Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.02 @ 22:09:49 Player: Zaanix Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (63) 315 Value Destroyed (2269) 2269 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6424 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 335/350 Energy 76/100 System Corruption 18% Temperature Cool (0) Movement Treading (240) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (4) ------ Medium Storage Unit Small Matter Pod Actuator Array Shield Generator > --- WEAPON (4) ------- Mace Mace (fused) > --- INVENTORY (10) --- Makeshift Salvage Targeting Computer Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Advanced ECM Suite > --- WEAPON ----------- Autogun High-powered Shotgun High-powered Shotgun Improved Light Cannon > --- INVENTORY -------- Light Nuclear Core Small Matter Pod Seismic Detector Targeting Computer Actuator Array Shield Generator Heavy Hammer [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Advanced ECM Suite Storage Medium Storage Unit Processor Signal Interpreter Weapon Autogun Energy Gun High-powered Shock Rifle Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Impact Weapon Mace Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Slots Evolved 8 | . . . 2 . 2 2 2 . . Power 2 | . . . 1 . . 1 . . . Propulsion 2 | . . . . . 1 . 1 . . Utility 2 | . . . . . 1 1 . . . Weapon 2 | . . . 1 . . . 1 . . Parts Attached 96 | 7 16 1 14 7 23 7 11 10 . Power 18 | 1 2 . 6 . 3 2 3 1 . Engine 15 | 1 2 . 6 . 3 1 2 . . Core 3 | . . . . . . 1 1 1 . Reactor . | . . . . . . . . . . Propulsion 20 | 2 5 . 4 2 3 . 3 1 . Treads 1 | . . . . . . . . 1 . Leg 15 | . 3 . 4 2 3 . 3 . . Wheel 4 | 2 2 . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 19 | 1 3 . . 2 3 3 2 5 . Device 7 | 1 . . . . 1 1 2 2 . Storage 6 | . 2 . . 2 . . . 2 . Processor 6 | . 1 . . . 2 2 . 1 . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 39 | 3 6 1 4 3 14 2 3 3 . Energy Gun 2 | 1 . . . . . . . 1 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 23 | 2 5 1 2 2 8 1 2 . . Ballistic Cannon 5 | . . . 1 . 3 1 . . . Launcher . | . . . . . . . . . . Special Weapon 2 | . 1 . 1 . . . . . . Impact Weapon 7 | . . . . 1 3 . 1 2 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Corrupted Parts 2 | . . . . . . . 2 . . System Corruption 12 | . . . . . . . 12 . . Parts Lost 24 | . 1 . . . 1 . 8 13 1 Power 8 | . 1 . . . 1 . 3 3 . Propulsion 6 | . . . . . . . 4 2 . Utility 4 | . . . . . . . . 4 . Weapon 6 | . . . . . . . 1 4 1 Highest Loss Streak 13 | . 1 . . . 1 . 4 13 1 To Critical Strikes 3 | . . . . . . . . 3 . Average Slot Usage (%) 91 | . 98 100 99 100 99 100 93 45 52 Engine 16 | . 13 14 22 22 17 22 18 . . Leg 18 | . 4 28 22 22 27 23 21 1 . Wheel 2 | . 23 . . . . . . . . Device 3 | . 5 . . . 1 4 6 9 13 Storage 9 | . 8 14 11 11 9 7 6 9 13 Processor 12 | . 12 14 11 11 16 18 13 2 . Ballistic Gun 21 | . 25 28 25 32 20 22 19 1 . Ballistic Cannon 1 | . . . 4 . 4 . 6 . . Impact Weapon 1 | . . . . . 1 . . 9 13 Peak Build Rating 35 | 6 8 8 14 14 24 31 35 30 17 Average Rating 17 | 3 7 7 10 13 20 30 33 15 16 On Entrance 14 | . 6 8 7 14 13 23 31 30 17 Naked Turns 47 | . . . . . . . . 47 . Heaviest Build 47 | 6 47 18 32 31 34 42 45 34 27 Greatest Support 40 | 20 32 20 20 20 30 30 40 28 20 Greatest Overweight (x) 6 | . 1 . 1 1 1 1 3 6 1 Average Overweight (x) . | . . . 1 1 . 1 . 1 1 Largest Inventory Capacity 20 | 5 20 10 10 20 10 10 10 10 10 Average Capacity 9 | 5 10 10 10 10 10 10 10 8 10 Most Carried 10 | 5 10 10 10 10 10 10 8 5 1 Average Carried 7 | 2 6 8 7 9 9 9 7 1 1 Final Capacity 10 | 5 10 10 10 10 10 10 10 10 10 Final Carried 10 | 4 10 8 10 10 10 9 5 1 1 Class Distribution -------------------- 42% | Scavenger-Gunner 21% | Mutant 21% | Gunner 10% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Matter Collected 2160 | 286 367 58 247 88 320 215 256 293 30 Remotely . | . . . . . . . . . . Salvage Created 2337 | 44 366 83 327 112 516 201 272 386 30 Parts 115 | 3 29 4 15 5 25 12 5 16 1 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . 