 2 . . . . . . . . . . Leg 4 | . 2 . 1 . 1 . . . . . . Wheel 2 | 2 . . . . . . . . . . . Hover 4 | . . . 2 . 1 . . . 1 . . Flight 9 | . . . . 1 . 4 3 . . . 1 Utility 19 | 2 2 1 . . 1 6 4 1 1 . 1 Device 9 | 1 . . . . . 2 4 1 . . 1 Storage 3 | 1 1 . . . . 1 . . . . . Processor 3 | . 1 1 . . . 1 . . . . . Hackware 1 | . . . . . . . . . 1 . . Protection 3 | . . . . . 1 2 . . . . . Artifact . | . . . . . . . . . . . . Weapon 19 | 2 3 3 1 . 4 4 1 . 1 . . Energy Gun 1 | . 1 . . . . . . . . . . Energy Cannon 3 | . . . . . . 2 1 . . . . Ballistic Gun 8 | 2 1 . 1 . 2 2 . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 6 | . 1 3 . . 2 . . . . . . Special Weapon 1 | . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . 1 . . . . 1 . . . . . Corrupted Parts 1 | . . . 1 . . . . . . . . System Corruption 5 | . . . 5 . . . . . . . . Parts Lost 40 | . 4 3 5 3 . 12 . 1 . . 12 Power 5 | . 1 . 1 . . 1 . . . . 2 Propulsion 15 | . 2 1 3 1 . 2 . . . . 6 Utility 9 | . . . . . . 6 . . . . 3 Weapon 11 | . 1 2 1 2 . 3 . 1 . . 1 Highest Loss Streak 10 | . 2 3 4 3 . 8 . 1 . . 10 To Critical Strikes . | . . . . . . . . . . . . Average Backups 4 | 4 7 8 7 2 2 4 4 4 5 5 3 Power . | . . 1 1 1 . . 1 1 1 1 . Propulsion . | 3 3 2 2 . . . . . 1 1 . Utility 1 | . 1 2 2 1 1 . . . 2 2 1 Weapon 1 | . 2 2 . . . 2 2 1 1 1 . Tool/Special . | . . . . . . . . . . . . Unused Backups 10 | . 1 1 2 . 1 1 2 1 1 . . Power 2 | . . . . . . . . 1 1 . . Propulsion 2 | . 1 . 1 . . . . . . . . Utility 3 | . . . 1 . 1 . 1 . . . . Weapon 2 | . . 1 . . . 1 . . . . . Tool/Special 1 | . . . . . . . 1 . . . . Average Slot Usage (%) 75 | . 95 84 82 35 62 81 63 74 81 86 60 Engine 5 | . 13 11 9 . 9 6 . . . . . Core 1 | . . . . . . . 6 6 6 6 4 Treads 2 | . 8 19 7 . . . . . . . . Leg 3 | . 12 . 10 2 . 3 . . . . . Hover 2 | . . . 2 . 9 3 . . . . . Flight 13 | . . . . 3 . 12 30 33 33 33 20 Device 6 | . 6 . . . . 5 7 17 18 13 9 Storage 3 | . 14 11 11 . . 2 . . . . . Processor 15 | . 7 22 22 22 22 14 13 13 13 13 13 Protection 3 | . . . . . 9 10 . . . . . Energy Cannon 2 | . . . . . . 3 4 . 6 6 3 Ballistic Gun 8 | . 21 9 11 6 8 12 . . . . . Launcher 2 | . 1 7 8 . 2 2 . 3 . . . Peak Build Rating 49 | 9 11 12 14 9 14 34 45 45 49 48 48 Average Rating 22 | 5 9 11 11 4 9 26 34 41 45 48 32 On Entrance 21 | . 9 10 11 7 3 14 16 42 45 48 48 Avg Prop Armor Cover (%) 11 | . . . 10 . 6 7 29 . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 27 | 13 23 24 22 4 15 27 25 24 25 24 24 Greatest Support 40 | 26 40 40 20 10 13 19 25 25 25 25 25 Greatest Overweight (x) 7 | . 2 1 4 1 2 6 7 . . . 3 Average Overweight (x) . | . . . 1 . 1 . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 8 5 5 5 5 5 5 5 Average Capacity 6 | 6 9 10 9 5 5 5 5 5 5 5 5 Most Carried 10 | 7 10 10 10 4 5 5 5 5 5 5 5 Average Carried 4 | 4 7 8 7 2 2 4 4 4 4 5 3 Final Capacity 10 | 8 10 10 8 5 5 5 5 5 5 5 5 Final Carried 8 | 6 8 7 5 2 5 5 5 5 5 5 . Class Distribution -------------------- 52% | Mutant 22% | Sprinter 17% | Tank 7% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Mutant | -9/Recycling Tank | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Data Miner Scavenger-Sprinter | -5/Proximity Caves Resources | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Low Low Dat Pro Matter Collected 1184 | 229 185 85 2 . 106 78 161 189 139 . 10 Remotely . | . . . . . . . . . . . . Salvage Created 679 | 49 201 81 65 . 36 103 . 144 . . . Parts 59 | 5 13 8 11 . . 6 . 16 . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . 5 2 . 26 Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 27 | . 7 3 3 . 1 3 . 10 . . . Melee 3 | . 2 . . . . 1 . . . . . Guns 9 | . 5 2 2 . . . . . . . . Cannons 2 | . . . . . . 1 . 1 . . . AOE 12 | . . 1 1 . 1 . . 9 . . . Classes Destroyed 10 | 1 4 2 1 . 1 1 . . . . . Worker 3 | . 1 . 2 . . . . . . . . Builder 1 | . . 1 . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . Watcher 2 | . . . 2 . . . . . . . . Swarmer 15 | . 2 . 3 . . . . 10 . . . Cutter 2 | . . . . . . 2 . . . . . Grunt 7 | . 5 2 . . . . . . . . . Brawler 1 | . . . . . 1 . . . . . . Sentry 2 | . . 1 . . . 1 . . . . . Best Kill Streak 4 | 2 4 2 3 . 1 2 . 4 . . . Combat Bots Only 4 | . 4 1 2 . 1 2 . 4 . . . Max Kills in Single Turn 3 | 1 2 1 2 . 1 1 . 3 . . . Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 1 1 . 1 . . 3 . . . Melee 1 | . 1 . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Low Low Dat Pro Hostile Shots Fired 649 | . 76 41 57 55 . 244 9 35 . . 132 Missed 237 | . 17 13 15 19 . 93 5 21 . . 54 Hits 412 | . 59 28 42 36 . 151 4 14 . . 78 Melee 13 | . . . . . . 13 . . . . . Projectile 399 | . 59 28 42 36 . 138 4 14 . . 78 Critical Strikes 18 | . . 2 . . . 8 . . . . 8 Part Disruptions 1 | . . . . . . . . . . . 1 Damage Taken 5134 | . 842 469 557 302 24 1400 31 96 . . 1413 Core 2009 | . 202 59 133 147 . 608 8 16 . . 836 Absorbed by Shields 401 | . . . . 96 . 161 15 77 . . 52 Redirected to Shielding 35 | . . . . . 2 33 . . . . . Regen/Repaired (Parts) 25 | . . . . . . 25 . . . . . Core Remaining (%) 36 | 100 19 . . . 15 13 . . . . . Volleys Fired 88 | 8 34 14 11 . 4 8 . 7 . . 2 Largest 2 | 2 2 2 2 . 1 2 . 2 . . 2 Hottest 160 | 40 60 60 53 . 30 120 . 115 . . 160 Shots Fired 155 | 15 65 24 20 1 4 12 . 9 . . 5 Gun 107 | 15 63 12 11 1 . 5 . . . . . Cannon 12 | . . . . . . 7 . 2 . . 3 Launcher 34 | . 2 12 9 . 4 . . 7 . . . Special 2 | . . . . . . . . . . . 2 Kinetic 98 | 15 57 9 11 1 . 5 . . . . . Thermal 14 | . . . . . . 7 . 2 . . 5 Explosive 32 | . . 12 9 . 4 . . 7 . . . Electromagnetic 11 | . 8 3 . . . . . . . . . Robot Hit Streak 10 | 4 7 9 4 . 1 10 . 5 . . 1 Robot Miss Streak 4 | 2 3 1 2 . 1 3 . 4 . . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 84 | 8 34 13 11 . 2 9 . 6 . . 1 Core Hits 66 | 4 16 11 9 . 2 5 2 16 . . 1 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . Critical Strikes 1 | . 1 . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 2176 | 69 458 292 407 . 81 231 16 582 . . 40 Guns 563 | 69 305 34 77 . . 78 . . . . . Cannons 175 | . . . . . . 115 . 30 . . 30 Explosions 1349 | . 139 247 330 . 81 . . 552 . . . Melee . | . . . . . . . . . . . . Ramming 79 | . 14 11 . . . 38 16 . . . . Kinetic 495 | 69 237 34 77 . . 78 . . . . . Thermal 185 | . . . . . . 115 . 30 . . 40 Explosive 1270 | . 100 207 330 . 81 . . 552 . . . Electromagnetic 147 | . 107 40 . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . . . 5 5 5 11 . . . . 7 Average Corruption 3 | . . . 5 5 5 1 . . . . 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 27 | . . . 5 4 11 4 . . . . 3 Message Errors 9 | . . . 1 1 6 1 . . . . . Matter Fused 5 | . . . 1 . 3 1 . . . . . Heat Flow Errors 1 | . . . . . . 1 . . . . . Energy Discharges 2 | . . . 1 . . 1 . . . . . Parts Rejected 1 | . . . . 1 . . . . . . . Parts Fused 1 | . . . 1 . . . . . . . . Data Loss (minor) 3 | . . . . 1 1 . . . . . 1 Misfires 3 | . . . 1 1 . . . . . . 1 Alerts 2 | . . . . . 1 . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 33 | . 13 . . . . . . 20 . . . Projectiles . | . . . . . . . . . . . . Explosions 33 | . 13 . . . . . . 20 . . . Melee . | . . . . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 367 | . 162 103 59 . 27 11 5 . . . . Shots 15 | . 2 9 2 . 2 . . . . . . Rammed 37 | . 9 4 . . . 13 11 . . . . Targets Rammed 46 | . 11 4 . . . 20 11 . . . . Kicked 7 | . . . . . . 7 . . . . . Crushed 2 | . 2 . . . . . . . . . . Highest Temperature 137 | . 43 49 6 . . 137 . 90 2 2 78 Average Temperature 25 | . 20 22 4 . . 45 . 24 2 2 32 Received Heat Transfer 1297 | . 273 177 99 152 . 255 . 12 . . 329 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Parts Fried 3 | . . . . . . 3 . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . . . Heat Transferred 339 | . . . . . . 185 . 37 . . 117 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Low Low Dat Pro Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 143 | 5 106 108 112 45 49 143 65 . . . . Initial 65 | . . 23 28 19 19 50 65 . . . . Average 29 | 1 62 54 62 15 8 16 18 . . . . Influence Increases 1728 | 10 350 155 162 45 81 291 109 245 . . 280 Destroy 0b10 Robot/C 640 | . 140 60 60 . 20 60 . 200 . . 100 Destroy 0b10 Robot/NC 45 | 10 10 5 20 . . . . . . . . Destroy Leader 134 | . 40 20 14 . . 20 . 30 . . 10 Allied During Kill 5 | . . . . . . . . . . . 5 Successful Hack 91 | . 28 . 6 . 12 26 19 . . . . Disable Machine 105 | . 60 15 15 . 15 . . . . . . Destroy Structure 163 | . 57 40 47 . 19 . . . . . . Advance Influence 50 | . . . . . . 50 . . . . . Partial Spotted 45 | . . . . . . 15 30 . . . . Lose Combat Pursuer 450 | . 15 15 . 45 15 120 60 15 . . 165 Influence Decreases 1628 | 10 294 143 200 30 126 156 199 198 92 . 180 Entered New Map 217 | . . 33 40 11 26 . 70 18 19 . . Time Decay 1102 | 10 254 80 110 . 100 116 129 170 73 . 60 Lost Part 289 | . 40 30 50 19 . 40 . 10 . . 100 Lost Ally 20 | . . . . . . . . . . . 20 Squads Dispatched 8 | . 1 1 1 . . 3 1 . . . 1 Investigation . | . . . . . . . . . . . . Extermination 3 | . . . . . . 2 1 . . . . Reinforcement 3 | . 1 1 . . . 1 . . . . . Assault 1 | . . . . . . . . . . . 1 Garrison 1 | . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Low Low Dat Pro Distress Signals 5 | . 1 2 1 . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 98 | . 12 8 10 7 2 16 7 13 1 . 22 Peak Tracking Total 16 | . 4 3 4 5 1 8 5 4 1 . 16 Tactical Retreats 17 | . 1 1 . 2 1 2 2 2 . . 6 ECM-based Alert Blocks 3 | . . . . . . . . 1 . . 2 Traps | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Low Low Dat Pro Traps Triggered 8 | . . . . 4 . 3 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Low Low Dat Pro Machines Disabled 8 | . 4 1 1 . 1 . . . . . 1 Max in Single Turn 2 | . 2 1 1 . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Low Low Dat Pro Machines Accessed 28 | . 4 . 2 . 7 4 7 . . 4 . Terminals 13 | . 4 . 1 . 4 . 4 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units 5 | . . . . . 3 . 2 . . . . Scanalyzers 3 | . . . . . . 2 1 . . . . Garrison Access 2 | . . . 1 . . 1 . . . . . Total Hacks 81 | . 5 . 2 . 18 5 19 . . 32 . Successful 56 | . 3 . 2 . 11 3 5 . . 32 . Failed 22 | . 2 . . . 7 1 12 . . . . Catastrophic 4 | . . . . . 2 1 1 . . . . Database Lockouts 3 | . . . . . . 1 2 . . . . Manual 21 | . 4 . . . 5 2 6 . . . 4 Terminals 25 | . 5 . 1 . 6 . 13 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . Recycling Units 16 | . . . . . 12 . 4 . . . . Scanalyzers 4 | . . . . . . 2 2 . . . . Garrison Access 2 | . . . 1 . . 1 . . . . . Terminal Hacks 43 | . 3 . 1 . 4 . 3 . . 