12 . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Combat Hostiles Destroyed 57 | 1 12 3 7 3 13 5 5 7 1 Melee 7 | . . . . 2 . . . 4 1 Guns 41 | 1 12 3 5 1 11 5 2 1 . Cannons 5 | . . . 2 . . . 2 1 . Classes Destroyed 10 | 1 2 . 2 . 1 2 1 1 . Worker 1 | . . . . . . . 1 . . Tunneler 1 | . . . . . . 1 . . . Watcher 4 | . 2 . 1 . 1 . . . . Swarmer 12 | . 6 1 . . 3 . . 1 1 Grunt 30 | 1 6 2 5 3 7 1 3 2 . Brawler 2 | . . . . . . . . 2 . Duelist 3 | . . . 1 . 1 . . 1 . Sentry 6 | . . . 1 . 1 1 2 1 . Hunter 3 | . . . . . 1 2 . . . Programmer 1 | . . . . . . 1 . . . Best Kill Streak 5 | 1 4 2 4 1 5 2 4 3 1 Combat Bots Only 5 | 1 3 2 3 1 5 2 3 3 1 Max Kills in Single Turn 2 | 1 2 1 1 1 1 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Hostile Shots Fired 468 | 5 65 20 19 14 82 56 90 103 14 Missed 149 | 1 24 5 3 1 30 26 33 26 . Damage Taken 3987 | 34 320 145 276 139 590 245 585 1501 152 Core 1091 | 9 78 7 47 31 52 8 39 779 41 Absorbed by Shields 10 | . . . . . 10 . . . . Ignored by Resistances 1126 | 10 100 42 78 45 175 73 176 380 47 Regen/Repaired (Parts) 82 | . . . . . 82 . . . . Core Remaining (%) 85 | 96 . 62 . 80 90 98 . . . Volleys Fired 146 | 4 39 12 20 1 37 14 12 6 1 Largest 4 | 2 2 2 3 3 3 3 4 3 1 Hottest 140 | 40 100 40 140 63 89 87 112 87 60 Shots Fired 340 | 8 75 24 51 3 89 42 33 14 1 Gun 300 | 8 72 24 43 3 81 40 20 8 1 Cannon 36 | . . . 7 . 8 2 13 6 . Launcher . | . . . . . . . . . . Special 4 | . 3 . 1 . . . . . . Kinetic 335 | 8 72 24 50 3 89 42 33 14 . Thermal 4 | . 3 . 1 . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 1 | . . . . . . . . . 1 Robot Hit Streak 18 | 8 18 14 17 9 14 12 9 16 2 Robot Miss Streak 10 | . 2 3 1 . 2 10 2 1 . Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 5 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 275 | 8 52 18 35 10 73 28 32 17 2 Core Hits 137 | 2 23 6 16 3 29 17 14 26 1 Critical Kills 3 | . 1 . . 1 . . . 1 . Critical Parts Destroyed 8 | . . . . 1 4 1 2 . . Critical Strikes 12 | . 1 . . 2 4 1 3 1 . Destroy 4 | . 1 . . . 2 1 . . . Blast 1 | . . . . . . . 1 . . Smash 7 | . . . . 2 2 . 2 1 . Melee Attacks 25 | . . . . 8 5 . 4 7 1 Impact 25 | . . . . 8 5 . 4 7 1 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4571 | 74 482 186 465 302 1160 590 700 570 42 Guns 3024 | 74 482 186 320 36 881 567 338 122 18 Cannons 513 | . . . 145 . 45 23 198 102 . Explosions . | . . . . . . . . . . Melee 917 | . . . . 266 234 . 164 229 24 Ramming 117 | . . . . . . . . 117 . Kinetic 3519 | 74 482 186 465 36 926 590 536 224 . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 18 | . . . . . . . . . 18 Impact 917 | . . . . 266 234 . 164 229 24 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 18 | . . . . . . . 12 18 18 Average Corruption 14 | . . . . . . . 11 15 18 Corruption Purged 5 | . . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . . Effects 37 | . . . . . . . 9 24 4 Message Errors 9 | . . . . . . . 2 5 2 Matter Fused 12 | . . . . . . . 2 9 1 Heat Flow Errors 6 | . . . . . . . 2 4 . Energy Discharges 3 | . . . . . . . 1 2 . Parts Fused 1 | . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . . 2 1 Data Loss (major) 1 | . . . . . . . 1 . . Misfires 1 | . . . . . . . 1 . . Misdirections 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 241 | . . . 17 77 55 . 82 10 . Projectiles 17 | . . . 17 . . . . . . Explosions . | . . . . . . . . . . Melee 224 | . . . . 77 55 . 82 10 . Knockbacks 7 | . . . . 2 1 1 2 1 . Impact 4 | . . . . 2 1 . 1 . . Kinetic 3 | . . . . . . 1 1 1 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 51 | . . . . . . . . 51 . Shots . | . . . . . . . . . . Rammed 44 | . . . . . . . . 44 . Targets Rammed 44 | . . . . . . . . 44 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 280 | 12 20 21 280 30 119 174 242 249 . Average Temperature 58 | 6 9 11 79 16 28 59 99 94 . Received Heat Transfer 1473 | 24 186 93 57 138 378 48 261 288 . Effects 2 | . . . 