32 . Record 13 | . . . . . . . 2 . . 11 . Part Schematic 14 | . . . . . 1 . . . . 13 . Robot Schematic 5 | . . . . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . . . . 3 . Open Door 1 | . . . 1 . . . . . . . . Zone Layout 7 | . 3 . . . 3 . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . Scan Component 1 | . . . . . . 1 . . . . . Repair 1 | . . . . . . 1 . . . . . Recycling Unit Hacks 8 | . . . . . 7 . 1 . . . . Recycle Component 1 | . . . . . 1 . . . . . . Process 4 | . . . . . 4 . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . Retrieve Matter 2 | . . . . . 2 . . . . . . Scanalyzer 2 | . . . . . . 1 1 . . . . Retrieve Study 2 | . . . . . . 1 1 . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 18 | . 2 . 1 . 4 4 7 . . . . Full Trace Events 1 | . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . 1 . . . . 13 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . 1 1 . . . . Parts Repaired 1 | . . . . . . 1 . . . . . Time 22 | . . . . . . 22 . . . . . Parts Recycled 1 | . . . . . 1 . . . . . . Recycled Matter 120 | . . . . . 120 . . . . . . Retrieved Matter 85 | . . . . . 85 . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Gar Rec Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . . Ally Attacks 12 | . . . . . . . . . . . 12 Total Damage 515 | . . . . . . . . . . . 515 Kills 5 | . . . . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Low Low Dat Pro Active Infowar (turns) 3365 | 19 264 168 105 154 482 870 424 355 207 23 294 Optics 3082 | . . 168 105 154 482 870 424 355 207 23 294 Terrain 283 | 19 264 . . . . . . . . . . Jamming 42 | . . . . . . . . . . . 42 ECM 50 | . . . . . . . . 24 1 . 25 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 2 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Low Low Dat Pro Turns Passed 3838 | 80 543 168 238 154 482 870 424 355 207 23 294 Spaces Moved 5099 | 46 275 67 95 178 374 740 597 1304 691 89 643 Core 460 | 6 . . 23 119 106 12 47 . . . 147 Treads 160 | . 82 67 11 . . . . . . . . Legs 306 | . 146 . 51 30 12 67 . . . . . Wheels 87 | 40 47 . . . . . . . . . . Hover 274 | . . . 10 . 256 8 . . . . . Flight 3812 | . . . . 29 . 653 550 1304 691 89 496 Fastest Speed 25 | 50 90 160 116 35 50 32 25 25 25 25 25 Average Speed 60 | 84 148 170 200 59 120 102 42 25 25 25 36 Slowest Speed 400 | 90 260 240 260 120 190 350 400 25 25 25 155 Overloaded Moves 8 | . . . . . . . . . . . 8 Propulsion Burnouts 1 | . . . . . . . . . . . 1 Robots Hopped 13 | . . . . 1 . 4 6 . . . 2 Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 46 | 5 49 7 21 30 87 19 15 99 76 71 76 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . 1 . 1 . Known Exits Taken 9 | . 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched 12 | . . . . . . . . 6 5 . 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 248 | . 84 58 46 . 20 . . 40 . . . Melee . | . . . . . . . . . . . . Projectile 1 | . . . . . . . . 1 . . . AOE 247 | . 84 58 46 . 20 . . 39 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Low Low Dat Pro Total 5690 | 75 346 97 126 225 400 830 757 1325 725 88 696 Wait 180 | . . . . . . 1 121 . 14 . 44 Move 5062 | 45 274 66 94 175 373 731 584 1303 690 88 639 Hop 13 | . . . . 1 . 4 6 . . . 2 Pick Up 90 | 14 10 5 7 . 11 19 10 6 8 . . Fast Attach . | . . . . . . . . . . . . Attach 67 | 7 5 3 3 3 6 21 9 3 2 . 5 Detach 9 | . . . . . . 6 2 1 . . . Swap 22 | . 8 2 5 . 2 . . 1 4 . . Drop 40 | 1 4 3 6 1 1 5 4 4 7 . 4 Fire 88 | 8 34 14 11 . 4 8 . 7 . . 2 Melee . | . . . . . . . . . . . . Ram 24 | . . . . . . 