1 . . . 1 . . Energy Bleed 1 | . . . 1 . . . . . . Interference 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 4 | . . . . . 2 . 1 1 . Combat Hostiles 4 | . . . . . 2 . 1 1 . Parts Fried 4 | . . . . . 2 . 2 . . Impact Corruptions 11 | . . . . 3 3 . 3 2 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Peak Influence 261 | 20 218 159 240 110 261 161 105 . . Initial 70 | . 11 44 52 18 11 70 40 . . Average 77 | 4 91 113 144 18 133 84 41 . . Maximum Alert Level 1 | . 1 . 1 . 1 . . . . Low Security (%) 92 | 100 99 100 67 100 75 100 100 . . Level 1 7 | . . . 32 . 24 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 3 . 1 . 2 2 2 . . Investigation 4 | . 3 . . . . . 1 . . Extermination 1 | . . . . . . 1 . . . Reinforcement 3 | . . . 1 . 1 . 1 . . Assault . | . . . . . . . . . . Garrison 2 | . . . . . 1 1 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Distress Signals 8 | . . . 2 . 3 2 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 82 | 1 17 5 11 5 16 7 8 8 4 Peak Tracking Total 7 | 1 4 3 5 3 5 3 4 7 4 Tactical Retreats 5 | . . 1 . 1 . 1 2 . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Traps Triggered 3 | . 1 . 1 . . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Machines Disabled 1 | . . . . . 1 . . . . Max in Single Turn 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Machines Accessed 16 | . 5 . 2 . 2 6 1 . . Terminals 10 | . 4 . 1 . 1 3 1 . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . 1 1 . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 2 | . . . 1 . . 1 . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 42 | . 16 . 7 . 8 9 2 . . Successful 29 | . 11 . 5 . 8 4 1 . . Failed 13 | . 5 . 2 . . 5 1 . . Catastrophic 4 | . 1 . 1 . . 2 . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 28 | . 13 . 2 . 6 5 2 . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . . 2 1 . . . Recycling Units 3 | . 3 . . . . . . . . Scanalyzers 7 | . . . 5 . . 2 . . . Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 17 | . 8 . . . 6 2 1 . . Record 9 | . 4 . . . 5 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open DSF 2 | . . . . . . 1 1 . . Locate Traps 1 | . 1 . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Surveillance Status 1 | . . . . . 1 . . . . Hauler Manifests 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . Recycle Component 1 | . 1 . . . . . . . . Process 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer 7 | . . . 5 . . 2 . . . Insert Component 3 | . . . 2 . . 1 . . . Analyze 4 | . . . 3 . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 5 . 2 . 1 4 . . . Full Trace Events 3 | . 2 . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . 1 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 26 | . . . . . 26 . . . . Parts Recycled 1 | . 1 . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . 1 . . . Part Schematics Acquired 3 | . . . 2 . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 3 . . . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Turns Passed 4810 | 73 530 234 410 999 659 624 592 619 70 Spaces Moved 2381 | 65 371 164 163 502 274 300 278 237 27 Core 54 | 24 . . . . . . . 30 . Treads 201 | . . . . . . . . 174 27 Legs 1755 | . 41 164 163 502 274 300 278 33 . Wheels 371 | 41 330 . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 120 190 190 120 190 120 50 240 Average Speed 168 | 68 99 120 190 190 165 190 189 218 240 Slowest Speed 350 | 80 120 120 190 190 190 190 330 350 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 6 62 49 23 94 25 10 7 50 3 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . . 1 . Scrap Searched 4 | . . . . 2 . . . 2 . Spaces Dug 3 | . 3 . . . . . . . . Terrain Destroyed 5 | . 3 . 1 . 1 . . . . Melee . | . . . . . . . . . . Projectile 5 | . 3 . 1 . 1 . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Total 2859 | 86 459 180 227 531 400 324 312 311 29 Wait 49 | . 