13 11 . . . . Kick 7 | . . . . . . 7 . . . . . Crush 15 | . 11 4 . . . . . . . . . Escape Stasis 70 | . . . . 45 . 15 10 . . . . Rewire 3 | . . . . . 3 . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Garrison -9/Recycling -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Core integrity fell below 50% 309 | -10/Materials | Build established: Mutant 481 | -10/Materials | Core integrity fell below 20% 597 | -10/Materials | Discovered new exit (range 10) 619 | -10/Materials | Identified exit to Materials 624 | -10/Materials | Entered another Materials area 624 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 650 | -9/Materials | Discovered new exit (range 7) 790 | -9/Materials | Identified exit to Storage 792 | -9/Materials | Entered Storage 799 | -9/Storage | Lost 3 parts (1n2w) 965 | -9/Storage | Garrison activated, responded to threat 1029 | -9/Storage | Identified exit to Garrison 1030 | -9/Storage | Entered Garrison 1037 | -9/Garrison | Lost 4 parts (1p2n1w) 1050 | -9/Garrison | Triggered checkpoint 1053 | -9/Garrison | Core integrity fell below 50% 1092 | -9/Garrison | Core integrity fell below 20% 1119 | -9/Garrison | Lost 3 parts (1n2w) 1179 | -9/Garrison | Discovered new exit (range 11) 1183 | -9/Garrison | Identified exit to Recycling 1184 | -9/Garrison | Entered Recycling 1571 | -9/Recycling | Discovered new exit (range 17) 1664 | -9/Recycling | Identified exit to Factory 1666 | -9/Recycling | Entered Factory 1666 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1979 | -7/Factory | Build established: Tank 2165 | -7/Factory | Lost 8 parts (2n3u3w) 2410 | -7/Factory | Central database locked down 2486 | -7/Factory | Discovered new exit (range 17) 2505 | -7/Factory | Repaired Xenon Bombardment Thruster+ 2517 | -7/Factory | Core integrity fell below 50% 2520 | -7/Factory | System corruption reached 10% 2526 | -7/Factory | Core integrity fell below 20% 2535 | -7/Factory | Identified exit to Factory 2536 | -7/Factory | Entered another Factory area 2536 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2545 | -6/Factory | Lost 4 parts (1p3u) 2780 | -6/Factory | Discovered new exit (range 7) 2782 | -6/Factory | Central database locked down 2784 | -6/Factory | Identified exit to Lower Caves 2808 | -6/Factory | Central database locked down 2960 | -6/Factory | Entered Lower Caves 2988 | -6/Lower Caves | Spotted B-75 Beast 3076 | -6/Lower Caves | Build established: Sprinter 3147 | -6/Lower Caves | Learned 4 Factory zone layouts 3308 | -6/Lower Caves | Encountered a Warlord checkpoint 3309 | -6/Lower Caves | Discovered new exit (range 5) 3315 | -6/Lower Caves | Identified exit to Lower Caves 3315 | -6/Lower Caves | Entered another Lower Caves area 3335 | -6/Lower Caves | Encountered a Warlord checkpoint 3493 | -6/Lower Caves | Learned location of 1 exit from Factory 3493 | -6/Lower Caves | Identified exit to Factory 3513 | -6/Lower Caves | Discovered new exit (range 15) 3521 | -6/Lower Caves | Identified exit to Data Miner 3522 | -6/Lower Caves | Entered Data Miner 3522 | -6/Data Miner | Discovered new exit (range 6) 3524 | -6/Data Miner | Identified exit to Proximity Caves 3528 | -6/Data Miner | Met Data Miner 3534 | -6/Data Miner | Learned location of Section 7 (-2) 3534 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3539 | -6/Data Miner | Received God Mode back door access code from Data Miner 3545 | -6/Data Miner | Entered Proximity Caves 3553 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 3694 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 3714 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 3727 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 3744 | -5/Proximity Caves | Core integrity fell below 50% 3749 | -5/Proximity Caves | Escorted by Enhanced Grunt 3780 | -5/Proximity Caves | Lost 10 parts (2p6n1u1w) 3791 | -5/Proximity Caves | Core integrity fell below 20% 3839 | -5/Proximity Caves | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 03729_ Surge Thruster+ destroyed. 03730_ Dropped Force Field. 03733_ Surge Thruster+ destroyed. 03733_ Surge Thruster+ burned out. 03736_ Critical hit (Burn: +37). 03739_ Mic. Nuclear Core destroyed. 03740_ Imp. Hacking Suite destroyed. 03741_ Penetrated by Slug. 03743_ Nuclear Core destroyed. 03747_ System corrupted: FCS attempts to trigger Phase Cannon. 03747_ System corrupted: Phase Cannon misfires. 03748_ Slug penetrates Enhanced Grunt. 03748_ B-60 Warrior shuts down. 03749_ Enhanced Grunt: "Protecting LRC-V3." 03749_ Phase Cannon destroyed. 03753_ Critical hit (Burn: +37). 03813_ Power Amplifier destroyed. 03828_ Mak. Transmission Jammer destroyed. 03831_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ????# #???# ### ##??????? #????????????? | | ????# #???# #???#### #????????????? | | ????# ##### #?## ? ##???????????? | | ????# ## #### ?? ##??????????? | | ??### #### ##?###?# ?? #??????????? | | ??# #??# ###??? ?? #??????????? | | ### ##??## #???# ??# ##?????????? | | #????## #??## #??# ##????????? | | #?????# #?## #??# ##???????? | | ##????## #### ##?# #???????? | | ???### ##?# #?# #???????? | | # ???# #???# #?# ?????????? | | ## ##???# #????# #?# #???????????? | | ?##????## #????# ### #??#######????? | | ??????## ###### ## #?## ##???? | | ??????# ### #???? | | ?????## #???? | | ????## ### ## ### #???? | | ???## #?##### #?## ### #???? | | ??## #?????# #??# #?## ## #???? | | ??# ###?????# #### ##?# ### ## #???? | | ??# ## #???????# ? p #######?# #?# #???? | | ?## ### #???????###?## ##?????# #??###???? | | ## ##?# #????????????# ##???## #????????? | | #??# #????????????## #??## #????????? | | #??# #????????????##@ #?## ##????????? | | ##??# #??????# #### ### ### #???? | | ##### #????????# #???? | | ## # ## ## #???? | | # ????????#### #### ##### ##???? | | ####????????????# #??# ##???## #????? | | #???????????????## #??# #??????### #????? | | ##### #????????????????###??####?????????###????? | | ????####?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 17 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Power Amplification 20 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 65 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 12 Item Schematics ----------------- Hover Unit | -9/Recycling | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Hvy. Treads | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Fusion Bomb Launcher | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Quantum Rifle | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Xenon Bombardment Thruster | 16% | -7/Factory Studied --------- Xenon Bombardment Thruster | -7/Factory | Hacked Surge Thruster | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Remodeling The Oracle Challenges ------------ None Game ------ Seed SpikedSmartCompactor Manual? 0 Play Time 01:21:03 Cumulative 13.6 hours Start 2026.10.30 @ 19:47:13 End 2026.10.31 @ 08:16:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3be9a39-556d-478c-961c-cff7f64a01f0