9 . 2 2 31 . 4 1 . Move 2372 | 64 370 163 162 501 273 299 277 236 27 Hop . | . . . . . . . . . . Pick Up 80 | 10 17 1 16 6 17 3 4 6 . Fast Attach . | . . . . . . . . . . Attach 42 | 7 4 . 4 . 7 3 8 9 . Detach 4 | 1 . . 1 . 2 . . . . Swap 54 | . 12 1 10 7 16 4 3 1 . Drop 43 | . 8 3 12 6 12 1 . 1 . Fire 146 | 4 39 12 20 1 37 14 12 6 1 Melee 25 | . . . . 8 5 . 4 7 1 Ram 44 | . . . . . . . . 44 . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / Sto) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 46 | -11/Scrapyard | Discovered new exit (range 8) 74 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 16) 132 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 11) 425 | -10/Materials | Identified exit to Materials 519 | -10/Materials | Discovered exit to Mines (range 16) 604 | -10/Materials | Entered Mines 608 | -10/Mines | Learned Materials terminal intel 822 | -10/Mines | Discovered exit to Materials (range 7) 838 | -10/Mines | Entered Materials 838 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 839 | -9/Materials | Loaded intel: 12 terminal locations 1149 | -9/Materials | Discovered new exit (range 15) 1151 | -9/Materials | Build established: Scavenger-Gunner 1235 | -9/Materials | Identified exit to Mines 1248 | -9/Materials | Entered Mines 1320 | -9/Mines | Discovered new exit (range 12) 1347 | -9/Mines | Identified exit to Materials 1428 | -9/Mines | Learned location of Zion (-6) 1478 | -9/Mines | Build established: Gunner 1629 | -9/Mines | Discovered exit to Materials (range 10) 1663 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2022 | -9/Mines | Learned 2 Materials zone layouts 2247 | -9/Mines | Entered Materials 2247 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2297 | -8/Materials | Repaired Assault Rifle 2436 | -8/Materials | Garrison activated, responded to threat 2820 | -8/Materials | Build established: Scavenger-Gunner 2893 | -8/Materials | Discovered new exit (range 3) 2894 | -8/Materials | Identified exit to Factory 2906 | -8/Materials | Entered Factory 2906 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2907 | -7/Factory | Identified exit to Storage 3485 | -7/Factory | Garrison activated, responded to threat 3498 | -7/Factory | Discovered new exit (range 9) 3528 | -7/Factory | Identified exit to Factory 3530 | -7/Factory | Entered another Factory area 3530 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3771 | -6/Factory | Discovered new exit (range 14) 3834 | -6/Factory | System corruption reached 10% 3853 | -6/Factory | Lost 3 parts (1p2n) 4121 | -6/Factory | Identified exit to Lower Caves 4122 | -6/Factory | Entered Lower Caves 4123 | -6/Lower Caves | Lost 4 parts (2p1n1w) 4170 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4280 | -6/Lower Caves | Core integrity fell below 50% 4297 | -6/Lower Caves | Lost 13 parts (3p2n4u4w) 4301 | -6/Lower Caves | Core integrity fell below 20% 4444 | -6/Lower Caves | Encountered a Warlord checkpoint 4613 | -6/Lower Caves | Build established: Scavenger-Gladiator 4689 | -6/Lower Caves | Discovered new exit (range 8) 4717 | -6/Lower Caves | Learned location of 1 exit from Factory 4722 | -6/Lower Caves | Spotted B-75 Beast 4741 | -6/Lower Caves | Entered another Lower Caves area 4792 | -6/Lower Caves | Discovered new exit (range 8) 4811 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- System corrupted: Heat flow error (+137). System corrupted: Matter fused (-7). System corrupted: Matter fused (-10). System corrupted: Matter fused (-9). EXIT=FOUND System corrupted: Matter fused (-9). System corrupted: Mace fused. Acquired derelict log, extracted data. Data stored: Factory exits (x1). LOCATION=UNKNOWN GOAL=ESCAPE 5 O:K|BCU:&0K5MOJB=QLML %/BEK System corrupted: Component data lost. System corrupted: Matter fused (-5). EXIT=FOUND S-27 Virus IFF system glitched. S-27 Virus destroyed. Hpw. Shock Rifle destroyed. Acquired 30 matter. YNJB1JZGT%: :F